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Messages - Gary

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Total Miner Discussion / [Other] Re: What Happened To Total Miner
« on: January 16, 2019, 10:04:46 PM »
It's a frustrating situation that we are left in, waiting without much contact for a game that we all love so much. Hopefully we see some new developments soon...

Video / Re: YouTube - Conmaan
« on: January 01, 2019, 11:38:17 PM »
I've been slacking on posting these but here are my most recent videos;

Bug Reports [PC Beta] / Blue Screen when in Old Script Menu
« on: December 17, 2018, 11:34:44 PM »
Total Miner.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at StudioForge.TotalMiner.Script.IsInConditionalBlock(Int32 line)
   at StudioForge.TotalMiner.Screens.ScriptLineMenuEntry.get_HighlightBarOffset()
   at StudioForge.Engine.GameState.PanelMenuEntry.GetHighLightRect(Vector2 position)
   at StudioForge.Engine.GameState.MenuScreen.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens.BlockMenuScreen.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens.ScriptEditScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

Video / Re: The Map Cartographer video database
« on: December 16, 2018, 10:51:25 AM »
Awesome work on these! Was this made on PC?

Video / Re: YouTube - Conmaan
« on: December 11, 2018, 10:26:30 PM »

Video / Re: YouTube - Conmaan
« on: September 22, 2018, 12:28:28 AM »

Your world / [WIP] Re: Forgeplex!
« on: May 13, 2018, 04:52:44 PM »
Let him work, don't be hyped, have fun.
Thanks aGothicBunny. I've been busy with YouTube settings and everything and I'm starting different projects too.

Understandable. Usually it takes me between 10 to 12 weeks to go through this:

That's actually why I haven't been posting any videos lately. Hopefully once I'm done I can start making my new map, planning on setting a personal goal of 10 blocks placed a day. Really pushing the boundaries of what I think is possible here.

Gaming / Re: Fortnite
« on: May 12, 2018, 05:52:31 AM »
Tried playing tonight. Solos didnt work well. i know i was new but the entire game's controls felt clunky. Whenever i would open a chest, i would slightly move and it wouldnt open so id have to restart. Same with healing and shields. The control bar switching between guns but not your pickaxe was also very confusing. I got a hang on building but switching between building and combat is ridiculous. I can see where people like the game but not me. I bet I could get the hang of it but the learning curve for beginners is insane. Especially without any kind of tutorial. Not a big fan. I will probably come back to it later.

At the outset focusing on getting used to the combat is the key, then worry about getting good at building once you build a solid foundation.

Gaming / Re: Fortnite
« on: March 22, 2018, 05:34:59 AM »
Yeah I bought the battle pass for Fortnite as well, glad to support the development team. Can't wait for controller support on mobile.

Currently have something like 20ish squad/duo wins under my belt.

Total Miner Discussion / [PC] Re: YouTube and Twitch Content Page
« on: February 17, 2018, 05:27:07 AM »
Love the idea of the map devlog, keep it coming ;)

Video / Re: YouTube - Conmaan
« on: January 23, 2018, 05:35:05 PM »

Video / Re: YouTube - Conmaan
« on: January 07, 2018, 07:16:15 PM »

Video / Re: YouTube - Conmaan
« on: December 23, 2017, 07:05:54 AM »


Video / Re: YouTube - Conmaan
« on: November 25, 2017, 12:13:10 AM »
Stream tomorrow from 12-3PM PST. Topic is going to be NPC Behaviors and Dialogues. I will have a webcam and a quieter keyboard so it'll be higher quality content. Hope to see you all there :)

Video / Re: YouTube - Conmaan
« on: November 21, 2017, 04:32:58 PM »

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