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Messages - Gary

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Questions and Answers / Re: Getting into YouTube
« on: January 16, 2017, 05:25:34 AM »
Probably one of the best free audio editing software is audacity. It's relatively easy to learn and you can do a lot with it.

In terms of video editing, you've got two options.

Windows Movie Maker is really easy, but all you can do is some simple pre-made transitions and cuts.

In Blender you're able to do basically anything, but it's MUCH more difficult to learn. I've made about 3 videos with it now (not published) and I still don't have the basics memorized.

Ideas / Re: Unlockable Medals (Updated)
« on: January 15, 2017, 06:06:17 PM »
Not sure how I feel about the medal system, but I made a post somewhat similar to this a while back.

I like the idea of "levelling up" different skins like one would level up different character classes in any other game.

Questions and Answers / Re: TM PC Controls
« on: January 15, 2017, 06:01:41 PM »
I made a video on the topic:

Your world / [Deathmatch] Re: ~Perdition~ Welcome to Hell.
« on: January 11, 2017, 01:36:45 PM »
You're still being ambitious. Stop it. No interesting mob fights. No interesting twists. Nothing interesting.

Hell is probably one of the best possible settings for this specific gameplay.

That and in the north pole. How else is Santa going to have a steady supply of coal for all the naughty girls and boys (especially today's youth)

You should hop on the hypocritical deathmine train. We'll have 3 deathmines that look pretty, And have interesting mechanics.

One in Space, One in the North Pole, And One in Hell.

Then we can all chill in mine and be eternally punished for our hypocrisy.

I'm going to make it my mission to spread the good news of low effort deathmine worlds, so that you're forced to eventually make this world on PC, cause I want to see it in its completed state.

Video / Re: YouTube - Conmaan
« on: January 10, 2017, 07:37:31 PM »

Your world / [Deathmatch] Re: ~Perdition~ Welcome to Hell.
« on: January 10, 2017, 05:42:38 AM »
It won't die. Probably lose a lot of popularity, but the concept of a deathmatch that uses mining as a way to generate income will never die.

Your world / [Deathmatch] Re: ~Perdition~ Welcome to Hell.
« on: January 09, 2017, 10:31:25 PM »
Sounds like an awesome concept! Some things like mob behavior are really only going to be possible on PC, but might as well get your foundation taken care of in the mean time.

Video / Re: YouTube - Conmaan
« on: January 06, 2017, 07:28:33 PM »
Another video up! 3 in one week, I'm on a roll! XD

This one's episode 3 of my series on modding. In it, I change the stats of a spider NPC to make it huge, strong, and mean.

Ideas / Re: Integrated Party System
« on: January 05, 2017, 08:05:37 PM »
What would happen if there were multiple party members? Would the amount of icons and extra healthbars continue to grow on the screen, or would would you only be able to see one at a time?
Also, I think this could be implemented better as clans, as currently they are very minimal in their advantages.

Yeah, they would continue to be displayed below. I'd imagine players could set how many and who is displayed, from a list of current party members.

Ideas / Integrated Party System
« on: January 05, 2017, 07:26:55 PM »
Introduction :

The ability to requisition fellow players on a server into a party would be an awesome feature that would have many facets, and would allow for more dynamic, custom gameplay experiences.

How it Would Work :

There would be different presets for world hosts, so that the mechanic could be used to act like teams for deathmatches, parties for RPGs, etc.

Here are some presets I came up with;

Custom by Player. (Players can invite fellow players to their party, kick players from their party (party creator), assign different prefixes to party members, and manage party-based activities (scripts could check if a player is a party leader, or is a member of a specific party name.)

Custom by Host. (Hosts assign players to parties. There could be a party leader set, or no party leader set, so that only the host can kick/add players to parties.)

Custom by script. (Scripts are the party leader, so they are the only ones that can add players to parties.)

Automatic by world. (The world is set to automatically balance party members based on whatever the host decides. For this option, there could be a slider for what percentage of people should be in each party at any given time and the world would automatically adjust every time a player joins or leaves, or it could be set up so that every Nth player is assigned to a specific party.)

Features of the Party System :

1. Party healthbars/locations/equipped items/names/prefixes could be set to display in the game's UI, so it would be easy to keep track of people in your party.

2. Party based chat, so you could send messages to everyone in your party via the in game text chat.

3. Hosts set whether friendly fire is an enabled feature of parties.

4. A Party tab in the pause menu, to display stats on players in a party and maybe even show things like history values. Could be designed by hosts.

Advantages of the Party System :

For RPGs, it is obvious why this feature would be useful. Players will be able to form alliances among themselves, with hosts unchecking most restrictions, so that players are given free roam to kick and add players.

For deathmatches and other combat based gametypes, tight restrictions on how parties are formed could make gamemodes more easily enjoyed.  The improvements to UI and chat would allow these people to more easily keep track of their teammates.

For softcore gametypes like world building and map creation, players could have access to other player's locations, and see part or all of their party members inventories to take a look at templates or components used.

Example Image of What Party Members Would Look Like w/ UI

The circle would have the player's NPC pictured, or maybe their steam icon.

The hexagons would be equipped items.

Green/red bar is for HP.

Then below that their name with a prefix is listed, and coords.

Video / Re: YouTube - Total Miner Dude
« on: January 05, 2017, 03:39:12 AM »
Hey, Im going to do a Q&A so if you have a Q you wanna ask me, just ask it. Even if it is really really stupid. I really dont care, so just ask one. I'll answer all of them! :D
What's been your biggest challenge thusfar as a youtuber?

Video / Re: YouTube - Conmaan
« on: January 04, 2017, 05:15:28 AM »
New video up! I show off a first look at the new script menu, and talk about the total miner discord server and why I think its awesome!

Definitely not a big one here, but I put it out in a pretty timely manner, so that's good. Hoping to keep the ball rolling and get episode 3 of the modding series out by thursday.

Ideas / Re: Custom Sounds
« on: January 03, 2017, 03:24:43 AM »
Don't worry I'll make a tutorial video eventually ;)

Total Miner Discussion / [Other] Re: Total Miner Discord
« on: January 01, 2017, 05:27:21 PM »
The discord is pretty much a version of our current shoutbox, with more activity, a couple of cool features, and a voice chat. I think it's fantastic, and Steve has been doing a pretty spectacular job thusfar running the show.

Hoping it continues to thrive and grow.

Fun House / Re: Crazy New Years Resolutions
« on: January 01, 2017, 04:55:51 PM »
Mine would be to save 2000 dollars, publish 2 videos a month (been taking like 8+ hours from start to finish for each video), and finish the last courses I need to transfer to a 4 year college.

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