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Messages - Gary

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Fun House / Re: Bob!! You tryna tell me something?
« on: March 24, 2017, 03:03:31 PM »
He's trying to P6 ban u bro! That's 5 levels above a P1 ban! You're done ~

Ideas / Allow momentum to be maintained when exiting fly mode
« on: February 24, 2017, 05:44:37 PM »
My suggestion is to allow momentum to be maintained when exiting fly mode.

Currently, when you exit fly mode via pressing the fly key (in my case, F), then you lose all forward and/or vertical momentum and simply begin falling downwards.

If you were to allow this to be maintained, then players would have the ability to switch between flying quickly and cycling to flying slowly without sacrificing several seconds of travel time.

Additionally, this would allow for some interesting "parkour" style challenges on worlds, where a player must launch themselves using the fly feature into a no fly zone, such that they land on a platform.

And on top of all that, it would make for some sweet cinematic shots.

Now, the disadvantages of this feature are as follows;

1. Players would have to "fly proof" their worlds to prevent from players who are in fly zones to launching to areas they are not supposed to be, in no fly zones.

2. The way that players accelerate under fly will have to be changed. Rather than just maintaining a set speed, utilizing "slow fly" will instead have to be set to either decelerate or accelerate to that specified speed depending on the current speed of the player. And fast fly will have to be set up the same way.

Ideas / Re: French translating ?
« on: February 22, 2017, 03:41:15 PM »
Changing simple things, like the names of items/blocks as well as their respective descriptions, could easily be done through modding.

I only know some basic french, so I would not be of much help, but modpacks that serve translation purposes could very well be done in a day and then uploaded to a file sharing website for others to use.

As for menu items and the like, I'd imagine one would have to modify that through C#, and I'm not sure on the difficulty of that, but it could very well be a possibility?

Video / Re: YouTube - Conmaan
« on: February 14, 2017, 03:09:09 AM »
New video's up! Simple one showing how to use the in game console, on PC.

Video / Re: Youtube Name: Total MinerHelp
« on: February 11, 2017, 05:36:39 AM »
no audio m8

Ok you don't want?
im saying that in your video there wasnt any audio in the whole might wanna redo/reupload the video where it has sound playing

Looks like he's speaking in sign language, so audio would be pointless. I'm not sure what he's saying but my girlfriend speaks sign language so I'll ask her sometime later...

Contests / Re: GTA V Giveaway
« on: February 08, 2017, 05:13:18 PM »
I'll throw my name in.

Gaming / Re: Minecraft
« on: February 06, 2017, 01:49:49 AM »
I mean a minimum of 10,000 people buy the game each day, so there are still plenty of people playing.

Movies, TV, Music, Sports, Etc. / Re: Youtube - Admins
« on: January 29, 2017, 04:02:42 PM »
Your mic has a lot of background noise, it was pretty difficult to hear you.

Video / Re: YouTube - Conmaan
« on: January 20, 2017, 04:53:46 PM »
Is the world made up of one file inside of the folder? Or multiple?

If the latter, then compressing it with a file archiver is a good idea. A good free one is 7-zip

It might also help shrink the size to speed up transfers if it's a large file.

It's also a good way to send multiple worlds, components etc... at the same time.

Multiple, so archiving files and sending them through .zip's are your best bet.

Video / Re: YouTube - Conmaan
« on: January 20, 2017, 05:18:42 AM »
New video up. Kind of pre-preemptive, but still important information to have. Also, this is my first video with my updated intro. 

Creative Features / [Components] Re: Monetizing Component Packs
« on: January 18, 2017, 01:22:12 PM »
If people are as good as they say, the circulation of components shouldn't be a problem because the person would just be able to make something new at around the time that no one is willing to pay for it anymore.

I prefer people sharing components for free via file sharing websites that have built in donation systems. But, I'm a freeloader so maybe it's just me :)

Questions and Answers / Re: Getting into YouTube
« on: January 16, 2017, 05:25:34 AM »
Probably one of the best free audio editing software is audacity. It's relatively easy to learn and you can do a lot with it.

In terms of video editing, you've got two options.

Windows Movie Maker is really easy, but all you can do is some simple pre-made transitions and cuts.

In Blender you're able to do basically anything, but it's MUCH more difficult to learn. I've made about 3 videos with it now (not published) and I still don't have the basics memorized.

Ideas / Re: Unlockable Medals (Updated)
« on: January 15, 2017, 06:06:17 PM »
Not sure how I feel about the medal system, but I made a post somewhat similar to this a while back.

I like the idea of "levelling up" different skins like one would level up different character classes in any other game.

Questions and Answers / Re: TM PC Controls
« on: January 15, 2017, 06:01:41 PM »
I made a video on the topic:

Your world / [Deathmatch] Re: ~Perdition~ Welcome to Hell.
« on: January 11, 2017, 01:36:45 PM »
You're still being ambitious. Stop it. No interesting mob fights. No interesting twists. Nothing interesting.

Hell is probably one of the best possible settings for this specific gameplay.

That and in the north pole. How else is Santa going to have a steady supply of coal for all the naughty girls and boys (especially today's youth)

You should hop on the hypocritical deathmine train. We'll have 3 deathmines that look pretty, And have interesting mechanics.

One in Space, One in the North Pole, And One in Hell.

Then we can all chill in mine and be eternally punished for our hypocrisy.

I'm going to make it my mission to spread the good news of low effort deathmine worlds, so that you're forced to eventually make this world on PC, cause I want to see it in its completed state.

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