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Messages - Platinum Dryym

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1
Questions and Answers / Re: Why didn't they finish what they promised?
« on: August 18, 2017, 10:32:35 PM »
Well, Some things, Like the quest editor became obsolete with the additions made to scripts. Some things, Like infinite worlds had technical problems that could not be worked out in time, Other things just weren't a high enough priority.

In addition, The XBLIG system was getting shut down so the last months of the game's development on 360 were spent patching bugs and adding a few last features as a sendoff.

I am sure that most of these technical hurdles will be able to be crossed on PC and these features will be able to come to fruition in the future.

2
Total Miner Discussion / [Game] Re: Is Total Miner dead in the water?
« on: August 14, 2017, 10:34:00 PM »
This is actually a fairly normal wait between major updates tbh. Yeah, Craig's on break, But he has worked on the game almost nonstop for like 3 years. The only major break he has had that I know of was during 2.0's development.

3
Clans & Friend Requests / Re: Started an RPG. Anyone want to help?
« on: August 13, 2017, 09:31:16 PM »
I wouldn't be able to actually help, But I can act as a consultant if you want.

My first act as consultant, You should get rid of all elves. Kill them all.

4
I'd love to see you do some building on TM again. I'm sure your skills have progressed as a builder, And there have been quite a few new things added to elevate builds to the next level.

5
General Discussion / Re: Our Tattoos
« on: August 06, 2017, 04:54:50 PM »
Fixed it.

I need to get photos of tattoos I've done
So you said you actually do tattoos and have some of your own? I'm interested in seeing your work if so.

I think that part of the quote was him saying he needs to get into contact with some of the people he has tattooed and get pictures of them. If you go back to the original post he made he linked albums of some of his practice tattoos as well as some of his own.

6
General Discussion / Re: Happy Birthday Trubstep!
« on: August 05, 2017, 09:20:55 AM »
Take your pick of a birthday song. Choose wisely.

Spoiler for Hidden Content:

Spoiler for Hidden Content:

7
Total Miner Discussion / [360] Re: Admin Menu Script
« on: August 03, 2017, 08:52:18 PM »
You could give the admin menu script an option to tint their screen any color or change the sky color to any color. Also this might be laggy but maybe add some particle trail options to your menu script.

To add to the colour stuff, This could be done very simply by doing

"
Input [r]
Input [g]
Input [b]

TintColor/SkyColor [r,g,b]
"


Just keep in mind that sky colour uses an actual colour code value, So you may want to cap input at 255.

8
Ideas / Re: Worlds On Workshop
« on: August 03, 2017, 08:48:24 PM »
One problem with the current sharing system though. The person sharing has to actually be online and in the process of sharing the map to do that.

Downloading map files from some external source is most certainly another option, But I feel like a lot of people would prefer a workshop system where you can just upload it to there and people can download it and load it into the game.
I feel like if people can have their map up on the workshop without being online, then how long would it stay there? How many maps can an individual put up on the workshop at a time? If this was to be an in-game mechanic, I feel like after 1 year of this, there would be thousands of maps to download making it difficult for other creators to get people to play their map if it is somewhat near the end of all the maps to download if there are thousands. To prevent this I feel like an individual should only be allowed to put one map up on the workshop at a time and every X amount of hours the map will be taken off the workshop to prevent pile ups of maps. After X amount of hours it is taken down it can just be put back up when the creator does it.

So if putting maps up on the workshop without even having to be online to host it, I'm sure people would also want a feature to have your world hosted without the creator needing to be online or in the game. Same rules would apply to this in-game feature like the workshop feature.

(If this all makes any sense to you)

Well, First of all, Dedicated servers would make it unnecessary for the host to actually be in the world, And I am fairly sure that dedicated servers will be a thing on PC.

Secondly, I don't understand your logic behind the rest. Would the good maps not be advertised and generally known to be good maps if there was workshop support?

Currently (Or rather, Back in TM's prime days) the way you got your good map noticed over the large amount of other hosted maps was by good advertising and good word of mouth. I don't see how workshop support would change that in any way.

9
Ideas / Re: Worlds On Workshop
« on: August 03, 2017, 11:02:04 AM »
Now I know that pc edition hasn't been released yet, and this feature may already be on there, but this section is for things youd like to see, and this is something I definitely would like to see. So server tools are handy, and make it easy for things like challenge maps and Rpgs, but what about maps with a more single-player experience? Lets say someone wanted to make a puzzle map, or maybe a plot-heavy adventure map. Sure you could make scripts to do these kinds of things, but making scripts to have these kinds of maps just seems a bit unfair for those who enjoy creating these map types for various reasons, mostly because it can just be off-putting having to do extra work just because you want to do something besides deathmines, rpgs, or challenges. You could also just host a map where only one player can join, but then players can't save your progress, and it would be a bit more difficult to get all of your hard work into the community.

So here's my idea.

Why not make a section on workshop dedicated to these kinds of maps? Of course any kind of map could be put into workshop, but the main idea is to let these solo-based creators get their name's out there. People could download your map, play it, etc. You could set what permissions the player would have before they downloaded too, like a preset sort of thing. After all, Total Miner is essentially a game maker, so think of how much variety that players could add since they can now focus on a single-player experience!

Like I said, something like this could already be in development, though it hasn't been confirmed, so I figured I'd put this idea here.

Have some criticism? Feel like I missed something? Feel like yelling at me like I'm an idiot? Feel free to leave it below!
You can always share the map with people. When they receive, they can spawn by a rule book telling them to take their perms off so they can play the solo map with the full experience. Sharing worlds is already an option in total miner. It's basically the same exact thing as downloading maps.

One problem with the current sharing system though. The person sharing has to actually be online and in the process of sharing the map to do that.

Downloading map files from some external source is most certainly another option, But I feel like a lot of people would prefer a workshop system where you can just upload it to there and people can download it and load it into the game.

10
Your world / [Challenge] Re: Trub's Chaos
« on: August 02, 2017, 08:59:51 AM »
I enjoy your maps, not just for the slightly offensive banter... but for the hard working builds you produce. But also, I mostly enjoy the aesthetic. And the stories too, very nicely done. 8)

You've got to have really thin skin to be offended by Trub here. ;)

11
Questions and Answers / Re: CCTV
« on: August 01, 2017, 11:19:20 PM »
How so does it "no longer work"?
Does it not work as in despite multiple attempts, the number you input is not affecting the actual speed in which the camera moves?
Or is simply not allowing you to move the camera?

There is nothing wrong with your commands.

It appears swivel is bugged, and it appears there is no work around :\

Swivel just doesn't work in general.

12
Questions and Answers / Re: Reason for change in signs?
« on: July 31, 2017, 06:19:13 PM »
We can't walk through torches or lava in real life either.

Thats quitter talk!
Spoiler for Hidden Content:

No, By that I meant that humans would float on lava because it is literally liquid stone. It would be like an ant trying to walk through motor oil.

13
Questions and Answers / Re: Reason for change in signs?
« on: July 31, 2017, 09:36:26 AM »
I mean, you can't walk through a sign in real life so... that might be the reason. However it's good for parkour so I'm happy the way it is.

Well, We can't walk through torches or lava in real life either. Just saying that realism isn't always consistent or the reasoning for something. That being said, I do still prefer it.

14
Video / Re: YouTube - Conmaan
« on: July 30, 2017, 11:13:41 AM »
It's not the worst thing i've seen Total Miner avatars doing to each other.

That's why I said barring community content. I was there with Trub on Mysterio's world.

15
Video / Re: YouTube - Conmaan
« on: July 30, 2017, 08:57:40 AM »
Slightly unrelated, But what was Zeus doing to that /gk at around 1:10?

I thought this game was supposed to be kid friendly barring community content. But that was the trial island, The default map of the game.

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