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Messages - Platinum Dryym

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1
Questions and Answers / Re: Grenade throwing,
« on: June 28, 2017, 07:05:47 PM »
Well, I created raycasting along a parabolic arc. Lemme turn it into a grenade and I will share the script.

2
Questions and Answers / Re: Grenade throwing,
« on: June 28, 2017, 02:12:41 PM »
Well, for us lamens who aren't script geniuses, let's just make it simple.

Use a swing event that spawns a particle slightly above your shoulder to simulate a wind up. Make the particle have a velocity of something like forward 2-4 blocks for every 1 block down. (VRel: 3,-1,0). That will give a srltraight shot out and down, but not the are that dryym wants.

After that, add a wait to simulate the time in the air, maybe spawn a particle on the ground 6 blocks away (from my x3_ y-1 example, but use is block to check that it won't float in the air.) Also, give it the "fuse" time.
 (most grenades in games take 4 seconds to explode as well, not sure if its accurate because I've never used one IRL).

Next, script an explosion at said location of x3_y-1 and there's a grenade that's not pretty, but can get a basic version done.

Ew. How are you meant to prevent grenades from going through walls, Or make it matter what angle you throw it at?

3
Questions and Answers / Re: Grenade throwing,
« on: June 28, 2017, 12:15:35 PM »
This would require raycasting with a parabolic trajectory. In other words, A difficult script that even I have not attempted yet.

4
Total Miner Discussion / [Game] Re: Six Years of Total Miner!
« on: June 27, 2017, 11:45:06 AM »
I just found my old 2007 Xbox with TM on it with version 1.7 on it!  ^-^
Truly help you are joking.
No, I'm really not joking, it does have it.

2017-6= 2011

but you had in in 2007. Thats some class A lying lmao

I am confused here. My Xbox is from 2007 and it has like 8 versions of TM on it. How does the age of the console relate to him lying?

Ahhh my bad been reading it as he has version on TM from 2007

Did quotes break at some point?

5
Ideas / Re: Artifacts
« on: June 26, 2017, 04:09:35 PM »
To give suggestions to your example, I think it should also disable double jump and  reduce your movement speed whilst in the air.

6
Total Miner Discussion / [Game] Re: Six Years of Total Miner!
« on: June 26, 2017, 04:06:55 PM »
I just found my old 2007 Xbox with TM on it with version 1.7 on it!  ^-^
Truly help you are joking.
No, I'm really not joking, it does have it.

2017-6= 2011

but you had in in 2007. Thats some class A lying lmao

I am confused here. My Xbox is from 2007 and it has like 8 versions of TM on it. How does the age of the console relate to him lying?

7
Total Miner Discussion / [Game] Re: Six Years of Total Miner!
« on: June 25, 2017, 11:53:02 PM »
I think you should give it another avocado. If you try hard enough think big enough all your dreams can come true.

Did you, Uh. Make a typo?

8
Questions and Answers / Re: Ranged Stat
« on: June 25, 2017, 01:31:10 PM »
It works exactly the same as the Attack skill (melee) in that it determines the chance of your arrow scoring a hit (damage) when it strikes your opponent. It does not determine the max hit or the amount of damage (same as melee).

The max hit is calculated the same way as melee, a product of the arrows damage value and your strength level. The only difference between ranged and melee here is that for ranged, your strength level contributes half of what it does for melee to the calculation.

Leveling range increases its damage
Nope

And i believe it increases chance of attack
Yep

although both of these effects are so slight you would not notice much difference between 60-80
Nope.

and they all get a dramatic decrease after level 60.
Nope.

9
Total Miner Discussion / [Game] Re: Six Years of Total Miner!
« on: June 25, 2017, 01:28:41 PM »
So that means I've been doing basically the same exact thing every day for 6 straight years. I'm not sure if that's impressive or sad. I'll go with impressive since it makes me feel better.

Do you even have a money making job? All I ever hear about you (From you) is that you watch Netflix and are too lazy to talk to people on the forums.

10
Questions and Answers / Re: Input Command help
« on: June 25, 2017, 11:26:15 AM »
Input [x] brings up a menu for the player to input the value of the "x" variable. To retrieve this variable, Just use "x" anywhere that takes a number. Or you could use var commands to run calculations on the variable.

11
Total Miner Discussion / [Game] Re: Six Years of Total Miner!
« on: June 25, 2017, 08:51:02 AM »
Getting my ideas in a game I played. Not to sound like an ego maniac but I have quite a few ideas in the game and knowing that in one way or another I've helped form the game I love is great.

Playing Jeff McNewmens impossible quiz and making a room for one of them. Was super fun and hop to see more maps that are that engaging and that teach you something.

Well, If we're stroking our egos, I may as well do the childish thing and 1-Up you.

The reason you got it was for your community participation on the forum, particularly regarding scripts and suggestions to improve them, but other subjects too. The game is better now because of it.

Whether you like the avatar or not doesn't bother me or stop me from awarding it, don't wear it if you don't like it.

I got the cheaty robot largely due to the ideas that I got into the game. In addition to my normal complex scripts.


I also built the credits room for one of the IQ maps. It was a massive room over an abyss with multiple floors. So :P

Alright, That's enough talking about myself and my achievements.

12
Total Miner Discussion / [Game] Re: Six Years of Total Miner!
« on: June 24, 2017, 08:17:57 PM »
I think the most prominent memories I have are of glitches I found. The two that come to mind for me are the one where I was able to glitch skeleton keys in 2.0 and steal from random people (Hence my self proclaimed title of the master thief.) And the one where I was able to give myself admin on any map by manipulating scripts in 2.1.

I think I was the first one to find that bug, But somebody else must have had the same idea because a week or so after I told Craig about it, It was becoming a problem.


As with many of my great ideas, That one came to me as I was falling asleep. I thought to myself that I should try looking at the NPCSpawn block's talk scripts and seeing if I could edit scripts in the map through the interface. Sure enough, The next day when I tried it the process worked and I told Craig. Fun times.
It used to be that if a random joined your game and noclipped around they knew a glitch that you don't. Not it just means they have an RGH.


I did also pull off a heist on someone's map, That led to me being given control over the thieves' guild in the map that would serve as inspiration to my medieval project that never got completed.

13
General Discussion / Re: Trolling Modder List
« on: June 21, 2017, 10:39:41 PM »
Possible trick for this guy?


Set a no cancel menu and a history for just him, when he joins, he gets that menu. Teleport him to an area where he won't be killed, so the menu stays.

I've locked myself out with this and couldn't do anything but dashboard, so it might work.

I'm not sure if Zeus has the power to go around it though.

Why not go the extra mile and add infinite looping prel fog scripts (Which you said lag the game up for the player involved) and create infinite looping harmless explosions on their position to be moderately annoying? Also, Can you not open up the pause menu with a no cancel menu on the screen?

Just keep in mind that there will be a tone of different gamertags that apply to them, So you'll have to update your script each time a new one pops up to single out each of them. Also, There is the good chance that they can just open the back end of the game and stop the scripts from running. You know, RGH.

14
Ideas / Re: Local/Global Item Script Command
« on: June 20, 2017, 04:28:19 PM »
I would indeed love for this to be a thing. However your example would be best done with local skills and a strength skill boost rather than the item command. Otherwise you would have to change the stats of every weapon in a single script.

A better example would be custom skills that determine your proficiency in the use of certain weapons and techniques. So you could modify weapon stats based on the player's skill in certain areas.

15
Total Miner Discussion / [360] Re: How to fix a :Net error.
« on: June 14, 2017, 09:15:52 AM »
I'd appreciate it if you kept your negative thoughts to yourself. I just assume that it worked for me every time that it would work for everyone else. Sorry that my tips wern't helpful to you.

Minesweeper.
and YOU said HE was bumping his pist count up

lol

I'm pretty sure that he was doing that ironically to illicit a response such as this. All of this is pointless anyway.

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