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Messages - Joel

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1
Bug Reports [Retail] / Re: I cant start Totalminer
« on: February 22, 2018, 08:55:10 PM »
I have this happened to me before but a simple restart of the game will help if not then try to let total miner open up steam instead of running the game through steam.

I'm just going by what i did to slove the "NUM Keyboard issue i had"(pressing every thing but nothing happened to start your game issue)is what i call it

2
You couldn't pressure me anyway.

The limit is there for a technical reason. Once the game is ported to monogame which will enable a 64bit version, the limit can be relaxed.

If the game is being ported to Monogame does that make an Xbox One version theoretically possible?
As far as whats been said thats the plan

Thanks for the response, I've been away from Total Miner for quite a while now so wasn't sure of the current plans for it, I have just bought the game on Steam so looking forward to getting to know the new layout/functions etc. But I remembered, probably a long while ago now, that Monogame was mentioned as a possible solution to porting to the Xbox One if Craig ever got around to converting it. Also I am guessing that would make it also available on the Windows 10 store in addition to Steam.

So keeping my fingers crossed for an Xbox One port sooner rather than later after all! Great work.
if you call Xbox one port sooner "not the priority" the game have to be re-written from C# to C++ in order for the game to be on Xbox one which will take a really long time considering a simple pc port is really different from re-writing the game in a new code format.

3
Fun House / Re: One word at a time story
« on: January 28, 2018, 01:03:55 PM »
hill

4
Creative Features / [Scripts] Re: Minigolf Minigame in TM
« on: January 27, 2018, 10:04:37 PM »
COOL mini game how long did it take to make that

5
Fun House / Re: One word at a time story
« on: January 17, 2018, 07:45:44 PM »
of

6
Mods / [Discussion] Re: Moding
« on: January 14, 2018, 01:18:27 PM »
hmmmm i see your point but I'm in a different mindset than yours....yes i know a little feedback will help people to improve there mods or not and there is a reason to every thing but this topic feels like "HEY WHY DIDNT YOU DO THAT" than "Hey what do you think about this".


and no dont base your mods off of people feedbacks....for me thats the worse part of a modder going down hill and also no there is no great modder or worse modder....its more experince than less experince...dont know if i even spell it right but hey people got a brain too.

ill check your mod out and give you feedback when i get to it.

7
Fun House / Re: What is the meaning of life?
« on: January 14, 2018, 12:33:41 PM »
Uhhh....to live duh. ^-^

8
Graphics / Re: Concept monster
« on: January 14, 2018, 11:59:29 AM »
Then his cartoonish art is better.the purple things look like the cartoon show "Hey Arnold" in graphic wise

9
Mods / [Discussion] Re: Moding
« on: January 14, 2018, 11:40:03 AM »
So this is the topic to talk about mods aye? Okay, guys I know I might be coming off a little "Salty"? But If you've visited the downloads section, and viewed the mods section, you might have seen my two NPC mods. deadmau5 and Pugs. You might have also seen that my mods don't have the best ratings. I know I'm not the greatest modder ever, but what gets to me is that you people leave low ratings, and don't even discuss what you don't like about the mod.

This is for everyone!
Whether you're a modder, or just someone who likes visiting the mod page, if you're going to leave a rating, discuss it on that page. What did you like? What did you not like? What would you like to see be added? What would you like to see change?

Thanks for reading! I might take this post down. Lets just see if this gets any attention shall we?
Well this is a stupid topic you just came here out of anger to tell (whoever coming to view this) to go to your mod download page!, If people are feeling up to it they will tell you why they gave the rate.(Come on bro don't let anger take over you.)

10
Mods / [PC] Re: Infinite Worlds Mod
« on: January 10, 2018, 10:31:43 PM »
Not even pure single player. The current Biome generation I'm using is a hack, and the terrain generation is too simple. I'll be creating a proper biome generator and better terrain generation (3d noise rather than 2d noise, so we can have overhangs etc). I have no plans to backward support the current generator.
[/quote]
Do you have any idea on how this modder even did whatever he did I'm just curious on how he made worlds infinite but i do know theres a lot of .reg files in his world folders

(well....atleast i try to quote you right)

11
Mods / [PC] Re: Infinite Worlds Mod
« on: January 07, 2018, 06:20:43 PM »
I just tested it and it works great on my world or yours, XBLToothPik.....i hope flat worlds are coming too

12
Ideas / Re: (PC) Split Screen.
« on: January 03, 2018, 06:25:02 PM »
That will be cool but Craig stated somewhere (I'm to lazy to look it up) that splitscreen wont be added because it take to much computer stuff to run it on pc......I'm sure Craig himself or other people will explain it better than this.

13
Fun House / Re: One word at a time story
« on: January 02, 2018, 01:18:57 PM »
funny

14
Questions and Answers / Re: Custom NPC mod [bug]
« on: January 02, 2018, 12:33:25 PM »
might be something else because i don't have this trouble yet

15
Questions and Answers / Re: Custom NPC mod [bug]
« on: January 02, 2018, 12:29:05 AM »
The one you disable

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