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Messages - crazytater94

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1
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: July 07, 2018, 04:35:40 PM »
Welcome to my new home!

Spoiler for Hidden Content:

Come... Stay a while... I'd love to have you for dinner...




I think I may have gone a bit too far on this mod. lol

2
Contests / Re: 4th of July Giveaway
« on: July 04, 2018, 11:16:36 PM »
Cool Beans. I'll joi in. I can give this to some peeps from the office.

3
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: July 02, 2018, 03:27:58 AM »
A new update has been released:


Version 2.0 - 07/01/18
     > Renamed New Item "Bone" to "BonePiece", so the bone block doesn't interfere with scripts or XML coding.
     > Retextured the new armor items and badges to fit the theme of the rest of the textures.
     > Made New Item "Charcoal", now useable as fuel.
     > Fixed Smelting Bug with charcoal that caused a turbo furnace issue.
     > Added New NPCS and their sound files: Weedle, Venonat, Eevee, Vaporeon, Jolteon, Flareon.
     > Added New Items: RedBag, BlueBag, GreenBag, YellowBag, WhiteBag, BlackBag, RawSlowpokeTail, CookedSlowpokeTail, RawTaurosMeat,
       CookedTaurosMeat, CutLog, CutBoard, RawTentacle, CookedTentacle, DragonFang, Nails, Worm, Bait, Onigiri, SushiRoll, SquirtleSoup,
       KrabbyChowder, ZubatWing, OddishLeaf, GloomPetal, ShellderTongue, LickiTongue, GrilledGoldeen, RedFirework, OrangeFirework,
       YellowFirework, GreenFirework, BlueFirework, PurpleFirework, WhiteFirework, BlackFirework.
     > Added New Blueprint Recipies: Bait, PokeDex, EscapeRope, LuckyEgg, Nails, YellowShard, GreenShard, RedShard, BlueShard,
       WaterStone(Craft&Smelt), FireStone(Craft&Smelt), LeafStone(Craft&Smelt), ThunderStone(Craft&Smelt), MoonStone, SunStone,
       BonePiece, Lemonade, FreshWater, Parcel, AmuletCoin, String, CutLog, CutBoard, BlackGlasses, CookedSlowpokeTail,
       CookedTaurosMeat, CookedTentacle, SushiRoll, Charcoal.
     > Added BlockTextures: Bone, PolishedGabbroBrick, PolishedTuffBrick, PolishedGreenstoneBrick, PolishedDioriteBrick, PolishedDacite,
       PolishedSerpentineBrick, PolishedAndesiteBrick, PolishedMarble, PolishedKomatiite, Ramp2, ParticleEmitter, PolishedTuff,
       PolishedBasalt, PolishedGranite, WhiteTile, UpsideDownStack, HalfBlock2, Stack2, SidePost, SidePost2, Button, Switch(OFF),
       Switch2(ON).
     > Added a new "Script" folder in the Mod files. They don't do anything for the mod, but it will tell you some useful codes that you are
       welcome to use to make some scripts of your own.
          ** Added a script for a Blue Firework (Change the RBG on it to create more colored fireworks). DONT FORGET TO MAKE A SET EVENT FOR THEM!!

4
Creative Features / [Scripts] Fireworks script for the 4th of july
« on: July 02, 2018, 03:12:20 AM »
Here is how to script a basic Blue firework: (There are also Fireworks modded into my new 2.0 Release of the Pokemon Leaf Green Mod, released today.)
(Substitute the color parameters for other values to create different colors [Red,Green,Blue] - [255,255,255] **Colora are marked with Asterisks**)
**NOTE: DO NOT ADD THE ASTERISKS IN YOUR SCRIPTS, OR THEY WILL NOT WORK.


// Sets your current XYZ as the spawn point for the fireworks.
var [xx] = [Pos:x]
var [yy] = [Pos:y]
var [zz] = [Pos:z]

// Sets your current XYZ as the spawn point for the fireworks. From here, we add 1 block forward, and 28 blocks up, since this is where the explosion happens.
var [xx1] = [Pos:x] + [1]
var [yy1] = [Pos:y] + [28]

// Create the jet, which launches the firework in the air.
ParticleEmitter [xx,yy,zz] [1] [.05] [3] [0,10,0] [.1,.1,.1,3] *[100,100,255]* [ 0] [12.56] [1] *[0,0,255]* [0,0,0] [0,0,0]

// Waits for the jet to finish, and adds a 1/2 second delay before the bang.
Wait [3500]

// Creates the big bang in the air.
// Here is where you may add a sound script, if you want to.
ParticleEmitter [xx,yy,zz] [1] [.0125] [3] [0,0,0] [.4,.4,.4,.25] *[0,0,255]* [2] [ 0] [3] *[255,255,255]* [3,3,3] [0,0,0]

ParticleEmitter [xx,yy,zz] [1] [.0125] [3] [0,0,0] [.4,.4,.4,.25] *[100,100,255]* [2] [ 0] [3] *[255,255,255]* [3,3,3] [0,0,0]

ParticleEmitter [xx,yy,zz] [1] [.0125] [3] [0,0,0] [.4,.4,.4,.25] *[200,200,255]* [2] [ 0] [3] *[255,255,255]* [3,3,3] [0,0,0]

// Adds a smaller, but wider set of particles the big bang in the air.
ParticleEmitter [xx,yy,zz] [3] [.00625] [5] [0,0,0] [.2,.2,.2,.5] *[0,0,255]* [1.5] [ 0] [3] *[255,255,255]* [3,3,3] [0,0,0]

// Adds an even smaller, but even wider set of particles the big bang in the air.
ParticleEmitter [xx,yy,zz] [5] [.00125] [5] [0,0,0] [.1,.1,.1,.5] *[200,200,255]* [1] [ 0] [3] *[255,255,255]* [9,9,9] [0,0,0]


5
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: June 30, 2018, 09:12:18 PM »
The mod is getting a good list of additions. So far, there are 28 new items, tons of the blueprints to be able to craft modded items, 24 new block textures, and 4 bug fixes.


I might need to call this the "Morbid Update", with all the new food items being added ;) I may have strayed from the normal Poke'mon path, and added a few items of my own.

Spoiler for Hidden Content:
***NOTE: THIS IS NOT ALL THE NEW ITEMS, JUST A SPOILER OF SOME NEW FOODS.




I welcome new item requests, as I will more than likely add the reasonable ones.

6
Total Miner Discussion / [Other] Re: Does anyone remember a guy named BN Swiftness
« on: June 12, 2018, 10:32:45 AM »
Pics or it didn't happen.

7
Mods / [Completed] Re: Total Miner Mod Creator
« on: June 04, 2018, 08:59:29 PM »
I love the idea for this! Making blueprint mods are always a pain, having to copy/paste, then go back because you forgot to set the box for "None" to be a 0 amount, when you had it set to 1.


My only concern is that it's not on the forum page for a download, and when attempting to download it, my computer flagged the file. I'm going to take a pass on this one, even though it looks great.

8
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 24, 2018, 04:39:07 PM »
I recommend reading some of the item descriptions. You will find some comical reading material for some of them ;)

I have started work on the 2.0 Version, but I will be holding off on the release for at least a few weeks. With it being a new version entirely, I want to add some major changes to it, and make it start with a bang. Since the 1.9 release yesterday, I have already added a ton of changes, so it should be good.


Right now is the best time to recommend things to be added, because I am in heavy development for the next version.

9
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 24, 2018, 12:18:51 AM »
The Mod pack has been updated:

Version 1.9 - 05/23/18
> Reskinned Items: Stick, Feather.
> Fixed NPC orientation bug. All custom NPCs should be facing forward now.
> Added Block Textures: StoneWall, ColorBlack, ColorWhite.
> Added New Items: BerryJuice, LavaCookie, SacredAsh, RedBand, BlueBand, GreenBand, YellowBand, WhiteBand, BlackBand,
   PurpleBand, OrangeBand, LuckyEgg, Repel, SuperRepel, MaxRepel, BlankCD, BlueCD, RedCD, YellowCD, GreenCD, PurpleCD,
   OrangeCD, Charcoal,RedShard, BlueShard, GreenShard, YellowShard, PokeDoll, HeartScale, GoGoGoggles.

10
Mods / [Other] Re: TM PC Modding API
« on: May 23, 2018, 01:36:28 AM »
That is exactly what it was.

Now, when I hit the NPC, it plays the default player model noise. I supplied a sound file, and called upon ot for the ActorAudioData, but the sounds to not play. Do they have to be in a specific file format? I have them in .wav

11
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 20, 2018, 02:22:41 PM »
The Mod pack has been updated:

Version 1.8 - 05/20/18
     > Toned the Chess block texture down to better blend the colors and make a smoother finish.
     > Added Block textures: HealthBlock, Rasta, StoneBrick, Checkered, WoodPlank, Console, Cylinder.
     > Added New Items: VsSeeker, CoinCase, BlueTicket, RedTicket, GreenTicket, YellowTicket,
        WhiteTicket, BlackTicket, PurpleTicket, OrangeTicket, Letter, PokeFlute, BlackGlasses, Bone,
        PokeCoin

12
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 14, 2018, 09:05:40 PM »
The Mod pack has been updated:

Version 1.7 - 05/14/18
     > Fixed issue where some items (Key/Priceless items) do not show up in the item shops. (Master/Safari/Premierball, Fossils, Badges, Etc.)
     > Fixed issue where some items are misplaced in the shop menus.
     > Added items: DomeFossil, ClawFossil, RootFossil, OldAmber, SmallNugget, LargeNugget, SmallPearl, LargePearl, DireHit, EscapeRope,
       Leftovers, Parcel, XAccuracy, XAttack, XDefense, XSpAttack, XSpDefense, XSpeed.

13
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 13, 2018, 04:30:04 PM »
The mod pack is now available for download, but it isn't fully finished.

totalminerforums.net/index.php?action=downloads;sa=view;down=80


Version 1.6 - 05/13/18
     > Initial Public release of the mod pack. Consists of mostly basic new items, NPCs, and block textures.


******************************
**Changed Block Textures For:
     > Just a heads up, Craig mentioned to me that he still needs to add support for the alternate block textures, such as
the top of a wood block, or the side of a grass block, so although I have the texture applied to the mod pack, you will not see
the texture take place in the world until the support for it has been released
******************************
GrassTop, ChestSide, ScriptBlock, Sandbrick, Ice, BirchWoodPlank, GrassSide, Dirt, Limestone, PineLeaves, ColorCreme, Andesite, Painting,
Diorite, Fence, ColorRed, Coal, Colorgreen, Multitexture, MultiTexture2, HalfBlock, Clay, Tuff, Leaves, Workbench, Serpentine, Sapling,
WoodTop, red flowers, long grass, sand, snow, concrete bricks, metal plating, granite, grass shaded, post, post 2, ladder, stairs, Water,
Lava, Scaffold, Crate, Gabbro, Cobblestone, MossyCobblestone, Sulphur, Sandstone, Stairs2, ColorLightGreen, ColorLightYellow, ColorLightBlue,
Marble, SteelDoorBottom, SteelDoorTop, SteelPlating, ColorDarkBlue, Obsidian, AmbientSoundBlock, WoodDoorBottom, WoodDoorTop, LockedDoorBottom,
LockedDoorTop, GrassyStone, Scoria, Wood, WoodVeneer, Glass, Cloud, Copper, Cassiterite, Basalt, Dacite, Granite, NPCSpawn, Komatiite,
Rhyolite, Bedrock, Carbon, Flint, Greenstone, YellowFlowers, PolishedMarbleBrick, PolishedRhyoliteBrick, PolishedKomatiiteBrick, Diamond,
Ruby, Gold, Platinum, Iron, Opal, Uranium, Bricks, ColorOrange, Chess, Bookcase, Torch, Furnace, LitFurnace, Teleport, TNT, C4, Wisdom,
Blueprint, WhiteFlowers, PurpleFlowers, ItemShop, BlockShop, WovenLeaves, Rope, BedHead, BedFoot, ArcadeMachine, SnowLayer, ChestTop,
WorkbenchSide, WorkbenchSide, WorkbenchSide, WorkbenchTop, FurnaceSide, FurnaceSide, FurnaceSide, FurnaceTop, ShopSide, BlockShopTop,
ItemShopTop, Water2, Static, Sapphire, TntTop, C4Top, Sundial, MobSpawn, IceSide, SpiderEgg, MapleLeaves, Marker, Excludemarker, LockedChestTop,
RaresChest, lockedChest, InvisibleBarrier, PolishedDaciteBrick, StainedGlass, TilledEarth, ColorBloodOrange, Sign, SteelPortcullis, Retro,
BlueBox, StainedGlass texture, ColorDarkGray, ColorPink, StainedGlass texture, ColorYellow, ColorBlue, CherryMetal, terracottatile,
StainedGlass texture, Stack, ColorDarkGreen, SentryTurret, ColorPurple, ColorTan, ColorCyan, PolishedGreenstone, PolishedRhyolite,
PolishedAndesite, PolishedSerpentine, PolishedDiorite, PolishedGabbro, BerryBush, Turkish, DecalFootprints, DecalRockPath, DecalStonePath,
DecalCracks, DecalCobweb, DecalMesh, DecalSnow, DecalSand, DecalShells, DecalSlime, Ramp, ColorLightBrown, ColorGray, BirchTop, BirchWood,
RedMushroom, ColorLightOrange, ColorOrange, Table, BedHeadSide, BedFootSide, BedHeadEnd, BedFootEnd, GildedWoodPanel



******************************
**Added New Items:
     > Blueprint data was added to a few items, but not all are craftable yet.
******************************
Pokeball, Greatball, Masterball, Potion, SuperPotion, HyperPotion, Antidote, BurnHeal, IceHeal, Ultraball, Premierball, Netball, Safariball,
Diveball, Nestball, ParalyzeHeal, Awakening, FullHeal, Revive, MaxRevive, FreshWater, SodaPop, Lemonade, Moomoomilk, HealPowder, EnergyPowder,
EnergyRoot, RevivalHerb, Ether, MaxEther, Elixir, MaxElixir, RedDye, OrangeDye, YellowDye, GreenDye, BlueDye, PurpleDye, PinkDye, BrownDye,
BlackDye, GrayDye, WhiteDye, ComputerChip, Battery, WiringKit, Pokedex, PokeballLid, GreatballLid, MasterballLid, UltraballLid, PremierballLid,
NetballLid, SafariballLid, DiveballLid, NestballLid, Pokeballbase, HPUp, Protein, Iron, Carbos, Calcium, PPUp, Zinc, PPMax, RareCandy,
RedApricorn, OrangeApricorn, YellowApricorn, GreenApricorn, BlueApricorn, PurpleApricorn, PinkApricorn, BrownApricorn, BlackApricorn,
GrayApricorn, WhiteApricorn, TeamAquaBoots, TeamAquaShirt, TeamAquaPants, TeamAquaHat, TeamMagmaBoots, TeamMagmaShirt, TeamMagmaPants,
TeamMagmaHood, TeamRocketBoots, TeamRocketShirt, TeamRocketPants, TeamRocketHat, RedsShoes, RedsShirt, RedsPants, RedsHat, Itemfinder,
Meteorite, OldRod, GoodRod, SuperRod, Oldrunningshoes, Wailmerpail, HelixFossil, LeafStone, FireStone, WaterStone, ThunderStone, MoonStone,
SunStone, String, BoulderPickaxe, CascadePickaxe, ThunderPickaxe, RainbowPickaxe, SoulPickaxe, MarshPickaxe, VolcanoPickaxe, EarthPickaxe,
BoulderBadge, CascadeBadge, ThunderBadge, RainbowBadge, SoulBadge, MarshBadge, VolcanoBadge, EarthBadge, LinkCable, PokeDollar, AmuletCoin,
Magnet, Redkeycard, Bluekeycard, Greenkeycard, Yellowkeycard, Whitekeycard, Blackkeycard, Purplekeycard, Orangekeycard, CheriBerry,
ChestoBerry, LeppaBerry, LumBerry, PechaBerry, RawstBerry, OranBerry, PersimBerry, AguavBerry, AspearBerry



******************************
**Added New NPCS:
     > Sound files for each NPC are also added in the mod files, but are not implemented yet.
******************************
Bulbasaur, Charmander, Charizard, Squirtle, Caterpie, Pidgey, Pikachu, Tentacool, Magneton, Voltorb, Electrode, Lapras, Porygon, Snorlax,
Dragonite, Umbreon, Torchic, Mudkip

     > NPCs contributed by YT Mysterio:
            - Ash Ketchum, Magnemite

14
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 13, 2018, 04:29:34 PM »
The Mod Pack is now available for download. Keep an eye out for the newest features, which will be posted in this section, as well as listed on the download page for the Mod Pack.

The most recent version will be marked as the best answer, to make the updates easy to find.

15
Mods / [Other] Re: TM PC Modding API
« on: May 13, 2018, 05:10:19 AM »
How do you define a hitbox for new NPCs? They don't take any damage when attacked.

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