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Messages - Northre

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1
Questions and Answers / [Unanswered] Re: Any word on a update for TMF?
« on: September 07, 2018, 05:51:29 PM »
Craig is still occasionally active on the forums but you're right, there really hasn't been any official news recently on the update. The devs haven't been making fast progress but but they are making progress this game inst their main priority, it's more of a hobby. I think it's a matter of being patient

2
Questions and Answers / [Unanswered] Questions About Multiplayer Servers
« on: August 23, 2018, 04:25:40 AM »
Now that TM is on PC it can load things much faster, and compute larger files. In this, when multiplayer launches will it be like it was on the 360 how its so seamless to pick from many servers in front of you? Adding to this, will the cap for the amount of players be increased? Would you be able to look at the bottom left and see say 50, or even maybe 150 players be possible? Or would functionality issues start to occur.

3
Total Miner Discussion / [Creative] Re: Building Tournament
« on: September 17, 2016, 07:48:05 PM »
I would like to participate

4
Total Miner Discussion / Re: Total Miner 2.5 Peer Review Discussion
« on: September 02, 2016, 12:01:42 PM »
Excited for the tech block, can really put shading areas and lighting and dimming areas to make them look fascinating, cant wait!  ^-^

5
Questions and Answers / Re: Demigod Question
« on: September 01, 2016, 12:58:44 AM »
I heard the requirements are to mine the dig deep world with just your hand.

6
Ideas / Re: Title screen photo gallery
« on: August 26, 2016, 07:55:59 AM »
Or maybe pushing LB or RB changes the photo

7
Ideas / Re: Title screen photo gallery
« on: August 26, 2016, 07:54:22 AM »
I agree with this, some people just wanna see the builds without having to wait till it gets to the right picture

8
Creative Features / Re: Script Variables
« on: August 25, 2016, 12:59:11 AM »
I was think of having variables for player speed or size or even jump height, people could play with these and have fun with them  :P size might make people clip through walls or a solution would be to increase the player hit box.

9
Ideas / Re: Treasure items
« on: August 25, 2016, 12:56:19 AM »
This would be a greate addition, although there are 14 items which mean 14 new item textures which would be tedious considering all the bugs and issues being fixed there would be time to get the next update out in a reasonable time. (Unless you're thinking of it being in the PC version.)

10
Questions and Answers / Re: Builders delight?
« on: August 16, 2016, 06:13:53 PM »
Don't worry people, Builders Delight is infinitely more exciting than JD's jellygigglethere are no clues in this post 8)
"Is infinitely more exciting" Infinite worlds confirmed.

11
Questions and Answers / Builders delight?
« on: August 14, 2016, 09:50:43 PM »
Will builder's delight be an option to add light to an area? because if true than thats going to be a amazing addition to make beautiful interiors or anything in general.

12
Total Miner Discussion / Re: Total Miner 2.44 Peer Review Discussion
« on: August 08, 2016, 01:52:05 PM »
I just realized what I said is dumb, I dont play much of the arcade games so I didnt know haha

13
My gt is Northre sign me up

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Ideas / Really quick addition
« on: July 20, 2016, 06:36:17 AM »
For the X Button Y Button and B button can you also add a back button option because that seems like a more actual appropriate menu button for a game or server

15
Total Miner Discussion / Re: Why is there so many deathmaches
« on: June 22, 2016, 06:29:28 PM »
There's a lot of death matches because, people who want the golden knight unlockable will make a death match to afk host their map and gain rates.
I 100% agree with this, it seems death matches are mostly the only thing that seems to be hosted. Death matches are uncreative, repetitive, and (for most people) boring. It seems to be the exact thing on each map, the name will be something like Deathmatch V1, the spawn being the same spawn with the same room options; such as mines, bank, shop, teleporters. Making a death match takes little to no thought, and are easy to make, this is why I think there are so many death matches.

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