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1
Site News and Information / Re: How the awards system works
« on: February 16, 2017, 07:53:40 AM »
As far as i'm aware, it will expand verticallly to show all the awards if needed.

The only way to know for sure is to see a member with 9 or more awards on there profile. Show me one.
trub and dauntless have 9

thought there was 1 or 2 other people with more than 9 but i guess clerical only has 8 and jectz only had 4
though there's someone else i cant remember

2
Site News and Information / Re: How the awards system works
« on: February 16, 2017, 04:37:25 AM »
would it be possible to allow more than 8 awards to show?i ask this because im sure there's some people that either have over 8 awards or will sometime during pc

or when the forums is 9 years old and theres a 9 year award

3
Contests / Re: GTA V Giveaway
« on: February 16, 2017, 01:06:15 AM »
Congrats Hayden

4
Contests / Re: Title Screen Shots for 2.0
« on: February 13, 2017, 06:57:24 AM »
few shots of jim's new map
Spoiler for Hidden Content:



















forgot 3
Spoiler for Hidden Content:






5
Your world / [Construction] Re: Cliffside mansion
« on: February 13, 2017, 06:56:52 AM »
Spoiler for Hidden Content:


















forgot 3
Spoiler for Hidden Content:






6
Total Miner Discussion / [Creative] Re: The creative side of Particles
« on: February 12, 2017, 08:40:52 AM »
ok so i made your script and got it to work and its cool

but if youre going by my guard,what type of var would i use if im making it animate from point a to b(up position-down)
theres like 10 or 20 different kinds and idk really anything about var scripts for the most part,so as far as knowing what to actually do,im clueless

7
Total Miner Discussion / [Creative] Re: The creative side of Particles
« on: February 12, 2017, 04:15:50 AM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.
vectors?what do you mean

Make like a really simple 3-10 line script with 1-3 particles, and show me how it'd look or how you would make it so I can get an idea of how I'd use it on this?

Uh, 3-10 lines isn't happening.

http://totalminerforums.net/index.php?topic=18337.0
Here's my analog clock It uses vectors to animate the hands.
Well in a quick summary what does it specifically do/what's its purpose/intention?

8
Total Miner Discussion / [Creative] Re: The creative side of Particles
« on: February 11, 2017, 01:12:34 PM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.
vectors?what do you mean

Make like a really simple 3-10 line script with 1-3 particles, and show me how it'd look or how you would make it so I can get an idea of how I'd use it on this?

9
Total Miner Discussion / [Creative] Re: The creative side of Particles
« on: February 11, 2017, 08:59:06 AM »


animated railroad crossing light

10
Video / Re: Youtube Name: Total MinerHelp
« on: February 11, 2017, 05:50:03 AM »
no audio m8

Ok you don't want?
huh?
im saying that in your video there wasnt any audio in the whole video.you might wanna redo/reupload the video where it has sound playing

Looks like he's speaking in sign language, so audio would be pointless. I'm not sure what he's saying but my girlfriend speaks sign language so I'll ask her sometime later...
ahh ok,didnt think about sign language

my appoligies harold

11
Video / Re: Youtube Name: Total MinerHelp
« on: February 11, 2017, 04:46:00 AM »
no audio m8

Ok you don't want?
huh?
im saying that in your video there wasnt any audio in the whole video.you might wanna redo/reupload the video where it has sound playing

12
Video / Re: Youtube Name: Total MinerHelp
« on: February 11, 2017, 03:40:34 AM »
no audio m8

13
Creative Features / [Sharing] Re: public particle component pack
« on: February 09, 2017, 07:06:24 AM »
currently making a script to animate the railroad crossing light using Rel coordinates from the script block,and it's going to take longer than  i thought being i need to do each position(up+down) and the flashing lights as different parts or scripts,and/or combine them all into one bigger script,or keep them in 4 sepperate scripts/parts
where both of them have over 150 blocks per model(plus for the lights part i have to go through each block and find the ones that i used for the lights)changing the xyz to the rel:xyz for each block,so thats going to require a day that i have off,probably  sometime this weekend,so ill either have to spend 1 or 2 more days on the script,or hold it off until my days off work

heres what i have done rn


ill post when its finished

14
Contests / Re: GTA V Giveaway
« on: February 09, 2017, 03:45:30 AM »
casual,do you have a pc?and how good

im not trying to make this fully directed at you,but only reason i ask this is bcs you put this on discord
https://gyazo.com/a862ed831bbdd682ba866e3c45e5250f
you may or may not have one idk,but if you do,whoever does enter the contest,the specs required to run gta 5 are

OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1.
Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
Memory: 8GB.
Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB.
Sound Card: 100% DirectX 10 compatible.
HDD Space: 65GB.
DVD Drive.

if you enter this giveaway,make sure your pc can handle the game or has these specs at minimum,so that way the game didnt go to waste when you find out your potato isnt as good of a potato that you thought

15
Graphics / Re: GK's Forum Award Replacer!
« on: February 09, 2017, 03:05:10 AM »
you might wanna update your award replacer with the new award bob made :)

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