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Messages - MEDUSA

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Fun House / Re: My birthday is today!
« on: March 12, 2018, 06:21:40 AM »
Happy Birthday Crab! 🎂

Contests / Re: Game giveaway for steam
« on: March 06, 2018, 07:57:48 AM »
Oh wow, free games!

Could I please choose Life Is Strange? Would that be okay?

Else a magical highschool girl sounds interesting /mooning

Questions and Answers / [Unanswered] Re: Hacking In Multiplayer
« on: February 23, 2018, 11:22:17 AM »
I'm not aware of any exploits. Plus Craig released a patch targeting exploits so hopefully that's the solution
Nope it hasn't fixed the issue...

I dont know much about the networking part of game development, but Craig could probably set the worlds to only run off of the host's files, and make the other players that join use none of their files, other than the player files. Kind of like minecraft, where you join a world, and it prompts you that it uses a mod, and if you want to install it.

That could also cause a few problems with shady files being hidden in the mod folder though...
Having world's completely hosted by the host I know can work in most games when it comes to hacking variables, I'm not sure how it works, but I know it's possible.
I believe this can work as a sort of anti-cheat too when the variable on the client side doesn't match what the host has.

Questions and Answers / [Unanswered] Hacking In Multiplayer
« on: February 21, 2018, 04:23:27 AM »
So I have noticed that it is extremely easy to modify the quantity of items that you are holding, your health, stats etc through the use of third party programs. I was wondering if there is a plan on how to counter this for when multiplayer releases.

Reasons are obvious - I don't exactly like the idea of people joining my game and spawning in boat loads of money, ruining fragile economies in my worlds.


Creative Features / [Scripts] Re: Minigolf Minigame in TM
« on: January 28, 2018, 06:47:45 AM »
Wow! This is very impressive, I've not seen anything like this in action before. Care to share the script? ;)

Looks great!

Brilliant idea, +1.

General Discussion / Re: Question Time with Circle Cat
« on: January 16, 2018, 02:50:02 AM »
Do you like squares?
Do you like dogs?

Site Suggestions and Bugs / Re: Fan art contests
« on: January 15, 2018, 04:10:49 AM »
One of the ways to win the Artist forum award is to be a "contest winner", so I would assume there will be a few art based contests at some point in the future.

Mods / [PC] Re: Infinite Worlds Mod
« on: January 11, 2018, 06:35:12 AM »
PC 64bit (via monogame) will fix the RAM issue.

I don't imagine we will be seeing 64bit Total Miner coming any time soon however? I remember you stating a few times in regards to it being a very tedious and time enduring task... Quote me if I'm wrong.

Mods / [PC] Re: Infinite Worlds Mod
« on: January 11, 2018, 03:43:08 AM »
Do you have any idea on how this modder even did whatever he did I'm just curious on how he made worlds infinite but i do know theres a lot of .reg files in his world folders

The game has had infinite worlds since 2014, it's just been locked because it isn't properly finished, particularly the multiplayer side. The modder basically unlocked it.

Oh wow no way, wouldn't it be possible to release infinite flat worlds in that case since they're technically ready and don't need biome generation? Many of us would enjoy terraforming their own worlds and wouldn't use genarated terrain anyway.

On another note, since he simply unlocked the infinite terrain option and infinite worlds is already built into the game without mods, wouldn't it theoretically work online?

Mods / [PC] Re: Infinite Worlds Mod
« on: January 09, 2018, 06:20:14 PM »
Very interesting mod, however the only thing that completely pushes me away from using this is becuase we don't know if it will still work with the official infinite worlds once it's released, I don't see the point in spending time creating a multi-player based map on a world that I don't know will work online, even after the official infinite worlds.
Not doubting this at all though, this is by far the best mod I've seen anyone release so far, I'm excited to give survival a go on one of these worlds!

Total Miner Discussion / [Other] Re: Will Total Miner Forge come out on Playstation?
« on: January 06, 2018, 08:42:41 AM »
You can read all about the Playstation version development here;

Mods / [Other] Re: Crafting Mod
« on: January 05, 2018, 03:53:15 PM »
You could always turn on local skills and make everyone have max rank except crafting? Set the crafting level of level 0 items higher, this way the player cannot craft anything, but still play the game as normal.

Fun House / Re: You get a million dollars but...
« on: January 03, 2018, 05:11:48 PM »
You get a million dollars but you lose both your legs and arms.
Hell no. A million dollars doesn't even buy a house in my city.

1 You are offered a million dollars but you lose the love of your life.
2You are offered a million dollars but you have to work a tedious job for the rest of your life.
3You are offered a million dollars but you have to play Total Miner for at least 4 hours, every day, for the rest of your life.

1 If I had the love of my life, not a chance. But I don't so I can't lose 8)
2 I already work a very tedious job - Do I not get paid anything for doing this job after the initial 1 million? If not then no thank you.
3 What kind of question is that? I'll put an extra hour on top just 'cause ;)

You are offered a million dollars, but you need to spend it all in pennies, and no it cannot be converted into any other form of cash, only pennies. You also need to lick both sides of each penny before being able to spend it. (That's 100,000,000 pennies!)

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