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Total Miner => Total Miner Discussion => Topic started by: Tom on June 02, 2014, 06:35:12 AM

Title: Total Miner: Forge PC Edition - Discussion
Post by: Tom on June 02, 2014, 06:35:12 AM
This topic will be used for discussing the progress of the port to PC as well as for asking questions on the subject.

Link to Dev Diaries PC edition progress- http://totalminerforums.net/index.php?topic=7032.0

My first question is on the subject of modding the game once ported to PC. Will it be allowed and if so will support such as teaching guides be provided?

Update:
Now on Greenlight on Steam, go vote for it chaps.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Geneo on June 02, 2014, 07:15:51 AM
Personally, I'm not interested in 'mods' of any kind.... at all.  A vast majority of mods are nothing but cheats and the rest are from some individual who thinks that they know better than the developers how to make the game 'better'.

My question is if it's being ported to the "PC" and sold through (choke) Steam, will there be a Mac version? 
(Never mind, I can guess what the answer is to that one.  Oh well.)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Tom on June 02, 2014, 08:14:46 AM
Personally, I'm not interested in 'mods' of any kind.... at all.  A vast majority of mods are nothing but cheats and the rest are from some individual who thinks that they know better than the developers how to make the game 'better'.

My question is if it's being ported to the "PC" and sold through (choke) Steam, will there be a Mac version? 
(Never mind, I can guess what the answer is to that one.  Oh well.)

Personally I see modding as something that could inspire players to learn coding to a degree so that they can personalise there own game. However I believe to allow modding should be the decision of the game developer alone.

As to the Mac version would depend on if any licences would be required to make the game for Mac and whether Craig chooses to pursue that path.

(Don't quote me in anything as I have little knowledge about coding or games development)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on June 02, 2014, 09:16:05 AM
A successful modding API is something that needs to be integrated into the development of the game from the start. Case study fail: Minecraft.

As TM was originally designed for the Xbox, where mods are not an option, modding has not been considered during development, and therefor would probably end up being as big a fail as Minecrafts attempts on the PC.

Also I don't yet know how modding might work within the Steam ecosystem.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on June 02, 2014, 09:20:21 AM
Since there are obvious seperations between what TMF on PC and TMF on xbox360 are capable of,will there be any platform exclusive content between the two versions of the game?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Tom on June 02, 2014, 09:31:15 AM
Since there are obvious seperations between what TMF on PC and TMF on xbox360 are capable of,will there be any platform exclusive content between the two versions of the game?
I imagine there will be less limitations imposed by the capability of the Xbox hardware. So there may be exclusive content.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on June 02, 2014, 09:32:42 AM
Since there are obvious seperations between what TMF on PC and TMF on xbox360 are capable of,will there be any platform exclusive content between the two versions of the game?
The answer to this is complex with many factors. Ideally we want to get the game onto the Xbox One which would be able to keep up with PC features.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on June 02, 2014, 09:40:12 AM
The answer to this is complex with many factors. Ideally we want to get the game onto the Xbox One which would be able to keep up with PC features.

Thats what I was thinking, but the PC version of the game may very well go deep into development before greenlight is given for the XboxOne port of TMF.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on June 02, 2014, 09:52:16 AM
I only have one question for this. Once the game is out on PC, is there a possibility of porting worlds between PC and Xbox?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The White Rabbit on June 02, 2014, 10:24:11 AM
I only have one question for this. Once the game is out on PC, is there a possibility of porting worlds between PC and Xbox?

That is one thing I do hope occurs I hope we are able to transfer our save files over to PC or else my mega project would all be it... Forgotten. :(

Other than that I cannot wait to see what occurs with a new shiny PC version ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on June 02, 2014, 11:26:07 AM
I am assuming that we would have to purchase the game again on PC then? As long as its still like $3 I think, It would be great
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dauntless395 on June 02, 2014, 12:16:34 PM
I only have one question for this. Once the game is out on PC, is there a possibility of porting worlds between PC and Xbox?


Chances are someone within this community has the technical skill to do such a thing. We can only hope and wait for a tutorial by them.
Though I think it would work going from xbox --> PC, not PC --> xbox if the PC is capable of making better worlds, more items and blocks, etc.

I for one would like to be able to port my old worlds around, whether it be possible via an in-game port (not quite sure that is possible, but that's for a developer to tell), or via more "shadey" options.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on June 02, 2014, 12:34:15 PM
1.) Will special seeds make a comeback in the PC version?

If so, will there be new ones such as a survival island?

2.) Will there be an exclusive bonus to PC version?

Such as a block, seed, avatar?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on June 02, 2014, 12:42:47 PM
1.) Will special seeds make a comeback in the PC version?

If so, will there be new ones such as a survival island?

2.) Will there be an exclusive bonus to PC version?

Such as a block, seed, avatar?
Special seeds will return on xbox at some point, Nothing about special seeds are because of xbox limits.

And at some point yes, also PC can be updated without the need of peer review, so bug fixed would be alot quicker
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on June 02, 2014, 12:47:05 PM
And at some point yes, also PC can be updated without the need of peer review, so bug fixed would be alot quicker

I don't know if this would help, but maybe let the bug fixes go first on the PC and if they're fine then send it in for peer review on the xbox so you don't have to worry about failing peer review and the 2 week wait time.

But that would kind of show that the PC side is more important then xbox so I don't know, just thinking out loud.,
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Space Garden Magic Miner on June 02, 2014, 12:58:04 PM
I hope when we get TM on pc we can use controllers again and easy craft!  pc keyboard and mouse games are not that fun for long times but I do love to have easy keyboard text chat in multiplayer games!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on June 02, 2014, 12:58:47 PM
I don't know if this would help, but maybe let the bug fixes go first on the PC and if they're fine then send it in for peer review on the xbox so you don't have to worry about failing peer review and the 2 week wait time.
Peer review has to pass an evil check list, we could patch 100 bugs and there would still be a reason to fail it,
Also failing PR is not much of an issue, it has only failed PR once, and that was the last update

And i agree needs to have controller support, i hate using mouse to look around. refuse to play PC games without it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Geneo on June 02, 2014, 02:03:32 PM


Quote from: Craig on Today at 08:32:42 AM (http://totalminerforums.net/index.php?topic=7034.msg83648#msg83648)<blockquote>The answer to this ("platform exclusive content") is complex with many factors. Ideally we want to get the game onto the Xbox One which would be able to keep up with PC features.
</blockquote>


Now there's a lot to take in!  So here's what I understand (guessing!) so far:


Xbox 360: It will be it's own version, just without all the features of the PC/One.  Of course it will have (for a while) new features added, but it won't be able to handle "some" of the new features (probably the 'most wanted').  Also can the 360 worlds be transferred to the PC/One?  Possibly... if the save files are the same format.  We'll see.  Can the PC/One worlds be transferred to the 360?  1- Why, beings how the PC/One can run circles around the 360?  2- Dream on.


PC: This will be the 'premier' and most up-to-date version of TM, with all the bells and whistles.  It will not have built-in controller support (as that can't be assumed), but use keyboard/mouse instead (more mouse than keyboard hopefully) and there's no reason it shouldn't have the same Easy Crafting.  There's always various utilities out there that lets you use a ps3/ps4 or 360/One controllers if you want. 


One: This will also be the 'premier' version of TM, but updates may (or may not) be a bit slower coming out and not quite as often.  It 'should' be able to keep up with the PC version though.  Basically, except for the control scheme, it should be the same as the PC.  You'll probably be able to transfer One worlds to the PC, but not vice-versa due to MS's TOS.  (Since I have a One, I can't wait!)


ps4: (I can hear the ps4 fanboys screams from here.)  IF this ever happens, it will be the same as the One.  You will not be able to transfer 360/PC/One worlds to a ps4- plan on starting a fresh, new one.


Just remember that the consoles have strict guidelines as to what goes on them (and how), the PC doesn't. 


Anyway, those are my 'guesses' for now.  Only Craig and the development team know, and at this point I don't think they can know all the details yet.  But I'm sure they'll let us know, so hang in there.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on June 02, 2014, 02:35:23 PM
A successful modding API is something that needs to be integrated into the development of the game from the start. Case study fail: Minecraft.

As TM was originally designed for the Xbox, where mods are not an option, modding has not been considered during development, and therefor would probably end up being as big a fail as Minecrafts attempts on the PC.

Also I don't yet know how modding might work within the Steam ecosystem.

theres a thing called steam workshop, its a steam backed thingy that many many many games use to ligigitamntly make and use mods made by the comunity.

might be something to take a look at ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on June 02, 2014, 02:39:30 PM
i for one can not wait for a pc version, for the more mobs if nothign elseXD ^_^

my question tho........what happens to avatars? do we need to unlock them all again? (kill me) XD

then theres testers. idk how steam testing works. :O!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: YoungSykotic182 on June 02, 2014, 05:52:06 PM
I hope when we get TM on pc we can use controllers again and easy craft!  pc keyboard and mouse games are not that fun for long times but I do love to have easy keyboard text chat in multiplayer games!
Controllers? Of course. Currently the game needs to actually support keyboard and mouse lol.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on June 02, 2014, 07:25:48 PM
Okay, first off, YAS!!!! I love you Craig, please make this magnificent dream a reality!

Now that I've said that, here are my speculations on this topic. So, I have a lot of the same questions that you guys have. Such as, will we need to buy the game again if we already bought it on the xbox platform. Will there be more features in the PC version of TM than the xbox version of TM. So on so forth, just the generic most informable questions. Knowing that almost every human has their own unique curiosities, I have mine.

First, will there be a way of setting up 24/7 servers, that have plugins.

Second, will there be an integration of custom skins, terrain, and texture packs? Sense it is on a PC with more capability on the lines of space, RAM, bandwidth, etc.

Third, will the PC version of TM have the ability to have an MC edit type program for it? So we can more efficiently and easily edit the maps terrain and other features.

Fourth, will there be a separate site, team, network for the PC version for TM?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Geneo on June 02, 2014, 08:09:51 PM
As for will we have to buy it again- I wouldn't do all that work for free, would you? 
Of curse they'll be more features in the PC version- all the stuff Craig envisions adding to the game, but the 360 holds him back, he'll be able to with the PC (and One).

As for the rest of your post- this isn't minecraft.  As usual, there might be something better!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on June 02, 2014, 08:43:55 PM
Okay, nice to know. Thanks Geneo.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: muD on June 03, 2014, 06:15:40 AM
When this is released for PC i will have no reason to want any consoles.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on June 03, 2014, 09:02:51 AM
Okay, nice to know. Thanks Geneo.
As for buying it again, there is no way to tell who has purchased the game, microsoft does not allow Craig to see individual sales, so no way to tell if someone purchased the game.

And PC will be almost identical to xbox at first no fancy tools or skins, and seeming it will be using steam doubt there will be an MC edit like tool, which i am glad about, don't want people making huge maps in a few mins by pasting objects in a another software, just look at MC, impossible to tell if someone built there map or just MC edited it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: DiamondBack662 on June 03, 2014, 04:16:02 PM
I don't do steam, nor do I maintain much of a gaming PC these days. I prefer playing from the couch with a controller to sitting at a PC ( I do that all day for work, and have no desire to go home and do the same.), but I will look forward to the Xbone version that hopefully will follow after the PC version. Until then I'll be sticking with the 360 TM.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on June 03, 2014, 05:41:09 PM
Will we be able to have community made avatars in the PC version?!?!?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on June 03, 2014, 05:49:27 PM
Will we be able to have community made avatars in the PC version?!?!?
Same as xbox, if it is a good model and is well thought out in its unlock method, then could get in.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on June 03, 2014, 05:54:51 PM
Same as xbox, if it is a good model and is well thought out in its unlock method, then could get in.

I thought community avatars were denied because we couldn't control obsentities and people having characters with all types of genitalia on them and Micro$haft wouldn't allow it?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on June 03, 2014, 05:59:29 PM
I thought community avatars were denied because we couldn't control obsentities and people having characters with all types of genitalia on them and Micro$haft wouldn't allow it?
No, this is a common myth, it has never been a reason against community avatars.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on June 03, 2014, 06:00:58 PM
I thought community avatars were denied because we couldn't control obsentities and people having characters with all types of genitalia on them and Micro$haft wouldn't allow it?
Community made avatars are not being accepted because new avatar model, i am talking about making the avatar in game and making a post about the unlock to get it in the game,
not being able to have an in-game avatar creator that you can make all the unlocks in and even any genitalia or anything like that.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on June 03, 2014, 06:04:24 PM
Community made avatars are not being accepted because new avatar model, i am talking about making the avatar in game and making a post about the unlock to get it in the game,
not being able to have an in-game avatar creator that you can make all the unlocks in and even any genitalia or anything like that.
No, this is a common myth, it has never been a reason against community avatars.

Wow, then I am way off. That's what I was told when I first started playing. Then again that was 1.5 sooo. Yeah
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dauntless395 on June 03, 2014, 07:37:18 PM
Would "modding" on the PC version also have to follow copyright laws?

I.e. if someone wanted to make a Skyrim mod that overlayed Elder Scroll characters on the avatars, would that be allowed on the PC version if someone from the community created it?
Im not saying breaking the law is the preferred method, but I was wondering if someone from the community would be allowed to make modifications that could be downloaded for free on Steam, that included such titles like Star Wars, Skyrim, Pokemon NPCs, etc?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on June 03, 2014, 07:53:02 PM
Would "modding" on the PC version also have to follow copyright laws?

I.e. if someone wanted to make a Skyrim mod that overlayed Elder Scroll characters on the avatars, would that be allowed on the PC version if someone from the community created it?
Im not saying breaking the law is the preferred method, but I was wondering if someone from the community would be allowed to make modifications that could be downloaded for free on Steam, that included such titles like Star Wars, Skyrim, Pokemon NPCs, etc?
Nothing wrong with that, otherwise there would be no steam workshop XD, 90% of the things on the workshop are from other games/films
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on June 04, 2014, 11:35:10 AM
I don't do steam, nor do I maintain much of a gaming PC these days. I prefer playing from the couch with a controller to sitting at a PC ( I do that all day for work, and have no desire to go home and do the same.), but I will look forward to the Xbone version that hopefully will follow after the PC version. Until then I'll be sticking with the 360 TM.

gota be like me and have it so you can use your pc form the comfyness of your bed ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on June 04, 2014, 11:36:25 AM
Nothing wrong with that, otherwise there would be no steam workshop XD, 90% of the things on the workshop are from other games/films

i cant wait for steam workshop for it XD ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: deuceman2008 on June 05, 2014, 10:16:19 PM
As for will we have to buy it again- I wouldn't do all that work for free, would you? 
Of curse they'll be more features in the PC version- all the stuff Craig envisions adding to the game, but the 360 holds him back, he'll be able to with the PC (and One).

As for the rest of your post- this isn't minecraft.  As usual, there might be something better!
First Off, I don't think you have a right to speak for Craig about his onw game.

Now in all seriousness:
Craig may not want to have diffrent features on PC. He may want the games to be the same and just make it for the variety in systems and benifit of gamers of any platform.
Also,
Just because this isn't Minecraft donsn't mean there can't be some similar aspects to the game. Maybe(as MCEdit was not made by the makers of Minecraft) somone will go and do their own world editing system for TM:F.
Craig also hasto worry about(to keep all PC gamers happy) how not all people have computers foged by God. So Low spec computers will still be a problem with adding too many RAM resourceful features
Also,
Craig may feel that the money people spent buying it on xbox is satifyong enough and make it free on Steam.(Of Course for the people who bought it.)

Again these are ALL Craig's choices so we can't control what happens. These are just my OPs on the matter. It could go either way.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: deuceman2008 on June 05, 2014, 10:26:28 PM
As for buying it again, there is no way to tell who has purchased the game, microsoft does not allow Craig to see individual sales, so no way to tell if someone purchased the game.

And PC will be almost identical to xbox at first no fancy tools or skins, and seeming it will be using steam doubt there will be an MC edit like tool, which i am glad about, don't want people making huge maps in a few mins by pasting objects in a another software, just look at MC, impossible to tell if someone built there map or just MC edited it.
Castle Miner Z Did a code system where if you had the code from a diffrent game you could type it in in that game and you unlocked stuff. Craig could use that system. If he really want to.
Also,
Just because something was made on MCEdit donsn't make it any less of an amazing build. Besides We have sort of an In-Game MCEdit Just with limitations. So if you really think about it, nothing is built by hand too much anymore.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: crazytater94 on November 25, 2014, 02:38:00 AM
I am assuming that we would have to purchase the game again on PC then? As long as its still like $3 I think, It would be great
We can always just use a password to reclaim the game on other platforms, assuming you actually bought it the first time. ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on November 25, 2014, 11:26:04 AM

Chances are someone within this community has the technical skill to do such a thing. We can only hope and wait for a tutorial by them.
Though I think it would work going from xbox --> PC, not PC --> xbox if the PC is capable of making better worlds, more items and blocks, etc.

I for one would like to be able to port my old worlds around, whether it be possible via an in-game port (not quite sure that is possible, but that's for a developer to tell), or via more "shadey" options.
I have plans, once the pc version is out and I can see the saving files to try a figure out a way to do this. If the saving files on pc have any similarities to the xbox save files then it won't be that difficult. Right now the worlds save with many different headers and information, you may be able to even do something as simple as replacing these files.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: XxCrazyKieranxX on November 25, 2014, 12:55:38 PM
Let the mod making begin (and hope for texture pack support)! Now the community can contribute towards the game more! :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: James on November 25, 2014, 04:22:36 PM
This topic will be used for discussing the progress of the port to PC as well as for asking questions on the subject.

Link to Dev Diaries PC edition progress- http://totalminerforums.net/index.php?topic=7032.0

My first question is on the subject of modding the game once ported to PC. Will it be allowed and if so will support such as teaching guides be provided?

Update:
Now on Greenlight on Steam, go vote for it chaps.

That is weird, I used the search bar multiple times, and I couldn't find a topic about TM PC Edition. Sorry about making that other topic.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on November 25, 2014, 06:26:16 PM
That is weird, I used the search bar multiple times, and I couldn't find a topic about TM PC Edition. Sorry about making that other topic.
You need to capitalize the 't' in "Total," and by then, the first result will be Total Miner.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on November 26, 2014, 05:40:20 PM
We are not getting enough votes. At the current rate the game will not be greenlit.

If everybody could please vote it up and ask all your friends on steam to vote it up.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on November 26, 2014, 05:41:39 PM
We are not getting enough votes. At the current rate the game will not be greenlit.

If everybody could please vote it up and ask all your friends on steam to vote it up.
I would vote but sinse I have never bought anything on steam it won't let me :/
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: DiamondBack662 on November 26, 2014, 05:43:54 PM
Quote from: Craig on Today at 05:40:20 PM (http://totalminerforums.net/index.php?topic=7034.msg117630#msg117630)<blockquote>We are not getting enough votes. At the current rate the game will not be greenlit.

If everybody could please vote it up and ask all your friends on steam to vote it up.
</blockquote>

Might be a good idea to post a link to the vote for the game...
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: KUi Klutch on November 26, 2014, 05:59:48 PM
http://steamcommunity.com/sharedfiles/filedetails/?id=267375358

Just sign in with your Steam and vote Yes.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on November 26, 2014, 06:23:50 PM
I would vote but sinse I have never bought anything on steam it won't let me :/
Buy a $1 game ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on November 26, 2014, 06:24:40 PM
Might be a good idea to post a link to the vote for the game...

http://steamcommunity.com/sharedfiles/filedetails/?id=267375358

Just sign in with your Steam and vote Yes.

Thats the one ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on November 26, 2014, 06:29:41 PM
Buy a $1 game ;)
I think I just might ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on November 26, 2014, 06:31:55 PM
I messaged everyone on my friends list and asked them to vote it up. If we can get people to start passing it on, we could get a chain reaction throughout the community.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on November 26, 2014, 06:33:01 PM
I messaged everyone on my friends list and asked them to vote it up. If we can get people to start passing it on, we could get a chain reaction throughout the community.
good idea! I am going to message my friends now!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: KUi Klutch on November 26, 2014, 06:46:30 PM
Yeah, I'm involved in a Garry's Mod community. I'll post the link on there and ask them to upvote it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on November 26, 2014, 07:00:47 PM
I messaged everyone on my friends list and asked them to vote it up. If we can get people to start passing it on, we could get a chain reaction throughout the community.
Yep, that's what we need everyone to do, many thanks.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fudge on November 26, 2014, 07:01:17 PM
   I just imagined TM being in Game Informer.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Tom on November 26, 2014, 07:38:52 PM
We are not getting enough votes. At the current rate the game will not be greenlit.

If everybody could please vote it up and ask all your friends on steam to vote it up.

Are you able to give us a figure goal, deadline or current amount of rates?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on November 26, 2014, 07:43:18 PM
Are you able to give us a figure goal, deadline or current amount of rates?
We don't know exact numbers or dead lines, but I know we need many thousands of votes over the next week or so.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on November 26, 2014, 07:57:54 PM
I don't have a steam account and I would love to vote if I have one.but don't worry I will go on xbox and try to meagges everyone those who play total miner in the server.HURRA getting to work
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Iceninja on November 26, 2014, 08:15:23 PM
Since my steam account cannot be used to vote yes, my brother will give me a gift so i will be able to vote and he will also vote too :D
That is 2 votes added to the game :)
We need this game on steam!
I will advertise this game to my friends and Refer this game to people. I want this game to go big and this is the big shot.
I know most people here did not buy steam products but please purchase something on  steam for $1. this is it guys! ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Iceninja on November 27, 2014, 01:17:37 PM
Any news on this game on steam?
I'd really like to know if the process is going good or not so good.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rock on November 27, 2014, 08:42:03 PM
How much votes did it get?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on November 27, 2014, 09:11:42 PM
How much votes did it get?
We don't know.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dauntless395 on November 27, 2014, 10:01:21 PM
How much votes did it get?

Steam Greenlight isn't necessarily about total amount of votes, but rather votes for TM relative to other games waiting to get greenlit as well.
Steam isn't looking for which games get X amount of votes. They are looking for which games at that point in time are the most popular and want to be available to purchase. So after a set amount of time Steam determines which games have the most votes relative to other less demanded games.

Technically the game can stay on Steam Greenlight indefinitely. It's just whether TM has enough votes to be included in the particular greenlight batch after the set time passes.

(http://i.imgur.com/zolkrhi.png)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: 0_______________0 on December 01, 2014, 12:06:31 AM
Glad to see this finally getting some traction. Already said it on the Greenlight page, but I'll say it here.

Craig, Castleminer failed because it was a terrible pc port. Don't make the same mistake. Take the time to polish it, even adding basic features such as resolution size and rebindable controls. You have my full support, but please, don't rush it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CaptainScottMal on December 01, 2014, 12:17:11 AM
I sighed up to steam to vote yes for total miner however it says I need to buy something to vote are their any games that are £1 or less?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: 0_______________0 on December 01, 2014, 12:21:46 AM
I sighed up to steam to vote yes for total miner however it says I need to buy something to vote are their any games that are £1 or less?
DLC quest is $.98 right now. Might be a good idea to grab it before the sale expires.

http://store.steampowered.com/app/230050/
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CaptainScottMal on December 01, 2014, 12:33:09 AM
DLC quest is $.98 right now. Might be a good idea to grab it before the sale expires.

http://store.steampowered.com/app/230050/
If I send it as a gift will that count?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: 0_______________0 on December 01, 2014, 12:39:55 AM
If I send it as a gift will that count?
Yes, as long as you spend money, it'll work.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CaptainScottMal on December 01, 2014, 01:02:33 AM
I tried to click yes but it came up with this
(http://i1282.photobucket.com/albums/a538/zombierules97/forum%20pics/E63FC0E5-5553-46BB-A69C-433F30531BE5_zps0b0ooyzz.png) (http://s1282.photobucket.com/user/zombierules97/media/forum%20pics/E63FC0E5-5553-46BB-A69C-433F30531BE5_zps0b0ooyzz.png.html)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 01, 2014, 01:07:42 AM
I tried to click yes but it came up with this

Buy a $1 game ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CaptainScottMal on December 01, 2014, 01:14:17 AM
I tried to click yes but it came up this
Buy a $1 game
Are there any games that are a dollar?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 01, 2014, 01:19:19 AM
Buy a $1 game

Are there any games that are a dollar?
Theres a 14c game at the top. http://gyazo.com/43ca64290b56dd004f8fec872e39d7ee
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CaptainScottMal on December 01, 2014, 01:36:42 AM
Theres a 14c game at the top. http://gyazo.com/43ca64290b56dd004f8fec872e39d7ee
Just voted yes on the steam greenlight
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 07, 2014, 06:29:21 AM
Steam Greenlight is not looking good. After 12 days we are only 25% of the way to the top 100 games. We need to be in the top 50. And now we are only getting a handful of votes each day. Looks like it's not going to happen.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 07, 2014, 07:00:06 AM
Is there any specific number as to how many votes there has been? That way you could work out what percentage of the xbox 360 players have actually voted.

Also, is Steam really a necessity? What about releasing it independently first. Establishing a fan base and awareness on the pc then resubmitting it to Steam?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on December 07, 2014, 07:05:51 AM
Steam Greenlight is not looking good. After 12 days we are only 25% of the way to the top 100 games. We need to be in the top 50. And now we are only getting a handful of votes each day. Looks like it's not going to happen.
is it possible to submit to to.steam again at a later date? Also I suggest an in depth play through video on the steam green light. Also do you know what the average amount of votes is that you need?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Simply on December 07, 2014, 07:46:55 AM
What you need is some exposure , if you can get a good youtuber to tweet about it or make a video on it I reckon the game will make it. Steam greenlight really isnt the best thing, on steam homepage greenlight games never get mentioned etc

I also think you should advertise how much different it is to minecraft. Tm has powerful creative and rpg tools available for easy use, minecraft doesnt.

I really wish to see this game on steam so Im gonna do my best to get as many people to vote for it !! 
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 07, 2014, 08:07:25 AM
What you need is some exposure , if you can get a good youtuber to tweet about it or make a video on it I reckon the game will make it. Steam greenlight really isnt the best thing, on steam homepage greenlight games never get mentioned etc

I also think you should advertise how much different it is to minecraft. Tm has powerful creative and rpg tools available for easy use, minecraft doesnt.

I really wish to see this game on steam so Im gonna do my best to get as many people to vote for it !!
Thanks alot for the support, And we have tried our best to emphasize on how different the games are but there have been so many voxel games on steam that do not live to what people expected,

And exposure Via youtube is a big issue for us, only youtubers who currently play are small time ones who only started recording through the love of TM,
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Simply on December 07, 2014, 08:25:12 AM
Yeah , regarding the issue of so many failed voxels there is evidence that Tm is great. If a game has over 1 million sales surely that proves its a good game !

Maybe Craig can make that more clear ?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 07, 2014, 08:48:29 AM
It is on the main picture and has been noticed, think the main issue is just tubers, majority of the steam games that have been greenlit have youtubers playing them as there main video's or have a discussion showing them being played by popular tubers.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: bob on December 07, 2014, 09:50:22 AM
Is there any specific number as to how many votes there has been? That way you could work out what percentage of the xbox 360 players have actually voted.

Also, is Steam really a necessity? What about releasing it independently first. Establishing a fan base and awareness on the pc then resubmitting it to Steam?
It would be somewhere between 0 and 1% of 360 players that have voted. The problem there is there's 2 roadblocks. 1st is you need to have a Steam account, so now you just lost everyone that isn't going to be bothered to make one, too lazy to reset a lost password, etc. Then the 2nd roadblock is Steam requires you to have a game in your library to vote. So even if you do get somebody that goes to create an account, chances are as soon as they see that message pop up they're more than likely going to leave the page and never come back.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 07, 2014, 09:55:31 AM
Another problem is outdated Youtube videos. If you type in Total Miner on Youtube, a lot, not all, but a lot of the videos are pre-1.8.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Simply on December 07, 2014, 10:02:19 AM
Yeah it would be really awesome for atleast 1 big youtuber to do a spotlight on Tm or something. Show its Unique capabilities etc Have you tried contacting anybody Craig maybe offering them a free copy of the game ?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 07, 2014, 10:39:35 AM
Yeah it would be really awesome for atleast 1 big youtuber to do a spotlight on Tm or something. Show its Unique capabilities etc Have you tried contacting anybody Craig maybe offering them a free copy of the game ?
I know he asked for YogsCasts to do another video on it after 1.8 i believe it was, seeming there last video was so so long ago.
But no reply,

If any somewhat large youtuber wanted a copy of the game im sure Craig has a few codes left to where they could get it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 07, 2014, 10:47:23 AM
so now you just lost everyone that isn't going to be bothered to make one, too lazy to reset a lost password, etc. Then the 2nd roadblock is Steam requires you to have a game in your library to vote. So even if you do get somebody that goes to create an account, chances are as soon as they see that message pop up they're more than likely going to leave the page and never come back.

I'll be honest and say i haven't voted simply because of that. I can't remember my password and no longer have access to the registered email address. Which means i need to create a new account to contact support. Sure, i could just make a new account using my current email address but as you mentioned, i wouldn't be able to vote as i'd have no purchases on the new account.

A lot of (unnecessary) hurdles to vote.

Personally, i think the game should be released independently. Once on PC the game would be accessible to A LOT more players and with the added bonus that it's so simple to record a PC game without needing additional hardware. So i can imagine the videos then appearing.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Tom on December 07, 2014, 10:59:43 AM
Poll now up, please answer honestly.

Also if anyone knows if it's possible to purchase steam CD keys from steam and not a third party please contact via PM.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Simply on December 07, 2014, 11:10:23 AM

Personally, i think the game should be released independently. Once on PC the game would be accessible to A LOT more players and with the added bonus that it's so simple to record a PC game without needing additional hardware. So i can imagine the videos then appearing.

One problem with it being released independently will be that It wont have the exposure steam provides. But I do agree with you in terms of videos. I would probably start making videos on Pc as I mainly game on Pc , no point in purchasing a capture card when I only use my 360 for Total Miner and Gta v. 
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dauntless395 on December 07, 2014, 11:16:06 AM
Personally, i think the game should be released independently. Once on PC the game would be accessible to A LOT more players and with the added bonus that it's so simple to record a PC game without needing additional hardware. So i can imagine the videos then appearing.

The problem with this is getting the exposure.
Steam and Origins are two of the biggest online PC game stores available. Publishers who put their game on Steam would not have to market as extensively as working alone, or releasing independently.

Think of it this way, if TM was sold say directly from this website, the TM team gets 100% of the profit made from the transaction. The problem is that nobody would ever find this site unless they specifically type the letters "Total Miner: Forge" into google search.
Steam makes it a bit easier, since the middle-man presents the game to would-be buyers.

is it possible to submit to to.steam again at a later date? Also I suggest an in depth play through video on the steam green light. Also do you know what the average amount of votes is that you need?

If TM does not make it this round of being greenlit, it will stay on Steam Greenlight. The game could potentially stay on greenlit forever as long as Craig wishes it to be. What is probably best here is if in the event we don't make it this round of greenlit batches, we would just try the next round, although the goal is to get it out asap.
Being the first loser to miss this batch would make us first place for next batch, right? Or at least that's how I think it will work.



Also as a general note about the ratio of "players who have voted: players who own the 360 version", a vast majority of them have bought the game and played it.
But that's the furthest extent that they will go. Despite having over a million sales with the game, we have as of this post 3000ish forum members. A considerable amount less than the overall sales.
Then take those people who can be informed (via here on the forums, through Facebook, or Twitter) and then shrink the available pool down to those who are willing to go onto Steam and vote for it. It's just a fact of the matter.


I think our best bet it to keep uploading more pictures and videos available to the game. The more pictures off the Total Miner Screenshot contest and the more videos of player's worlds, the more likely the game will spark interest in one playing.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: bob on December 07, 2014, 12:19:01 PM

If TM does not make it this round of being greenlit, it will stay on Steam Greenlight. The game could potentially stay on greenlit forever as long as Craig wishes it to be. What is probably best here is if in the event we don't make it this round of greenlit batches, we would just try the next round, although the goal is to get it out asap.
Being the first loser to miss this batch would make us first place for next batch, right? Or at least that's how I think it will work.


Once a new round of games are Greenlit, it deducts that number and moves everyone up to the according spots. So say you're ranked #101 and they approve 100 games, you're now number 1
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Simply on December 07, 2014, 12:22:36 PM
Maybe making a reddit post somewhere could help publicity?  Reddit is a pretty powerful site that could show millions of people if upvoted enough. Would be best for Craig to make the post though , they like it when developers actually post on their subreddits.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Tom on December 07, 2014, 12:52:33 PM
For those who need a game to vote, could someone confirm whether you can vote after getting a free to play game?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on December 07, 2014, 01:06:50 PM
In my opinion i think TMF should wait till a further update, maybe animations. To have way more to show off on the game. Or as many suggested more YouTubers
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: bob on December 07, 2014, 01:19:40 PM
For those who need a game to vote, could someone confirm whether you can vote after getting a free to play game?
Yes. You just have to have redeemed a game to your account, not actually purchase it
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 07, 2014, 01:26:26 PM
In my opinion i think TMF should wait till a further update, maybe animations. To have way more to show off on the game. Or as many suggested more YouTubers
Animation/infinite worlds would not bring much, need a lot of somewhat smaller features,

-Generated Structures
-Skills Re-vamp
-Perler Cave Systems
-More unique world gen
-Boss Mob
-Game-mods and objectives objects/features
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 07, 2014, 05:19:08 PM
In my opinion i think TMF should wait till a further update, maybe animations. To have way more to show off on the game. Or as many suggested more YouTubers
No, I've already waited too long for this reason, and now it looks like I might have waited too long. There is already more content in TM than most games on greenlight.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on December 07, 2014, 05:21:19 PM
No, I've already waited too long for this reason, and now it looks like I might have waited too long. There is already more content in TM than most games on greenlight.
is it possible to resubmit?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 07, 2014, 05:22:18 PM
No, I've already waited too long for this reason, and now it looks like I might have waited too long. There is already more content in TM than most games on greenlight.
This game even in 1.3 had more content then most the games on greenlight, at its current state it is more of a Arcade/AAA title with the amount of content/playtime in it.
Only thing is that most of its content is int he creative aspect which means the digdeep/survival is lacking in comparison.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 07, 2014, 05:23:13 PM
Yeah it would be really awesome for atleast 1 big youtuber to do a spotlight on Tm or something. Show its Unique capabilities etc Have you tried contacting anybody Craig maybe offering them a free copy of the game ?
I have. I never get a reply.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 07, 2014, 05:23:45 PM
is it possible to resubmit?
Read the last page.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 07, 2014, 05:25:54 PM
is it possible to resubmit?
Yes it is.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: KUi Klutch on December 07, 2014, 05:26:28 PM
Yes it is.
I believe you can resubmit as much as you want, since you paid the $100.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 07, 2014, 05:29:19 PM
Being the first loser to miss this batch would make us first place for next batch, right? Or at least that's how I think it will work.
Yes... but I think it won't help because if the game doesn't have enough votes to break the top 50 in the current round, it's likely it'll just get overtaken again by new submissions in the next round.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 07, 2014, 05:35:22 PM
I'm not 100% sure but I think the amount of comments can also help. So if you're not able to vote because you don't have any purchased games (even though there are games for as little as 14c to purchase), if you could just leave a comment, it might help.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on December 07, 2014, 05:51:09 PM
Maybe in the 2.12 update there could be a note asking people to vote

Also I think your best shot is after TM is released on Ps4 (if that's still happening) and there are new players and new people reviewing it, all the big youtubers play next gen and are always reviewing new Games.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 07, 2014, 05:55:16 PM
Maybe in the 2.12 update there could be a note asking people to vote

Also I think your best shot is after TM is released on Ps4 (if that's still happening) and there are new players and new people reviewing it, all the big youtubers play next gen and are always reviewing new Games.
Yes PS4 is still going to happen,
And there is already a message to vote if you have checked the main menu in past week.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on December 07, 2014, 06:03:05 PM
Yes PS4 is still going to happen,
And there is already a message to vote if you have checked the main menu in past week.
main menu of ps4?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 07, 2014, 06:05:03 PM
main menu of ps4?
Of xbox, in big yellow moving writing...
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on December 07, 2014, 06:13:27 PM
Of xbox, in big yellow moving writing...
oh right haha I guess I have just stopped paying attention to that writing...
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Simply on December 08, 2014, 03:08:29 AM
You might have better luck in contacting gaming media sites like PC Gamer , Ign and PcGamesN. PC gamer regularly show off greenlight games so it might be worth a shot sending them an email or something.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dauntless395 on December 09, 2014, 10:36:54 AM
I was browsing through the new pictures that were uploaded to the Steam Greenlight picture gallery when I noticed this picture:

(http://cloud-4.steampowered.com/ugc/30726777086941372/C288CE080E292D75CD9629F0804218CBEF20F83B/)

Is adding pictures to books something that we will see in the PC release, or is it a photoshopped picture for the sake of the "Once upon a time" text in the book?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on December 09, 2014, 11:59:35 AM
I was browsing through the new pictures that were uploaded to the Steam Greenlight picture gallery when I noticed this picture:

(http://cloud-4.steampowered.com/ugc/30726777086941372/C288CE080E292D75CD9629F0804218CBEF20F83B/)


Is adding pictures to books something that we will see in the PC release, or is it a photoshopped picture for the sake of the "Once upon a time" text in the book?
you can already do this

[picture:x] x is the id or the number of the photo in your gallery
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dauntless395 on December 09, 2014, 12:18:22 PM
you can already do this

[picture:x] x is the id or the number of the photo in your gallery

O.o Clearly I missed this extremely important game addition. I will be gone for a while updating my books with this.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nexy Recordsmith on December 09, 2014, 12:25:15 PM
O.o Clearly I missed this extremely important game addition. I will be gone for a while updating my books with this.
Before you do that, you might wanna take a look at this..
It's not a bug. Book pictures are not supported online. Which is why the feature was never officially announced.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 15, 2014, 11:43:48 AM
Just found some interesting information, Steam green light is a lot harsher then i originally thought.
Also Craig does get to see how many votes he had, i did not think he could originally,


Look at the right part of this image, it puts it into perspective to har far w have to go,
While also looking at the left seeing how quickly we could get greenlit.
(https://scontent-b-lhr.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10475439_10152558893585028_4975959643845967926_o.jpg)

Greenlight is very wierd place, some games get passed at a few hundred votes in a week or two, and others can have 50,000 votes in a year or two while being in top 100 and still not get passed.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Dark One598 on December 16, 2014, 05:47:32 PM
A successful modding API is something that needs to be integrated into the development of the game from the start. Case study fail: Minecraft.

As TM was originally designed for the Xbox, where mods are not an option, modding has not been considered during development, and therefor would probably end up being as big a fail as Minecrafts attempts on the PC.

Also I don't yet know how modding might work within the Steam ecosystem.
I have seen some pretty awesome mods for minecraft pc, I would think that it was a success.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Iceninja on December 16, 2014, 06:03:16 PM
Just found some interesting information, Steam green light is a lot harsher then i originally thought.
Also Craig does get to see how many votes he had, i did not think he could originally,


Look at the right part of this image, it puts it into perspective to har far w have to go,
While also looking at the left seeing how quickly we could get greenlit.
(https://scontent-b-lhr.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10475439_10152558893585028_4975959643845967926_o.jpg)

Greenlight is very wierd place, some games get passed at a few hundred votes in a week or two, and others can have 50,000 votes in a year or two while being in top 100 and still not get passed.
as of now, goodbye to Pc Edition   :,(
Hopefully a miracle happens.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on December 16, 2014, 09:39:52 PM
I'm quite depressed that TM is so low in votes. I guess people these days don't like "Minecraft" clones, even though Minecraft is a clone of another voxel game... anyways, It's really upsetting. I've been looking forward to the release of TM for PC... I'm not able to get another Xbox or console for that matter to play TM on, so if it doesn't get on PC one way or another, I won't be able to play TM at all. Actually, with that said, if TM doesn't get Steam Greenlight, will you be trying to get the game onto PC another way?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 17, 2014, 01:10:35 AM
I don't know if that would be a good idea, it would be incredibly slow and difficult/costly for the amount of advertising that would have to be done, i Assume Craig will leave it on greenlight and hope the new people from PS4 can push the votes up.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: JD DRAGON 7 on December 17, 2014, 04:17:32 AM
I'm quite depressed that TM is so low in votes. I guess people these days don't like "Minecraft" clones, even though Minecraft is a clone of another voxel game... anyways, It's really upsetting. I've been looking forward to the release of TM for PC... I'm not able to get another Xbox or console for that matter to play TM on, so if it doesn't get on PC one way or another, I won't be able to play TM at all. Actually, with that said, if TM doesn't get Steam Greenlight, will you be trying to get the game onto PC another way?
First things first. This generation of gamers need to stop calling every game that is like another one a clone! If it is the exat same in every way then it is a clone but if they have things that the other does not and vice versa then the are of the same genre. If my generation acted like this one we would not have call of duty or halo we would still be playing wolfenstein! This has to start hear and now. All players of total miner need to stop calling it a clone and explain to others who do call it a clone that it's not! This is the bigest obstacle that total miner has to overcome.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dauntless395 on December 17, 2014, 12:14:21 PM
In regards to this particular piece of information on the table Clerical posted above:

(http://i.imgur.com/ohUbNhc.jpg)

More people have voted no instead of voting yes?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 17, 2014, 12:44:02 PM
In regards to this particular piece of information on the table Clerical posted above:

(http://i.imgur.com/ohUbNhc.jpg)

More people have voted no instead of voting yes?
if you look most games have more then 50% no when in the top 50. They are not much of a factor it is more interest in the game, So if enough people want it then does not matter how many people don't want it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on December 25, 2014, 07:20:43 PM
I haven't seen any kind of update in quite a while, how is everything going with Total Miner PC Edition?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on December 25, 2014, 08:25:32 PM
I haven't seen any kind of update in quite a while, how is everything going with Total Miner PC Edition?
they just need it to pass greenlight theres not much to say there
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on December 25, 2014, 08:35:26 PM
I haven't seen any kind of update in quite a while, how is everything going with Total Miner PC Edition?
Pretty much 0 progress, all we can do is wait.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on December 26, 2014, 08:00:29 AM
I was really looking forward to it coming out on PC, I hope a miracle happens because I miss playing TM with all my friends :(
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on December 27, 2014, 06:20:28 PM
looking at the comments. it seems to be more positive now. but as to the count only craig knows. ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on December 30, 2014, 11:27:19 PM
I am looking forward to many more hundreds of hours on PC!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on December 31, 2014, 10:26:24 PM
Has anyone attempted to ask for help in getting it greenlit through other locations, like reddit or tumblr? We should try as many sources as we can.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on December 31, 2014, 10:38:20 PM
I cant wait for it to come out.i want to mod it still do no what software to use to mod total miner
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: XdeathXreaperX1 on January 01, 2015, 10:30:27 PM
On the pc version of total miner will it cost money to host a public server? ???
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on January 02, 2015, 04:02:16 AM
Has anyone attempted to ask for help in getting it greenlit through other locations, like reddit or tumblr? We should try as many sources as we can.
i did on twitter when it was trending someone faved it
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on January 02, 2015, 07:28:40 PM
it amazes me the things getting past green light, including other block games..............

yet we havint passed yet..........

KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!!!!!!!!!!!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on January 22, 2015, 09:30:35 PM
(http://i1279.photobucket.com/albums/y537/Chucky_Medeiros/Mobile%20Uploads/Screenshot_2015-01-22-21-25-40_zpshafaogxl.png) (http://s1279.photobucket.com/user/Chucky_Medeiros/media/Mobile%20Uploads/Screenshot_2015-01-22-21-25-40_zpshafaogxl.png.html)

ITS HAS HAPPENED CONGRATULATIONS TO ALL WHO HELPED
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on January 22, 2015, 09:35:36 PM
(http://i1279.photobucket.com/albums/y537/Chucky_Medeiros/Mobile%20Uploads/Screenshot_2015-01-22-21-25-40_zpshafaogxl.png) (http://s1279.photobucket.com/user/Chucky_Medeiros/media/Mobile%20Uploads/Screenshot_2015-01-22-21-25-40_zpshafaogxl.png.html)

ITS HAS HAPPENED CONGRATULATIONS TO ALL WHO HELPED
thats weird the day i live stream it happens i anocced it via my stream when i recieved word from jeff mcnewmen so thanks jeff mcnewmen
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jared on January 22, 2015, 09:37:30 PM
http://youtu.be/NAEA1KzDynI
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on January 22, 2015, 09:47:33 PM
Congratz on getting Greenlit on Steam!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: bob on January 22, 2015, 10:18:43 PM
It seems that Valve takes comments and discussion into account when they're picking games for greenlight, because the voting wasn't particularly high. So any games you see on there that you really want to see happen, don't just throw them a vote and leave, make sure you leave a comment there as well. It did wonders for us
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on January 22, 2015, 10:21:10 PM
It seems that Valve takes comments and discussion into account when they're picking games for greenlight, because the voting wasn't particularly high. So any games you see on there that you really want to see happen, don't just throw them a vote and leave, make sure you leave a comment there as well. It did wonders for us
Its cause the community is strong even though there were ups and down the game has made create strides and I hope that will continue
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: YoungSykotic182 on January 22, 2015, 10:26:11 PM
Don't forget to join the Steam group now that the game has been Greenlit!

http://steamcommunity.com/groups/totalminer
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: RF In The Jet on January 23, 2015, 12:17:05 AM
WOO!  I have been looking forward to this for a while now, i cannot wait until the release :D Great job everyone!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on January 23, 2015, 04:44:28 AM
I'm so happy ITS LIKE CHRISTMAS
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: XdeathXreaperX1 on January 23, 2015, 09:19:14 AM
Im soo buying that game when it comes out! :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Steve on January 23, 2015, 10:07:40 AM
Mission accomplished
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CaptainScottMal on January 23, 2015, 12:23:00 PM
Don't forget to join the Steam group now that the game has been Greenlit!

http://steamcommunity.com/groups/totalminer
I joined the group I don't have to have a PC to join right?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on January 23, 2015, 05:21:32 PM
yarr! ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on January 23, 2015, 05:22:26 PM
Don't forget to join the Steam group now that the game has been Greenlit!

http://steamcommunity.com/groups/totalminer

i love that my steam pic can be clearly seen in the group pic XD!!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on January 23, 2015, 05:45:56 PM
Now since Total Miner has been greenlit we only have to wait about 6 months for it to come out. If you are wondering where I got the time limit from then go and visit the Dev Diaries about the PC version. I am looking forward to many more hours of playing this game on the PC.

Also does anybody know how the server situation will work? Will it be like Minecraft and you have to either purchase a server or set one up from your internet/computer or will it be like it is on the Xbox? Any information on this would be nice.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: super123 on January 23, 2015, 05:48:29 PM
 :D :D :D :D :D :D :D :D :D :D :D

cONGRATS
I WILL BUY QUICK PLS. coNGRATS SO EXITED "cANT BREATH" OR TYPE


congrats. try to get a pre-order out!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on January 28, 2015, 11:12:50 AM
So glad the game got passed Greenlight, I really thought that it wasn't going to at first. Can't wait to see the future of this game once it is fully released on Steam! :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on January 30, 2015, 06:04:36 AM
We have such a great community, it was inevitable that this would come to pass. But I was in that boat to, doubting that it would be green lit. /sage
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: RF In The Jet on January 30, 2015, 03:05:43 PM
Question, and idk if it has been asked, but will there be an alpha/beta stage to the PC version? if so, will it be public beta, or a signup type of thing? I am hoping to help the game progress onto PC the best that I can!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on January 30, 2015, 04:12:22 PM
Question, and idk if it has been asked, but will there be an alpha/beta stage to the PC version? if so, will it be public beta, or a signup type of thing? I am hoping to help the game progress onto PC the best that I can!

I'd like to know this as well. Been very much wanting to test the game out as it is further developed for PC. So I'd be interested in this information as well.
/sage
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on January 31, 2015, 12:42:09 AM
I'd like to know this as well. Been very much wanting to test the game out as it is further developed for PC. So I'd be interested in this information as well.
/sage
Agreed, I'd love to be able to assist in the Alpha/Beta testing :) I very much hope Craig will be doing something along those lines.

It wouldn't surprise me if he didnt just go completely public alpha, becuase so many people would complain about bugs and it not being finished >~>
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on January 31, 2015, 01:16:22 AM
I can't confirm yet. I need to find out some more technical details first. But I'd expect a public beta test before the initial launch.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on January 31, 2015, 01:22:12 AM
I can't confirm yet. I need to find out some more technical details first. But I'd expect a public beta test before the initial launch.
Sounds good to me.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Iceninja on January 31, 2015, 10:06:06 AM
I can't wait for this! i will buy soon as releases :D

I just have a question.Will people have performance issues?
what i mean by that is, do i need certain Graphics card and such?
I already have a really good gaming pc but i just want a heads up :)

Thank you!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Zoidberg on January 31, 2015, 11:17:29 AM
I am very much looking forward to playing Total Miner on PC, so if there is Public Beta testing then I will definitely be there, and I'm sure much of the community will be as well.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Pringle on January 31, 2015, 02:43:43 PM
Would it be possible for Craig to Port worlds from 360 to pc
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on February 01, 2015, 11:37:30 AM
Would it be possible for Craig to Port worlds from 360 to pc
no its not possible indie restiction
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Pringle on February 01, 2015, 12:37:34 PM
no its not possible indie restiction
I'm not saying us I mean Craig. He has gotten shared worlds before and used them to fix the game or work on issues before so couldn't it be possible for him to take a world from 360 and put it on pc in a similar manner
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on February 01, 2015, 01:03:42 PM
Porting worlds has been discussed several times,
My understanding is the more update/changes the game goes through the harder it will be.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Steve on February 01, 2015, 01:04:31 PM
It can be done, But strictly not really prohibited afaik. not that anyone would do anything about it, on their end, but Its a chance that probably wont be taken.

At least (Mainstream supported) lol hehe
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: DiamondBack662 on February 02, 2015, 07:12:51 PM
Quote from: Craig on January 31, 2015, 01:16:22 AM (http://totalminerforums.net/index.php?topic=7034.msg123030#msg123030)<blockquote>I can't confirm yet. I need to find out some more technical details first. But I'd expect a public beta test before the initial launch.
</blockquote>

Any idea yet on requirements to play?.. ie.. minimal PC specs?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 02, 2015, 07:31:37 PM
Any idea yet on requirements to play?.. ie.. minimal PC specs?
No real idea yet. I suspect that'll be finalized with results from the public beta, but I'd expect the specs will be fairly low as the game does run on the Xbox 360.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on February 02, 2015, 07:39:16 PM
No real idea yet. I suspect that'll be finalized with results from the public beta, but I'd expect the specs will be fairly low as the game does run on the Xbox 360.
Good point, so most PC's should do fine with the game I take it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on February 02, 2015, 09:28:55 PM
Craig, I have a question.

I know making games multit hreaded isnt an easy task, but due to the fact that you have it designed to run on multiple cores of the 360 ( I think I read that you had, I may be miss recalling) will the game scale on mulitcore processors well? or will it run on 1-2 threads as it doesnt need the extra power.

Thanks for any knowledge you can share on the subject!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 02, 2015, 10:07:27 PM
Craig, I have a question.

I know making games multit hreaded isnt an easy task, but due to the fact that you have it designed to run on multiple cores of the 360 ( I think I read that you had, I may be miss recalling) will the game scale on mulitcore processors well? or will it run on 1-2 threads as it doesnt need the extra power.

Thanks for any knowledge you can share on the subject!

The game will take advantage of all hardware threads the target platform makes available to it. So the more the better. If there are more than 3 then the world generation (chunk loading) will benefit the most. The game needs at least 2 to play well.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on February 02, 2015, 10:12:42 PM
The game will take advantage of all hardware threads the target platform makes available to it. So the more the better. If there are more than 3 then the world generation (chunk loading) will benefit the most. The game needs at least 2 to play well.
Wow thats really awesome, ( I have 6 threads so its frustrating when I game maxes just core 3) thanks for the info! :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on February 07, 2015, 01:23:27 AM
I just have a random question that I formulated. Will Total Miner have the option to use multiple monitors for gameplay?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on February 07, 2015, 03:07:58 PM
No real idea yet. I suspect that'll be finalized with results from the public beta, but I'd expect the specs will be fairly low as the game does run on the Xbox 360.

Just because the game can run on Xbox 360, doesn't mean it will run well on PC. Depending on the method you're gonna use to port the game over to PC, or even recoding the game entirely, which I don't see happening. The code can get pretty messy. The messier the code, the harder the computer will have to work to read that code. I remember a game that worked perfectly on Xbox 360, but crashed my friends brand new computer each time he tried to play the game. Just because of the poorly ported game.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on February 07, 2015, 03:09:46 PM
I just have a random question that I formulated. Will Total Miner have the option to use multiple monitors for gameplay?

Even if Total Miner itself doesn't have the option, there are many other methods of making it support it. You just need to search around for a method that best suits you. :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on February 07, 2015, 03:29:44 PM
Even if Total Miner itself doesn't have the option, there are many other methods of making it support it. You just need to search around for a method that best suits you. :D
The port is still pretty new so there is alot of stuff that needs to be worked on, but so far it looks like it runs without issue.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 07, 2015, 05:15:01 PM
Just because the game can run on Xbox 360, doesn't mean it will run well on PC. Depending on the method you're gonna use to port the game over to PC, or even recoding the game entirely, which I don't see happening. The code can get pretty messy. The messier the code, the harder the computer will have to work to read that code. I remember a game that worked perfectly on Xbox 360, but crashed my friends brand new computer each time he tried to play the game. Just because of the poorly ported game.
You don't understand. Do you know what a port is?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Tom on February 07, 2015, 07:19:57 PM
What Craig is referring to when he says Port
- A Harbour
- A Dark red fortified wine
- A nautical term for left side when one is facing forward on a ship.

What Craig is not referring to when he says port ::)
- A computing term for transferring software from one system to another.



Warning: Post may contain sarcasm.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Quadraphinic on February 07, 2015, 08:22:42 PM
What Craig is referring to when he says Port
- A Harbour
- A Dark red fortified wine
- A nautical term for left side when one is facing forward on a ship.

What Craig is not referring to when he says port ::)
- A computing term for transferring software from one system to another.



Warning: Post may contain sarcasm.
Actually the port side of the ship is just the left side of it no matter which way you are facing...port is always left, starboard is always right ::) ^-^
Cheers Quad
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 07, 2015, 08:35:14 PM
Maybe I was talking about one of these?

- A specialized outlet on a piece of equipment to which a plug or cable connects. Electronically, the several conductors where the port and cable contacts connect, provide a method to transfer signals between devices.

- An application-specific or process-specific software construct serving as a communications endpoint in a computer's host operating system.

Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: HiiPiie on February 07, 2015, 11:03:10 PM
Maybe I was talking about one of these?

- A specialized outlet on a piece of equipment to which a plug or cable connects. Electronically, the several conductors where the port and cable contacts connect, provide a method to transfer signals between devices.

- An application-specific or process-specific software construct serving as a communications endpoint in a computer's host operating system.
Or he misspelled "Pork"
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on February 07, 2015, 11:29:15 PM
Wow... It may just be me, but I feel like I was just "made fun of" or something? I'm not wrong, am I? By me referring or using the word port, I simply mean to take one version of TM, and rework it so that it can be run on another platform. In this case, from an Xbox 360 to a PC.

There was no reason for why I was told that I, "don't understand." One of the major problems that can happen when taken one version of a game, and making it work on another platform, is the port not being properly optimized. It's obvious, is it not?

Many other issues can show their ugly faces as well. For instance, when porting a console game to PC, you are faced with the change from a controller to a keyboard and a mouse. FoV is also another problem when porting a game from console to PC.

I'm just saying people may be "overlooking" this whole thing. Why wouldn't you look at the possible negatives that could most likely happen? It gives more time to fix the problem before it happens. I don't know, I think it's just me getting too butt hurt on the internet, which is pretty sad. Whatever it may be, I really hope I'm not being tolled that I don't understand, by a developer of a game I love... :p
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Muffin on February 07, 2015, 11:55:54 PM
Whatever it may be, I really hope I'm not being tolled that I don't understand, by a developer of a game I love... :p
You don't understand. Do you know what a port is?
That may or may not be exactly what Craig said... >.<
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 08, 2015, 12:21:55 AM
I may have been a little harsh, my apologies. But don't worry, getting butt hurt on the internet can be a good thing, it builds character, I should know ;)

I'll try to be a little more constructive.

Just because the game can run on Xbox 360, doesn't mean it will run well on PC.
No it doesn't. But we were talking about minimum specs, which is hardware, not software and the Xbox 360 hardware is over 10 years old. So it's not a stretch to generalize that the game will be playable on PC's that are up to 10 years old. Yes there will be exceptions, such as certain laptops with certain onboard GPU's and other cases of low performing hardware. But in general, strictly from a hardware point of view, the vast majority of PC gamers will be using hardware that is more modern than the Xbox 360.

Depending on the method you're gonna use to port the game over to PC, or even recoding the game entirely, which I don't see happening. The code can get pretty messy. The messier the code, the harder the computer will have to work to read that code.
Recoding the game is not a port. A port is using the existing software and changing or adding platform specific code. If the code got messy after a port then that's because the programmer(s) don't know what they are doing. I know what I'm doing. In any case, none of the code that will be changed in the port to the PC affects performance, and, because the port is from inferior hardware to superior hardware, performance can not be negatively affected if the related code is not changed. However if you were porting from superior hardware to inferior hardware, such as from PC to Xbox 360, then yes, you need to be a lot more careful and in many cases, parts of the code will have to be rewritten. But we are not in that situation.

I remember a game that worked perfectly on Xbox 360, but crashed my friends brand new computer each time he tried to play the game. Just because of the poorly ported game.
That's not related to what we were talking about, which was minimum specs. The problem you describe is because there is either some hardware or out of date drivers in your friends computer that is causing the problem, and that specific installation was not tested for by the people doing the port, and therefor the bug was not found. That's not a fault of the port per se.

As I see it, this last issue is the most challenging part of the port. It is also the one of the biggest challenges of developing games for the PC (a problem that does not exist on consoles), and that is making sure it works on as many of the thousands of different configurations of hardware and operating systems out there as possible. And finding these bugs that only exist on certain configurations is the main value of a public beta.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on February 08, 2015, 02:54:37 AM
I've got a question that was probably answered at one point or another, but I'll ask it anyways.

Is there going to be a price discrepancy between the xbox version and the pc version of the game?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on February 08, 2015, 05:07:25 AM
I've got a question that was probably answered at one point or another, but I'll ask it anyways.

Is there going to be a price discrepancy between the xbox version and the pc version of the game?
Most likley, Xbox price is only the way it is because micro$haft has rules indie games must follow, Steam will do a check on TM and come up with a price and Crag can use it as a bench mark and lower/higher it himself.

Atleast thats my understanding of it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on February 08, 2015, 05:13:44 AM
Most likley, Xbox price is only the way it is because micro$haft has rules indie games must follow, Steam will do a check on TM and come up with a price and Crag can use it as a bench mark and lower/higher it himself.

Atleast thats my understanding of it.

Thanks Clerical. I guess that means nothing is set in stone, then. Hope to here a ballpark price sometime in the near future though.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on February 08, 2015, 07:12:32 AM
@Craig

On steam will we be able to buy multipacks of the game? Eg 4 copies for $15, 2 for $8.50 and one for $5? (Just and example)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on February 08, 2015, 11:35:57 AM
@Craig

On steam will we be able to buy multipacks of the game? Eg 4 copies for $15, 2 for $8.50 and one for $5? (Just and example)

I'm hoping so, like most games on there that come in packs. Because I'd like to buy this for myself and my brother. Maybe some other friends who haven't purchased it yet on the forums. ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 08, 2015, 05:00:12 PM
@Craig

On steam will we be able to buy multipacks of the game? Eg 4 copies for $15, 2 for $8.50 and one for $5? (Just and example)
We won't be able to confirm anything to do with price until much closer to release, but yes I'd expect there will be multipack discounts.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Tom on February 08, 2015, 07:17:56 PM
I really hope I'm not being tolled that I don't understand, by a developer of a game I love... :p
Don't worry Craig's not tolling you, I'am. That will be $6.64 please.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on February 08, 2015, 07:40:39 PM
Don't worry Craig's not tolling you, I'am. That will be $6.64 please.

Tsk tsk Tom, you forgot to add taxes onto that. It'll be $6.64... plus a $2,000.00 tax bump. :3

Anyway, really hoping for that Multiple pack game after launch. :)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Pringle on February 09, 2015, 12:34:45 AM
kind of wondering if updates are still coming to Xbox or is pc your priority at the moment
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 09, 2015, 03:22:59 AM
kind of wondering if updates are still coming to Xbox or is pc your priority at the moment
Current priorities
1. Finish and release 2.12 update.
2. PS4 port.
3. PC port.

2 and 3 will happen kind of simultaneously, but if the PC port would delay the PS4 port, then the PS4 port takes priority.

I'm talking to a programmer this week who may be able to help with the ports. I'll know in a couple of days.

The commercial reality is that sales on the Xbox 360 no longer cover the cost of updating the game (and have not done so for quite some time now), so it makes sense for us to focus on the PS4 and the PC.

But that does not mean doom and gloom for the 360 version. Updates such as animated avatars, infinite worlds, quest builder, and any other minor features, will be developed for all 3 platforms, so the 360 will continue to get most, if not all, of the new features in the forseeable future.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Delta Dragon on February 09, 2015, 06:51:48 AM
You need to have a pre-order bonus, Craig. It's what all the cool game-developers are doing these days. Like an exclusive* in-game t-shirt for your avatar!

*item is exclusive to pre-order buyers until released one month later as DLC.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Steve on February 09, 2015, 10:42:45 AM
You need to have a pre-order bonus, Craig. It's what all the cool game-developers are doing these days. Like an exclusive* in-game t-shirt for your avatar!

*item is exclusive to pre-order buyers until released one month later as DLC.

 :)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on February 09, 2015, 04:56:58 PM
You need to have a pre-order bonus, Craig. It's what all the cool game-developers are doing these days. Like an exclusive* in-game t-shirt for your avatar!

*item is exclusive to pre-order buyers until released one month later as DLC.
are you calling craig not cool how dare you  ^-^ choking
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on February 09, 2015, 05:00:53 PM
I know modding support is coming but what program do we use to mod a cool indie game. im thinking of notpad++ and worldpad. forgive me if im posting in the wrong place
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 09, 2015, 05:39:47 PM
I know modding support is coming but what program do we use to mod a cool indie game. im thinking of notpad++ and worldpad. forgive me if im posting in the wrong place
I think you mean wordpad.

But it doesn't work like this. It's not going to be knocking up some scripts. You'll need to know how to program in C# and be proficient in it.

You'll need a C# editor and a C# compiler.

The best thing to use would be the free version of Visual Studio. It used to be called Visual Studio Express, but now I think it's called Visual Studio Community. It is an Integrated Development Environment (IDE), so it has the source code editor and the compiler.

You'll create a C# project in Visual Studio, with a reference to the Total Miner Modding API assembly. You'll write C# code to mod the game via the modding API. You'll compile the code into an assembly and incorporate that into the Total Miner build.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: 0_______________0 on February 12, 2015, 02:44:47 PM
Super happy to see it got Greenlit. I'll be buying it day 1 and try to convince some of my pc only friends to get it.

And Craig, please. Don't let this end up like Castleminer. Take the time to make a good port instead of only putting in half the effort. Heck, it didn't even have resolution and key binding options at launch.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on February 12, 2015, 04:02:42 PM
I think you mean wordpad.

But it doesn't work like this. It's not going to be knocking up some scripts. You'll need to know how to program in C# and be proficient in it.

You'll need a C# editor and a C# compiler.

The best thing to use would be the free version of Visual Studio. It used to be called Visual Studio Express, but now I think it's called Visual Studio Community. It is an Integrated Development Environment (IDE), so it has the source code editor and the compiler.

You'll create a C# project in Visual Studio, with a reference to the Total Miner Modding API assembly. You'll write C# code to mod the game via the modding API. You'll compile the code into an assembly and incorporate that into the Total Miner build.
ah thank you and one more thing what the deffrent between XNA and Visual Studio
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Steve on February 12, 2015, 04:47:31 PM
Visual Studio Can be used for many numerous applications,
afaik XNA is a framework for visual studio mainly for games i.e windows operating systems/windows phone/xbox indie/

I guess all XNA is visual studio, but not all visual studio projects needs xna framework.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on February 12, 2015, 04:53:22 PM
thank you,now this came across my mind,how do you make or add 3d model plus textrue or what does Visual Studio 3d model support.im thinking modding new npc
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 12, 2015, 05:58:15 PM
I guess all XNA is visual studio, but not all visual studio projects needs xna framework.
An analogy: Consider a car factory.

Visual Studio is the factory.
The game or application is the car (output of factory, end result).
XNA is a machine that is added into the factory, allowing the factory to build specific parts for a specific line of cars.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: almantux11 on February 15, 2015, 08:08:00 AM
Can't wait for this to come out on Steam.  :)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 17, 2015, 09:56:53 PM
I'm talking to a programmer this week who may be able to help with the ports. I'll know in a couple of days.
The programmer I was talking to has accepted my offer and will start work first week of March. His main priority will be the PC port.

Current priorities
1. Finish and release 2.12 update.
2. PS4 port.
3. PC port.
Update:
1. Finish and release 2.12 update.
2. PC port.
3. PS4 port.

I've temporarily switched 2 and 3. This is because we have 100% go ahead from Steam so the PC port can start immediately. Our new programmer will start working on this. I will also start working on this once I finish 2.12.

I'm still waiting for 100% clarification on go ahead and dev kits from Sony for the PS4 port, so until we have that, then PC takes priority. Once we have 100% go ahead from Sony and the dev kits in our posession, the PS4 port will take over priority from PC. Having said that, our new programmer will still continue working on the PC but I will switch to the PS4, so both ports will be worked on simultaneously.

Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on February 17, 2015, 10:19:21 PM
The programmer I was talking to has accepted my offer and will start work first week of March. His main priority will be the PC port.
Update:
1. Finish and release 2.12 update.
2. PC port.
3. PS4 port.

I've temporarily switched 2 and 3. This is because we have 100% go ahead from Steam so the PC port can start immediately. Our new programmer will start working on this. I will also start working on this once I finish 2.12.

I'm still waiting for 100% clarification on go ahead and dev kits from Sony for the PS4 port, so until we have that, then PC takes priority. Once we have 100% go ahead from Sony and the dev kits in our posession, the PS4 port will take over priority from PC. Having said that, our new programmer will still continue working on the PC but I will switch to the PS4, so both ports will be worked on simultaneously.

Excellent news. Will the coder remain anonymous, or can we expect an introduction in the next few days? This man deserves a thanks.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on February 18, 2015, 12:03:18 AM
Will the coder remain anonymous, or can we expect an introduction in the next few days? This man deserves a thanks.
I'll leave that up to him when he starts.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on February 20, 2015, 05:47:06 AM
A new dev sweet
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on February 28, 2015, 09:17:29 PM
Unless something has changed then the new programmer should start working on the PC port this upcoming week. :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on March 01, 2015, 03:27:33 PM
Unless something has changed then the new programmer should start working on the PC port this upcoming week. :D
He started this morning.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on March 01, 2015, 03:28:44 PM
He started this morning.
I wish him the best of luck, and glad he is helping out/apart of the TM team.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on March 01, 2015, 04:05:29 PM
how soon you think TM pc will come out for players to play
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on March 01, 2015, 04:16:21 PM
how soon you think TM pc will come out for players to play
We don't know how long it will take yet. The new programmer will take a week or two to find his way around before he starts work on the port proper. In the meantime I'm working on finishing 2.12.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on March 01, 2015, 07:45:30 PM
He started this morning.
That is good, hopefully he knows exactly what he is doing and can do it with speed and efficiency. In the meantime I will just have to dream about it being finished and everything I have planned to do. :)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on March 02, 2015, 12:09:21 AM
He started this morning.

.................DA HUNT....................Is on ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on March 10, 2015, 12:33:58 AM
Hello all, small question for craig.

Will Total Miner support downsampling? for example rendering the game @3840 ◊ 2160 and displaying it at 1920 x 1080p?

Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on March 10, 2015, 01:49:44 AM
Will Total Miner support downsampling? for example rendering the game @3840 ◊ 2160 and displaying it at 1920 x 1080p?
I haven't thought about it. What's the benefit?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on March 10, 2015, 01:57:05 AM
I haven't thought about it. What's the benefit?
No Aliasing (jaggies) makes games in general just look nicer, not sure how much TM would benefit.

http://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/b_h4YB9KS6-M.png

I'll try find a better example.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on March 18, 2015, 08:45:20 PM
I haven't thought about it. What's the benefit?
it smooths out the game so there are no jumps and it makes it an overall better experience
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Metaloid on March 25, 2015, 06:47:46 PM
Exciting.  (:
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Tom on March 28, 2015, 07:43:32 AM
I have heard mention but haven't seen any confirmation so my question is simply "Will key binding controls be in Total Miner: Forge PC?"
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on March 28, 2015, 09:05:26 AM
I have heard mention but haven't seen any confirmation so my question is simply "Will key binding controls be in Total Miner: Forge PC?"

I would assume so, and it would be rather nice. :3
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on March 30, 2015, 10:45:23 AM
I would assume so, and it would be rather nice. :3
i can see it happening and i would most likely put them the same as mc
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: almantux11 on April 03, 2015, 06:57:26 PM
It's been more than 2 months since Total Miner is Greenlight, anyone have any idea how much longer we must wait until we can buy the game? I am especially excited for survival once again but on my laptop as I can come home from school or outside and just play for hours on my own screen without any hassle and enjoy with other people literally it brings out the excitement I used to have when I was waiting for 1.8. Good to have the feeling back :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on April 03, 2015, 06:59:47 PM
It's been more than 2 months since Total Miner is Greenlight, anyone have any idea how much longer we must wait until we can buy the game? I am especially excited for survival once again but on my laptop as I can come home from school or outside and just play for hours on my own screen without any hassle and enjoy with other people literally it brings out the excitement I used to have when I was waiting for 1.8. Good to have the feeling back :D

Not much word on it currently, I'm sure Craig will update us when he can. He's busy getting 2.2 out for us. I am excited for that myself. ^-^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on April 03, 2015, 07:14:46 PM
I am curious to find out who the programmer is that is working on the port. I am also curious to know how far along he has gotten with it. :)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: DiamondBack662 on April 03, 2015, 07:42:12 PM
Quote from: ZP1998 on Today at 07:14:46 PM (http://totalminerforums.net/index.php?topic=7034.msg128183#msg128183)<blockquote>I am curious to find out who the programmer is that is working on the port. I am also curious to know how far along he has gotten with it. :)
</blockquote>

He wishes to remain anonymous at this time and unless Craig confirms someone is the Dev in question, don't believe the usual suspects that go around claiming they're devs....
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on April 04, 2015, 05:10:06 AM
Will modders be more rampant on steam?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on April 04, 2015, 05:47:41 AM
Will modders be more rampant on steam?
For Total Miner? I'd assume so.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on April 04, 2015, 05:51:23 AM
For Total Miner? I'd assume so.
Yeah,I was talking about total miner. I am worried modders may have an easier time on the pc
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on April 04, 2015, 05:54:55 AM
Yeah,I was talking about total miner. I am worried modders may have an easier time on the pc
I'm hoping they AT LEAST try and use the 'vanilla' version first. Because without mods, the game is already really fun. The only mods I would EVER consider using are just for different textures that are not in-game. Or custom avatars (If at all possible).
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 04, 2015, 04:07:47 PM
Will modders be more rampant on steam?

Depending on the development team's wishes, Total Miner could be opened up to the Steam Workshop.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: bob on April 04, 2015, 04:28:30 PM
Will modders be more rampant on steam?

By modders I'm assuming you mean cheaters rather than people making legit mod packs.

And yes, they will be. To be blunt, that's inevitable on a PC release. Multi million dollar PC gaming studios have a hard time keeping up with cheaters, so for a small game like TM it's always going to be a losing battle with cheaters.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on April 04, 2015, 06:17:19 PM
By modders I'm assuming you mean cheaters rather than people making legit mod packs.

And yes, they will be. To be blunt, that's inevitable on a PC release. Multi million dollar PC gaming studios have a hard time keeping up with cheaters, so for a small game like TM it's always going to be a losing battle with cheaters.
Yeah, that's what I meant. People coming into your map, giving themselves permissions or griefing you without them
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: bob on April 04, 2015, 06:39:20 PM
Yeah, that's what I meant. People coming into your map, giving themselves permissions or griefing you without them

I'm sure Craig will have some ideas on how to combat it, still it's going to be a hard fight to win.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 04, 2015, 11:45:47 PM
Quote from: ZP1998 on Today at 07:14:46 PM (http://totalminerforums.net/index.php?topic=7034.msg128183#msg128183)<blockquote>I am curious to find out who the programmer is that is working on the port. I am also curious to know how far along he has gotten with it. :)
</blockquote>

He wishes to remain anonymous at this time and unless Craig confirms someone is the Dev in question, don't believe the usual suspects that go around claiming they're devs....

lets be honist..........craig is hiding him because he's not ready to deal with me and my uber shananagins like

http://gyazo.com/4110213366a78f5c8d60ec851d905456

not many can handle the sheer cra cra I bring ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on April 05, 2015, 01:32:17 AM
I am curious to find out who the programmer is that is working on the port.

Real Name: Campbell
Forum Account: EchelonXIII (http://totalminerforums.net/index.php?action=profile;u=3504)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on April 05, 2015, 02:51:32 AM
Real Name: Campbell
Forum Account: EchelonXIII (http://totalminerforums.net/index.php?action=profile;u=3504)

should he not be a dev?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 05, 2015, 05:21:56 AM
Real Name: Campbell
Forum Account: EchelonXIII (http://totalminerforums.net/index.php?action=profile;u=3504)

Will there be updates as progress is made for the port, or is it going to be something more along the lines of "well, ports finished guys! testing will start yesterday!"?

Edit: I'm very excited to see the PC port come to fruition, as are many others, and so I'd like to say thanks, EchelonXIII, for working on this project.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: MrMarooca on April 05, 2015, 11:14:15 PM
should he not be a dev?
It appears that he is set to Developer on the forums, he just doesn't show up when looking at which users are in what groups.
Perhaps he didn't want his inbox/profile page spammed?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on April 05, 2015, 11:26:58 PM
I would like to say thanks to EchelonXIII for working on the port and I hope you have nothing but good luck.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on April 06, 2015, 03:00:02 PM
new dev annoced welcome/thanks WARNING you may never figure out what im saying ever and shouldent he have dev award
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 06, 2015, 10:31:05 PM
Real Name: Campbell
Forum Account: EchelonXIII (http://totalminerforums.net/index.php?action=profile;u=3504)

...............DA HUNT..................IS ON!!!!!!!!!!!!!!!!!!!! ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 07, 2015, 10:41:34 PM
agys testing da steam ^_^


having da fun ^_^

is da goodness so far ^_^

even got my ps4 contoler to work with the game (thanks to bob and clerical) ^_^

contoler works amazing for the game ^_^

lots o da fun, agy is da testing ^_^! wnsuring a better game for you tommrow! ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 07, 2015, 11:50:48 PM
agys testing da steam ^_^


having da fun ^_^

is da goodness so far ^_^

even got my ps4 contoler to work with the game (thanks to bob and clerical) ^_^

contoler works amazing for the game ^_^

lots o da fun, agy is da testing ^_^! wnsuring a better game for you tommrow! ^_^

So, when's the early access game coming out?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 07, 2015, 11:59:17 PM
So, when's the early access game coming out?

only craig knows ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on April 08, 2015, 01:03:52 AM
So, when's the early access game coming out?
I doubt it will be early access, early access is only for unfinished games, TM is a complete game, it just recieves constant updates.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 08, 2015, 01:48:43 AM
I doubt it will be early access, early access is only for unfinished games, TM is a complete game, it just recieves constant updates.

Really? Total Miner is a completed game?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on April 08, 2015, 01:54:26 AM
I just want to play it so badly :<

then I can finally... work on my map again and play with all my friends.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on April 08, 2015, 03:06:24 AM
Really? Total Miner is a completed game?
yeah, but it still recives constant updates, so it will never be completed at the same time.
it has more content then any other voxel game in its genre.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on April 08, 2015, 03:48:03 AM
I doubt it will be early access, early access is only for unfinished games, TM is a complete game, it just recieves constant updates.
I'm sure he's talking about a beta test build. I don't know when yet.

Really? Total Miner is a completed game?
You know what he means ;) It's not early access in that it's considered a general release, i.e. not alpha or beta. But it will never really be finished because there is always something more that could be added.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on April 08, 2015, 04:02:07 AM
I'm sure he's talking about a beta test build. I don't know when yet.
You know what he means ;) It's not early access in that it's considered a general release, i.e. not alpha or beta. But it will never really be finished because there is always something more that could be added.
Ahh i assumed he was talking about early access as the steam "early access" titles where the devs release the unfinished game for a higher price then the full game and is full of bugs XD
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on April 08, 2015, 10:17:04 AM
Ahh i assumed he was talking about early access as the steam "early access" titles where the devs release the unfinished game for a higher price then the full game and is full of bugs XD
Oh come on Clerical, you're a Tester. You know Craig better than that, he wouldn't release a super buggy half finished product for double the price of the full thing. :3
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 08, 2015, 01:32:09 PM
Ahh i assumed he was talking about early access as the steam "early access" titles where the devs release the unfinished game for a higher price then the full game and is full of bugs XD

Haha, no. I was talking about beta access. Can't wait for the steam version to come out. Hell, I'd play a buggy version and fulfill a quota like I'm sure you and Agy do if it meant that I could get my hands on the game.

My second reply was sarcastic.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 08, 2015, 05:23:46 PM
I'm sure he's talking about a beta test build. I don't know when yet.

honestly I thought he ment steam early acces as well ^_^

what would the steam version we use currently be called? I consider it beta? ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: YoungSykotic182 on April 08, 2015, 05:57:58 PM
honestly I thought he ment steam early acces as well ^_^

what would the steam version we use currently be called? I consider it beta? ^_^

How about: "Steam Build" :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Tom on April 08, 2015, 06:10:49 PM
How about: "Steam Build" :D
I second this name suggestion and suggest the addition of V*.** with stars been build numbers.

Steam Build V1.01
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 08, 2015, 06:45:53 PM
How about: "Steam Build" :D

I am gona keep calling it beta just to be different ^_^  8)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on April 08, 2015, 06:48:53 PM
I am gona keep calling it beta just to be different ^_^  8)

Pre-Alpha. >: )
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 08, 2015, 07:23:58 PM
Pre-Alpha. >: )

Post-Gamma  ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on April 08, 2015, 07:25:48 PM
Clearly it's the Potato Build v.2.2...
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on April 08, 2015, 07:32:08 PM
Pre-Alpha-Beta 0.10.12.31
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 08, 2015, 07:35:29 PM
Pre-Alpha. >: )

Hulk gamma ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dauntless395 on April 08, 2015, 08:07:45 PM
For anyone who is in the midst of testing it, do chunks load faster?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 08, 2015, 08:18:11 PM
For anyone who is in the midst of testing it, do chunks load faster?

hopfuly craig wont yell at me, but yes, its night and day so far compaired to the 360 ^_^

granted I don't have any large builds yet. so it might all be in my head ^_^

and its gona be a while till I have a large build because of um tehicnikl reasons I am not sure I can get into ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 08, 2015, 08:58:32 PM
tehicnikl reasons I am not sure I can get into ^_^

Curious.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 08, 2015, 09:09:48 PM
Curious.

its nothing bad, just has to do with the way its set up atm. new dev is working on da fix for it ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: YoungSykotic182 on April 08, 2015, 10:48:05 PM
For anyone who is in the midst of testing it, do chunks load faster?
This would largely be based on your PC I believe. Mine can load TM extremely fast. Once I enter a game the chunks load almost immediately in the direction I'm looking. All I need to do is turn my character and the whole map has loaded in a few seconds. Modern PCs should be more powerful than the 360 is by default and you should see much faster load times even if your computer is nothing special.

I believe in one of the Dev videos showcasing infinite worlds you can see just how fast the chunks load for Craig. Mine loads just like that. My PC has a quad core AMD A8-6500 processor clocked at 3.4GHz and turbos to 4.1 GHz along with default integrated Radeon 8570 HD graphics. That isn't impressive at all and it seems overkill for TM. I never see the FPS drop below 60 even when the entire map is loaded into view.

(Yes, the entire creative map is rendered with the increased view distance. Craig has shown a few pics of this. I recall one in DB's Eurotopia thread. You can sit in a corner of the map and still see the furthest corner at the other end.)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 08, 2015, 11:06:31 PM
This would largely be based on your PC I believe. Mine can load TM extremely fast. Once I enter a game the chunks load almost immediately in the direction I'm looking. All I need to do is turn my character and the whole map has loaded in a few seconds. Modern PCs should be more powerful than the 360 is by default and you should see much faster load times even if your computer is nothing special.

I believe in one of the Dev videos showcasing infinite worlds you can see just how fast the chunks load for Craig. Mine loads just like that. My PC has a quad core AMD A8-6500 processor clocked at 3.4GHz and turbos to 4.1 GHz along with default integrated Radeon 8570 HD graphics. That isn't impressive at all and it seems overkill for TM. I never see the FPS drop below 60 even when the entire map is loaded into view.

(Yes, the entire creative map is rendered with the increased view distance. Craig has shown a few pics of this. I recall one in DB's Eurotopia thread. You can sit in a corner of the map and still see the furthest corner at the other end.)

So, having a better computer would also help with maps that are heavy on the scripting side, yes?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: YoungSykotic182 on April 08, 2015, 11:16:42 PM
So, having a better computer would also help with maps that are heavy on the scripting side, yes?
Yes. I think that deals more specifically with having a PC with multiple hardware threads available for use. Not completely sure. Craig could explain it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on April 08, 2015, 11:46:51 PM
For anyone who is in the midst of testing it, do chunks load faster?
As a rough guide. I have a copy of Ur Soul's RPG world. It is 13MB and fairly well built up.
I'd consider my PC mid range. It's almost 2 years old. Intel i7 Quad Core with 2 hardware threads per core [8 threads].

Loading times when player is standing in the dead center of the world:

Generating World screen:
PC: 1.4 seconds
Xbox: 28.7 seconds

Once in the map, flying/spinning around slowly until every chunk in the map has loaded:
PC: 35 seconds
Xbox: About 15 minutes.

Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on April 08, 2015, 11:52:58 PM
So, having a better computer would also help with maps that are heavy on the scripting side, yes?
Ultimately, scripts just do things in the game that you can also do manually, so yes, the faster the computer, the faster it can do general game work, the faster and more responsive scripts will be.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 08, 2015, 11:55:51 PM
Ultimately, scripts just do things in the game that you can also do manually, so yes, the faster the computer, the faster it can do general game work, the faster and more responsive scripts will be.

And now to the real question I wanted to ask:

Would this also improve the script performance for players joining my world, assuming I have a higher end computer than what they do, or would they still be limited by their computer?

Edit: The difference between performance would probably be negligible, because of how much better PC performance is compared to 360 performance, but the information would still be useful so that I could account for people joining who are running the game on potatoes.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on April 08, 2015, 11:58:40 PM
As a rough guide. I have a copy of Ur Soul's RPG world. It is 13MB and fairly well built up.
I'd consider my PC mid range. It's almost 2 years old. Intel i7 Quad Core with 2 hardware threads per core [8 threads].

Loading times when player is standing in the dead center of the world:

Generating World screen:
PC: 1.4 seconds
Xbox: 28.7 seconds

Once in the map, flying/spinning around slowly until every chunk in the map has loaded:
PC: 35 seconds
Xbox: About 15 minutes.
That's noticeably MUCH faster. I hope my aging PC can handle this game's specifications. :/
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on April 09, 2015, 12:00:22 AM
Scripts are executed locally, so how fast they execute will depend entirely on how fast the computer is they are running on. Even if the host is on a super computer, it won't make any difference to how fast scripts run on the potato remote.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on April 09, 2015, 12:03:55 AM
That's noticeably MUCH faster.
20 - 25 x faster.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dauntless395 on April 09, 2015, 12:08:55 AM
20 - 25 x faster.

I foresee a lot of people acclimating to the faster rendering times on PC, then grumble as they get on their xbox and realize just how slow it's always been.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on April 09, 2015, 12:11:21 AM
As a rough guide. I have a copy of Ur Soul's RPG world. It is 13MB and fairly well built up.
I'd consider my PC mid range. It's almost 2 years old. Intel i7 Quad Core with 2 hardware threads per core [8 threads].

Loading times when player is standing in the dead center of the world:

Generating World screen:
PC: 1.4 seconds
Xbox: 28.7 seconds

Once in the map, flying/spinning around slowly until every chunk in the map has loaded:
PC: 35 seconds
Xbox: About 15 minutes.
I just noticed I had my Xbox running in debug mode while doing this timing test.

Running it again in release (retail) mode, the Generating World screen took 20.2 seconds. So it'd be safe to assume the full loading would take about 10.5 - 11 minutes - making my computer generate the world roughly 15-18 x faster than the Xbox.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on April 09, 2015, 12:12:54 AM
I foresee a lot of people acclimating to the faster rendering times on PC, then grumble as they get on their xbox and realize just how slow it's always been.
It is a painful exercise I've been going through for almost 5 years now ;)

I would anticipate the PS4 will achieve speeds similar to my computer.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on April 09, 2015, 12:18:35 AM
Scripts are executed locally, so how fast they execute will depend entirely on how fast the computer is they are running on. Even if the host is on a super computer, it won't make any difference to how fast scripts run on the potato remote.

Interesting. Thank you for this information, Craig. Very valuable.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on April 09, 2015, 12:24:09 AM
It is a painful exercise I've been going through for almost 5 years now ;)

I would anticipate the PS4 will achieve speeds similar to my computer.

I hope so! I can't wait for the PS4 port. It's going to be a sweet day indeed. I have noticed that PS4 consoles are literally like PC's almost. So this should also run faster on said console, as you mentioned above.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 09, 2015, 10:27:44 AM
That's noticeably MUCH faster. I hope my aging PC can handle this game's specifications. :/

as an exp, I have 2 pcs I test on. my old personal gaming computer witch it works amazing on.

and the oen I test it more on is a e-macine with an I5 and 8g ram and no video card............and it still works amazingly well ^_^

so you don't need much ^_^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 09, 2015, 10:30:11 AM
I hope so! I can't wait for the PS4 port. It's going to be a sweet day indeed. I have noticed that PS4 consoles are literally like PC's almost. So this should also run faster on said console, as you mentioned above.

am having fun using my ps4 contoler to test steam tm ^_^

and its not even made for it yet ^_^, so when it does I emagine its gona be even cooler ^_^!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Agykoo on April 11, 2015, 12:09:27 AM
I didn't think to get a screen shot of it. but I am happy to say as is, I saw 100+ mobs on steam tm ^_^ (theres a little counter for me).

so my mind is blown to how much more mobs we can have going at once ^_^

also on this low end pc. there was zero issues with fps with that many on at once ^_^!

go team tm ^_^!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on April 15, 2015, 12:47:16 PM
I didn't think to get a screen shot of it. but I am happy to say as is, I saw 100+ mobs on steam tm ^_^ (theres a little counter for me).

so my mind is blown to how much more mobs we can have going at once ^_^

also on this low end pc. there was zero issues with fps with that many on at once ^_^!

go team tm ^_^!
show us a pic of the land
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on April 16, 2015, 09:31:11 PM
I didn't think to get a screen shot of it. but I am happy to say as is, I saw 100+ mobs on steam tm ^_^ (theres a little counter for me).

so my mind is blown to how much more mobs we can have going at once ^_^

also on this low end pc. there was zero issues with fps with that many on at once ^_^!

go team tm ^_^!
Sounds terrific, Agy! Can't wait to get my hands on it when it comes out.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on April 16, 2015, 09:34:25 PM
Will there be any features that set it aside from Xbox like bigger max player count render distance setting stuff like that.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on April 17, 2015, 07:54:32 AM
Will there be any features that set it aside from Xbox like bigger max player count render distance setting stuff like that.
obviously, the machine your on will be way more powerfull then the xbox, Not sure about networking and player count, but for anything else the PC will be miles ahead, its hard to compare the two
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Pringle on April 18, 2015, 12:44:16 PM
I'll probably be getting tm on PC. Can't wait to get started building!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: MadMiner on April 18, 2015, 01:35:24 PM
obviously, the machine your on will be way more powerfull then the xbox, Not sure about networking and player count, but for anything else the PC will be miles ahead, its hard to compare the two

Will there be a demo at all? It would be handy for potential buyers to test how well it will run.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on April 18, 2015, 02:24:45 PM
Will there be a demo at all? It would be handy for potential buyers to test how well it will run.
Only Craig can answer that, but not many games have demo's on steam. at least non that i have played or brought.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: XdeathXreaperX1 on April 18, 2015, 03:56:53 PM
I will be getting total miner forge for computer once it comes out ^-^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: FeAr x SN1P3z on April 18, 2015, 10:33:37 PM
I will be getting total miner forge for computer once it comes out ^-^
I know I'm so excited for it!!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on April 18, 2015, 11:53:42 PM
I just cant wait what people well do when they mod it.
hmhmhmhmhhahahahaha :o
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: JD DRAGON 7 on April 19, 2015, 03:30:20 PM
I was wondering if on the pc and on ps4 the multi texture blocks will still have the 16 texture limit when it comes out or will it go up. If it still has the 16 limit will go up soon after?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Muffin on April 20, 2015, 11:31:43 PM
Just wondering, will skills be transferable to the pc and ps4 editions of the game?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on April 21, 2015, 02:32:32 AM
Just wondering, will skills be transferable to the pc and ps4 editions of the game?
No, Different saves completly.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on April 21, 2015, 08:01:05 AM
Keep in mind that most low end PCs now, Have at least 4 times the RAM that the 360 has, I'm pretty sure that no matter what you have, You'll be able to run TMF as it is currently, And most likely even with some major improvements that the 360 couldn't handle.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on April 21, 2015, 06:11:45 PM
You also have to think that voxel based games aren't graphic heavy games, so even if you don't have the best graphics card it won't matter. All you need is a decent amount of allocated WAM for the game.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on April 24, 2015, 03:22:49 PM
I was wondering if on the pc and on ps4 the multi texture blocks will still have the 16 texture limit when it comes out or will it go up. If it still has the 16 limit will go up soon after?
well I think It can still go up on future update on the 360
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on May 02, 2015, 10:42:20 PM
Does anybody have any news on how the PC port is coming along? Are we still looking at a release in September?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on May 02, 2015, 11:05:43 PM
Does anybody have any news on how the PC port is coming along? Are we still looking at a release in September?
no ones mentioned september have they? unless Craig says so assume false
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on May 02, 2015, 11:18:29 PM
In the Development updates for PC he said once it was greenlit then it would be approximately 6 months. It was greenlit on January 23rd but the programmer didn't start until March 1st so from March to September is 6 months. I just put the pieces of the puzzle together. :) All of this information was found either in the Development updates for the PC or the PC discussion thread.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: YoungSykotic182 on May 03, 2015, 02:21:00 PM
In the Development updates for PC he said once it was greenlit then it would be approximately 6 months. It was greenlit on January 23rd but the programmer didn't start until March 1st so from March to September is 6 months. I just put the pieces of the puzzle together. :) All of this information was found either in the Development updates for the PC or the PC discussion thread.
A date was never mentioned or given. Please don't assume when it will be out and post that date as if it was mentioned. That gives way for false rumors to be spread. It was never stated that the game would be out in approximately 6 months or for a September release. Craig only stated that it would probably take 2 to 3 months to port the game and 2 to 3 months to make it work well on the PC.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: HiiPiie on May 03, 2015, 02:40:56 PM
A date was never mentioned or given. Please don't assume when it will be out and post that date as if it was mentioned. That gives way for false rumors to be spread. It was never stated that the game would be out in approximately 6 months or for a September release. Craig only stated that it would probably take 2 to 3 months to port the game and 2 to 3 months to make it work well on the PC.
I was typing this then it sayed you posted xD. You beat me to the punch, but In infact agree Ive never heard of the 6th month approximately date. I did how ever see the 2 to 3 months to port and configure for Pc.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: ZP1998 on May 04, 2015, 01:38:38 AM
A date was never mentioned or given. Please don't assume when it will be out and post that date as if it was mentioned. That gives way for false rumors to be spread. It was never stated that the game would be out in approximately 6 months or for a September release. Craig only stated that it would probably take 2 to 3 months to port the game and 2 to 3 months to make it work well on the PC.
If those approximate dates don't say when the game could be nearing the release then what do they mean? Guidelines?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: YoungSykotic182 on May 04, 2015, 01:08:08 PM
If those approximate dates don't say when the game could be nearing the release then what do they mean? Guidelines?
They are guesses on how long it could take to port the game. Nothing was ever said about an actual release date. They are in no way commitments to an actual date for release. You posted a question asking if the game was still expected in September. You pieced that bit of info together yourself and presented it as if it were factual information. Please don't do that as it only causes confusion and trouble.

The original:
Does anybody have any news on how the PC port is coming along? Are we still looking at a release in September?



For everyone who is wondering about PC release all that can be said is that it is far too early in development stages to give a reasonable estimation for release. As always, more info will be given when it is available.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: muD on May 10, 2015, 05:54:44 PM
Will it be possible to copy text (pre-written scripts on the forums for example) and paste it into the PC TM:F script text editor?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Muffin on May 10, 2015, 06:39:24 PM
Will it be possible to copy text (pre-written scripts on the forums for example) and paste it into the PC TM:F script text editor?
I was wondering the same thing. I am pretty sure we could paste them one line at a time, as we already can on xbox via smartglass. But I am also curious to see if we can paste multiple at a time too.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on May 10, 2015, 07:32:40 PM
I think in PC TM you'll be able to use any text editor of your choice.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Don Savage x on June 03, 2015, 05:36:13 AM
Personally I see modding as something that could inspire players to learn coding to a degree so that they can personalise there own game. However I believe to allow modding should be the decision of the game developer alone.

As to the Mac version would depend on if any licences would be required to make the game for Mac and whether Craig chooses to pursue that path.

(Don't quote me in anything as I have little knowledge about coding or games development)

I like the idea of mods i am good at it but there should be limits (ie: keep it PG.) I mod TES V Skyrim a lot and use programs like nexus mod manager to help keep them organized.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on June 03, 2015, 01:21:46 PM
Already have money on my Steam account to buy TotalMiner when it is ready. Hopefully 20 dollars is enough. :( ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sexy Hippo on June 16, 2015, 05:00:24 PM
Haven't read and/or missed any information on updates or anything lately. So anything to let us know about as of now?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: BassMonroe on June 22, 2015, 06:23:27 AM
I remember I downloaded the trial played for about 30 mins on dig deep and thought "this is rubbish" I then deleted the game(Hold on i'm not slating the game, read on :) ).

- Then I waited about 1 hour, I downloaded it again as i felt i had to try it one more time - started to like it.
- Kept replaying the trial and thought "its not bad i'll get this".
- Loved it ever since! :D

Can guarantee i will be one of the first buyers when this comes out on steam.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on July 02, 2015, 05:43:30 PM
How many people will you be able to have on a server at a time? I would think the 24 limit on the xbox version is because that's what the system can handle but once its on PC its really on how much your computer can handle so will there be an increase?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on August 16, 2015, 01:55:00 AM
I heard somewhere (ashamed i don't remember where) that  you have to pay to keep servers up,  like up even when the creator isn't there, is this true
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on August 16, 2015, 03:15:29 AM
I heard somewhere (ashamed i don't remember where) that  you have to pay to keep servers up,  like up even when the creator isn't there, is this true

Unless you hear something from someone on the development team, assume that what they are saying is false until proven otherwise.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on August 16, 2015, 03:57:39 AM
Unless you hear something from someone on the development team, assume that what they are saying is false until proven otherwise.
ok thank you Gary
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Lunar on August 18, 2015, 01:03:00 PM
Im looking forward to TM PC
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on August 23, 2015, 08:32:35 PM
How many people will you be able to have on a server at a time? I would think the 24 limit on the xbox version is because that's what the system can handle but once its on PC its really on how much your computer can handle so will there be an increase?

I'd like to re-ask this question. Many of the limitations on the 360 aren't on PC so really the limits are based on how much your PC can handle right?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on August 23, 2015, 10:33:36 PM
I'd like to re-ask this question. Many of the limitations on the 360 aren't on PC so really the limits are based on how much your PC can handle right?
This particular question is not much related to the power of your hardware that is running the game but more related to the bandwidth your getting from your internet connection.

We're not able to know yet what kind of improvement PC will have here, we're still working on the networking, but the bandwidth readings we're getting now on the PC indicate that we 'should' be able to at least double the max player count. I can only assume we are getting better readings on the PC because MS throttle bandwidth for XBLIGs.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on August 24, 2015, 01:54:34 AM
This particular question is not much related to the power of your hardware that is running the game but more related to the bandwidth your getting from your internet connection.

We're not able to know yet what kind of improvement PC will have here, we're still working on the networking, but the bandwidth readings we're getting now on the PC indicate that we 'should' be able to at least double the max player count. I can only assume we are getting better readings on the PC because MS throttle bandwidth for XBLIGs.
"at least double"? Or at most double? If at least does this mean that there is potential for many more players? Maybe something around the 100 player mark?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on August 24, 2015, 02:25:56 AM
"at least double"? Or at most double?

at least double

If at least does this mean that there is potential for many more players? Maybe something around the 100 player mark?

We're not able to know yet what kind of improvement PC will have here, we're still working on the networking.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on August 28, 2015, 01:53:33 AM
I spontaneously had a thought. In the PC edition, will players be able to see the glow of a held torch from another player?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on August 28, 2015, 05:15:44 AM
So is PC custom avatars or are avatars in 360 or both?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on August 30, 2015, 05:01:04 AM
So is PC custom avatars or are avatars in 360 or both?
Both, As Craig mentioned before, both the PC and 360 will be very close for the next few updates.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on August 30, 2015, 12:44:27 PM
Basically on par with each other. So you get lucky for the PC edition, you don't have to watch it play catch up to the retail. :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on September 01, 2015, 01:52:30 AM
Basically on par with each other. So you get lucky for the PC edition, you don't have to watch it play catch up to the retail. :D
Yay glad to hear that. lol i already have money on steam waiting.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: MrMarooca on September 01, 2015, 02:01:30 AM
Yay glad to hear that. lol i already have money on steam waiting.
I spent my Steam wallet on TF2 keys, but I'm ready to add more money for TMF :)

Is there yet an estimate for the PC price, Craig?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on September 01, 2015, 02:04:02 AM
I spent my Steam wallet on TF2 keys, but I'm ready to add more money for TMF :)

Is there yet an estimate for the PC price, Craig?
I don't think anything was annoced. I would think no more the 10. But idk
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on September 01, 2015, 02:08:55 AM
I spent my Steam wallet on TF2 keys, but I'm ready to add more money for TMF :)

Is there yet an estimate for the PC price, Craig?
Not yet, Craig is waiting for steams price evaluation and then will decide from there.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on September 01, 2015, 02:09:20 AM
I too would like an idea on the estimated price, need to fill up my steam and psn wallets.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on September 01, 2015, 02:10:24 AM
Not yet, Craig is waiting for steams price evaluation and then will decide from there.
Oh steam decides the price?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on September 01, 2015, 02:14:00 AM
Not yet, Craig is waiting for steams price evaluation and then will decide from there.

I'm betting on a $10,000 price tag.

Better start saving up, kids.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on September 01, 2015, 02:16:56 AM
Oh steam decides the price?
Not exactly, they tell you how much you're game is worth compared to similar titles and content, then gives a estimated price, Craig can then choose to accept it or ignore it and make his own.

But i think Craig will ignore it, Due to the fact that CastleminerZ was estimated at 10 pounds and has a small fraction of the content as TM XD, So garry right, $10,000  ^-^
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on September 01, 2015, 02:23:01 AM
Not exactly, they tell you how much you're game is worth compared to similar titles and content, then gives a estimated price, Craig can then choose to accept it or ignore it and make his own.

But i think Craig will ignore it, Due to the fact that CastleminerZ was estimated at 10 pounds and has a small fraction of the content as TM XD, So garry right, $10,000  ^-^
Sorry for the questions new to steam lol. I think i have 15,00 im good.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Sympass on October 29, 2015, 09:12:34 AM
Any updates to TM PC? Their hasn't been any word in this thread for 21 days :/
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on October 29, 2015, 04:08:20 PM
Any updates to TM PC? Their hasn't been any word in this thread for 21 days :/

Progress is happening, slowly but surely. There's nothing more you can really say.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on October 29, 2015, 05:04:56 PM
Progress is happening, slowly but surely. There's nothing more you can really say.
slowly is key word. I predict next year.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Monster x on October 29, 2015, 05:17:17 PM
slowly is key word. I predict next year.
Or what about a christmas present maybe?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on October 29, 2015, 05:34:05 PM
Does nobody read the Totalminer Steam Greenlight page?

https://steamcommunity.com/sharedfiles/filedetails/updates/267375358/1440043527

20th August:

Quote from: Craig
I can't give a release date yet, it's still a little early, and my estimates are always miles off anyway, but I am very confident of a 2015 release.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on October 30, 2015, 03:07:40 AM
slowly is key word. I predict next year.

My guess is August 15th, 10:04pm PST, in the year 2350.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on October 30, 2015, 12:45:12 PM
This has probably been asked before but will there be an early access? I know a lot of people are against it because its just a really buggy/half-completed version of the game, but I think an early access might build up some hype for the PC edition before its official release.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on October 30, 2015, 12:50:11 PM
This has probably been asked before but will there be an early access? I know a lot of people are against it because its just a really buggy/half-completed version of the game, but I think an early access might build up some hype for the PC edition before its official release.
I assume no.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on October 30, 2015, 02:46:18 PM
This has probably been asked before but will there be an early access? I know a lot of people are against it because its just a really buggy/half-completed version of the game, but I think an early access might build up some hype for the PC edition before its official release.
honestly this would work really well, building hype would draw in a huge crowd before hand,  but maybe having a big timer above it would be better  ^-^(what am i even talking about)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on October 30, 2015, 03:25:58 PM
This has probably been asked before but will there be an early access? I know a lot of people are against it because its just a really buggy/half-completed version of the game, but I think an early access might build up some hype for the PC edition before its official release.

Total Miner itself is already completed and playable. Usually early access is for people who are in the alpha stage of creating their game.

Optimization for PC, and bug squashing is really all that needs to be changed for the PC version. I don't really think that qualifies for early access.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on October 30, 2015, 07:11:49 PM
Total Miner itself is already completed and playable. Usually early access is for people who are in the alpha stage of creating their game.

Optimization for PC, and bug squashing is really all that needs to be changed for the PC version. I don't really think that qualifies for early access.
animated avatara & infinite terrain are gonna come out when the pc version releases right ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on October 31, 2015, 04:42:20 AM
animated avatara & infinite terrain are gonna come out when the pc version releases right ::)

Sorry, but actually it's infinite avatars and animated terrain.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: JD DRAGON 7 on October 31, 2015, 07:27:26 AM
Sorry, but actually it's infinite avatars and animated terrain.
We already have animated terrain!  /mooning
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on October 31, 2015, 11:52:14 AM
Sorry, but actually it's infinite avatars and animated terrain.

ACTUALLY its infinite animation and terrained avatars
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: .ok on October 31, 2015, 01:14:48 PM
ACTUALLY its infinite animation and terrained avatars
oh ya how could i forget
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on November 01, 2015, 12:06:26 PM
oh ya how could i forget
Because you are to focused on are automated terrain. 

So no word on pc yet. Hmm i predict 2016 release.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on November 01, 2015, 02:49:57 PM
Because you are to focused on are automated terrain. 

So no word on pc yet. Hmm i predict 2016 release.
there only getting rid of bugs, the game itself is ready I doubt it'll take that long. We still got two full months left
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on November 01, 2015, 02:52:03 PM
there only getting rid of bugs, the game itself is ready I doubt it'll take that long. We still got two full months left
We know Craig and his bug finds.  ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Zivha on November 01, 2015, 02:52:38 PM
I can't wait to play on PC!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Titan on November 01, 2015, 03:01:30 PM
I can't wait to play on PC!

What PC?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on November 01, 2015, 03:02:24 PM
What PC?
a Computer.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Titan on November 01, 2015, 03:03:21 PM
a Computer.

No Zivha said his was broke
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on November 01, 2015, 03:04:51 PM
I can't wait to play on PC!
No he didn't
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Titan on November 01, 2015, 03:05:46 PM
No he didn't
He told me on xbox...
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on November 01, 2015, 03:52:47 PM
Man i dont even have a PC yet, everyone record nice videos for me  :8
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on November 05, 2015, 06:34:19 AM
July 22nd 2016!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on November 05, 2015, 04:23:08 PM
July 22nd 2016!
dont just yell out a random date,  unless its right
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on November 05, 2015, 04:38:10 PM
dont just yell out a random date,  unless its right
I think he is just predicting.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on November 05, 2015, 09:52:34 PM
I think he is just predicting.
when he just says a date someone may just assume that date,  everyone else predicting stating that they were
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on November 05, 2015, 09:55:01 PM
when he just says a date someone may just assume that date,  everyone else predicting stating that they were
Yea he should of said it was a prediction. But it was kinda obvious it is off.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Travis575757 on November 29, 2015, 08:40:58 PM
If Total Miner is already complete and playable does that mean it will be out soon, maybe less than a few months?  I wanted to start a server or something around Christmas but it seems like that is out of the window.  I also find it strange that no early access is being made.  I guess i'm getting impatient, the last pc dev post was almost a year ago. 
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: King Goliath on November 29, 2015, 10:24:48 PM
If Total Miner is already complete and playable does that mean it will be out soon, maybe less than a few months?  I wanted to start a server or something around Christmas but it seems like that is out of the window.  I also find it strange that no early access is being made.  I guess i'm getting impatient, the last pc dev post was almost a year ago.
don't worry friend craig predicted a december release,  doesn't mean its coming out in December or even this year,  but personally i feel like it'll be out for Christmas... Santa craig ya know ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on November 30, 2015, 02:22:46 AM
If Total Miner is already complete and playable does that mean it will be out soon, maybe less than a few months?  I wanted to start a server or something around Christmas but it seems like that is out of the window.  I also find it strange that no early access is being made.  I guess i'm getting impatient, the last pc dev post was almost a year ago.

August 19th was the date of the last update, and it was on the Steam Page.

As for early access, that's used by developers for games that aren't actually complete yet. Total Miner PC is just a port. The game is already playable and complete in its current state.

I can understand your eagerness to get into it, but nothing we can say or do will change the release date. It's coming, and until then we just have to remain patient.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: .ok on November 30, 2015, 06:01:55 AM
August 19th was the date of the last update, and it was on the Steam Page.

As for early access, that's used by developers for games that aren't actually complete yet. Total Miner PC is just a port. The game is already playable and complete in its current state.

I can understand your eagerness to get into it, but nothing we can say or do will change the release date. It's coming, and until then we just have to remain patient.
2 random qs

1:what do u think the specs will be on pc compared to ps4,like what its capable of doing limitations,ect,or like would one be able to do more than the other

2:who do u think will have a bigger audience
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on November 30, 2015, 06:12:23 AM
2 random qs

1:what do u think the specs will be on pc compared to ps4,like what its capable of doing limitations,ect,or like would one be able to do more than the other

2:who do u think will have a bigger audience
PC is superior in every way to every sytem, thats nothing new.
But as for TotalMiner i assume the PC/PS4 version will be very close to start off from, but as more time passes the gap between the two systems will probably increase, PC has less limits/mods/easier to update.

And the PC will have a bigger audience, PC has more players and more of them are interested in voxel type of games, majority of PS4 players are on PS4 for competitive style games.

Also with the addition of mods the PC will obviously be better so if players had a choice between the two they'd probably use the PC version even if they are not to fond on the controls just for that reason.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on December 17, 2015, 02:54:10 AM
PC is superior in every way to every sytem, thats nothing new.
But as for TotalMiner i assume the PC/PS4 version will be very close to start off from, but as more time passes the gap between the two systems will probably increase, PC has less limits/mods/easier to update.

And the PC will have a bigger audience, PC has more players and more of them are interested in voxel type of games, majority of PS4 players are on PS4 for competitive style games.

Also with the addition of mods the PC will obviously be better so if players had a choice between the two they'd probably use the PC version even if they are not to fond on the controls just for that reason.

Interesting thing about PS4, the Fallout 4 game for PS4 will allow modding (in the some-what near future) as well. So, in theory, there could be mods for the PS4 version of Total Miner as well!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 20, 2015, 10:19:46 PM
Any idea on how CPU intensive TM will be on the PC?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: MrMarooca on December 20, 2015, 10:50:46 PM
Any idea on how CPU intensive TM will be on the PC?

I imagine most modern home PC's could run it just fine, considering an Xbox 360 can run it with no performance issues ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 20, 2015, 10:55:23 PM
I imagine most modern home PC's could run it just fine, considering an Xbox 360 can run it with no performance issues ::)

I know, but I wish to record TM on my PC as well, which running and recording a game is very CPU intensive, so I was wondering how it would work.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: MrMarooca on December 20, 2015, 11:01:13 PM
I know, but I wish to record TM on my PC as well, which running and recording a game is very CPU intensive, so I was wondering how it would work.

What are your PC specs and what software would you/do you use to record on PC?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 20, 2015, 11:08:45 PM
Processor: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
RAM: 8GB
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on December 21, 2015, 01:48:43 AM
Processor: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
RAM: 8GB

I've got a Intel Core 2 Duo w/ 8 gigs of RAM and I can run the current build we have just fine.

Its subject to change, of course, since there are still going to be some changes before a release, but I'm sure an i5 will suffice.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Peacebringer on December 21, 2015, 03:19:48 AM
Awesome. I have an AMD CPU 4.0GHz 8 Cores, and 16GB of RAM. I'm looking forward to TM on PC a ton. Can't wait to mod it!  :)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on December 21, 2015, 04:01:04 AM
I have yet to build my gaming rig...
BUT! I will be doing so in the some-what near future! :)
Hopefully right at, or before, the games release.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rev Elevenclaw on December 21, 2015, 05:10:59 AM
Will PC TM be able to run on Ubuntu?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 21, 2015, 12:54:01 PM
Will PC TM be able to run on Ubuntu?

You sir, have good taste in operating systems.

Hopefully we'll see a Linux release eventually but i doubt it'll be anytime soon.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rev Elevenclaw on December 21, 2015, 07:53:07 PM
Ok. TY
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on December 26, 2015, 11:42:23 AM
I've got a Intel Core 2 Duo w/ 8 gigs of RAM and I can run the current build we have just fine.

Its subject to change, of course, since there are still going to be some changes before a release, but I'm sure an i5 will suffice.
Frames?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on December 26, 2015, 04:56:44 PM
Frames?

Like fps?

I wish I could say, but for xmas I got a powerhouse of a new PC so I can't give any definite stats on what my old machine ran tm at.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on January 01, 2016, 06:27:00 PM
Sooooo... We any closer? :)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on January 01, 2016, 07:45:22 PM
Sooooo... We any closer? :)

Patience.  ;) It'll be worth the wait
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on January 01, 2016, 07:47:10 PM
Patience.  ;) It'll be worth the wait
I have missed so many updates... By time I get it it'l be like the first day I played total miner again XD
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on January 05, 2016, 09:19:38 AM
I have missed so many updates... By time I get it it'l be like the first day I played total miner again XD
Every update should make it feel like a new game thats how you know its a good game ;). next i want to start the predictions to release so here we go just put them below and ill add the to this post.

Time till release predictions
ETTP-6 weeks
Joel-Febuary-25/5 weeks
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Joel on January 05, 2016, 02:40:14 PM
Febuary-25.

1.are we talking about Pc release or update

2.will Pc TM support Xbox one controller
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on January 05, 2016, 04:29:46 PM
Febuary-25.

1.are we talking about Pc release or update

2.will Pc TM support Xbox one controller
Im assuming is a modder wants to we could easily make a controller support mod will have to see my capabilities first.   
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on January 14, 2016, 08:41:37 AM
January 30
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on January 14, 2016, 08:53:21 AM
Im assuming is a modder wants to we could easily make a controller support mod will have to see my capabilities first.
It already has full controller support. Actually support for mouse and key was needed to be added for the PC release.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on January 14, 2016, 08:55:50 AM
It already has full controller support. Actually support for mouse and key was needed to be added for the PC release.
Ok very good to know. This will be nice and i assuming its just xbox 360 usb controllers.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rev Elevenclaw on January 15, 2016, 10:33:44 AM
Is it possible to write a program to run TMF on Ubuntu?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on January 15, 2016, 03:28:47 PM
Is it possible to write a program to run TMF on Ubuntu?

WINE: https://www.winehq.org/about/
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rev Elevenclaw on January 16, 2016, 01:09:47 AM
WINE: https://www.winehq.org/about/
Thanks for the link. I'll check into that.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on January 17, 2016, 04:47:39 PM
In case you missed it:

Quote
Steam Release Status
JANUARY 13 - STUDIO FORGE
Hello Everyone

We have missed the 2015 release.

This was mainly caused by two problems.

1. Problems with the Xbox 360 distribution system caused approx 3 months of delays while we try to get a stable Xbox version released, which we need in order to merge the Xbox and PC code bases and move forward properly with the PC port. We hope to have that stable release on the Xbox within the next month.

2. Unforseen development delays. Time wasted trying to work with various API's we hoped would facilitate the port but ultimately could not. And other development delays which I won't detail here.

I can't give an estimated release date yet because there's still too much to be done and too many unknowns.

Over the next two weeks I will spend more time in discussion here, and will produce a To Do list which will list everything I know of that still needs to be done for release, which I can then update as things are completed.

Cheers
Craig
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Travis575757 on May 18, 2016, 09:50:10 PM
Its been months since someone posted on this thread.. What happened?  I really want to play Total Miner, it's been years.  Can someone just tell me why there hasn't been any new news on it for this long?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on May 18, 2016, 10:35:54 PM
Its been months since someone posted on this thread.. What happened?  I really want to play Total Miner, it's been years.  Can someone just tell me why there hasn't been any new news on it for this long?

Quote from: Craig
Btw Late Tuesday evening my wife gave birth to a healthy baby girl. 3.87kg, 52cm.

Developer had a child. Progress has been slowed because of it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on September 06, 2016, 10:41:36 PM
(http://i67.tinypic.com/1ih6vt.jpg)

Looks like we have some activity with the PC port.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 06, 2016, 10:47:32 PM
OK so now that the 2.6 PC post is out i want to revive the topic and ask a few things.


Directed to 2.6 Post

1) Will we be able to have custom bindings for the keyboard?
1.1) How far along is it already?

2) The game is 720p what is the highest and lowest that the resolution support will go?
2.1) Has work on this started?

3) I know this is a big one but will you have to make a whole new network engine or can you adapt the current one?
3.1) How are the testers and you connecting if it still using Xbox networking? (If you're connecting at all.)
3.2) Has work on this started?
3.3) Is there an estimate time how long this will take?

4) Can you give a few examples on a few Steam Cards?
4.1) Will the community be able to give ideas for cards?
4.2) Have you looked into this or started working on this?

5) Will the current voxel models or will you switch to 3D modeled avatars?
5.1) How will this affect the modding API as currently you just build the component then copy it into the mod folder?
5.2) With NPC behavior will we be able to specify what animations to carry out when doing a certain action?
5.3) Will certain mobs/ avatars have animations custom to that mob/ avatar?
5.4) Has this been started and do you have an estimated time to complete this?

6) What is Random [seed]?

7) If i'm tinkling about this correct we will be able to change how far a HUD appears on the screen.
7.1) Will this allow us to make HUDs be able to be angled in similar to this?
(https://charlieintel.com/wp-content/uploads/2015/11/11.jpg)
7.2) Is there any other benefits to this?



Questions from me.

1) I see that infinite worlds aren't on the ToDo nor possible what was the main decision behind this?

2) Will we see a return of streaming?

3) What about a in game reporting system?

4) What about the modding API?

5) Animated Textures?

6) Do we have an ETA?

 
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on September 06, 2016, 10:48:32 PM
(http://i67.tinypic.com/1ih6vt.jpg)

Looks like we have some activity with the PC port.
I'm excited to see animated avatars.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on September 06, 2016, 11:34:58 PM
I'm excited to see animated avatars.
Likewise. I'm excited to see many things PC gets.

1) I see that infinite worlds aren't on the ToDo nor possible what was the main decision behind this?
I think his main drive is getting it released before something like that is included.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on September 06, 2016, 11:44:35 PM
I'm excited to see animated avatars.
Likewise. I'm excited to see many things PC gets.

1) I see that infinite worlds aren't on the ToDo nor possible what was the main decision behind this?
I think his main drive is getting it released before something like that is included.
yea I am excited to see what else is added to. But the current on that list. Animated avatars is my fav to see.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 06, 2016, 11:48:50 PM
I'm excited to see animated avatars.
Likewise. I'm excited to see many things PC gets.

1) I see that infinite worlds aren't on the ToDo nor possible what was the main decision behind this?
I think his main drive is getting it released before something like that is included.

Yea I know its there but there is issue with saving I think, It would also extend the time till release by a bit but it would be a MASSIVE plus for new players to have, Also waiting till 2.7 to add it will make the new players have anticipation for a big new feature. There is positives and negatives to waiting none the less still can't wait to get on it. 
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on September 07, 2016, 12:02:11 AM
3) I know this is a big one but will you have to make a whole new network engine or can you adapt the current one?
3.1) How are the testers and you connecting if it still using Xbox networking? (If you're connecting at all.)
3.2) Has work on this started?
3.3) Is there an estimate time how long this will take?

At the moment testing multiplayer on PC is impossible, because we're playing a game that is designed to take data from the 360 network, and all we have access to is the steam network. This  should seem pretty common-sense. So until that's made, we'll have to wait to test multiplayer, but there's no reason why we can't test local games with offline accounts.

As for all your time frame questions, they are impossible to answer, because there are way too many unforeseen factors.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: MrMarooca on September 07, 2016, 12:10:33 AM
In regards to the recent 2.6 update notes:

Dedicated servers. I've seen mention about them before but is it a ye or nay? Honestly, dedicated servers would be so much better for everyone in the long run, and could even make or break TM's multiplayer on the PC.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 07, 2016, 12:32:35 AM
In regards to the recent 2.6 update notes:

Dedicated servers. I've seen mention about them before but is it a ye or nay? Honestly, dedicated servers would be so much better for everyone in the long run, and could even make or break TM's multiplayer on the PC.

I think the main focus is to get multiplayer up and running like 360 then from there add to it, weather or not it would be beneficial to add it upon making multiplayer for PC is beyond me.   
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 07, 2016, 12:54:00 AM
The current dev update is not a complete list.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 07, 2016, 01:10:38 AM
OK so now that the 2.6 PC post is out i want to revive the topic and ask a few things.


Directed to 2.6 Post

1) Will we be able to have custom bindings for the keyboard?
1.1) How far along is it already?

2) The game is 720p what is the highest and lowest that the resolution support will go?
2.1) Has work on this started?

3) I know this is a big one but will you have to make a whole new network engine or can you adapt the current one?
3.1) How are the testers and you connecting if it still using Xbox networking? (If you're connecting at all.)
3.2) Has work on this started?
3.3) Is there an estimate time how long this will take?

4) Can you give a few examples on a few Steam Cards?
4.1) Will the community be able to give ideas for cards?
4.2) Have you looked into this or started working on this?

5) Will the current voxel models or will you switch to 3D modeled avatars?
5.1) How will this affect the modding API as currently you just build the component then copy it into the mod folder?
5.2) With NPC behavior will we be able to specify what animations to carry out when doing a certain action?
5.3) Will certain mobs/ avatars have animations custom to that mob/ avatar?
5.4) Has this been started and do you have an estimated time to complete this?

6) What is Random [seed]?

7) If i'm tinkling about this correct we will be able to change how far a HUD appears on the screen.
7.1) Will this allow us to make HUDs be able to be angled in similar to this?
(https://charlieintel.com/wp-content/uploads/2015/11/11.jpg)
7.2) Is there any other benefits to this?



Questions from me.

1) I see that infinite worlds aren't on the ToDo nor possible what was the main decision behind this?

2) Will we see a return of streaming?

3) What about a in game reporting system?

4) What about the modding API?

5) Animated Textures?

6) Do we have an ETA?

How far is it along already?
Campbell did work on the keyboard/mouse support, networking and multi-resolution support. I don't yet know how much I can use and how much I will have to do from scratch. Only time will tell.

1) Yes.
2) Highest is whatever your system supports. Lowest will probably be 640x480 but I'm not 100% sure on that yet.
3) The current network engine can be adapted.
3.1) They can't. I had to do MP testing myself for 2.44 and 2.5.
4) Don't know anything about them yet.
5) I want to try stick with voxel models.
5.1) That will depend on how the animation is implemented.
6) Allows you to reset the prng so a script relying on random can reproduce the same results every time.
7) No, it allows you to precisely control the overlap.

1) The current list is first draft. More will be added.
2) Yes
3) I don't know what that is.
4) Don't know yet.
5) Don't know yet.
6) No ETA's until I know for certain.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on September 07, 2016, 01:20:14 AM
3) I don't know what that is.
Either he means, reporting bugs in-game via some option you can choose. Similar to how you can do so with Sony's games if they crash unexpectedly. OR, reporting players. But I doubt it's the latter.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 07, 2016, 01:36:19 AM
Im very happy to see that some of the biggest parts have been worked on.

Thanks for clearing up #7 but do you think we will ever be able to rotate HUDs like that without a mod?

Glad that infinite worlds aren't off the table yet for release.

Can't wait for more steams they are very enjoyable.

3) I don't know what that is.
Either he means, reporting bugs in-game via some option you can choose. Similar to how you can do so with Sony's games if they crash unexpectedly. OR, reporting players. But I doubt it's the latter.

Both now that you say it and I was at first referring to players.

 

For anyone who don't follow TM on twitter
(https://i.gyazo.com/c4f130752d5d86d2af3bca954dfd030f.png)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on September 07, 2016, 02:01:03 AM
To MAKE a mod, would it have to be done in C#, or is there like a separate program for modding that we could use? I'd like to mod, but C# looks way confusing for me :P
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 07, 2016, 02:02:56 AM
To MAKE a mod, would it have to be done in C#, or is there like a separate program for modding that we could use? I'd like to mod, but C# looks way confusing for me :P

Here explains everything you need to know about modding, yes you can make really good mods using c# but you can just edit xml files.

http://totalminerforums.net/index.php?topic=15122.0
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on September 07, 2016, 02:07:15 AM
To MAKE a mod, would it have to be done in C#, or is there like a separate program for modding that we could use? I'd like to mod, but C# looks way confusing for me :P

Here explains everything you need to know about modding, yes you can make really good mods using c# but you can just edit xml files.

http://totalminerforums.net/index.php?topic=15122.0

Cheers :D I'll read that now :)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 07, 2016, 02:35:46 AM
I'd like to mod, but C# looks way confusing for me :P
For sophisticated mods, C# or whatever other language you use is the least of your problems. The hardest thing you'll face is coming to grips with the large TM code base and how to write efficient code for a real-time 60 FPS game.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on September 07, 2016, 02:37:51 AM
I'd like to mod, but C# looks way confusing for me :P
For sophisticated mods, C# or whatever other language you use is the least of your problems. The hardest thing you'll face is coming to grips with the large TM code base and how to write efficient code for a real-time 60 FPS game.

Yeah, you know alot more than me, so it muat be hard :P I read the link that ieyfo gave me, about xml files and the modding api, is there going to be a way to mod scripts or not?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 07, 2016, 02:42:55 AM
is there going to be a way to mod scripts or not?
You mean a way to mod in new script commands? Possibly.

Mod support is difficult. It really needs to be part of the code base design right from beginning. It wasn't in Minecraft which is why moddng in Minecraft is not well supported, and it wasn't in TM.

I think I have two choices:

Publish all the classes in the code base, make all their private fields/properties/methods protected so that mod sub classes can use them, and provide factories or a mechanism for mods to specify that their sub classes are used instead of the games ones.

or

Provide an API that modders use to interact with the game code.

Both have their pros and cons. The second option is probably harder for me to get right, and will definately be more restrictive to modders, but it means I can keep things reasonably separated and mods won't be broken everytime I refactor some code (which is often - the code goes through several refactors every update).
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on September 07, 2016, 02:48:06 AM
is there going to be a way to mod scripts or not?
You mean a way to mod in new script commands? Possibly.

Yes, thats what i mean :) . It would in some ways be better than modding new items..
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on September 07, 2016, 05:30:36 AM
In regards to the recent 2.6 update notes:

Dedicated servers. I've seen mention about them before but is it a ye or nay? Honestly, dedicated servers would be so much better for everyone in the long run, and could even make or break TM's multiplayer on the PC.

I think the main focus is to get multiplayer up and running like 360 then from there add to it, weather or not it would be beneficial to add it upon making multiplayer for PC is beyond me.   

1. There's no reason it can't be done at launch, though it might require an additional purchase and Steam profile. (One to host the game and another to play it with).

2. You would also need a Windows VPS or Dedicated server to install and run it on. A Linux server should also work but as there isn't any Linux release planned it would require the server to have mono and possibly wine installed.

Both of the above should let you host a 24/7 server from launch. Though it would be far easier if Craig was to release some Windows or (preferably) Linux server files. I imagine we're a long way from seeing that though.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on September 07, 2016, 07:08:36 PM
While we are asking questions.... Would there be a way to transfer over files to PC? For example, worlds that are like grubby are going to be hard to replicate, even on the same system it was created on.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on September 07, 2016, 07:16:29 PM
While we are asking questions.... Would there be a way to transfer over files to PC? For example, worlds that are like grubby are going to be hard to replicate, even on the same system it was created on.
Yeah, good question. Because I don't want to re-do Nexraptus...
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: .ok on September 07, 2016, 10:54:23 PM
heres a few questions that i have for pc:


1:how many players would we be able to support on our maps?will it still stay a max of 24 players or would it be similar to munecrafts where idk if there is a limit
2:are the 256 textures for all blocks feature still happening?
3will region size for tools pass 500,000? or will it stay the same
4:would we be able to add our own sounds or music into the game?
     4b:would it be feasable to use the custom sounds or music you wanna use in a script?
5:would or are you considering in getting better music instead of the royalty free music we have now? :P
6:are you going to support 128x128,or 256x256(or higher even ) texture packs on pc?
7:will pc show more maps being hosted at a time instead of the 20-30 limit or whatever we have now?
8:would there be a possibility for new tools,especially for terraforming,something like voxelsniper on minecraft
9:are custom blocks still happening?
10:whats the block id limit on pc
11:how often could new blocks or items get added on pc


prob have more qs that i cant think of,but thats some of my qs i have as of now
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Lord Leo on September 08, 2016, 07:15:23 AM
heres a few questions that i have for pc:


1:how many players would we be able to support on our maps?will it still stay a max of 24 players or would it be similar to munecrafts where idk if there is a limit
2:are the 256 textures for all blocks feature still happening?
3will region size for tools pass 500,000? or will it stay the same
4:would we be able to add our own sounds or music into the game?
     4b:would it be feasable to use the custom sounds or music you wanna use in a script?
5:would or are you considering in getting better music instead of the royalty free music we have now? :P
6:are you going to support 128x128,or 256x256(or higher even ) texture packs on pc?
7:will pc show more maps being hosted at a time instead of the 20-30 limit or whatever we have now?
8:would there be a possibility for new tools,especially for terraforming,something like voxelsniper on minecraft
9:are custom blocks still happening?
10:whats the block id limit on pc
11:how often could new blocks or items get added on pc


prob have more qs that i cant think of,but thats some of my qs i have as of now
good questions! and ideas! making music for scripts sounds awesome maybe craig could have like a song creator or something anyways I think we would be able to show more servers and have more players and it wont kick you off of worlds all the time it just matters on the hosts internet and your internet (and system) and a thing like voxel sniper would be awesome
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 08, 2016, 07:28:14 AM
1:how many players would we be able to support on our maps?will it still stay a max of 24 players or would it be similar to munecrafts where idk if there is a limit
2:are the 256 textures for all blocks feature still happening?
3will region size for tools pass 500,000? or will it stay the same
4:would we be able to add our own sounds or music into the game?
     4b:would it be feasable to use the custom sounds or music you wanna use in a script?
5:would or are you considering in getting better music instead of the royalty free music we have now? :P
6:are you going to support 128x128,or 256x256(or higher even ) texture packs on pc?
7:will pc show more maps being hosted at a time instead of the 20-30 limit or whatever we have now?
8:would there be a possibility for new tools,especially for terraforming,something like voxelsniper on minecraft
9:are custom blocks still happening?
10:whats the block id limit on pc
11:how often could new blocks or items get added on pc
dky = don't know yet.
64bit = will probably require 64bit - which means port to monogame

1:dky
2:64bit
3:dky - maybe 64bit
4:dky
5:dky
6:dky - maybe 64bit
7:dky
8:eventually
9:should be
10:probably same as xbox 360 until 64bit
11:i can release daily on steam
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Lord Leo on September 08, 2016, 07:20:29 PM
1:how many players would we be able to support on our maps?will it still stay a max of 24 players or would it be similar to munecrafts where idk if there is a limit
2:are the 256 textures for all blocks feature still happening?
3will region size for tools pass 500,000? or will it stay the same
4:would we be able to add our own sounds or music into the game?
     4b:would it be feasable to use the custom sounds or music you wanna use in a script?
5:would or are you considering in getting better music instead of the royalty free music we have now? :P
6:are you going to support 128x128,or 256x256(or higher even ) texture packs on pc?
7:will pc show more maps being hosted at a time instead of the 20-30 limit or whatever we have now?
8:would there be a possibility for new tools,especially for terraforming,something like voxelsniper on minecraft
9:are custom blocks still happening?
10:whats the block id limit on pc
11:how often could new blocks or items get added on pc
dky = don't know yet.
64bit = will probably require 64bit - which means port to monogame

1:dky
2:64bit
3:dky - maybe 64bit
4:dky
5:dky
6:dky - maybe 64bit
7:dky
8:eventually
9:should be
10:probably same as xbox 360 until 64bit
11:i can release daily on steam
so we wont have to wait on a 1 week thing?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Clerical on September 08, 2016, 07:25:01 PM


so we wont have to wait on a 1 week thing?

No that was a microsoft thing, no need for peer review or having a waiting period between updates. Craig has full control.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 08, 2016, 07:31:36 PM
On steam I can release whenever I want. I can release just single bug fixes if I want.

Hopefully I can do a 2 or 3 version release.

1. Seat of your pants latest version - not well tested - basically a dev build.
2. Reasonably well tested and stable build.
3. The most stable build.

And gamers can choose which to install - hopefully I can do this. It could allow release of new features and bug fixes more rapidly.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: PWRBTTN on September 08, 2016, 07:36:18 PM
On steam I can release whenever I want. I can release just single bug fixes if I want.

Hopefully I can do a 2 or 3 version release.

1. Seat of your pants latest version - not well tested - basically a dev build.
2. Reasonably well tested and stable build.
3. The most stable build.

And gamers can choose which to install - hopefully I can do this. It could allow release of new features and bug fixes more rapidly.

Chucklefish released a stable and unstable build of Starbound in this way. Stable was being updated after significant additions. Unstable was updated nightly, but had an enormous bug list. One time, chucklefish released a patch for unstable that had 80-some bugs fixed... and then another 100-some shiwed up.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 08, 2016, 07:58:17 PM
One downside to a 2-3 release system is that depending on the changes between the builds, sometimes players won't be able to network across the different builds, so the number of players available for multiplayer will be split across the builds.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 08, 2016, 08:42:54 PM
One downside to a 2-3 release system is that depending on the changes between the builds, sometimes players won't be able to network across the different builds, so the number of players available for multiplayer will be split across the builds.
There should be 3 IMO.



Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 08, 2016, 08:54:17 PM
  • -Release(This is the full release.)
  • -Tested by testers a bit.
  • -Not tested by anyone.(Official)
?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Lord Leo on September 08, 2016, 09:08:08 PM
will a option to change size for hud counter be available? also is tm on pc 32 bit or 64?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: PWRBTTN on September 08, 2016, 09:33:59 PM
One downside to a 2-3 release system is that depending on the changes between the builds, sometimes players won't be able to network across the different builds, so the number of players available for multiplayer will be split across the builds.
Starbound had it so that players could only connect to the same build, and they were fine. Although... networking was a struggle to set up, anyway. Also they had a larger, more-informed fanbase.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on September 08, 2016, 09:44:01 PM
One downside to a 2-3 release system is that depending on the changes between the builds, sometimes players won't be able to network across the different builds, so the number of players available for multiplayer will be split across the builds.

I feel like having 2 versions would be ideal, since it would be the least confusing while still offering access to players who want to mess around with unfinished and/or buggy new content.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 08, 2016, 11:08:44 PM
One downside to a 2-3 release system is that depending on the changes between the builds, sometimes players won't be able to network across the different builds, so the number of players available for multiplayer will be split across the builds.

I feel like having 2 versions would be ideal, since it would be the least confusing while still offering access to players who want to mess around with unfinished and/or buggy new content.
Well hopefully, it's easy enough to change and see what works best.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 08, 2016, 11:09:30 PM
will a option to change size for hud counter be available? also is tm on pc 32 bit or 64?
32 bit for now.
HUDCounter should now have a scale option in 2.5.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Lord Leo on September 09, 2016, 07:34:13 AM
will a option to change size for hud counter be available? also is tm on pc 32 bit or 64?
32 bit for now.
HUDCounter should now have a scale option in 2.5.
aww but doesn't that decrease the amount of blocks and stuff?
oh ok sorry I don't have my xbox right now
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 09, 2016, 07:49:12 AM
aww but doesn't that decrease the amount of blocks and stuff?
?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on September 09, 2016, 08:12:47 AM
aww but doesn't that decrease the amount of blocks and stuff?
?

He's asking if the block ID limit will remain the same for 32 bit.

My answer to that is that I don't think the block ID limit needs changing until we hit it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 09, 2016, 08:15:38 AM
I figured, but he used the word decrease, so I wanted him to be more accurate.

I don't know yet if I can increase the block id limit with 32bit. It will require some investigation / memory profiling.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Mining_ on September 09, 2016, 09:51:17 AM
How large is the block id limit?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rev Elevenclaw on September 11, 2016, 05:14:46 AM
While we are asking questions.... Would there be a way to transfer over files to PC? For example, worlds that are like grubby are going to be hard to replicate, even on the same system it was created on.
Yeah, good question. Because I don't want to re-do Nexraptus...
I too want to know this...
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: XBLToothPik on September 11, 2016, 05:12:14 PM
How large is the block id limit?

I believe the block ID limit is 255 as of right now.

EDIT: Actually, it should be 65535

EDIT again:  The "Block" limit goes up to 255, but the Item limit goes up to 65535.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on September 11, 2016, 05:15:13 PM
How large is the block id limit?

I believe the block ID limit is 255 as of right now.

Technically it would be 256 since nothing is a block.


As you are no doubt aware, Each block is represented as a single byte. So 256 possible outcomes.

:P
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: XBLToothPik on September 11, 2016, 05:17:37 PM
How large is the block id limit?

I believe the block ID limit is 255 as of right now.

Technically it would be 256 since nothing is a block.


As you are no doubt aware, Each block is represented as a single byte. So 256 possible outcomes.

:P

Updated my post, certain the ID limit is 65535, so 65536 possible blocks, 0 being the "None" block.

(don't quote me on this, I'm not Craig  :P)

[edit] - From Craig - sorry I accidently edited instead of quoted - your OP reinstated.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 11, 2016, 05:31:06 PM
Blocks: 256
Items: 65536
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on September 11, 2016, 06:03:57 PM
Blocks: 256
Items: 65536
If you manage to allow usage of 64bit then you get;
Blocks: 236472727245727
Items: 36277658356853838282

Right? :p
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on September 11, 2016, 06:12:53 PM
Blocks: 256
Items: 65536
If you manage to allow usage of 64bit then you get;
Blocks: 236472727245727
Items: 36277658356853838282

Right? :p


Uh, No.

I highly doubt that Craig would use 64 bits per block in the game. Thatis highly unnecessary.

If Craig upped it to just 16 bit (2 bytes), We would get 65536 possible blocks.

I highly doubt we would need that many IDs. Look how long MC has been around and how many different blocks it has, And it doesn't even scratch that number.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Lord Leo on September 11, 2016, 06:57:06 PM
Blocks: 256
Items: 65536
If you manage to allow usage of 64bit then you get;
Blocks: 236472727245727
Items: 36277658356853838282

Right? :p


Uh, No.

I highly doubt that Craig would use 64 bits per block in the game. Thatis highly unnecessary.

If Craig upped it to just 16 bit (2 bytes), We would get 65536 possible blocks.

I highly doubt we would need that many IDs. Look how long MC has been around and how many different blocks it has, And it doesn't even scratch that number.
true, but would custom blocks effect the ids?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on September 11, 2016, 07:09:40 PM
Blocks: 256
Items: 65536
If you manage to allow usage of 64bit then you get;
Blocks: 236472727245727
Items: 36277658356853838282

Right? :p


Uh, No.

I highly doubt that Craig would use 64 bits per block in the game. Thatis highly unnecessary.

If Craig upped it to just 16 bit (2 bytes), We would get 65536 possible blocks.

I highly doubt we would need that many IDs. Look how long MC has been around and how many different blocks it has, And it doesn't even scratch that number.
true, but would custom blocks effect the ids?

If I were to guess, I would imagine custom blocks would use the texture selection system. If Craig also increases Aux data to 16 bits for PC, You could get a max of 4096 custom blocks per block ID assuming 4 bits are reserved for rotation and whether or not the block is naturally generated as it is now.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 11, 2016, 08:00:03 PM
true, but would custom blocks effect the ids?
If the block id is increased to 16 bits, then it doesn't matter. Even if every custom block used an ID, we'd still never run out of IDs.

If the block id is 8 bits, then I still have 20 ids in reserve for custom blocks, and if the aux high bits are used then thats 20 * 16 = 320 custom block id's (per map).
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on September 11, 2016, 08:07:22 PM
Blocks: 256
Items: 65536
If you manage to allow usage of 64bit then you get;
Blocks: 236472727245727
Items: 36277658356853838282

Right? :p


Uh, No.

I highly doubt that Craig would use 64 bits per block in the game. Thatis highly unnecessary.

If Craig upped it to just 16 bit (2 bytes), We would get 65536 possible blocks.

I highly doubt we would need that many IDs. Look how long MC has been around and how many different blocks it has, And it doesn't even scratch that number.
I wasn't serious ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Lord Leo on September 11, 2016, 08:57:14 PM
true, but would custom blocks effect the ids?
If the block id is increased to 16 bits, then it doesn't matter. Even if every custom block used an ID, we'd still never run out of IDs.

If the block id is 8 bits, then I still have 20 ids in reserve for custom blocks, and if the aux high bits are used then thats 20 * 16 = 320 custom block id's (per map).
also it was a while you talked about a vehicle maker will that be coming?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 11, 2016, 09:10:37 PM
true, but would custom blocks effect the ids?
If the block id is increased to 16 bits, then it doesn't matter. Even if every custom block used an ID, we'd still never run out of IDs.

If the block id is 8 bits, then I still have 20 ids in reserve for custom blocks, and if the aux high bits are used then thats 20 * 16 = 320 custom block id's (per map).
also it was a while you talked about a vehicle maker will that be coming?
I don't think he said it was coming or planned. He said it was possible and explained how.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 13, 2016, 09:52:21 PM
So networking is moving fast looks like it will be done fast, glad to see its moving faster than expected. (IMO)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 13, 2016, 09:54:33 PM
So networking is moving fast looks like it will be done fast, glad to see its moving faster than expected. (IMO)
You know how game development goes - the last 10% can take longer than the first 90%. It's still far too early (1.5 days work) to be guessing time frames.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 13, 2016, 10:00:14 PM
So networking is moving fast looks like it will be done fast, glad to see its moving faster than expected. (IMO)
You know how game development goes - the last 10% can take longer than the first 90%. It's still far too early (1.5 days work) to be guessing time frames.
Oh boy I do, I didn't put any dates or estimation cause of that reason I was expecting weeks. Also you're going to have to do networking for animation of other clients to the server then to all the other clients, depending how animations are done that gonna be fun to figure out and do. Well the way im thinks just a bit a work but ive never looked at the code for the networking so i don't know how its set up for sending and receiving, may take a look at it later. 
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 13, 2016, 10:12:02 PM
So networking is moving fast looks like it will be done fast, glad to see its moving faster than expected. (IMO)
You know how game development goes - the last 10% can take longer than the first 90%. It's still far too early (1.5 days work) to be guessing time frames.
Oh boy I do, I didn't put any dates or estimation cause of that reason I was expecting weeks. Also you're going to have to do networking for animation of other clients to the server then to all the other clients, depending how animations are done that gonna be fun to figure out and do. Well the way im thinks just a bit a work but ive never looked at the code for the networking so i don't know how its set up for sending and receiving, may take a look at it later.
Animation?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 13, 2016, 10:16:16 PM
So networking is moving fast looks like it will be done fast, glad to see its moving faster than expected. (IMO)
You know how game development goes - the last 10% can take longer than the first 90%. It's still far too early (1.5 days work) to be guessing time frames.
Oh boy I do, I didn't put any dates or estimation cause of that reason I was expecting weeks. Also you're going to have to do networking for animation of other clients to the server then to all the other clients, depending how animations are done that gonna be fun to figure out and do. Well the way im thinks just a bit a work but ive never looked at the code for the networking so i don't know how its set up for sending and receiving, may take a look at it later.
Animation?
Well yes animated avatars, you have to tell the server what the client is doing then send it to the other clients so they see the other players animations unless you can just group it with walking/ jumping and have the animation play when that info is sent to the server.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 13, 2016, 10:25:55 PM
Yeah animation is handled on the client only. No networking required.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 14, 2016, 05:38:56 PM
Yeah animation is handled on the client only. No networking required.
OK so how is it done? Is the client gonna animate each server client based on what movement the server clients are executing on the clients side.

I don't think this is how it is done but my thought based on what you have said.
(http://i67.tinypic.com/x3er81.png)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on September 14, 2016, 05:49:30 PM
Yeah animation is handled on the client only. No networking required.

But... But... How are we going to have custom animation with custom avatars if it is client side?

You are doing this. Right? Riiiiight?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 14, 2016, 09:10:29 PM
Yeah animation is handled on the client only. No networking required.
OK so how is it done? Is the client gonna animate each server client based on what movement the server clients are executing on the clients side.
Yeah each client receives data describing the movement of remotes and from that can work out what animation to play. The data will come from either the server (client/server) or directly from the other remotes (peer to peer).

But... But... How are we going to have custom animation with custom avatars if it is client side?
If a remote joins the world and wants to use a custom avatar with custom animation, then yes the avatar/animation meta data will need to be sent to each client. But that's a one off data packet, not what Ieyfo was talking about.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: XBLToothPik on September 16, 2016, 09:09:04 PM
I can't find the post, but the other day someone asked if it would be possible to change the depth of the world (through modding), for DigDeep as an example, to a much larger depth than defaultly in game.  This is just to answer the question that was asked, and to show that it can easily be done, especially for PC.

Changed max sea depth to 5,000 and max height to 5,000, which has some interesting results:

I managed to fall to a depth of 4824 in the ocean, before hitting a mountain (I could go deeper), but didn't take a screenshot of it.  I can fall all the way to the max value I set it (5000)
(http://puu.sh/rdNe3/ed14704715.jpg)
(http://puu.sh/rdNgp/09946a9114.jpg)
(http://puu.sh/rdNhm/1d1ff3f47c.jpg)
(http://puu.sh/rdNin/803dad8f55.jpg)

EDIT: In 2.5, the Infinite Biome type is in the game, but not functioning (I'd imagine the code isn't complete yet), here's what happens when I changed DigDeep to load as an "Infinite" biome type:
Really looking forward to infinite biomes/terrains
(http://puu.sh/rdOlT/412a120185.jpg)
(http://puu.sh/rdO2L/70f5269699.jpg)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on September 17, 2016, 08:03:24 AM
I can't find the post, but the other day someone asked if it would be possible to change the depth of the world (through modding), for DigDeep as an example, to a much larger depth than defaultly in game.  This is just to answer the question that was asked, and to show that it can easily be done, especially for PC.

Changed max sea depth to 5,000 and max height to 5,000, which has some interesting results:

I managed to fall to a depth of 4824 in the ocean, before hitting a mountain (I could go deeper), but didn't take a screenshot of it.  I can fall all the way to the max value I set it (5000)
(http://puu.sh/rdNe3/ed14704715.jpg)
(http://puu.sh/rdNgp/09946a9114.jpg)
(http://puu.sh/rdNhm/1d1ff3f47c.jpg)
(http://puu.sh/rdNin/803dad8f55.jpg)

EDIT: In 2.5, the Infinite Biome type is in the game, but not functioning (I'd imagine the code isn't complete yet), here's what happens when I changed DigDeep to load as an "Infinite" biome type:
Really looking forward to infinite biomes/terrains
(http://puu.sh/rdOlT/412a120185.jpg)
(http://puu.sh/rdO2L/70f5269699.jpg)



This is fascinating. It's also the reason I love being around modders.

A few questions.
1: How well does the game perform under extreme conditions of world height?

2: Are there any settings left to change the width of the world? If so, Does it allow larger worlds, Or only smaller worlds?

3: Is this retail friendly, Or does it require an RGH/JTAG to play these worlds?
I can imagine that if the previous question answers yes, This could lead to some great sharable maps. A 1024x10240x1024 DD world would be a great challenge for any DD lovers here.

And a 2048x1024x2048 creative world would massively expand people's builds.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: XBLToothPik on September 17, 2016, 02:19:56 PM

This is fascinating. It's also the reason I love being around modders.

A few questions.
1: How well does the game perform under extreme conditions of world height?

2: Are there any settings left to change the width of the world? If so, Does it allow larger worlds, Or only smaller worlds?

3: Is this retail friendly, Or does it require an RGH/JTAG to play these worlds?
I can imagine that if the previous question answers yes, This could lead to some great sharable maps. A 1024x10240x1024 DD world would be a great challenge for any DD lovers here.

And a 2048x1024x2048 creative world would massively expand people's builds.

1) Good so far, haven't expanded the worlds actual size beyond it's bounds (widths), just depth.

2) Definitely, but I haven't found it yet (TMF's code is massive)

3) The method of making these mods is done on a RGH, since it can only be done by modifying the game's executable which violates the XBox's signing of packages, which cannot be done on a retail unfortunately.  I'm doing these mods on my RGH, but I'm not sure yet whether or not if I can change the size of the world bounds and then have it save to a save file for use by other people on retails, I will have to look into doing this. 
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on September 17, 2016, 03:16:45 PM

This is fascinating. It's also the reason I love being around modders.

A few questions.
1: How well does the game perform under extreme conditions of world height?

2: Are there any settings left to change the width of the world? If so, Does it allow larger worlds, Or only smaller worlds?

3: Is this retail friendly, Or does it require an RGH/JTAG to play these worlds?
I can imagine that if the previous question answers yes, This could lead to some great sharable maps. A 1024x10240x1024 DD world would be a great challenge for any DD lovers here.

And a 2048x1024x2048 creative world would massively expand people's builds.

1) Good so far, haven't expanded the worlds actual size beyond it's bounds (widths), just depth.

2) Definitely, but I haven't found it yet (TMF's code is massive)

3) The method of making these mods is done on a RGH, since it can only be done by modifying the game's executable which violates the XBox's signing of packages, which cannot be done on a retail unfortunately.  I'm doing these mods on my RGH, but I'm not sure yet whether or not if I can change the size of the world bounds and then have it save to a save file for use by other people on retails, I will have to look into doing this.


Well that's great. A maybe is better than a no.

The fact that the game can handle this to any extent on such old hardware shows how well Craig has programmed the game.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: MrMarooca on September 19, 2016, 12:33:39 AM
3) The method of making these mods is done on a RGH, since it can only be done by modifying the game's executable which violates the XBox's signing of packages, which cannot be done on a retail unfortunately.  I'm doing these mods on my RGH, but I'm not sure yet whether or not if I can change the size of the world bounds and then have it save to a save file for use by other people on retails, I will have to look into doing this.

Where did you buy the supplies to RGH your console? I've got a couple spare 360's (Slims, specifically) laying around I want to toy with.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: XBLToothPik on September 19, 2016, 03:24:11 AM
3) The method of making these mods is done on a RGH, since it can only be done by modifying the game's executable which violates the XBox's signing of packages, which cannot be done on a retail unfortunately.  I'm doing these mods on my RGH, but I'm not sure yet whether or not if I can change the size of the world bounds and then have it save to a save file for use by other people on retails, I will have to look into doing this.

Where did you buy the supplies to RGH your console? I've got a couple spare 360's (Slims, specifically) laying around I want to toy with.

I didn't RGH it, I bought it pre-RGH'd
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on September 25, 2016, 11:28:40 PM
(https://embed.gyazo.com/413b9ab3c447efac1669ccea1d29cd9b.png)
Regarding the new menus.

They already look pretty great, especially in the gif. Destiny's style really does work well. My question is, in the final version of these menus, will we be able to switch tabs through buttons like lb and rb, assuming we're using a controller? Or even the A and D keys, for faster navigation?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 25, 2016, 11:29:38 PM
Ok so in response to the latest post. I know you have been wanting to do this for a while i'm glad you having 100% focus is allowing for all these cool new things but what are the benefits of this new menu system? I love the buttons on top just the background can be a 0.5 alpha of black so you can see the world behind it while in the menus and some art for the buttons/options and sliders.

Can we navigate through the menus with the arrow keys, clicking could be annoying when you'r swapping through. Also can we use the up and down arrow keys for going through the menu options. Basically can we use the menu without a mouse or controller?

Anything else that this will be good for?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 25, 2016, 11:38:05 PM
My question is, in the final version of these menus, will we be able to switch tabs through buttons like lb and rb, assuming we're using a controller? Or even the A and D keys, for faster navigation?

Can we navigate through the menus with the arrow keys, clicking could be annoying when you'r swapping through. Also can we use the up and down arrow keys for going through the menu options. Basically can we use the menu without a mouse or controller?

Yes absolutely. Full menu control will be supported for gamepad, mouse or keyboard, or any combination of the three.

the background can be a 0.5 alpha of black so you can see the world behind it while in the menus
That's another benefit of this menu style. For modern PC's that can easily handle rendering both the world and the menu, we can enable semi transparency for the menu background. For lower end PC's we can disable it so we don't have to draw the world as well, giving the menu's as much chance as possible to be smooth and responsive.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on September 26, 2016, 12:08:51 AM
(https://i.gyazo.com/413b9ab3c447efac1669ccea1d29cd9b.png)

As a Destiny player, I really love this UI. Great direction to go in for the game.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: PWRBTTN on September 26, 2016, 12:40:10 AM
(https://i.gyazo.com/413b9ab3c447efac1669ccea1d29cd9b.png)

I want to like it. It looks very tight and tidy. It just looks too glidey. I'm not sure if the menu should slide towards the mouse. I also have to say that it'd be nice to still see the world and what's going on behind the menu like it is now. The blank space blocking the way feels blinding. Otherwise, I love the tab-like feel. I also like the spacing and selection size. I'd have to see more before I can say more.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 26, 2016, 12:45:04 AM
(https://i.gyazo.com/413b9ab3c447efac1669ccea1d29cd9b.png)

I want to like it. It looks very tight and tidy. It just looks too glidey. I'm not sure if the menu should slide towards the mouse. I also have to say that it'd be nice to still see the world and what's going on behind the menu like it is now. The blank space blocking the way feels blinding. Otherwise, I love the tab-like feel. I also like the spacing and selection size. I'd have to see more before I can say more.

From the gif posted its not fast its just enough to have you get to the option faster then it being locked in place also about the background.




the background can be a 0.5 alpha of black so you can see the world behind it while in the menus
That's another benefit of this menu style. For modern PC's that can easily handle rendering both the world and the menu, we can enable semi transparency for the menu background. For lower end PC's we can disable it so we don't have to draw the world as well, giving the menu's as much chance as possible to be smooth and responsive.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on September 26, 2016, 12:47:08 AM
Ok so in response to the latest post. I know you have been wanting to do this for a while i'm glad you having 100% focus is allowing for all these cool new things but what are the benefits of this new menu system? I love the buttons on top just the background can be a 0.5 alpha of black so you can see the world behind it while in the menus and some art for the buttons/options and sliders.

Can we navigate through the menus with the arrow keys, clicking could be annoying when you'r swapping through. Also can we use the up and down arrow keys for going through the menu options. Basically can we use the menu without a mouse or controller?

Anything else that this will be good for?

Clicking the menu items is actually very fluid, and would almost always save you more time than it would take to use a keyboard, especially if your goal is to select an icon that could be further away.

I want to like it. It looks very tight and tidy. It just looks too glidey. I'm not sure if the menu should slide towards the mouse. I also have to say that it'd be nice to still see the world and what's going on behind the menu like it is now. The blank space blocking the way feels blinding. Otherwise, I love the tab-like feel. I also like the spacing and selection size. I'd have to see more before I can say more.

I agree with the suggestion for the transparent background, but I disagree with the "glidey" comment. It actually feels really fluid when you're playing around with it. Nevertheless, I don't think an option to disable the feature would necessarily be a bad thing.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on September 26, 2016, 01:32:38 AM
The background on that new menu needs to change. Thats a definite for me.

Questions :

When we choose our names, are we then stuck with it or can we change it?

I take it there is a password on our accounts for TM, right? So people can't just wonder in saying they're me..?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on September 26, 2016, 01:56:01 AM
The background on that new menu needs to change. Thats a definite for me.

Questions :

When we choose our names, are we then stuck with it or can we change it?

I take it there is a password on our accounts for TM, right? So people can't just wonder in saying they're me..?
Assuming that the game will use our Steam Accounts, anyone can change their name to appear like yours, so anyone can impersonate you if they so want to.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 26, 2016, 02:07:25 AM
The background on that new menu needs to change. Thats a definite for me.

Questions :

When we choose our names, are we then stuck with it or can we change it?

I take it there is a password on our accounts for TM, right? So people can't just wonder in saying they're me..?
Assuming that the game will use our Steam Accounts, anyone can change their name to appear like yours, so anyone can impersonate you if they so want to.
Given if you want to know who they are you could probably dig into there profile and search for clues to see if they are who they say they are. 
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on September 26, 2016, 02:15:14 AM
The game will use your Steam account.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on September 26, 2016, 10:44:11 AM
Does this mean the game will also use our steam usernames or not?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on September 26, 2016, 07:16:07 PM
Does this mean the game will also use our steam usernames or not?

The game will use your Steam account.


From this i'd say yes.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on September 27, 2016, 04:05:10 PM
Okay,

Also we will be able to import worlds from 360 to PC.. Can we do this for our unlockables too or not?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on September 27, 2016, 04:46:07 PM
Okay,

Also we will be able to import worlds from 360 to PC.. Can we do this for our unlockables too or not?
no you will have to more then likely reunlock the unlocks aside from coded in one's like robo,wraith,tester,zues.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on October 03, 2016, 12:15:01 PM
When you day peer to peer do you mean lan?


Also I noticed you swapped from working on networking to other things did you hit a road block?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on October 03, 2016, 12:47:31 PM
When you day peer to peer do you mean lan?
No, it means that information will be sent between each player in the session instead of going through a main server.
Wikipedia (https://en.wikipedia.org/wiki/Peer-to-peer)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jeff on October 06, 2016, 09:52:08 PM
Can't wait for PC hope there's new people, a lot of new people. Opens the world to new ideas. I hope for change were I can play the game in piece.  :D I hope Pc gets very popular. We need this community to grow bigger.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: .ok on October 27, 2016, 09:54:11 AM
So their plan is a early access for PC

My biggest concern/question is will it be planned to allow us to transfer out 360 maps over to PC?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on October 27, 2016, 05:32:25 PM
My biggest concern/question is will it be planned to allow us to transfer out 360 maps over to PC?
Lol I've answered this question like 10 times already. Yes the plan is to support the Xbox file format on PC, at least for the first year or so.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on October 27, 2016, 05:44:41 PM
My biggest concern/question is will it be planned to allow us to transfer out 360 maps over to PC?
Lol I've answered this question like 10 times already. Yes the plan is to support the Xbox file format on PC, at least for the first year or so.

Serious question. In what situation would the Xbox file format not work anymore?

The way I see it, You'll need to be able to convert old maps to a new format if you change it anyway, Otherwise people would lose all of their stuff.

In what situation would you input an old Xbox world and it would just say "Nope..."?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on October 27, 2016, 09:27:48 PM
With again a new post (http://totalminerforums.net/index.php?topic=17885.msg188644#msg188644), we're shown the ability to change resolutions.
My question is, is the lowest resolution supported the lowest one in the image (1280x720), or are there more that are simply not displayed?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on October 27, 2016, 09:34:05 PM
Some questions what do you want done before PC Early Access . Maybe make a list here for what needs to be done till then?

What will be missing upon early ?

What kind of time frames are you trying to work with if any?

Can we get a pic of the game in the nice 1080p resolution?

POLL IF YOU SUPPORT EARLY ACCESS
http://www.strawpoll.me/11520882
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on October 27, 2016, 09:53:09 PM
With again a new post (http://totalminerforums.net/index.php?topic=17885.msg188644#msg188644), we're shown the ability to change resolutions.
My question is, is the lowest resolution supported the lowest one in the image (1280x720), or are there more that are simply not displayed?
It's the lowest for now because most of the screens are hardcoded to that resolution, so if the resolution was smaller, a lot of stuff would be off the screen. Once the game is released and stable, I'll consider supporting lower resolutions.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on October 27, 2016, 09:56:09 PM
Serious question. In what situation would the Xbox file format not work anymore?
There is a considerable amount of legacy code to handle all the file format changes over the years (over 200 format changes). Once the game has been on PC for a reasonable amount of time, say 12 months, I'd like to remove that legacy code, and from that point on the game will just say nope to worlds saved in the Xbox format.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on October 27, 2016, 10:02:22 PM
Serious question. In what situation would the Xbox file format not work anymore?
There is a considerable amount of legacy code to handle all the file format changes over the years (over 200 format changes). Once the game has been on PC for a reasonable amount of time, say 12 months, I'd like to remove that legacy code, and from that point on the game will just say nope to worlds saved in the Xbox format.
Perhaps said legacy code could become its own separate program to load and convert xbox files after it gets removed from the base game? Just so the option is there, at the very least.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on October 27, 2016, 10:05:03 PM
Serious question. In what situation would the Xbox file format not work anymore?
There is a considerable amount of legacy code to handle all the file format changes over the years (over 200 format changes). Once the game has been on PC for a reasonable amount of time, say 12 months, I'd like to remove that legacy code, and from that point on the game will just say nope to worlds saved in the Xbox format.
What are the benefits of removing this code and how much is it really?

Also if you did what gk said  can you ship that program with the game download. Or would you have to do a free dlc?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on October 27, 2016, 10:10:19 PM
It cleans up the loader / saver code considerably.
Considerable.
Just keep a copy of the game that still loads them and use it as a converter.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on October 28, 2016, 09:37:56 AM
Is the ability to quickly open a separate text-editing program (such as you opening it in Notepad) going to stay?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on October 28, 2016, 09:40:07 AM
I'm new to pc gaming so excuse me sounding stupid. Is Steam early access for anyone or selected members?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on October 28, 2016, 09:58:36 AM
I'm new to pc gaming so excuse me sounding stupid. Is Steam early access for anyone or selected members?
Anyone.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on October 28, 2016, 07:14:37 PM
Is the ability to quickly open a separate text-editing program (such as you opening it in Notepad) going to stay?
Absolutely. There are so many good text editors on PC it would be a crime not to let you use them.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on October 28, 2016, 10:49:25 PM
Wow, work seems to have really sped up, excuse if this has already been answered... I've not been around too much lately; Is there an imaginable release estimate at this point now?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on October 29, 2016, 03:17:43 AM
Wow, work seems to have really sped up, excuse if this has already been answered... I've not been around too much lately; Is there an imaginable release estimate at this point now?
If I had to guess... It should launch sometime between now and the release of Half Life 3.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on October 29, 2016, 01:10:29 PM
Wow, work seems to have really sped up, excuse if this has already been answered... I've not been around too much lately; Is there an imaginable release estimate at this point now?

Sometime next year was the original prediction. Early Access, I don't know for sure. Could be sometime in the next few months, or maybe early next year?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rev Elevenclaw on October 29, 2016, 09:35:49 PM
How secure is Steam? I haven't used it yet. Concerned about hackers...
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on October 29, 2016, 09:43:24 PM
How secure is Steam? I haven't used it yet. Concerned about hackers...

About as secure as any other online service company. If you don't want to link a credit card you can purchase redeemable gift cards at most retailers. If you're concerned about other people accessing your account you can enable two step verification. They also have a pretty decent customer service support center.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rev Elevenclaw on October 29, 2016, 11:11:17 PM

How secure is Steam? I haven't used it yet. Concerned about hackers...

About as secure as any other online service company. If you don't want to link a credit card you can purchase redeemable gift cards at most retailers. If you're concerned about other people accessing your account you can enable two step verification. They also have a pretty decent customer service support center.
Ok. Thanks for the info:)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on October 30, 2016, 03:48:19 AM
I heard about someone getting hacked one time. They had their account back the next day and the hackers brought another game on his/her account :D

It's pretty secure :)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: bob on October 30, 2016, 12:51:40 PM
The vast majority of people being "hacked" are simply people that gave their login information out to other people and then didn't like what the other person did with their account. And rather than admit their dumb mistake, they claim they were hacked. This isn't just true for Steam, that goes for everything. Nothing is 100% secure, but claims of I got hacked should generally be taken with a grain of salt. Steam has security measures that are at least as good as XBL or PSN and probably better.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheGamingNugget on November 02, 2016, 12:37:24 PM
A successful modding API is something that needs to be integrated into the development of the game from the start. Case study fail: Minecraft.

As TM was originally designed for the Xbox, where mods are not an option, modding has not been considered during development, and therefor would probably end up being as big a fail as Minecrafts attempts on the PC.

Also I don't yet know how modding might work within the Steam ecosystem.

[/The modding community is a big thing on the pc so just make a simple mod menu in the game where you can download mods and toggle them in a certain menu and make it like a list like the texture pack and for servers it will be a thing that when you join the game it will ask you to download the mod and it gives a link! just a suggestion though!size]

https://www.youtube.com/channel/UC0WtMD9CYYDiFaVnJx5nzpw
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on November 02, 2016, 02:22:23 PM
A successful modding API is something that needs to be integrated into the development of the game from the start. Case study fail: Minecraft.

As TM was originally designed for the Xbox, where mods are not an option, modding has not been considered during development, and therefor would probably end up being as big a fail as Minecrafts attempts on the PC.

Also I don't yet know how modding might work within the Steam ecosystem.

[/The modding community is a big thing on the pc so just make a simple mod menu in the game where you can download mods and toggle them in a certain menu and make it like a list like the texture pack and for servers it will be a thing that when you join the game it will ask you to download the mod and it gives a link! just a suggestion though!size]

https://www.youtube.com/channel/UC0WtMD9CYYDiFaVnJx5nzpw
2 Things,

1.) Video don't work.
2.) To y understanding Craig wants to use the Steam Workshop for sharing mods and other things.

A menu button upon start menu would be nice to toggle and load mods also in game if possible.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on November 02, 2016, 02:44:28 PM
2 Things,

1.) Video don't work...
It was a channel link
Fix (https://www.youtube.com/channel/UC0WtMD9CYYDiFaVnJx5nzpw)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on November 02, 2016, 05:07:37 PM
A successful modding API is something that needs to be integrated into the development of the game from the start. Case study fail: Minecraft.

As TM was originally designed for the Xbox, where mods are not an option, modding has not been considered during development, and therefor would probably end up being as big a fail as Minecrafts attempts on the PC.

Also I don't yet know how modding might work within the Steam ecosystem.

[/The modding community is a big thing on the pc so just make a simple mod menu in the game where you can download mods and toggle them in a certain menu and make it like a list like the texture pack and for servers it will be a thing that when you join the game it will ask you to download the mod and it gives a link! just a suggestion though!size]
Well it's easy to make a menu listing the mods, that's not the problem I was talking about.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on November 02, 2016, 05:19:09 PM
I believe what Craig was referring to is the fact that a proper modding API would need to have the game designed around the possibility mods.

Without proper support in the game's architecture, I'd imagine that many problems could arise that would make more work for the dev than if they planned ahead.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on November 06, 2016, 05:56:27 PM
In response to the newest dev video.

1. Is the world size defined in the view of the preview?
2. If so is there a max size we can zoom out to (Can we make "infinet worlds")?

Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on November 06, 2016, 06:19:16 PM
In response to the newest dev video.

1. Is the world size defined in the view of the preview?
2. If so is there a max size we can zoom out to (Can we make "infinet worlds")?
No the world size hasn't changed, and likely won't before initial release.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jim on November 11, 2016, 02:48:16 AM
Craig's really pumping out these TM videos now  :D
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jesse on November 11, 2016, 08:59:07 AM
Craig's really pumping out these TM videos now  :D
there's a lot of them. Must mean we are getting that close. But morning news will be busy tommrow.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jim on November 11, 2016, 09:04:27 AM
Craig's really pumping out these TM videos now  :D
there's a lot of them. Must mean we are getting that close. But morning news will be busy tommrow.

Ill give it a watch
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: JD DRAGON 7 on November 26, 2016, 07:39:45 AM
The new shop sub-menus or long overdue. I have felt that this was needed for a very long time.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on November 26, 2016, 08:49:39 AM
Question, Will PC have the option to change the max framerate?
I'm sure people would enjoy playing at higher than 60 FPS.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on November 26, 2016, 04:12:13 PM
Question, Will PC have the option to change the max framerate?
I'm sure people would enjoy playing at higher than 60 FPS.

I'm sure most people wont have the displays for anything higher than 60fps. Nor be able to tell the difference.

Anything over 60fps is overkill.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on November 26, 2016, 04:51:32 PM
I'm sure most people wont have the displays for anything higher than 60fps. Nor be able to tell the difference.
It would be good if someone wants to record (quality) slow-motion videos within game.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: .ok on November 29, 2016, 02:01:07 AM
what's everyone's opinion on the model Craig has that displays the equipped armor on the player?
personally,I'm not a fan of the actual model...it just looks really weird or cheesy

this is pwrbttn's idea
PWR [29|Nov 12:54 AM]:   I think it should be the avatar you're using.

i thought maybe something like a normal model might be a little less awkward feeling....just something that the head doesn't look as square or just weird

does anyone else think the model that Craig is using atm is sorta weird looking?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on November 29, 2016, 02:08:44 AM
To my understanding anything graphics wise on the Ui is a place holder till actual graphics are done. I think if we seach ed E could find that on the Internet as I see that pose for many people minecraft skins to show it off.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on November 29, 2016, 02:53:09 AM
Is that a magnifying glass or something in Craig's gif? xD
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on November 29, 2016, 02:55:37 AM
Is that a magnifying glass or something in Craig's gif? xD
Well the items name says the Debug Tool so maybe, it's fitting for the purpose of lookING deep into what the npc is doing .
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on November 29, 2016, 03:18:05 AM
Yes, the Debug Tool is a magnifying glass. After PWR spotted it in this picture
(https://embed.gyazo.com/3424f3d97527eea682682c9dd728bbc9.jpg).
I gave the idea that it was a magnifying glass for modifying NPC behaviors and Craig confirmed that in the shoutbox.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on December 05, 2016, 06:52:10 PM
So, Alien made a mod for PC? I can't help but feel like a tester made mod being first is kind of an unfair advantage. ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 05, 2016, 07:18:52 PM
So, Alien made a mod for PC? I can't help but feel like a tester made mod being first is kind of an unfair advantage. ::)
Pfft, excuses, excuses..
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on December 05, 2016, 07:21:10 PM
So, Alien made a mod for PC? I can't help but feel like a tester made mod being first is kind of an unfair advantage. ::)
Pfft, excuses, excuses..
Even if they are excuses, can you argue against them? ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 05, 2016, 08:26:05 PM
So, Alien made a mod for PC? I can't help but feel like a tester made mod being first is kind of an unfair advantage. ::)
Pfft, excuses, excuses..
Even if they are excuses, can you argue against them? ::)
It is what it is ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on December 05, 2016, 08:48:22 PM
Sooo what does the mod do? :3
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on December 05, 2016, 09:11:08 PM
Sooo what does the mod do? :3
Changed the Wood Sword to be named a club.
(Mods are rather new)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jaz on December 05, 2016, 09:29:03 PM
Sooo what does the mod do? :3
Changed the Wood Sword to be named a club.
(Mods are rather new)
Ah simple start I guess :')
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Kitty on December 06, 2016, 09:03:45 PM
Question, Will PC have the option to change the max framerate?
I'm sure people would enjoy playing at higher than 60 FPS.

I'm sure most people wont have the displays for anything higher than 60fps. Nor be able to tell the difference.

Anything over 60fps is overkill.

The difference between 60fps and over is more than just being able to see it, you can feel it.

Also after owning a 144hz monitor the idea that you can't tell the difference is just flat out untrue... even just using windows and being on the desktop is much smoother, the difference is phenomenal... and being able to push TM past 60fps with how optimised it is wouldn't be to hard (unless perhaps there is a major cpu bottleneck but tm is lean from what I've seen)

Overkill would be 1000fps or more lol, 60 is just the bare min now unless its a super slow paced game then 30 "can" work, it just feels sluggish if the frame-pacing is off (or stuttery) not sure what term I am looking for.

Either way I am very excited to see so much progress being made :)


Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 06, 2016, 09:31:31 PM
How did Dryym and TGK manage to mod the game if the PC version is not out yet?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on December 06, 2016, 09:40:26 PM
How did Dryym and TGK manage to mod the game if the PC version is not out yet?
I'm a magician. (I had complained to Craig that it wasn't quite fair how the "First Mod" was done by a tester, as we don't have access to it, so I just sent Craigy boy the textures I already had and he just made it into a mod himself)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on December 06, 2016, 09:44:09 PM
...and he just made it into a mod himself...
Now isn't that a little unfair  ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on December 06, 2016, 09:51:03 PM
...and he just made it into a mod himself...
Now isn't that a little unfair  ::)
I'd do it myself, if I had access, but alas, I don't. ::)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on December 06, 2016, 09:53:11 PM
...and he just made it into a mod himself...
Now isn't that a little unfair  ::)
I'd do it myself, if I had access, but alas, I don't. ::)

Can I has tester pls?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on December 06, 2016, 10:35:33 PM
...and he just made it into a mod himself...
Now isn't that a little unfair  ::)
I'd do it myself, if I had access, but alas, I don't. ::)

Can I has tester pls?
Tester? Dear lord, no. Are you mad? There's effort in that. Just give me access to an alpha/beta or something and I'd be ok. lol ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 06, 2016, 10:43:07 PM
...and he just made it into a mod himself...
Now isn't that a little unfair  ::)
I'd do it myself, if I had access, but alas, I don't. ::)

Can I has tester pls?
Nah ur tooo nooob to mod
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on December 06, 2016, 10:53:22 PM
How did Dryym and TGK manage to mod the game if the PC version is not out yet?
I'm a magician. (I had complained to Craig that it wasn't quite fair how the "First Mod" was done by a tester, as we don't have access to it, so I just sent Craigy boy the textures I already had and he just made it into a mod himself)

I did the same thing because I wanted to see how my textures would look as ingame items.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on December 07, 2016, 12:15:14 AM
...and he just made it into a mod himself...
Now isn't that a little unfair  ::)
I'd do it myself, if I had access, but alas, I don't. ::)

Can I has tester pls?
Nah ur tooo nooob to mod
u wot m8? i'll make my own mods! With blackjack! And hookers!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on December 11, 2016, 12:42:19 PM
Hi,

I have a slight concern about the switch over with data between xbox and PC. If my steam name is different to my xbox gt will the world statistics say my xbox gt? If so, is there a way to fix this using the converter tool?

People can say that you haven't made the map etc, and that can be quite annoying if it's a good map.

Cheers,
Crab.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Pringle on December 11, 2016, 02:39:01 PM
Hi,

I have a slight concern about the switch over with data between xbox and PC. If my steam name is different to my xbox gt will the world statistics say my xbox gt? If so, is there a way to fix this using the converter tool?

People can say that you haven't made the map etc, and that can be quite annoying if it's a good map.

Cheers,
Crab.
well then you have the issue for which the name placement on the map was made for which is to prove you made it. If there's some kind of converter then you could take someone else's map on Xbox and change it to say you made it on PC

Honestly I just wouldn't care what anyone said, doesn't matter what they think.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on December 11, 2016, 03:54:24 PM
Thanks Pringle, I'm planning on not caring but I don't know how easy that's gonna be xD

I'll probably put a bunch of awesome builds in a component pack and send them all over to my PC account. Then I won't have to deal with all that crap :P

By the way, I wasn't very clear earlier; by converter I meant the map converter from Xbox 360 to PC
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jim on December 11, 2016, 04:15:13 PM
Thanks Pringle, I'm planning on not caring but I don't know how easy that's gonna be xD

I'll probably put a bunch of awesome builds in a component pack and send them all over to my PC account. Then I won't have to deal with all that crap :P

By the way, I wasn't very clear earlier; by converter I meant the map converter from Xbox 360 to PC

I'm looking to do something similar myself, I've just started building a modern, realistic city and I'm gonna want to transfer it over to PC when it gets released.

I haven't even made a Steam account yet. Hopefully someone makes a tutorial, or there are clear instructions on how to link your Xbox 360 saves and components to the PC. And how to link your Xbox profile to PC. I don't really wanna mess that up  :P
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2016, 04:27:30 PM
I'll probably put a bunch of awesome builds in a component pack and send them all over to my PC account. Then I won't have to deal with all that crap :P
You'd be better off doing that on the PC.

By the way, I wasn't very clear earlier; by converter I meant the map converter from Xbox 360 to PC
As previously stated, there is no converter, you will simply copy the files directly, using a tool like horizon or modio.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2016, 04:28:30 PM
...and he just made it into a mod himself...
Now isn't that a little unfair  ::)
I'd do it myself, if I had access, but alas, I don't. ::)

Can I has tester pls?
Nah ur tooo nooob to mod
u wot m8? i'll make my own mods! With blackjack! And hookers!
And deckheads? Now that wobbly deckheads are possible.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 11, 2016, 08:17:32 PM
The boy animation is all well and good, but is that the animation that will apply to players. Users are much more dynamic and fluid in their movement. Im curious to see how that will playout with these new animation additions!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2016, 08:38:46 PM
The animation is tied to the avatar so it will be the same for NPCs and players.

To the skeptics, I'm uploading a video now (will take about an hour) which will hopefully show that even with my quick and dirty boy animation, it's still far preferable to no animation.

The video compression makes it more pixelated than what it's really like in game, but even with that loss of quality it still seems to me to be far preferable.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2016, 09:54:38 PM
https://youtu.be/ZUSo4nx3C90
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on December 11, 2016, 10:29:48 PM
The retextured eyes on the Boy are rather unsettling.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2016, 11:07:34 PM
The retextured eyes on the Boy are rather unsettling.
You should have seen the yellow ones ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Korima on December 19, 2016, 11:10:33 PM
Heyo, it's been awhile and I'll admit I'm hyped. After abandoning my 360 for the PC I always did miss TM and the adventure maps we made. Recently discovered it on Steam green light and freaked. My friends and I are hyped for the PC release, but were wondering, will our Robotic carry over? I searched the topics but couldn't seem to find anything.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: .ok on December 20, 2016, 12:06:56 AM
Heyo, it's been awhile and I'll admit I'm hyped. After abandoning my 360 for the PC I always did miss TM and the adventure maps we made. Recently discovered it on Steam green light and freaked. My friends and I are hyped for the PC release, but were wondering, will our Robotic carry over? I searched the topics but couldn't seem to find anything.
Ofcorse lol why wouldn't it

Also,if you've earned it,all you'd have to do is provide proof and most likely you'll get robotic unlocked on your steam acct
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jim on December 20, 2016, 04:54:23 AM
When Total Miner comes out on PC, will there be anything special for those people who unlocked Demigods on the 360 version? I'm quite curious to know.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: .ok on December 20, 2016, 07:18:37 PM
I have a request

Could the Limit for sounds played in a area or radius be raised,or removed?thisll be really useful,especially with mod support
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: .ok on January 05, 2017, 07:20:44 AM
Dont know if this is being added, but if possible, you might wanna add an option on the joinable players to make it friends only and friends of friends.Yeah there's private slots, but this could make it to where it better determines who can join, and if you want it strictly just friends
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Titan on February 13, 2017, 01:11:22 PM
I cant wait for TM on PC
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on February 13, 2017, 02:06:22 PM
Dont know if this is being added, but if possible, you might wanna add an option on the joinable players to make it friends only and friends of friends.Yeah there's private slots, but this could make it to where it better determines who can join, and if you want it strictly just friends


To add on to this, There should be a whitelist. Especially for dedicated servers.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on May 21, 2017, 06:28:16 AM
With the lack of updates recently I've been growing more surious of how TM pc will look and be. I've gathered a few questions together that have recently been on my mind in the hope that I'll get an answer. Thanks in advance.

> Will there be a demo for PC like there was on Xbox 360?
> Will there be a way to use the texting feature without going into the start menu, e.g. A hot key?
> Will there be any fees for the multiplayer aspect of TM PC?
> It there's a large sum of people buying the game, would the price increase?
> Should we expect any 'easter eggs' for TM PC?


That's about it for now,
Once again thanks in advance
TheDestinedCrab
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on May 21, 2017, 07:37:20 AM
> Will there be a way to use the texting feature without going into the start menu, e.g. A hot key?
You currently still must go through a menu to chat to other players in text.
> Will there be any fees for the multiplayer aspect of TM PC?
Unlikely. Standard remotes should be able to join most public servers, and average players should be able to host a peer-to-peer based online session as currently. If server support is implemented, then fees that apply to running them are to apply as they would normally.
> It there's a large sum of people buying the game, would the price increase?
Unlikely to be a direct correlation, if any.
> Should we expect any 'easter eggs' for TM PC?
In a similar resemblance to the Xbox 360 version, possibly.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on May 21, 2017, 01:21:55 PM
With the lack of updates recently I've been growing more surious of how TM pc will look and be. I've gathered a few questions together that have recently been on my mind in the hope that I'll get an answer. Thanks in advance.

> Will there be a demo for PC like there was on Xbox 360?
> Will there be a way to use the texting feature without going into the start menu, e.g. A hot key?
> Will there be any fees for the multiplayer aspect of TM PC?
> It there's a large sum of people buying the game, would the price increase?
> Should we expect any 'easter eggs' for TM PC?


That's about it for now,
Once again thanks in advance
TheDestinedCrab

I imagine a free demo is unlikely, but Steam does have a 2-week/2-hour refund policy that they honor pretty consistently.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on June 30, 2017, 11:59:35 AM
Hi,

I've been gathering questions from my mind the past few days. Hopefully someone can help me out with them :)

Okay so I was worried that with custom avatars trolls would make a really small skin or make a skin out of invisible barriers. Will there be a ban on certain blocks / sizes?

I was also confused about the way multiplayer map selection will work. Will it still be that 'map screen' from Xbox 360?

I'm going to assume that the above question is a yes and also that there will be a lot of people hosting maps during the first few days of PC release. Will there be multiple pages for the map screen or will there be hundreds on the same page?

Will we be able to use keyboard shortcuts such as copy and paste whilst typing in text and scripting?

Thanks in advance,
TheDestinedCrab.

Edit: changed NYC to my lol stupid auto correct.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on June 30, 2017, 05:23:20 PM
Hi,

I've been gathering questions from NYC mind the past few days. Hopefully someone can help me out with them :)

Okay so I was worried that with custom avatars trolls would make a really small skin or make a skin out of invisible barriers. Will there be a ban on certain blocks / sizes?

I was also confused about the way multiplayer map selection will work. Will it still be that 'map screen' from Xbox 360?

I'm going to assume that the above question is a yes and also that there will be a lot of people hosting maps during the first few days of PC release. Will there be multiple pages for the map screen or will there be hundreds on the same page?

Will we be able to use keyboard shortcuts such as copy and paste whilst typing in text and scripting?

Thanks in advance,
TheDestinedCrab.

Considering that the custom avatar creation system and multiplayer have not been made yet, it's difficult to say as of yet how they will work.

As for keyboard shortcuts, copy/paste is already implemented in the in-game script editor, and you can also use external text editors like notepad to type out scripts.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jim on June 30, 2017, 05:28:16 PM
Considering that the custom avatar creation system and multiplayer have not been made yet, it's difficult to say as of yet how they will work.

When it is ready and does work. I'm gonna be making my own custom avatar. It's gonna be a ducky with a monicle, top hat and a staff. He will be magnificent.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on July 01, 2017, 04:39:00 AM
Hi,

I've been gathering questions from NYC mind the past few days. Hopefully someone can help me out with them :)

Okay so I was worried that with custom avatars trolls would make a really small skin or make a skin out of invisible barriers. Will there be a ban on certain blocks / sizes?

I was also confused about the way multiplayer map selection will work. Will it still be that 'map screen' from Xbox 360?

I'm going to assume that the above question is a yes and also that there will be a lot of people hosting maps during the first few days of PC release. Will there be multiple pages for the map screen or will there be hundreds on the same page?

Will we be able to use keyboard shortcuts such as copy and paste whilst typing in text and scripting?

Thanks in advance,
TheDestinedCrab.

Considering that the custom avatar creation system and multiplayer have not been made yet, it's difficult to say as of yet how they will work.

As for keyboard shortcuts, copy/paste is already implemented in the in-game script editor, and you can also use external text editors like notepad to type out scripts.

Thanks Gary :)

I'll ask these questions again when multiplayer is stable :)

Cheers,
TheDestinedCrab.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: MikeyTMan on July 20, 2017, 07:48:23 PM
Special seeds will return on xbox at some point, Nothing about special seeds are because of xbox limits.
No seeds on XBox will never return as the last TMF update came out and xbox one came out and it still has no special seeds in the game so on PC SS may come out but SS on xbox is a dead thought.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on July 20, 2017, 09:50:45 PM
Special seeds will return on xbox at some point, Nothing about special seeds are because of xbox limits.
No seeds on XBox will never return as the last TMF update came out and xbox one came out and it still has no special seeds in the game so on PC SS may come out but SS on xbox is a dead thought.
Xbox one version didn't come out...
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TheDestinedCrab on October 10, 2017, 04:06:30 AM
Will the limit for the amount of players in one world be slightly higher? If not could there be a higher limit. I hear of plans for big 24/7 multiplayer servers.

Cheers,
Crab.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gary on October 10, 2017, 04:44:23 PM
Will the limit for the amount of players in one world be slightly higher? If not could there be a higher limit. I hear of plans for big 24/7 multiplayer servers.

Cheers,
Crab.

Craig already answered this question, and said that he was unsure as of yet. Most likely, we will have to wait until multiplayer is at least partially developed so we can see what performance looks like, etc.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Dryym on October 10, 2017, 04:49:17 PM
Will the limit for the amount of players in one world be slightly higher? If not could there be a higher limit. I hear of plans for big 24/7 multiplayer servers.

Cheers,
Crab.

Craig already answered this question, and said that he was unsure as of yet. Most likely, we will have to wait until multiplayer is at least partially developed so we can see what performance looks like, etc.

But will multiplayer have more than 1 player? That is the real question.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on October 10, 2017, 05:20:38 PM
I don't think there should be any set limit in the game but the host should be able to set one.

It was easy to judge the performance on xbox 360 as they all had the same hardware. PC is a totally different platform with various hardware that could be the big difference between 4 players or 400. Such as ram, cpu and connection.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: # on November 29, 2017, 12:24:33 PM
I dont know if this has been asked already, but will we be able to play Total Miner without an internet connection?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: cY Agent 115 on November 29, 2017, 03:25:16 PM
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Jack Of Shades on November 29, 2017, 07:05:58 PM
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
If we get infinite worlds, or something similar, pretty sure you can just build everything there and use scripts or teleport blocks.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on November 29, 2017, 10:08:09 PM
I dont know if this has been asked already, but will we be able to play Total Miner without an internet connection?
Yes.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on November 29, 2017, 10:11:09 PM
But will multiplayer have more than 1 player? That is the real question.
I'm not sure if that will be possible. AFAIK it has never been done before by any other game. Can I pull off a miracle? That is the real question.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: cY Agent 115 on November 29, 2017, 10:13:42 PM
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
If we get infinite worlds, or something similar, pretty sure you can just build everything there and use scripts or teleport blocks.
That doesn't make sense at all. infinite worlds or not you can't change the fact that its a map set to space or day/night.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: TM Charles on November 29, 2017, 10:21:35 PM
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
If we get infinite worlds, or something similar, pretty sure you can just build everything there and use scripts or teleport blocks.
That doesn't make sense at all. infinite worlds or not you can't change the fact that its a map set to space or day/night.
Actually on flat you can....

He was asking if he could have people hop from one map to another while maintaning sane world file.

Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: cY Agent 115 on November 29, 2017, 10:29:55 PM
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
If we get infinite worlds, or something similar, pretty sure you can just build everything there and use scripts or teleport blocks.
That doesn't make sense at all. infinite worlds or not you can't change the fact that its a map set to space or day/night.
Actually on flat you can....

He was asking if he could have people hop from one map to another while maintaning sane world file.


Exactly, the map is set to space so the sky is the same no matter what time of day you set it as. multi-world server would fix this so easily
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rock on November 30, 2017, 03:09:48 PM
Are most of the corruption glitches going to be fixed?  (Ex.  Half world missing corruption glitch, all world missing corruption glitch)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 01, 2017, 01:47:27 AM
Are most of the corruption glitches going to be fixed?  (Ex.  Half world missing corruption glitch, all world missing corruption glitch)
Yes I'm 95.4% certain all the file storage glitches were Xbox related.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 01, 2017, 07:37:08 AM
Don't know if anyone has asked about this or addressed it but have you fixed the invisible glitch where if you kick someone from your map and they re-join from an invite there invisible and you can't re-kick them. Also there was a glitched where i used to crouch in a stair and die although i think this is fixed.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on December 01, 2017, 09:28:05 AM
Don't know if anyone has asked about this or addressed it but have you fixed the invisible glitch where if you kick someone from your map and they re-join from an invite there invisible and you can't re-kick them...
Due to there being no networking support currently for the PC edition, it is unknown if this has truly been fixed. However, due to networking having to be overhauled and rewritten, it is likely to be inadvertently fixed.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 01, 2017, 10:10:26 AM
Don't know if anyone has asked about this or addressed it but have you fixed the invisible glitch where if you kick someone from your map and they re-join from an invite there invisible and you can't re-kick them...
Due to there being no networking support currently for the PC edition, it is unknown if this has truly been fixed. However, due to networking having to be overhauled and rewritten, it is likely to be inadvertently fixed.

Thanks for the information.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: cY Agent 115 on December 01, 2017, 04:12:42 PM
Will the Avatar Editor become available upon release?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Rock on December 01, 2017, 06:14:34 PM
Are most of the corruption glitches going to be fixed?  (Ex.  Half world missing corruption glitch, all world missing corruption glitch)
Yes I'm 95.4% certain all the file storage glitches were Xbox related.
If I transfer my worlds to pc that have been corrupted on Xbox will those same corrupted worlds be fixed?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on December 01, 2017, 10:18:03 PM
Will the Avatar Editor become available upon release?
There is no dedicated "Avatar Editor" as Craig has mentioned somewhere, and it is currently not possible to allow a player to use non-standard models. It is possible to however create custom models for use upon NPC's, and can be applied via modding.
Are most of the corruption glitches going to be fixed?  (Ex.  Half world missing corruption glitch, all world missing corruption glitch)
Yes I'm 95.4% certain all the file storage glitches were Xbox related.
If I transfer my worlds to pc that have been corrupted on Xbox will those same corrupted worlds be fixed?
Unlikely.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 02, 2017, 05:55:19 AM
If I transfer my worlds to pc that have been corrupted on Xbox will those same corrupted worlds be fixed?
No, transferring data from one device to another doesn't magically fix it along the way.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: amos on December 10, 2017, 11:36:15 PM
Does no multiplayer also mean no world sharing or component packs?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: RF In The Jet on December 10, 2017, 11:46:13 PM
Does no multiplayer also mean no world sharing or component packs?

Im not 100% certain, but given that there will be world transfers from Xbox, this means that the worlds are in a file. As such I would assume you can send that file to someone outside the game, and they would simply add it to their own resource files.

I.E. You send an email to someone with your map file, they add that map file to their own "maps" folder. (correct me if I'm wrong here guys).

As for in game sharing I can't say.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 10, 2017, 11:48:28 PM
Does no multiplayer also mean no world sharing or component packs?
Not in game, but you can easily share the files using email or a hosting site or some other means and just copy them into the appropriate TM folder.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 11, 2017, 01:03:59 AM
Does no multiplayer also mean no world sharing or component packs?
Not in game, but you can easily share the files using email or a hosting site or some other means and just copy them into the appropriate TM folder.

Can this be done now? Or upon launch? To transfer maps from the 360?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2017, 01:36:03 AM
Can this be done now? Or upon launch? To transfer maps from the 360?
Yes you can do it now. Put your Xbox TM data file onto a USB. Put USB in computer. Open the file using Modio or Horizon. These programs will expose the actual folders and files inside the TM save file. Copy either the map folders or component pack folders as required into the appropriate TM folders under MyDocuments\TotalMiner.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on December 11, 2017, 03:44:12 AM
I'll just say that mods are coming along nicely.
(https://i.imgur.com/L3m6FCq.jpg)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2017, 04:20:26 AM
I noticed on your stream you observed the Hammer was too thin. Currently there is no way to define the model thickness on modded items. I will add eventually.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 11, 2017, 07:06:51 AM
Is it possible to have the world folders within the Maps folder be titled as the world name? Or would this be too tricky due to being able to rename worlds in game?

If the latter then what about a world.xml file which contains the world name? I know it shows in header.dat but having an easy to read name somewhere would help to identify which world is which folder.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2017, 04:16:42 PM
Is it possible to have the world folders within the Maps folder be titled as the world name?
Yes it's on my todo list. It was never a problem on Xbox because the folder names weren't visible.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: The Gold Knight on December 11, 2017, 05:20:45 PM
3 .xml files, 1 .png, 1339 lines of text (probably plenty I don't actually need and will clean up later). Modding is fairly easy in all honesty. Well, adding items is at least.
https://www.youtube.com/watch?v=gLH6qRUgeRQ&feature=youtu.be
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Lord Leo on December 11, 2017, 07:46:07 PM
Is it possible to have the world folders within the Maps folder be titled as the world name?
Yes it's on my todo list. It was never a problem on Xbox because the folder names weren't visible.
How will worlds + mods work as in multiplayer?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2017, 09:29:51 PM
How will worlds + mods work as in multiplayer?
Probably one of these two:
1. The Host must send the mod(s) files to the client before the client can join the session.
2. The client must download/install the mod(s) themselves before it can join the session.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 11, 2017, 09:41:25 PM
Is it possible to have the world folders within the Maps folder be titled as the world name?
Yes it's on my todo list. It was never a problem on Xbox because the folder names weren't visible.

The only issue I see with it is if TM keeps any files within the world folder open whilst the respective world is in use. As I imagine you wont be able to rename the folder then.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 11, 2017, 09:55:31 PM
The only issue I see with it is if TM keeps any files within the world folder open whilst the respective world is in use. As I imagine you wont be able to rename the folder then.
No files are kept open.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on December 13, 2017, 11:41:41 AM
I know you probably get this alot, but do you think that there will be a way to create total miner servers that are up even when the host isn't on, like you can do now with realms on Minecraft Xbox?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 13, 2017, 12:58:00 PM
I know you probably get this alot, but do you think that there will be a way to create total miner servers that are up even when the host isn't on, like you can do now with realms on Minecraft Xbox?

Yes. It will be possible as soon as Multiplayer is released. How difficult it will be is yet to be seen. But it will be possible.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 13, 2017, 01:37:05 PM
Yes. It will be possible as soon as Multiplayer is released. How difficult it will be is yet to be seen. But it will be possible.

Wouldn't it cost money to keep a server open?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: II FerGie x 🍀 on December 13, 2017, 03:22:17 PM
Yes. It will be possible as soon as Multiplayer is released. How difficult it will be is yet to be seen. But it will be possible.

Wouldn't it cost money to keep a server open?

Well if it took a Minecraft Realms approach, then yes money would go towards servers hosted by Craig Iíd imagine which I doubt will happen. But if Craig finds a way so people can host it on their computer without the game running and their computer is remained on, then itíll just be electricity bill.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 13, 2017, 03:49:51 PM
Yes. It will be possible as soon as Multiplayer is released. How difficult it will be is yet to be seen. But it will be possible.

Wouldn't it cost money to keep a server open?

If you went with a 3rd party who wasn't affiliated with Craig or TM then yes.

There's no guarantee that Craig will provide a service like that but if he did then it would also cost him money so he would be likely to charge for it aswell.

A reliable service with good servers and infrastructure costs a decent amount of money to run.

But if Craig finds a way so people can host it on their computer without the game running and their computer is remained on, then itíll just be electricity bill.

A proper server would still cost less than what it'd cost someone to leave their PC on 24/7 in electric. It would also provide much better infrastructure and connectivity.

Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 13, 2017, 04:17:09 PM


Id be willing to try it out. <$10 isn't a terrible price in the case of Minecraft.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 13, 2017, 04:23:47 PM
Id be willing to try it out. <$10 isn't a terrible price in the case of Minecraft.

Pricing would likely scale up on what's needed like slots & ram etc... When comparing it with other gameservers i'd expect the lowest to be around $5 for 8-10 slots and 1-2gb ram. For $10 i'd expect around 20 slots and 4gb ram.

It could be less or more depending on how resource hungry it is but from my experience of selling gameservers that would be pretty much average pricing.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on December 13, 2017, 04:53:03 PM
I guess it could be a way to bring in money from the game. Even if there are like 12 people that buy it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 13, 2017, 05:28:45 PM
I guess it could be a way to bring in money from the game. Even if there are like 12 people that buy it.

Yeah It would only be the select few that 1) Have the money to do so and 2) Have a map they'd want up 24/7.

Probably a small enough number that person, not necessarily Craig, could keep up with it.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 13, 2017, 05:37:08 PM
If only a few people wanted their worlds hosted 24/7 that would mean a loss for Craig.

If the infrastructure isn't already there then that means an initial investment of a few hundred $ and a monthly expense of around $100 for the server and all needed software.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: II FerGie x 🍀 on December 13, 2017, 05:51:38 PM
If only a few people wanted their worlds hosted 24/7 that would mean a loss for Craig.

If the infrastructure isn't already there then that means an initial investment of a few hundred $ and a monthly expense of around $100 for the server and all needed software.

Exactly, this is why I donít see it happening plus Minecraft can get away with it since itís got the most playerbase for a voxel game. Total Miner is best doing it the way it is hosted on client side.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 13, 2017, 05:52:26 PM
If the infrastructure isn't already there then that means an initial investment of a few hundred $ and a monthly expense of around $100 for the server and all needed software.

Is there not an outside third party that could host a server to negate the initial investment?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Nefty on December 13, 2017, 06:00:14 PM
Exactly, this is why I donít see it happening plus Minecraft can get away with it since itís got the most playerbase for a voxel game. Total Miner is best doing it the way it is hosted on client side.

In the start, Yes I doubt the demand is high enough to warrant it. But I think not having the ability to host 24/7 is a limiting factor for game. I would be willing to pay to have it up over time. I just don't have the means to leave my computer plugged in all the time to host the game. Maybe that's a "me problem" but I think eventually, not anytime soon, a purchasable server would be nice.

P.S. We never got to play halo 5 together Fergs, we will have to get on that!
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 13, 2017, 06:05:49 PM
Is there not an outside third party that could host a server to negate the initial investment?

Exactly, this is why I don't see it happening plus Minecraft can get away with it since it's got the most playerbase for a voxel game. Total Miner is best doing it the way it is hosted on client side.

As you both know, I've been running servers and gameservers for around 15 years now and obviously have the infrastructure there. You already knew this so I can only assume you was leading me into to making this reply.  ;)

As I mentioned on an earlier reply. It will be possible as soon as multiplayer is supported. The initial method to do so (if it's only the base game updated to multiplayer and no server files are released) Would be on a Windows OS based server or vps. This would require a second purchase of TM and for the owner of said second purchase to use the respective account to install TM on the server or vps and remain as a player on that world.

Your main account could be then used to play on that server. Along with anyone else who wanted to join.

It is a rather tedious and lengthy method of doing it, but until server files are released (meaning no additional account or purchase needed) I see no other method of having a server running 24/7.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 14, 2017, 09:33:14 AM
Okay. So i have some questions. I would like to go on to my Xbox, download a part built world onto a USB and then proceed to import it onto PC edition.

Firstly, how would i do this. Could someone either give me a detailed response or maybe link me to a video (If one has been made). Secondly, if the world was downloaded successfully, if i clicked the statistics tab, would it show that my Xbox Gamertag "Creative Viperz" has statistics and be No.1 or would the count be at 0 and have my Steam account be the first player?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gordinio on December 15, 2017, 11:16:59 PM
Okay. So i have some questions. I would like to go on to my Xbox, download a part built world onto a USB and then proceed to import it onto PC edition.

Firstly, how would i do this. Could someone either give me a detailed response or maybe link me to a video (If one has been made). Secondly, if the world was downloaded successfully, if i clicked the statistics tab, would it show that my Xbox Gamertag "Creative Viperz" has statistics and be No.1 or would the count be at 0 and have my Steam account be the first player?
Im sure just have to replace the total miner data on pc with the one from xbox

https://www.youtube.com/watch?v=d_D_MU3cN6M
Kinda like that I think
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: cY Agent 115 on December 16, 2017, 11:03:21 AM
Okay. So i have some questions. I would like to go on to my Xbox, download a part built world onto a USB and then proceed to import it onto PC edition.

Firstly, how would i do this. Could someone either give me a detailed response or maybe link me to a video (If one has been made). Secondly, if the world was downloaded successfully, if i clicked the statistics tab, would it show that my Xbox Gamertag "Creative Viperz" has statistics and be No.1 or would the count be at 0 and have my Steam account be the first player?
From what I know about transferring worlds on xbox (don't quote me craig is watching) is that it doesn't matter when you get the map, you are just added on to the player statistics whether you are player 2 or player 2000. With PC i assume it will be the same, as I'm sure that unless you have the EXACT same gamertag as the xbox map did you will be just adied onto the statistics as a new player instead of overriding player 1
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 16, 2017, 12:22:21 PM
Okay. So i have some questions. I would like to go on to my Xbox, download a part built world onto a USB and then proceed to import it onto PC edition.

Firstly, how would i do this. Could someone either give me a detailed response or maybe link me to a video (If one has been made). Secondly, if the world was downloaded successfully, if i clicked the statistics tab, would it show that my Xbox Gamertag "Creative Viperz" has statistics and be No.1 or would the count be at 0 and have my Steam account be the first player?
From what I know about transferring worlds on xbox (don't quote me craig is watching) is that it doesn't matter when you get the map, you are just added on to the player statistics whether you are player 2 or player 2000. With PC i assume it will be the same, as I'm sure that unless you have the EXACT same gamertag as the xbox map did you will be just adied onto the statistics as a new player instead of overriding player 1

That's what i feared. I guess i'll have to start again.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: cY Agent 115 on December 16, 2017, 04:22:57 PM
UNLESS, you had an account on Steam with the exact same gamertaaaaaaag ;D

EDIT: That's my theory (don't quote me Craig is watching)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Fuertey on December 16, 2017, 04:29:13 PM
UNLESS, you had an account on Steam with the exact same gamertaaaaaaag ;D

Not difficult. You can change your profile name (in-game name) to whatever you want at any time.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on December 16, 2017, 08:18:48 PM
UNLESS, you had an account on Steam with the exact same gamertaaaaaaag ;D

Not difficult. You can change your profile name (in-game name) to whatever you want at any time.
My profile name is going to be awkward
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: cY Agent 115 on December 17, 2017, 09:27:42 PM
My profile name is going to be awkward
Can't be that bad, i've seen some hilarious gamertags on xbox XD
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 17, 2017, 09:29:33 PM
My profile name is going to be awkward
Can't be that bad, i've seen some hilarious gamertags on xbox XD

xX_SlayerOfPuppies_Xx ;)
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: cY Agent 115 on December 17, 2017, 11:28:45 PM
xX_SlayerOfPuppies_Xx
ThatSweatKid
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 17, 2017, 11:47:36 PM
xX_SlayerOfPuppies_Xx
ThatSweatKid

Why u do dis
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 18, 2017, 03:13:08 AM
Copy/Pasting.

I've been writing out a bunch of scripts in notepad ready for tmf. Is it even possible to paste into scripts? I would like an answer from you Craig. If it isn't please add it. lol.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on December 18, 2017, 04:29:11 AM
My profile name is going to be awkward
Can't be that bad, i've seen some hilarious gamertags on xbox XD
The_Green_Condom
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 18, 2017, 05:04:04 AM
The_Green_Condom

Added lmao
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on December 18, 2017, 05:12:17 AM
The_Green_Condom

Added lmao
I am not the hero these forums deserve. I am the one it ended up with. I am a Latex Protector. An emerald knight. A green condom. And although some people may think my name is weird, I am offended that you would laugh at it. At me.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on December 18, 2017, 10:00:38 AM
Copy/Pasting.

I've been writing out a bunch of scripts in notepad ready for tmf. Is it even possible to paste into scripts? I would like an answer from you Craig. If it isn't please add it. lol.
It is possible to paste text from the machine's clipboard into the script editor.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 18, 2017, 09:27:27 PM
Copy/Pasting.

I've been writing out a bunch of scripts in notepad ready for tmf. Is it even possible to paste into scripts? I would like an answer from you Craig. If it isn't please add it. lol.
It is possible to paste text from the machine's clipboard into the script editor.

Good, for a second i thought all these scripts i have wrote would just go towards nothing.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 18, 2017, 11:08:50 PM
You can even edit the scripts directly in notepad or any other text editor of your choice if you prefer. The only downside to that is you don't have access to the insert command list.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 18, 2017, 11:09:38 PM
The_Green_Condom
Mouldy?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Gordinio on December 19, 2017, 12:03:30 AM
The_Green_Condom
Mouldy?
I agree with this post
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on December 19, 2017, 12:49:12 AM
The_Green_Condom
Mouldy?
It's just green. I carry one around it my wallet at all times, its not moldy. Although maybe when the game comes out I'll change it to the Greenstone and Gold Condom
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Craig on December 19, 2017, 07:20:25 AM
The_Green_Condom
Mouldy?
It's just green. I carry one around it my wallet at all times, its not moldy. Although maybe when the game comes out I'll change it to the Greenstone and Gold Condom
That sounds a bit hard, or stiff, but strong.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Not Actually Atlas on December 19, 2017, 07:52:07 AM
The_Green_Condom
Mouldy?
It's just green. I carry one around it my wallet at all times, its not moldy. Although maybe when the game comes out I'll change it to the Greenstone and Gold Condom
That sounds a bit hard, or stiff, but strong.
Yeah, but that kind of protection is needed. Some people, like my nemesis Construction Foreman Larry, believe that we do not need that kind of protection. But I disagree
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 19, 2017, 10:21:33 AM
You can even edit the scripts directly in notepad or any other text editor of your choice if you prefer. The only downside to that is you don't have access to the insert command list.

That's useful, thanks. What is the insert command list?
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: AlienizdPixel on December 19, 2017, 10:48:06 AM
You can even edit the scripts directly in notepad or any other text editor of your choice if you prefer. The only downside to that is you don't have access to the insert command list.

That's useful, thanks. What is the insert command list?
The list to insert a preset command. It is accessible on the Xbox 360 version by pressing right on the Dpad while in the script editor.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 19, 2017, 11:01:55 AM
You can even edit the scripts directly in notepad or any other text editor of your choice if you prefer. The only downside to that is you don't have access to the insert command list.

That's useful, thanks. What is the insert command list?
The list to insert a preset command. It is accessible on the Xbox 360 version by pressing right on the Dpad while in the script editor.

Thank you.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Delta Dragon on December 19, 2017, 03:35:13 PM
krog kan l haz rowbatic peas???????

Joking.

I'm very glad to see the Total Miner PC release just in time for some Christmas day building fun. I really appriecate all the hard work Craig and this community (with their ideas and testing) has put into TM. Maybe not the "best" sandbox block builder out there but Total Miner certainly has it's own charm and direction, and, has became my one of favorite games of all time. Just like on the 360, I look forward to dumping many hours of my life into TM once again.

Long live Total Miner.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: Spark on December 19, 2017, 04:13:19 PM
krog kan l haz rowbatic peas???????

Joking.

I'm very glad to see the Total Miner PC release just in time for some Christmas day building fun. I really appriecate all the hard work Craig and this community (with their ideas and testing) has put into TM. Maybe not the "best" sandbox block builder out there but Total Miner certainly has it's own charm and direction, and, has became my one of favorite games of all time. Just like on the 360, I look forward to dumping many hours of my life into TM once again.

Long live Total Miner.
Old members are coming back.

That's amazing.
Title: Re: Total Miner: Forge PC Edition - Discussion
Post by: CDJ on December 19, 2017, 04:24:00 PM
krog kan l haz rowbatic peas???????

Joking.

I'm very glad to see the Total Miner PC release just in time for some Christmas day building fun. I really appriecate all the hard work Craig and this community (with their ideas and testing) has put into TM. Maybe not the "best" sandbox block builder out there but Total Miner certainly has it's own charm and direction, and, has became my one of favorite games of all time. Just like on the 360, I look forward to dumping many hours of my life into TM once again.

Long live Total Miner.

Love live total miner, literally my favourite game ever. Glad to see you back Delta Dragon 22.