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Total Miner => Total Miner Discussion => Topic started by: WhereThatWallAt on December 14, 2017, 07:09:52 PM

Title: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 14, 2017, 07:09:52 PM
I would like to brain storm and work with people to recreate Skyrim in its relative entirety(omitting some parts that are deemed unnecessary, and allowing for creative freedom). I think it would be a great project to start with when the game launches, and when multiplayer hits, it could be worked on by a team from the community.

The team would be comprised of five or more divisions:

1.) The overseer team would be responsible for directing and orchestrating the other teams to makes sure everything flows
        smoothly, both figuratively and literally. The would make creative decisions, possibly based on suggestions from players
        and/or teams working on the project, as well as hold votes to determine the best course of action when there is no clear
        answer. They would delegate tasks for each team as needed (i.e. Layout and construct 'Riverwood'). For each assignment,
        they would make each team aware of what teams the project involves at the time and encourage communication between
        them.

2.) The landscape team would be responsible for moderately measuring out land formations found in Skyrim, building them in
        Total Miner, creating layouts for the buildings in the area of the active project to provide to the architecture team, and
        adding detail (such as foliage, ambient sound that matches the surroundings.

3.) The architecture team would be responsible for replicating the buildings and various structures found in Skyrim with
        appropriate dimensions, decorating inside and outside of structures, and adding man mad details. They would use the base
        buildings they created to past them into the plots laid out by the landscape team, then proceed to decorated them as
        accurately as possible within reasonable amounts of time (i.e. dont spend 5 days IRL on a carriage.)

4.) The logic team would be responsible for creating and applying both template and applied scripts and behaviors in the world.
        This includes dialogue, quest mechanics, and any features that get added that require some behind the scenes magic. They
        would also be responsible for creating particle effects for the world, ambient or otherwise. This team would work heavily
        with the lore team to provide a strong questing experience.

5.) The lore team would be dedicated to gathering data from quests, such as dialogue and rewards, as well as read through and
        record the books from Skyrim into the game. They would be expected to try every possible dialogue option. (Some
        dialogue may be left out). They would also record general events in the game as a group, and work with the logic team to
        try to recreate them. This includes absorbing souls and events such as getting called to High Hrothgar by the Greybeards.

The teams would have appointed leaders, whom would receive their tasks (such as "Build and decorate 'Riverwood'") from the overseer team. The leaders of each team would then delegate 'subtasks' to their team members. The overseers would assist with difficult tasks when requested, as well as contribute as they deem is necessary.

I am always open to suggestions on this idea, as well as offers to help on the project in any way. My hope is that this can become a community project for people to demonstrate their skills within the game, as well as showcase what Total Miner is capable of. I also hope that this project will strengthen the support for the game and bring in new players to experience the hard work of the community and the game's contributors.

If anyone is interested in helping with the project, join the team discord for further information. The discord server is still a WIP, but will soon have an information bulletin to better direct people when I'm not available.
The SkyForge Discord: https://discord.gg/aeyAZRG
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 14, 2017, 08:31:07 PM
My plan for the period just after release is to create a play-test build. Using this as a tech demo, I wish to find the direction of the project, as well as get the core gameplay functional. This will be the first build to be made public for people to play along with development. As new areas get added, the world would be expanded as a game would be expanded with an update. This will also allow for the builds to be tested (and broken), fixed(broken again), and then fixed and polished as we go. This is a much more efficient way of bug testing a map than testing the end result and will allow myself and others interested in working on the map to focus on the project at hand, rather than looking at the big picture.
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 14, 2017, 08:52:48 PM
I did make a 1:1 detailed replica of Riverwood and Dragonsreach and saved them both as components. The City of Whiterun is hard to recreate just saying.
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 15, 2017, 04:52:35 PM
Are you going to try and copy the map block for block? Id so it's a tremendous task.
Title: Re: Skryim Recreation: Quests and All
Post by: crazytater94 on December 15, 2017, 09:51:37 PM
You have some competition then. I already have riften and whiterun made to scale, as well as a few quests already scripted (besides the xyz needing to be substituted) and a dungeon pack that makes caves and deemed ruins a quick process.

May the first finished skyrim remake call dibs!!
Title: Re: Skryim Recreation: Quests and All
Post by: Phantom on December 15, 2017, 10:00:49 PM
crazy tater, please do solitude so you can make
the shivering isles secret portal
that's my favorite.
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 15, 2017, 11:05:30 PM
The plan is to remake Skyrim, including the skill system and its perk trees in some form. Would love to work with you when multiplayer comes out.
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 16, 2017, 10:37:11 AM
Riverwood was kinda my specialty but the surrounding area is insanely hard to terraform perfectly. I'd have a copy running at the same time if I were you.
Title: Re: Skryim Recreation: Quests and All
Post by: Gordinio on December 16, 2017, 11:29:47 AM
I never really got into skyrim, im more of a fallout guy, but I look forward to see more updates and how the map turns out.
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 16, 2017, 11:38:36 AM
Personally, I'm gonna be cross referencing Skyrim SE on my PS4 for the work I do. I think I may start with the core gameplay of Skyrim and make sure it's both modular and multiplayer friendly. I also would need to optimize the more intensive scripts.
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 16, 2017, 11:59:17 AM
If you can weapon levels then that would be awesome. Like have it so you can't use the greenstone gold swOrd until X level.
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 16, 2017, 12:02:42 PM
The idea is to mimic Skyrim's system :P
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 16, 2017, 12:08:40 PM
Oh yeah they didn't have weapon level locks. It was just very rare to find a good weapon. The skills (especially sneak and archery) are gonna be hard to do.
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 16, 2017, 12:28:05 PM
I think I'm gonna attempt to do this with enemies being NPCs controlled by elaborate behavior trees. Anybody know if you can disable mob spawning without setting the game to peaceful? The sneak on enemies is going to be handled by check of a custom variable that will handle aggro distance and possibly a steal mechanic. Archery, I believe is already in the game. I'm debating enabling local skills to simplify the application of a leveling system, but I'm prepared to do an entire script-based overhaul of every skill involved.
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 16, 2017, 04:27:39 PM
Are you putting the entire skyrim map in? you know you can barely fit Whiterun in right?
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 16, 2017, 04:36:13 PM
Skyrim in the game world, excluding other dimensions, is estimated to be 5+km x 3+km. There is a good chance that the map size will be expanded after release, but even if it isn't, I can still make the map in parts on separate worlds. Ideal would obviously be to fit it into one map, whether that be possible through an update or through modding. I think it should be possible to make bigger maps before I get to the point of it being a problem. On launch, I will be focusing on creating the demo for people to play. The demo will include Helgen, Whiterun, and Riverwood most likely. If I finish the demo before this change happens, then I will focus my attention of creating component packs for the project, including scripts, behavior trees, and structures.
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 16, 2017, 04:43:53 PM
Won't be for a while though, if its early I would be happy. I know from personal experience that building Skyrim is a limited task because of map size. Whiterun doesn't actually fit inside its walls in game so you have to expand slightly. And then there's the river/waterfall that sits next to the throat of the world, I had to change the location of that river so many times, I haven't built a river since. you can only do a fraction of the throat of the world before you realise there's 9304965836 meters more steps to put in that steer off where you didn't far enough. Breath cY.. breath
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 16, 2017, 04:47:16 PM
The measurements I gave are about as accurate as you can get to converting it to measurements. Each block, I presume, is 1 meter. that means the entire map of skyrim fits in about a 5.5 thousand x 3.5 thousand block area. The goal is to match this scale as perfect as possible.
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 16, 2017, 04:53:07 PM
Really? To be honest I would have thought bigger but I haven't built the whole thing so i can 't say much
Title: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 16, 2017, 05:01:47 PM
The post I got this information from approximated the height of their person. Using the height of the person they found that the doorways are a certain height. Then used the doorways to find the length of a building. Then used that building as a standard for finding the size of each cell in the game. Then itís just simple multiplication. Itís all conjecture but the math holds up so it can be reasonably used. Based on lore, Skyrim is obviously much bigger than that, of course.
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 16, 2017, 05:13:08 PM
Well I won't argue with it if its reliable, just from experience its really hard to do
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 16, 2017, 05:26:04 PM
Thatís why Iím trying to get a build team together.


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Title: Re: Skryim Recreation: Quests and All
Post by: Not Actually Atlas on December 17, 2017, 07:44:07 AM
Thatís why Iím trying to get a build team together.


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So that's it huh? We're some kind of suicide squad?
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 17, 2017, 08:11:17 AM
No. Itís a team to accomplish a large scale project. Just like any other large scale project would have a build team. I COULD do this by myself, but it would be more fun and probably turn out better if I had people to work with.


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Title: Re: Skryim Recreation: Quests and All
Post by: Not Actually Atlas on December 17, 2017, 10:01:50 AM
No. Itís a team to accomplish a large scale project. Just like any other large scale project would have a build team. I COULD do this by myself, but it would be more fun and probably turn out better if I had people to work with.


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So were forming a league of our own?
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 17, 2017, 10:30:46 AM
Iím trying to make a build team, yes. But this post is specifically to draw interest to the project.


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Title: Re: Skryim Recreation: Quests and All
Post by: Not Actually Atlas on December 17, 2017, 10:33:49 AM
Iím trying to make a build team, yes. But this post is specifically to draw interest to the project.


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Earths mightiest builders, that sort of thing?
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 17, 2017, 11:09:58 AM
More like anybody thatís interested in the project and wants to contribute. You done?


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Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 17, 2017, 09:46:38 PM
my biggest challenge (still haven't done it so its that hard) was the Skyforge, I'm terrible with statues and i refuse to build that xD
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 17, 2017, 10:19:26 PM
Have you tried sculpting using stagnant particles? Create particles that donít move with a 1 second life, and renew them every second. You can color them precisely and you can have as little or as much detail as you want. You could find a way to tie them into a visibility check or set them to only activate within a certain distance.


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Title: Re: Skryim Recreation: Quests and All
Post by: CDJ on December 17, 2017, 10:50:16 PM
my biggest challenge (still haven't done it so its that hard) was the Skyforge, I'm terrible with statues and i refuse to build that xD

We tried to re-create this is HcSurvival. that did not go to well lol
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 17, 2017, 11:32:16 PM
Apparently the TM community is known for discouraging people from attempting a project...
Title: Re: Skryim Recreation: Quests and All
Post by: CDJ on December 17, 2017, 11:49:54 PM
Apparently the TM community is known for discouraging people from attempting a project...

A lot of people on the forums do that, i don't know why.
Title: Re: Skryim Recreation: Quests and All
Post by: Not Actually Atlas on December 18, 2017, 03:28:07 AM
More like anybody thatís interested in the project and wants to contribute. You done?


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Just trying to make a joke. I'm all in, once the PC version releases
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 18, 2017, 04:48:50 AM
I'm all in, once the PC version releases
*Patiently awaits for PC release*
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 18, 2017, 10:06:41 AM
Well if anyone is interested, join the discord. Its still got some setting up to do, but its roles are set and functional.
Title: Re: Skryim Recreation: Quests and All
Post by: Not Actually Atlas on December 18, 2017, 10:11:50 AM
Well if anyone is interested, join the discord. Its still got some setting up to do, but its roles are set and functional.
Stop right there. I'm in. I need...friends. (sorry totally missed that earlier)
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 18, 2017, 10:15:08 AM
Stop right there. I'm in. I need...friends. (sorry totally missed that earlier)
You didn't miss it. I edited the disc in because it wasn't created when I made the post.
Title: Re: Skryim Recreation: Quests and All
Post by: Not Actually Atlas on December 18, 2017, 10:17:34 AM
Stop right there. I'm in. I need...friends. (sorry totally missed that earlier)
You didn't miss it. I edited the disc in because it wasn't created when I made the post.
Oh no, I missed the reference. I was trying to make superhero movie references with my last couple jokes and that one was a line from justice league
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 18, 2017, 10:18:35 AM
I don't even know how to respond to that xD
Title: Re: Skryim Recreation: Quests and All
Post by: Not Actually Atlas on December 18, 2017, 10:25:10 AM
I don't even know how to respond to that xD
Suicide squad, justice league(end credit scene), avengers, now justice league again.
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 18, 2017, 10:31:14 AM
Oh, gotcha. But the references were too direct. You gotta be clever with them.
Title: Re: Skryim Recreation: Quests and All
Post by: Not Actually Atlas on December 18, 2017, 10:37:30 AM
Oh, gotcha. But the references were too direct. You gotta be clever with them.
I was just hoping you would go "I understood that reference". But I guess you don't have to recognize the reference in order to save it.
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 18, 2017, 10:41:29 AM
Oh, gotcha. But the references were too direct. You gotta be clever with them.
I was just hoping you would go "I understood that reference". But I guess you don't have to recognize the reference in order to save it.
Ok, now we can get back on topic. :P
Title: Re: Skryim Recreation: Quests and All
Post by: Not Actually Atlas on December 18, 2017, 11:03:07 AM
Oh, gotcha. But the references were too direct. You gotta be clever with them.
I was just hoping you would go "I understood that reference". But I guess you don't have to recognize the reference in order to save it.
Ok, now we can get back on topic. :P
Yeah, sure. I am downloading discord on the PC while we speak
Title: Re: Skryim Recreation: Quests and All
Post by: Sexy Hippo on December 22, 2017, 10:49:27 AM
One more day till this project can get semi started! Excited for the outcome!
Title: Re: Skryim Recreation: Quests and All
Post by: cY Agent 115 on December 22, 2017, 11:02:12 AM
Hopefully the progress in singleplayer will be vast
Title: Re: Skryim Recreation: Quests and All
Post by: WhereThatWallAt on December 22, 2017, 01:32:52 PM
One more day till this project can get semi started! Excited for the outcome!
There may not be very much visual progress in the beginning, sadly. I'm going to focus my efforts (once I get a small portion of the map built to test on) on getting the mechanics functioning. Once I get basic gameplay (ie perk trees and stealing/sneak skill) finished, I will then proceed to implement it. If anyone has any features they look forward to seeing me do, please post them here and I will see what I can do :)