Total Miner Forums

Total Miner => Your world => Topic started by: .ok on August 18, 2015, 10:34:34 PM

Title: kino der toten remake
Post by: .ok on August 18, 2015, 10:34:34 PM
(http://i.imgur.com/aw2xsdp.jpg)



♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣

(http://i.imgur.com/OnQsa6E.png)

I am remaking the popular map Kino Der Toten based off the game mode Nazi Zombies from Call Of Duty. I did this map just because in my opinion,it's probably one of the most well-known maps from nazi zombies,as it's the 1st map from Black Ops 1,and it's also free to play,where millions of people were on Black Ops 1 back in it's prime.My goal & plan is to make this map playable as close as possible to the actual nazi zombies game mode,and although I might be limited to some stuff on the 360 version of Total Miner, when the PC version finally releases I plan on importing it to PC,where most,if not all of my limitations would then be gone.Some of my plans I have for the map include:
ect

Obviously there's a lot more I plan on doing as well as a lot of stuff with particles and easter eggs. There's some things that people suggested,such as the gumball machine from black ops 3 and the whole leveling up system from black ops 2+,which i might add,but right now I don't know yet being they weren't added in Black Ops 1 and my original plan was to add just the stuff from black ops 1,or Kino,but this map I'm putting in a lot of time and effort in and i only want to release it to the public when i know it's 100% done and where I'm satisfied


♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣

(http://i.imgur.com/I8mFflO.png)

I've been playing total miner since 1.6 1.7,where my friend got me to try the game out.Then as soon as I started to world hop a little once I got bored of my square box,I quickly fell in love with the game and met one of my good friends,to whom I basically pledged to help him finish the map that sadly didn't happen.I ended up taking a break from tm until after 1.8 or 1.9,but because of how many blue screens there were and I was unable to build on the map anymore.Once the bluescreens were fixed, however,I came back into the game,where I then made a forums account back when it was .com,but I wasn't really that active on it.I ended up taking over the map my friend gave me being he never got back on total miner,and/or his Xbox broke.pretty soon the map size got to the point where no one could hardly join the map anymore,so I ended up giving up on it,where I don't remember what happened after that,but I think I ended up taking a break from total miner,where I joined the new forums and at first I wasn't very active,but once I came back on total miner again I think that's when I became active on here.
This map originally wasn't something I thought I would actually take serious,where I think I was gonna do this map originally where it was gonna be a lot smaller,and then just add it onto the map I already had,but the more and more I worked on the map,the bigger it grew,to where the idea of making a zombies map became its own I guess :P

my main motivation was from 2 things:making a map that jared would actually play on was actually playable,and then also due to the fact that when you look up a remake on Minecraft,most of them look like they were done in 20 minutes,or just poorly done,to where I wanted to do something to top all other remakes,and to make something that actually felt like zombies,and here I am.I know I can't make my map 100% like actual nazi zombies,but I'm gonna try my best to get it there where I'm going to try and add as much stuff as I can from the zombies map onto my total miner map,and my goal is to hopefully make something unique that many people will enjoy



what I plan on doing after this map is done I honestly have no idea


♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣

(http://i.imgur.com/PfLYH13.png)

(http://i.imgur.com/mdg6ssM.png)(http://i.imgur.com/L5GHjVw.png)



♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣


(http://i.imgur.com/WXYs46E.png)

Kino Der Toten
back story
"(static) Entry 741021! Perhaps the station will hold the key to the real goals of Group 935. I still do not trust my unconventional allies, but they are of great use to me. But, I digress. Who would have thought the MDT was capable of time travel? How many stations does this group have? Where did that little girl disappear to? Only time will tell what new questions awaits us in this... THEATER OF THE DAMNED! (static)"
Dr. Edward Richtofen

Kino der Toten (German for Cinema/Theater of the Dead) is the fifth Zombies map overall, featured in Call of Duty: Black Ops. The map is automatically unlocked for play at the start of the game and takes place in an abandoned theater. The map introduces some new components to the Zombies mode, including Crawler Zombies and the Fire Pit trap. The Thundergun is introduced in this map as a new Wonder Weapon. The cast of Shi No Numa and Der Riese return as the playable characters: Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen.




"Tank" Dempsey
(http://i.imgur.com/exIZsC9.jpg)
"Wait! If someone's gotta take him out to save the universe, then it should be me that does it! (...) Good to see ya Tank."
Origins Timeline Tank Dempsey's last words to the Original Timeline Dempsey before cutting his life support.
Corporal "Tank" Dempsey is an American Marine who fought in the United States Marine Corps and is a playable main character in the Zombies game mode. His player indicator color is white (shared with John F. Kennedy and Sarah Michelle Gellar), but is randomized in his appearances since and including Moon. An alternate version of Dempsey is introduced in Origins, and reappears in Call of Duty: Black Ops III as a main playable character in The Giant, Der Eisendrache (Which features the Original Timeline "Tank" Dempsey.) and Zetsubou No Shima.

Biography and Personality
"Tank Dempsey: American hero. Hand him a loaded weapon, a good woman, and something to shoot at and he is happy. Enrage him and he will rip your guts out and use them as a bandolier.

Dempsey was selected for this mission after he showed his true grit at the battle for Peleliu. Remarkable though it may seem, his unit was captured during the early raids before the main invasion, and he spent 2 weeks in a rat infested bamboo cage submerged in malarial water. Well, that did not stop The Tank. After he gnawed his way through the cage, he then gnawed his way through his captors armed only with a Bobby pin and his Medal of Honor which he keeps secreted in various body cavities.

Now you know there is no before the war for Dempsey, and there is no after. There is only the legend of Tank Dempsey, and how he will win the war for the rest of us."

Dempsey's biography added with Map Pack 2 in Call of Duty: World at War.
In the original timeline, Dempsey is a stereotypical United States Marine who is brash and self-satisfied. He thinks highly of himself and his country. He was a part of an experiment conducted by Dr. Edward Richtofen; alongside Takeo Masaki and Nikolai Belinski, his memories were wiped out as a result of Element 115 exposure, while his personality was amplified to an extent. He unknowingly helped Richtofen's scheme to control the zombies, due to the memory loss. as with the other two. In Der Riese, Shi No Numa, Kino der Toten and Ascension; he and the others fought for survival and unwittingly helped Richtofen's plan, but he was the first to regain his memories and became suspicious of Richtofen. In Moon, all three realized Richtofen's scheme for unlimited power and attempted to stop him; first by contacting Ludvig Maxis, who was at the Griffin Station in the Moon to help them stop Richtofen. Maxis manipulated the trio by claiming that Richtofen's link can be destroyed by launching three missiles to sever the link from Agartha and the Moon, however, the plan was made in haste and the Earth's ozone layer became polluted, and the explosion created more zombies, and as of this, his fate is unknown, as well as the other three. As of the rewritten original timeline after all the future events were erased by Richtofen the original Dempsey is dead, he was killed in Der Eisendrache by his younger self.

Origins Timeline
"Corporal Tank Dempsey: American Hero. Originally assigned to intercept Dr. Edward Richtofen in Northen France, Dempsey now fights alongside Nikolai, Takeo and Richtofen as they attempt to put an end to the enemy war machine once and for all. Though he's seen more than his fair share of bloodshed, nothing could have prepared him for the events of Der Eisendrache..."
Dempsey's biography for Call of Duty: Black Ops III


When Samantha Maxis traveled to an alternate timeline in 1918, "Tank" Dempsey was still deployed with the US Marines in France when he was assigned to grab Dr. Edward Richtofen as an H.V.T, and was given a transport in the form of an MKIV tank; he is also aware of the circumstances around him, where giant robots, zombies and potential foreign intervention from Russia and Japan are the state of the world in that moment in time. When met with Takeo, Nikolai, and Richtofen, the three set aside their differences to survive the zombie outbreak. When meeting Samantha Maxis and freeing her from Agartha, he and the others were informed of the future apocalypse and were tasked to avert the future apocalypse. He, Nikolai and Takeo was sent to the original universe to the Der Riese facility, just after the original universe Richtofen sent Maxis, Samantha, and Fluffy to their original fates, and threatens original universe Richtofen to not change the future. When the alternate Richtofen appeared and shot his original self, unwittingly erasing all the future events, he lamented Richtofen's doing but accepts it as the future needed to change. However in The Giant due to exposure to Element 115, Dempsey has started to curse more and becomes more brash. Thus resulting in his original personality mixing with his younger self. In Der Eisendrache, the original Dempsey was killed by the younger Dempsey in order to preserve his soul using the Summoning Key acquired in Shadows of Evil, much like what Richtofen did with his older self back in The Giant. Dempsey, despite slowly becoming like his older self due to 115, showed great sadness and remorse when killing his Original timeline self, showing that he still had compassion like in Origins.
In the Origins timeline, he is more focused to the mission, using less profanity and he is more willing to use other weapons as well. He is also quite concerned with Samantha Maxis' safety in Agartha and along with Nikolai, he is willing to save her, but will make negative comments to her if she threatens the group. As he never encountered Richtofen before and was just briefed about him, he doesn't develop the hatred that he had, but will become annoyed if he doesn't do well. Overall, Dempsey will tolerate him in the team. He will respect both Takeo and Nikolai if they fight well, but dislikes them if they don't.

Nikolai Belinski
(http://i.imgur.com/e8l6dBj.jpg)
"A cute little trinket. Maybe there's vodka inside, eh?"
Nikolai Belinski

Sergeant Nikolai Belinski (Russian: Николай Белинский) is a Russian soldier who fought in the Red Army and is a playable main character in Zombies. His player indicator color is blue (shared with Robert McNamara and Robert Englund) but is randomized in Moon and all subsequent maps. An alternate version of Nikolai appears in Origins and reappears in Call of Duty: Black Ops III, in The Giant, Der Eisendrache, and Zetsubou No Shima.

biography
"Stalin himself cannot stare Nikolai in the eye, no one can. There, in his eyes, you will see the soul of a man burning with the hatred of all things living. His closet is full of skeletons, many of them with the flesh still attached.

Early in his career, Nikolai had quickly made his way up through the party ranks by killing the next man in line, and by marrying politically. Ultimately, his aspirations all came crashing down after his fifth wife mysteriously died while cleaning his axe with her neck. Little did he know that she had been sleeping with a high ranking party official on the side. This made Nikolai infamous, and his reputation spread quickly through the party. It was not long before Stalin himself had heard about Nikolai. More importantly, he feared Nikolai. As soon as the war started, our hero was dropped on the front lines and forgotten about, where he wallowed in self-pity and vodka for several years.

There are many weapons in his arsenal, not least of which is his breath."

Nikolai's biography added with Map Pack 2 in Call of Duty: World at War.

"Forgotten and abandoned on the front lines of Europe, Red Army Sergeant Nikolai Belinski has learned to survive and endure even in the darkest of times. His loyalty to the Motherland has seen him battle his own demons, overcoming personal trials that few have ever truly understood."
Nikolai's biography for Call of Duty: Black Ops III.


Personality
Original Timeline
Nikolai seems to lack intelligence as revealed from various amount of quotes. He tends to crack jokes, intentionally and unintentionally. He seems to not care about his physical appearance and smell. However, at the darkest of times, he can also be vigilant and appears to have a very keen survival instinct. He likes Dempsey, and tends to despise as well as appreciate Richtofen at times (until Moon), but holds a deep hatred for Takeo. His fate is left unknown after Moon

Origins Timeline
Due to his alcoholism not yet acquired, his personality is completely different. He is intelligent and gets along with and tries to cooperate with his comrades; although does not hold himself in high esteem. He is willing to give his life for the greater good, humble and has a high survival instinct, while also maintaining an enjoyment in life. Unlike his original/future self, his opinions on the other three vary depending on how well they fight, he dislikes Takeo and Dempsey if they fight poorly, and respects them if they fight well. However, he hates Richtofen if he fights poorly and tolerates him if he fights well. When Samantha begins to speak, he is the most concerned for her safety and wishes to attempt to save her more than the other three. He is a proud revolutionist and supporter of Communism who does not wish for medals or glory. He also worries and fears the damages they can do when teleported into the future, but relents as he needed to make sure future events don't happen. However, as seen in later rounds of The Giant Nikolai talks more about drinking vodka and alcohol due to exposure of Element 115. Thus resulting in his original personality mixing with his younger self.
By Der Eisendrache, Nikolai has a nearly identical personality to his WW2 self as when conversing with Richtofen he says he has a thirst for alcohol, however when the Original timeline Dempsey was put down by the Origins timeline Dempsey, Nikolai along with Takeo watched in the silence of the deed solemnly with remorse. Showing that despite his WW2 self-mixing with his younger self he still had the respect and passion from Origins. It is also shown that the original version of Nikolai is now being held P.O.W.


Takeo Masaki
(http://i.imgur.com/aODSFDz.jpg)
"My life... My path is built upon a lie! This realm may have been corrupted and consumed by evil but we possess the power to change things. A better tomorrow can only be achieved if we blow away the ashes of the past."
Origins Timeline Takeo Masaki upon learning the truth about the Emperor from Original Timeline Takeo and explaining why Original Takeo must die for a better tomorrow.

Captain Takeo Masaki (Japanese: 正木 武雄 Masaki Takeo) is a Japanese soldier who fought in the Imperial Japanese Army, and is a playable main character in Zombies. His player indicator color is yellow (shared with Richard Nixon and Danny Trejo), but is randomized in Moon and all subsequent maps. An alternate version of Takeo appears in Origins, and reappears in Call of Duty: Black Ops III, in The Giant, Der Eisendrache, and Zetsubou No Shima. In Zetsubou No Shima, both the original Takeo and the Origins Takeo appear.

biography
"Enter Takeo, for whom life has no meaning if not to perfect your discipline and to reveal true character and honor. Perhaps he ponders this and other philosophical questions as his Katana slices through the flesh and sinew of his enemy.

Our hero was born into wealth; his family dynasty dates back several centuries, and throughout that time they have been highly decorated Samurai and Bushido. Well Takeo is no exception to this celebrated bloodline. Even when the family first saw the young, life-filled 5 year old Takeo playing in the street with his Katana and slicing the tails off terrified kittens.

It was obvious he was destined to bring honor to the Masaki name.

Reserved and reflective, the war is a perfect opportunity for Takeo to explore his blood lust and study the nature of those less honorable than himself, so if you fall victim to his swift action and might know that you have helped a man better than you reach enlightenment."

Takeo's bio added with Map Pack 2 in Call of Duty: World at War.
Captain Takeo Masaki comes from a noble family that has dutifully served the Emperor for decades. After the events of Der Eisendrache, Takeo's unwavering sense of loyalty will be tested as he fights alongside Tank, Nikolai, and Richtofen in their quest to secure a better tomorrow.
Takeo's bio for Call of Duty: Black Ops III.


personality
Original Timeline
Takeo tends to distinguish himself from Nikolai and Dempsey, due to their lack of intellect. He likes to see himself upon the mental level of Richtofen, however, Richtofen would not return the same feeling. He stays vigilant by his suspicions for Richtofen. He is very quiet and won't appear to talk unless necessary. His relationship with Richtofen came to end at his grand scheme as he swore to annihilate him along with the rest of Group 935. Before Richtofen took control of the Aether, he considered him as a high-quality combatant, however, he is not very fond of Dempsey, and dislikes Nikolai with hatred who returns the same feeling. His fate is left unknown after the events of Moon.

Origins Timeline
In this alternate timeline, his personality remains largely unchanged, but his beliefs in honor and discipline still existed since he never met Richtofen; his background is also expanded: he comes from a noble family who is close enough to the Emperor's household, thus why he was entrusted with this mission, and he is a leader to his men as well, proven in the battle of Mukden. He doesn't trust his comrades and believes that their failures bring great dishonor and shame to their ancestors, but he will respect them if they fight well, and tolerates Richtofen, considering he does not have much combat experience. He believes that the machines used by the Germans are abominations and must be destroyed. When Samantha is heard talking, he remains suspicious of her but will continue to help her escape from Agartha nonetheless.
After becoming aware of the future events of a timeline different from their own, he and the others grown to trust each other and decided to work together to avert the apocalypse. He expresses the same feeling of changing the future alongside Tank and Nikolai, but when the future was erased by Richtofen when he killed his future self, he changed his opinion and agreed to continue fighting for a better tomorrow, even though he doesn't speak much of it. However, in late rounds of The Giant, Takeo talks about honor more and his loyalty to the emperor of Japan and if playing on co-op he starts distinguishing himself from the others, this is due to exposure to element 115. Thus, resulting in his original personality mixing with his younger version.

In Der Eisendrache, his personality is almost identical to his Original timeline self, however in the ending cutscene he along with Nikolai watched in great sadness and silence as the Original Dempsey was put down, showing that despite his older personality mixing with his younger self he still had the remorse and respect for allies he had in Origins.

In Zetsubou No Shima, it is revealed that the WWII Takeo is sent in to spy on the Division 9 facility by the Emperor. However, it was a plot by the Emperor to betray him, as Takeo unknowingly became their prisoner and test subject. When the Origins crew arrived at the facility, the WWII Takeo had already been mutated into a giant Thrasher by Division 9. The crew helped to reverse his mutation, allowing the two Takeos to confront one another. After informing his younger self of the Emperor's betrayal, the original Takeo then agreed to commit seppuku, with Origins Takeo acting as his kaishakunin.


Edward Richtofen
(http://i.imgur.com/CM5ZKmO.jpg)
"Finally, I am in control! The Aether is mine to manipulate as I wish! The world is now my own, personal plaything! A-HAHA!"
Original Timeline Richtofen upon gaining full control of the Aether if the player chooses Richtofen's side in TranZit, Die Rise and Buried.
"What can I say Dempsey? Things change (...) I am no fool! For what I do... I do only to secure a better tomorrow."
Origins Richtofen explaining why he killed his Original Timeline self to "Tank" Dempsey and Nikolai Belinski.
"This artifact has the power to contain and preserve the subject's soul. YOUR soul. But it can only be done after the moment of death, just as you saw me do to my other self."
Origins Richtofen explaining his plan with the Summoning Key.

Doctor Edward Richtofen is a German scientist and a sociopath in the Zombies storyline and also a playable character in the Zombies game mode. His player indicator color is normally green (shared with Fidel Castro and Michael Rooker), but is randomized in Moon and in all subsequent maps. Richtofen's voice appears in Call of Duty: Black Ops II in all maps set in the future, whilst an alternate version of him appears in Origins. This Richtofen also appears in Call of Duty: Black Ops III, in the ending cutscene of Shadows of Evil, and as a playable character in The Giant (which also features the Original timeline Richtofen during the opening cutscene), Der Eisendrache, and Zetsubou No Shima.

Biography
Original Timeline
"Beware The Doc". A message that was scrawled across walls of every town under Axis control. Starvation may cripple you, dysentery may wreck you, and gunfire may rip the flesh from your bones, but "Beware The Doc".
This is Dr. Richtofen, known affectionately as "The Butcher" to his victims as they scream in agony moments before he snuffs out their light. All through his career, Richtofen has been at the forefront of torture and information extraction research. Richtofen is an incurable sociopath and sees no moral distinction between natural death and murder; the victim is the victim, regardless of how their demise manifests itself.
Doctor Richtofen has a collection of stuffed animals, most of them posed in positions of terror at the instant of their death."

Richtofen's bio added with Map Pack 2 in World at War.

During the years of World War II, Doctor Ludvig Maxis formed Group 935, a research team dedicated to improving the human condition. Major General Richtofen, at the time, was Maxis' assistant. They would work together on many projects, though Richtofen would soon find out that Maxis had agreed to create weapons to help the Nazis in the war, due to a lack of funding. Richtofen also carried out his own experiments in the field of teleportation, along with fellow Group 935 member Dr. Schuster. Though he was successful at teleporting a walnut, Maxis did not agree to fund his project, and told him to get back to his "real work".

After conducting more experiments, Richtofen eventually used himself as a test subject for teleportation, leading him to be teleported to a catacomb within the moon, where he came into contact with a mysterious pyramid device, causing him to become insane with schizophrenia. He was then teleported to an exotic jungle, where he spent three weeks learning of the Vril energy force. Afterwards, he traveled back to the weapon factory Der Riese, Group 935's base at Germany, where he started his plans to build a new base on the moon with Schuster and several other Group 935 scientists, all behind Maxis' back.

Using Element 115, Richtofen was able to create a deadly Wonder Weapon, codenamed Wunderwaffe DG-2. Maxis, though initially promised to mass-produce the Wunderwaffe DG-2, did not show any progress due to his infatuation with his assistant Sophia. He decided it was time to act for the betterment of Group 935 and kill Dr. Maxis. During a teleporter test, Edward locked Maxis and his daughter, Samantha, in a room with Fluffy, the first Hellhound, in an attempt to kill them, but they both escaped. Samantha ended up teleporting to Griffin Station and entering the M.P.D., taking control of the zombies, which Richtofen had planned to do. In order to take control of the zombies, he enlisted the help of Tank Dempsey, Nikolai Belinski, and Takeo Masaki, who were experimented on by Group 935 and whose memories had been wiped by Element 115. They first travel to a Japanese swamp and then to a factory, where the zombies were created. After overloading the teleporter with the Wunderwaffe DG-2, the group travels forward in time, ending up at a now-abandoned theater in Berlin, Germany, sometime in the 1960's. They then teleport to an abandoned Soviet Cosmodrome, where a scientist named Gersch needs to be freed.

The group then teleports to Siberia, where George Romero is filming a zombie movie with four well-known actors. Things go awry when zombies appear and turn George into one of them. The celebrities find the group trapped in a small room. Richtofen then asks them to retrieve the Vril Generator for him. After they do, Richtofen gives the celebrities the Wunderwaffe DG-2 before the group teleports. The four of them end up in Shangri-La, which, despite its namesake, is filled with zombies due to the locals mining Element 115. Richtofen took the group here in order to retrieve the Focusing Stone. The group ends up having to help an explorer and his assistant escape. Although the two end up stuck in a never-ending loop, Richtofen acquires the Focusing Stone.
Having everything necessary to complete his plan, he teleports the group to Hangar 18 in Area 51, which is overrun with zombies. The group quickly runs to the teleporter in the hangar, sending them to Griffin Station on the Moon. Zombies are also present here due to previous tests by Richtofen. The group eventually opens the M.P.D., revealing Samantha Maxis, who still possesses the looks of a young girl due to being cryogenically frozen in the machine. After fusing the Vril Generator and the Focusing Stone together, Richtofen finally assumes control of the zombies by console-swapping bodies with Samantha and entering the Aether. Maxis then contacts the group from the computers of Griffin Station and explains that there is a way to minimize the damage that Richtofen will cause. After following his instructions, the group watches as three rockets are launched towards Earth to sever the link with the Aether and the world, one of them landing in a destroyed nuclear test site, another landing in an Angolan mine. However, much to Richtofen's pleasure, the calculations were off and the rockets instead obliterated Earth. This allows the zombies, now in Richtofen's control, to overpopulate the survivors of the missile launch and give Edward even greater power.

Among the surviving humans still inhabiting Earth, Richtofen contacts survivor Samuel J. Stuhlinger, who had previously eaten the flesh of zombies under the commands of a survival group called the Flesh, by speaking to him as a voice within his head. Due to his insatiable hunger for power, Richtofen commands Stuhlinger to complete a series of tasks to reinforce the link with the Aether and the Earth, which would thereby allow him to manipulate all energies and lifeforms existing, and additionally mend the Rift to damn the soul of Samantha Maxis to Agartha.

To complete his plan, Richtofen instructs Stuhlinger to convince his allies, fellow survivors Abigail "Misty" Briarton, Marlton Johnson and Russman to activate a polarization device located in the ruins of a town in Washington by supplying it with energy. Meanwhile, Maxis contacts the survivors and asks for their help in polarizing the device as well, resulting in a power struggle between the two. Regardless of their choice, the four are teleported to a series of crumbling skyscggrapeeers in former Providence 22, China, where the second device is located. There they are constantly resurrected by Richtofen until they successfully complete his demands, while Maxis also races to have the tower seized under his control. After the tower is polarized in either's favor, Russman leads the group to the mysterious Rift, located in Southwest Angola, hoping to find answers to the mysteries surrounding them all.

At the Rift, an African Western Town has been entombed within the catacombs, forcing the group to traverse beneath the surface to gain control of the third and final polarization device to complete the demands of either Maxis or Richtofen.

Outcome 1:
f the player decides to follow Richtofen's side of all three Easter Eggs, the Rift will be mended, eternally damning the soul of Samantha Maxis and the link with the Aether and the Earth will be reinforced. This allows Edward to gain full control of all energies and become omnipotent, granting his soul the ability to leave the Aether and enter the body of Stuhlinger, whom he uses as his physical host. Meanwhile, Maxis ceases his existence inside the Griffin Station computer systems.

Outcome 2:
If the player decides to follow Maxis' side of all three Easter Eggs, a gateway to the Aether will open, allowing him to escape his digital form and assume power over the Aether's energy and use it to open the gateway to Agartha and destroy the Earth in the process. Meanwhile, Richtofen's soul is transported into a zombie with blue eyes and doomed to forever walk the Earth as one of the undead.

Despite either outcome, no one knew that Samantha traveled to an alternate timeline in 1917, her plan being to rewrite history. This was completed when the younger Edward Richtofen killed all his incarnations including his older self, thus significantly changing the course of the timeline. The Original Timeline Richtofen's soul now resides in the Summoning Key with his ultimate plan of controlling the zombies to have never transpired.

Origins Timeline
"In a former life, the sadistic Doctor Edward Richtofen stood at the forefront of research into the mysterious Element 115 - and its potential applications for Group 935's Wonder Weapon program. Now, his grand plans for a brave new world guide him down a dangerous path toward an uncertain future..."

Richtofen's bio for Call of Duty: Black Ops III.
In this alternate timeline, Group 935 located a site in Northern France with large amounts of element 115 and began excavation to unearth it. One year later, believing Maxis succumbed to the mental effects of element 115, Richtofen began surgery on him to recover his brain and place it in the Maxis Drone, but the excavation site became overrun with zombies. Amidst the chaos, three allied soldiers, Tank Dempsey, Nikolai Belinski and Takeo Masaki had orders to get Richtofen to their personal leaders. The three held Richtofen at gunpoint during the surgery but faced with an overwhelming situation are forced to work together despite their differences. Samantha contacted the four and asked to be released from Agartha, which the crew eventually carry out successfully.

Over the course of the next two years, Richtofen begins studying the concept of parallel and alternate timelines, learning that there are other worlds where exists many different variations of himself and his allies. He also learns of one particular universe, where Samantha and another incarnation of him, Eddie, are mere innocent children casually playing with their zombie toys. Wanting to protect them, Richtofen then sets out to change the established continuity in every timeline, by killing every version of himself. During his travels, Richtofen stops at one particular dimension, where he acquires an artifact known as the Summoning Key from four individuals residing in Morg City.

"Argh! How am I meant to work when all around me, I am beset by the voices of the damned und the doomed!"
Young Richtofen beginning to develop schizophrenia like his older self.

Dempsey, Nikolai, and Takeo, upon learning of Richtofen's plan, attempts to stop him. After several dimension jumps and failed attempts, they arrive at the original timeline, in the Der Riese facility, just moments after the original Richtofen trapped Maxis and Samantha in the teleporter with Fluffy. Dempsey, Nikolai, and Takeo confront the original timeline Richtofen, telling him that there is a chain of events that must be carried out, and prompt him to awaken the original versions of themselves. As the zombie horde approach them from outside, Richtofen ignores the three's warning and turns on the teleporter, only to find the Origins Richtofen inside. The young Richtofen then shoots the older Richtofen in the head, killing him instantly, permanently changing the future. While the group expresses disappointment in Richtofen for tampering with history, he defends his action, believing that what he does will be to secure a better future. While the others fend off the zombies, Richtofen quickly uses the Summoning Key to capture and preserve his older self's soul within, although Dempsey notices this. Eventually, the four activate a beacon in the facility, allowing Maxis from another dimension to locate them.

After acquiring a Giant Robot from the Der Riese facility, the four pursue the scattered remains of Group 935 to Griffin Castle. The Germans had captured the Original Dempsey's cryo chamber from being experimented on by the Original Richtofen and planned to bring him to Griffin Station codenamed "Eagle's Nest", with the young four close behind until a German soldier fires a Panzerschreck at the Giant Robot, disabling it before it could retrieve the Original Timeline Dempsey. After arriving at Griffin Castle, the young four watch as a rocket containing The Original Timeline Dempsey launches to the Moon. After making radio contact with Dr. Groph, Richtofen masquerades as his older self in order to fool Groph. However, Groph becomes suspicious of Richtofen's change of personality and announces him as an imposter. Using the Death Ray, the young four manage to bring the rocket containing the Original Dempsey back to the castle, much to Groph's anger, who activates a failsafe so they couldn't touch the chamber. Using the Vril Generator obtaining from the crash site, the young four awaken a ghost Keeper and help it return it to its physical form before it returns the favor and brings the MPD from the Moon to the castle. However, the Keeper becomes corrupted, forcing the four to battle it, eventually defeating it. After defeating it, Groph expresses his extreme anger, vowing to destroy them and the castle itself. In order to tie up these loose ends, the four use the Summoning Key to launch several missiles towards the Moon, destroying it, ultimately destroying Griffin Station and killing any Group 935 scientist at the station, including Groph. After walking towards Original Timeline Dempsey's cryo chamber, Richtofen activates the Summoning Key, forcing the others to levitate in the air. Here, Richtofen's plan is revealed to the others. Richtofen plans to kill the original versions of themselves to put in the Summoning Key like he did with his own at the Der Riese facility. When Dempsey himself sadly put his older self down, Richtofen briefly comforted him after it was done, showing that he had laid his previous hatred of Dempsey off to the side. Richtofen then captures the Original Dempsey's soul in the Key.

Richtofen and the other three then stowaway on a Japanese vessel heading for a Division 9 Facility before being caught and the Summoning key being taken away from him. A brief fight ensues with the Japanese soldiers with Richtofen burning one alive before he notices the Key rolling toward the ocean, luckily Takeo had managed to barely catch the Key by his fingertips much to Richtofen's relief. The four then are forced to swim to a nearby island after the ship blows up. Later, Richtofen was present when the Original timeline Takeo was cured from being a Thrasher to collect his soul. After the Original Timeline Takeo honorably sacrificed himself for a better future , Richtofen then preserved his soul. Initially Dempsey suggested going after the Original Nikolai but Richtofen said a "chain of events " must be set in motion. The four quickly teleport away and, when they return to the island, the other three now have blood vials similar to Richtofen's.


personality
Original Timeline
Richtofen is a psychopath with a desire for violence, often laughing maniacally when killing and is also urgent in completing his work as shown in The Giant. He loves blood and death and thoroughly enjoys killing zombies, and has a strange obsession for the spleen. Despite his insanity, he retains his knowledge of bodily organs, technology and Element 115. He despises Dempsey, likes Nikolai and has mutual feelings towards Takeo. He is a megalomaniac due to his plans on destroying the world with a zombie army which partly fails due to intervention from Ludvig Maxis. Post Moon, he retains his insanity as the Demonic Announcer. After the Earth was destroyed he became focused in mending the Rift to eternally damn Samantha in the Aether world and to destroy Maxis once and for all as well as to partially repair the damaged Earth. To conduct his scheme, he communicates with fellow survivor Samuel Stuhlinger who had eaten zombie flesh beforehand and manipulates as well as blackmailing him to convince Misty, Marlton and Russman to activate the pylons in his favor while Maxis asked the same. In the end, should the Original Richtofen succeed in his plan, he murders Maxis and "condemns" Samantha; Should Maxis win Richtofen is trapped in the zombies, his soul moving to another zombie after death damning Richtofen for eternity and destroys the Earth by going to Agartha. Little did Richtofen or Maxis know, Samantha had teleported to the Origins Timeline to change the future events of the Original Timeline. Eventually, another Richtofen from the Origins universe comes to the Original Timeline to stop his Original self. The Original Richtofen is at first joyful when the Origins Richtofen had stepped out of the teleporter and takes off his Wehrmacht Officer hat to greet him. Unexpectedly, however, the Original Richtofen was shot dead by the Origins version and his soul was preserved in the Summoning Key, which ends up permanently changing the future.

Origins Timeline
Due to him still being sane at this point, Richtofen's personality is completely different. He appears level-headed but paranoid possibly due to exposure to Element 115 in France. He appears more unskilled due to only being a field scientist and does not go into battle often, but attempts to keep focused nevertheless. He appears more fearful of the zombies and is more cautious for his own survival. In The Giant, after meeting Samantha Maxis and receiving an explanation of the original timeline, Richtofen became more focused to prevent future events, as explained by Samantha, from happening and even showed disappointment and disgust to his future self before shooting his future self in the head showing how he despised his Original self's pure evil. However, as seen in later rounds of The Giant, Richtofen's instability comes back as he displays signs of insanity and claiming he hears voices in his head which is from exposure to Element 115, thus resulting in his original personality mixing with his younger self, nonetheless, he holds on to his advanced intellectual capabilities. Also it appears as if Richtofen is manipulating the others to advance his own agenda such as telling Takeo he has a message from the Emperor of Japan when he does not (however he later regrets this in the ending of Zetsubou No Shima) as well as him manipulating Nikolai by saying they should remain allies due to an Artifact he possessed, and trying to convince him to help him find Maxis resulting in Nikolai verbally threatening to possibly kill him. Richtofen also appears to be hiding something from the other three as he lies while being asked about messing with his own original timeline's dead corpse when with Dempsey and while Pack-a-Punching he may say "I must remember... the others can never know." In Der Eisendrache, Richtofen has become crazy like his Original self but is still level headed while on the mission and is clever enough to fool Groph who later catches wind of his plan. Richtofen's true plans were revealed on the map; he is killing all the Original timeline versions of the characters to capture their souls in the Summoning Key. He also gets rid of a loose end by blowing up the Moon and killing Groph with the missiles after the latter had threatened to kill Richtofen and the other three in extreme anger after Dempsey was brought down to the Castle going as far to threaten to destroy the entire facility to kill the four. After the Original timeline Dempsey was put down by his Origins version, Richtofen briefly comforted him, showing that Richtofen no longer has feelings of hatred toward Dempsey, however, later in Pohnpei they jokingly mock each other in some quotes showing that they don't think too highly of one another but are still friends regardless. He then captures the soul of the deceased Dempsey in the Summoning Key, completing his campaign in Der Eisendrache. Richtofen appears to be much crazier in Zetsubou No Shima, his personality turning rather more violent when killing the hordes of zombies, displaying obvious signs of insanity, being rather callous about killing the original "Tank" Dempsey and gaining brief instability when talking to Dempsey about the difficulties of navigating the original timeline's universe, Richtofen as always stays true to the mission and is serious when focusing on collecting the souls of the original timeline crew. When Takeo learns of the Emperor's evil nature and calls his life a lie, Richtofen seems to be saddened at the revelation and possibly regrets manipulating Takeo in The Giant showing that the Origins Richtofen seems to have remorse and compassion, unlike his original version. After the Original Timeline Takeo nobly sacrifices himself for a better future, Richtofen captures his soul and sends the crew to an alternate dimension to "set a chain of events". When they return to Zetsubou, all of the four mysteriously have blood vials like Richtofen. Richtofen calls it their "insurance policy" in case the group didn't like where they ended up before the four go after the original timeline Nikolai.



♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣

Features And Areas

Spawn=100% complete

Kino Lobby=90% complete

Lower Hall=95% complete

Alleyway=50% complete

Back Room=0% complete

back Stage=0% complete

Theatre=0% complete

Dressing Room=100% complete

Upper Hall=95% complete

Foyer Room=95% complete

Scripting=5% complete

Perk Machines=80% complete

Paintings=100% complete

Teleport Rooms=0% complete

Easter Eggs=To Be Decided


Details using Particles=To Be Decided

Arcade=98% complete

Map sponsors area=100% complete

Total Map Completetion=70% complete


More will be added later


♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣


(http://i.imgur.com/Pt4dkJG.png)

Q:Can I be admin/help out/build/get permissions?
A:No.This is all a solo project and I know how everything needs to be done and built and where they all go.Plus 99.95 chance you're not right here by me by my PC, so I don't want help building,but i may need help testing scripts in the future. If you'd actually like to help with testing then reply on my thread or pm me. I'll give all people credit that help me on my map,small or big,and also if you have any ideas that i like/use,then I'll give you credit

Q:Well How do you even build the map?
A:I have Black Ops 1 on steam that i play on my pc whenever i go to build something

Q:Can i have a copy of the map?
A:No,or not right now,but as soon as the map is finished and to my liking where i know i put 100% effort into it,then I plan on sharing the map out to everyone

Q:Will the map even be playable?
Yea.I'll try my best to make this map playable. I don't know my limitations for xbox,but I'm hoping most,if not all of them will be gone on the PC version,but either way I'll try my best to get the map as close as possible to the actual nazi zombies

Q:Will there be guns/Pack-A-Punch?And how many will there be?
Yes.Guns shouldn't be a problem,and being there's 15 guns to use in TM,that's plenty of options/possibilities(IDK about guns made from particles...PC is a possibility but for 360 i think the normal guns will be good enough

Q:How are you soo good with particles?Those Perk Machines seemed like they took forever to do
Just practice using particles.It might be tricky at 1st but after a little you should get the hang of it,where each of the perk machines i have done each took a day each,where Mule Kick almost took 2,but bcs of how many particle emitters i had to use to make it,otherwise my advice i have is build in the air,and not inside the actual build,especially in confined spaces,where space is scare/color]

Q:How long have you been working on this map for?
A:I've been working on this map since last August,but I've taken plenty of breaks and time off from the map,but so I don't burn myself out and lose interest,but I'm trying my best to finish the map

Q:Why did you choose Kino specifically and not another map like der reise or moon?
A:I figured that Kino is one of the most popular and better-recognized maps in zombies,being it was one of the free maps from Black Ops 1,where millions of people played the game back in its prime.Also a side note,I wanted to do Kino,specifically because when you google Kino remakes,not to sound McRiby if I am,but a lot,if not most of the maps on Minecraft of kino are all pretty much look like the person put half the effort into doing it where they probably did their map in 10 minutes.don't get me wrong there's a few good maps on Minecraft,but my goal was to make something above par and to outshine everyone else,where it actually feels like zombies and not another knockoff remake.Sure I would probably be done with the map if I actually didn't procrastinate most of the time



Will add more questions later when i can remember the rest


♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣


(http://i.imgur.com/tetxJHF.png)

Videos:
none yet

Pictures (updated 6-14-2016)
(http://i.imgur.com/HnmvTEz.png)
inside the spawn for the map

(http://i.imgur.com/UNr88gd.png)

(http://i.imgur.com/oHxXOSX.png)

(http://i.imgur.com/VbZcfNf.png)
starting point inside of Kino/lobby area

(http://i.imgur.com/nnBd6fC.png)

(http://i.imgur.com/JNUk5Qv.png)

(http://i.imgur.com/bQ9yrNH.png)
inside the window atop of lower stairway

(http://i.imgur.com/qtpNsV6.png)
upper hallway

(http://i.imgur.com/QuxsWSO.png)

(http://i.imgur.com/m3687WV.png)

(http://i.imgur.com/NHIC7Oe.png)

(http://i.imgur.com/PQMrdgf.png)

(http://i.imgur.com/sSMXAkH.png)

(http://i.imgur.com/adLMcLh.png)
foyer room

(http://i.imgur.com/0wXQBPT.png)

(http://i.imgur.com/jza2OlW.png)

(http://i.imgur.com/Jktgk0h.png)
dressing room

(http://i.imgur.com/ynlDlgr.png)
prob will switch block out for particle box

(http://i.imgur.com/TjtRjAU.png)
window outlooking back area of the alley

(http://i.imgur.com/dXDbTpr.png)

(http://i.imgur.com/y669lDH.png)
front of the theatre

(http://i.imgur.com/dLhba1Y.png)

(http://i.imgur.com/eviGD5k.png)

(http://i.imgur.com/orUHxCV.png)
lower room of lower hallway

(http://i.imgur.com/hUXMRPP.png)

(http://i.imgur.com/DdPvEnI.png)
double tap

(http://i.imgur.com/AYk3bdY.png)
juggernog

(http://i.imgur.com/fkgRsTu.png)
mule kick

(http://i.imgur.com/Dsd2yFX.png)
inside the arcade

(http://i.imgur.com/s1nVzts.png)

(http://i.imgur.com/xIcapRu.png)
all paintings finished

(http://i.imgur.com/SBjgrvz.png)
map sponsors area(might change for something different)


More coming soon





♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣


(http://i.imgur.com/gbX5S9f.png)

My overall goal is to create a fun and unique map,something that's never been done before,and my goal is to potentially inspire someone if that's even possible;otherwise,just to make this map into a fun experience for everyone who joins the map,even if they're not really a call of duty or zombies player.My overall goal/dream that i also have is to potentially have this map used in a robotic avatar contest,but who knows if that will happen


♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣

(http://i.imgur.com/FTRpYGb.png)

this is where I'll give credit to whoever helped me on my map,small or big

*Will add more info later


♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣═══۩۞۩ஜஜ۩۞۩═══♣

(http://i.imgur.com/ytm3PLS.png)


overall,I'm putting in a lot of work and effort to create the best possible experience for anyone to enjoy and to make it a fun experience for all...even if you're not a zombies player or never played nazi zombies on call of duty before.If you see me hosting sometime then you should stop by and say hi,and if you are a zombies fan,then I urge you to try the map out for yourself(when done) because I'm sure you'll definitely enjoy yourself.If you have any questions I left unanswered in this post,then feel free to comment on this thread or to P.M me and ill get back to you asap.

thanks for reading and I hope to see you on total Miner sometime :)
Title: Re: kino der toten remake
Post by: .ok on August 20, 2015, 08:19:39 PM
this is what i had done when i took the pics.like i said im trying to take my time when doing this so sorry if it doesnt look perfect
(http://i.imgur.com/Rz9VYEP.jpg)
the lobby from the stairs

(http://i.imgur.com/1SHvpnj.jpg)
notice my failed attempt at the flag lol

(http://i.imgur.com/lK3itl0.jpg)
i wanted to do the perk-a-cola a little different but nothing else looked as good
(http://i.imgur.com/2KPcKWZ.jpg)
(http://i.imgur.com/TU7j10L.jpg)
(http://i.imgur.com/q8GXhCR.png)
im gna try my best to get inside the windows to where it looks similar
(http://i.imgur.com/5sKxWgf.png)
the andersite kinda looks...idk,i might change it to a warmer color,but idk yet
(http://i.imgur.com/BnhvUdl.jpg)
im also trying the salt block on the pressure plates as like ash or sulfur.
i may change some stuff up a little,like maybe the walls in the hallway maybe to a warmer or cream/tan color,but idk

opinions?
Title: Re: kino der toten remake
Post by: casual onion on August 20, 2015, 08:25:17 PM
Looks really good!
Title: Re: kino der toten remake
Post by: Brother Hood on August 21, 2015, 12:44:28 AM
I like the picture look nice.
Title: Re: kino der toten remake
Post by: Jectz on August 21, 2015, 01:19:02 AM
It looks well designed and shaped. But.. The colors throw me off majorly.
Title: Re: kino der toten remake
Post by: crazytater94 on August 21, 2015, 01:31:55 AM
Wow, that's a pretty great job on the map. I'd love to see it or even test ;)
Title: Re: kino der toten remake
Post by: .ok on August 21, 2015, 07:36:16 AM
It looks well designed and shaped. But.. The colors throw me off majorly.
which part
Title: Re: kino der toten remake
Post by: MadMiner on August 21, 2015, 01:16:28 PM
Very nice so far. Can't wait to see it completed with scripts and what not.
Title: Re: kino der toten remake
Post by: Jason✪ on August 21, 2015, 06:02:40 PM
at the start of every zombie spawn script,get the script to detect the amount of players in that zone(using history marks) and spawn the correct amount accordingly
Title: Re: kino der toten remake
Post by: .ok on August 21, 2015, 07:55:46 PM
at the start of every zombie spawn script,get the script to detect the amount of players in that zone(using history marks) and spawn the correct amount accordingly
yea but the only problem is that idk how im gna controll if say u have 5 zombies you gta kill that idk how im gna make it where only 5 spawn,and not 7 or 10 lol

Ill prob figure something out but i have a feeling it might turn into alot of anoying scripting but maybe i might get lucky and itll be really simple....but who knows lol
Title: Re: kino der toten remake
Post by: Jectz on August 21, 2015, 11:56:38 PM
which part
The white and red. They're too bright. Kino is generally dark, besides the sunlight from outside.
Title: Re: kino der toten remake
Post by: .ok on August 22, 2015, 12:08:39 PM
The white and red. They're too bright. Kino is generally dark, besides the sunlight from outside.
hmm
If youre talking about the red on the flags then thats the darkest red i can find lel
And then the white i may try and switch up for sonething else

Like i said ill be changing stuff as i go along
Title: Re: kino der toten remake
Post by: .ok on August 22, 2015, 03:03:33 PM
It looks well designed and shaped. But.. The colors throw me off majorly.
hows this?(http://i.imgur.com/0896l5i.jpg)

i can try a darker colour but in game its like a marble or white wall on that part,and the wall below the staircase and around is like a blueish color so thats why i have andersite for those
Title: Re: kino der toten remake
Post by: ChAoSxZOMBI3 on August 22, 2015, 09:54:18 PM
I didbgrt to play a little of this map I didn't know the Name but when I played I immediately knew what it was it is a great map
Title: Re: kino der toten remake
Post by: .ok on August 22, 2015, 10:19:24 PM
I didbgrt to play a little of this map I didn't know the Name but when I played I immediately knew what it was it is a great map
huh?
Title: Re: kino der toten remake
Post by: .ok on August 22, 2015, 11:42:21 PM
ok,i need everyones opinion as soon as possible for what to do
soo...for my doors,idk what to use now,because i experimented a little and idk if i should use:
(http://i.imgur.com/CB1JgYg.jpg)
this

or this
(http://i.imgur.com/JBP7XCB.jpg)
or what i had before as a basic thing

because it looks cool on the other side
(http://i.imgur.com/ysQgTS0.jpg)

but then i have this(refer to 1st pic) where it doesnt go with the actual kino,because in kino the walls would be like the 1st pic,where its like this:
(http://i.imgur.com/LfUnCC2.png),and this one its simple

im gna keep it as the simpler one,but idk if the new design i made looks better or not
Title: Re: kino der toten remake
Post by: .ok on August 23, 2015, 03:36:06 PM
got around to finishing the 2nd room now.my biggest trouble was getting some of the lighting right,or almost all of it,but i kinda dont like the spots where theres holes in the ceiling,but its part of the map so i guess i gta deal w it lol.theres also one part that i kinda dont like but ima go with it i guess...but heres what i got done so far:

i ended up messing with the lobby colouring a little and switched the white out for a darker or warmer colour
(http://i.imgur.com/748CWe6.jpg)

i kinda like the lighting on the walls idk y
(http://i.imgur.com/2SNg1CC.jpg)
(http://i.imgur.com/vK5cuTX.jpg)

ended up creating a new door design so its not the older bland design.liking the design so far and i actually have enough room to apply them on the walls so that worked out good i guess lol
(http://i.imgur.com/oUm0eaD.jpg)

the inside of the (begining of the) 2nd room
(http://i.imgur.com/cuIXONB.jpg)
(http://i.imgur.com/HDsZboO.jpg)

the wallway to the bathroom window and inside of it
(http://i.imgur.com/QFk7xQ3.jpg)
(http://i.imgur.com/5GLLmpN.png)

the 2nd part of the room where mule kick would be at.the biggest pain i had with this room was getting the spiral staircase close enought to where it looked good and then the lighting,where in te lobby by the door,i have a darker or warmer light,and i tried my best at doing that in the staircase but i got it as best as im gna get it prob.again in this room i kinda dont like the sunlight but again its part of the game i guess.i might change the blocks on the mule kick a little bcs all glass seems kinda weird,but idk yet
(http://i.imgur.com/FHF1ksp.jpg)
(http://i.imgur.com/UnwgYlK.jpg)
(http://i.imgur.com/83fQX9a.jpg)
(http://i.imgur.com/uVdj6pW.jpg)
(http://i.imgur.com/H91DFyE.jpg)
(http://i.imgur.com/r2qCXOP.jpg)

heres the part below that you look down into.i kinda like how i got the lighting down here,even though noone will be able to go down there lol
(http://i.imgur.com/PSe31ch.jpg)
(http://i.imgur.com/8QdlTYj.jpg)
(http://i.imgur.com/WelDZcX.png)

lmk what you think so far and if you see anything or think theres anything i can add or improve
Title: Re: kino der toten remake
Post by: crazytater94 on August 23, 2015, 05:10:32 PM
Why the cat paintings on the second picture?
Title: Re: kino der toten remake
Post by: .ok on August 23, 2015, 05:50:55 PM
Why the cat paintings on the second picture?
cuz yolo
and also i needed a pic,and i dont really have anything to use lmao.if i realllly wanted to i coulda made the pictures in kino myself and used them on the map,but thatd take a long time and idk if its really needed
but it would make the map alot better or feel more like kino,but like i said,prob not needed
Title: Re: kino der toten remake
Post by: .ok on August 30, 2015, 10:35:25 PM
did some work on my map or got another section done
this time i got the room with speed cola in it done now.i kinda feel as if i didnt get as much detail in this room as bfr but idk...im only going by whats in the room.i tried my best so sorry if it looks eh

(http://i.imgur.com/0PYOnaE.jpg)
(http://i.imgur.com/HtmOIJC.jpg)
(http://i.imgur.com/9HJ7tay.jpg)
(http://i.imgur.com/2Lfo4GD.jpg)
(http://i.imgur.com/Yt0P4Y3.jpg)
(http://i.imgur.com/LYsJ4iw.jpg)
(http://i.imgur.com/KBXGMBM.jpg)
(http://i.imgur.com/yYwD5CG.jpg)
(http://i.imgur.com/FKS3hIG.jpg)
(http://i.imgur.com/uNa3Cnt.jpg)
Title: Re: kino der toten remake
Post by: crazytater94 on August 31, 2015, 02:12:51 AM
This map is coming together extremely well, its too bad that I will be off of TM for a while :(
Title: Re: kino der toten remake
Post by: Monster x on August 31, 2015, 04:52:42 AM
 Wow This looks amazingng i cant wait until we can play this.

P.S i didnt know kind der toten was theater of the dead in german lol
Title: Re: kino der toten remake
Post by: .ok on September 03, 2015, 05:55:06 PM
meant to post this last night but i was too tired lol.
this room went by fairly quick bcs theres not much in it,but at the same time it feels kinda empty....i also tried adding tinting for the windows.i also tried using npcs as manic-ans
(http://i.imgur.com/YqJUpw2.jpg)
(http://i.imgur.com/7pmAdiC.jpg)
(http://i.imgur.com/q8eTo8L.jpg)
(http://i.imgur.com/nif3xUK.jpg)
(http://i.imgur.com/n21bT6l.jpg)
(http://i.imgur.com/MaVXNFT.jpg)
(http://i.imgur.com/XMDOiax.png)
(http://i.imgur.com/fNzkjEN.jpg)

the one thing i did different than what kino has is i used stone wall as the top brick,to where in kino its regular brownish/redish brick,where the reg brick we have i too bright or seems weird when i used it
(http://i.imgur.com/YSvhFxS.jpg)

thoughts
Title: Re: kino der toten remake
Post by: .ok on September 08, 2015, 09:41:33 PM
got around to finishing another room,this time i finished the fire trap room.the only thing i have to fix in it or that i cant rn is some of the lighting,but because i had to mess around w the wall a little w trap doors to get it to be the color i need in the room or something.the other part that took a sec to figure out was that i had to get this room even with the other room where mule kick is so that way the walls in the theatre are even i guess....but heres what i got done.the next thing im gna be working on is the alleyway now
(http://i.imgur.com/1Q0MTQT.jpg)
(http://i.imgur.com/YPzO3AU.jpg)
(http://i.imgur.com/53o3u0t.jpg)
(http://i.imgur.com/1z4jD3q.jpg)
(http://i.imgur.com/7Wdlg9L.jpg)
(http://i.imgur.com/6wvzuuG.jpg)

(http://i.imgur.com/hVVUFyN.png)
i might mess w the lighting here a little more

(http://i.imgur.com/XEIz6Ws.jpg)
(http://i.imgur.com/uIGbyQ1.jpg)

(http://i.imgur.com/NHjtzjt.jpg)
changed this up a little on the stairway in the lobby

(http://i.imgur.com/mr18VtK.jpg)
(http://i.imgur.com/InmUiIv.jpg)
(http://i.imgur.com/rdc57BO.jpg)
(http://i.imgur.com/FWduHBd.jpg)

(http://i.imgur.com/FwR5mjp.jpg)
im gna begin working on the alleyway next :)

opinions?
Title: Re: kino der toten remake
Post by: Law on September 08, 2015, 10:04:08 PM
This used to be my favourite map on Black Ops I, this recreation is very well done especially with the right texture pack.

I would love to check it out myself one day because it brings back the old memories, my disk is broken but I'm sure this would look the same. The room where the 2 stair cases are with the powered machine gun looks amazingly done.
Title: Re: kino der toten remake
Post by: .ok on September 08, 2015, 10:05:54 PM
This used to be my favourite map on Black Ops I, this recreation is very well done especially with the right texture pack.

I would love to check it out myself one day because it brings back the old memories, my disk is broken but I'm sure this would look the same. The room where the 2 stair cases are with the powered machine gun looks amazingly done.
thank you :)
Title: Re: kino der toten remake
Post by: Dr_Vex_Ender on September 10, 2015, 09:47:46 PM
Looks really well made, Msg Me when your on dude!  ::)
Title: Re: kino der toten remake
Post by: .ok on September 10, 2015, 09:58:55 PM
Looks really well made, Msg Me when your on dude!  ::)
im hosting rn for a half hour,unless i feel like getting off,but if i do get off then ill be on tomorrow and over the weekend
Title: Re: kino der toten remake
Post by: .ok on September 10, 2015, 10:12:26 PM
i also should make the op somewhat better when i have some free time lol,and/or do like a comparrison photo/s or video of what it looks like in kino whilst looking onto tm

on a side note:

that is all for now
Title: Re: kino der toten remake
Post by: Deacon on September 13, 2015, 11:12:16 PM
Loving the screenshots! It's really giving me a nostalgia feeling. That's good I guess. Well I hope I get to see the final product and hope you stick with it! Ahh the good ol days of black ops 1 zombies before any dlc.
Title: Re: kino der toten remake
Post by: .ok on September 13, 2015, 11:44:56 PM
Loving the screenshots! It's really giving me a nostalgia feeling. That's good I guess. Well I hope I get to see the final product and hope you stick with it! Ahh the good ol days of black ops 1 zombies before any dlc.
thanks.
and hopefully this new spawn hopefully will make things or the map more epic.im just hoping i dont take too long bcs i want it to be something cool or i dont want it to be a simple or random spawn

Title: Re: kino der toten remake
Post by: Deacon on September 13, 2015, 11:56:40 PM
thanks.
and hopefully this new spawn hopefully will make things or the map more epic.im just hoping i dont take too long bcs i want it to be something cool or i dont want it to be a simple or random spawn
Slow and steady wins the race.
Title: Re: kino der toten remake
Post by: Deacon on September 14, 2015, 06:58:19 PM
Looking good man, keep up the good work! :D
Title: Re: kino der toten remake
Post by: Lunar on September 15, 2015, 05:13:33 PM
Very nice, looks awesome, try to up the brightness on the pics if you can next time :D
Title: Re: kino der toten remake
Post by: .ok on September 15, 2015, 05:48:16 PM
Very nice, looks awesome, try to up the brightness on the pics if you can next time :D
are they too dark?bcs on my pc they look fine
Title: Re: kino der toten remake
Post by: .ok on September 21, 2015, 10:21:00 PM
updated the 2nd post in the topic below/after the op

go check it out :)
Title: Re: kino der toten remake
Post by: .ok on October 02, 2015, 06:03:50 PM
i made a group for this project.here: http://totalminerforums.net/index.php?action=sgroups;sa=view;gid=128

if youre interested in seeing any sub things i add to the map,or any news thats not major,or want to help test later on,and or/help testing scripts,or have ideas of what scripts i could use/ideas i could do on the map then feel free to join
Title: Re: kino der toten remake
Post by: Titan on October 02, 2015, 06:38:35 PM
Wow, cant wait to try it out :P
Title: Re: kino der toten remake
Post by: Faint of Clubs on October 07, 2015, 11:25:45 AM
It's actually translated to Theater of the Dead (kino der toten), for reference, Nacht Der Untoten is Night of the Undead. Sorry for always being that guy who corrects things, it's not that im trying to be pretentious or snooty, i just like teaching. :)
Title: Re: kino der toten remake
Post by: .ok on January 02, 2016, 07:46:12 PM
i have some unfortunate news

i did something on accident and didnt back my saves up and now all of my maps i worked on for 5 months are gone

i had a backup but bfr 2.3,and even that one i wasnt paying attention and thats now gone

i feel sad,mostly bcs of how much work and effort i was putting into this,and now idk what to do anymore.all my motivation is now gone and i could redo it,but it took me a month or 2 to get to where i was and now its all gone

im honestly very sad and depressed from this
Title: Re: kino der toten remake
Post by: casual onion on January 02, 2016, 07:51:31 PM
Oh phew. I'm very happy this map hasnt had to end so suddenly

:)
Title: Re: kino der toten remake
Post by: .ok on January 02, 2016, 08:14:18 PM
ok some good news
i forgot maps werent renameable until the bug fix,and so the map is still here...it looks like not much is gone or that didnt save since last time i worked on it except for 1 wall on the new spawn,but im sure i can ad it back easy hopefullt

the only thing i lost is the new map of a few days of work and then my hotel that iput alot of time into,which isnt as bad as losing this map

so i guess all is not lost :)
Title: Re: kino der toten remake
Post by: .ok on January 04, 2016, 07:46:03 PM
http://www.twitch.tv/ugh_thatz_nazty streaming working on it if you wanna come watch
will prob stream more and more coming up
Title: Re: kino der toten remake
Post by: .ok on January 06, 2016, 10:54:42 PM
so ive been working on the map a little more now.did for 2 or 3 days bfr the update was fixed too,and i havent gotten alot done yet,but i have been taking advantage of the new stack blocks.they def come in handy for creating different levels of ash and sulfur on the ground,which is far better than just having a regular block,half block,or a really think block.i havent finished today,being i only got 1 or 2 hrs in,but i got most of the floors redone with the new block.its also really cool creating effets where say the flooring or boarding is peeled or taken off.i also wanna get alot of decal around the map too,which ill prob do tomorrow as well.i also got the front of the alleyway done for for the most part(the part by the fence over by speed cola where you can look up towards the front of the theater,or road)
i also eventually wanna try making pipeing or pipes along the walls,where theres some in the part of the alley i finished.i know u can do it wit particles,but it might be really tricky to do,and hopefully it doenst take that long or too many particles to do

ill try and get pics too tomorrw,where im too tired too rn.also i should prob edit the op and make it neater and more presentable

btw...does anyone still care about this thread,or the world?lol
serious q
Title: Re: kino der toten remake
Post by: .ok on January 06, 2016, 11:17:28 PM
This map is awesome, is this going to be a map that you can play just like BO1, now that we have guns? I think you've done an amazing job on this map so far, and I'm looking forward to seeing it finished.
thanks mister creeper
Title: Re: kino der toten remake
Post by: Zone on January 07, 2016, 12:03:36 AM
If you ever need the first Zombie Map from WaW just ask, I made a copy of it when I started on a Project for Zombie maps but never got around to doing it lol.. But I have the Building/Outside done.
Title: Re: kino der toten remake
Post by: .ok on January 07, 2016, 05:35:58 AM
If you ever need the first Zombie Map from WaW just ask, I made a copy of it when I started on a Project for Zombie maps but never got around to doing it lol.. But I have the Building/Outside done.
sure ill take a look at it sometime.if anything id prob need assistance with scripting this map,bcs ik i prob could do it by myself,but it wouldnt be as much of a headache,and even if someone does help,then this still needs to be done just right.everything script has to go perfect and have a good system,otherwise it wont really work
Title: Re: kino der toten remake
Post by: .ok on January 10, 2016, 02:04:08 AM
now that i figured out how to get particles to work right where they dont flash and only use 1 particle,im going to try and add alot of decor around the map,such as this....its gna take a while probs,especially with things that have multiple parts and angles in them(im not adding every single thing lol)

i might wait until later on to get some of the smaller stuff,but things like pipes that would go by fast i can try getting done now.and either way the more i put on the map the better itll become at the end :)

also sorry that i havent gotten pics of the stack blocks ive put around the map...ill do that tomorrow




(http://i1067.photobucket.com/albums/u426/ugh_thatz_nazty/aaee83bd9024670518d8fcd9d2d853d3_zpsyfdxc7tw.png) (http://s1067.photobucket.com/user/ugh_thatz_nazty/media/aaee83bd9024670518d8fcd9d2d853d3_zpsyfdxc7tw.png.html)

(http://i1067.photobucket.com/albums/u426/ugh_thatz_nazty/3fb8f0ea55b7f6808200ff51cc013ee2_zpsvgfa6w8n.png) (http://s1067.photobucket.com/user/ugh_thatz_nazty/media/3fb8f0ea55b7f6808200ff51cc013ee2_zpsvgfa6w8n.png.html)
Title: Re: kino der toten remake
Post by: .ok on January 11, 2016, 09:01:18 PM
a easter egg is actually infact being started work on.didnt really think id be able to come up in all honesty,but i actually managed to come up with a "unique" idea

ofcorse smne is helping me create it too,which im thankful for their help. and who knows,maybe i could add multiple easter eggs,but for now i def got 1 thats gne be created.the more i make the funner the map will become/be :P
ofcorse im always open to:


Sugestions

if you have any ideas for possible Easter eggs then PLEASE comment down below.ill def look at each one(if anyone comments) and def think them over if i like it,which i probs will.if i like it and use it then ill give credit for the idea/inspiration
Title: Re: kino der toten remake
Post by: Muffin on January 11, 2016, 09:16:37 PM
a easter egg is actually infact being started work on.didnt really think id be able to come up in all honesty,but i actually managed to come up with a "unique" idea

ofcorse smne is helping me create it too,which im thankful for their help. and who knows,maybe i could add multiple easter eggs,but for now i def got 1 thats gne be created.the more i make the funner the map will become/be :P
ofcorse im always open to:


Sugestions

if you have any ideas for possible Easter eggs then PLEASE comment down below.ill def look at each one(if anyone comments) and def think them over if i like it,which i probs will.if i like it and use it then ill give credit for the idea/inspiration
:3
Possibly my favorite thing so far is the use of stack blocks, they have been used really nicely.
Title: Re: kino der toten remake
Post by: .ok on January 11, 2016, 09:17:56 PM
:3
Possibly my favorite thing so far is the use of stack blocks, they have been used really nicely.
yee ik
gives more variety than just either  a really thin block,a semi thick block,or a block lol
Title: Re: kino der toten remake
Post by: .ok on January 12, 2016, 11:29:04 PM
finally finished this wall piece
(http://i.imgur.com/AULogHm.gif)

just gta fix one or 2 more things then this area will be done :D
Title: Re: kino der toten remake
Post by: .ok on January 12, 2016, 11:57:46 PM
This map is looking amazing, how did you do the pipes, is that particles? I look forward to seeing it, when my internet works properly again :)
18 particles(13 poles) and 3 for the powerbox with 2 boards
and then smoke w sparks coming out with`
Title: Re: kino der toten remake
Post by: Jaz on January 13, 2016, 12:25:57 AM
Wow, this is impressive.

Well done Nazty.
Title: Re: kino der toten remake
Post by: .ok on January 13, 2016, 05:24:15 AM
Wow, this is impressive.

Well done Nazty.
thx

today ima try seeing what i can do w the generator to the right in the pic and then i might try doing perk machines
Title: Re: kino der toten remake
Post by: Dryym on January 13, 2016, 07:00:43 PM
finally finished this wall piece
(http://i.imgur.com/AULogHm.gif)

just gta fix one or 2 more things then this area will be done :D

If I may suggest something, I think the sparks fly out a bit too far. Try adjusting the duration a bit. Otherwise it looks nice.
Title: Re: kino der toten remake
Post by: .ok on January 13, 2016, 11:02:21 PM
If I may suggest something, I think the sparks fly out a bit too far. Try adjusting the duration a bit. Otherwise it looks nice.
i took it on a angle by accident.if u look from up front its even
Title: Re: kino der toten remake
Post by: Lord Leo on January 14, 2016, 07:51:25 AM
Looking amazing its lolking better than eden you should submit pics to craig for another background
Title: Re: kino der toten remake
Post by: .ok on January 14, 2016, 01:30:50 PM
Looking amazing its lolking better than eden you should submit pics to craig for another background
later on i will when i have more done
Title: Re: kino der toten remake
Post by: .ok on January 15, 2016, 06:47:43 PM
i want to make a book to add in spawn with info regarding the map and what im gna include on it,but one thing that i wanna add is like 10-20 questions,and ik some i can add,but is there any that anyone can think of that i should add?

would really like feedback/ideas on what to use,and it can be about anything
Title: Re: kino der toten remake
Post by: .ok on January 18, 2016, 09:25:08 PM
thanks for 70 rates  and 500 visitors :)
(http://i.imgur.com/pxXuTt3.png)
(http://i.imgur.com/4QOUKuI.png)
Title: Re: kino der toten remake
Post by: .ok on January 19, 2016, 06:37:06 PM
finished writing a book with some info about the map that i got on spawn now when you join the map.prob couldve added some more info but for now its a good simple book to read w/o too much info in it i guess

next im going to try finishing the generators in the back alleyway part and then ill be done with that part of the alley

and then onto the first poster from kino
(http://i.imgur.com/xiTDHZ1.jpg)
Title: Re: kino der toten remake
Post by: .ok on January 20, 2016, 11:58:44 PM
added a small area for map reviews for anyone to do. preferablly id like a comparison to the real thing,or like constructive criticism if someone does do one,and not

rat5
awesom map.u should to :3

ill prob make it bigger if i run out of room/spaces,but i thought itd be a cool little quick thing to add
i have the book done but i plan on redoing it.after that then ill finish the generators in back alley and then begin on the 1st poster
Title: Re: kino der toten remake
Post by: .ok on January 22, 2016, 05:12:52 AM
Has this been released yet?
like the map to everyone/done?
Title: Re: kino der toten remake
Post by: Fuertey on January 22, 2016, 05:17:50 AM
like the map to everyone/done?

I shouldn't worry too much about them wanting the map. They seem more interested in boosting there post count than asking genuine questions. Have a look:

http://totalminerforums.net/index.php?action=profile;area=showposts;u=4062

Or just view latest/unread posts.

But, on topic. How's it going so far? not been for about a week now. And did you get that garden finished?
Title: Re: kino der toten remake
Post by: .ok on January 22, 2016, 05:27:48 AM
I shouldn't worry too much about them wanting the map. They seem more interested in boosting there post count than asking genuine questions. Have a look:

http://totalminerforums.net/index.php?action=profile;area=showposts;u=4062

Or just view latest/unread posts.

But, on topic. How's it going so far? not been for about a week now. And did you get that garden finished?
u mean that big garden that i spent a week on?yep
but lost that w the map it was on (icri)

and then the garden of eden one i did too.i  lost as well but smne may have a copy of it bcs i gace it out to 3 or 4 ppl

otherwise i didnt add too much,being ive been in one area most the time,but as soon as im done with 2 more parts w particles i could finally move on to the next thing
Title: Re: kino der toten remake
Post by: .ok on January 24, 2016, 12:55:35 PM
(http://i.imgur.com/VwZUwpc.jpg)
thanks for 100 rates :)
Title: Re: kino der toten remake
Post by: casual onion on January 24, 2016, 01:11:15 PM
Congratulations on 100 rates! Having joined this world recently, I can say that the level of detail is amazing. The use of particles is pretty cool too may I say. Can't wait to see the new spawn once it's complete.
Title: Re: kino der toten remake
Post by: .ok on January 24, 2016, 01:14:03 PM
Congratulations on 100 rates! Having joined this world recently, I can say that the level of detail is amazing. The use of particles is pretty cool too may I say. Can't wait to see the new spawn once it's complete.
thank you casual
im very humbled
Title: Re: kino der toten remake
Post by: .ok on January 25, 2016, 08:58:40 PM
took pics of my map or part that im almost finished,or pretty much am lol.just gta zone diff sections on it and add the correct stuff/into to them too,which this is actually gna be like a hub for info and anything that i wanna do.also looks really cool anyways :P
(http://i.imgur.com/Wu47KzN.jpg)

(http://i.imgur.com/bBdCF99.jpg)

(http://i.imgur.com/dga7tY6.jpg)

(http://i.imgur.com/c7c3Stg.jpg)

(http://i.imgur.com/Z0LLXgk.jpg)

(http://i.imgur.com/OVGamzZ.jpg)

(http://i.imgur.com/aP7nQQl.jpg)

(http://i.imgur.com/zu5NTj3.jpg)

(http://i.imgur.com/rPtNJDB.jpg)

(http://i.imgur.com/WuCmT27.jpg)

(http://i.imgur.com/0JpKdud.jpg)

(http://i.imgur.com/CiZwRyv.jpg)

(http://i.imgur.com/emQERAC.jpg)

(http://i.imgur.com/R1VM4Ca.jpg)

(http://i.imgur.com/fjjAC9I.jpg)

(http://i.imgur.com/WzPA5Od.jpg)

(http://i.imgur.com/0QZrvG8.jpg)

(http://i.imgur.com/AqPXzBG.jpg)

(http://i.imgur.com/wvUQBbC.jpg)

(http://i.imgur.com/ZXjYeYw.jpg)
Title: Re: kino der toten remake
Post by: .ok on February 16, 2016, 08:33:23 PM
(http://i.imgur.com/Ibr7Tw6.jpg)


opinions?
Title: Re: kino der toten remake
Post by: .ok on February 16, 2016, 10:56:23 PM
I ended up starting on this a while ago but kept putting it off for the longest,but after like 2-4 legit work days,and after around 51 separate particles(I think) i finally was able to finish this :)

(http://i.imgur.com/buQevEr.jpg)

(http://i.imgur.com/vnPl3sr.jpg)

(http://i.imgur.com/SFEf4L0.jpg)

(http://i.imgur.com/ajudOmM.jpg)

(http://i.imgur.com/xEjPLlI.jpg)

(http://i.imgur.com/4U49u1l.jpg)

(http://i.imgur.com/dRUQfNY.jpg)

(http://i.imgur.com/ZtEpuoW.jpg)

its a generator thats around the map,which i know this one isnt where players usually can get to,but there's a couple other of these on the map where most of them are accessible,and even though this particular one isnt,i atleast have all of the different templates all saved for this,so for the other spots i can just re-add the particles in the right spot and ill be fine now
Might take a sec to add them all in,but only like 1/10 of the time it took to make this(hopefully)

opinions?i really put alot of time and work into this to complete it,and would like some type of feedback,or something :P
Title: Re: kino der toten remake
Post by: .ok on February 20, 2016, 05:56:27 AM
(http://i.imgur.com/jQckjFv.jpg)



thanks for 1000 visitors :)
Title: Re: kino der toten remake
Post by: casual onion on February 20, 2016, 10:06:55 AM
(http://i.imgur.com/jQckjFv.jpg)



thanks for 1000 visitors :)

Congratulations!
Title: Re: kino der toten remake
Post by: .ok on February 20, 2016, 01:14:16 PM
Yeah, that's a massive achievement! Well done!
eh,it alright
id consider 1000 rates alot better than 1000 visitors

and the cool thing about this map is that its still in alpha,so i really wasnt expecting anything tbh...but its cool i got this i guess
(http://i.imgur.com/jQckjFv.jpg)



thanks for 1000 visitors :)

Congratulations!
thanks onion :)
Title: Re: kino der toten remake
Post by: .ok on February 21, 2016, 09:51:10 PM
finished the back alley part finally :D


(http://i.imgur.com/Ia0Uehe.jpg)

(http://i.imgur.com/rpdvt5t.jpg)

(http://i.imgur.com/cBVhiEk.jpg)

(http://i.imgur.com/xCJcdvW.jpg)

(http://i.imgur.com/nHtQxNZ.jpg)

(http://i.imgur.com/VtovldL.jpg)

(http://i.imgur.com/cmpjS3H.jpg)

(http://i.imgur.com/uxCKFIe.jpg)

(http://i.imgur.com/BvMayVA.jpg)

(http://i.imgur.com/9FPiehx.jpg)

(http://i.imgur.com/UzhoovH.jpg)

also gotta fix or redo the op to where it looks more presentable when i have time
Title: Re: kino der toten remake
Post by: .ok on February 26, 2016, 03:39:29 AM
added a new area or spawnpoint for my pixel art area,where ima build all of the pixel art needed on the map

(http://i.imgur.com/IqNjAfR.jpg)

where i tried a weird idea with stacks for the flooring
(http://i.imgur.com/mMO59C2.jpg)

and then i began on the 1st pixel art,where i got the frame done...to where its going to be around 196x250 blocks,or around 45k i think
(http://i.imgur.com/RVYQhay.jpg)
Title: Re: kino der toten remake
Post by: .ok on February 27, 2016, 02:42:28 PM
if anyone wants to join a group chat for the map,then i made a room or group chat on this thing.pretty cool app and its free
https://discord.gg/0r40WZ6TWoPMfEDu
Title: Re: kino der toten remake
Post by: ORACLE BALL on February 27, 2016, 11:20:44 PM
Looking forward to the finished product of this map, and I would like to see how explosive/fire dogs are executed into this?
Title: Re: kino der toten remake
Post by: That Forum Poster on February 27, 2016, 11:32:58 PM
This is a very detailed and well made map...truly speechless...truly.
Title: Re: kino der toten remake
Post by: PowerHouse1995 on February 28, 2016, 01:36:21 PM
Great job on this build! The detail and scale looks almost like the real thing. Just missing the zombies
Title: Re: kino der toten remake
Post by: .ok on February 28, 2016, 01:48:49 PM
Great job on this build! The detail and scale looks almost like the real thing. Just missing the zombies
thx
as soon as i finish the building part of the map then ill start on scripting

This is a very detailed and well made map...truly speechless...truly.
thanks :)



Looking forward to the finished product of this map, and I would like to see how explosive/fire dogs are executed into this?
maybe for dogs,i could do the werewolf mobs,and then idk if its possible.....but if it is then i might do like a particle trail on them when they spawn,and then upon death have a israndom effect for a explosion,and if i can,to do a fireball particle effect when u kill it
Title: Re: kino der toten remake
Post by: ORACLE BALL on February 28, 2016, 02:06:27 PM
Looking forward to the finished product of this map, and I would like to see how explosive/fire dogs are executed into this?
maybe for dogs,i could do the werewolf mobs,and then idk if its possible.....but if it is then i might do like a particle trail on them when they spawn,and then upon death have a israndom effect for a explosion,and if i can,to do a fireball particle effect when u kill it
[/quote]

That sounds really cool... It would be great if you could import an audio sample, one that says God is Great in a specific language ;)
Title: Re: kino der toten remake
Post by: .ok on February 28, 2016, 02:09:40 PM
That sounds really cool... It would be great if you could import an audio sample, one that says God is Great in a specific language
( ͡ ͜ʖ ͡)
Title: Re: kino der toten remake
Post by: ORACLE BALL on February 28, 2016, 02:13:26 PM
( ͡ ͜ʖ ͡)
( ͡ ͜ʖ ͡)( ͡ ͜ʖ ͡)( ͡ ͜ʖ ͡)

#ButterThyStick( ͡ ͜ʖ ͡)

( ͡ ͜ʖ ͡)( ͡ ͜ʖ ͡)( ͡ ͜ʖ ͡)
Title: Re: kino der toten remake
Post by: .ok on March 01, 2016, 10:51:47 PM
thanks for all the support recently guys :)

ive been trying to work on the map as of recently,but every day when i come home from work im soo tired to where i barely even wanna get on xbox,to where id have enough time to get some stuff,but the smallest of things i keep trying to finish,or some stuff should be done by now,but i just dont have the energy or brain power to wanna do anything....to where i have 2-3 good days,or when i have off,to where i have the energy to build...but its like theres so much left to do still,and im barely getting anything done because im too burnt out from work :P
and its anoying too.tbh i wasnt expecting the map to even drag on this long,or i thought origionally that this wasnt gna turn into a big project,but the more i go and the more details and stuff id like to add,the longer itll be before its done,or that its taking

im sorry  for everyone that wants to see this map done,im trying my best  :P :(
So to help keep me on track,i guess ill make a little to do list for the week.

my goals for this week,or by sunday night,are to get 1-3 perk machines made(not scripted yet until 2.44)
the 2 areas i almost have done,done
and if i can,the 1st pixel art,to try and finish it.....its pretty big so im not expecting to finish it....but if the chance i do,then that would be really cool....but if i cant finish it by sunday,then def my goal is to have it done by next tuesday(week from now)

maybe if i can,ill try and do like a sample script for the perk machines,but if i do,most likely it wont stay like that when i actually script everything else.also to those who i promised that i would make particles for you,i havent forgoten about those requests...ive just been busy and again,burned out from work every day...but ill try and get your requests done when i can.....dont worry :)
Title: Re: kino der toten remake
Post by: Panther on March 02, 2016, 07:09:06 AM
I Love the map as it looks like the Real Kino Der Toten In B01
But in Tmf.And With the Generators I was Shocked that Someone Knows how to Make it
Out of Particles
I Can't Wait for the Time when it is Finished!☺
Title: kino der toten remake
Post by: .ok on March 05, 2016, 11:52:26 AM
just finished the juggernaut perk machine.meant to post these last night but was too tired

(http://i.imgur.com/wdig9H1.jpg)

(http://i.imgur.com/MHOpkNT.jpg)

(http://i.imgur.com/CzZM52n.jpg)

(http://i.imgur.com/fML2kfS.jpg)

it actually turned out to be more particle emitters than i thought it was gna need,or 53.it didnt really take that long tbh to do this,but that still took alot more emitter blocks than i thought itd take

the only con i have is on the pannel area up top,where in game,they have this
(http://i.imgur.com/6ZjE0to.png)

to where this is what i have xD
(http://i.imgur.com/KNSRYXN.jpg)

my fav part about the whole thing is on the left side,where i have the little pannel grid thing...came out pretty flush with the rest of the machine
(http://i.imgur.com/2EDwDkt.jpg)
Title: Re: kino der toten remake
Post by: Jared on March 05, 2016, 12:25:55 PM
As a huge fan of Treyarch zombies I love this.
Title: Re: kino der toten remake
Post by: LB on March 05, 2016, 12:45:05 PM
I thought I was good with using particles, but this is next level. Fantastic job!
Title: Re: kino der toten remake
Post by: ORACLE BALL on March 05, 2016, 12:52:58 PM
That is looking on point!

#ButterThyStickApproved
Title: Re: kino der toten remake
Post by: PowerHouse1995 on March 06, 2016, 01:21:19 PM
I had a lot of difficulty last night trying to get the map to load. I'm not really sure what is causing the problem. Not giving up though...
Title: Re: kino der toten remake
Post by: .ok on March 06, 2016, 01:21:59 PM
I had a lot of difficulty last night trying to get the map to load. I'm not really sure what is causing the problem. Not giving up though...
ill be hosting all day working on my pixel art.prob was my connection
Title: Re: kino der toten remake
Post by: .ok on March 06, 2016, 08:43:16 PM
(http://i.imgur.com/tyfdfDw.png)
Title: Re: kino der toten remake
Post by: .ok on March 06, 2016, 08:54:31 PM
heres a idea i thought of today...idk if this would be possible,but

for say the crawlers,what if,being that we dont have crawler mobs,what if instead i used goblins,to where theyd have a reduced attack,but what if when you killed the goblin,if this is even possible,what if i had like a misty particle effect to where it created some type of fog or mist,where if possible,it would create like a temporary zone in that spot,to where it would slow the player down,just like in zombies for a brief moment

but again idk if both of those are possible to do.thoughts?
Title: Re: kino der toten remake
Post by: Muffin on March 06, 2016, 09:20:30 PM
heres a idea i thought of today...idk if this would be possible,but

for say the crawlers,what if,being that we dont have crawler mobs,what if instead i used goblins,to where theyd have a reduced attack,but what if when you killed the goblin,if this is even possible,what if i had like a misty particle effect to where it created some type of fog or mist,where if possible,it would create like a temporary zone in that spot,to where it would slow the player down,just like in zombies for a brief moment

but again idk if both of those are possible to do.thoughts?
If kill scripts are activated relative to the mob, then it should be possible.
Title: Re: kino der toten remake
Post by: .ok on March 06, 2016, 09:25:19 PM
If kill scripts are activated relative to the mob, then it should be possible.
how would that look?
or how would the zone work?
Title: Re: kino der toten remake
Post by: That Forum Poster on March 06, 2016, 10:40:11 PM
If kill scripts are activated relative to the mob, then it should be possible.
how would that look?
or how would the zone work?
Zone [crawler] [temp] [prel:1,1,1] [prel:-1,0,-1] [edit=off] [pvp=off] [fly=off] [escape=off] [builder=none] [mobs=on] [cld=x] [speed=.35] [gravity=x]
ParticleEmitter [prel:0,0,0] [2] [0.1] [8] [0,0,0] [0.3,0.3,0.3,0] [50,50,50,200] [0 ] [0 ] [0,0,0] [0,0,0,0] [2,1,2] [0,0,.5,0]

I couldn't figure out how to delete the zone, but it doesn't duplicate. And of course you can change the particle effect to your liking.  ;)

-And remember to add it as a kill script
Title: Re: kino der toten remake
Post by: .ok on March 06, 2016, 11:26:33 PM
but it does duplicate
what do you mean by that?
that doesnt sound very user friendly
Title: Re: kino der toten remake
Post by: That Forum Poster on March 07, 2016, 03:25:50 PM
but it does duplicate
what do you mean by that?
that doesnt sound very user friendly
:!My bad. *doesn't
Title: Re: kino der toten remake
Post by: .ok on March 07, 2016, 04:09:53 PM
but it does duplicate
what do you mean by that?
that doesnt sound very user friendly
:!My bad. *doesn't
im confused

well whatever xD.how would you create the temp zone where the mob dies?
Title: Re: kino der toten remake
Post by: That Forum Poster on March 07, 2016, 06:43:52 PM
If kill scripts are activated relative to the mob, then it should be possible.
how would that look?
or how would the zone work?
Zone [crawler] [temp] [prel:1,1,1] [prel:-1,0,-1] [edit=off] [pvp=off] [fly=off] [escape=off] [builder=none] [mobs=on] [cld=x] [speed=.35] [gravity=x]
ParticleEmitter [prel:0,0,0] [2] [0.1] [8] [0,0,0] [0.3,0.3,0.3,0] [50,50,50,200] [0 ] [0 ] [0,0,0] [0,0,0,0] [2,1,2] [0,0,.5,0]

I couldn't figure out how to delete the zone, but it doesn't duplicate. And of course you can change the particle effect to your liking.  ;)

-And remember to add it as a kill script
Each player has their own instance of the zone. When you kill a goblin a zone is created, once you kill a second goblin a new zone is created and the first instance is deleted. So it doesn't duplicate.
Title: Re: kino der toten remake
Post by: .ok on March 19, 2016, 09:31:06 PM
sorry i havent been working on the map as much lately.i have been,but im not trying to burn myself out building it,bcs if i do,then itll become boring fast to continue working on it,or ill go on other stuff thatd prob keep me off tm,dragging the map on even longer xD
but im trying my best to keep on track and finish this as quickly as possible being im almost done with the map anyways.the only barrier thatd keep me from finishing this map before the summer would be if i get this summer job,which i still have a good chance at making it...i just gotta get in touch with one of the leaders,to where theyre hard to get ahold of this time of the year,being all 3 of them are really busy rn,and they dont use facebook or check their emails as much,being they get 100s of emails every day pretty much....so u can kinda tell that theyre hard to catch,allthough someone else that i know has said that even now,or monday when i talked with him said they still havent gotten ahold of him yet,and he hasnt gotten his contract in the mail yet,to where hes one of the people thats pretty much working there......so i still have hope,and also the spot i applied for,to where i worked at this camp before for a few years.....but he said that the area i applied for he says that they need people,but bcs noone likes working there xD,and from what he knew,last he heard he said that theyre still in need of people in each area,which im sure that the dining hall theyd still need people for....maybe.but i also got a interview in early,to where last year when i brought my application w me in like april or may,when it was 2 months bfr camp started,i didnt make it,but prob bcs i filled an application out last minute expecting to get in,to where they already had everything filled up and i didnt do a interview anyways,so thats prob why i didnt make it last year xD
but this year i filled the app out around november,and did my interview the 1st of 4 sessions,where i tried my best and dressed up pretty spiffy,and all of the people said that i did pretty or really good at the interview,or that it went well,and they said that theyd get ahold of everyone late jan-early feb,to where on this fb page i saw that one of the ppl posted that they sent all of the contracts out to everyone in feb....but again like i said before,my friend hasnt gotten his yet,and said that they havent gotten everyone yet most likely,and/or theyre busy and take a little bit of time usually to get everything out,which is a good sign i guess.he said to just keep trying to get ahold of them or email them,which is what im doing...so im hoping that i do make it.i have a good feeling that i did,but i mean you never know :(   
:)

but anyways,if i do make it or get my contract,1:ill be really really happy
and 2:if i do end up making it,then being its a summer job,ill be leaving either the last week of may or the 1st week of june,and ill be back around august.if that happens,then if by chance the map isnt done by then which im hoping doesnt take that long,then ill have to hold off until when i come back from up north....if i dont make the september deadline for 360,then itll have to be finished on pc unfortunately....but that might be a good thing anyways

i mean its like i know i have a good chance,and that my odds are looking good at getting this,but its like the longer time goes on to where you dont hear anything from anyone,or to where i havent gotten the contract yet(where im checking up w my friend every monday to see whats going on and if he got his stuff yet)its like you dont know.and i mean again im pretty sure i made it,and that they havent gotten around to me yet,but its like knowing how people dont like working at the area i applied for,and that its pretty much the last resort place ppl get placed in,and to find out that i couldnt even make it in that area...thats pretty bad tbh lol.but its gna really bum me out,being ive worked at the place for a while before and its kinda grown onto me as like a 2nd home....and also all of the people that i know and met throughout the years,its like i have a really good chance at making it back on staff,being i did get let go when i was 18 over a few reasons....mostly all little things that just went wrong,or there was a situation off camp that was going on that i couldnt control that i guess affected me enough to where i wasnt as focused as i needed to be and i guess things didnt work out like they couldve

but i took a few years off camp....i cleared my head up and i did a interview,or 1st one in 3 or 4 years,and i did pretty good,to where i think this is my chance to get back on staff,bcs i mean noone hates me or i didnt do anything bad..i just needed some time and space away from camp,and now i think im ready :)

like i said im sure i made it,but its like sometimes idk...im hoping everything works out well,and if i do make it,then this will be like a vacation to me,being im finally getting to go back to camp again,where it was like a home and family to me....def 100x better than the crappy factory job that i have now thats for sure

sorry for the long read but thats my current situation im in right now to where im not really worried about tm...but if all fails and i dont get the job,then ill be able to finish the map earlier : but if i do make it then i wont be able to finish it until i come back,if i dont before may.i hope you understand
Title: Re: kino der toten remake
Post by: .ok on March 19, 2016, 09:49:49 PM
finished the double tap perk machine.it only took 2 days or so to do,or like 1 day if u add both the 4 hrs last night and the n like 10 today,but it def took wat more particle emitters than i thought xD

(http://i.imgur.com/GdJkeEZ.png)

(http://i.imgur.com/W0knq2w.png)

(http://i.imgur.com/fSaLUDu.png)

(http://i.imgur.com/m9biBmR.png)

(http://i.imgur.com/1jHH00D.png)

(http://i.imgur.com/XzOVVZS.png)

(http://i.imgur.com/WEHCmYX.png)

(http://i.imgur.com/yBDTXCI.png)

and it took me 110 particle emitters to do xD
(http://i.imgur.com/s9avK4d.png)


opinions?

Title: Re: kino der toten remake
Post by: Panther on March 19, 2016, 10:04:49 PM
finished the double tap perk machine.it only took 2 days or so to do,or like 1 day if u add both the 4 hrs last night and the n like 10 today,but it def took wat more particle emitters than i thought xD

(http://i.imgur.com/GdJkeEZ.png)

(http://i.imgur.com/W0knq2w.png)

(http://i.imgur.com/fSaLUDu.png)

(http://i.imgur.com/m9biBmR.png)

(http://i.imgur.com/1jHH00D.png)

(http://i.imgur.com/XzOVVZS.png)

(http://i.imgur.com/WEHCmYX.png)

(http://i.imgur.com/yBDTXCI.png)

and it took me 110 particle emitters to do xD
(http://i.imgur.com/s9avK4d.png)


opinions?
I can see the #ButterThyStick ( ͡ ͜ʖ ͡) in there
Title: Re: kino der toten remake
Post by: ORACLE BALL on March 20, 2016, 08:36:03 PM
Ha dayum lookin incredible
Title: kino der toten remake
Post by: .ok on March 23, 2016, 08:33:16 PM
well its a start
(http://i.imgur.com/7LCUZN4.png)

i tried my best at scaling the building down to the actual thing but i couldnt figure a way out to make it look pretty,so it might be a little bigger width wise than the actual thing.somehow ima have to make it slope down into a hill to come down to the bottom of the building and then idk how the rest are gna go,but hopefully i can finish the front this week
Title: Re: kino der toten remake
Post by: .ok on March 27, 2016, 11:55:05 PM
finished the 2nd building out front
(http://i.imgur.com/lFQAgnB.png)

(http://i.imgur.com/aqF73vy.png)

(http://i.imgur.com/TuYx4PJ.png)

(http://i.imgur.com/MeO2KKq.png)

(http://i.imgur.com/BVKvE4x.png)



also im playing zombies rn and looking from alley i see the top part is actually dirt,instead of the decite that i have down,so i may switch that out....idk though
Title: Re: kino der toten remake
Post by: .ok on March 30, 2016, 03:42:32 PM
i was gna post the pictures last night but i was too tired

ok so,i got a pretty good amount of work done on my map yesterday.first i changed out the spawn out to the better one i had beneath the origional one,so its somewhat more decent looking than spawning in the middle of nowhere

(http://i.imgur.com/FaE0CQR.png)

(http://i.imgur.com/laR3SBf.png)http://then i opened up the arcade now so if say anyone is bored and wants to play invaders or rush,now they can

(http://i.imgur.com/dHfD1Wk.png)

and finally,i finished the buildings in front of the lobby and redid the front,to where before it was just dacite and a sandstone road...i actually dont know if i went overkill on it or if it actually looks better,even though its not like this in the actual game....or ingame its again,the dacite and little road.

(http://i.imgur.com/YeTFPrf.png)

(http://i.imgur.com/1FJqY0b.png)

(http://i.imgur.com/Tr60opb.png)

(http://i.imgur.com/y8J1yZ3.png)

(http://i.imgur.com/dTftAIb.png)

(http://i.imgur.com/xYEwFRi.png)

(http://i.imgur.com/ETdzl91.png)

(http://i.imgur.com/QMYI9WY.png)

(http://i.imgur.com/yrx9DN9.png)

tbh idk if this is an upgrade,like with the way the front is compared to before,or if it looks good....mainly about the ground,bcs its better or different than just a dacite floor and sandstone road...it sort of has a rundown feel,which is cool,but again idk if i went overkill on it,or it it looks better....but this is what i got done yesterday i guess.ill prob try and finish a painting bfr i start on the alley


opinions so far?

Title: Re: kino der toten remake
Post by: ORACLE BALL on March 30, 2016, 08:12:41 PM
Nice! I see you got some work done! Looking good! I like the buildlings a lot
Title: Re: kino der toten remake
Post by: .ok on March 30, 2016, 08:29:28 PM
Nice! I see you got some work done! Looking good! I like the buildlings a lot
thx

hows the ground look?
Title: kino der toten remake
Post by: .ok on April 11, 2016, 11:12:25 PM
sorry for not updating this thread in over a week prob lol.ive been getting side tracked a little,but im managing my time better now.i have now finished the portrait of Nikolai Belinski from the map into a pixel art/painting,
or this
(http://i.imgur.com/lROxyxe.jpg)

into this

(http://i.imgur.com/UXwpMyO.png)

(http://i.imgur.com/hmgWfos.png)

(http://i.imgur.com/SYwrTCg.png)

i had a 150x150 version which i figured would have better detail,or wouldnt look as pixelated,but i guess the camera is only up to 64x64 for it to look clearish

i wanna try and finish the 150x150 version to compare both and see what one looks better overal,where this one looks pretty good anyways...but if the 150x150 painting has more detail then ill prob make the rest of the portraits that size

if you'd like a copy of the painting or the pixel art,then let me know and ill be glad to share it out,if anyone somehow wants a copy of either
Title: kino der toten remake
Post by: .ok on April 16, 2016, 03:21:51 PM
finished another painting today,this time of tank dempsey,or this


(http://i.imgur.com/AnQrhKF.png)



into this
(http://i.imgur.com/soJL3Ru.png)



(http://i.imgur.com/aaOKGyz.png)



(http://i.imgur.com/oCunRQb.png)



so now i have 2 paintings done so far and i think either 6 or 7 more to do



(http://i.imgur.com/DdzGvS7.png)



opinions?
Title: Re: kino der toten remake
Post by: thelostlegend on April 27, 2016, 10:28:06 PM
an idea could be that you use a pressure plates system for the windows like a zombie steps on a pressure plate and it activate a script that breaks down the barrier just use a script that has an if command so if a zombie dies it wont continue the scripr
Title: Re: kino der toten remake
Post by: .ok on April 27, 2016, 11:05:40 PM
an idea could be that you use a pressure plates system for the windows like a zombie steps on a pressure plate and it activate a script that breaks down the barrier just use a script that has an if command so if a zombie dies it wont continue the scripr
yep

and being that the zombies would be drawn to you when you get in their range,that the longer theyre on the plate,or the zone,that it takes the window down
Title: Re: kino der toten remake
Post by: Dryym on April 28, 2016, 07:08:05 AM
Your paintings seem a bit dark. Try brightening the environment before you take the picture with the camera. Rotating it so the sun shines on it, And using Tintcolor commands in the world before you take the pic might help.
Title: Re: kino der toten remake
Post by: .ok on April 28, 2016, 11:44:42 AM
Your paintings seem a bit dark. Try brightening the environment before you take the picture with the camera. Rotating it so the sun shines on it, And using Tintcolor commands in the world before you take the pic might help.
would tint color help?i asked about that before and everyone says that it shouldnt have an effect
Edit:tint color actually does help :D
Title: Re: kino der toten remake
Post by: Dryym on April 29, 2016, 06:40:37 AM
Your paintings seem a bit dark. Try brightening the environment before you take the picture with the camera. Rotating it so the sun shines on it, And using Tintcolor commands in the world before you take the pic might help.
would tint color help?i asked about that before and everyone says that it shouldnt have an effect
Edit:tint color actually does help :D

Tintcolor won't help you after the picture is taken, But it will help you if you use it before you take the picture. I think that's what people are saying.

Also, Could you please put your pics in spoilers? They load one by one which makes it incredibly frustrating trying to read the topic because my view is being shifted every time they load.
Title: Re: kino der toten remake
Post by: .ok on April 29, 2016, 11:36:42 AM
Your paintings seem a bit dark. Try brightening the environment before you take the picture with the camera. Rotating it so the sun shines on it, And using Tintcolor commands in the world before you take the pic might help.
would tint color help?i asked about that before and everyone says that it shouldnt have an effect
Edit:tint color actually does help :D

Tintcolor won't help you after the picture is taken, But it will help you if you use it before you take the picture. I think that's what people are saying.

Also, Could you please put your pics in spoilers? They load one by one which makes it incredibly frustrating trying to read the topic because my view is being shifted every time they load.
sure

Title: Re: kino der toten remake
Post by: .ok on April 29, 2016, 05:23:25 PM
Tintcolor won't help you after the picture is taken, But it will help you if you use it before you take the picture. I think that's what people are saying.
what do you mean by this exactly?sorry if i sound like a noob,im just a little confused
Title: Re: kino der toten remake
Post by: Dryym on April 29, 2016, 05:39:28 PM
Tintcolor won't help you after the picture is taken, But it will help you if you use it before you take the picture. I think that's what people are saying.
what do you mean by this exactly?sorry if i sound like a noob,im just a little confused

Tintcolor can only help brighten the picture when you are actually taking a picture of the physical thing. It won't help brighten existing painting blocks as there is no way to tint a specific block.


Basically, Just use a tintcolor when you are taking the picture.
Title: Re: kino der toten remake
Post by: .ok on April 29, 2016, 05:42:47 PM
Tintcolor won't help you after the picture is taken, But it will help you if you use it before you take the picture. I think that's what people are saying.
what do you mean by this exactly?sorry if i sound like a noob,im just a little confused

Tintcolor can only help brighten the picture when you are actually taking a picture of the physical thing. It won't help brighten existing painting blocks as there is no way to tint a specific block.


Basically, Just use a tintcolor when you are taking the picture.
well obvious :P
if you already brightened the pixel art for taking the picture,then i wouldnt really see a point in needing to brighten the painting after it was already taken
Title: Re: kino der toten remake
Post by: .ok on May 08, 2016, 03:07:00 PM
OK, I've gotten alot done recently on my map,I've just been too lazy to post on the thread

Also,Craig was going to try and see if he could try and either fix this bug
http://totalminerforums.net/index.php?topic=15934.msg169380#msg169380
or reverse it on my map,but its been a few days,so idk what the situation is on that,and i was going to wait until he got back with me,just to see if he could fix it,that way when i got my map back from him that any progress i would've done i wouldn't have to redo,but obv i could just copy/paste anything that i do if say the bug does get fixed,but either way im not too worried about it if its not fixable...although i'd love to have my map name displayed on the search menu bcs it would prob bring in a lot more traffic

anyways heres what i ended up getting done.
as of right now id prob say that my map is somewhere near 70-75% being done,to where all i have left to do now is:
2 more perk machines
3 more paintings
rest of the alley
back room in alley
backstage
theatre
2ndary rooms/buildings
scripting
last minute touchups

and then after thats all done,the map should be playable..if its not completely playable then im def gna try and get it playable on pc,being pc will have far less restrictions for what the game can do and handle,but whatever happens,my goal is to try and get it playable as close/much as possible that i can,but i might have to cut down on stuff...idk yet

i actually got 3 more paintings done since the last time i posted on here
(http://i.imgur.com/fbO5UPD.png)
(http://i.imgur.com/w2wPGyF.png)

(http://i.imgur.com/IjKKVcm.png)
(http://i.imgur.com/OQBh9dr.png)

(http://i.imgur.com/3TWAK0m.png)
(http://i.imgur.com/4pNo8JR.png)

(http://i.imgur.com/1tS8Pcm.png)

the paintings now are actually brighter than teh prev ones that i had,being i found out tint color when its bumped up a little does help in making the painting brighter,to where i was told it didn't help,so thats cool
and also paintings actually stay on the map that its shared on,which means i don't have to share each individual painting to everyone that gets my map,where paintings actually take a while to share supprisingly
so that's alot less problems that i have to stress about now...allthough if you delete the painting,then you wont have the painting anymore,so i'll have to make a disclaimer for people who recieve my map,so that they know that they shouldn't delete any of the paintings i have up now

and then the other thing i finished like a hour ago is my 3rd perk machine,or mule kick
(http://i.imgur.com/RJQkvEh.png)

(http://i.imgur.com/IQeVCkz.png)

(http://i.imgur.com/JpalrHA.png)

(http://i.imgur.com/r5cGchf.png)

(http://i.imgur.com/07J4Fuf.png)

(http://i.imgur.com/sVLjHsI.png)

(http://i.imgur.com/NHwShpt.png)
this took me 168 individual particle emitters to make and although it took a lot of emitters to make,i'm happy that i got this one out of the way,being that quick revive will only take 30-50 to make and speed cola around 50-70...so i'm happy that i got the hardest perk machine done

i also started using some decals on the map but i haven't really done much with them rn,so i'll prob do that later on

also here's my map and personal statistics on the map if anyone's wondering
(http://i.imgur.com/w3cNzhO.png)
(http://i.imgur.com/iykkjMv.png)


i also wanna touch up or redo my OP to make it look better but i haven't gotten around to it yet :P



Title: Re: kino der toten remake
Post by: ORACLE BALL on May 08, 2016, 10:54:25 PM
This is looking insane :O I'm going to have to pick up gold when you finish this
Title: Re: kino der toten remake
Post by: Dryym on May 09, 2016, 07:15:47 AM
and then the other thing i finished like a hour ago is my 3rd perk machine,or mule kick
(http://i.imgur.com/RJQkvEh.png)

(http://i.imgur.com/IQeVCkz.png)

(http://i.imgur.com/JpalrHA.png)

(http://i.imgur.com/r5cGchf.png)

(http://i.imgur.com/07J4Fuf.png)

(http://i.imgur.com/sVLjHsI.png)

(http://i.imgur.com/NHwShpt.png)
this took me 168 individual particle emitters to make and although it took a lot of emitters to make,i'm happy that i got this one out of the way,being that quick revive will only take 30-50 to make and speed cola around 50-70...so i'm happy that i got the hardest perk machine done

Uh, Wasn't Mule Kick first used in Moon? I.E. After Kino.

Why are you making Mule Kick?
Title: Re: kino der toten remake
Post by: Trubtavium Recordsmith VII on May 09, 2016, 10:53:55 AM
and then the other thing i finished like a hour ago is my 3rd perk machine,or mule kick
(http://i.imgur.com/RJQkvEh.png)

(http://i.imgur.com/IQeVCkz.png)

(http://i.imgur.com/JpalrHA.png)

(http://i.imgur.com/r5cGchf.png)

(http://i.imgur.com/07J4Fuf.png)

(http://i.imgur.com/sVLjHsI.png)

(http://i.imgur.com/NHwShpt.png)
this took me 168 individual particle emitters to make and although it took a lot of emitters to make,i'm happy that i got this one out of the way,being that quick revive will only take 30-50 to make and speed cola around 50-70...so i'm happy that i got the hardest perk machine done

Uh, Wasn't Mule Kick first used in Moon? I.E. After Kino.

Why are you making Mule Kick?

Mule Kick got placed on every other map after Moon was released.
Title: Re: kino der toten remake
Post by: Dryym on May 09, 2016, 11:31:30 AM
and then the other thing i finished like a hour ago is my 3rd perk machine,or mule kick
(http://i.imgur.com/RJQkvEh.png)

(http://i.imgur.com/IQeVCkz.png)

(http://i.imgur.com/JpalrHA.png)

(http://i.imgur.com/r5cGchf.png)

(http://i.imgur.com/07J4Fuf.png)

(http://i.imgur.com/sVLjHsI.png)

(http://i.imgur.com/NHwShpt.png)
this took me 168 individual particle emitters to make and although it took a lot of emitters to make,i'm happy that i got this one out of the way,being that quick revive will only take 30-50 to make and speed cola around 50-70...so i'm happy that i got the hardest perk machine done

Uh, Wasn't Mule Kick first used in Moon? I.E. After Kino.

Why are you making Mule Kick?

Mule Kick got placed on every other map after Moon was released.

Why?
Title: Re: kino der toten remake
Post by: .ok on May 09, 2016, 04:18:30 PM
Why?
idk
i tried looking it up on why it was added and the only thing it says,is that it was avaliable to each map after  moon was released...just you have to be connected to psn or xbl for it to be avaliable
Title: Re: kino der toten remake
Post by: Jeff on May 10, 2016, 02:00:49 PM
I love this world, so many hours put into that map. Good job!  :D
Title: Re: kino der toten remake
Post by: .ok on May 10, 2016, 04:53:01 PM
I love this world, so many hours put into that map. Good job!  :D
thanks :)
Title: Re: kino der toten remake
Post by: .ok on May 14, 2016, 11:27:12 AM
unlocked golden knight 8)
thanks to tauntHailO for helping me unlock it
(http://i.imgur.com/pUFTLqC.png)
Title: Re: kino der toten remake
Post by: .ok on June 12, 2016, 11:53:48 PM
sorry about not updating this thread,ive just been really lazy about it :P  but i am working on changing the op and posting some updated stuff ive done recently which ill prob do tomorrow,but until then i have a question that i need people's opinion on.
2 ideas were brought up to me this week,which were:

the reason idk if i should add them is just because they werent around on black ops 1.but if i did add them then they could add more stuff to the map,or just more stuff to do i guess,but at the same time they arent on black ops 1,which is why idk if i should add them

opinions?(it would actually be somewhat nice if i had atleast 1 or 2 opinions on this)
Title: Re: kino der toten remake
Post by: .ok on June 15, 2016, 08:41:06 PM
I finally managed to redo the whole op
I did have to cut out some info I had,but other than that I made it look a lot better and more presentable.go check it out :)

over the past 2 or 3 weeks I actually did some work on my map,but I've been too lazy to post the stuff,but now that I got the op in my thread redone,now I can continue on with my map,being it was holding me back for a few days in getting it right

first,I was able to finish the rest of the paintings I had to do on the map to where I actually have 1 extra spot I could still do.I would do a swastika,being there's quite a few around the map,but some of them would be bigger than 1 painting,so I prob won't do that...otherwise here's the rest of the pics now done

(http://i.imgur.com/ke0XQ7J.png)

(http://i.imgur.com/XQhlsbd.png)

(http://i.imgur.com/BHfEuOa.png)

(http://i.imgur.com/6AUS8C8.png)

(http://i.imgur.com/jxNDXAI.png)

(http://i.imgur.com/QawvBfy.png)

(http://i.imgur.com/NUIZDBO.png)

(http://i.imgur.com/Kx0ulvC.png)

and then I ended up making a new area...maybe
I made this as a possible area for map sponsors or people that wanna sponsor their map on my map.if I use this I'll probably make the number of slots available to a few people,being the island really isn't that big


I might not even use it even,so idk what I plan on doing with it exactly

(http://i.imgur.com/rBtuYjb.png)

(http://i.imgur.com/1LTzsqH.png)

then finally there were 2 ideas people mentioned,which were:
adding a gobblegum machine from black ops 3 onto my map
and making a leveling system,somewhat like bo2 and/or bo3

tbh idk if I'm going to add the gobblegum,being it wasn't in black ops 1 and it doesn't really fit the map that well.but I might do it anyways just to add something else to the map,but I def like the whole leveling up idea a lot,to where I could def bring a playback value to the map where people would want to play the map again and again,but the way I'm picturing it in my head would involve a lot of scripts and prob be really tricky to get right,but if I do it just right then I could prob add something really cool for people to do

ill look more into the gobblegum thing,but the leveling system im deffinately doing.ill try and get speed cola and quick revive done this week,and then hopefully go to finish building the map

EDIT:I added a poll to the thread
Title: Re: kino der toten remake
Post by: ORACLE BALL on June 15, 2016, 09:18:05 PM
Excited for this map to come out :o
Title: Re: kino der toten remake
Post by: .ok on June 15, 2016, 09:32:04 PM
Excited for this map to come out :o
thanks :)
Title: Re: kino der toten remake
Post by: Jesse on June 15, 2016, 09:57:35 PM
Why is there 2 teleport rooms in the percents.
Title: Re: kino der toten remake
Post by: .ok on June 15, 2016, 10:05:25 PM
Why is there 2 teleport rooms in the percents.
where do you see that

edit:nvm i see it
Title: Re: kino der toten remake
Post by: Jesse on June 15, 2016, 10:08:41 PM
Why is there 2 teleport rooms in the percents.
where do you see that
In the percents area were teleport room is. 2 under it is another one.
Title: Re: kino der toten remake
Post by: .ok on June 23, 2016, 10:44:03 AM
finished Quick Revive last night
favorite things about it are the different hues of blue i used in this,the sign,and then the 2 effects

(http://i.imgur.com/LtdbI50.png)


(http://i.imgur.com/XqlSxmX.png)

(http://i.imgur.com/dBj34rO.png)

(http://i.imgur.com/qqAPtQQ.gif)

(http://i.imgur.com/luwOF2w.gif)
Title: Re: kino der toten remake
Post by: Jectz on June 23, 2016, 11:39:37 AM
On the poll.. If this is the Universe we played "Kino" in originally no, but if it's another Universe then maybe.. If you're not going that in-depth then no. I'd say no. It completely removes the old zombie feel for me. Like when Der Riese became the Giant it was a different Universe so different look and Gobble Gums. But Der Riese is my #1 all time, The Giant doesn't make top 10. Anyway i'll stop ranting, I've played much Zombies and say No, but your choice. ::)
Title: Re: kino der toten remake
Post by: .ok on June 23, 2016, 11:54:52 AM
On the poll.. If this is the Universe we played "Kino" in originally no, but if it's another Universe then maybe.. If you're not going that in-depth then no. I'd say no. It completely removes the old zombie feel for me. Like when Der Riese became the Giant it was a different Universe so different look and Gobble Gums. But Der Riese is my #1 all time, The Giant doesn't make top 10. Anyway i'll stop ranting, I've played much Zombies and say No, but your choice. ::)
wb a level system?

the only reason i thought about gobblegum was (sorta the same reason as the level system) bcs i thought it would add some kind of playback value to my map or where people had something to go for or come to the map(sorta like a goal,or w deathmatches of how people wanna grind their way up for the best stuff and pm)
the level system would def prob help w that and i thought gobblegum might too,but idk

i wanna have playback value to my map and where its not like you join the map,play for 5 10 mins,leave and never come back...i wanna put as much as i can into the map to where ppl want to come back again and again
Title: Re: kino der toten remake
Post by: ORACLE BALL on June 23, 2016, 10:36:06 PM
:o I really like the particles coming out of the side!
Title: Re: kino der toten remake
Post by: That Forum Poster on June 30, 2016, 10:46:43 PM
Amazing details in those paintings and machines...Inspiring even
Title: Re: kino der toten remake
Post by: .ok on June 30, 2016, 11:00:11 PM
Amazing details in those paintings and machines...Inspiring even
how are they inspirational :P
Title: Re: kino der toten remake
Post by: .ok on July 11, 2016, 12:57:00 PM
Sorry for not posting in here in a while.outmr family is moving so we go the house we wanna move until but we have to wait for those ppl to move out and that'll be around the 23rd or 24th.so until then I'm staying with family until we can move in,so I won't be on Tm until the end of the month being everything is in storage

Really was hoping I could get my map useable as a robo competition but idk if that's possible :p
Title: Re: kino der toten remake
Post by: .ok on July 31, 2016, 02:01:56 AM
im finally back on my pc so now i can start work on my map again :)
Title: Re: kino der toten remake
Post by: .ok on August 03, 2016, 01:36:15 AM
finished speed cola last night,just was too tired to post pictures

(http://i.imgur.com/kGio8je.png)

(http://i.imgur.com/rKk0kd4.png)

(http://i.imgur.com/t6H6sRs.png)

(http://i.imgur.com/EklXJTB.png)

(http://i.imgur.com/fDvKfHt.png)

the last thing i have to do that i didnt realize at first,is pack-a-punch,where it doesnt look too hard to do,but hopefully i can finish it quick,and then,if anyone still cares about this thread or my map,that ill be able to start building in the next 2-3 days and hopefully finish the map before 2.45
Title: Re: kino der toten remake
Post by: ORACLE BALL on August 03, 2016, 02:27:35 PM
Good job on the design of the speed cola!
Title: Re: kino der toten remake
Post by: .ok on August 15, 2016, 02:36:20 AM
finished pack a punch

(http://i.imgur.com/yqhhRGj.png)

(http://i.imgur.com/6mSHCjj.png)

(http://i.imgur.com/biO1EFo.png)

(http://i.imgur.com/uMZ1iah.png)

this is cool now because this is the last important particle i need for my map,so now i can finish building,and then onto scripting
Title: Re: kino der toten remake
Post by: Lord Leo on August 15, 2016, 02:40:44 AM
I have to say nazty your map is probably one of the most detailed ones
Title: Re: kino der toten remake
Post by: .ok on August 15, 2016, 02:48:59 AM
I have to say nazty your map is probably one of the most detailed ones
thx
Title: Re: kino der toten remake
Post by: PriceyMeerkat99 on August 23, 2016, 06:39:39 AM
alot of scripting will haft to be done in this map, il be happy to play this GT=PriceyMeerkat99
Title: Re: kino der toten remake
Post by: .ok on September 03, 2016, 07:05:06 AM
https://www.youtube.com/watch?v=KwfjtEnsgPQ&feature=youtu.be
Title: Re: kino der toten remake
Post by: TheDestinedCrab on September 03, 2016, 07:32:08 AM
Checked in before,

Amazing map, particles are just as great. The detail in his buolds are extraordinary! I'd definitely reccomend giving Nazty's map a shot! The only fault is the ammount of time it takes to load, because of the chunk size, but there's nothing he can do about it.. It gradually gets better when re-joining multiple times :D

Over all a great map, really worth a visit ;)
Title: Re: kino der toten remake
Post by: .ok on September 05, 2016, 07:34:04 AM
little over half done with alley

(http://i.imgur.com/cD1n0ag.jpg)

(http://i.imgur.com/QllrHK4.jpg)

(http://i.imgur.com/ojwG92M.jpg)
Title: Re: kino der toten remake
Post by: Lord Leo on September 05, 2016, 01:39:33 PM
what is that yellow sphere thing?
Title: Re: kino der toten remake
Post by: .ok on September 05, 2016, 01:59:46 PM
what is that yellow sphere thing?
?
Title: Re: kino der toten remake
Post by: Lord Leo on September 05, 2016, 04:08:59 PM
https://www.youtube.com/watch?v=KwfjtEnsgPQ&feature=youtu.be
in the video you notice 2 yellow lines forming a sphere
Title: Re: kino der toten remake
Post by: .ok on September 05, 2016, 04:12:02 PM
in the video you notice 2 yellow lines forming a sphere
oh i had show sounds enabled
Title: Re: kino der toten remake
Post by: Lord Leo on September 05, 2016, 05:10:39 PM
in the video you notice 2 yellow lines forming a sphere
oh i had show sounds enabled
hmmm cool.

are you going to make the map on pc aswell?
Title: Re: kino der toten remake
Post by: Dryym on September 05, 2016, 06:51:04 PM
Quick question, Nazty. How are you doing ammunition for your guns? Specifically reloading.


I want to know how other players are doing this kind of thing.
Title: Re: kino der toten remake
Post by: .ok on September 05, 2016, 07:15:52 PM
Quick question, Nazty. How are you doing ammunition for your guns? Specifically reloading.


I want to know how other players are doing this kind of thing.
havent decided yet
gotta see when i start building all of my possibilities that i can even do regarding that
Title: Re: kino der toten remake
Post by: Dryym on September 05, 2016, 07:19:11 PM
Quick question, Nazty. How are you doing ammunition for your guns? Specifically reloading.


I want to know how other players are doing this kind of thing.
havent decided yet
gotta see when i start building all of my possibilities that i can even do regarding that

I see. If you want my advice, Use durability and use keys for empty guns. It allows you to have each gun have their own ammo counter. It may not look as pretty texturewise, But it solves a lot of other problems.
Title: Re: kino der toten remake
Post by: .ok on September 13, 2016, 11:20:12 AM
so ive ran into a problem that has a workaround for it if im careful,but its this
http://totalminerforums.net/index.php?topic=17955.0

basically,for my zone system for particles,or this
(http://i.imgur.com/jU2RIKW.jpg)

im ok for the most part,except if i have a player exit the zone that i have set for a particle/s,then the particle wont shut off,but like i said,i can change the size of the zone to where they wouldnt be able to leave it north,so thats not too big of an issue


ive been working on n off to try and not burn myself out too much,especially with particles,but for the most part,im doing fine...also progress is coming along slowly but surely
as far as the alley way ive done more since my last update and ive changed a few things around,but there's only have 2 or 3 more things to do and then ill be able to move onto the next area.

my goal for now is to have everything done if i can within a month.if i cant do that then atleast have all of the building stuff done by then,and then just have scripting left to do.

good news that i found out is that my map is now favable,and i think the name displays on the world index now,which before 2.5,wasnt,so thats good news :D

also,im going to add some mini games and fun stuff to the map later on for some extra stuff to do.will post more later on that
Title: Re: kino der toten remake
Post by: Dryym on September 13, 2016, 11:37:13 AM
so ive ran into a problem that has a workaround for it if im careful,but its this
http://totalminerforums.net/index.php?topic=17955.0

basically,for my zone system for particles,or this
(http://i.imgur.com/jU2RIKW.jpg)

im ok for the most part,except if i have a player exit the zone that i have set for a particle/s,then the particle wont shut off,but like i said,i can change the size of the zone to where they wouldnt be able to leave it north,so thats not too big of an issue


ive been working on n off to try and not burn myself out too much,especially with particles,but for the most part,im doing fine...also progress is coming along slowly but surely
as far as the alley way ive done more since my last update and ive changed a few things around,but there's only have 2 or 3 more things to do and then ill be able to move onto the next area.

my goal for now is to have everything done if i can within a month.if i cant do that then atleast have all of the building stuff done by then,and then just have scripting left to do.

good news that i found out is that my map is now favable,and i think the name displays on the world index now,which before 2.5,wasnt,so thats good news :D

also,im going to add some mini games and fun stuff to the map later on for some extra stuff to do.will post more later on that

Why don't you just use the proximity function to the emitters that was added in 2.44?

It'd be a pain to change them all, But sometimes you've just got to bite the bullet.
Title: Re: kino der toten remake
Post by: .ok on September 13, 2016, 11:54:31 AM
so ive ran into a problem that has a workaround for it if im careful,but its this
http://totalminerforums.net/index.php?topic=17955.0

basically,for my zone system for particles,or this
(http://i.imgur.com/jU2RIKW.jpg)

im ok for the most part,except if i have a player exit the zone that i have set for a particle/s,then the particle wont shut off,but like i said,i can change the size of the zone to where they wouldnt be able to leave it north,so thats not too big of an issue


ive been working on n off to try and not burn myself out too much,especially with particles,but for the most part,im doing fine...also progress is coming along slowly but surely
as far as the alley way ive done more since my last update and ive changed a few things around,but there's only have 2 or 3 more things to do and then ill be able to move onto the next area.

my goal for now is to have everything done if i can within a month.if i cant do that then atleast have all of the building stuff done by then,and then just have scripting left to do.

good news that i found out is that my map is now favable,and i think the name displays on the world index now,which before 2.5,wasnt,so thats good news :D

also,im going to add some mini games and fun stuff to the map later on for some extra stuff to do.will post more later on that

Why don't you just use the proximity function to the emitters that was added in 2.44?

It'd be a pain to change them all, But sometimes you've just got to bite the bullet.
bcs of this
http://totalminerforums.net/index.php?topic=17955.msg186479#msg186479
Title: Re: kino der toten remake
Post by: Dryym on September 13, 2016, 12:15:10 PM
so ive ran into a problem that has a workaround for it if im careful,but its this
http://totalminerforums.net/index.php?topic=17955.0

basically,for my zone system for particles,or this
(http://i.imgur.com/jU2RIKW.jpg)

im ok for the most part,except if i have a player exit the zone that i have set for a particle/s,then the particle wont shut off,but like i said,i can change the size of the zone to where they wouldnt be able to leave it north,so thats not too big of an issue


ive been working on n off to try and not burn myself out too much,especially with particles,but for the most part,im doing fine...also progress is coming along slowly but surely
as far as the alley way ive done more since my last update and ive changed a few things around,but there's only have 2 or 3 more things to do and then ill be able to move onto the next area.

my goal for now is to have everything done if i can within a month.if i cant do that then atleast have all of the building stuff done by then,and then just have scripting left to do.

good news that i found out is that my map is now favable,and i think the name displays on the world index now,which before 2.5,wasnt,so thats good news :D

also,im going to add some mini games and fun stuff to the map later on for some extra stuff to do.will post more later on that

Why don't you just use the proximity function to the emitters that was added in 2.44?

It'd be a pain to change them all, But sometimes you've just got to bite the bullet.
bcs of this
http://totalminerforums.net/index.php?topic=17955.msg186479#msg186479

In that specific situation, You could just move the actual emitters to the centre of the room and offset the particles to me emitted at that location. Then just set the proximity to the max needed to see it from anywhere in the room.
Title: Re: kino der toten remake
Post by: .ok on September 13, 2016, 12:31:28 PM
In that specific situation, You could just move the actual emitters to the centre of the room and offset the particles to me emitted at that location.
Maybe
Most of the times so far I haven't had that problem but I may try it
Well see
Title: Re: kino der toten remake
Post by: .ok on October 07, 2016, 01:35:14 AM
Sorry for not updating the thread lately

Just been really busy with work lately,especially this week with art prize in town,so I've been going in at 10 11am and home by 1am,where it'll calm down next week.then I plan on continuing work again