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General => Graphics => Topic started by: Sargnarg the Hardge Harg on May 27, 2015, 07:50:32 PM

Title: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on May 27, 2015, 07:50:32 PM
So I am going to be making a texture pack with a cowboy and Indians theme. The biggest changes will be to the items, with armor becoming vests, cowboys hats, and cowboy boots. And amulets becoming badges, necklaces becoming bandanas, and ranged armor becoming native American themed. I might even replace a melee weapon with a six shooter for pistol whipping

A special thanks to:
PWRBTTN
The Gold Knight

Block Concepts:
(http://i58.tinypic.com/dced05.png)
(http://i57.tinypic.com/15h0uu1.png)
(http://i59.tinypic.com/vsgdxh.png)
(http://i60.tinypic.com/29z2dmd.png)
(http://i60.tinypic.com/ej9zeb.png)
(http://i59.tinypic.com/71gzrl.png)

(http://i57.tinypic.com/2n0pw5.png)
(http://i59.tinypic.com/2ptsdiv.png)
(http://i62.tinypic.com/1z706bs.png)
(http://i61.tinypic.com/8yt0ev.png)
(http://i59.tinypic.com/2e4jf9v.png)
(http://i61.tinypic.com/535mc9.png)
(http://i.imgur.com/HKZVBdB.png]http://i.imgur.com/HKZVBdB.png)
(http://i.imgur.com/dGZvBk2.png)
(http://i.imgur.com/IOjJ8wz.png)
(http://i.imgur.com/Xoa0vCS.png)
(http://i.imgur.com/gnKNAEK.png)
(http://i.imgur.com/ijo4uzn.png)
(http://i.imgur.com/xGSoShH.png)

Title: Re: Wild west texture pack
Post by: PWRBTTN on May 27, 2015, 09:11:21 PM
I'm excited for it. I love the Wild, Wild West.
Title: Re: Wild west texture pack
Post by: crazytater94 on May 27, 2015, 09:46:36 PM
The swords can be american themed, much like one that generals would use, and the blocks could be all rickety looking and rough
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 27, 2015, 10:17:43 PM
The swords can be american themed, much like one that generals would use, and the blocks could be all rickety looking and rough
That's a good idea. Also if anyone wants to contribute to the texture pack they can, if something looks good enough ill add it
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 27, 2015, 11:49:39 PM
okay. step one is im going to get some of the main blocks out of the way. below i am going to put grass, dirt, sand, wood planks, sand bricks, stone bricks, and normal bricks. please give me feedback on these so i can tweak them and make them better, since i am still learning
(http://i58.tinypic.com/dced05.png)

Once I get these perfected I will start on another 8.
Title: Re: Wild west texture pack
Post by: The Gold Knight on May 27, 2015, 11:52:46 PM
okay. step one is im going to get some of the main blocks out of the way. below i am going to put grass, dirt, sand, wood planks, sand bricks, stone bricks, and normal bricks. please give me feedback on these so i can tweak them and make them better, since i am still learning
(http://i58.tinypic.com/dced05.png)
Perhaps darken the grass and dirt a bit? It looks a bit too bright to me.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 28, 2015, 12:09:59 AM
Perhaps darken the grass and dirt a bit? It looks a bit too bright to me.
(http://i57.tinypic.com/15h0uu1.png)
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 28, 2015, 01:34:24 AM
For my next six, I'm going to redo brick, then I'm going to do cobblestone, birch tree trunk, birch tree planks, wood trunk and wood veneer
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 28, 2015, 03:33:54 AM
For my next six, I'm going to redo brick, then I'm going to do cobblestone, birch tree trunk, birch tree planks, wood trunk and wood veneer
instead of cobblestone, i did concrete bricks.

here is bricks, wood trunk(side), birch wood planks, birch wood trunk(side), wood veneer, and concrete bricks

(http://i59.tinypic.com/vsgdxh.png)
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 28, 2015, 04:19:40 AM
(http://i58.tinypic.com/i2rfhg.png)
also, before i get off, here is clay, sandstone, limestone, basalt, and dacite

please comment on them. if you dont like them, tell me. how am i supposed to be upset if you dont tell me whats wrong with my work?
Title: Re: Wild west texture pack
Post by: Curmescius on May 28, 2015, 07:50:55 AM
I personally think the sand is a little too bright, And Clean looking.

Also, You should totally make tumble weeds as a texture.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 28, 2015, 01:31:29 PM
I personally think the sand is a little too bright, And Clean looking.

Also, You should totally make tumble weeds as a texture.
I'll work on the sand tonight. And I'll add tumble weeds as the "crop" texture if I can
Title: Re: Wild west texture pack
Post by: Empire on May 28, 2015, 01:35:28 PM
I think the brick is way to bright. I think you should darken it a little. Other than it it looks good
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 28, 2015, 01:37:28 PM
I think the brick is way to bright. I think you should darken it a little. Other than it it looks good
The first brick texture I made or the second brick texture?
Title: Re: Wild west texture pack
Post by: Empire on May 28, 2015, 01:54:09 PM
both
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 28, 2015, 02:17:43 PM
new sand and new brick
(http://i60.tinypic.com/29z2dmd.png)
Title: Re: Wild west texture pack
Post by: PWRBTTN on May 28, 2015, 05:45:09 PM
I'll work on the sand tonight. And I'll add tumble weeds as the "crop" texture if I can
I think that one of the flowers should be tumbleweed. That way, farms look like farms, and you'll actually be able to find tumbleweed randomly across the surface.

new sand and new brick
(http://i60.tinypic.com/29z2dmd.png)
I think the sand looks great. The brick, I feel, should be a little more pale.
(http://i58.tinypic.com/i2rfhg.png)
also, before i get off, here is clay, sandstone, limestone, basalt, and dacite

please comment on them. if you dont like them, tell me. how am i supposed to be upset if you dont tell me whats wrong with my work?

The colour of the clay should be muted ever so slightly. I think the sandstone should have a few red or orange horizontal stripes across it to make it look a bit more accurate. The limestone could be a bit more grey. Basalt and Dacite are spectacular.
instead of cobblestone, i did concrete bricks.

here is bricks, wood trunk(side), birch wood planks, birch wood trunk(side), wood veneer, and concrete bricks

(http://i59.tinypic.com/vsgdxh.png)
The wood log(side) is nice, but should maybe be a bit more... rough and wood-looking. The birch planks are nice (however, you may want to consider making hem a bit worn). The birch log(side) should have those black lines that birch trees have. The conrete bricks, very nice. Although, maybe if they were a bit darker and a little jagged, they'd be more western-esque.
(http://i57.tinypic.com/15h0uu1.png)
The only thing I have to say here is that you should make them look a little dryer. Otherwise, they're fantastic.

I hope you don't mind my criticisms. I tried my best to come off as constructive. I think it's coming along nicely.
Title: Re: Wild west texture pack
Post by: Tyrael on May 28, 2015, 08:18:15 PM
Im excited for this :D , perhaps replace torches with small lanterns or candles?
Title: Re: Wild west texture pack
Post by: Jared on May 28, 2015, 11:17:14 PM
I better see a tumbleweed some point in this texture pack.
Title: Re: Wild west texture pack
Post by: The Gold Knight on May 28, 2015, 11:27:12 PM
I better see a tumbleweed some point in this texture pack.
May not have been done by Atlas, but how's this? ;)
(http://i.imgur.com/FEXnvn3.png)
Title: Re: Wild west texture pack
Post by: Jared on May 28, 2015, 11:40:44 PM
May not have been done by Atlas, but how's this? ;)
(http://i.imgur.com/FEXnvn3.png)
A for effort  :D
Title: Re: Wild west texture pack
Post by: Gary on May 28, 2015, 11:57:19 PM
A for effort  :D

I give it an F for fun, but not what we're looking for.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 29, 2015, 02:24:50 AM
I think that one of the flowers should be tumbleweed. That way, farms look like farms, and you'll actually be able to find tumbleweed randomly across the surface.
I think the sand looks great. The brick, I feel, should be a little more pale.The colour of the clay should be muted ever so slightly. I think the sandstone should have a few red or orange horizontal stripes across it to make it look a bit more accurate. The limestone could be a bit more grey. Basalt and Dacite are spectacular.The wood log(side) is nice, but should maybe be a bit more... rough and wood-looking. The birch planks are nice (however, you may want to consider making hem a bit worn). The birch log(side) should have those black lines that birch trees have. The conrete bricks, very nice. Although, maybe if they were a bit darker and a little jagged, they'd be more western-esque.The only thing I have to say here is that you should make them look a little dryer. Otherwise, they're fantastic.

I hope you don't mind my criticisms. I tried my best to come off as constructive. I think it's coming along nicely.
Just got home. I'll see what I can do before I go to bed. Idk how to make a tumble weed though so I think I may come up with 6 varients of that and see what people like most
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 29, 2015, 02:27:27 AM
May not have been done by Atlas, but how's this? ;)
(http://i.imgur.com/FEXnvn3.png)
If its better than what I can make, would you mind me putting it in the TP?
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 29, 2015, 02:37:30 AM
(http://i57.tinypic.com/2cxgcig.png)
Tumbleweed attempt 1
Title: Re: Wild west texture pack
Post by: The Gold Knight on May 29, 2015, 03:12:00 AM
If its better than what I can make, would you mind me putting it in the TP?
If I post something in this topic and you like it, use it to your heart's content.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 29, 2015, 03:18:10 AM
If I post something in this topic and you like it, use it to your heart's content.
Thanks
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 29, 2015, 03:47:35 AM
based on critisms, here are the new clay, sandstone, and wood trunk. ill work on the others tommorrow
(http://i60.tinypic.com/ej9zeb.png)
Title: Re: Wild west texture pack
Post by: PWRBTTN on May 29, 2015, 01:01:16 PM
based on critisms, here are the new clay, sandstone, and wood trunk. ill work on the others tommorrow
(http://i60.tinypic.com/ej9zeb.png)
All of those are spectacular! You're doing VERY well!
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 29, 2015, 02:09:38 PM
I think that one of the flowers should be tumbleweed. That way, farms look like farms, and you'll actually be able to find tumbleweed randomly across the surface.
I think the sand looks great. The brick, I feel, should be a little more pale.The colour of the clay should be muted ever so slightly. I think the sandstone should have a few red or orange horizontal stripes across it to make it look a bit more accurate. The limestone could be a bit more grey. Basalt and Dacite are spectacular.The wood log(side) is nice, but should maybe be a bit more... rough and wood-looking. The birch planks are nice (however, you may want to consider making hem a bit worn). The birch log(side) should have those black lines that birch trees have. The conrete bricks, very nice. Although, maybe if they were a bit darker and a little jagged, they'd be more western-esque.The only thing I have to say here is that you should make them look a little dryer. Otherwise, they're fantastic.

I hope you don't mind my criticisms. I tried my best to come off as constructive. I think it's coming along nicely.
By making the bricks more pale, do you mean pinker? More like the second brick texture?

I tried a couple of times last night and I just couldn't get the black spots on the birch to look right.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 29, 2015, 02:54:04 PM
(http://i59.tinypic.com/71gzrl.png)
trimmed the tumbleweed a bit and put in a white background that wont be there if it gets in game. i think it looks better on white than on black
Title: Re: Wild west texture pack
Post by: PWRBTTN on May 29, 2015, 05:28:55 PM
(http://i59.tinypic.com/vsgdxh.png)
By making the bricks more pale, do you mean pinker? More like the second brick texture?
I think if you made the white spots(NOT the grout) a bit more red, and the red spots a bit more white, you'd hit the nail on the head.

I tried a couple of times last night and I just couldn't get the black spots on the birch to look right.
I'm sure if you keep trying, you'll get it.  The rest of your work has turned out well so far.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 30, 2015, 04:47:22 AM
Well, I was working on the different ores earlier.

My gold looks like gold nuggets in a river bottom

My iron looks like cast iron/wrought iron, similar to the nails I used in the wood textures. This will be used in most textures when hinges, nails, or bolts are needed

My diamond and ruby bases are done, I just need to find a cover that looks fine
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 30, 2015, 02:58:38 PM
(http://i57.tinypic.com/2n0pw5.png)
(http://i59.tinypic.com/2ptsdiv.png)
(http://i62.tinypic.com/1z706bs.png)

Image 1 is my test gold, my test iron, and my base diamond, ruby and sapphire.

Image 2 and 3 are tests on how to cover the gems to make them look like ores.

Note: None of the gems are finished textures. I just want to play around and see what looks best, its likely that the final product wont be a base with a cover over it, but a rock with handcrafted gems

What is everyone's favorite?
Title: Re: Wild west texture pack
Post by: PWRBTTN on May 30, 2015, 07:01:59 PM
(http://i57.tinypic.com/2n0pw5.png)
(http://i59.tinypic.com/2ptsdiv.png)
(http://i62.tinypic.com/1z706bs.png)

Here are my thoughts.
Iron looks very nice. Gold should maybe appear a little more... chunky... I guess. The gemstone ores should look rough, as gems aren't naturally found cut to perfection. And the diamond should be white as most diamonds are. All of the rest of the colours are great, though.
Title: Re: Wild west texture pack
Post by: Curmescius on May 30, 2015, 07:06:09 PM
(http://i57.tinypic.com/2n0pw5.png)
(http://i59.tinypic.com/2ptsdiv.png)
(http://i62.tinypic.com/1z706bs.png)

Image 1 is my test gold, my test iron, and my base diamond, ruby and sapphire.

Image 2 and 3 are tests on how to cover the gems to make them look like ores.

Note: None of the gems are finished textures. I just want to play around and see what looks best, its likely that the final product wont be a base with a cover over it, but a rock with handcrafted gems

What is everyone's favorite?


I get what you're going for with the Gold and Iron, But i think the gold needs to have a little more Yellow/Gold colour in it, It currently looks kinda like copper.

I also think the iron could be used for Titanium, Since it's closer to what Titanium looks like in Original HD This would keep the texture, But also allow for you to make a different iron texture that could be used for different purposes.
Title: Re: Wild west texture pack
Post by: YoungSykotic182 on May 30, 2015, 09:09:01 PM
(http://i57.tinypic.com/2n0pw5.png)
(http://i59.tinypic.com/2ptsdiv.png)
(http://i62.tinypic.com/1z706bs.png)

Image 1 is my test gold, my test iron, and my base diamond, ruby and sapphire.

Image 2 and 3 are tests on how to cover the gems to make them look like ores.

Note: None of the gems are finished textures. I just want to play around and see what looks best, its likely that the final product wont be a base with a cover over it, but a rock with handcrafted gems

What is everyone's favorite?
Very nice results you got there. What effects are you using to get that?
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 30, 2015, 09:52:50 PM
Very nice results you got there. What effects are you using to get that?
Depends on the blocks, but most of the time I just make a block one color.

Then I use similar colors and other colors I want to see on it either using the circle or the line tool. Based on the texture, ill either use bigger or smaller circles, longer or smaller lines, straight or criss crossed etc.

Then ill resize it really small and tile it. Once its tiled ill look for patterns I want to see in the final product. So stones will have rounder patterns, whereas grass and dirt will be more random.

 Then I randomly put the different patterns I like on top of each other to make it look different all around, sometimes only taking half a pattern or two at a time.

It sounds kinda complicated, but its the fastest way to make cool looking textures. I kinda perfected in in my senior game design class because sometimes we would have 2-3 days to create games and I didn't have time to make super detailed environments
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 31, 2015, 12:57:29 AM

I get what you're going for with the Gold and Iron, But i think the gold needs to have a little more Yellow/Gold colour in it, It currently looks kinda like copper.

I also think the iron could be used for Titanium, Since it's closer to what Titanium looks like in Original HD This would keep the texture, But also allow for you to make a different iron texture that could be used for different purposes.
Titanium is actually a whitish, almost silver color. So I was thinking about making titanium look like silver, since iron was a much cheaper building material in the west and silver would be more expensive to build with
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 31, 2015, 03:34:18 AM
(http://i59.tinypic.com/2e4jf9v.png)

playing around with the wood texture, made these.
above are the doors i tried to make. below is the chest and cylinder textures
(http://i61.tinypic.com/535mc9.png)
Title: Re: Wild west texture pack
Post by: Curmescius on May 31, 2015, 07:48:43 AM
Titanium is actually a whitish, almost silver color. So I was thinking about making titanium look like silver, since iron was a much cheaper building material in the west and silver would be more expensive to build with

That works aswell, Although i feel the cast iron look could be done with Steel Plates, The iron as is may confuse people if they see it in a cave after playing other texture packs, And look similar to Original HD's Titanium.

But in the end, It's your texture pack, Do what you feel is right, I'm just giving suggestions.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 31, 2015, 03:24:05 PM
That works aswell, Although i feel the cast iron look could be done with Steel Plates, The iron as is may confuse people if they see it in a cave after playing other texture packs, And look similar to Original HD's Titanium.

But in the end, It's your texture pack, Do what you feel is right, I'm just giving suggestions.
I may change it up of my idea doesn't work out. But I have a very specific idea for most of the items and some of the blocks to fit in better, period wise. And I was hoping, since iron and copper are so common, to make them look like the building materials they use in the west. This will hopefully make it easier to build western style with the texture pack
Title: Re: Wild west texture pack
Post by: PWRBTTN on May 31, 2015, 07:29:34 PM
I may change it up of my idea doesn't work out. But I have a very specific idea for most of the items and some of the blocks to fit in better, period wise. And I was hoping, since iron and copper are so common, to make them look like the building materials they use in the west. This will hopefully make it easier to build western style with the texture pack
I was sort of hoping that it would be more for aesthetic and less functional. I do spend a lot more time on creative, though. So maybe my opinion is skewed unfairly.
Title: Re: Wild west texture pack
Post by: PWRBTTN on May 31, 2015, 07:37:04 PM
(http://i59.tinypic.com/2e4jf9v.png)

(http://i61.tinypic.com/535mc9.png)
I really like the third door texture. I assume that'll be the wood door. I think that the iron door should look less publicly open. The locked door, in my opinion, should look high security(for the time period) so that it can be used for banks and such(since bank-robbing is such a staple from the Wild West).
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 31, 2015, 08:13:58 PM
I really like the third door texture. I assume that'll be the wood door. I think that the iron door should look less publicly open. The locked door, in my opinion, should look high security(for the time period) so that it can be used for banks and such(since bank-robbing is such a staple from the Wild West).
Of course, I think the third texture or a modified version of it will be the wood door. Steel door would be more like something that looks more reinforced. And the locked door would be almost like a vault door
Title: Re: Wild west texture pack
Post by: PWRBTTN on May 31, 2015, 09:43:40 PM
Of course, I think the third texture or a modified version of it will be the wood door. Steel door would be more like something that looks more reinforced. And the locked door would be almost like a vault door
Reinforced? Like... moreso than the wooden, or just a really tough looking door? I was thinking more... residential. Walk into a Western town and you won't see the salloon door on every house.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on May 31, 2015, 10:15:49 PM
Reinforced? Like... moreso than the wooden, or just a really tough looking door? I was thinking more... residential. Walk into a Western town and you won't see the salloon door on every house.
Reinforced was the wrong word. I mean something like you would use on a house or something else where the small salon doors wouldn't fit.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 01, 2015, 01:35:25 AM
Reinforced was the wrong word. I mean something like you would use on a house or something else where the small salon doors wouldn't fit.
I'm not at my computer, but here are examples of the type of door I'm going to make for the steel door
http://thumbs.dreamstime.com/z/old-western-jail-door-23847465.jpg

http://static2.bigstockphoto.com/thumbs/2/7/1/large2/1722766.jpg

I know they are not the same material, but they have the same style. The texture will have a window with bars, a latch, and noticeable iron hinges
Title: Re: Wild west texture pack
Post by: Curmescius on June 01, 2015, 07:46:12 AM
On a previous subject, You could make Platinum into the silvery building block, Opening up titanium for something else.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 01, 2015, 03:40:28 PM
I forgot to post them last night, but I made new diamond and brick textures from previous criticisms, as well as making a gold texture. I'm trying to turn my gold texture into a stack of gold bricks. As someone stated earlier, bank robberies were a big part of the old west and gold bars could really flesh out bank vaults and train vaults
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 01, 2015, 03:42:51 PM
I'm not at my computer, but here are examples of the type of door I'm going to make for the steel door
http://thumbs.dreamstime.com/z/old-western-jail-door-23847465.jpg

http://static2.bigstockphoto.com/thumbs/2/7/1/large2/1722766.jpg

I know they are not the same material, but they have the same style. The texture will have a window with bars, a latch, and noticeable iron hinges
Sounds good, partner. Boy howdy, I reckon this'un here texture pack'll look mighty fine.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 01, 2015, 03:43:22 PM
Sounds good, partner. Boy howdy, I reckon this'un here texture pack'll look mighty fine.
That's the plan, partner
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 01, 2015, 03:44:30 PM
I forgot to post them last night, but I made new diamond and brick textures from previous criticisms, as well as making a gold texture. I'm trying to turn my gold texture into a stack of gold bricks. As someone stated earlier, bank robberies were a big part of the old west and gold bars could really flesh out bank vaults and train vaults
I love that idea.
Title: Re: Wild west texture pack
Post by: YoungSykotic182 on June 01, 2015, 07:03:46 PM
Depends on the blocks, but most of the time I just make a block one color.

Then I use similar colors and other colors I want to see on it either using the circle or the line tool. Based on the texture, ill either use bigger or smaller circles, longer or smaller lines, straight or criss crossed etc.

Then ill resize it really small and tile it. Once its tiled ill look for patterns I want to see in the final product. So stones will have rounder patterns, whereas grass and dirt will be more random.

 Then I randomly put the different patterns I like on top of each other to make it look different all around, sometimes only taking half a pattern or two at a time.

It sounds kinda complicated, but its the fastest way to make cool looking textures. I kinda perfected in in my senior game design class because sometimes we would have 2-3 days to create games and I didn't have time to make super detailed environments
No that makes perfect sense. I do the same for some things. It's best to start with a larger image and resize it. Well done.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 01, 2015, 07:36:41 PM
(http://i58.tinypic.com/so5xkx.png)
Well these are my test colors for the color blocks. Light green, green, dark green, light yellow, and yellow

(http://i57.tinypic.com/2yy8b5w.png)
This is my torch test. It should look something like this when I'm done

(http://i61.tinypic.com/8yt0ev.png)
These are my titanium, brick, base gold, and diamond textures

(http://i59.tinypic.com/2vv2lb7.png)
These are a few attempts at gold bricks. None of them look right, but ill keep trying
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 01, 2015, 07:44:31 PM
I apologize that the texture pack is coming along slowly. Would it be preferable if I started working on items to give everyone a taste of those, or should I keep working on blocks?
Title: Re: Wild west texture pack
Post by: The Gold Knight on June 01, 2015, 07:59:32 PM
I apologize that the texture pack is coming along slowly. Would it be preferable if I started working on items to give everyone a taste of those, or should I keep working on blocks?
Just do whatever you think you should. Take your time. There's no need to rush anything.
Title: Re: Wild west texture pack
Post by: Gary on June 01, 2015, 08:06:45 PM
It'd be neat if the torch looked more like a lantern.

Also, the titanium looks a bit white. Kind of like someone drew thin lines on a sheet of white paper.
Title: Re: Wild west texture pack
Post by: Jectz on June 01, 2015, 08:14:39 PM
The Titanium looks more like Limestone.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 01, 2015, 08:17:47 PM
I will darken the titanium a bit, but I do want to keep it looking like titanium

"A metallic element, titanium is recognized for its high strength-to-weight ratio. It is a strong metal with low density that is quite ductile (especially in an oxygen-free environment), lustrous, and metallic-white in color."
Title: Re: Wild west texture pack
Post by: The Gold Knight on June 01, 2015, 08:40:52 PM
(http://i57.tinypic.com/2yy8b5w.png)
This is my torch test. It should look something like this when I'm done
Saw lantern. Tried one myself.
(http://i.imgur.com/GYxi83J.png)
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 01, 2015, 08:42:53 PM
Saw lantern. Tried one myself.
(http://i.imgur.com/GYxi83J.png)
Perfect. I'll probably end up using that
Title: Re: Wild west texture pack
Post by: Curmescius on June 01, 2015, 08:51:15 PM
(http://i58.tinypic.com/so5xkx.png)
Well these are my test colors for the color blocks. Light green, green, dark green, light yellow, and yellow

(http://i57.tinypic.com/2yy8b5w.png)
This is my torch test. It should look something like this when I'm done

(http://i61.tinypic.com/8yt0ev.png)
These are my titanium, brick, base gold, and diamond textures

(http://i59.tinypic.com/2vv2lb7.png)
These are a few attempts at gold bricks. None of them look right, but ill keep trying

Maybe make the individual gold bricks a Trapazoid shape, And darken the empty space between them to add a percieved depth, Although this won't look as good on top, It's a start.
Title: Re: Wild west texture pack
Post by: Gary on June 01, 2015, 09:05:13 PM
I will darken the titanium a bit, but I do want to keep it looking like titanium

"A metallic element, titanium is recognized for its high strength-to-weight ratio. It is a strong metal with low density that is quite ductile (especially in an oxygen-free environment), lustrous, and metallic-white in color."

It isn't that it's bright, it's that it doesn't look metallic.
Title: Re: Wild west texture pack
Post by: The Gold Knight on June 01, 2015, 09:42:13 PM
It isn't that it's bright, it's that it doesn't look metallic.
Here's some titanium in ore form, which is what I believe atlas is going for.
(https://classconnection.s3.amazonaws.com/30/flashcards/1805030/jpg/cardimage_3428367_919616941346865689943.jpg)
not very metallic looking, if you ask me.
Title: Re: Wild west texture pack
Post by: Craig on June 01, 2015, 10:05:09 PM
I wondering if this texture style would suit 32x32 better.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 01, 2015, 10:24:30 PM
I wondering if this texture style would suit 32x32 better.
It might. I'll downsize it later if I need to
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 02, 2015, 12:24:22 AM
I mean to tell you what I think of your progress, although I'll be pretty busy for a few days. I will when I get back, though.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 02, 2015, 05:27:02 AM
I didn't get any textures tonight, just tried to do the gold brick for an hour and only came out with trash. I am kinda disappointed that I have been unable to make one that works, but I hope that after a good nights sleep I can try again. Some of the other textures need to be redone too because I am not proud of some of my work.

I only hope that I can eventually get some of these textures looking good, because some are barely passable and even the best ones aren't very good. I'm sorry I didn't practice more before attempting a texture pack
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 02, 2015, 09:14:12 AM
For gold buillon, try this;
http://www.infiniteunknown.net/wp-content/uploads/2009/09/gold-vault-in-london.jpg (http://www.infiniteunknown.net/wp-content/uploads/2009/09/gold-vault-in-london.jpg)
As you can see, there is no offset stack to the bars, it's on a wood pallet that makes moving and storing in mass easier, and they are moulded in national-standard (Trapezoidal prism). I think you should base them off of that.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 04, 2015, 03:54:02 PM
Progress on the texture pack will resume tonight
Title: Re: Wild west texture pack
Post by: Jesse on June 04, 2015, 10:59:44 PM
From what i see i like the texture pack Atlas. Good luck on it hope it all goes well. :D
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 05, 2015, 02:34:54 AM
So I've been playing around with this stellar set of cowboy attire that gold knight made for this. Thank you again gold knight for the textures.

And I've made some pretty cool(in my opinion) looking sets. So here is the description of what color scheme everything is, feel free to give suggestions.

Leather: Basic leather vest, hat, boots, and gloves.

Iron: Black leather vest, hat, boots and gloves.

Steel: Light gray vest, light grey hat with darker gray ring, light grey boots and light gray gloves.

Diamond: Undecided

Diatanium: White vest with black stitching, white hat with black ring, white boots and gloves with black stitching.

Titanium: Black vest with dark red stitching. Black hat with dark red ring. Black boots and gloves with dark red stitching
Title: Re: Wild west texture pack
Post by: The Gold Knight on June 05, 2015, 02:47:13 PM
Diamond: Undecided
Perhaps you could make this a sheriff's set?
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 05, 2015, 02:51:55 PM
So I've been playing around with this stellar set of cowboy attire that gold knight made for this. Thank you again gold knight for the textures.

And I've made some pretty cool(in my opinion) looking sets. So here is the description of what color scheme everything is, feel free to give suggestions.

Leather: Basic leather vest, hat, boots, and gloves.

Iron: Black leather vest, hat, boots and gloves.

Steel: Light gray vest, light grey hat with darker gray ring, light grey boots and light gray gloves.

Diamond: Undecided

Diatanium: White vest with black stitching, white hat with black ring, white boots and gloves with black stitching.

Titanium: Black vest with dark red stitching. Black hat with dark red ring. Black boots and gloves with dark red stitching
We'll have to see to what you come up with to tell you what we think. It sounds fine, though. Could we maybe see the first set before you do too much work on the others, though?
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 05, 2015, 03:15:12 PM
(http://i58.tinypic.com/so5xkx.png)
Can you differentiate the colours better? I can't tell the difference between yellow and light yellow. Also, you know how in Original HD, the "dark" titled colours are almost black, could you avoid that? Then there's the brown, which looks more like red-orange. Also, if the colour blocks resembled a sort of... like... coloured adobe, or maybe some sort of plaster, that'd fit in great.

(http://i61.tinypic.com/8yt0ev.png)
I have to agree with what another person said, the titanium looks a bit like limestone. If you removed about... say... half of the lines across it, it should look nice.

And again, the diamond should be a bit more white. Maybe turn the lighter parts currently into a grey/dark-ish grey, then turn the light blue-ish parts to white, and add in some natural flaws. If you've seen an actual diamond ore, you can see how they look like a whitish clear, reflect brightly with dark hues(like grey and dark-grey), and the have little discolourations(typically brown).

I figured that since you're going for such accuracy in this pack, you'd see where I'm going with this.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 06, 2015, 08:58:29 PM
Well, due to having to fight with rocket tab, I have been unable to navigate the forums on my laptop enough to post the pictures. If anyone has dealt with rocket tab before, how can I get my original browsers working again?
Title: Re: Wild west texture pack
Post by: The Gold Knight on June 08, 2015, 12:41:12 AM
Since it appears Atlas is having issues with technology at the moment, I'll post the original set I designed for him of the cowboy stuff.
(http://i.imgur.com/E0GvQAC.png)(http://i.imgur.com/we8bQiv.png)(http://i.imgur.com/jWZi47t.png)(http://i.imgur.com/zvMuMw6.png)(http://i.imgur.com/Cu9uARL.png)
I'm fairly certain things are subject to change, so yeah.
*the pants totally always existed here. Question nothing, citizen*
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 08, 2015, 12:56:50 AM
(http://i.imgur.com/E0GvQAC.png)(http://i.imgur.com/jWZi47t.png)(http://i.imgur.com/zvMuMw6.png)(http://i.imgur.com/Cu9uARL.png)
The set looks great, but do we not get to wear trousers? I mean, I hear it gets hot out there in the Mojave, but... I wouldn't want to go out fightin' injuns (Injuns? Can I say that? I'll change it if I'm asked) in the buff, nosiree.

Also, the vest could be thinned up a bit, made to look tailored for someone who is much more lean and works out in a livery all day. Otherwise, nice set GK.
Title: Re: Wild west texture pack
Post by: The Gold Knight on June 08, 2015, 12:58:08 AM
The set looks great, but do we not get to wear trousers? I mean, I hear it gets hot out there in the Mojave, but... I wouldn't want to go out fightin' injuns (Injuns? Can I say that? I'll change it if I'm asked) in the buff, nosiree.

Also, the vest could be thinned up a bit, made to look tailored for someone who is much more lean and works out in a livery all day. Otherwise, nice set GK.
Trousers? I've never heard of such a thing! ::)
Actually, I am actually unsure if there are pants in the game or not. :P I'll see what I can do.
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 08, 2015, 01:03:25 AM
Trousers? I've never heard of such a thing! ::)
Actually, I am actually unsure if there are pants in the game or not. :P I'll see what I can do.
There are pants. How long has it been since you've played Total Miner?
Title: Re: Wild west texture pack
Post by: The Gold Knight on June 08, 2015, 01:10:18 AM
There are pants. How long has it been since you've played Total Miner?
'bout 2 weeks. I don't use armor much. Or play anything but creative, for that matter.
Here's some pants for you, ya square!
(http://i.imgur.com/we8bQiv.png)
And I stand by this statement.
(http://imgfave-herokuapp-com.global.ssl.fastly.net/image_cache/1333104231521605.png)
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 08, 2015, 01:47:33 AM
(http://i.imgur.com/we8bQiv.png)
I approve.
Title: Re: Wild west texture pack
Post by: RF Inn The Jet on June 09, 2015, 02:40:05 AM
Looking great so far Atlas, perhaps have all your work on the initial post? that way new people to the thread dont have to search for the posts you made on each update.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 18, 2015, 02:39:57 PM
Well... It seems like alot of blocks will be added in the next update. I will attempt to upload my armor tests tonight, hopefully ill be able to navigate the site.

Also, any suggestions on what I should work on next?
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 18, 2015, 04:27:47 PM
Weapons

I'd like to see the bows, swords, arrows, and other assorted melee weapons.


Edit: I trust that we should have a revolver, Atlas? I think the Elven and titanium bows would be great for that.
Title: Re: Wild west texture pack
Post by: Curmescius on June 18, 2015, 04:33:59 PM
Weapons

I'd like to see the bows, swords, arrows, and other assorted melee weapons.


Edit: I trust that we should have a revolver, Atlas? I think the Elven and titanium bows would be great for that.

Maybe the Grenade launcher should be a revolver with a really long barrel, Like the Joker's in the 1989 Batman movie. XD
Title: Re: Wild west texture pack
Post by: Nefty on June 18, 2015, 05:01:04 PM
Well... It seems like alot of blocks will be added in the next update. I will attempt to upload my armor tests tonight, hopefully ill be able to navigate the site.

Also, any suggestions on what I should work on next?

Your Personality.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 19, 2015, 05:40:09 AM
Weapons

I'd like to see the bows, swords, arrows, and other assorted melee weapons.


Edit: I trust that we should have a revolver, Atlas? I think the Elven and titanium bows would be great for that.
I was actually thinking about making the hand a revolver for pistol whipping until you have an actual weapon. Maybe a bigger badder one for the grenade launcher
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 19, 2015, 05:42:34 AM
Maybe the Grenade launcher should be a revolver with a really long barrel, Like the Joker's in the 1989 Batman movie. XD
Great idea. Long barrels are always nice.

Your Personality.
That I cannot fix.
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 19, 2015, 06:36:00 PM
I was actually thinking about making the hand a revolver for pistol whipping until you have an actual weapon.
If there were a map pitting cowboys to indi... err... native americans, the native americans would have revolvers. I think the bow is still a good idea. I know that if we had revolver-bows and bullet-arrows, the native americans would be able to shoot bullets from their bows, but... still. Otherwise, giving a revolver to a cowboy would mean that he wouldn't be able to shoot it, or each shot would make a massive hole in the ground.
Title: Re: Wild west texture pack
Post by: Curmescius on June 19, 2015, 07:09:16 PM
Otherwise, giving a revolver to a cowboy would mean that he wouldn't be able to shoot it, or each shot would make a massive hole in the ground.

When i said this

Maybe the Grenade launcher should be a revolver with a really long barrel, Like the Joker's in the 1989 Batman movie. XD

I didn't mean that that should be the only revolver, I meant that it would be a funny joke, Since i can't really see what a grenade launcher would be in this texture pack other than that.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 19, 2015, 08:24:07 PM
When i said this

I didn't mean that that should be the only revolver, I meant that it would be a funny joke, Since i can't really see what a grenade launcher would be in this texture pack other than that.
A slingshot that launches tnt bunches?
Title: Re: Wild west texture pack
Post by: Curmescius on June 20, 2015, 06:26:20 AM
A slingshot that launches tnt bunches?


More like Exploding Obsidian.
Title: Re: Wild west texture pack
Post by: The Gold Knight on June 20, 2015, 06:36:54 AM
I'm thinking the elven bow could be a Winchester repeater rifle.
Title: Re: Wild west texture pack
Post by: Tom on June 20, 2015, 07:07:14 AM
Ten league boots rare could be normal cowboy boots but with metal spurs on them.
Title: Re: Wild west texture pack
Post by: Curmescius on June 20, 2015, 07:30:13 AM
Ten league boots rare could be normal cowboy boots but with metal spurs on them.


Ten League Boots could be a Horse. XD
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 20, 2015, 07:39:00 AM
Ten league boots rare could be normal cowboy boots but with metal spurs on them.
Yeh, I'm all for it. Great idea. Here are some more.

-The shield badge could be a star-shaped sheriff badge.

-The water talisman could be... uh... a breathing reed... Or maybe a wooden fish-shaped trinket for the native American influence.

-The lesser-used blocks (especially for this pack) like retro, camo, static, etc. could be totem animals. You could turn them into eagle, wolf, bear, etc. respectively. That'd be pretty neat. This would add more native American influence.

-keys always make great quest rewards, maybe some of the keys don't NEED to look only like keys. This would allow for cool quests(example "Go fetch me my pocket watch(iron key)" "Thank you, here's a set of fine spurs(Ruby key)").

-Speaking of pocket watches, I can see pocket watches fitting nicely as some of the enchanted jewelry. Just as well, some native American jewelry would fit in nicely, I think.

These were just some suggestions to think on. Maybe some of you all can suggest some more thoughts or tell me what you think of these ones. A lot of the items may be difficult to theme entirely western-based. So I'm sure Atlas could use some help thinking of ideas.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 20, 2015, 07:54:44 AM
These are all great ideas. Tomorrow night, I am going to move everything I care about onto a flash drive and just do a factory reset on it if I can. Hopefully it'll get rid of this rocket tab thing

As to the jewelry thing... I was thinking that necklaces could be bandanas and amulets could be different badges. And I didn't think of it before, but pocket watches would make a cool replacement for the rings.

Troll hide armor was going to be native American attire, with bows being very primitive. Basic swords would look like bowie knives, but more obscure weaponry like spears and war axes will be more primitive and native-ish.

Of course all this can change if better ideas/textures come forward.

Edit: Oops, forgot it was 4 am. I mean tonight
Title: Re: Wild west texture pack
Post by: The Gold Knight on June 20, 2015, 05:50:31 PM
I really liked my idea of a Winchester Repeater, and I couldn't resist myself... Here it is with both a white and black background because why not.
 (http://i.imgur.com/aupd7DH.png)(http://i.imgur.com/dWS188L.png)
Also a closeup because I can. :P
(http://i.gyazo.com/70a5c538d2931fad4e2f9605beef0f40.png)
Title: Re: Wild west texture pack
Post by: YoungSykotic182 on June 20, 2015, 08:21:36 PM
I really liked my idea of a Winchester Repeater, and I couldn't resist myself... Here it is with both a white and black background because why not.
 (http://i.imgur.com/aupd7DH.png)(http://i.imgur.com/dWS188L.png)
Also a closeup because I can. :P
(http://i.gyazo.com/70a5c538d2931fad4e2f9605beef0f40.png)
That looks to be 64x64. If it is meant to be used for the TP then all Items are 32x32.
Title: Re: Wild west texture pack
Post by: XdeathXreaperX1 on June 22, 2015, 02:21:42 AM
- Spider ring should be a lasso

- AmuletofFury should be an XXX beer jug
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on June 22, 2015, 03:36:51 AM
- Spider ring should be a lasso

- AmuletofFury should be an XXX beer jug
Good choices on images, but why the spider ring and the amulet of fury?

I think that a bottle of milk could make a good beer jug, or mead if it's ever added.

And a fishing rod(which will probably be added eventually due to fish), would be a good place for a lasso
Title: Re: Wild west texture pack
Post by: PWRBTTN on June 22, 2015, 05:14:22 AM
Good choices on images, but why the spider ring and the amulet of fury?
Spider ring because you can climb with rope.
Amulet of Fury because... violent drunkeness?
Title: Re: Wild west texture pack
Post by: Curmescius on June 22, 2015, 07:34:03 AM
Spider ring because you can climb with rope.
Amulat of Fury because... violent drunkeness?


Uh... What the hell? XD
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on July 25, 2015, 04:58:12 AM
Sorry, I got hired about the time of my last post and have been more busy than usual. I am officially taking a break from the pack until I can carve out enough free time to work on it. But if anyone wants to take the images and use them in their own texture pack, feel free
Title: Re: Wild west texture pack
Post by: Gary on July 25, 2015, 05:36:26 AM
Sorry, I got hired about the time of my last post and have been more busy than usual. I am officially taking a break from the pack until I can carve out enough free time to work on it. But if anyone wants to take the images and use them in their own texture pack, feel free

Conmaan's Wild West Texture Pack?
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 25, 2016, 11:09:35 PM
I'm excited to announce that Atlas will be starting work on the Wild West texture pack once more. However, since he has issues loading Total Miner Forums, he has trusted me to post his work for him.

Here is the first batch.

(http://i.imgur.com/HKZVBdB.png]http://i.imgur.com/HKZVBdB.png)

These are the colour blocks. Atlas told me that they are meant to look like planks.

My personal opinion is that they should look slightly more pale... and maybe a bit more rough. Basically like if they were sat in the desert for months.
Title: Re: Wild west texture pack
Post by: Gary on January 25, 2016, 11:14:12 PM
I'm excited to announce that Atlas will be starting work on the Wild West texture pack once more. However, since he has issues loading Total Miner Forums, he has trusted me to post his work for him.

Here is the first batch.

(http://i.imgur.com/HKZVBdB.png]http://i.imgur.com/HKZVBdB.png)

These are the colour blocks. Atlas told me that they are meant to look like planks.

My personal opinion is that they should look slightly more pale... and maybe a bit more rough. Basically like if they were sat in the desert for months.

I dislike the white smears
Title: Re: Wild west texture pack
Post by: .ok on January 25, 2016, 11:56:35 PM
I'm excited to announce that Atlas will be starting work on the Wild West texture pack once more. However, since he has issues loading Total Miner Forums, he has trusted me to post his work for him.

Here is the first batch.

(http://i.imgur.com/HKZVBdB.png]http://i.imgur.com/HKZVBdB.png)

These are the colour blocks. Atlas told me that they are meant to look like planks.

My personal opinion is that they should look slightly more pale... and maybe a bit more rough. Basically like if they were sat in the desert for months.
this really makes me wanna go and make a texture pack now :D
i like how hes doing a different style block for the colored ones and not a solid block
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 01:44:39 AM
this really makes me wanna go and make a texture pack now :D
i like how hes doing a different style block for the colored ones and not a solid block
Thanks for the feedback. And thank you pwrbutton for posting for me, rockettab hates me. Taking a closer look, I realized I missed a nail on the right side. I'm going to make them look paler and fix the issue.

I'm still getting used to the new program, but eventually I think I can get them perfect
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 26, 2016, 09:41:15 AM
Taking a closer look, I realized I missed a nail on the right side.
Huh... didn't notice that. It may not be that bad to have a few missing nails. I guess I'm not accounting for the richer people, though. Of course the wealthy would make sure they have plenty of resources, but I'm thinking saloons and rundown residences. I don't know. I think as far as having more missing nails go, it's your decision and what other people think.
Title: Re: Wild west texture pack
Post by: Curmescius on January 26, 2016, 09:54:22 AM
Personally, It bugs he that all of the boards on all of the blocks are the same length.

As PWR mentioned, It could work for the richer folks as they could just go and buy as many boards as needed so that everything lines up perfectly, But the more poor folks may not have all even length boards, So they may just cut them in a way that covers the floor, And not worry so much about everything being perfect.


And yes, Some weathering on the blocks would be nice.

Another thing, You should totally make one of the decals (Probably the dirt covering one.) into sort of a sand covering so we can make our paths look worn, And walked on.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 11:01:57 AM
Personally, It bugs he that all of the boards on all of the blocks are the same length.

As PWR mentioned, It could work for the richer folks as they could just go and buy as many boards as needed so that everything lines up perfectly, But the more poor folks may not have all even length boards, So they may just cut them in a way that covers the floor, And not worry so much about everything being perfect.


And yes, Some weathering on the blocks would be nice.

Another thing, You should totally make one of the decals (Probably the dirt covering one.) into sort of a sand covering so we can make our paths look worn, And walked on.
If it is any consolation, the blocks on the left are actually one pixel longer than the right ones
Title: Re: Wild west texture pack
Post by: .ok on January 26, 2016, 01:56:11 PM
Thanks for the feedback. And thank you pwrbutton for posting for me, rockettab hates me. Taking a closer look, I realized I missed a nail on the right side. I'm going to make them look paler and fix the issue.

I'm still getting used to the new program, but eventually I think I can get them perfect
what program do you use?
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 02:22:02 PM
what program do you use?
The earlier ones were made in MMF2's sprite editor. The new ones are made in Corel Painter 2015
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 03:09:35 PM
So... After trying to think of names for the pack, here are some I have come up with.

Please tell me what is your favorite:

High Noon
Justified
Wild, Wild West
Spaghetti Miner
Gun Slinger
If you can think of any cool ones, let me know
Title: Re: Wild west texture pack
Post by: .ok on January 26, 2016, 03:14:17 PM
Wild, Wild West
Title: Re: Wild west texture pack
Post by: Craig on January 26, 2016, 04:00:18 PM
Another thing, You should totally make one of the decals (Probably the dirt covering one.) into sort of a sand covering so we can make our paths look worn, And walked on.
One of the new decals in 2.44 is patchy sand, so no need to use another.
Title: Re: Wild west texture pack
Post by: Curmescius on January 26, 2016, 04:02:25 PM
One of the new decals in 2.44 is patchy sand, so no need to use another.

Did you say new decals?!

Care to give any examples for those of us who think decals are the greatest thing to hit full blocks in TM?
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 04:46:40 PM
One of the new decals in 2.44 is patchy sand, so no need to use another.
How many decals do i need to make? Also, is there anyway to keep some textures the same, because I am having trouble with water and lava
Title: Re: Wild west texture pack
Post by: Curmescius on January 26, 2016, 05:04:48 PM
How many decals do i need to make? Also, is there anyway to keep some textures the same, because I am having trouble with water and lava

Maybe this will help you.

I spent a lot of yesterday trying to figure out a way to create a water texture. After several different rending affects and adjustments I was finally able to find a way to actually get something that looked like surface water. So I shrunk it down and proceeded to attempt to make it tile in hopes of discovering a technique in doing so easily.

It was not easy.

After many attempts I found out that I was using the wrong "water" in the TP template and it didn't tile at all. So I started over again in the correct resolution. After playing with it for a while I could not get anything to look decent in a reduced size of 32x32 when trying to render the effects. So I tried it a different way and rendered it all in a giant canvas (The default size when you first start a project. I believe 800x600) to see the full beauty of it.

I used a cloud rendering effect at its default settings at first and then followed it followed it with several more cloud rendering effects set with the difference blend method until I felt it looked good enough. After that I inverted the colors so the blue would be the dominant and the white would be the wavy lines. A quick Gaussian Blur can help as well. You can get something like this after adding in the color:

(http://i60.tinypic.com/nvo6l5.png)

After this I shrunk the image down to a 64x64 tile and cut it in for squares. I'll explain why I went to 64x64 first instead of 32x32 here in just a sec. Once the image was cut into for squares evenly down the middle (that makes 4 squares with a 32x32 resolution) I copied and pasted them into a new project. (A new 64x64 tile) Each corner that meets in the middle of the picture will now be the corresponding outer corner of your image. So the top right quadrant of the cut pic has its bottom left corner in the middle of the image. That means that this section will now be pasted into the bottom left quadrant in the new project so that its corner is now the outer corner.

(http://i61.tinypic.com/2yn5gcj.png)
Dividers added for you to see the boundaries. Don't actually draw them on the texture. You can use them in a new layer if you need the visual aid when attempting your own.

Do that for the rest of the cuts. The top left corner should be pasted in the bottom right corner of the new project. The bottom left should be pasted in the top right and the bottom right should be pasted in the top left of the new image. You should now have an image that is guaranteed to tile correctly, but it now has a scrambled and clashing middle.

(http://i57.tinypic.com/2rpw552.png)
Here is the result. You can see the distinct lines forming moving towards the center.

Now here is why I originally resized the image to 64x64 instead of 32x32 right away. To make this tile look good we now have to blend the middle, but in doing so the texture can become messy and blurry. By making simple smudges here and there to obscure the lines the blending job will be done, and once the image is resized again down to a 32x32 resolution the smudges you did beforehand are no longer visible. I use paint.net which does not come with a smudge tool. You can either download a plugin for it or use the brush tool to make the smudges instead.

(http://i59.tinypic.com/2qdspz6.png)
(http://i61.tinypic.com/35cn49x.png)
The smudges don't have to be pretty. Upon resizing any blur or signs of tampering is removed.

Now that everything is all said and done, we have our first attempt at a water texture that we know will tile nicely. Just add transparency to it and it's a done deal. Now it is just a matter of doing the above steps again until you create a texture that looks good enough.

Here was my result the first time:

(http://i59.tinypic.com/flkjeb.png)

Trial and error. Just have to do it again until I come up with a better looking design and color. Still looks pretty cool though. Not bad.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 05:21:59 PM
Maybe this will help you.

Thank you
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 26, 2016, 05:48:05 PM
New batch of blocks

(http://i.imgur.com/dGZvBk2.png)

From left to right, they are...
Serpentine
Gabbro
Marble
Komanite
Rhyolite
Fall Leaves
Summer Leaves
Winter Leaves
Red


Here comes the opinions...

I don't think gabbro is supposed to be that blue, but... I don't really know for sure. That is REALLY blue.

The leaves are nice, but what about a bunch next to each other on trees? Maybe give us a sample image of the leaves in... say... a 2x2 pattern. Those white or... maybe transparent corners may be problematic.

Finally... Fall, Summer, and Winter? Why? There are three leaf textures. They're pine, maple, and nondescript. Which brings up the fact that... green for summer, then orange for fall, then... green?... for winter?...
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 05:59:14 PM
New batch of blocks

(http://i.imgur.com/dGZvBk2.png)

From left to right, they are...
Serpentine
Gabbro
Marble
Komanite
Rhyolite
Fall Leaves
Summer Leaves
Winter Leaves
Red


Here comes the opinions...

I don't think gabbro is supposed to be that blue, but... I don't really know for sure. That is REALLY blue.

The leaves are nice, but what about a bunch next to each other on trees? Maybe give us a sample image of the leaves in... say... a 2x2 pattern. Those white or... maybe transparent corners may be problematic.

Finally... Fall, Summer, and Winter? Why? There are three leaf textures. They're pine, maple, and nondescript. Which brings up the fact that... green for summer, then orange for fall, then... green?... for winter?...
I'll lighten the blue. And I thought there were different textures for the different seasons? At least it seems like the leaves change color through the seasons
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 26, 2016, 06:03:23 PM
I'll lighten the blue. And I thought there were different textures for the different seasons? At least it seems like the leaves change color through the seasons
They do, but they're different texture packs.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 06:28:05 PM
They do, but they're different texture packs.
Oh okay, I emailed you a new leaves texture and a darker gabbro. And two more textures
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 26, 2016, 06:52:03 PM
Oh okay, I emailed you a new leaves texture and a darker gabbro. And two more textures
It's coming up as "error.filedata" and I don't know what that means.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 06:55:12 PM
It's coming up as "error.filedata" and I don't know what that means.
Hmm... I may have accidentally saved it as a Painter.Riff instead of a PNG

Edit: Okay I fixed it and resent
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 26, 2016, 07:04:11 PM
(http://i.imgur.com/IOjJ8wz.png)

Gabbro (redone)
Leaves (redone)
Water
Lava
Title: Re: Wild west texture pack
Post by: .ok on January 26, 2016, 07:05:46 PM
(http://i.imgur.com/IOjJ8wz.png)

Gabbro (redone)
Leaves (redone)
Water
Lava
those are leaves?they look like stones or blocks
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 26, 2016, 07:15:44 PM
(http://www.open.edu/openlearn/sites/www.open.edu.openlearn/files/imported/o_47386/gabbro.jpg)Gabbro

I think it'd be best to just go off of the image of the thing you're trying to make in this case.

As far as leaves go, i think they need to have leaf-like shapes... to... look like leaves.

Lava and water look great.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 26, 2016, 07:22:06 PM
(http://www.open.edu/openlearn/sites/www.open.edu.openlearn/files/imported/o_47386/gabbro.jpg)Gabbro

I think it'd be best to just go off of the image of the thing you're trying to make in this case.

As far as leaves go, i think they need to have leaf-like shapes... to... look like leaves.

Laver and wata look great.
Thanks, ill try. And wow, that image shows how I've been doing it wrong. I'll see if I can get another gabbro out before my guest shows up

Edit: It has been sent, but I may not see any replies for awhile. Thanks for all the critiques.
Title: Re: Wild west texture pack
Post by: Curmescius on January 27, 2016, 08:57:34 AM
OK, My thoughts on the water and lava.

Water I think could use a little bit more contrast between the light and dark colours, And maybe be made a bit less pixelated in places.

The lava looks awesome! All I'd say is to maybe add one or two bigger blobs to it for some variety. But other than that it looks great.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 27, 2016, 05:31:54 PM
I have a question about decals....

What can you place them on? Just the floor? Or on walls too? This is the first I have heard about them, and I haven't used them in game
Title: Re: Wild west texture pack
Post by: Curmescius on January 27, 2016, 05:34:46 PM
I have a question about decals....

What can you place them on? Just the floor? Or on walls too? This is the first I have heard about them, and I haven't used them in game

Decals are placed on all 6 faces of the block. So yes and no.
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 27, 2016, 06:48:34 PM
(http://i.imgur.com/Xoa0vCS.png)

Gabbro

looks really good.
Title: Re: Wild west texture pack
Post by: Curmescius on January 27, 2016, 06:54:54 PM
(http://i.imgur.com/Xoa0vCS.png)
looks really good.

Which block is that, Improved Gabbro?
Title: Re: Wild west texture pack
Post by: SEARCH AND CRY on January 27, 2016, 07:31:14 PM
so far you have no textures that seem wild west at all
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 27, 2016, 07:53:11 PM
You must not have looked at the whole topic. There's tumbleweed, cowboy attire, a lantern, and a saloon door.

Most of these blocks aren't specifically western. "Ah man, that's some really western granite."

Let him work at his own pace, and maybe you can actually look at the topic instead of browsing the first and last pages before posting.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 27, 2016, 08:08:13 PM
so far you have no textures that seem wild west at all
Look back to the first few pages. I just got a new program, and I'm playing around with a brush that makes good rock textures imo. Once I get better, ill move on to things that need more detail
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 27, 2016, 08:11:20 PM
Decals are placed on all 6 faces of the block. So yes and no.
So if I made them certain letters or symbols, people can put them on their buildings? Saloons or blacksmiths might need signs.

Which block is that, Improved Gabbro?
Gabbro. Although I think there is also a "smooth gabbro" block I have to make
Title: Re: Wild west texture pack
Post by: Curmescius on January 27, 2016, 08:16:49 PM
So if I made them certain letters or symbols, people can put them on their buildings? Saloons or blacksmiths might need signs.
Gabbro. Although I think there is also a "smooth gabbro" block I have to make

You could make some decals into signs, Although you'd lose a potentially really useful decal.

And to be honest, I could see all of the current decals being made into some really cool western theme.

I'd suggest against it. You could get the same effect using paintings.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 27, 2016, 08:17:33 PM
You could make some decals into signs, Although you'd lose a potentially really useful decal.

And to be honest, I could see all of the current decals being made into some really cool western theme.

I'd suggest against it. You could get the same effect using paintings.
Good point.
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 27, 2016, 08:18:07 PM
So if I made them certain letters or symbols, people can put them on their buildings? Saloons or blacksmiths might need signs.
Not recommended. It'll show up on all 6 sides at once. So, with a 1 block thick wall, you'd have letters on the inside, too. Plus there aren't 26 decal slots for 26 letters.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 27, 2016, 08:19:39 PM
Not recommended. It'll show up on all 6 sides at once. So, with a 1 block thick wall, you'd have letters on the inside, too. Plus there aren't 26 decal slots for 26 letters.
Thanks for the feedback. I'll try to post ideas like this before attempting them, because being shot down saves me alot of time
Title: Re: Wild west texture pack
Post by: SEARCH AND CRY on January 27, 2016, 08:20:44 PM
the leather armor looks good and the door but the rest is so bright that its more like something you would see in rainbow land except gabbro thats awesome
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 27, 2016, 08:32:28 PM
the leather armor looks good and the door but the rest is so bright that its more like something you would see in rainbow land except gabbro thats awesome
Any specifics that you think need to be changed?
Title: Re: Wild west texture pack
Post by: SEARCH AND CRY on January 27, 2016, 09:01:52 PM
have you ever been to a wild west town like the remade ones in real life there is nothing bright about them there dark dirty rooms and there is stains everywhere and everything was built with the natural surroundings so id imagine the textures to be darker and more tool marked because there was nothing manufactured it was done with saws axes and by hand you might have bright colored rugs for richer houses and the metal would look raw the jewels would be more dirty like just pulled out of the mine dirty
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 27, 2016, 09:10:24 PM
have you ever been to a wild west town like the remade ones in real life there is nothing bright about them there dark dirty rooms and there is stains everywhere and everything was built with the natural surroundings so id imagine the textures to be darker and more tool marked because there was nothing manufactured it was done with saws axes and by hand you might have bright colored rugs for richer houses and the metal would look raw the jewels would be more dirty like just pulled out of the mine dirty
I mean what textures? Is the dirt not to your liking? How about the chest? What about those textures is wrong? I can't fix it if I don't know which texture you are talking about.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 28, 2016, 01:26:19 AM
Does anyone think they are going to use pink? I am considering using the "lighter" blocks as run down, faded versions of every color. But that would make pink more red than pink. Of course I could always use cherry metal as a true pink block.

This will allow clean looking, rich houses, plantations, or just clean freshly made parts of town. Then the older or poorer neighborhoods can use the pale, run down versions of the colored blocks.

Also, I am considering making one of the decals an uneven wooden plank pattern. This way you can turn any block into a poorly cut, badly painted wall or floor
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 28, 2016, 06:07:14 PM
(http://i.imgur.com/gnKNAEK.png)
Here are a few more textures

Coal, Wool, Diorite, Obsidian, Lava v2, and an extremely primitive milk bottle texture.

the Milk bottle will be totally redone, but Atlas was curious about what people thought of the idea.
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 28, 2016, 06:12:36 PM
(http://i.imgur.com/ijo4uzn.png)

Dirt
Sand
Gravel
Title: Re: Wild west texture pack
Post by: Curmescius on January 28, 2016, 06:21:55 PM
(http://i.imgur.com/gnKNAEK.png)
Here are a few more textures

Coal, Wool, Diorite, Obsidian, Lava v2, and an extremely primitive milk bottle texture.

the Milk bottle will be totally redone, but Atlas was curious about what people thought of the idea.

You know what I think? The moonshine bottle should be one of the potions.

Also, Obsidian should look smooth and shiny, As in reality it is a volcanic glass.
Honestly, A modified version of whatever technique you used for the wool would look great.

(http://i.imgur.com/ijo4uzn.png)

Dirt
Sand
Gravel

Sand looks great! I am slightly confused though, What is gravel being used for? Is there a new block I missed? Either way, It should look like a bunch of tiny stones, Rather than a solid thing.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 28, 2016, 06:33:05 PM
You know what I think? The moonshine bottle should be one of the potions.

Also, Obsidian should look smooth and shiny, As in reality it is a volcanic glass.
Honestly, A modified version of whatever technique you used for the wool would look great.

Sand looks great! I am slightly confused though, What is gravel being used for? Is there a new block I missed? Either way, It should look like a bunch of tiny stones, Rather than a solid thing.
Scoria. Sorry, I forgot. I was thinking that if people built railroads, then they could use gravel under the rails
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 28, 2016, 10:30:32 PM
I've been thinking about the potions, and maybe the textures can be the bottles of moonshine with different colored x's on the label. Either that or I can add in whiskey for another potion.
Title: Re: Wild west texture pack
Post by: The Gold Knight on January 28, 2016, 10:41:12 PM
As requested, a tomahawk.
(https://i.gyazo.com/91584fed78b38c65adc37b9e0c71fd28.png)

(http://i.imgur.com/QaF5XCx.png)
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 29, 2016, 12:51:58 AM
As requested, a tomahawk.
(https://i.gyazo.com/91584fed78b38c65adc37b9e0c71fd28.png)

(http://i.imgur.com/QaF5XCx.png)
Thanks a bunch! These will most likely take the place of war axes in the pack
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 29, 2016, 01:06:11 AM
OP updated

Will add items tomorrow
Title: Re: Wild west texture pack
Post by: PWRBTTN on January 29, 2016, 05:21:06 PM
(http://i.imgur.com/hGlIQot.png)
Leather
Iron
Steel
Diamond
Titanium

(http://i.imgur.com/xGSoShH.png)

Earth sample 1 (I donít actually know what this is. He didn't say.)
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 29, 2016, 05:22:47 PM
(http://i.imgur.com/hGlIQot.png)
Leather
Iron
Steel
Diamond
Titanium

(http://i.imgur.com/xGSoShH.png)

Earth sample 1 (I donít actually know what this is. He didn't say.)
I'm sorry, those are clay, sandstone, limestone, basalt, and andesite. The style of my old earth blocks and my current ones seemed rather different, so I redid 5 in the new style

Also, are the colors right on the armors? I can easily recolor them
Title: Re: Wild west texture pack
Post by: The Gold Knight on January 29, 2016, 06:42:24 PM
(http://i.imgur.com/hGlIQot.png)
If those are the old leather chest pieces I made you before, you'll have to resize them. I accidentally made quite a few of the old stuff 64x64, before I knew that items had to be 32x32 or 16x16. So any of the 64x64 ones I had made you before are kind of useless...
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 29, 2016, 06:43:21 PM
If those are the old leather chest pieces I made you before, you'll have to resize them. I accidentally made quite a few of the old stuff 64x64, before I knew that items had to be 32x32 or 16x16. So any of the 64x64 ones I had made you before are kind of useless...
Oh...
Title: Re: Wild west texture pack
Post by: The Gold Knight on January 29, 2016, 06:47:06 PM
Oh...
You should be able to resize them, no problem. Just make sure there isn't any partially transparent pixels when doing so.
Title: Re: Wild west texture pack
Post by: Curmescius on January 29, 2016, 06:52:16 PM
I'm sorry, those are clay, sandstone, limestone, basalt, and andesite. The style of my old earth blocks and my current ones seemed rather different, so I redid 5 in the new style

Also, are the colors right on the armors? I can easily recolor them

If it's all the same to you, I much prefer the old sandstone to the new one. It may not be the exact same style, But it looked more like the image I associate with sandstone.
Title: Re: Wild west texture pack
Post by: Sargnarg the Hardge Harg on January 30, 2016, 12:18:44 AM
If it's all the same to you, I much prefer the old sandstone to the new one. It may not be the exact same style, But it looked more like the image I associate with sandstone.
Sure. How about the others? As long as people are fine with the old textures, I won't change them
Title: Re: Wild, Wild West(Texture Pack)
Post by: Sargnarg the Hardge Harg on February 01, 2016, 02:51:13 AM
So I've decided I am going to redo bricks, and try to make the bricks more uneven and less perfect looking. Any tips on how to design them?
Title: Re: Wild, Wild West(Texture Pack)
Post by: Sargnarg the Hardge Harg on February 01, 2016, 09:09:20 PM
Going to be playing through Call of Juarez: Gunslinger for research and and inspiration. Expect more western themed items to appear soon
Title: Re: Wild, Wild West(Texture Pack)
Post by: Sargnarg the Hardge Harg on February 04, 2016, 02:48:01 PM
I completely suck at making items. I will just stick to making blocks for now and hope I get better with time. If anyone knows how to make a bowie knife, an American officer sword, or native American bows, I would appreciate advice.
Title: Re: Wild, Wild West(Texture Pack)
Post by: Sargnarg the Hardge Harg on February 04, 2016, 05:57:17 PM
PWRBTTN suggested I use imgur to upload the images through my phone. Here goes test #1
(http://imgur.com/BAJfyF7.png)
New gravel, new obsidian, smooth greenstone, cherry metal
Title: Re: Wild, Wild West(Texture Pack)
Post by: PWRBTTN on February 04, 2016, 06:02:05 PM
(http://imgur.com/BAJfyF7.png)
it needs to say .png after the link.
Title: Re: Wild, Wild West(Texture Pack)
Post by: Sargnarg the Hardge Harg on February 04, 2016, 06:05:20 PM
it needs to say .png after the link.
Thanks, I fixed it
Title: Re: Wild, Wild West(Texture Pack)
Post by: Curmescius on February 04, 2016, 06:26:46 PM
PWRBTTN suggested I use imgur to upload the images through my phone. Here goes test #1
(http://imgur.com/BAJfyF7.png)
New gravel, new obsidian, smooth greenstone, cherry metal

Obsidian still looks too grainy and rough to me.

(http://sacredmistsblog.com/wp-content/uploads/2013/01/obsidian.png)
(https://tse3.mm.bing.net/th?id=OIP.M05781d5dd138b8dbeb4dc5508294eda9H0&pid=15.1)
(https://tse3.mm.bing.net/th?id=OIP.Mc16e00dfbe3bc33fa8cee4150a335705H0&pid=15.1)


As you can see, Obsidian is rather smooth, Shiny, And black.

The purple is fine, But there should be more black to make it look more like obsidian.

It should also look smoother, Maybe with some highlights as if it is reflecting light.

As for the cherry metal, It looks really uneven. Like maybe someone should take a hammer to it to try and flatten it out a bit.
Title: Re: Wild, Wild West(Texture Pack)
Post by: Sargnarg the Hardge Harg on February 04, 2016, 06:35:45 PM
Obsidian still looks too grainy and rough to me.

(http://sacredmistsblog.com/wp-content/uploads/2013/01/obsidian.png)
(https://tse3.mm.bing.net/th?id=OIP.M05781d5dd138b8dbeb4dc5508294eda9H0&pid=15.1)
(https://tse3.mm.bing.net/th?id=OIP.Mc16e00dfbe3bc33fa8cee4150a335705H0&pid=15.1)


As you can see, Obsidian is rather smooth, Shiny, And black.

The purple is fine, But there should be more black to make it look more like obsidian.

It should also look smoother, Maybe with some highlights as if it is reflecting light.

As for the cherry metal, It looks really uneven. Like maybe someone should take a hammer to it to try and flatten it out a bit.
I'll try to add some more black in, and ill use the smudge tool to make it look smoother.

As for cherry metal, ill try a different approach next time.
Title: Re: Wild, Wild West(Texture Pack)
Post by: The Gold Knight on February 04, 2016, 08:14:26 PM
I completely suck at making items. I will just stick to making blocks for now and hope I get better with time. If anyone knows how to make a bowie knife, an American officer sword, or native American bows, I would appreciate advice.
The only advice I can really provide you with, is to google what it is you want, and just draw one, or something extremely similar to it. On that note...
(https://gyazo.com/9eec15763dfe2a6b4d331c688cef0c1e.png)(https://gyazo.com/afab10817072858ded7b52504f250dc8.png)(https://gyazo.com/fcd5f2db830443f8ef2b5c46ed8edce3.png)

(http://i.imgur.com/Ms6X9L8.png)(http://i.imgur.com/OtKryCw.png)(http://i.imgur.com/YATZqZA.png)
Title: Re: Wild, Wild West(Texture Pack)
Post by: Sargnarg the Hardge Harg on February 04, 2016, 11:15:09 PM
Okay. The texture pack has been coming along slower than I expected, so starting on Monday I am going to kick it into high gear. To start, here is the C4 and Dynamite textures. They are supposed to look like painted crates with labels stamped on the front board.

(http://imgur.com/ORzajNr.png)

The goal is to complete all the blocks by march 10th. If I can at least have a working texture pack soon after that, I can probably test it out in Minecraft.
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on February 09, 2016, 11:26:15 AM
I took a trip over the weekend to Columbia, CA, and I have come back with pictures of the recreated Gold rush town there. I will be altering my wood quite a bit to reflect what I saw there. As well as patterning the polished stone bricks after a design that I didn't even know I needed

(http://imgur.com/Lpt1hlE.png)
(http://imgur.com/qR1a0FN.png)
(http://imgur.com/fZUZEG7.png)

Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Curmescius on February 09, 2016, 12:39:44 PM
(http://imgur.com/Lpt1hlE.png)
(http://imgur.com/qR1a0FN.png)
(http://imgur.com/fZUZEG7.png)

Your pics were a bit big for me to see. So I resized them.
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on February 09, 2016, 12:58:46 PM
(http://imgur.com/Lpt1hlE.png)
(http://imgur.com/qR1a0FN.png)
(http://imgur.com/fZUZEG7.png)

Your pics were a bit big for me to see. So I resized them.
Thanks. They were on most buildings, so I am going to try to add them to the texture pack. Also the planks in floors were longer, so I am going to make the planks in the texture longer. And most buildings had the wall planks vertical instead of horizontal, so I think wood veneer will be vertical planks.
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on March 10, 2016, 10:13:29 AM
Too much schoolwork has pushed back the date. I cannot put my full attention back on the texture pack until spring break.
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Lunar on March 10, 2016, 10:42:45 PM
With guns, this'll be good :3
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on March 25, 2016, 01:27:25 AM
I am extremely sorry, I have been working on two art projects over spring break and may not have much work done before it ends. I will continue working when I have time, but life is just too hectic right now. I apologize to anyone who is upset at all the setbacks
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on March 31, 2016, 07:08:41 PM
(http://i63.tinypic.com/rw3mud.png)
(http://i63.tinypic.com/xpq45f.png)(http://i63.tinypic.com/2qs9anc.png)
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on March 31, 2016, 07:12:20 PM
(http://i63.tinypic.com/rw3mud.png)
(http://i63.tinypic.com/xpq45f.png)(http://i63.tinypic.com/2qs9anc.png)
Just trying out paper textures.

Any feedback on these would be appreciated
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Curmescius on September 30, 2016, 12:13:47 PM
I don't know how much you are still working on this, But I discovered something that may be useful since I'm doing an old west build.


Original HD's birch planks take well to the block tint decals. So seeing as PC will likely have more decal slots for blocks, It would probably be wise to replan your colour blocks because Birch Planks are basically perfect. They take the tint well and can be either horizontal or vertical.
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on September 30, 2016, 01:57:10 PM
I don't know how much you are still working on this, But I discovered something that may be useful since I'm doing an old west build.


Original HD's birch planks take well to the block tint decals. So seeing as PC will likely have more decal slots for blocks, It would probably be wise to replan your colour blocks because Birch Planks are basically perfect. They take the tint well and can be either horizontal or vertical.
The program I was using crapped out, I can't get it to open again
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: TheDestinedCrab on September 30, 2016, 01:59:13 PM
Have you :

Reported the problem to the company? The may even have a forum..

Uninstalled & reinstalled

Also, can i ask.. What program did you use?
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on September 30, 2016, 09:53:27 PM
Have you :

Reported the problem to the company? The may even have a forum..

Uninstalled & reinstalled

Also, can i ask.. What program did you use?
I uninstalled and reinstalled a couple times. It's the virus on my computer screwing with me.

It's called Corel Painter 2015. It's a great program, I took a class that used it. My computer just closes it immediately everytime I try to use it as of late
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: TheDestinedCrab on October 01, 2016, 02:35:42 AM
Have you :

Reported the problem to the company? The may even have a forum..

Uninstalled & reinstalled

Also, can i ask.. What program did you use?
I uninstalled and reinstalled a couple times. It's the virus on my computer screwing with me.

It's called Corel Painter 2015. It's a great program, I took a class that used it. My computer just closes it immediately everytime I try to use it as of late

Ah, okay.

Thankyou for telling me the name :D
I will probably use that when i get a computer..
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on October 01, 2016, 03:22:54 PM
Have you :

Reported the problem to the company? The may even have a forum..

Uninstalled & reinstalled

Also, can i ask.. What program did you use?
I uninstalled and reinstalled a couple times. It's the virus on my computer screwing with me.

It's called Corel Painter 2015. It's a great program, I took a class that used it. My computer just closes it immediately everytime I try to use it as of late

Ah, okay.

Thankyou for telling me the name :D
I will probably use that when i get a computer..
The best thing about it is it's brush engine. It has so many types of brushes that are like real life tools. From charcoal to acrylic paint to blenders to crayons, and even some cool brushes for effects. I even found a tool called acid etch that looked like it took acid and burned the edges around the brush. Plus you can easily create your own brushes and save them.

Here's a video of someone using it, but it was sped up.
https://m.youtube.com/watch?v=zJEWevdJLwc
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: TheDestinedCrab on October 01, 2016, 04:54:09 PM
I've seen it looks amazing to use, but the price..,

Too expensive, so unless there is a serious discount, i won't be getting this for a while :P

Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on October 01, 2016, 07:09:35 PM
I've seen it looks amazing to use, but the price..,

Too expensive, so unless there is a serious discount, i won't be getting this for a while :P
I got the education edition for 2015 on amazon for under $50
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: TheDestinedCrab on October 02, 2016, 02:28:13 AM
I've seen it looks amazing to use, but the price..,

Too expensive, so unless there is a serious discount, i won't be getting this for a while :P
I got the education edition for 2015 on amazon for under $50

Still alot of money for me, but alot cheaper :P I'll look into it when in about 3/4 years when i get a job

Thanks for the info! :)
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on October 02, 2016, 01:12:43 PM
I've seen it looks amazing to use, but the price..,

Too expensive, so unless there is a serious discount, i won't be getting this for a while :P
I got the education edition for 2015 on amazon for under $50

Still alot of money for me, but alot cheaper :P I'll look into it when in about 3/4 years when i get a job

Thanks for the info! :)
If you need to go cheap, there is always essentials

https://www.amazon.com/gp/aw/d/B00OMQLNJK/ref=mp_s_a_1_1?ie=UTF8&qid=1475428119&sr=8-1&pi=SY200_QL40&keywords=corel+painter&dpPl=1&dpID=512HsWplaUL&ref=plSrch

Apparently it is like painter, but with less brushes. Like 700 less brushes, apparently.
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: TheDestinedCrab on October 02, 2016, 03:10:51 PM
That's alot cheaper :)

I'll have to see what comes my way at christmas.. I may be able to afford that with some spends..

I'll let you knownif i do get it :)

Again, thankyou so much for your help
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on October 02, 2016, 04:22:56 PM
That's alot cheaper :)

I'll have to see what comes my way at christmas.. I may be able to afford that with some spends..

I'll let you knownif i do get it :)

Again, thankyou so much for your help
No problem. I believe there is a free 30 day trial version, you should try it first because it is supposedly heavily simplified
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: TheDestinedCrab on October 02, 2016, 04:27:59 PM
That's alot cheaper :)

I'll have to see what comes my way at christmas.. I may be able to afford that with some spends..

I'll let you knownif i do get it :)

Again, thankyou so much for your help
No problem. I believe there is a free 30 day trial version, you should try it first because it is supposedly heavily simplified

Will do :)

I also need a PC, i'm hoping to get one for christmas but.. :P I should get one anyway.. :P
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on December 08, 2016, 04:46:14 AM
Although my painter is broken, I can probably modify the textures I have already with something else. If I were to take the time to recolor some of the items, would someone be able to help me turn the existing blocks into a texture replacer mod?
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: .ok on December 08, 2016, 04:50:49 AM
Although my painter is broken, I can probably modify the textures I have already with something else. If I were to take the time to recolor some of the items, would someone be able to help me turn the existing blocks into a texture replacer mod?
like just transfer everything into the code?
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Craig on December 08, 2016, 06:41:59 AM
Although my painter is broken, I can probably modify the textures I have already with something else. If I were to take the time to recolor some of the items, would someone be able to help me turn the existing blocks into a texture replacer mod?

It's pretty simple. All you need is:

1. All your item textures tiled in a single png file named tpi_32.png.
2. A simple xml file which basically just lists the items in your png in the order of left to right, top to bottom.

e.g.

This is 8 textures, tiled as 2 rows of 4 columns: (https://i.gyazo.com/e260b0f13658222f4a1f736defabf357.png)

This is the xml file: (You would substitute Item1, Item2 etc with the actual item id's you are replacing, such as Stick, WoodHatchet, etc.

<?xml version="1.0"?>
<ArrayOfItemXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ItemXML>
    <ItemID>Item1</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item2</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item3</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item4</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item5</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item6</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item7</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item8</ItemID>
  </ItemXML>
</ArrayOfItemXML>
Title: Re: Wild, Wild West(HD Texture Pack)
Post by: Sargnarg the Hardge Harg on December 08, 2016, 03:02:39 PM
Although my painter is broken, I can probably modify the textures I have already with something else. If I were to take the time to recolor some of the items, would someone be able to help me turn the existing blocks into a texture replacer mod?

It's pretty simple. All you need is:

1. All your item textures tiled in a single png file named tpi_32.png.
2. A simple xml file which basically just lists the items in your png in the order of left to right, top to bottom.

e.g.

This is 8 textures, tiled as 2 rows of 4 columns: (https://i.gyazo.com/e260b0f13658222f4a1f736defabf357.png)

This is the xml file: (You would substitute Item1, Item2 etc with the actual item id's you are replacing, such as Stick, WoodHatchet, etc.

<?xml version="1.0"?>
<ArrayOfItemXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ItemXML>
    <ItemID>Item1</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item2</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item3</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item4</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item5</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item6</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item7</ItemID>
  </ItemXML>
  <ItemXML>
    <ItemID>Item8</ItemID>
  </ItemXML>
</ArrayOfItemXML>
Thank you.