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Total Miner => Total Miner Discussion => Guides => Topic started by: Jack Of Shades on February 07, 2015, 10:30:31 AM

Title: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 07, 2015, 10:30:31 AM
DIG DEEP
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR8dyEx1rUarDWG4Dggo1sYh_VeA4Qmr_vOvG5RzdXLFT6N3V5v)

Hello, I am Jack as you all very well know. I am going to start off by saying that Dig Deep is probably my favorite mode on this game. I used to favor Creative and Survival over it. After unlocking my Sage avatar again (as well as Handyman and knight) I started really using my map for exploration, building, and all around survival. It's helped me gain a few more levels in my skills, learn new things from other professional Dig Deep builders in the community, and have a new found respect for the mode. I typically spend most of my time on Total Miner playing on my ONE and ONLY Dig Deep map. It's like a passion of mine now. I enjoy the idea of mining and earning your own money through a vast many layers of the map. All the while hand building everything on said map, and doing it all without creative tools. Anyway, ONTO THE POINT OF THIS TOPIC!

The point of this topic, is for general discussion of Dig Deep tactics if one wishes to simply post in this topic itself. Questions about the best way to earn money on a Dig Deep Map, how to find certain ores, which levels they reside on, or anything else. Asking for help on a map could also be posted here, unless you wish to make your own topic for that. Anyway, I wanted to get everyone who loves this mode together and discuss anything and everything about it. Get points of view from more seasoned veterans of the mode, or discuss new ideas from beginning users of the mode. Anything that you wish relating to Dig Deep.

Things you can discuss under this topic, if you wish:

Disclaimer: This topic is not meant to be a clan of any sort, it is merely a General Discussion topic on Dig Deep Mode. For those of us that truly are inspired and build a great many things on those types of maps.
==============================================================
Extra Guides/Content from Members(Professionals)

  • Trub's: The Dig Deep Essentials - A Guide to Dig Deep (http://totalminerforums.net/index.php?topic=7679.0)
  • Craig's Quick Beginner Guide:
    * The fastest way to build a shelter before nightfall. Dig a hole in the ground.

    * The fastest way to build a stylish shelter before nightfall. Mine Basalt, craft it to Cobblestone (1 Basalt => 4 Cobblestone) and build the shelter with the Cobblestone. This won't work if you are playing with Skills on and your Skills are too low.

    * The fastest way to build a Wood based shelter before nightfall. Don't punch Wood. Chop 4 Wood with your Pickaxe. Craft the 4 Wood into 8 Planks. Craft a Workbench (4 Planks). Place it, Open it. Craft 4 Sticks (1 Plank), Craft 1 Wood Hatchet (2 Sticks, 3 Planks). Chop remaining required Wood with Hatchet.

    * Wood based shelters can be burned down. It's safer to build a shelter with Cobblestone.

    * Dryads will only shoot at you if they have you in their line of sight. If you're worried they'll shoot a Blast arrow at you while your inside your shelter, resulting in either it burning down or other mobs flooding in, then don't have too many windows in the shelter and don't stand in front of the windows unless you know there's no Dryad out there.
  • Craig's Simple Titanium Location Guide
    Remember the coords in survival are the reverse of Dig Deep.

    xx, 0, zz is the bottom of the map.
    xx, 512, zz is the top of the map.

    Titanium is found at depths 60-90%.

    So on a new DD map, thats between depth 1845 and 2768 (where 2768 is nearer the bottom).
    On survival maps (and creative) thats between 50 - 205 (where 50 is near the bottom).
  • Jack's Processing Guide (How to make money)
    Advanced Tip for tip for prospective Dig Deep Miners:

    The more processing involved in base materials to the next item, the more profit. For example, making a Titanium Pickax:

    Before I begin, you can find most of these items yourself later in-game. Or you can buy them, either way-you make profit. It's just based on HOW MUCH profit you wish to make. You will be smelting these ores, it adds to the profit income.


    • Diamond Blocks= 3 blocks
    • Coal (it only matters how much of this you use, with how many Diamonds Blocks are being turned into Diamonds themselves.)
      You can also use cut wood, to save on money. Possibly turning them into planks if need be.
    • Wood= Wood planks= Sticks (x2) (If you need to save on gold, chopping wood is free. Otherwise, buy it.)
    • A Furnace. (Or more, depending on the amount you wish to use)

    You then have the materials needed to make a Diamond Pickax.

    You end up with a Diamond Pickax, and if you sold this now you'd make some nice profit. Mind you, this is an example and a guide on how processing makes more profit than people realize. The more steps you have, the more profit you generally make. Now, we move on to Titanium and the next portion of the guide.

    With Diamond Pickax in hand, you save this item and begin with this process:


    • Titanium Ore= 2
    • Carbon Block= 2
    • More fuel, also depending on how much you need, as well as your accumulated income thus far, fuel preferences, etc.
    • A furnace is needed in both instances.

    After you have smelted the Titanium into bars, you can then combine the bars on a workbench with the Diamond Pickax to produce the Titanium Pickax. Try to sell one after you have accumulated the materials, you will notice a LARGE profit margin. This does take time, and money, mind you this is a rather advanced example. As it requires blocks of a most valuable nature, possibly a blueprint you won't find for some time either. This example is to help miners understand that if you want big bucks USE the processing guide to figure your income. The more you have to change the item, the more profit you will yield in the end game. I hope this sheds some more light on how to maximize your income on the game. As well as helping Veterans who may not have known.

    -Jack


    [Expensive]Advanced Processing Guide #3
    (Titanium Arrows)

    Alright, let's get started then shall we? Most folks have issues with playing Dig Deep not knowing where to begin. It's quite a staggering job trying to find 49 unique Wisdom Scrolls and several hundred different item blueprints in this massive map! But, I will start you with the most common way to help this quest: Making Money. One thing to know is this, making LARGE sums is not the goal starting off. The goal is to achieve most, if not all, the blueprints you can. The more, the merrier. Tools blueprints are the most important of them all. They help make every other process much more manageable. Below will be a SUPER simple processing guide to help earn some quick bucks to fund your ever obsessive search for those hidden Scrolls and Blueprints:

    Ice:

    Items needed:
    Titanium Arrows Buying Costs:
    • Feathers: 100 = 2,400gp
    • Sticks: 100 = 660gp
    • Coal: 11 = 1020gp
    • Carbon: 100 = 12,000gp
    • Titanium: 100 = 1,920,000gp
    Total: 1,936,080gp

    Method and how it works:

    Essentially, you are using the process of PROCESSING to make this item into something FAR more valuable. Here, we have a little EASY way of making killer cash. This one requires A LOT more money, as you know my last guide mentioned "spending more makes more." Well that is DEFINITELY true here in this guide. First step is buying the necessary items. You will be doing a sort of long smelting wait period (it will save you thousands of gold from buying the finished Titanium Ingot). Once that grueling process is over, now it's time to head over to the workbench and assemble the parts. Don't forget, you will be making 4 arrows for the price of one piece of each material. Not to shabby eh? After that, you sell em! Here is the math:

    Titanium Arrows Buying Costs:

    Sticks: 100 = 700gp
    Coal: 17 = 1020gp
    Carbon: 100 = 12,000gp
    Titanium: 100 = 1,920,000gp
    Total: 1,936,080gp

    Titanium Arrow Selling Cost:
    2,407,200gp

    Total Profit:
    471,120gp

    Conclusion and Profit Margin:

    Over 400,000 gold profit from investing only a little under 2 million gold! It seems like a lot of money to invest, but using the past methods will make this easier on you. Not to mention if you mass produce this, your profits will be in the millions easily! It's a simple process, your profit is determined by the Items value at start, the amount of processing you do, and the number of items used in the process. Sometimes, that is not ALWAYS true, but mostly it is. Here is your profit you made with ONE stack of 100 of each item and your invested 1,936,080 gold pieces:

    Your Investment: 1,936,080 Gold Pieces

    Your Profit Margin: 471,120 Gold Pieces

    Your Total: 2,407,200 Gold Pieces


    THIS method is one of the best ways to become MASSIVELY rich without having to do too much. Most of the time you are simply waiting on the Titanium Ingots to finish smelting. You could simply do something else while your money is slowly riding in those furnaces. Either way, over 400,000 gold pieces is a lot for one stack of 100. But here, with these guides, I merely offer you the quickest buy now route to earn your gold. The more time you spend, the more money you spend, the more profit you make. Processing is key to success on Total Miner for Dig Deep and survival! I hope you enjoy these guides!
    More Simple Guides coming soon!


    Simple Intermediate Processing Guide #3
    (Ice-Block-)

    Alright, let's get started then shall we? Most folks have issues with playing Dig Deep not knowing where to begin. It's quite a staggering job trying to find 49 unique Wisdom Scrolls and several hundred different item blueprints in this massive map! But, I will start you with the most common way to help this quest: Making Money. One thing to know is this, making LARGE sums is not the goal starting off. The goal is to achieve most, if not all, the blueprints you can. The more, the merrier. Tools blueprints are the most important of them all. They help make every other process much more manageable. Below will be a SUPER simple processing guide to help earn some quick bucks to fund your ever obsessive search for those hidden Scrolls and Blueprints:

    Ice:

    Items needed:
    • Bucket Of Water (x100)
    • Gold Pieces (x49,000)

    Method and how it works:

    Essentially, you are using the process of PROCESSING to make this item into something FAR more valuable. Here, we have a little EASY way of making killer cash. This one requires more money, as you know my last guide mentioned "spending more makes more." Well that is DEFINITELY true here in this guide. First step is buying Bucket Of Water (x100). thenhead on over to the workbench and switch over to the 'Decor' page. There on top of the page you will see the first block called "Ice." You will then proceed to make nothing but ice with every bucket of water you have. After that, you sell em! Here is the math:

    (x100)Bucket Of Water= -49,000 GP (from your own account)

    After processing the Bucket OF Water into Ice.

    (x400)Ice -Blocks-= 50,800GP (already made some profit just from that alone.)

    But wait, you forgot something! You have left over buckets from processing that water into ICE!

    (x100)Buckets= 39,000GP (WHO SAW THIS COMING!? 39,000 gold from empty bukcets.)

    Conclusion and Profit Margin:

    This one was ridiculously easy to make money off of. You used WATER to create multiple ice blocks. In turn you actually made more money than you started...BY A LOT! The buckets themselves helped more than the Ice did. It's a simple process, your profit is determined by the Items value at start, the amount of processing you do, and the number of items used in the process. Sometimes, that is not ALWAYS true, but mostly it is. Here is your profit you made with ONE stack of Bucket Of Water (x100) and your invested 49,000 gold pieces:

    Your Investment: 49,000 Gold Pieces

    Your Profit Margin: 40,800 Gold Pieces

    Your Total: 89,800 Gold Pieces


    I don't know about you, but once I saved up 49,000 gold pieces I'd start making ICE...and soon. This method lands you a profit of 40,800!!! Now, imagine if you bought the iron, smelted it, crafted it into 100 buckets and gathered the water yourself. A larger profit margin I assume. But here, with these guides, I merely offer you the quickest buy now route to earn your gold. The more time you spend, the more money you spend, the more profit you make. Processing is key to success on Total Miner for Dig Deep and survival! I hope you enjoy these guides!
    More Simple Guides coming soon!

  • Jack's Smelting Guide-Ingots:
    Smelting Guide - Ingots

    This guide will proivde the player with accurate, tested, fuel sources. These are so you can accurately buy the right amount for the processing job, and get the best profit margin with as little of waste to your investment.

    Tin Ingot (x100)=
    • Coal Block (x4) You smelt 25 blocks per unit.
      Cost: 240gp
    • Wood Block (x7) You smelt 14.3 blocks per unit.
      Cost: 210gp
    • Wood Plank (x11) You smelt 9.1 blocks per unit.
      Cost: 209gp
    ===================================================================
    Copper Ingot (x100)=
    • Coal Block (x4) You smelt 25 blocks per unit.
      Cost: 240gp
    • Wood Block (x7) You smelt 14.3 blocks per unit.
      Cost: 210gp
    • Wood Plank (x11) You smelt 9.1 blocks per unit.
      Cost: 209gp
    ===================================================================
    Bronze Ingot (x100)=
    • Coal Block (x4) You smelt 25 blocks per unit.
      Cost: 240gp
    • Wood Block (x7) You smelt 14.3 blocks per unit.
      Cost: 210gp
    • Wood Plank (x11) You smelt 9.1 blocks per unit.
      Cost: 209gp
    ===================================================================
    Iron Ingot (x100)=
    • Coal Block (x5) You smelt 20 blocks per unit.
      Cost: 300gp
    • Wood Block (x7) You smelt 14.3 blocks per unit.
      Cost: 210gp
    • Wood Plank (x11) You smelt 9.1 blocks per unit.
      Cost: 209gp
    ===================================================================
    Gold Bar (x100)=
    • Coal Block (x6) You smelt 16.67 blocks per unit.
      Cost: 360gp
    • Wood Block (x10) You smelt 10 blocks per unit.
      Cost: 300gp
    • Wood Plank (x15) You smelt 6.67 blocks per unit.
      Cost: 285gp
    ===================================================================
    Steel Ingot (x100)=

    • Coal Block (x6) You smelt 16.7 blocks per unit.
      Cost: 300gp
    • Wood Block (x11) You smelt 9.1 blocks per unit.
      Cost: 230gp
    • Wood Plank (x16) You smelt 6.25 blocks per unit.
      Cost: 304gp
    ===================================================================
    Diamantium Ingot (x100)=

    • Coal Block (x7) You smelt 14.3 blocks per unit.
      Cost: 420gp
    • Wood Block (x12) You smelt 8.3 blocks per unit.
      Cost: 360gp
    • Wood Plank (x18) You smelt 5.56 blocks per unit.
      Cost: 342gp
    ===================================================================
    Titanium Ingot (x100)=

    • Coal Block (x12) You smelt 8.3 blocks per unit.
      Cost: 720gp
    • Wood Block (x20) You smelt 5 blocks per unit.
      Cost: 600gp
    • Wood Plank (x30) You smelt 3.3 blocks per unit.
      Cost: 570gp

    As you can see, Wood Planks are your cheapest method of Smelting and refining your ore for for a good majority of these Ingots. The other fuels are more costly and not worth your time. This will save you money and keep you from OVER using your investment money on pointless fuel that won't be used. More fuel guides coming soon!
  • Jack's Smelting Guide-Gem Stone:
    Smelting Guide - Gems

    This guide will provide the player with accurate, tested, fuel sources. These are so you can accurately buy the right amount for the processing job, and get the best profit margin with as little of waste to your investment.

    Sapphire Gem Stone (x100)=
    • Coal Block (x6) You smelt 16.67 blocks per unit.
      Cost: 360gp
    • Wood Block (x10) You smelt 10 blocks per unit.
      Cost: 300gp
    • Wood Plank (x16) You smelt 6.25 blocks per unit.
      Cost: 304gp
    ===================================================================
    Diamond Gem Stone (x100)=
    • Coal Block (x10) You smelt 10 blocks per unit.
      Cost: 600gp
    • Wood Block (x15) You smelt 6.67 blocks per unit.
      Cost: 450gp
    • Wood Plank (x22) You smelt 4.5 blocks per unit.
      Cost: 418gp
    ===================================================================
    Obsidian Gem Stone (x100)=
    • Coal Block (x12) You smelt 8.3 blocks per unit.
      Cost: 720gp
    • Wood Block (x20) You smelt 5 blocks per unit.
      Cost: 600gp
    • Wood Plank (x30) You smelt 3.3 blocks per unit.
      Cost: 570gp
    ===================================================================
    Ruby Gem Stone (x100)=
    • Coal Block (x7) You smelt 14.3 blocks per unit.
      Cost: 420gp
    • Wood Block (x12) You smelt 8.3 blocks per unit.
      Cost: 360gp
    • Wood Plank (x19) You smelt 5.3 blocks per unit.
      Cost: 361gp

    As you can see, Wood Planks are your cheapest method of Smelting and refining MOST of your gem stones. The other fuels are more costly and not worth your time. This will save you money and keep you from OVER using your investment money on pointless fuel that won't be used. [/color][/i]
  • Jack's Layer Depth Guide:
    Depths:
    • Clay: Depth:105-317(Debatable) Block Height (y): 2966-2756
    • Sandstone: Depth:318-528  Block Height (y): 2755-2544
    • Limestone: Depth: 529-740 Block Height (y): 2543-2332
    • Basalt: Depth: 741-952 Block Height (y): 2331-2120
    • Andesite: Depth: 853-1164 Block Height (y): 2119-1908
    • Dacite: Depth: 1165-1375 Block Height (y): 1907-1696
    • Diorite: Depth: 1377-1587 Block Height (y): 1695-1485
    • Tuff: Depth: 1588-1799 Block Height (y): 1484-1273
    • Serpentine: Depth: 1800-2011 Block Height (y): 1272-1061
    • Gabbro: Depth: 2012-2223 Block Height (y): 1060-849
    • Granite: Depth: 2224-2435 Block Height (y): 848-637
    • Komatiite: Depth: 2436-2647 Block Height (y): 636-425
    • Marble: Depth: 2648-2859 Block Height (y): 424-213
    • Rhyolite: Depth: 2860-3071 Block Height (y): 212-1
    • Bedrock: Depth: 3072 Block Height (y): 0

    Layers:

    This is where the approximate area is of the beginning of each Layer below the surface.
    • Basalt Hell: Depth:903(approximately) Block Height (y): 2107
    • Oasis: Depth: 1971 Block Height (y): 1103
    • Lava Hell (Rhyolite): Depth: 3048 Block Height (y): 25
  • Craig's Valuable Blocks Guide
    Vaulable Block Depth Locations
    Block              Depth     Freq/Size 

    Scoria             64-1868    200/30

    Salt                64-1568    100/30

    Coal               67-1568    500/22

    Gold               67-1568    350/20

    Opal               94-1868    230/30

    Flourite         124-1868    170/20

    Casserite        64-665      70/12 

    Copper           64-665      70/12 

    Iron               67-1568    550/25

    Carbon         124-1868    450/18

    Flint              67-2169    300/15

    Sulphur        364-2169    250/30 

    Greenstone   665-2169   250/15

    Diamond       966-3072   210/10

    Cyclonite     1568-2470   200/20

    Sapphire      1568-2771   180/12

    Titanium      1868-2771   150/15   

    Obsidian      1868-3072   115/10

    Ruby           1868-3072   170/10

    Platinum      1868-3072   170/20

    Uranium       2470-3072   105/10
    ===================================================================
    Layers
    Scoria: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
    Salt: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
    Coal: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
    Gold: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
    Opal: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
    Flourite: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
    Casserite: Grass/Dirt/Clay/Sandstone/Limestone
    Copper: Grass/Dirt/Clay/Sandstone/Limestone
    Iron: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
    Carbon: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
    Flint: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro
    Sulphur: Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro
    Greenstone: Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
    Diamond: Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
    Cyclonite: Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite
    Sapphire: Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite/Marble
    Titanium: Serpentine/Gabbro/Granite/Komatiite/Marble
    Obsidian: Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
    Ruby: Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
    Platinum: Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
    Uranium: Komatiite/Marble/Rhyolite/Bedrock
    ===================================================================
    KEY
    Deposit Frequency = Number of deposits on the map

    Deposit Size = Average number of blocks per deposit

    Min Depth = Start (shallowest) depth of deposits as a normalized depth

    Max Depth = End (deepest) depth of deposits as a normalized depth

    Note: This is a simplified version of Craig's original post. The numbers have been multiplied as such, and should be accurate based off of the information given by Craig.

    Also, some blocks have been abbreviated or shortened to help the list remain somewhat readable. I'll mention which ones are which, if anyone is confused.


(http://i61.tinypic.com/143mef6.png)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 07, 2015, 08:46:09 PM
Guides Continued

  • Item's With No Blueprints (Craig):
    ItemsWithNoBlueprint
    ----------------------

    None
    Grass
    Dirt
    Sand
    Scoria
    Wood
    Leaves
    Cloud
    Water
    Copper
    Lava
    Cassiterite
    Clay
    Sandstone
    Limestone
    Basalt
    Andesite
    Dacite
    Diorite
    Tuff
    Serpentine
    Gabbro
    Granite
    Komatiite
    Marble
    Rhyolite
    Bedrock
    Carbon
    Obsidian
    Coal
    Flint
    Greenstone
    Diamond
    Ruby
    Gold
    Platinum
    Iron
    Opal
    Uranium
    Teleport
    Wisdom
    Blueprint
    Sapling
    WhiteFlowers
    PurpleFlowers
    RedFlowers
    YellowFlowers
    PineLeaves
    Sulphur
    Cyclonite
    Titanium
    Fluorite
    GrassyStone
    SpiderEgg
    LongGrass
    Fire
    ClimbingIvy
    Key
    RaresChest
    Crop
    InvisibleBarrier
    CoverBlock
    RedMushroom
    WhiteWool
    Snow
    SnowLayer
    Cactus
    GrassShaded
    MapleLeaves
    TilledEarth
    SaltBlock
    Bone
    Sapphire
    BirchWood
    LightOrange
    LightYellow
    LightBlue
    DarkBlue
    LightGreen
    DarkBrown
    Tan
    Creme
    DarkRed
    DarkGray
    Gray
    DarkGreen
    Pink
    Purple
    Cyan
    Black
    White
    Yellow
    Red
    Orange
    LightBrown
    Brown
    Green
    Blue

    RawFish
    BucketOfWater
    BucketOfLava
    Feather
    RawLambChops
    RawDuckMeat
    Clipboard
    SkeletonKey
    SkullKey
    SilkKey
    DiamondKey
    TitaniumKey
    GoldKey
    ShadowKey
    DwarfKey
    DarkKey
    KeyOfLight
    BobKey
    StoneKey
    GhostKey
    TitanKey
    HeroKey
    LightningKey
    LunaKey
    SolarKey
    CelestialKey
    SlimeKey
    NatureKey
    UndeadKey
    SpiderKey
    FishKey
    RubyKey
    NauticalKey
    TeleportKey
    BattleAxe
    ElvenBow
    AmuletOfFlight
    WaterTalisman
    ShieldBadge
    TenLeagueBoots
    WheatSeed
    SugarCaneSeed
    Wheat
    Sugar
    Egg
    BucketOfMilk
    Tomato
    TomatoSeed
    RawBeef
    CowHide
    SkillCombat
    SkillHealth
    SkillStrength
    SkillAttack
    SkillDefence
    SkillRanged
    SkillMining
    SkillDigging
    SkillChopping
    SkillBuilding
    SkillCrafting
    SkillSmelting
    SkillSmithing
    SkillFarming
    SkillCooking
    SkillLooting
    Chance
    TrollHide
    Revolver
    EldarPistol
    GoldenSMG
    SpiderSMG
    LaserBlaster
    ComboAssaultRifle
    SniperRifle
    AssaultRifle
    Shotgun
    MiniGun
    HeavyAssaultRifle
    SemiAutoHandGun
    PlasmaRifle
    ---------------------
  • Blueprints Guide (Craig):
    Blueprints:

    Sorted by Depth
    ------------------
    Torch                           Min: 0   Max: 0
    Workbench                       Min: 0   Max: 0
    Crate                           Min: 0   Max: 0
    WoodPickaxe                     Min: 0   Max: 0
    WoodHatchet                     Min: 0   Max: 0
    WoodShovel                      Min: 0   Max: 0
    Stick                           Min: 0   Max: 0
    GoldPieces                      Min: 0   Max: 0
    GoldPieces                      Min: 0   Max: 0
    Cobblestone                     Min: 0   Max: 0.03
    WoodSpear                       Min: 0   Max: 0.03
    WoodSword                       Min: 0   Max: 0.03
    FlintFlake                      Min: 0   Max: 0.03
    Leather                         Min: 0   Max: 0.03
    FlintArrow                      Min: 0   Max: 0.03385417
    WoodPlank                       Min: 0   Max: 0.05
    Furnace                         Min: 0   Max: 0.05
    BirchWoodPlank                  Min: 0   Max: 0.05
    IronIngot                       Min: 0   Max: 0.05
    Bucket                          Min: 0   Max: 0.05
    WoodDoor                        Min: 0   Max: 0.05
    CookedDuckMeat                  Min: 0   Max: 0.05
    LeatherHelmet                   Min: 0   Max: 0.05
    LeatherBoots                    Min: 0   Max: 0.05
    LeatherGauntlets                Min: 0   Max: 0.05
    CopperIngot                     Min: 0   Max: 0.05
    TinIngot                        Min: 0   Max: 0.05
    BronzeIngot                     Min: 0   Max: 0.05
    BronzeHoe                       Min: 0   Max: 0.05
    BronzeScythe                    Min: 0   Max: 0.06
    BronzeArrow                     Min: 0   Max: 0.06
    Glass                           Min: 0   Max: 0.1
    Bricks                          Min: 0   Max: 0.1
    Ladder                          Min: 0   Max: 0.1
    Chest                           Min: 0   Max: 0.1
    WovenLeaves                     Min: 0   Max: 0.1
    CookedFish                      Min: 0   Max: 0.1
    WoodShield                      Min: 0   Max: 0.1
    WoodBow                         Min: 0   Max: 0.1
    CookedLambChops                 Min: 0   Max: 0.1
    IronArrow                       Min: 0   Max: 0.1
    IronHoe                         Min: 0   Max: 0.1
    IronScythe                      Min: 0   Max: 0.1
    Flour                           Min: 0   Max: 0.1
    Bottle                          Min: 0   Max: 0.1
    Bread                           Min: 0   Max: 0.1
    Salt                            Min: 0   Max: 0.1
    CookedBeef                      Min: 0   Max: 0.1
    Coif                            Min: 0   Max: 0.1
    LeatherBody                     Min: 0   Max: 0.1
    LeatherLeggings                 Min: 0   Max: 0.1
    BronzeSpear                     Min: 0   Max: 0.1
    BronzeSword                     Min: 0   Max: 0.1
    PressurePlate                   Min: 0   Max: 0.2
    SteelIngot                      Min: 0   Max: 0.2
    Cake                            Min: 0   Max: 0.2
    GoldRing                        Min: 0   Max: 0.2
    GoldAmulet                      Min: 0   Max: 0.2
    GoldNecklace                    Min: 0   Max: 0.2
    Pizza                           Min: 0   Max: 0.3
    IronPickaxe                     Min: 0.02   Max: 0.05
    MossyCobblestone                Min: 0.05   Max: 0.1
    IronHatchet                     Min: 0.05   Max: 0.1
    IronShovel                      Min: 0.05   Max: 0.1
    GoldBar                         Min: 0.05   Max: 0.2
    GoldBar                         Min: 0.05   Max: 0.2
    GoldBar                         Min: 0.05   Max: 0.2
    BottleOfWater                   Min: 0.05   Max: 0.2
    BottleOfMilk                    Min: 0.05   Max: 0.2
    RopeIcon                        Min: 0.06423357   Max: 0.2642336
    SteelArrow                      Min: 0.08175182   Max: 0.2817518
    IronSpear                       Min: 0.1   Max: 0.2
    Bed                             Min: 0.1   Max: 0.2
    ObsidianGemStone                Min: 0.1   Max: 0.3
    RingMould                       Min: 0.1   Max: 0.3
    AmuletMould                     Min: 0.1   Max: 0.3
    NecklaceMould                   Min: 0.1   Max: 0.3
    FenceIcon                       Min: 0.1   Max: 0.4
    StairsIcon                      Min: 0.1   Max: 0.4
    HalfBlockIcon                   Min: 0.1   Max: 0.4
    RampIcon                        Min: 0.1   Max: 0.4
    ButtonIcon                      Min: 0.1   Max: 0.4
    SapphireGemStone                Min: 0.1   Max: 0.4
    Chisel                          Min: 0.1   Max: 0.4
    Wand                            Min: 0.1   Max: 0.4
    IronBoots                       Min: 0.1051095   Max: 0.3051095
    IronGauntlets                   Min: 0.1109489   Max: 0.3109489
    IronHelmet                      Min: 0.1167883   Max: 0.3167883
    IronSword                       Min: 0.1226277   Max: 0.3226277
    GoldenBow                       Min: 0.1350365   Max: 0.3350365
    Dough                           Min: 0.140146   Max: 0.340146
    Pane                            Min: 0.15   Max: 0.35
    Cheese                          Min: 0.1635037   Max: 0.3635037
    SteelSpear                      Min: 0.1693431   Max: 0.3693431
    Butter                          Min: 0.1868614   Max: 0.3868614
    StainedGlass                    Min: 0.2   Max: 0.3
    WoodVeneer                      Min: 0.2   Max: 0.4
    BookCase                        Min: 0.2   Max: 0.4
    Teflon                          Min: 0.2   Max: 0.4
    IceArrow                        Min: 0.2   Max: 0.4
    Lighter                         Min: 0.2   Max: 0.5
    IronShield                      Min: 0.2277373   Max: 0.4277373
    PolishedGreenstone              Min: 0.23   Max: 0.33
    WifiReceiver                    Min: 0.2335767   Max: 0.4335768
    SteelPickaxe                    Min: 0.235   Max: 0.435
    SpiderBow                       Min: 0.2350365   Max: 0.4350365
    IronLeggings                    Min: 0.2452556   Max: 0.4452556
    PolishedGreenstoneBrick         Min: 0.25   Max: 0.35
    Binoculars                      Min: 0.25   Max: 0.35
    StoneBrick                      Min: 0.25   Max: 0.4
    SteelGauntlets                  Min: 0.2569344   Max: 0.4569344
    SteelScimitar                   Min: 0.2627738   Max: 0.4627738
    SteelBoots                      Min: 0.2686132   Max: 0.4686132
    PolishedBasalt                  Min: 0.27   Max: 0.37
    SteelSword                      Min: 0.2744526   Max: 0.4744526
    IronBattleAxe                   Min: 0.280292   Max: 0.480292
    SteelHelmet                     Min: 0.2861314   Max: 0.4861314
    PolishedBasaltBrick             Min: 0.29   Max: 0.39
    SteelHoe                        Min: 0.2919708   Max: 0.4919708
    SteelPike                       Min: 0.2978103   Max: 0.4978102
    Chess                           Min: 0.3   Max: 0.4
    MultiTextureBlock               Min: 0.3   Max: 0.4
    Rasta                           Min: 0.3   Max: 0.4
    WhiteTile                       Min: 0.3   Max: 0.4
    Checkered                       Min: 0.3   Max: 0.4
    Retro                           Min: 0.3   Max: 0.4
    CherryMetal                     Min: 0.3   Max: 0.4
    Static                          Min: 0.3   Max: 0.4
    ConcreteBrick                   Min: 0.3   Max: 0.4
    Turkish                         Min: 0.3   Max: 0.4
    Camouflage                      Min: 0.3   Max: 0.4
    SteelPortcullis                 Min: 0.3   Max: 0.4
    TerracottaTile                  Min: 0.3   Max: 0.4
    GoldBlock                       Min: 0.3   Max: 0.4
    GoldBlock                       Min: 0.3   Max: 0.4
    StoneWall                       Min: 0.3   Max: 0.4
    SandBrick                       Min: 0.3   Max: 0.4
    GildedWoodPanel                 Min: 0.3   Max: 0.4
    Painting                        Min: 0.3   Max: 0.4
    SignIcon                        Min: 0.3   Max: 0.4
    CylinderIcon                    Min: 0.3   Max: 0.4
    TableIcon                       Min: 0.3   Max: 0.4
    SwitchIcon                      Min: 0.3   Max: 0.4
    BoneMeal                        Min: 0.3   Max: 0.4
    Post                            Min: 0.3   Max: 0.5
    Stack                           Min: 0.3   Max: 0.7
    UpsideDownStack                 Min: 0.3   Max: 0.7
    RingOfIce                       Min: 0.3   Max: 0.7
    IronBody                        Min: 0.3036497   Max: 0.5036497
    SentryTurret                    Min: 0.3094891   Max: 0.5094891
    Lock                            Min: 0.3153285   Max: 0.5153285
    SteelScythe                     Min: 0.3211679   Max: 0.5211679
    SteelHatchet                    Min: 0.3270073   Max: 0.5270073
    WifiTransmitter                 Min: 0.3328467   Max: 0.5328467
    TrollBow                        Min: 0.3350365   Max: 0.5350365
    PolishedAndesite                Min: 0.34   Max: 0.44
    SteelKatana                     Min: 0.3445255   Max: 0.5445255
    StainedGlassPane                Min: 0.35   Max: 0.55
    SteelShovel                     Min: 0.3503649   Max: 0.5503649
    GreenstoneGoldSword             Min: 0.3562043   Max: 0.5562043
    PolishedAndesiteBrick           Min: 0.36   Max: 0.46
    SunBox                          Min: 0.3620437   Max: 0.5620437
    Grenade                         Min: 0.3678831   Max: 0.5678831
    SteelClaymore                   Min: 0.3737226   Max: 0.5737225
    DiamondPickaxe                  Min: 0.375   Max: 0.575
    SteelShield                     Min: 0.379562   Max: 0.5795619
    SteelSpikes                     Min: 0.3854014   Max: 0.5854014
    SteelLeggings                   Min: 0.3912408   Max: 0.5912408
    SteelBattleAxe                  Min: 0.3970802   Max: 0.5970802
    DiamondGemStone                 Min: 0.4   Max: 0.6
    TitaniumIngot                   Min: 0.4   Max: 0.6
    FireArrow                       Min: 0.4   Max: 0.6
    TrollHideBody                   Min: 0.4   Max: 0.6
    TrollHideLeggings               Min: 0.4   Max: 0.6
    TrollHideHelmet                 Min: 0.4   Max: 0.6
    TrollHideBoots                  Min: 0.4   Max: 0.6
    TrollHideGauntlets              Min: 0.4   Max: 0.6
    Book                            Min: 0.4   Max: 0.7
    DarkStaff                       Min: 0.4   Max: 0.8
    LightStaff                      Min: 0.4   Max: 0.8
    SpiderStaff                     Min: 0.4   Max: 0.8
    NatureStaff                     Min: 0.4   Max: 0.8
    OceanStaff                      Min: 0.4   Max: 0.8
    NecromancerStaff                Min: 0.4   Max: 0.8
    YliasterPotion                  Min: 0.4   Max: 0.8
    EitrPotion                      Min: 0.4   Max: 0.8
    IchorPotion                     Min: 0.4   Max: 0.8
    GreenstoneGoldShovel            Min: 0.4029196   Max: 0.6029196
    GreenstoneGoldHatchet           Min: 0.408759   Max: 0.608759
    PolishedDacite                  Min: 0.41   Max: 0.54
    SteelDoor                       Min: 0.4204378   Max: 0.6204378
    SteelBody                       Min: 0.4262772   Max: 0.6262772
    PolishedDaciteBrick             Min: 0.43   Max: 0.53
    Camera                          Min: 0.4321166   Max: 0.6321166
    TitaniumBow                     Min: 0.4350365   Max: 0.6350365
    Sundial                         Min: 0.437956   Max: 0.637956
    AmbientSoundBlock               Min: 0.4437954   Max: 0.6437954
    GreenstoneGoldPickaxe           Min: 0.444   Max: 0.644
    NPCSpawn                        Min: 0.4496349   Max: 0.6496348
    RubyGemStone                    Min: 0.45   Max: 0.65
    UnknownAmulet                   Min: 0.45   Max: 0.75
    UnknownNecklace                 Min: 0.45   Max: 0.75
    MobSpawn                        Min: 0.4554743   Max: 0.6554742
    RubyArrow                       Min: 0.4613137   Max: 0.6613137
    ItemShop                        Min: 0.4671531   Max: 0.6671531
    LockedDoor                      Min: 0.4729925   Max: 0.6729925
    Marker                          Min: 0.4788319   Max: 0.6788319
    ExcludeMarker                   Min: 0.4788319   Max: 0.6788319
    PolishedDiorite                 Min: 0.48   Max: 0.58
    Safe                            Min: 0.4846713   Max: 0.6846713
    DiamondArrow                    Min: 0.4905107   Max: 0.6905107
    GreenstoneGoldShield            Min: 0.4963501   Max: 0.6963501
    PolishedDioriteBrick            Min: 0.5   Max: 0.6
    DiamantiumIngot                 Min: 0.5   Max: 0.7
    GreenstoneGoldBattleAxe         Min: 0.5021895   Max: 0.7021895
    LockedChest                     Min: 0.5080289   Max: 0.7080289
    RubyPickaxe                     Min: 0.512   Max: 0.712
    TNT                             Min: 0.5138683   Max: 0.7138683
    ProximityDetector               Min: 0.5197077   Max: 0.7197077
    BoomArrow                       Min: 0.5255471   Max: 0.7255471
    PlatinumSword                   Min: 0.5313866   Max: 0.7313865
    RingOfBob                       Min: 0.537226   Max: 0.7372259
    PolishedTuff                    Min: 0.54   Max: 0.64
    NecklaceOfKnowledge             Min: 0.5430654   Max: 0.7430654
    AmuletOfFury                    Min: 0.5489048   Max: 0.7489048
    PoweredLight                    Min: 0.5547442   Max: 0.7547442
    PolishedTuffBrick               Min: 0.56   Max: 0.66
    TitaniumArrow                   Min: 0.5605836   Max: 0.7605836
    C4                              Min: 0.566423   Max: 0.766423
    BlockShop                       Min: 0.5722624   Max: 0.7722624
    DiamondSpear                    Min: 0.5781018   Max: 0.7781018
    ArcadeMachine                   Min: 0.5839412   Max: 0.7839412
    SpiderRing                      Min: 0.5897806   Max: 0.7897806
    NecklaceOfHypocrisy             Min: 0.59562   Max: 0.79562
    BlueBox                         Min: 0.6   Max: 0.7
    Ice                             Min: 0.6   Max: 0.7
    Scaffold                        Min: 0.6   Max: 0.7
    SteelPlating                    Min: 0.6   Max: 0.7
    OneWayGlass                     Min: 0.6   Max: 0.7
    TrapDoor                        Min: 0.6   Max: 0.7
    ParticleEmitter                 Min: 0.6   Max: 0.8
    PredatorAmulet                  Min: 0.6014594   Max: 0.8014594
    RingOfExemption                 Min: 0.6072989   Max: 0.8072988
    PolishedSerpentine              Min: 0.61   Max: 0.71
    NecklaceOfFarsight              Min: 0.6131383   Max: 0.8131382
    AmuletOfStarlight               Min: 0.6189777   Max: 0.8189777
    RubySword                       Min: 0.6248171   Max: 0.8248171
    PolishedSerpentineBrick         Min: 0.63   Max: 0.73
    DiamondHoe                      Min: 0.6306565   Max: 0.8306565
    DiamondSword                    Min: 0.6364959   Max: 0.8364959
    DiamantiumSword                 Min: 0.6423353   Max: 0.8423353
    DiamantiumBoots                 Min: 0.6481747   Max: 0.8481747
    TitaniumPickaxe                 Min: 0.649   Max: 0.849
    DiamantiumHelmet                Min: 0.6540141   Max: 0.8540141
    DiamantiumGauntlets             Min: 0.6598535   Max: 0.8598535
    DiamondHatchet                  Min: 0.6715323   Max: 0.8715323
    DiamondScythe                   Min: 0.6773717   Max: 0.8773717
    PolishedGabbro                  Min: 0.68   Max: 0.78
    DiamondShovel                   Min: 0.6832111   Max: 0.8832111
    GreenstoneGoldSledgeHammer      Min: 0.6890506   Max: 0.8890505
    TitaniumSword                   Min: 0.69489   Max: 0.89489
    TitaniumKatana                  Min: 0.69489   Max: 0.89489
    PolishedGabbroBrick             Min: 0.7   Max: 0.8
    DecalApplicator                 Min: 0.7   Max: 1
    DiamondShield                   Min: 0.7007294   Max: 0.9007294
    TitaniumHelmet                  Min: 0.7065688   Max: 0.9065688
    TitaniumBoots                   Min: 0.7124082   Max: 0.9124082
    TitaniumGauntlets               Min: 0.7182476   Max: 0.9182476
    RubyBattleAxe                   Min: 0.724087   Max: 0.924087
    RubyWarHammer                   Min: 0.724087   Max: 0.924087
    GrenadeLauncher                 Min: 0.7299264   Max: 0.9299264 *Special case, in tower
    DiamantiumShield                Min: 0.7357658   Max: 0.9357658
    DiamondBattleAxe                Min: 0.7416052   Max: 0.9416052
    PolishedGranite                 Min: 0.75   Max: 0.85
    SledgeHammer                    Min: 0.753284   Max: 0.953284
    DiamantiumLeggings              Min: 0.7591234   Max: 0.9591234
    DiamantiumBody                  Min: 0.7649629   Max: 0.9649628
    PolishedGraniteBrick            Min: 0.77   Max: 0.87
    TitaniumShield                  Min: 0.7766417   Max: 0.9766417
    TitaniumLeggings                Min: 0.7824811   Max: 0.9824811
    TitaniumBattleAxe               Min: 0.7883205   Max: 0.9883205
    TitaniumWarHammer               Min: 0.7883205   Max: 0.9883205
    TitaniumBody                    Min: 0.7941599   Max: 0.9941599
    PolishedKomatiite               Min: 0.82   Max: 0.92
    PolishedKomatiiteBrick          Min: 0.84   Max: 0.94
    PolishedMarble                  Min: 0.89   Max: 0.99
    PolishedMarbleBrick             Min: 0.91   Max: 1
    PolishedRhyolite                Min: 0.95   Max: 1
    ScriptBlock                     Min: 0.955   Max: 1
    PolishedRhyoliteBrick           Min: 0.96   Max: 1
  • Craft-able/Smelt-able Items (Craig):
    GoldPieces                      ID: 0   Furnace   
    GoldPieces                      ID: 1   Furnace   
    Stick                           ID: 2   Crafting   
    Bricks                          ID: 3   Furnace   
    Salt                            ID: 4   Crafting   
    Ladder                          ID: 5   Crafting   
    Flour                           ID: 6   Crafting   
    TerracottaTile                  ID: 7   Furnace   
    BirchWoodPlank                  ID: 8   Crafting   
    WoodPlank                       ID: 8   Crafting   *** ID Sequence
    ConcreteBrick                   ID: 9   Furnace   
    Torch                           ID: 10   Crafting   
    StainedGlass                    ID: 11   Furnace   
    Glass                           ID: 11   Furnace   *** ID Sequence
    WovenLeaves                     ID: 12   Crafting   
    WhiteTile                       ID: 13   Furnace   
    Checkered                       ID: 14   Crafting   
    Chess                           ID: 15   Crafting   
    WoodShovel                      ID: 16   Crafting   
    WoodHatchet                     ID: 17   Crafting   
    Rasta                           ID: 18   Crafting   
    WoodPickaxe                     ID: 19   Crafting   
    Static                          ID: 20   Crafting   
    Retro                           ID: 21   Crafting   
    Workbench                       ID: 22   Crafting   
    IronIngot                       ID: 23   Furnace   
    BlueBox                         ID: 24   Crafting   
    Crate                           ID: 25   Crafting   
    WoodDoor                        ID: 26   Crafting   
    LeatherGauntlets                ID: 27   Crafting   
    LeatherBoots                    ID: 28   Crafting   
    LeatherHelmet                   ID: 29   Crafting   
    Chest                           ID: 30   Crafting   
    GoldBar                         ID: 31   Furnace   
    CookedDuckMeat                  ID: 32   Furnace   
    GoldBar                         ID: 33   Furnace   
    GoldBar                         ID: 34   Furnace   
    SteelIngot                      ID: 35   Furnace   
    IronHoe                         ID: 36   Crafting   
    CookedLambChops                 ID: 37   Furnace   
    CookedFish                      ID: 38   Furnace   
    LeatherLeggings                 ID: 39   Crafting   
    Teflon                          ID: 40   Furnace   
    CherryMetal                     ID: 41   Furnace   
    Ice                             ID: 42   Crafting   
    CookedBeef                      ID: 43   Furnace   
    IronScythe                      ID: 44   Crafting   
    LeatherBody                     ID: 45   Crafting   
    Bread                           ID: 46   Furnace   
    GoldBlock                       ID: 47   Furnace   
    GoldBlock                       ID: 48   Furnace   
    Cake                            ID: 49   Furnace   
    Pizza                           ID: 50   Furnace   
    GoldRing                        ID: 51   Furnace   
    GoldNecklace                    ID: 52   Furnace   
    GoldAmulet                      ID: 53   Furnace   
    ObsidianGemStone                ID: 54   Furnace   
    RubyGemStone                    ID: 55   Furnace   
    DiamondGemStone                 ID: 56   Furnace   
    DiamantiumIngot                 ID: 57   Furnace   
    TitaniumIngot                   ID: 58   Furnace   
    FireArrow                       ID: 59   Crafting   
    Lighter                         ID: 60   Crafting   
    Cobblestone                     ID: 61   Crafting   
    Bottle                          ID: 62   Crafting   
    SandBrick                       ID: 63   Crafting   
    ButtonIcon                      ID: 64   Crafting   
    StoneWall                       ID: 65   Crafting   
    WoodVeneer                      ID: 66   Crafting   
    WoodSpear                       ID: 67   Crafting   
    FlintFlake                      ID: 68   Crafting   
    PressurePlate                   ID: 69   Crafting   
    BookCase                        ID: 70   Crafting   
    FlintArrow                      ID: 71   Crafting   
    WoodSword                       ID: 72   Crafting   
    MossyCobblestone                ID: 73   Crafting   
    Leather                         ID: 74   Crafting   
    Camouflage                      ID: 75   Crafting   
    FenceIcon                       ID: 76   Crafting   
    StairsIcon                      ID: 77   Crafting   
    RampIcon                        ID: 78   Crafting   
    HalfBlockIcon                   ID: 79   Crafting   
    Coif                            ID: 80   Crafting   
    OneWayGlass                     ID: 81   Crafting   
    IronArrow                       ID: 82   Crafting   
    Book                            ID: 83   Crafting   
    TableIcon                       ID: 84   Crafting   
    WoodBow                         ID: 85   Crafting   
    WoodShield                      ID: 86   Crafting   
    Furnace                         ID: 87   Crafting   
    Turkish                         ID: 88   Crafting   
    TrapDoor                        ID: 89   Crafting   
    RopeIcon                        ID: 90   Crafting   
    SignIcon                        ID: 91   Crafting   
    IronSpear                       ID: 92   Crafting   
    SteelArrow                      ID: 93   Crafting   
    MultiTextureBlock               ID: 94   Crafting   
    Bed                             ID: 95   Crafting   
    BottleOfWater                   ID: 96   Crafting   
    IronBoots                       ID: 97   Crafting   
    IronGauntlets                   ID: 98   Crafting   
    IronHelmet                      ID: 99   Crafting   
    IronSword                       ID: 100   Crafting   
    BottleOfMilk                    ID: 101   Crafting   
    ScriptBlock                     ID: 102   Crafting   
    Dough                           ID: 103   Crafting   
    Painting                        ID: 104   Crafting   
    SwitchIcon                      ID: 105   Crafting   
    SteelPlating                    ID: 106   Crafting   
    Cheese                          ID: 107   Crafting   
    SteelSpear                      ID: 108   Crafting   
    GildedWoodPanel                 ID: 109   Crafting   
    SteelPortcullis                 ID: 110   Crafting   
    Butter                          ID: 111   Crafting   
    Bucket                          ID: 112   Crafting   
    IronPickaxe                     ID: 113   Crafting   
    IronShovel                      ID: 114   Crafting   
    IronHatchet                     ID: 115   Crafting   
    Scaffold                        ID: 116   Crafting   
    RingMould                       ID: 117   Crafting   
    IronShield                      ID: 118   Crafting   
    WifiReceiver                    ID: 119   Crafting   
    NecklaceMould                   ID: 120   Crafting   
    IronLeggings                    ID: 121   Crafting   
    AmuletMould                     ID: 122   Crafting   
    SteelGauntlets                  ID: 123   Crafting   
    SteelScimitar                   ID: 124   Crafting   
    SteelBoots                      ID: 125   Crafting   
    SteelSword                      ID: 126   Crafting   
    IronBattleAxe                   ID: 127   Crafting   
    SteelHelmet                     ID: 128   Crafting   
    SteelHoe                        ID: 129   Crafting   
    SteelPike                       ID: 130   Crafting   
    IronBody                        ID: 131   Crafting   
    SentryTurret                    ID: 132   Crafting   
    Lock                            ID: 133   Crafting   
    SteelScythe                     ID: 134   Crafting   
    SteelHatchet                    ID: 135   Crafting   
    WifiTransmitter                 ID: 136   Crafting   
    SteelPickaxe                    ID: 137   Crafting   
    SteelKatana                     ID: 138   Crafting   
    SteelShovel                     ID: 139   Crafting   
    GreenstoneGoldSword             ID: 140   Crafting   
    SunBox                          ID: 141   Crafting   
    Grenade                         ID: 142   Crafting   
    SteelClaymore                   ID: 143   Crafting   
    SteelShield                     ID: 144   Crafting   
    SteelSpikes                     ID: 145   Crafting   
    SteelLeggings                   ID: 146   Crafting   
    SteelBattleAxe                  ID: 147   Crafting   
    GreenstoneGoldShovel            ID: 148   Crafting   
    GreenstoneGoldHatchet           ID: 149   Crafting   
    GreenstoneGoldPickaxe           ID: 150   Crafting   
    SteelDoor                       ID: 151   Crafting   
    SteelBody                       ID: 152   Crafting   
    Camera                          ID: 153   Crafting   
    Sundial                         ID: 154   Crafting   
    AmbientSoundBlock               ID: 155   Crafting   
    NPCSpawn                        ID: 156   Crafting   
    MobSpawn                        ID: 157   Crafting   
    RubyArrow                       ID: 158   Crafting   
    ItemShop                        ID: 159   Crafting   
    LockedDoor                      ID: 160   Crafting   
    Marker                          ID: 161   Crafting   
    ExcludeMarker                   ID: 161   Crafting   *** ID Sequence
    Safe                            ID: 162   Crafting   
    DiamondArrow                    ID: 163   Crafting   
    GreenstoneGoldShield            ID: 164   Crafting   
    GreenstoneGoldBattleAxe         ID: 165   Crafting   
    LockedChest                     ID: 166   Crafting   
    TNT                             ID: 167   Crafting   
    ProximityDetector               ID: 168   Crafting   
    BoomArrow                       ID: 169   Crafting   
    PlatinumSword                   ID: 170   Crafting   
    RingOfBob                       ID: 171   Crafting   
    NecklaceOfKnowledge             ID: 172   Crafting   
    AmuletOfFury                    ID: 173   Crafting   
    PoweredLight                    ID: 174   Crafting   
    TitaniumArrow                   ID: 175   Crafting   
    C4                              ID: 176   Crafting   
    BlockShop                       ID: 177   Crafting   
    DiamondSpear                    ID: 178   Crafting   
    ArcadeMachine                   ID: 179   Crafting   
    SpiderRing                      ID: 180   Crafting   
    NecklaceOfHypocrisy             ID: 181   Crafting   
    PredatorAmulet                  ID: 182   Crafting   
    RingOfExemption                 ID: 183   Crafting   
    NecklaceOfFarsight              ID: 184   Crafting   
    AmuletOfStarlight               ID: 185   Crafting   
    RubySword                       ID: 186   Crafting   
    DiamondHoe                      ID: 187   Crafting   
    DiamondSword                    ID: 188   Crafting   
    DiamantiumSword                 ID: 189   Crafting   
    DiamantiumBoots                 ID: 190   Crafting   
    DiamantiumHelmet                ID: 191   Crafting   
    DiamantiumGauntlets             ID: 192   Crafting   
    DiamondPickaxe                  ID: 193   Crafting   
    DiamondHatchet                  ID: 194   Crafting   
    DiamondScythe                   ID: 195   Crafting   
    DiamondShovel                   ID: 196   Crafting   
    GreenstoneGoldSledgeHammer      ID: 197   Crafting   
    TitaniumSword                   ID: 198   Crafting   
    DiamondShield                   ID: 199   Crafting   
    TitaniumHelmet                  ID: 200   Crafting   
    TitaniumBoots                   ID: 201   Crafting   
    TitaniumGauntlets               ID: 202   Crafting   
    RubyBattleAxe                   ID: 203   Crafting   
    GrenadeLauncher                 ID: 204   Crafting   
    DiamantiumShield                ID: 205   Crafting   
    DiamondBattleAxe                ID: 206   Crafting   
    RubyPickaxe                     ID: 207   Crafting   
    SledgeHammer                    ID: 208   Crafting   
    DiamantiumLeggings              ID: 209   Crafting   
    DiamantiumBody                  ID: 210   Crafting   
    TitaniumPickaxe                 ID: 211   Crafting   
    TitaniumShield                  ID: 212   Crafting   
    TitaniumLeggings                ID: 213   Crafting   
    TitaniumBattleAxe               ID: 214   Crafting   
    TitaniumBody                    ID: 215   Crafting   
    IceArrow                        ID: 216   Crafting   
    SapphireGemStone                ID: 217   Furnace   
    RingOfIce                       ID: 218   Crafting   
    UnknownNecklace                 ID: 219   Crafting   
    UnknownAmulet                   ID: 220   Crafting   
    TitaniumKatana                  ID: 221   Crafting   
    BoneMeal                        ID: 222   Crafting   
    TrollHideBody                   ID: 223   Crafting   
    TrollHideLeggings               ID: 224   Crafting   
    TrollHideHelmet                 ID: 225   Crafting   
    TrollHideBoots                  ID: 226   Crafting   
    TrollHideGauntlets              ID: 227   Crafting   
    SpiderBow                       ID: 228   Crafting   
    GoldenBow                       ID: 229   Crafting   
    TrollBow                        ID: 230   Crafting   
    TitaniumBow                     ID: 231   Crafting   
    CylinderIcon                    ID: 232   Crafting   
    Binoculars                      ID: 233   Crafting   
    StoneBrick                    &
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on February 08, 2015, 12:39:54 AM
Excellent script that you should always use for terrain flattening!

MoveRegion [x,y,z][x,y,z][1,1990,1]

Those [x,y,z] coordinates are the two corners of a chunk of blocks that you would like to remove. The third coordinate is where that region of blocks will be sent to. Of course, you don't have to use that coordinate, I only use it because it is out of sight, therefore out of mind. You can thank Atlas for being a dangerous idiot and showing me this script!

Titanium mining! Want titanium? Want it fast? Of course you do, it's titanium! Set up a mine at the last block level of Serpentine (just right above Gabbro).  This is an excellent area for finding titanium. You can also find many other useful blocks including, diamond, ruby, cyclonite, sulphur, and platinum! I have my mines set up in a grid system, where every row I mine is 21 blocks away from another row. This ensures that no blocks in between the two rows are invisible, and you can avoid having to dig up more than necessary!

These are GREAT tips! I actually learned this stuff from you, you showed me the process of mining Titanium easier. Er rather, finding it easier as well as other ores and gems. The move region script is something I need to try though, I tend to flatten by hand, so used to Minecraft. lol But I am definitely going to really get more into doing this mining system for Titanium mining.

Oh! And another lovely tip is using clay! Clay is probably the most useful block for me in TM, as it is the least expensive block in the shop. It is also very easy to break, making it helpful when it comes to fashioning quick platforms or marking out building layouts.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 08, 2015, 01:06:58 AM
Oh! And another lovely tip is using clay! Clay is probably the most useful block for me in TM, as it is the least expensive block in the shop. It is also very easy to break, making it helpful when it comes to fashioning quick platforms or marking out building layouts.

Definitely true! I learned that from Grubby and started using it on my map as well. I believe it's LITERALLY cheaper than dirt, but I can't recall. Either way, I use it to fill in areas such as the inside of my elevated walk way on my Dig Deep map. It's a very inexpensive alternative to any other block, and as Trub put it...it's easy to break. Makes for cheap "filling in" jobs. :D

And if you are using skills, this goes without saying, USE the right tool for the right job. Makes all the difference in the speed in which you terraform, destroy builds that were un-needed, or edit other builds/terrain. I always have a pick, shovel, and ax on hand at any given moment. Use the best one you can as well, this goes to anyone thinking of doing Dig Deep.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Gnarlistic on February 08, 2015, 04:24:16 AM
I am planning on starting my own personal dig deep project soon. I have tried many times before, but lost interest too fast. My main issue is finding all of the necessary blueprints at the start. Are there any tips or tricks you guys could share on finding blueprints easier and with less of a hassle? What about tips on finding wisdom scrolls easier?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on February 08, 2015, 04:33:07 AM
I am planning on starting my own personal dig deep project soon. I have tried many times before, but lost interest too fast. My main issue is finding all of the necessary blueprints at the start. Are there any tips or tricks you guys could share on finding blueprints easier and with less of a hassle? What about tips on finding wisdom scrolls easier?

I'm not the best when it comes to either of these. My only tip for blueprint finding is to just follow that little arrow :P I think I read somewhere on here that all wisdom scrolls spawn on the 4 main areas of the map (Surface, Hell, Oasis, Nexus), so searching for and though caves shouldn't be necessary for those.

Trust me though, once you finally reach bedrock, collect your final blueprints, and have a good sum of money, you'll love playing Dig Deep! You get a much larger sense of accomplishment from building on Dig Deep than on Creative. Heck, you don't really need to have all blueprints before you're able to start building! I hadn't found the Diamond Pickaxe blueprint before I had stuff built on the surface of my map!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 08, 2015, 11:31:26 AM
I am planning on starting my own personal dig deep project soon. I have tried many times before, but lost interest too fast. My main issue is finding all of the necessary blueprints at the start. Are there any tips or tricks you guys could share on finding blueprints easier and with less of a hassle? What about tips on finding wisdom scrolls easier?

Okay, I will start by saying finding these two things on a Dig Deep Map are actually quite fun when you know how to go about it. I will help you with this by giving you every tip and trick I learned and used myself. Finding Blueprints should come before Wisdom Scrolls. Since Wisdom Scrolls merely unlock the Sage Avatar skin (one of the hardest skins to unlock). Blueprints are your bestfriend in most situations. I only have about 2-3 left, but I believe my map is bugged as it is an old map I started months and months ago. Anyway, I'll lay out the way you should go about this below.

Blueprint!
First things first:

For the most part, this is all you need to know about Blueprint hunting. It's quite easy once you have accumulated several of them. Again, use the RIGHT tool for the job and the BEST one you can use/found. Makes jobs tremendously easier and gives you good exp for the given skill (if you turn on skills). NEXT, Wisdom Scrolls!


Wisdom Scrolls are essentially used for nostalgia, lore, and the Sage Avatar. Finding these can be a little complicated. And most likely will be done after your Blueprint hunt is complete. But, everyone does this their own way on their own time. I will give you a few small tips to help your Wisdom Scroll finding and to ensure you find the right amount. This helps with copies of the Scroll that would normally trick players into thinking they have found all of them.


Wisdom Scrolls!
First things first:

Other than that, it's quite simple to find these scrolls. These tips will help you out on your journey in your map, and make finding these things MUCH easier. You may do this however you see fit, this is what I did to find all of scrolls and blueprints on my map. Use the information as you see fit, and I wish you the best of luck on your map!

Important! If anyone has anything else to add to my small guide, any tips or tricks, feel free to do so!

/sage
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 08, 2015, 02:05:43 PM
Most veterans of Dig Deep Mode know this already, but a good place to find large sources of Uranium Blocks: Hell.

You will generally see them in the pools of Lava, in clusters of about 7-14. Sometimes 20 if you are lucky.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Muffin on February 08, 2015, 02:31:21 PM
For finding scrolls, I like to have a large sum of money first, and the amulet of flight unlocked. Buy an amulet of flight and as many sunboxes/ torches you can afford, the go through Hell, the Oasis, and the Nexus, and light up everything. Just keep flying around placing your choice of lightsource untill the whole layer is lit up, and then move on to the next. I managed to get 48 out of 49 from this, and the others you don't find are more than likely either in a cave or a spot you missed when lighting stuff up.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on February 08, 2015, 04:54:56 PM
  • Once you find a good portion of the upper layers scrolls, see if any of them were for a torch. You will need this on your journey below.
There is no blueprint for torches, they're unlocked from the beginning. Same for Sticks, WoodPlanks, BirchWoodPlanks, WoodPickAxe, WoodShovel, WoodHatchet, Workbench, and Crate.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 08, 2015, 07:31:29 PM
There is no blueprint for torches, they're unlocked from the beginning. Same for Sticks, WoodPlanks, BirchWoodPlanks, WoodPickAxe, WoodShovel, WoodHatchet, Workbench, and Crate.
Oh! Thanks for letting me know, I forgot all about it. I'll correct that.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 08, 2015, 07:34:32 PM
For finding scrolls, I like to have a large sum of money first, and the amulet of flight unlocked. Buy an amulet of flight and as many sunboxes/ torches you can afford, the go through Hell, the Oasis, and the Nexus, and light up everything. Just keep flying around placing your choice of lightsource untill the whole layer is lit up, and then move on to the next. I managed to get 48 out of 49 from this, and the others you don't find are more than likely either in a cave or a spot you missed when lighting stuff up.

I generally found my remaining Wisdom Scrolls in the lower layer caverns. Around Hell and a bit above Hell. I think it varies but you are right. Definitely re-trace areas you never got to investigate more previously.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: aab9562Dies on February 08, 2015, 09:44:08 PM
Really Helpfull ^-^

[craig] no need to quote the op, just makes browsing the topic harder.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on February 08, 2015, 09:52:57 PM
I guess I can do a shameless plug of my very unfinished and abandoned Dig Deep guide :3 http://totalminerforums.net/index.php?topic=7679.0
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 09, 2015, 04:12:54 AM
I guess I can do a shameless plug of my very unfinished and abandoned Dig Deep guide :3 http://totalminerforums.net/index.php?topic=7679.0

It's much better and more organized than my tiny little guide. Any bit of information or guide helps on this topic. Anything to further inform members who are unaware, or are apprehensive, about Dig Deep Mode and what is involved. Maybe we'll start seeing more maps hosted soon?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 09, 2015, 01:15:35 PM
Another fun tip, mine anything you need in-game. If you are not in a hurry, just mine it. Dig Deep maps hold pretty much anything you'd want. Diamonds, Rubies, Sapphires, Carbon, Obsidian, Uranium, Platinum...tons of wonderfully expensive ores and minerals. Ya just gotta go searching for them. Each one is usually in abundance at a certain layer, the only thing you have to do is use your mini-map to search for the "buried treasure." And, the best part of all: THEY ARE FREE! We can break down which layers generally hold which of these, and more if anyone wants. I know a few, and other Dig Deep pros know most of the rest!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: ZOMBIE RULES 97 on February 09, 2015, 05:03:49 PM
I would give some tips but I don't think I have anything that has not been said yet
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on February 09, 2015, 05:09:52 PM
I would give some tips but I don't think I have anything that has not been said yet

Goes to show just how much we've learned from the original Mr. Dig Deep :3 and how much we have improved on your original teachings!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 09, 2015, 05:13:20 PM
Goes to show just how much we've learned from the original Mr. Dig Deep :3 and how much we have improved on your original teachings!

Let's keep improving our methods and skills to show other new players/older ones with little experience in Dig Deep all the information they need!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 09, 2015, 09:43:52 PM
DiamondBack662's Freeland Map (http://totalminerforums.net/index.php?topic=26.0).

Never got to visit this myself, but it is a remarkable looking Dig Deep map just from the photos alone.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: ZOMBIE RULES 97 on February 10, 2015, 05:19:01 AM
Goes to show just how much we've learned from the original Mr. Dig Deep :3 and how much we have improved on your original teachings!
Have these been said yet?
1. Right is always right?
2. The oasis is a nice place to find Titanuim
3. The block above gabbro is a perfect spot for Titanuim
4. Try to take every block you mine (if you don't need it sell it)
5. Always bring a block of obsidian with you that way you can always get acess to your chest/ shops
6. The lower you go the more gold loot chests have but it doesn't affect rares spawning
7. The oasis is a nice place to build a base or city
8. Titanuim stops spawning near the end of marble
9. If a earthquake has hit your strip mine put a torch above you and put another torch 2 torches next to them so there's one above you and one on both sides of the first one that way you can avoid taking damage
10. Anyone can be a millionaire it just takes dedication strategy and will power
11. Granade launchers are Awsome they don't drop the rock layer but they drop ores same with TNT and c4
12. When mining directly down make sure to regality place torches as if an earth quick happens it could one hit kill you
13. What ever works in survial works in dig deep. (Pretty much )
14. Marble rhoylote and the nexus are nice places to find uranium
And finally number 15 lava is hot ::)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 10, 2015, 05:41:26 AM
Have these been said yet?
1. Right is always right? I don't think so.

2. The oasis is a nice place to find Titanuim Not mentioned, but I was aware of this. Thank you for adding it.

3. The block above gabbro is a perfect spot for Titanuim Also not mentioned, great addition.

4. Try to take every block you mine (if you don't need it sell it) Mentioned to some degree.

5. Always bring a block of obsidian with you that way you can always get acess to your chest/ shops Mentioned in my "Blueprint/Wisdom Scroll guide.

6. The lower you go the more gold loot chests have but it doesn't affect rares spawning Not mentioned, but great addition.

7. The oasis is a nice place to build a base or city Not mentioned, but good personal opinion.

8. Titanuim stops spawning near the end of marble Not mentioned, good information to know.

9. If a earthquake has hit your strip mine put a torch above you and put another torch 2 torches next to them so there's one above you and one on both sides of the first one that way you can avoid taking damage Not mentioned but I was aware of this, I do it on my Survival maps. Good addition.

10. Anyone can be a millionaire it just takes dedication strategy and will power  Not mentioned, but more detailed guides on money making do help.

11. Granade launchers are Awsome they don't drop the rock layer but they drop ores same with TNT and c4 Also not mentioned, very interesting.

12. When mining directly down make sure to regality place torches as if an earth quick happens it could one hit kill you Not mentioned, good tip.

13. What ever works in survial works in dig deep. (Pretty much ) Not mentioned, but good tip.

14. Marble rhoylote and the nexus are nice places to find uranium Not mentioned, but also a good tip for money making.

And finally number 15 lava is hot ::) Not mentioned, but self explanitory. ;)

*Red=Hasn't been said

*Green=mentioned or spoke about briefly.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on February 10, 2015, 06:25:39 AM
* The fastest way to build a shelter before nightfall. Dig a hole in the ground.

* The fastest way to build a stylish shelter before nightfall. Mine Basalt, craft it to Cobblestone (1 Basalt => 4 Cobblestone) and build the shelter with the Cobblestone. This won't work if you are playing with Skills on and your Skills are too low.

* The fastest way to build a Wood based shelter before nightfall. Don't punch Wood. Chop 4 Wood with your Pickaxe. Craft the 4 Wood into 8 Planks. Craft a Workbench (4 Planks). Place it, Open it. Craft 4 Sticks (1 Plank), Craft 1 Wood Hatchet (2 Sticks, 3 Planks). Chop remaining required Wood with Hatchet.

* Wood based shelters can be burned down. It's safer to build a shelter with Cobblestone.

* Dryads will only shoot at you if they have you in their line of sight. If you're worried they'll shoot a Blast arrow at you while your inside your shelter, resulting in either it burning down or other mobs flooding in, then don't have too many windows in the shelter and don't stand in front of the windows unless you know there's no Dryad out there.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 10, 2015, 07:13:41 AM
* The fastest way to build a shelter before nightfall. Dig a hole in the ground.

* The fastest way to build a stylish shelter before nightfall. Mine Basalt, craft it to Cobblestone (1 Basalt => 4 Cobblestone) and build the shelter with the Cobblestone. This won't work if you are playing with Skills on and your Skills are too low.

* The fastest way to build a Wood based shelter before nightfall. Don't punch Wood. Chop 4 Wood with your Pickaxe. Craft the 4 Wood into 8 Planks. Craft a Workbench (4 Planks). Place it, Open it. Craft 4 Sticks (1 Plank), Craft 1 Wood Hatchet (2 Sticks, 3 Planks). Chop remaining required Wood with Hatchet.

* Wood based shelters can be burned down. It's safer to build a shelter with Cobblestone.

* Dryads will only shoot at you if they have you in their line of sight. If you're worried they'll shoot a Blast arrow at you while your inside your shelter, resulting in either it burning down or other mobs flooding in, then don't have too many windows in the shelter and don't stand in front of the windows unless you know there's no Dryad out there.

Perfect, thanks for this Craig. This will help a lot of new Dig Deep players. I added it to the OP for anyone needing some beginner guide when starting their Dig Deep Map. (Or even normal Survival) I did most of this when I first started my Dig Deep map. I made a shelter out of wood just as you described, and did not let ANY mob see me. It stood there until I finally switched it over (when I found more blueprints and made more gold. :P )

Also, forgot to mention to everyone I finally posted my coveted Dig Deep map and hope to see some folks in there soon!
Nexraptus (http://totalminerforums.net/index.php?topic=10740.0)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 11, 2015, 05:11:23 PM
If anyone else has any guides, information, tips & tricks, or to share your world/lore/need help, feel free to post here!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on February 11, 2015, 05:48:42 PM
Guess I'll shamelessly advertise Grubby (http://totalminerforums.net/index.php?topic=7229.0) ::) My Dig Deep map that I've been working on for quite some time!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: ZOMBIE RULES 97 on February 11, 2015, 05:54:20 PM
Guess I'll shamelessly advertise Grubby (http://totalminerforums.net/index.php?topic=7229.0) ::) My Dig Deep map that I've been working on for quite some time!
That's low TRUB
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jared on February 11, 2015, 09:44:00 PM
I'd like to thank you guys for all the amazing tips and tricks this topic has supported so far. This is extremely helpful for my Dig Deep map I hope to host public this upcoming spring. These tips and tricks made it so much easier for when I'm mining and exploring. Thanks guys and I hope to add onto the list of tips and tricks if I can think of any :D
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 11, 2015, 09:47:27 PM
Guess I'll shamelessly advertise Grubby (http://totalminerforums.net/index.php?topic=7229.0) ::) My Dig Deep map that I've been working on for quite some time!
Feel free, that's another purpose of this topic, Wayne! 8)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 12, 2015, 04:56:01 PM
Another tip for Dig Deep, and Survival explorers:

If an earthquake happens to hit you and your spot, you can use the torch like Liam mentioned above. Also, any Player Placed block will NOT be affected by the earthquake. So basically, when digging a decent sized mine place blocks down around you. For one, to save your life and to make it look aesthetically interesting. Happy Mining!

- /sage
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 14, 2015, 12:51:49 AM
Dig Deep Beginner Quick Tip #1:

Affording things is hard, at first. A good way to help afford things is by mining the easiest mineral as soon as you get in-game: Basalt! Basalt makes Furnaces, furnaces do add up. And they stack very nicely. So, mine that EASY basalt and make quick PURE cash, no need to buy it! Plus, with skills on, you can earn some serious experience mining a lot of this stuff. Happy Mining!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: BIGHEADEDBOB on February 14, 2015, 07:40:59 AM
A quick way to make some fast cash for any purpose, is to hack as much grass up for seeds and also grass which sells for a good price.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 19, 2015, 08:26:03 PM
Found this nice piece of information while randomly scoping out forums topics:

Remember the coords in survival are the reverse of Dig Deep.

xx, 0, zz is the bottom of the map.
xx, 512, zz is the top of the map.

Titanium is found at depths 60-90%.

So on a new DD map, thats between depth 1845 and 2768 (where 2768 is nearer the bottom).
On survival maps (and creative) thats between 50 - 205 (where 50 is near the bottom).
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jesse on February 20, 2015, 06:19:15 AM
Nice guide jack of Shades also nice top pic on op it's funny that was my first tmwj thumnail I used but that's when I took pics off the Internet and used them
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 20, 2015, 10:44:41 PM
Nice guide jack of Shades also nice top pic on op it's funny that was my first tmwj thumnail I used but that's when I took pics off the Internet and used them

It's not just me, lot's of folks (including Craig) have put some wonderful and helpful information in the topic. :)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 21, 2015, 02:13:13 PM
Advanced Tip for tip for prospective Dig Deep Miners:

The more processing involved in base materials to the next item, the more profit. For example, making a Titanium Pickax:

Before I begin, you can find most of these items yourself later in-game. Or you can buy them, either way-you make profit. It's just based on HOW MUCH profit you wish to make. You will be smelting these ores, it adds to the profit income.



You then have the materials needed to make a Diamond Pickax.

You end up with a Diamond Pickax, and if you sold this now you'd make some nice profit. Mind you, this is an example and a guide on how processing makes more profit than people realize. The more steps you have, the more profit you generally make. Now, we move on to Titanium and the next portion of the guide.

With Diamond Pickax in hand, you save this item and begin with this process:



After you have smelted the Titanium into bars, you can then combine the bars on a workbench with the Diamond Pickax to produce the Titanium Pickax. Try to sell one after you have accumulated the materials, you will notice a LARGE profit margin. This does take time, and money, mind you this is a rather advanced example. As it requires blocks of a most valuable nature, possibly a blueprint you won't find for some time either. This example is to help miners understand that if you want big bucks USE the processing guide to figure your income. The more you have to change the item, the more profit you will yield in the end game. I hope this sheds some more light on how to maximize your income on the game. As well as helping Veterans who may not have known.

-Jack


Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on February 23, 2015, 06:12:26 PM
OP updated with more guides. Hopefully more coming soon.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on March 04, 2015, 02:29:01 PM
Building underwater junk? Use an Amulet of Starlight! Those things are amazing! Of course... So is a Water Talisman, but would you rather work in the dark than on peaceful in the light?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 04, 2015, 08:32:02 PM
Building underwater junk? Use an Amulet of Starlight! Those things are amazing! Of course... So is a Water Talisman, but would you rather work in the dark than on peaceful in the light?
I used this method to fill in the bottom portion of my Phoenix Tower when it was submerged in water. BEST tool to use in dark, deeper areas. :D
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Exavolt on March 05, 2015, 10:38:53 AM
Building underwater junk? Use an Amulet of Starlight! Those things are amazing! Of course... So is a Water Talisman, but would you rather work in the dark than on peaceful in the light?

I once built this hotel. I wish I had an Amulet of Starlight whilst doing it.
(http://i.dailymail.co.uk/i/pix/2012/05/03/article-2138828-12E6A6ED000005DC-172_964x720.jpg)

Thanks for all the tips everyone, I've only just got back into Total Miner and looking to start up another Dig Deep map.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on March 05, 2015, 10:56:31 AM
Flight Amulets are overated! Spider Rings can suffice 8)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Dauntless395 on March 05, 2015, 11:53:24 AM
(http://i.dailymail.co.uk/i/pix/2012/05/03/article-2138828-12E6A6ED000005DC-172_964x720.jpg)

With the advent of losing water and lava blocks, it would be almost impossible to recreate that functionally on Dig Deep.

I had made a miniature "Atlantis-self-guided-tour-through-the-glass-tube" build on my dig deep map a while ago, but it seemed impossible to see through the glass into the water, and the builds in the water.

In the spoiler below, I was attempting to combine these two images into one self-guided walkway tour, to look at the ruins from the comfort of not having to swim:
(http://i1127.photobucket.com/albums/l626/2bearbear/Sea%20Aquarium%20RWS%20Singapore/SAM_1226_zps222f51a3.jpg)
(http://www.backdropsfantastic.com/backdrop_images/300's/UN-063-Atlantis-Ruins-1.jpg)
So I ended up placing water blocks around the platform as a water tunnel, which kept the miscible water from flooding into the walkway, but allowed guests to freely swim through the water and back onto the platform unhindered.

(http://i.imgur.com/xz7clPJ.jpg)

But now that water and lava blocks are gone, I essentially cannot mess with it for fear of flooding. Using invisible blocks is the only way to keep the water/lava at bay, which defeats the purpose of trying to go back and forth at one's will.
Im glad I made it when I had the chance.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Exavolt on March 05, 2015, 12:55:20 PM
snip

I made the hotel in creative with the intention of recreating it on my dig deep map. (i should have made that clear).
That being said I might have another crack at building it on Dig Deep, or possibly Survival, since the maps are bigger.

The only way you could see the builds through the water would be to spam sunblocks everywhere, but I don't think they're that effective, and it might look odd.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 05, 2015, 08:38:13 PM
Dauntless Quote.

Even still, that is a GREAT attempt on a Dig Deep map. Still, much respect for even attempting that.

Flight Amulets are overated! Spider Rings can suffice 8)

Unfortunately Trub, sometimes that ring does not suffice with the builds I do. It would take me twice as long to get some of it done if I had to continue climbing up walls and re-finding my place. Plus, I finally have a nice stash of cash on here, and my own method of making money (processing). So those Amulets are not hard to waste cash on at times. :D
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 07, 2015, 05:43:36 AM
This one is an easy tip, it's about the IRON BLOCK. Essentially, even surface areas of ANY map (Dig Deep, Creative or Survival) generally have a few blocks. Sometimes, you get lucky and find VEINS of Iron Ore. Try your best to use the daylight wisely (unless you are on peaceful and have a bed, then just sleep outside somewhere). Run around the surface area spotting those "easy" Iron Ore veins, they are more common than you may think. Iron is a gate way ore to better tools/weapons, and all around better blocks that can be mined. This will give you a NOTICEABLE head start at the beginning of your game. Remember: use the right tool for the right job. AND! Always use the better tool. It's cheaper to make the tool than to buy it anyway. Can't beat chopping trees, smelting ore, and all around doing it yourself. Not to mention, skills come into play and you will rack up experience like NO OTHER! Happy Mining!
-Jack /sage
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 07, 2015, 06:29:06 AM
Simple Beginner Processing Guide #1
(Workbenches)

Alright, let's get started then shall we? Most folks have issues with playing Dig Deep not knowing where to begin. It's quite a staggering job trying to find 49 unique Wisdom Scrolls and several hundred different item blueprints in this massive map! But, I will start you with the most common way to help this quest: Making Money. One thing to know is this, making LARGE sums is not the goal starting off. The goal is to achieve most, if not all, the blueprints you can. The more, the merrier. Tools blueprints are the most important of them all. They help make every other process much more manageable. Below will be a SUPER simple processing guide to help earn some quick bucks to fund your ever obsessive search for those hidden Scrolls and Blueprints:

Workbenches:

Items needed:

Method and how it works:

Essentially, you are using the process of PROCESSING to make this item into something FAR more valuable. You take those Wood blocks and bring them over to a work bench and begin the process of transforming them into Wood Planks.  You will end up with two stacks of one hundred Wood Planks. Then you simply make Workbenches out of EACH of those blocks. You will then possess about 50 workbenches once this is done. After that, you sell em! Here is the math:

(x100)Wood Block= -3,000 GP (from your own account)

After processing the wood blocks into planks.

(x200)Wood Planks= 3,200GP (already made some profit just from that)

After processing YET AGAIN, the item becomes EVEN more valuable.

(x50)Workbenches= 4,000GP (The difference, mathematically, is quite noticeable.)

Conclusion and Profit Margin:

You took something, that can be chopped for free, and turned it into PROFIT. Whether you buy it or chop it free, you will make money. It's a simple process, your profit is determined by the Items value at start, the amount of processing you do, and the number of items used in the process. Sometimes, that is not ALWAYS true, but mostly it is. Here is your profit you made with ONE stack of Wood Blocks (x100) and your invested 3,000 gold pieces:

Your Investment: 3,000 Gold Pieces

Your Profit Margin: 1,000 Gold Pieces

Your Total: 4,000 Gold Pieces

More Simple Guides coming soon!
[/list]
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 07, 2015, 06:54:49 AM
Simple Beginner Processing Guide #2
(Ladders)

Alright, let's get started then shall we? Most folks have issues with playing Dig Deep not knowing where to begin. It's quite a staggering job trying to find 49 unique Wisdom Scrolls and several hundred different item blueprints in this massive map! But, I will start you with the most common way to help this quest: Making Money. One thing to know is this, making LARGE sums is not the goal starting off. The goal is to achieve most, if not all, the blueprints you can. The more, the merrier. Tools blueprints are the most important of them all. They help make every other process much more manageable. Below will be a SUPER simple processing guide to help earn some quick bucks to fund your ever obsessive search for those hidden Scrolls and Blueprints:

Ladders:

Items needed:

Method and how it works:

Essentially, you are using the process of PROCESSING to make this item into something FAR more valuable. You take those Wood blocks and bring them over to a work bench and begin the process of transforming them into Wood Planks.  You will end up with two stacks of one hundred Wood Planks. Then, you will be transforming those two stacks of wood planks into 8 stacks of sticks. And finally, you will use 7 sticks to make 4 ladders. After that, you sell em! Here is the math:

(x100)Wood Block= -3,000 GP (from your own account)

After processing the wood blocks into planks.

(x200)Wood Planks= 3,200GP (already made some profit just from that)

After processing YET AGAIN, the item becomes EVEN more valuable.

8 stacks (x100)Sticks= 4,800GP (The difference, mathematically, is quite noticeable. Even at this stage, you have already made over 1,800 gold pieces from simple wood blocks.)

4 stacks(x100) and 56 Ladders= 5,928GP(This is a nice profit for some simple blocks of wood!)
+2 sticks left= 12GP

Conclusion and Profit Margin:

You took something, that can be chopped for free, and turned it into PROFIT. Whether you buy it or chop it free, you will make money. It's a simple process, your profit is determined by the Items value at start, the amount of processing you do, and the number of items used in the process. Sometimes, that is not ALWAYS true, but mostly it is. Here is your profit you made with ONE stack of Wood Blocks (x100) and your invested 3,000 gold pieces:

Your Investment: 3,000 Gold Pieces

Your Profit Margin: 2,940 Gold Pieces

Your Total: 5,940 Gold Pieces


The more you spend, the more you make. You have to spend money to make money. So if you bought several stacks of (x100) Wood Blocks, you'd be sitting on a fatter stack of gold! Just remember, processing is key to helping you earn profit! Always remember this too, you don't have to buy these items. You simply find them if you wish. Cutting down a tree and gaining 100 blocks will net you PURE profit. It's all up to you on how you wish to do things.
More Simple Guides coming soon!
[/list]
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 07, 2015, 07:19:22 AM
Simple Intermediate Processing Guide #3
(Ice-Block-)

Alright, let's get started then shall we? Most folks have issues with playing Dig Deep not knowing where to begin. It's quite a staggering job trying to find 49 unique Wisdom Scrolls and several hundred different item blueprints in this massive map! But, I will start you with the most common way to help this quest: Making Money. One thing to know is this, making LARGE sums is not the goal starting off. The goal is to achieve most, if not all, the blueprints you can. The more, the merrier. Tools blueprints are the most important of them all. They help make every other process much more manageable. Below will be a SUPER simple processing guide to help earn some quick bucks to fund your ever obsessive search for those hidden Scrolls and Blueprints:

Ice:

Items needed:

Method and how it works:

Essentially, you are using the process of PROCESSING to make this item into something FAR more valuable. Here, we have a little EASY way of making killer cash. This one requires more money, as you know my last guide mentioned "spending more makes more." Well that is DEFINITELY true here in this guide. First step is buying Bucket Of Water (x100). thenhead on over to the workbench and switch over to the 'Decor' page. There on top of the page you will see the first block called "Ice." You will then proceed to make nothing but ice with every bucket of water you have. After that, you sell em! Here is the math:

(x100)Bucket Of Water= -49,000 GP (from your own account)

After processing the Bucket OF Water into Ice.

(x400)Ice -Blocks-= 50,800GP (already made some profit just from that alone.)

But wait, you forgot something! You have left over buckets from processing that water into ICE!

(x100)Buckets= 39,000GP (WHO SAW THIS COMING!? 39,000 gold from empty bukcets.)

Conclusion and Profit Margin:

This one was ridiculously easy to make money off of. You used WATER to create multiple ice blocks. In turn you actually made more money than you started...BY A LOT! The buckets themselves helped more than the Ice did. It's a simple process, your profit is determined by the Items value at start, the amount of processing you do, and the number of items used in the process. Sometimes, that is not ALWAYS true, but mostly it is. Here is your profit you made with ONE stack of Bucket Of Water (x100) and your invested 49,000 gold pieces:

Your Investment: 49,000 Gold Pieces

Your Profit Margin: 40,800 Gold Pieces

Your Total: 89,800 Gold Pieces


I don't know about you, but once I saved up 49,000 gold pieces I'd start making ICE...and soon. This method lands you a profit of 40,800!!! Now, imagine if you bought the iron, smelted it, crafted it into 100 buckets and gathered the water yourself. A larger profit margin I assume. But here, with these guides, I merely offer you the quickest buy now route to earn your gold. The more time you spend, the more money you spend, the more profit you make. Processing is key to success on Total Miner for Dig Deep and survival! I hope you enjoy these guides!
More Simple Guides coming soon!
[/list]
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 07, 2015, 07:52:33 PM
Smelting Guide

This guide will proivde the player with accurate, tested, fuel sources. These are so you can accurately buy the right amount for the processing job, and get the best profit margin with as little of waste to your investment.

Iron Blocks (x100)=
  • Coal Block (x5) You smelt 20 blocks per unit.
    Cost: 300gp
  • Wood Block (x7) You smelt 14.3 blocks per unit.
    Cost: 210gp
  • Wood Plank (x11) You smelt 9.1 blocks per unit.
    Cost: 209gp
===================================================================
Steel Bars (x100)=

  • Coal Block (x6) You smelt 16.7 blocks per unit.
    Cost: 300gp
  • Wood Block (x11) You smelt 9.1 blocks per unit.
    Cost: 230gp
  • Wood Plank (x16) You smelt 6.25 blocks per unit.
    Cost: 304gp

As you can see, Wood Planks are your cheapest method of Smelting and refining your ore for Iron & Steel. The other fuels are more costly and not worth your time. This will save you money and keep you from OVER using your investment money on pointless fuel that won't be used. More fuel guides coming soon!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on March 07, 2015, 07:57:42 PM
Have no fear! Tom's smelting guide is here! (http://totalminerforums.net/index.php?topic=6621.0)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 07, 2015, 08:06:38 PM
Have no fear! Tom's smelting guide is here! (http://totalminerforums.net/index.php?topic=6621.0)

Well, there's two hours of my life I will not be getting back. >_<

Edit: Just realized his guide is a bit out-dated and does not provide fuel for each source (I.e. Wood, planks, etc. just for Coal, which is not the most cheap method.) Also, it tends to forget that each block is different. Titanium smelts EXPONENTIALLY slower than Iron. Each ore is different in it's approach to smelting. My guide is providing a method that cuts cost and shows the user the cheapest method for EACH block. :D
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on March 07, 2015, 08:37:54 PM
Nexy also pointed out for me that you can use Uranium as a long burning fuel source, albeit much more expensive and will probably net no sort of profits.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: HiiPiie on March 07, 2015, 08:42:59 PM
HiiPiie's Secret Money Trick

You break grass - 1 hit
Grass drops seed - 1 hit
You Repeat - (Until your tired)
Sell Seeds - Pure Profit.
Works best on grassland maps.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 07, 2015, 08:45:18 PM
Nexy also pointed out for me that you can use Uranium as a long burning fuel source, albeit much more expensive and will probably net no sort of profits.

Nexy mostly uses it for Creative grinding, as do I. It's a great way to have continuously burning fuel without the need to replace it for LONG periods of time. As for Dig Deep and survival, not AT ALL worth the effort. Just sell it if found, otherwise it's wasting your money.

HiiPiie's Secret Money Trick

You break grass - 1 hit
Grass drops seed - 1 hit
You Repeat - (Until your tired)
Sell Seeds - Pure Profit.
Works best on grassland maps.

WOOT for being a lawn mower! lol But this is a solid beginner method. Seeds and such go for a nice amount to get your account started up.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: HiiPiie on March 07, 2015, 08:50:39 PM
WOOT for being a lawn mower! lol But this is a solid beginner method. Seeds and such go for a nice amount to get your account started up.
xD You should here the noises I make when im doing it. (Doot doot doot... xD)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on March 07, 2015, 08:52:18 PM
xD You should here the noises I make when im doing it. (Doot doot doot... xD)

It's just more fun that way, I don't blame you. lol
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on May 25, 2015, 11:17:13 AM
[Expensive]Advanced Processing Guide #3
(Titanium Arrows)

Alright, let's get started then shall we? Most folks have issues with playing Dig Deep not knowing where to begin. It's quite a staggering job trying to find 49 unique Wisdom Scrolls and several hundred different item blueprints in this massive map! But, I will start you with the most common way to help this quest: Making Money. One thing to know is this, making LARGE sums is not the goal starting off. The goal is to achieve most, if not all, the blueprints you can. The more, the merrier. Tools blueprints are the most important of them all. They help make every other process much more manageable. Below will be a SUPER simple processing guide to help earn some quick bucks to fund your ever obsessive search for those hidden Scrolls and Blueprints:

Ice:

Items needed:
Titanium Arrows Buying Costs:
Total: 1,936,080gp

Method and how it works:

Essentially, you are using the process of PROCESSING to make this item into something FAR more valuable. Here, we have a little EASY way of making killer cash. This one requires A LOT more money, as you know my last guide mentioned "spending more makes more." Well that is DEFINITELY true here in this guide. First step is buying the necessary items. You will be doing a sort of long smelting wait period (it will save you thousands of gold from buying the finished Titanium Ingot). Once that grueling process is over, now it's time to head over to the workbench and assemble the parts. Don't forget, you will be making 4 arrows for the price of one piece of each material. Not to shabby eh? After that, you sell em! Here is the math:

Titanium Arrows Buying Costs:

Sticks: 100 = 700gp
Coal: 17 = 1020gp
Carbon: 100 = 12,000gp
Titanium: 100 = 1,920,000gp
Total: 1,936,080gp

Titanium Arrow Selling Cost:
2,407,200gp

Total Profit:
471,120gp

Conclusion and Profit Margin:

Over 400,000 gold profit from investing only a little under 2 million gold! It seems like a lot of money to invest, but using the past methods will make this easier on you. Not to mention if you mass produce this, your profits will be in the millions easily! It's a simple process, your profit is determined by the Items value at start, the amount of processing you do, and the number of items used in the process. Sometimes, that is not ALWAYS true, but mostly it is. Here is your profit you made with ONE stack of 100 of each item and your invested 1,936,080 gold pieces:

Your Investment: 1,936,080 Gold Pieces

Your Profit Margin: 471,120 Gold Pieces

Your Total: 2,407,200 Gold Pieces


THIS method is one of the best ways to become MASSIVELY rich without having to do too much. Most of the time you are simply waiting on the Titanium Ingots to finish smelting. You could simply do something else while your money is slowly riding in those furnaces. Either way, over 400,000 gold pieces is a lot for one stack of 100. But here, with these guides, I merely offer you the quickest buy now route to earn your gold. The more time you spend, the more money you spend, the more profit you make. Processing is key to success on Total Miner for Dig Deep and survival! I hope you enjoy these guides!
More Simple Guides coming soon!
[/list]
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on June 01, 2015, 08:54:22 PM
Smelting Guide - Ingots

This guide will proivde the player with accurate, tested, fuel sources. These are so you can accurately buy the right amount for the processing job, and get the best profit margin with as little of waste to your investment.

Tin Ingot (x100)=
  • Coal Block (x4) You smelt 25 blocks per unit.
    Cost: 240gp
  • Wood Block (x7) You smelt 14.3 blocks per unit.
    Cost: 210gp
  • Wood Plank (x11) You smelt 9.1 blocks per unit.
    Cost: 209gp
===================================================================
Copper Ingot (x100)=
  • Coal Block (x4) You smelt 25 blocks per unit.
    Cost: 240gp
  • Wood Block (x7) You smelt 14.3 blocks per unit.
    Cost: 210gp
  • Wood Plank (x11) You smelt 9.1 blocks per unit.
    Cost: 209gp
===================================================================
Bronze Ingot (x100)=
  • Coal Block (x4) You smelt 25 blocks per unit.
    Cost: 240gp
  • Wood Block (x7) You smelt 14.3 blocks per unit.
    Cost: 210gp
  • Wood Plank (x11) You smelt 9.1 blocks per unit.
    Cost: 209gp
===================================================================
Iron Ingot (x100)=
  • Coal Block (x5) You smelt 20 blocks per unit.
    Cost: 300gp
  • Wood Block (x7) You smelt 14.3 blocks per unit.
    Cost: 210gp
  • Wood Plank (x11) You smelt 9.1 blocks per unit.
    Cost: 209gp
===================================================================
Gold Bar (x100)=
  • Coal Block (x6) You smelt 16.67 blocks per unit.
    Cost: 360gp
  • Wood Block (x10) You smelt 10 blocks per unit.
    Cost: 300gp
  • Wood Plank (x15) You smelt 6.67 blocks per unit.
    Cost: 285gp
===================================================================
Steel Ingot (x100)=

  • Coal Block (x6) You smelt 16.7 blocks per unit.
    Cost: 300gp
  • Wood Block (x11) You smelt 9.1 blocks per unit.
    Cost: 230gp
  • Wood Plank (x16) You smelt 6.25 blocks per unit.
    Cost: 304gp
===================================================================
Diamantium Ingot (x100)=

  • Coal Block (x7) You smelt 14.3 blocks per unit.
    Cost: 420gp
  • Wood Block (x12) You smelt 8.3 blocks per unit.
    Cost: 360gp
  • Wood Plank (x18) You smelt 5.56 blocks per unit.
    Cost: 342gp
===================================================================
Titanium Ingot (x100)=

  • Coal Block (x12) You smelt 8.3 blocks per unit.
    Cost: 720gp
  • Wood Block (x20) You smelt 5 blocks per unit.
    Cost: 600gp
  • Wood Plank (x30) You smelt 3.3 blocks per unit.
    Cost: 570gp

As you can see, Wood Planks are your cheapest method of Smelting and refining your ore for Iron & Steel. The other fuels are more costly and not worth your time. This will save you money and keep you from OVER using your investment money on pointless fuel that won't be used. More fuel guides coming soon!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on June 02, 2015, 06:33:57 PM
Basic smelting guide is done, as far as ingots. I will add gems soon, just taking a short break. So I hope this helps save gold and allows for optimal smelting on Dig Deep/Survival Maps.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on June 02, 2015, 08:06:07 PM
Smelting Guide - Gems

This guide will proivde the player with accurate, tested, fuel sources. These are so you can accurately buy the right amount for the processing job, and get the best profit margin with as little of waste to your investment.

Sapphire Gem Stone (x100)=
  • Coal Block (x6) You smelt 16.67 blocks per unit.
    Cost: 360gp
  • Wood Block (x10) You smelt 10 blocks per unit.
    Cost: 300gp
  • Wood Plank (x16) You smelt 6.25 blocks per unit.
    Cost: 304gp
===================================================================
Diamond Gem Stone (x100)=
  • Coal Block (x10) You smelt 10 blocks per unit.
    Cost: 600gp
  • Wood Block (x15) You smelt 6.67 blocks per unit.
    Cost: 450gp
  • Wood Plank (x22) You smelt 4.5 blocks per unit.
    Cost: 418gp
===================================================================
Obsidian Gem Stone (x100)=
  • Coal Block (x12) You smelt 8.3 blocks per unit.
    Cost: 720gp
  • Wood Block (x20) You smelt 5 blocks per unit.
    Cost: 600gp
  • Wood Plank (x30) You smelt 3.3 blocks per unit.
    Cost: 570gp
===================================================================
Ruby Gem Stone (x100)=
  • Coal Block (x7) You smelt 14.3 blocks per unit.
    Cost: 420gp
  • Wood Block (x12) You smelt 8.3 blocks per unit.
    Cost: 360gp
  • Wood Plank (x19) You smelt 5.3 blocks per unit.
    Cost: 361gp

As you can see, Wood Planks are your cheapest method of Smelting and refining MOST of your gem stones. The other fuels are more costly and not worth your time. This will save you money and keep you from OVER using your investment money on pointless fuel that won't be used. [/color][/i]
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Gary on June 02, 2015, 10:14:40 PM
Suggestion: All these neat guides be added to the OP, so they can be easily accessible ;)

I'd still like to see them in the comment section, but it makes it easier to reference several of the mini-guides at once, when its all in one place.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on June 02, 2015, 10:19:31 PM
Suggestion: All these neat guides be added to the OP, so they can be easily accessible ;)

I'd still like to see them in the comment section, but it makes it easier to reference several of the mini-guides at once, when its all in one place.

Oh that's been done, check the OP. I updated it a little while ago. I'll add the Gem Stone Guide after I finish it up. :) Hope you enjoy them, and that they serve their purpose.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Gary on June 02, 2015, 10:23:47 PM
Oh that's been done, check the OP. I updated it a little while ago. I'll add the Gem Stone Guide after I finish it up. :) Hope you enjoy them, and that they serve their purpose.

I noticed that the processing guides weren't there. That's why I mentioned it.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on June 02, 2015, 10:26:20 PM
I added the useful ones, like the Titanium Arrow, Water to Ice, I could add the three others if need be? I figured most folks would want the better versions instead. But they can be added as well.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on June 04, 2015, 04:51:11 PM
OP updated with Gem Stone and Ingot Smelting Guide.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 29, 2015, 02:55:02 PM
Sorry for lack of updates lately, let me know if there are any other guides or ideas I may add to the Original Post. :)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on August 09, 2015, 11:54:27 PM
Found out this: It's TOTALLY worth it to chisel those blocks down to polished bricks. I'd recommend doing it if you bring back stacks of blocks with you after a long mining session.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jason✪ on August 10, 2015, 11:06:57 AM
This is...THE MOST detailed guide, i have ever read. Noice job!!!
 ^-^
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on August 10, 2015, 04:39:26 PM
I'm glad you like it! I hope it helps out if you play DD. Lot's of folks, and myself, pride ourselves on making this guide. /sage
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on August 25, 2015, 07:37:54 PM
I've been using this tip for a long time in MC, And Lady Lobo said i should post it.

When you're in a cave, Or digging tunnels, Place torches mainly on the right side, Or on the floor.

Using this method, Torches on the right mean you are going deeper into explored territory, And torches on the left mean you are going back the way you came.

This makes it almost impossible to get lost in caves, Or tunnels, Just follow the yellow brick road torches on the left.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on August 25, 2015, 08:31:32 PM
I've been using this tip for a long time in MC, And Lady Lobo said i should post it.

When you're in a cave, Or digging tunnels, Place torches mainly on the right side, Or on the floor.

Using this method, Torches on the right mean you are going deeper into explored territory, And torches on the left mean you are going back the way you came.

This makes it almost impossible to get lost in caves, Or tunnels, Just follow the yellow brick road torches on the left.

Thanks Dryym! That's actually a good tip. :D
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 17, 2015, 04:57:44 PM
Now many of you know this from the other games, and some of you don't.

This is a really easy setup for the farm, if playing on dig deep you these resources:

-at least 25-75 junk non burning blocks
-a bucket
-Lava source
-Water Source

The Setup
X=Block
#=water source
%=Lava Source
0=AIR
===========================

Bottom layer:
XXXXXX
XXXXXX
X0XXXX
X0XXXX
X000XX
XXXXXX
Middle layer
XXXXXX
X000#X
X0XX0X
X00X0X
X0000X
XXXXXX
Top Layer:
XXXXXX
XXXXXX
XXXXXX
XX%XXX
XXXXXX
XXXXXX

=======================
Now before you place your liquids, place the water FIRST and then the lava LAST, otherwise a big mess will be induced.

The greatness of this simple Cobblestone farm is that:

You get more blocks to build with
You can sell the blocks for more $$$
Your mining skill goes up.
Easily Renewable
Small

But what if you don't have the bucket blue print yet?

Well what you can do is while underground, find a water spring and filter it into the farm area as shown above, and find a lava pool and tunnle it into the top hole in the generator, and BAM! A farm without a bucket!


What you guys think?

I still say, to this day, this is a brilliant method to farm cobblestone. It turns it into a streamlined, and consistent, method of attaining infinite amount of cobblestone for free. Without the hassle of digging large mines out of your land, or buying bulk amounts. you save money, and you get building materials easily as well as money if you do not need the blocks right away.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on December 18, 2015, 08:17:32 AM
I made a "cobblestone factory", very similar to this. I wondered if it is considered cheating. I really haven't used it much, as I intend it for others to use if they gain access thru mining jobs. And it is a real pick chomper. I recommend nothing higher than a steel pick.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 18, 2015, 03:08:39 PM
I made a "cobblestone factory", very similar to this. I wondered if it is considered cheating. I really haven't used it much, as I intend it for others to use if they gain access thru mining jobs. And it is a real pick chomper. I recommend nothing higher than a steel pick.

Not at all! As a matter of fact, I believe if it was a cheat or exploit...Craig would have taken it out a while back. :D It's just a really ingenious method to farm some cobblestone for easier use. Although, feel free to show a design of the one you made if you'd like! Everyone is always looking for new ways to help Dig Deep players with their maps.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on December 18, 2015, 07:06:04 PM
Fair enough. When TM is back up, I will post a pic.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 19, 2015, 12:07:45 AM
Fair enough. When TM is back up, I will post a pic.
Right on, sounds good! I look forward to seeing it, as do we all!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on December 19, 2015, 12:52:13 AM
It's very simplified and it runs off of the lava ducts I already had in place in my map. So I have a pseudo legit way of justifying it's process.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 19, 2015, 04:01:31 AM
It's very simplified and it runs off of the lava ducts I already had in place in my map. So I have a pseudo legit way of justifying it's process.

so you mean, natural lava ducts? Or just ones you had in place for a certain purpose?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on December 19, 2015, 04:30:36 AM
Ones that I made. The castle lava moat was the first thing on my map! And I ran lava for light and "thermal heating" all over my town. It was way before liquid physics so I had some issues when that hit. But i fixed it all up.  It also makes it so mobs only spawn out of town, which is cool. Anyway I just built it under one of the ducts that runs thru the mining co. Also the ducts are built with snow to maximize light. Good thing it can't melt! lol
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 19, 2015, 06:05:27 PM
Ones that I made. The castle lava moat was the first thing on my map! And I ran lava for light and "thermal heating" all over my town. It was way before liquid physics so I had some issues when that hit. But i fixed it all up.  It also makes it so mobs only spawn out of town, which is cool. Anyway I just built it under one of the ducts that runs thru the mining co. Also the ducts are built with snow to maximize light. Good thing it can't melt! lol

That actually sounds really impressive, remind me to come take a look at this when the game is fixed. O:
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on December 19, 2015, 09:23:28 PM
Will do.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on December 20, 2015, 01:12:09 AM
That actually sounds really impressive, remind me to come take a look at this when the game is fixed. O:
It's a really fun original rpg map. I recommend a visit. I'll be returning to my hostel room there once the game works again.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 20, 2015, 03:03:05 AM
It's a really fun original rpg map. I recommend a visit. I'll be returning to my hostel room there once the game works again.
Oh it's an RPG map? Seems like there is more to it than our friend originally let on. I am even more interested in this map than before. I cannot wait till the game is fixed and I can join more than one persons map.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on December 20, 2015, 04:00:53 AM
Oh it's an RPG map? Seems like there is more to it than our friend originally let on. I am even more interested in this map than before. I cannot wait till the game is fixed and I can join more than one persons map.
Yeah I am hesitant to post too much about it, as I still have a lot to set up. But a person can certainly get the idea and do quite a bit.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 20, 2015, 04:14:08 AM
Yeah I am hesitant to post too much about it, as I still have a lot to set up. But a person can certainly get the idea and do quite a bit.
Well as an RPG enthusiast, and a more curious outsider, I am reluctant and hesitant to ask for more details. However, I must ask: What else is there!? If Craig likes it then there is more to it than meets most builders eyes. :) Even a snippet or small detail is fine with me, feel free to share. That's the whole purpose of this topic. Sharing worlds, ideas, and tips for Dig Deep. However, only if you are willing to share. You obviously don't have to. :D
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on December 20, 2015, 04:33:44 AM
It has a 5 lvl rank system, employment with chance for promotion, homes, 2 PvP zones(awesome 1 in hell) and a fully itemized/economized shop system. All built with skilling in mind. The entire map has zoning, and I have a few fun scripts in place. Like when someone dies it gets all black foggy and fire n brimstone rain down! It can kill the timid... But it is nothing compared to the hell hail! That's kinda an easter egg. I have been studying scripting while TM is down and have many new ideas in mind...
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 20, 2015, 04:53:25 AM
It has a 5 lvl rank system, employment with chance for promotion, homes, 2 PvP zones(awesome 1 in hell) and a fully itemized/economized shop system. All built with skilling in mind. The entire map has zoning, and I have a few fun scripts in place. Like when someone dies it gets all black foggy and fire n brimstone rain down! It can kill the timid... But it is nothing compared to the hell hail! That's kinda an easter egg. I have been studying scripting while TM is down and have many new ideas in mind...
Oh wow! That is a lot of content for a map! I hear ya there, I have been doing the same. Studying up on the scripting to further add to the depth of what I have thus far. I am quite proud of the Subway script I have that Zoidberg helped with on my modern DD map (Off topic lol). But I plan to do the same, get better at it and add things no one had imagined in the future.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on December 20, 2015, 04:58:31 AM
It's a really fun original rpg map. I recommend a visit. I'll be returning to my hostel room there once the game works again.
TY and :)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on January 09, 2016, 09:50:48 PM
Super tip! Using the Custom menu, you can create a creative-esque style of accessing shops! What am I saying? I'm saying, you no longer need to carry shops! You can buy your materials from anywhere using the Custom menu!

Place down your block and item shops, write down their coordinates. Then create a Custom menu script that uses the "Open Block" script to open the shops when you click the menu! Saves up 2 inventory spaces, and/or a long walk!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Muffin on January 09, 2016, 09:54:48 PM
Super tip! Using the Custom menu, you can create a creative-esque style of accessing shops! What am I saying? I'm saying, you no longer need to carry shops! You can buy your materials from anywhere using the Custom menu!

Place down your block and item shops, write down their coordinates. Then create a Custom menu script that uses the "Open Block" script to open the shops when you click the menu! Saves up 2 inventory spaces, and/or a long walk!
Also would keep you from being bugged about not carrying shops below depth 200.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on January 09, 2016, 10:41:04 PM
Super tip! Using the Custom menu, you can create a creative-esque style of accessing shops! What am I saying? I'm saying, you no longer need to carry shops! You can buy your materials from anywhere using the Custom menu!

Place down your block and item shops, write down their coordinates. Then create a Custom menu script that uses the "Open Block" script to open the shops when you click the menu! Saves up 2 inventory spaces, and/or a long walk!

BRILLIANT, trub! O: I must try this.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on January 11, 2016, 12:59:46 AM
Holy crap that IS a super tip! So much time saved in DD. It's a wonderful boon to administration while I'm hosting.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on January 12, 2016, 01:00:31 AM
We've now permenantly changed the way end game Dig Deep is played! 8)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on January 12, 2016, 07:03:06 AM
I have always loved DD. Now my mind is blowing up with so many ideas I can't keep up! I'm loving it!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on January 12, 2016, 07:14:53 AM
We've now permenantly changed the way end game Dig Deep is played! 8)
I believe Trub is now the DD master.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on January 14, 2016, 03:23:52 AM
...eyeing the shiny crown atop the head of Trub...thinking I better step it up...
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on January 14, 2016, 10:35:51 AM
...eyeing the shiny crown atop the head of Trub...thinking I better step it up...

Stay down, peasant! ::)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on January 14, 2016, 05:26:29 PM
Stay down, peasant! ::)
I'm the runner up here. ;)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on January 14, 2016, 05:36:19 PM
I'm the runner up here. ;)

Egh... Go take that up with Liam, Ex Mr. Dig Deep. /ninja
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on January 14, 2016, 07:22:37 PM
Egh... Go take that up with Liam, Ex Mr. Dig Deep. /ninja
I shall! If he ever comes back... >.>
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on January 15, 2016, 10:30:09 AM
Stay down, peasant! ::)
lol! U wouldn't happen to wear king? I remember you visiting my world, but not what avatar.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on January 15, 2016, 11:49:26 AM
lol! U wouldn't happen to wear king? I remember you visiting my world, but not what avatar.

Of course not! I'm not that pertencious! I wear the Invaderman!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on January 16, 2016, 07:57:24 AM
Of course not! I'm not that pertencious! I wear the Invaderman!
Ah, the choice of true champions! Hard to get...
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on January 16, 2016, 03:20:12 PM
Ah, the choice of true champions! Hard to get...
You're telling me, I still don't have the damn thing. All these "easy guides" to getting it are BOGUS. I die. A LOT.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on January 16, 2016, 10:40:44 PM
You're telling me, I still don't have the damn thing. All these "easy guides" to getting it are BOGUS. I die. A LOT.
Yeah me to. I actually considered buying a controller with turbo function just to help beat Total Invaders!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on January 17, 2016, 02:35:02 PM
Yeah me to. I actually considered buying a controller with turbo function just to help beat Total Invaders!
Right!? I would ask "Pros" to post their guides on here...but it's probably the same damn crap. Stay to one side and not be me. Because I lose when I follow that guide. >: (
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on January 18, 2016, 09:17:28 PM
Right!? I would ask "Pros" to post their guides on here...but it's probably the same damn crap. Stay to one side and not be me. Because I lose when I follow that guide. >: (

I just get an AA battery to roll across the A button quickly whenever I get bored and want to play it. Although I don't like invaderman, So it doesn't matter to me whether or not I get it.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on January 23, 2016, 03:05:01 AM
I am not a HUGE fan of it, but I do want it. I tend to collect skins on TMF....I needs it... Anyway, if someone has a solid guide, feel free to post it here!

EDIT: On an off note, I may collaborate with Mr. Sir Trub and make a Beginners Guide to Dig Deep for this topic. How to get started once you load the map for the first time, and how to get started on your way to the bottom of the map. Possibly do Beginner, Intermediate, and then Expert.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Rev Elevenclaw on January 23, 2016, 04:19:17 AM
I am not a HUGE fan of it, but I do want it. I tend to collect skins on TMF....I needs it...

LOL... I am the same way! I even built a collection gallery into my main map. I have just re-unlocked chef... again. Still have to re-unlock handyman. And I still am awaiting a Zeus to be placed on my map. But I don't know if that still happens. I really want sage, and have a map just for this with only 2 scrolls missing! So close...

Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: ZOMBIE RULES 97 on January 25, 2016, 11:55:12 AM
I shall! If he ever comes back... >.>
You can always send me a message on the forums or on Xbox!  ::)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on January 25, 2016, 12:04:39 PM
You can always send me a message on the forums or on Xbox!  ::)
LIAM! O: I think I shall, was un-sure if you were lurking around the forums or not. :P
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: RF Inn The Jet on January 27, 2016, 09:05:13 AM
You can always send me a message on the forums or on Xbox!  ::)
Our DD master hath returned! but he still does not play.... shame Liam, Shame...
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: ZOMBIE RULES 97 on January 29, 2016, 04:04:21 PM
Our DD master hath returned! but he still does not play.... shame Liam, Shame...

I wouldn't really call myself a master I just love to play DD. But I do like the sound of Dig Deep King!  ;)

Ps I would come on but that would take too much effect!  O_O
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on June 04, 2016, 06:14:10 PM
I thought Liam crowned me as his successor ;-;

Either way, quick tip! Don't got the ice blueprint? Break tall grass and sell those sweet, expensive seeds they drop. Pretty quick bit of money, plus you could plant those seeds and make even more money!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on June 04, 2016, 09:09:12 PM
I thought Liam crowned me as his successor ;-;

Either way, quick tip! Don't got the ice blueprint? Break tall grass and sell those sweet, expensive seeds they drop. Pretty quick bit of money, plus you could plant those seeds and make even more money!
This is true. Because once you have that ice block blueprint your map will be impossible NOT to make. All you have to do is have the bucket blueprint and the ice block. Then you simply go to the water and VIOLA! You have the ability to make ice blocks. This will supplement your funds and allow you to explore more of your map to get better blueprints, and finally, reach hell. Afterwards, getting the blueprints for gem stones and such will allow you to process on a higher level of money making.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on June 10, 2016, 12:39:49 PM
Another useful tip: If you come across surfaces with large amount of weeds and such, a good way to clear it quick is to dump a bucket of water out. Remember the point you poured it. When done, simply put the water back in the bucket and VIOLA! You have a nice clean spot. Typically you could build over this if need be, this is more of an aesthetic value tip. Useful for gardens, villages, etc. Anything you want looking really nice. Also remember, flat surfaces spread better than hilly areas. Hilly areas have the potential to guide the water source one certain way: Downhill and not spreading until it hits the bottom. Happy Digging!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 02, 2016, 01:10:19 AM
Depths:
  • Clay: Depth:105-317(Debatable) Block Height (y): 2966-2756
  • Sandstone: Depth:318-528  Block Height (y): 2755-2544
  • Limestone: Depth: 529-740 Block Height (y): 2543-2332
  • Basalt: Depth: 741-952 Block Height (y): 2331-2120
  • Andesite: Depth: 853-1164 Block Height (y): 2119-1908
  • Dacite: Depth: 1165-1375 Block Height (y): 1907-1696
  • Diorite: Depth: 1377-1587 Block Height (y): 1695-1485
  • Tuff: Depth: 1588-1799 Block Height (y): 1484-1273
  • Serpentine: Depth: 1800-2011 Block Height (y): 1272-1061
  • Gabbro: Depth: 2012-2223 Block Height (y): 1060-849
  • Granite: Depth: 2224-2435 Block Height (y): 848-637
  • Komatiite: Depth: 2436-2647 Block Height (y): 636-425
  • Marble: Depth: 2648-2859 Block Height (y): 424-213
  • Rhyolite: Depth: 2860-3071 Block Height (y): 212-1
  • Bedrock: Depth: 3072 Block Height (y): 0

Layers:

This is where the approximate area is of the beginning of each Layer below the surface.
  • Basalt Hell: Depth:903(approximately) Block Height (y): 2107
  • Oasis: Depth: 1971 Block Height (y): 1103
  • Lava Hell (Rhyolite): Depth: 3048 Block Height (y): 25

Note: If these are not ENTIRELY accurate please let me know. I know Clay is debatable depending on where you are on the map. But everything else, I believe, is correct. If Craig sees this topic again, he may be able to say yea or nay. Enjoy!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 03, 2016, 12:29:44 AM
Trub and I are working on the guide currently. Getting information and facts to help players with the game. Layer Depth's is the first of, hopefully, many more guides. We plan to fill this topic up with many guides and information. I'd like to see players playing Dig Deep more on here. Enjoying that aspect of the game. /sage /invader
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 04, 2016, 02:12:01 AM
BlockID = Scoria, DepositFrequency = 200, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0
BlockID = SaltBlock, DepositFrequency = 100, DepositSize = 30, MaxDepth = 0.5f, MinDepth = 0.0f
BlockID = Coal, DepositFrequency = 500, DepositSize = 22, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Gold, DepositFrequency = 350, DepositSize = 20, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Opal, DepositFrequency = 230, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0.01f
BlockID = Fluorite, DepositFrequency = 170, DepositSize = 20, MaxDepth = 0.6f, MinDepth = 0.02f
BlockID = Cassiterite, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f
BlockID = Copper, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f
BlockID = Iron, DepositFrequency = 550, DepositSize = 25, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Carbon, DepositFrequency = 450, DepositSize = 18, MaxDepth = 0.6f, MinDepth = 0.02f
BlockID = Flint, DepositFrequency = 300, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.001f
BlockID = Sulphur, DepositFrequency = 250, DepositSize = 30, MaxDepth = 0.7f, MinDepth = 0.1f
BlockID = Greenstone, DepositFrequency = 250, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.2f
BlockID = Diamond, DepositFrequency = 210, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.3f
BlockID = Cyclonite, DepositFrequency = 200, DepositSize = 20, MaxDepth = 0.8f, MinDepth = 0.5f
BlockID = Sapphire, DepositFrequency = 180, DepositSize = 12, MaxDepth = 0.9f, MinDepth = 0.5f
BlockID = Titanium, DepositFrequency = 150, DepositSize = 15, MaxDepth = 0.9f, MinDepth = 0.6f
BlockID = Obsidian, DepositFrequency = 115, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.6f
BlockID = Ruby, DepositFrequency = 170, DepositSize = 10, MaxDepth = 1, MinDepth = 0.6f
BlockID = Platinum, DepositFrequency = 170, DepositSize = 20, MaxDepth = 1f, MinDepth = 0.6f
BlockID = Uranium, DepositFrequency = 105, DepositSize = 10, MaxDepth = 1, MinDepth = 0.8f

DepositFrequency = Number of deposits on the map
DepositSize = Average number of blocks per deposit
MinDepth = Start (shallowest) depth of deposits as a normalized depth
MaxDepth = End (deepest) depth of deposits as a normalized depth
A normalized depth is a value between 0 and 1, where 0 is the top of the map (depth = 0, and 1 is the bottom of the map (depth = 3072). So to get the actual depth from the normalized depth, simply multiply the normalized depth x 3072 (sorry I was to lazy to do). So a value of 0.1 = depth 307, a value of 0.5 is halfway down or depth 1536, a value of 0.65 = 1996, etc
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 04, 2016, 02:15:48 AM
Awesome Stuff.
Very much appreciated, Craig! 8)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: PWRBTTN on July 04, 2016, 02:30:19 AM
BlockID = Scoria, DepositFrequency = 200, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0
BlockID = SaltBlock, DepositFrequency = 100, DepositSize = 30, MaxDepth = 0.5f, MinDepth = 0.0f
BlockID = Coal, DepositFrequency = 500, DepositSize = 22, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Gold, DepositFrequency = 350, DepositSize = 20, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Opal, DepositFrequency = 230, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0.01f
BlockID = Fluorite, DepositFrequency = 170, DepositSize = 20, MaxDepth = 0.6f, MinDepth = 0.02f
BlockID = Cassiterite, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f
BlockID = Copper, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f
BlockID = Iron, DepositFrequency = 550, DepositSize = 25, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Carbon, DepositFrequency = 450, DepositSize = 18, MaxDepth = 0.6f, MinDepth = 0.02f
BlockID = Flint, DepositFrequency = 300, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.001f
BlockID = Sulphur, DepositFrequency = 250, DepositSize = 30, MaxDepth = 0.7f, MinDepth = 0.1f
BlockID = Greenstone, DepositFrequency = 250, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.2f
BlockID = Diamond, DepositFrequency = 210, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.3f
BlockID = Cyclonite, DepositFrequency = 200, DepositSize = 20, MaxDepth = 0.8f, MinDepth = 0.5f
BlockID = Sapphire, DepositFrequency = 180, DepositSize = 12, MaxDepth = 0.9f, MinDepth = 0.5f
BlockID = Titanium, DepositFrequency = 150, DepositSize = 15, MaxDepth = 0.9f, MinDepth = 0.6f
BlockID = Obsidian, DepositFrequency = 115, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.6f
BlockID = Ruby, DepositFrequency = 170, DepositSize = 10, MaxDepth = 1, MinDepth = 0.6f
BlockID = Platinum, DepositFrequency = 170, DepositSize = 20, MaxDepth = 1f, MinDepth = 0.6f
BlockID = Uranium, DepositFrequency = 105, DepositSize = 10, MaxDepth = 1, MinDepth = 0.8f

DepositFrequency = Number of deposits on the map
DepositSize = Average number of blocks per deposit
MinDepth = Start (shallowest) depth of deposits as a normalized depth
MaxDepth = End (deepest) depth of deposits as a normalized depth
A normalized depth is a value between 0 and 1, where 0 is the top of the map (depth = 0, and 1 is the bottom of the map (depth = 3072). So to get the actual depth from the normalized depth, simply multiply the normalized depth x 3072 (sorry I was to lazy to do). So a value of 0.1 = depth 307, a value of 0.5 is halfway down or depth 1536, a value of 0.65 = 1996, etc
Can you source this information? I'd like to know I'm getting this from a credible source.

Seriously though, this is awesome. My personal digdeep world has never really flourished for the reason that I could never find the stuff I needed.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 04, 2016, 02:31:45 AM
I don't have the link, but trust me, I got it from the internetz so it must be true.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 04, 2016, 02:35:53 AM
Seriously though, this is awesome. My personal digdeep world has never really flourished for the reason that I could never find the stuff I needed.
Clearly this is concrete evidence of PURE 100% factual information. You've found a gold nugget, Santa Craig.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 04, 2016, 02:43:12 AM
Seriously though, this is awesome. My personal digdeep world has never really flourished for the reason that I could never find the stuff I needed.
Clearly this is concrete evidence of PURE 100% factual information. You've found a gold nugget, Santa Craig.
Erm, I don't know where the text in that quote came from, but I didn't post it...
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 04, 2016, 02:45:04 AM
Erm, I don't know where the text in that quote came from, but I didn't post it...
Crap. I copied and pasted it to see what the hell he (PWRBTTN) wrote. That would be my fault. Just use what I said with what you said prior. :P
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 04, 2016, 03:37:21 AM
Vaulable Block Depth Locations
Block              Depth     Freq/Size 

Scoria             0-1843    200/30

Salt                0-1536    100/30

Coal               3-1536    500/22

Gold               3-1536    350/20

Opal              30-1843   230/30

Flourite         61-1843   170/20

Casserite        0-614     70/12 

Copper           0-614     70/12 

Iron               3-1536    550/25

Carbon          61-1843  450/18

Flint              3-2150    300/15

Sulphur        307-2150   250/30 

Greenstone   614-2150   250/15

Diamond       921-3072   210/10

Cyclonite     1536-2458    200/20

Sapphire     1536-2765    180/12

Titanium     1843-2765    150/15   

Obsid         1843-3072    115/10

Ruby           843-3072    170/10

Platinum    1843-3072    170/20

Uranium     2457-3072    105/10
===================================================================
Layers
Scoria: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Salt: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
Coal: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
Gold: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
Opal: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Flourite: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Casserite: Grass/Dirt/Clay/Sandstone/Limestone
Copper: Grass/Dirt/Clay/Sandstone/Limestone
Iron: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
Carbon: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Flint: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro
Sulphur: Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro
Greenstone: Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Diamond: Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
Cyclonite: Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite
Sapphire: Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite/Marble
Titanium: Serpentine/Gabbro/Granite/Komatiite/Marble
Obsidian: Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
Ruby: Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
Platinum: Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
Uranium: Komatiite/Marble/Rhyolite/Bedrock
===================================================================
KEY
Deposit Frequency = Number of deposits on the map

Deposit Size = Average number of blocks per deposit

Min Depth = Start (shallowest) depth of deposits as a normalized depth

Max Depth = End (deepest) depth of deposits as a normalized depth

Note: This is a simplified version of Craig's original post. The numbers have been multiplied as such, and should be accurate based off of the information given by Craig.

Also, some blocks have been abbreviated or shortened to help the list remain somewhat readable. I'll mention which ones are which, if anyone is confused.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 04, 2016, 03:40:59 AM
You'll hate me for saying, but I think it's better to have the min depth first, as it's more natural to think of depth ranges as min to max.
I'd also remove the verbosity, makes it hard to read (and compare), i.e. maybe something like:
(And I'd suggest using a non-proportional font, so the columns always line up).

Block    Depth       Freq/Size
Scoria   0-1843     200/30
Salt      0-1536     100/30
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 04, 2016, 03:45:55 AM
You'll hate me for saying, but I think it's better to have the min depth first, as it's more natural to think of depth ranges as min to max.
I'd also remove the verbosity, makes it hard to read (and compare), i.e. maybe something like:
(And I'd suggest using a non-proportional font, so the columns always line up).

Block    Depth       Freq/Size
Scoria   0-1843     200/30
Salt      0-1536     100/30
No no, you're right. I looked at it and...it did bother me a bit. On how I set it up. I'll re-arrange it. But the numbers look solid? I did the two numbers because the solution came back as a decimal. Typically if it's a roundabout, I'll just say between that depth, and a number higher. Gives it a better feel than 30.7
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 04, 2016, 10:50:53 PM
Updated OP, and the post prior using Craig's idea. Looks good to me, I'll add which layers you find them in I.e. Clay, Basalt, Andesite, etc.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 05, 2016, 11:27:34 AM
Valuable Block guide completed. Added Layers you could possibly find the blocks on, based off the data. OP updated.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 05, 2016, 12:21:33 PM
I found this on a topic, felt it was wise to post. This goes for all maps obviously, but this is the basics needed to grow crops. Quoted from Craig:

For a crop to grow there must be:

1. At least one block of empty space above the crop.
2. Water no further than 4 blocks away.
3. At least level 8 sunlight or at least level 9 block light (torches, sun boxes, lava etc).
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 05, 2016, 01:23:14 PM
Awesome Stuff.

Does this same list apply to normal creative/survival type worlds if you multiply the normalized value by 512 instead?

It would be very useful for me since I want to remove all natural gold ore and obsidian from my map.


Another thing, Could you possibly explain how cave generation works and how the game determines where to put things like lava pools, Water pools, Wisdom scrolls, And Blueprints?


I am fairly sure that blueprint generation generates a blue box block which is changed to a random unfound/ungenerated blueprint upon player proximity.
Or at least, I think that is why I found random blue boxes in unloaded chunks on a creative converted DD world
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 05, 2016, 04:44:20 PM
Does this same list apply to normal creative/survival type worlds if you multiply the normalized value by 512 instead?
I want to say it's feasible before Craig answers, but I dunno really. I wouldn't see why not. However, I heard one map type has more blocks than the other. That might slightly change up the Frequency/Size of blocks that appear. Again though, unsure. But, damn good question.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 05, 2016, 05:37:46 PM
Does this same list apply to normal creative/survival type worlds if you multiply the normalized value by 512 instead?
I want to say it's feasible before Craig answers, but I dunno really. I wouldn't see why not. However, I heard one map type has more blocks than the other. That might slightly change up the Frequency/Size of blocks that appear. Again though, unsure. But, damn good question.

Honestly, Frequency doesn't matter for my purposes. But it would be nice to know the range so I don't have to run so many replace region commands.


Come to think of it, This would probably have to be calculated by the sea level rather than the world height to accommodate for the different location of each layer.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 05, 2016, 05:53:06 PM
Honestly, Frequency doesn't matter for my purposes. But it would be nice to know the range so I don't have to run so many replace region commands.


Come to think of it, This would probably have to be calculated by the sea level rather than the world height to accommodate for the different location of each layer.
I could test it for you. In his Titanium guide, he mentioned not only the depths for Dig Deep but also for Survival. Effectively, I could take those numbers and figure it out by the numbers he put in that response. Shouldn't be too hard to guess if it's the same way or not.

Remember the coords in survival are the reverse of Dig Deep.

xx, 0, zz is the bottom of the map.
xx, 512, zz is the top of the map.

Titanium is found at depths 60-90%.

So on a new DD map, thats between depth 1845 and 2768 (where 2768 is nearer the bottom).
On survival maps (and creative) thats between 50 - 205 (where 50 is near the bottom).

So Min Depth: 0.4 and Max Depth would be 0.09. So it seems to work the same. It's just backwards. the smaller number is near the bottom, bigger number is near the top.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 05, 2016, 09:57:13 PM
Yes, the values are used for every game mode. That's actually why I normalized them, so they could be used regardless of map depth.

And yes Dryym is correct, the denormalized depth ranges are actually calculated based on an offset above sea level, not the full height of the map, so sorry Jack, you're DD numbers will be slightly off if based on 3072 (rather than 3008) O_O

DigDeep = Sea level + 40 = 3008
SemiAlpine = Sea level + 40
Grasslands/Desert = Sea level + 15

e.g. If your Grasslands map sea level is 200, then the normalized depth is denormalized by multiplying it by 215. Also as non DD maps don't have depth as such, just a Y coord that starts at 0 (bedrock), you'll need to either subtract the denormalized depth from 1 first, or subtract the normalized depth from sea level + X to get the actual depth. e.g. if min/max depth = 0.1 then the calculation can be either 1.0 - 0.1 = 0.9 * 215 = 193 or 215 - (215 * 0.1) = 193.

Also the Deposit Frequencies have a multiplier:
DigDeep = 35
SemiAlpine/Grasslands/Desert = 10

e.g. there are 150 x 35 = 5250 Titanium deposits on DD worlds and 150 x 10 = 1500 Titanium deposits on SemiAlpine/Grasslands/Desert worlds.

Grasslands and Desert also have some extra deposits

Desert:
BlockID = Block.SandBrick, DepositFrequency = 150, DepositSize = 40, MaxDepth = 0.9f, MinDepth = 0
BlockID = Block.Dirt, DepositFrequency = 80, DepositSize = 30, MaxDepth = 0.4f, MinDepth = 0
BlockID = Block.Basalt, DepositFrequency = 70, DepositSize = 20, MaxDepth = 0.4f, MinDepth = 0

Grasslands
BlockID = Block.Sand, DepositFrequency = 70, DepositSize = 30, MaxDepth = 0.4f, MinDepth = 0
BlockID = Block.Basalt, DepositFrequency = 70, DepositSize = 20, MaxDepth = 0.4f, MinDepth = 0
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 05, 2016, 10:13:09 PM
And yes Dryym is correct, the denormalized depth ranges are actually calculated based on an offset above sea level, not the full height of the map, so sorry Jack, you're DD numbers will be slightly off if based on 3072 (rather than 3008)
Ah okay. Well, I'll come back in and adjust the numbers later. That way they're more accurate.

The Op is literally filled up, I can't add many more guides to it. O.o
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: PWRBTTN on July 05, 2016, 10:39:07 PM
The Op is literally filled up, I can't add many more guides to it. O.o
Have Trub edit Reply #1 into reply #3. Have someone delete Trub's reply #1. Jack is Reply #2, then will become reply #1. Then you have a second post available for info.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 05, 2016, 10:44:32 PM
Have Trub edit Reply #1 into reply #3. Have seone delete Trub's reply #1. Jack is Reply #2, then will become reply #1. Then you have a second post available for info.
I really wish I would have remembered to make "Reserved" posts for just such an occasion. Didn't expect this much help/information on a guide. xD
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 05, 2016, 10:53:11 PM
Have Trub edit Reply #1 into reply #3. Have seone delete Trub's reply #1. Jack is Reply #2, then will become reply #1. Then you have a second post available for info.
Done
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 05, 2016, 10:57:04 PM
Have Trub edit Reply #1 into reply #3. Have seone delete Trub's reply #1. Jack is Reply #2, then will become reply #1. Then you have a second post available for info.
Done
Why thank you, Craig! Now I can add more guides we accumulate on the next post. 8)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 06, 2016, 01:16:37 AM
And yes Dryym is correct, the denormalized depth ranges are actually calculated based on an offset above sea level, not the full height of the map, so sorry Jack, you're DD numbers will be slightly off if based on 3072 (rather than 3008)
So I take it I could easily fix the number by simply using 3,008 as the maximum depth, instead of 3,072?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 06, 2016, 01:52:52 AM
So I take it I could easily fix the number by simply using 3,008 as the maximum depth, instead of 3,072?
Yes and adding 64.

depth = normalized * 3008 + 64
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 06, 2016, 09:03:17 AM
Yes and adding 64.

depth = normalized * 3008 + 64
OP is now more accurate after using Craig's equation, it looks better too. Depths of a minimum of 64. As opposed to the top of the world (sky). :P
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 06, 2016, 10:23:21 AM
Yes, the values are used for every game mode. That's actually why I normalized them, so they could be used regardless of map depth.

And yes Dryym is correct, the denormalized depth ranges are actually calculated based on an offset above sea level, not the full height of the map, so sorry Jack, you're DD numbers will be slightly off if based on 3072 (rather than 3008) O_O

DigDeep = Sea level + 40 = 3008
SemiAlpine = Sea level + 40
Grasslands/Desert = Sea level + 15

e.g. If your Grasslands map sea level is 200, then the normalized depth is denormalized by multiplying it by 215. Also as non DD maps don't have depth as such, just a Y coord that starts at 0 (bedrock), you'll need to either subtract the denormalized depth from 1 first, or subtract the normalized depth from sea level + X to get the actual depth. e.g. if min/max depth = 0.1 then the calculation can be either 1.0 - 0.1 = 0.9 * 215 = 193 or 215 - (215 * 0.1) = 193.

Also the Deposit Frequencies have a multiplier:
DigDeep = 35
SemiAlpine/Grasslands/Desert = 10

e.g. there are 150 x 35 = 5250 Titanium deposits on DD worlds and 150 x 10 = 1500 Titanium deposits on SemiAlpine/Grasslands/Desert worlds.

Grasslands and Desert also have some extra deposits

Desert:
BlockID = Block.SandBrick, DepositFrequency = 150, DepositSize = 40, MaxDepth = 0.9f, MinDepth = 0
BlockID = Block.Dirt, DepositFrequency = 80, DepositSize = 30, MaxDepth = 0.4f, MinDepth = 0
BlockID = Block.Basalt, DepositFrequency = 70, DepositSize = 20, MaxDepth = 0.4f, MinDepth = 0

Grasslands
BlockID = Block.Sand, DepositFrequency = 70, DepositSize = 30, MaxDepth = 0.4f, MinDepth = 0
BlockID = Block.Basalt, DepositFrequency = 70, DepositSize = 20, MaxDepth = 0.4f, MinDepth = 0


This is very useful.

Another thing, Could you possibly explain how cave generation works and how the game determines where to put things like lava pools, Water pools, Wisdom scrolls, And Blueprints?


I am fairly sure that blueprint generation generates a blue box block which is changed to a random unfound/ungenerated blueprint upon player proximity.
Or at least, I think that is why I found random blue boxes in unloaded chunks on a creative converted DD world


This may not be so helpful for others, But I am curious.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 06, 2016, 12:45:24 PM
Speaking of Blueprints, Trub and I have a POSSIBLE guide on those. This one may take some time.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on July 06, 2016, 01:44:27 PM
Speaking of Blueprints, Trub and I have a POSSIBLE guide on those. This one may take some time.

By time, he means maybe months or over a year of trials. We'll see..
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 06, 2016, 01:49:43 PM
By time, he means maybe months or over a year of trials. We'll see..
Basically, a slave to Dig Deep for a long time. ;-:
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 06, 2016, 01:51:07 PM
Speaking of Blueprints, Trub and I have a POSSIBLE guide on those. This one may take some time.

By time, he means maybe months or over a year of trials. We'll see..

How do you even plan on doing that?
Without Craig coming along and helping you out with numbers, You would have to complete tens of DD maps and log all of the data to get an average, Min, And max that may not even be 100% accurate.

In addition, You would have to write that out for well over 300 blueprints.

Over a year? Sounds like a decade to me.

Disclaimer: Ten years is a bit much, But it is a ridiculous amount of work that I believe would take well over a year even for two extremely dedicated players.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 06, 2016, 01:53:14 PM
How do you even plan on doing that?
Well, plenty of well thought out ideas and...probably ask Craig. ( ͡ ͜ʖ ͡)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on July 06, 2016, 07:04:36 PM
Dryym figured out our plan. Yet he doesn't know how fast we finish Dig Deep maps.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 06, 2016, 07:16:50 PM
Dryym figured out our plan. Yet he doesn't know how fast we finish Dig Deep maps.
That's true. We power through Dig Deep as if there was the RAREST bottle of Skooma at Bedrock depth. Wait a minute, I wonder if that is why Craig made that Bedrock tower.  O_O
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 06, 2016, 09:40:01 PM
Blueprints:

Sorted by Depth
------------------
Torch                           Min: 0   Max: 0
Workbench                       Min: 0   Max: 0
Crate                           Min: 0   Max: 0
WoodPickaxe                     Min: 0   Max: 0
WoodHatchet                     Min: 0   Max: 0
WoodShovel                      Min: 0   Max: 0
Stick                           Min: 0   Max: 0
GoldPieces                      Min: 0   Max: 0
GoldPieces                      Min: 0   Max: 0
Cobblestone                     Min: 0   Max: 0.03
WoodSpear                       Min: 0   Max: 0.03
WoodSword                       Min: 0   Max: 0.03
FlintFlake                      Min: 0   Max: 0.03
Leather                         Min: 0   Max: 0.03
FlintArrow                      Min: 0   Max: 0.03385417
WoodPlank                       Min: 0   Max: 0.05
Furnace                         Min: 0   Max: 0.05
BirchWoodPlank                  Min: 0   Max: 0.05
IronIngot                       Min: 0   Max: 0.05
Bucket                          Min: 0   Max: 0.05
WoodDoor                        Min: 0   Max: 0.05
CookedDuckMeat                  Min: 0   Max: 0.05
LeatherHelmet                   Min: 0   Max: 0.05
LeatherBoots                    Min: 0   Max: 0.05
LeatherGauntlets                Min: 0   Max: 0.05
CopperIngot                     Min: 0   Max: 0.05
TinIngot                        Min: 0   Max: 0.05
BronzeIngot                     Min: 0   Max: 0.05
BronzeHoe                       Min: 0   Max: 0.05
BronzeScythe                    Min: 0   Max: 0.06
BronzeArrow                     Min: 0   Max: 0.06
Glass                           Min: 0   Max: 0.1
Bricks                          Min: 0   Max: 0.1
Ladder                          Min: 0   Max: 0.1
Chest                           Min: 0   Max: 0.1
WovenLeaves                     Min: 0   Max: 0.1
CookedFish                      Min: 0   Max: 0.1
WoodShield                      Min: 0   Max: 0.1
WoodBow                         Min: 0   Max: 0.1
CookedLambChops                 Min: 0   Max: 0.1
IronArrow                       Min: 0   Max: 0.1
IronHoe                         Min: 0   Max: 0.1
IronScythe                      Min: 0   Max: 0.1
Flour                           Min: 0   Max: 0.1
Bottle                          Min: 0   Max: 0.1
Bread                           Min: 0   Max: 0.1
Salt                            Min: 0   Max: 0.1
CookedBeef                      Min: 0   Max: 0.1
Coif                            Min: 0   Max: 0.1
LeatherBody                     Min: 0   Max: 0.1
LeatherLeggings                 Min: 0   Max: 0.1
BronzeSpear                     Min: 0   Max: 0.1
BronzeSword                     Min: 0   Max: 0.1
PressurePlate                   Min: 0   Max: 0.2
SteelIngot                      Min: 0   Max: 0.2
Cake                            Min: 0   Max: 0.2
GoldRing                        Min: 0   Max: 0.2
GoldAmulet                      Min: 0   Max: 0.2
GoldNecklace                    Min: 0   Max: 0.2
Pizza                           Min: 0   Max: 0.3
IronPickaxe                     Min: 0.02   Max: 0.05
MossyCobblestone                Min: 0.05   Max: 0.1
IronHatchet                     Min: 0.05   Max: 0.1
IronShovel                      Min: 0.05   Max: 0.1
GoldBar                         Min: 0.05   Max: 0.2
GoldBar                         Min: 0.05   Max: 0.2
GoldBar                         Min: 0.05   Max: 0.2
BottleOfWater                   Min: 0.05   Max: 0.2
BottleOfMilk                    Min: 0.05   Max: 0.2
RopeIcon                        Min: 0.06423357   Max: 0.2642336
SteelArrow                      Min: 0.08175182   Max: 0.2817518
IronSpear                       Min: 0.1   Max: 0.2
Bed                             Min: 0.1   Max: 0.2
ObsidianGemStone                Min: 0.1   Max: 0.3
RingMould                       Min: 0.1   Max: 0.3
AmuletMould                     Min: 0.1   Max: 0.3
NecklaceMould                   Min: 0.1   Max: 0.3
FenceIcon                       Min: 0.1   Max: 0.4
StairsIcon                      Min: 0.1   Max: 0.4
HalfBlockIcon                   Min: 0.1   Max: 0.4
RampIcon                        Min: 0.1   Max: 0.4
ButtonIcon                      Min: 0.1   Max: 0.4
SapphireGemStone                Min: 0.1   Max: 0.4
Chisel                          Min: 0.1   Max: 0.4
Wand                            Min: 0.1   Max: 0.4
IronBoots                       Min: 0.1051095   Max: 0.3051095
IronGauntlets                   Min: 0.1109489   Max: 0.3109489
IronHelmet                      Min: 0.1167883   Max: 0.3167883
IronSword                       Min: 0.1226277   Max: 0.3226277
GoldenBow                       Min: 0.1350365   Max: 0.3350365
Dough                           Min: 0.140146   Max: 0.340146
Pane                            Min: 0.15   Max: 0.35
Cheese                          Min: 0.1635037   Max: 0.3635037
SteelSpear                      Min: 0.1693431   Max: 0.3693431
Butter                          Min: 0.1868614   Max: 0.3868614
StainedGlass                    Min: 0.2   Max: 0.3
WoodVeneer                      Min: 0.2   Max: 0.4
BookCase                        Min: 0.2   Max: 0.4
Teflon                          Min: 0.2   Max: 0.4
IceArrow                        Min: 0.2   Max: 0.4
Lighter                         Min: 0.2   Max: 0.5
IronShield                      Min: 0.2277373   Max: 0.4277373
PolishedGreenstone              Min: 0.23   Max: 0.33
WifiReceiver                    Min: 0.2335767   Max: 0.4335768
SteelPickaxe                    Min: 0.235   Max: 0.435
SpiderBow                       Min: 0.2350365   Max: 0.4350365
IronLeggings                    Min: 0.2452556   Max: 0.4452556
PolishedGreenstoneBrick         Min: 0.25   Max: 0.35
Binoculars                      Min: 0.25   Max: 0.35
StoneBrick                      Min: 0.25   Max: 0.4
SteelGauntlets                  Min: 0.2569344   Max: 0.4569344
SteelScimitar                   Min: 0.2627738   Max: 0.4627738
SteelBoots                      Min: 0.2686132   Max: 0.4686132
PolishedBasalt                  Min: 0.27   Max: 0.37
SteelSword                      Min: 0.2744526   Max: 0.4744526
IronBattleAxe                   Min: 0.280292   Max: 0.480292
SteelHelmet                     Min: 0.2861314   Max: 0.4861314
PolishedBasaltBrick             Min: 0.29   Max: 0.39
SteelHoe                        Min: 0.2919708   Max: 0.4919708
SteelPike                       Min: 0.2978103   Max: 0.4978102
Chess                           Min: 0.3   Max: 0.4
MultiTextureBlock               Min: 0.3   Max: 0.4
Rasta                           Min: 0.3   Max: 0.4
WhiteTile                       Min: 0.3   Max: 0.4
Checkered                       Min: 0.3   Max: 0.4
Retro                           Min: 0.3   Max: 0.4
CherryMetal                     Min: 0.3   Max: 0.4
Static                          Min: 0.3   Max: 0.4
ConcreteBrick                   Min: 0.3   Max: 0.4
Turkish                         Min: 0.3   Max: 0.4
Camouflage                      Min: 0.3   Max: 0.4
SteelPortcullis                 Min: 0.3   Max: 0.4
TerracottaTile                  Min: 0.3   Max: 0.4
GoldBlock                       Min: 0.3   Max: 0.4
GoldBlock                       Min: 0.3   Max: 0.4
StoneWall                       Min: 0.3   Max: 0.4
SandBrick                       Min: 0.3   Max: 0.4
GildedWoodPanel                 Min: 0.3   Max: 0.4
Painting                        Min: 0.3   Max: 0.4
SignIcon                        Min: 0.3   Max: 0.4
CylinderIcon                    Min: 0.3   Max: 0.4
TableIcon                       Min: 0.3   Max: 0.4
SwitchIcon                      Min: 0.3   Max: 0.4
BoneMeal                        Min: 0.3   Max: 0.4
Post                            Min: 0.3   Max: 0.5
Stack                           Min: 0.3   Max: 0.7
UpsideDownStack                 Min: 0.3   Max: 0.7
RingOfIce                       Min: 0.3   Max: 0.7
IronBody                        Min: 0.3036497   Max: 0.5036497
SentryTurret                    Min: 0.3094891   Max: 0.5094891
Lock                            Min: 0.3153285   Max: 0.5153285
SteelScythe                     Min: 0.3211679   Max: 0.5211679
SteelHatchet                    Min: 0.3270073   Max: 0.5270073
WifiTransmitter                 Min: 0.3328467   Max: 0.5328467
TrollBow                        Min: 0.3350365   Max: 0.5350365
PolishedAndesite                Min: 0.34   Max: 0.44
SteelKatana                     Min: 0.3445255   Max: 0.5445255
StainedGlassPane                Min: 0.35   Max: 0.55
SteelShovel                     Min: 0.3503649   Max: 0.5503649
GreenstoneGoldSword             Min: 0.3562043   Max: 0.5562043
PolishedAndesiteBrick           Min: 0.36   Max: 0.46
SunBox                          Min: 0.3620437   Max: 0.5620437
Grenade                         Min: 0.3678831   Max: 0.5678831
SteelClaymore                   Min: 0.3737226   Max: 0.5737225
DiamondPickaxe                  Min: 0.375   Max: 0.575
SteelShield                     Min: 0.379562   Max: 0.5795619
SteelSpikes                     Min: 0.3854014   Max: 0.5854014
SteelLeggings                   Min: 0.3912408   Max: 0.5912408
SteelBattleAxe                  Min: 0.3970802   Max: 0.5970802
DiamondGemStone                 Min: 0.4   Max: 0.6
TitaniumIngot                   Min: 0.4   Max: 0.6
FireArrow                       Min: 0.4   Max: 0.6
TrollHideBody                   Min: 0.4   Max: 0.6
TrollHideLeggings               Min: 0.4   Max: 0.6
TrollHideHelmet                 Min: 0.4   Max: 0.6
TrollHideBoots                  Min: 0.4   Max: 0.6
TrollHideGauntlets              Min: 0.4   Max: 0.6
Book                            Min: 0.4   Max: 0.7
DarkStaff                       Min: 0.4   Max: 0.8
LightStaff                      Min: 0.4   Max: 0.8
SpiderStaff                     Min: 0.4   Max: 0.8
NatureStaff                     Min: 0.4   Max: 0.8
OceanStaff                      Min: 0.4   Max: 0.8
NecromancerStaff                Min: 0.4   Max: 0.8
YliasterPotion                  Min: 0.4   Max: 0.8
EitrPotion                      Min: 0.4   Max: 0.8
IchorPotion                     Min: 0.4   Max: 0.8
GreenstoneGoldShovel            Min: 0.4029196   Max: 0.6029196
GreenstoneGoldHatchet           Min: 0.408759   Max: 0.608759
PolishedDacite                  Min: 0.41   Max: 0.54
SteelDoor                       Min: 0.4204378   Max: 0.6204378
SteelBody                       Min: 0.4262772   Max: 0.6262772
PolishedDaciteBrick             Min: 0.43   Max: 0.53
Camera                          Min: 0.4321166   Max: 0.6321166
TitaniumBow                     Min: 0.4350365   Max: 0.6350365
Sundial                         Min: 0.437956   Max: 0.637956
AmbientSoundBlock               Min: 0.4437954   Max: 0.6437954
GreenstoneGoldPickaxe           Min: 0.444   Max: 0.644
NPCSpawn                        Min: 0.4496349   Max: 0.6496348
RubyGemStone                    Min: 0.45   Max: 0.65
UnknownAmulet                   Min: 0.45   Max: 0.75
UnknownNecklace                 Min: 0.45   Max: 0.75
MobSpawn                        Min: 0.4554743   Max: 0.6554742
RubyArrow                       Min: 0.4613137   Max: 0.6613137
ItemShop                        Min: 0.4671531   Max: 0.6671531
LockedDoor                      Min: 0.4729925   Max: 0.6729925
Marker                          Min: 0.4788319   Max: 0.6788319
ExcludeMarker                   Min: 0.4788319   Max: 0.6788319
PolishedDiorite                 Min: 0.48   Max: 0.58
Safe                            Min: 0.4846713   Max: 0.6846713
DiamondArrow                    Min: 0.4905107   Max: 0.6905107
GreenstoneGoldShield            Min: 0.4963501   Max: 0.6963501
PolishedDioriteBrick            Min: 0.5   Max: 0.6
DiamantiumIngot                 Min: 0.5   Max: 0.7
GreenstoneGoldBattleAxe         Min: 0.5021895   Max: 0.7021895
LockedChest                     Min: 0.5080289   Max: 0.7080289
RubyPickaxe                     Min: 0.512   Max: 0.712
TNT                             Min: 0.5138683   Max: 0.7138683
ProximityDetector               Min: 0.5197077   Max: 0.7197077
BoomArrow                       Min: 0.5255471   Max: 0.7255471
PlatinumSword                   Min: 0.5313866   Max: 0.7313865
RingOfBob                       Min: 0.537226   Max: 0.7372259
PolishedTuff                    Min: 0.54   Max: 0.64
NecklaceOfKnowledge             Min: 0.5430654   Max: 0.7430654
AmuletOfFury                    Min: 0.5489048   Max: 0.7489048
PoweredLight                    Min: 0.5547442   Max: 0.7547442
PolishedTuffBrick               Min: 0.56   Max: 0.66
TitaniumArrow                   Min: 0.5605836   Max: 0.7605836
C4                              Min: 0.566423   Max: 0.766423
BlockShop                       Min: 0.5722624   Max: 0.7722624
DiamondSpear                    Min: 0.5781018   Max: 0.7781018
ArcadeMachine                   Min: 0.5839412   Max: 0.7839412
SpiderRing                      Min: 0.5897806   Max: 0.7897806
NecklaceOfHypocrisy             Min: 0.59562   Max: 0.79562
BlueBox                         Min: 0.6   Max: 0.7
Ice                             Min: 0.6   Max: 0.7
Scaffold                        Min: 0.6   Max: 0.7
SteelPlating                    Min: 0.6   Max: 0.7
OneWayGlass                     Min: 0.6   Max: 0.7
TrapDoor                        Min: 0.6   Max: 0.7
ParticleEmitter                 Min: 0.6   Max: 0.8
PredatorAmulet                  Min: 0.6014594   Max: 0.8014594
RingOfExemption                 Min: 0.6072989   Max: 0.8072988
PolishedSerpentine              Min: 0.61   Max: 0.71
NecklaceOfFarsight              Min: 0.6131383   Max: 0.8131382
AmuletOfStarlight               Min: 0.6189777   Max: 0.8189777
RubySword                       Min: 0.6248171   Max: 0.8248171
PolishedSerpentineBrick         Min: 0.63   Max: 0.73
DiamondHoe                      Min: 0.6306565   Max: 0.8306565
DiamondSword                    Min: 0.6364959   Max: 0.8364959
DiamantiumSword                 Min: 0.6423353   Max: 0.8423353
DiamantiumBoots                 Min: 0.6481747   Max: 0.8481747
TitaniumPickaxe                 Min: 0.649   Max: 0.849
DiamantiumHelmet                Min: 0.6540141   Max: 0.8540141
DiamantiumGauntlets             Min: 0.6598535   Max: 0.8598535
DiamondHatchet                  Min: 0.6715323   Max: 0.8715323
DiamondScythe                   Min: 0.6773717   Max: 0.8773717
PolishedGabbro                  Min: 0.68   Max: 0.78
DiamondShovel                   Min: 0.6832111   Max: 0.8832111
GreenstoneGoldSledgeHammer      Min: 0.6890506   Max: 0.8890505
TitaniumSword                   Min: 0.69489   Max: 0.89489
TitaniumKatana                  Min: 0.69489   Max: 0.89489
PolishedGabbroBrick             Min: 0.7   Max: 0.8
DecalApplicator                 Min: 0.7   Max: 1
DiamondShield                   Min: 0.7007294   Max: 0.9007294
TitaniumHelmet                  Min: 0.7065688   Max: 0.9065688
TitaniumBoots                   Min: 0.7124082   Max: 0.9124082
TitaniumGauntlets               Min: 0.7182476   Max: 0.9182476
RubyBattleAxe                   Min: 0.724087   Max: 0.924087
RubyWarHammer                   Min: 0.724087   Max: 0.924087
GrenadeLauncher                 Min: 0.7299264   Max: 0.9299264 *Special case, in tower
DiamantiumShield                Min: 0.7357658   Max: 0.9357658
DiamondBattleAxe                Min: 0.7416052   Max: 0.9416052
PolishedGranite                 Min: 0.75   Max: 0.85
SledgeHammer                    Min: 0.753284   Max: 0.953284
DiamantiumLeggings              Min: 0.7591234   Max: 0.9591234
DiamantiumBody                  Min: 0.7649629   Max: 0.9649628
PolishedGraniteBrick            Min: 0.77   Max: 0.87
TitaniumShield                  Min: 0.7766417   Max: 0.9766417
TitaniumLeggings                Min: 0.7824811   Max: 0.9824811
TitaniumBattleAxe               Min: 0.7883205   Max: 0.9883205
TitaniumWarHammer               Min: 0.7883205   Max: 0.9883205
TitaniumBody                    Min: 0.7941599   Max: 0.9941599
PolishedKomatiite               Min: 0.82   Max: 0.92
PolishedKomatiiteBrick          Min: 0.84   Max: 0.94
PolishedMarble                  Min: 0.89   Max: 0.99
PolishedMarbleBrick             Min: 0.91   Max: 1
PolishedRhyolite                Min: 0.95   Max: 1
ScriptBlock                     Min: 0.955   Max: 1
PolishedRhyoliteBrick           Min: 0.96   Max: 1
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 06, 2016, 09:41:54 PM
GoldPieces                      ID: 0   Furnace   
GoldPieces                      ID: 1   Furnace   
Stick                           ID: 2   Crafting   
Bricks                          ID: 3   Furnace   
Salt                            ID: 4   Crafting   
Ladder                          ID: 5   Crafting   
Flour                           ID: 6   Crafting   
TerracottaTile                  ID: 7   Furnace   
BirchWoodPlank                  ID: 8   Crafting   
WoodPlank                       ID: 8   Crafting   *** ID Sequence
ConcreteBrick                   ID: 9   Furnace   
Torch                           ID: 10   Crafting   
StainedGlass                    ID: 11   Furnace   
Glass                           ID: 11   Furnace   *** ID Sequence
WovenLeaves                     ID: 12   Crafting   
WhiteTile                       ID: 13   Furnace   
Checkered                       ID: 14   Crafting   
Chess                           ID: 15   Crafting   
WoodShovel                      ID: 16   Crafting   
WoodHatchet                     ID: 17   Crafting   
Rasta                           ID: 18   Crafting   
WoodPickaxe                     ID: 19   Crafting   
Static                          ID: 20   Crafting   
Retro                           ID: 21   Crafting   
Workbench                       ID: 22   Crafting   
IronIngot                       ID: 23   Furnace   
BlueBox                         ID: 24   Crafting   
Crate                           ID: 25   Crafting   
WoodDoor                        ID: 26   Crafting   
LeatherGauntlets                ID: 27   Crafting   
LeatherBoots                    ID: 28   Crafting   
LeatherHelmet                   ID: 29   Crafting   
Chest                           ID: 30   Crafting   
GoldBar                         ID: 31   Furnace   
CookedDuckMeat                  ID: 32   Furnace   
GoldBar                         ID: 33   Furnace   
GoldBar                         ID: 34   Furnace   
SteelIngot                      ID: 35   Furnace   
IronHoe                         ID: 36   Crafting   
CookedLambChops                 ID: 37   Furnace   
CookedFish                      ID: 38   Furnace   
LeatherLeggings                 ID: 39   Crafting   
Teflon                          ID: 40   Furnace   
CherryMetal                     ID: 41   Furnace   
Ice                             ID: 42   Crafting   
CookedBeef                      ID: 43   Furnace   
IronScythe                      ID: 44   Crafting   
LeatherBody                     ID: 45   Crafting   
Bread                           ID: 46   Furnace   
GoldBlock                       ID: 47   Furnace   
GoldBlock                       ID: 48   Furnace   
Cake                            ID: 49   Furnace   
Pizza                           ID: 50   Furnace   
GoldRing                        ID: 51   Furnace   
GoldNecklace                    ID: 52   Furnace   
GoldAmulet                      ID: 53   Furnace   
ObsidianGemStone                ID: 54   Furnace   
RubyGemStone                    ID: 55   Furnace   
DiamondGemStone                 ID: 56   Furnace   
DiamantiumIngot                 ID: 57   Furnace   
TitaniumIngot                   ID: 58   Furnace   
FireArrow                       ID: 59   Crafting   
Lighter                         ID: 60   Crafting   
Cobblestone                     ID: 61   Crafting   
Bottle                          ID: 62   Crafting   
SandBrick                       ID: 63   Crafting   
ButtonIcon                      ID: 64   Crafting   
StoneWall                       ID: 65   Crafting   
WoodVeneer                      ID: 66   Crafting   
WoodSpear                       ID: 67   Crafting   
FlintFlake                      ID: 68   Crafting   
PressurePlate                   ID: 69   Crafting   
BookCase                        ID: 70   Crafting   
FlintArrow                      ID: 71   Crafting   
WoodSword                       ID: 72   Crafting   
MossyCobblestone                ID: 73   Crafting   
Leather                         ID: 74   Crafting   
Camouflage                      ID: 75   Crafting   
FenceIcon                       ID: 76   Crafting   
StairsIcon                      ID: 77   Crafting   
RampIcon                        ID: 78   Crafting   
HalfBlockIcon                   ID: 79   Crafting   
Coif                            ID: 80   Crafting   
OneWayGlass                     ID: 81   Crafting   
IronArrow                       ID: 82   Crafting   
Book                            ID: 83   Crafting   
TableIcon                       ID: 84   Crafting   
WoodBow                         ID: 85   Crafting   
WoodShield                      ID: 86   Crafting   
Furnace                         ID: 87   Crafting   
Turkish                         ID: 88   Crafting   
TrapDoor                        ID: 89   Crafting   
RopeIcon                        ID: 90   Crafting   
SignIcon                        ID: 91   Crafting   
IronSpear                       ID: 92   Crafting   
SteelArrow                      ID: 93   Crafting   
MultiTextureBlock               ID: 94   Crafting   
Bed                             ID: 95   Crafting   
BottleOfWater                   ID: 96   Crafting   
IronBoots                       ID: 97   Crafting   
IronGauntlets                   ID: 98   Crafting   
IronHelmet                      ID: 99   Crafting   
IronSword                       ID: 100   Crafting   
BottleOfMilk                    ID: 101   Crafting   
ScriptBlock                     ID: 102   Crafting   
Dough                           ID: 103   Crafting   
Painting                        ID: 104   Crafting   
SwitchIcon                      ID: 105   Crafting   
SteelPlating                    ID: 106   Crafting   
Cheese                          ID: 107   Crafting   
SteelSpear                      ID: 108   Crafting   
GildedWoodPanel                 ID: 109   Crafting   
SteelPortcullis                 ID: 110   Crafting   
Butter                          ID: 111   Crafting   
Bucket                          ID: 112   Crafting   
IronPickaxe                     ID: 113   Crafting   
IronShovel                      ID: 114   Crafting   
IronHatchet                     ID: 115   Crafting   
Scaffold                        ID: 116   Crafting   
RingMould                       ID: 117   Crafting   
IronShield                      ID: 118   Crafting   
WifiReceiver                    ID: 119   Crafting   
NecklaceMould                   ID: 120   Crafting   
IronLeggings                    ID: 121   Crafting   
AmuletMould                     ID: 122   Crafting   
SteelGauntlets                  ID: 123   Crafting   
SteelScimitar                   ID: 124   Crafting   
SteelBoots                      ID: 125   Crafting   
SteelSword                      ID: 126   Crafting   
IronBattleAxe                   ID: 127   Crafting   
SteelHelmet                     ID: 128   Crafting   
SteelHoe                        ID: 129   Crafting   
SteelPike                       ID: 130   Crafting   
IronBody                        ID: 131   Crafting   
SentryTurret                    ID: 132   Crafting   
Lock                            ID: 133   Crafting   
SteelScythe                     ID: 134   Crafting   
SteelHatchet                    ID: 135   Crafting   
WifiTransmitter                 ID: 136   Crafting   
SteelPickaxe                    ID: 137   Crafting   
SteelKatana                     ID: 138   Crafting   
SteelShovel                     ID: 139   Crafting   
GreenstoneGoldSword             ID: 140   Crafting   
SunBox                          ID: 141   Crafting   
Grenade                         ID: 142   Crafting   
SteelClaymore                   ID: 143   Crafting   
SteelShield                     ID: 144   Crafting   
SteelSpikes                     ID: 145   Crafting   
SteelLeggings                   ID: 146   Crafting   
SteelBattleAxe                  ID: 147   Crafting   
GreenstoneGoldShovel            ID: 148   Crafting   
GreenstoneGoldHatchet           ID: 149   Crafting   
GreenstoneGoldPickaxe           ID: 150   Crafting   
SteelDoor                       ID: 151   Crafting   
SteelBody                       ID: 152   Crafting   
Camera                          ID: 153   Crafting   
Sundial                         ID: 154   Crafting   
AmbientSoundBlock               ID: 155   Crafting   
NPCSpawn                        ID: 156   Crafting   
MobSpawn                        ID: 157   Crafting   
RubyArrow                       ID: 158   Crafting   
ItemShop                        ID: 159   Crafting   
LockedDoor                      ID: 160   Crafting   
Marker                          ID: 161   Crafting   
ExcludeMarker                   ID: 161   Crafting   *** ID Sequence
Safe                            ID: 162   Crafting   
DiamondArrow                    ID: 163   Crafting   
GreenstoneGoldShield            ID: 164   Crafting   
GreenstoneGoldBattleAxe         ID: 165   Crafting   
LockedChest                     ID: 166   Crafting   
TNT                             ID: 167   Crafting   
ProximityDetector               ID: 168   Crafting   
BoomArrow                       ID: 169   Crafting   
PlatinumSword                   ID: 170   Crafting   
RingOfBob                       ID: 171   Crafting   
NecklaceOfKnowledge             ID: 172   Crafting   
AmuletOfFury                    ID: 173   Crafting   
PoweredLight                    ID: 174   Crafting   
TitaniumArrow                   ID: 175   Crafting   
C4                              ID: 176   Crafting   
BlockShop                       ID: 177   Crafting   
DiamondSpear                    ID: 178   Crafting   
ArcadeMachine                   ID: 179   Crafting   
SpiderRing                      ID: 180   Crafting   
NecklaceOfHypocrisy             ID: 181   Crafting   
PredatorAmulet                  ID: 182   Crafting   
RingOfExemption                 ID: 183   Crafting   
NecklaceOfFarsight              ID: 184   Crafting   
AmuletOfStarlight               ID: 185   Crafting   
RubySword                       ID: 186   Crafting   
DiamondHoe                      ID: 187   Crafting   
DiamondSword                    ID: 188   Crafting   
DiamantiumSword                 ID: 189   Crafting   
DiamantiumBoots                 ID: 190   Crafting   
DiamantiumHelmet                ID: 191   Crafting   
DiamantiumGauntlets             ID: 192   Crafting   
DiamondPickaxe                  ID: 193   Crafting   
DiamondHatchet                  ID: 194   Crafting   
DiamondScythe                   ID: 195   Crafting   
DiamondShovel                   ID: 196   Crafting   
GreenstoneGoldSledgeHammer      ID: 197   Crafting   
TitaniumSword                   ID: 198   Crafting   
DiamondShield                   ID: 199   Crafting   
TitaniumHelmet                  ID: 200   Crafting   
TitaniumBoots                   ID: 201   Crafting   
TitaniumGauntlets               ID: 202   Crafting   
RubyBattleAxe                   ID: 203   Crafting   
GrenadeLauncher                 ID: 204   Crafting   
DiamantiumShield                ID: 205   Crafting   
DiamondBattleAxe                ID: 206   Crafting   
RubyPickaxe                     ID: 207   Crafting   
SledgeHammer                    ID: 208   Crafting   
DiamantiumLeggings              ID: 209   Crafting   
DiamantiumBody                  ID: 210   Crafting   
TitaniumPickaxe                 ID: 211   Crafting   
TitaniumShield                  ID: 212   Crafting   
TitaniumLeggings                ID: 213   Crafting   
TitaniumBattleAxe               ID: 214   Crafting   
TitaniumBody                    ID: 215   Crafting   
IceArrow                        ID: 216   Crafting   
SapphireGemStone                ID: 217   Furnace   
RingOfIce                       ID: 218   Crafting   
UnknownNecklace                 ID: 219   Crafting   
UnknownAmulet                   ID: 220   Crafting   
TitaniumKatana                  ID: 221   Crafting   
BoneMeal                        ID: 222   Crafting   
TrollHideBody                   ID: 223   Crafting   
TrollHideLeggings               ID: 224   Crafting   
TrollHideHelmet                 ID: 225   Crafting   
TrollHideBoots                  ID: 226   Crafting   
TrollHideGauntlets              ID: 227   Crafting   
SpiderBow                       ID: 228   Crafting   
GoldenBow                       ID: 229   Crafting   
TrollBow                        ID: 230   Crafting   
TitaniumBow                     ID: 231   Crafting   
CylinderIcon                    ID: 232   Crafting   
Binoculars                      ID: 233   Crafting   
StoneBrick                      ID: 234   Crafting   
RubyWarHammer                   ID: 235   Crafting   
CopperIngot                     ID: 236   Furnace   
TinIngot                        ID: 237   Furnace   
BronzeIngot                     ID: 238   Furnace   
BronzeHoe                       ID: 242   Crafting   *** ID Sequence
BronzeScythe                    ID: 243   Crafting   
BronzeSpear                     ID: 244   Crafting   
BronzeSword                     ID: 245   Crafting   
TitaniumWarHammer               ID: 246   Crafting   
Chisel                          ID: 247   Crafting   
Pane                            ID: 248   Crafting   
StainedGlassPane                ID: 249   Crafting   
Post                            ID: 250   Crafting   
PolishedBasalt                  ID: 251   Crafting   
PolishedAndesite                ID: 252   Crafting   
PolishedDacite                  ID: 253   Crafting   
PolishedDiorite                 ID: 254   Crafting   
PolishedTuff                    ID: 255   Crafting   
PolishedSerpentine              ID: 256   Crafting   
PolishedGabbro                  ID: 257   Crafting   
PolishedGranite                 ID: 258   Crafting   
PolishedKomatiite               ID: 259   Crafting   
PolishedMarble                  ID: 260   Crafting   
PolishedRhyolite                ID: 261   Crafting   
PolishedGreenstone              ID: 262   Crafting   
PolishedBasaltBrick             ID: 263   Crafting   
PolishedAndesiteBrick           ID: 264   Crafting   
PolishedDaciteBrick             ID: 265   Crafting   
PolishedDioriteBrick            ID: 266   Crafting   
PolishedTuffBrick               ID: 267   Crafting   
PolishedSerpentineBrick         ID: 268   Crafting   
PolishedGabbroBrick             ID: 269   Crafting   
PolishedGraniteBrick            ID: 270   Crafting   
PolishedKomatiiteBrick          ID: 271   Crafting   
PolishedMarbleBrick             ID: 272   Crafting   
PolishedRhyoliteBrick           ID: 273   Crafting   
BronzeArrow                     ID: 274   Crafting   
PolishedGreenstoneBrick         ID: 275   Crafting   
Wand                            ID: 276   Crafting   
ParticleEmitter                 ID: 277   Crafting   
DecalApplicator                 ID: 278   Crafting   
NatureStaff                     ID: 279   Crafting   
DarkStaff                       ID: 280   Crafting   
LightStaff                      ID: 281   Crafting   
SpiderStaff                     ID: 282   Crafting   
OceanStaff                      ID: 283   Crafting   
NecromancerStaff                ID: 284   Crafting   
YliasterPotion                  ID: 285   Furnace   
EitrPotion                      ID: 286   Furnace   
IchorPotion                     ID: 287   Furnace   
Stack                           ID: 288   Crafting   
UpsideDownStack                 ID: 289   Crafting   

Craftable Items: 251
Smeltable Items: 39
-------------------------------------
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 06, 2016, 09:42:56 PM
ItemsWithNoBlueprint
----------------------

None
Grass
Dirt
Sand
Scoria
Wood
Leaves
Cloud
Water
Copper
Lava
Cassiterite
Clay
Sandstone
Limestone
Basalt
Andesite
Dacite
Diorite
Tuff
Serpentine
Gabbro
Granite
Komatiite
Marble
Rhyolite
Bedrock
Carbon
Obsidian
Coal
Flint
Greenstone
Diamond
Ruby
Gold
Platinum
Iron
Opal
Uranium
Teleport
Wisdom
Blueprint
Sapling
WhiteFlowers
PurpleFlowers
RedFlowers
YellowFlowers
PineLeaves
Sulphur
Cyclonite
Titanium
Fluorite
GrassyStone
SpiderEgg
LongGrass
Fire
ClimbingIvy
Key
RaresChest
Crop
InvisibleBarrier
CoverBlock
RedMushroom
WhiteWool
Snow
SnowLayer
Cactus
GrassShaded
MapleLeaves
TilledEarth
SaltBlock
Bone
Sapphire
BirchWood
LightOrange
LightYellow
LightBlue
DarkBlue
LightGreen
DarkBrown
Tan
Creme
DarkRed
DarkGray
Gray
DarkGreen
Pink
Purple
Cyan
Black
White
Yellow
Red
Orange
LightBrown
Brown
Green
Blue

RawFish
BucketOfWater
BucketOfLava
Feather
RawLambChops
RawDuckMeat
Clipboard
SkeletonKey
SkullKey
SilkKey
DiamondKey
TitaniumKey
GoldKey
ShadowKey
DwarfKey
DarkKey
KeyOfLight
BobKey
StoneKey
GhostKey
TitanKey
HeroKey
LightningKey
LunaKey
SolarKey
CelestialKey
SlimeKey
NatureKey
UndeadKey
SpiderKey
FishKey
RubyKey
NauticalKey
TeleportKey
BattleAxe
ElvenBow
AmuletOfFlight
WaterTalisman
ShieldBadge
TenLeagueBoots
WheatSeed
SugarCaneSeed
Wheat
Sugar
Egg
BucketOfMilk
Tomato
TomatoSeed
RawBeef
CowHide
SkillCombat
SkillHealth
SkillStrength
SkillAttack
SkillDefence
SkillRanged
SkillMining
SkillDigging
SkillChopping
SkillBuilding
SkillCrafting
SkillSmelting
SkillSmithing
SkillFarming
SkillCooking
SkillLooting
Chance
TrollHide
Revolver
EldarPistol
GoldenSMG
SpiderSMG
LaserBlaster
ComboAssaultRifle
SniperRifle
AssaultRifle
Shotgun
MiniGun
HeavyAssaultRifle
SemiAutoHandGun
PlasmaRifle
---------------------
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 06, 2016, 10:03:14 PM
Craig, Is there a way to spawn blueprints of a certain recipe via scripts? I am not sure what the practical use of this would be, But you talking about IDs made me wonder.


Also, Why are the guns uncraftable, But the staves are?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 06, 2016, 10:20:48 PM
Bad. Ass. Stuff.
Craig, you truly are Zeus! And, dare I say? You're my hero. :3
https://www.youtube.com/watch?v=EqWRaAF6_WY

I will add these to the next reserved are as guides.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 06, 2016, 10:32:32 PM
Craig, Is there a way to spawn blueprints of a certain recipe via scripts? I am not sure what the practical use of this would be, But you talking about IDs made me wonder.
Atm no, it requires special coding.

Also, Why are the guns uncraftable, But the staves are?
No keyboard detected. Press F1 to continue.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 06, 2016, 10:34:14 PM
Also, Why are the guns uncraftable, But the staves are?
No keyboard detected. Press F1 to continue.

Is this a fancy way of saying that it would be pointless?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 06, 2016, 10:41:19 PM
I would think so, Dryym. Good way to say it though.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 06, 2016, 10:43:34 PM
Another thing, Could you possibly explain how cave generation works and how the game determines where to put things like lava pools, Water pools, Wisdom scrolls, And Blueprints?
No, too hard.

I am fairly sure that blueprint generation generates a blue box block which is changed to a random unfound/ungenerated blueprint upon player proximity.
Nope
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 06, 2016, 10:46:30 PM
Is this a fancy way of saying that it would be pointless?
I mean like, um, like, erm, why is grass green?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: AlienizdPixel on July 06, 2016, 10:50:41 PM
I mean like, um, like, erm, why is grass green?
BlaBla, paragraph on chrolophyll from Wikipedia.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 06, 2016, 10:54:55 PM
I mean like, um, like, erm, why is grass green?
BlaBla, paragraph on chrolophyll from Wikipedia.
Why did photosynthesis utilizing Chlorophyll evolve before photosynthesis utilizing some other biomolecule?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: AlienizdPixel on July 06, 2016, 11:04:41 PM
Why did photosynthesis utilizing Chlorophyll evolve before photosynthesis utilizing some other biomolecule?
because then it wouldn't be dictionary photosynthesis
It was the first biomolecule that was able to survive and evolve with the atmosphere within (ancient) plants.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 06, 2016, 11:36:15 PM
This topic just got way better.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 06, 2016, 11:37:38 PM
It was the first biomolecule that was able to survive and evolve with the atmosphere within (ancient) plants.
Why is it's molecular structure such that it is a poor absorber of green light?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: PWRBTTN on July 07, 2016, 01:06:28 AM
It was the first biomolecule that was able to survive and evolve with the atmosphere within (ancient) plants.
Why is it's molecular structure such that it is a poor absorber of green light?

(http://i.imgur.com/YsbKHg1.gif)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 07, 2016, 07:14:31 AM
I am fairly sure that blueprint generation generates a blue box block which is changed to a random unfound/ungenerated blueprint upon player proximity.
Nope

If this is not the case, Then why do blue boxes spawn in converted DD worlds that I haven't explored?


It was the first biomolecule that was able to survive and evolve with the atmosphere within (ancient) plants.
Why is it's molecular structure such that it is a poor absorber of green light?

Because, Gaia's favourite colours are green and blue. So her natural bias made her make chlorophyll reflect green light, And the nitrogen in our atmosphere scatter blue light.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 07, 2016, 07:27:05 AM
Also, Why are the guns uncraftable, But the staves are?
Obviously Gaia was too lazy to create blueprints for guns.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 07, 2016, 07:32:21 AM
Also, Why are the guns uncraftable, But the staves are?
Obviously Gaia was too lazy to create blueprints for guns.

Ah, That makes sense. Gods tend to get lazy. I mean, Look at our hands and how many animals have similar hands!

And what about whales? That is clearly just a fish (Probably based off of the whale shark) with its tail turned sideways and a hole punched in the skull.

If you are going to build a planet, Build it right by making everything functionally diverse.

Get with the program, Gods.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: AlienizdPixel on July 07, 2016, 07:35:29 AM
Why is it's molecular structure such that it is a poor absorber of green light?
To absorb the higher ends of the light spectrum better (blue to red).
Obviously Gaia was too lazy to create blueprints for guns.
Why didn't Ares step in then?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Craig on July 07, 2016, 07:53:56 AM
If you are going to build a planet, Build it right
Agreed

(https://i.gyazo.com/96bb7fedfd904f31fca367f452a84685.png)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 07, 2016, 07:56:57 AM
Obviously Gaia was too lazy to create blueprints for guns.
Why didn't Ares step in then?

Because Ares wasn't born yet, You noob.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on July 07, 2016, 08:00:20 AM
If you are going to build a planet, Build it right
Agreed

(https://i.gyazo.com/96bb7fedfd904f31fca367f452a84685.png)

This may be a stupid question, But how are those rings working?

As in, The black (Or gray, Depending on how you look at it.) Rings circling the sun.


Also, Why is your hotbar just insane? Your hotbar is holding most of your inventory.

This makes me wonder, Could we have sideways gravity like in Xenominer? I would have a blast with that, Like making certain areas where you can walk on the walls and ceiling. It would be sweet.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: AlienizdPixel on July 07, 2016, 08:05:58 AM
Agreed

(https://i.gyazo.com/96bb7fedfd904f31fca367f452a84685.png)
Those are a lot of slots for the inventory bar.
Because Ares wasn't born yet, You noob.
I would think as long as there are beings there would be war.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 07, 2016, 01:02:54 PM


Agreed

(https://i.gyazo.com/96bb7fedfd904f31fca367f452a84685.png)
Is...is Earth FLAT!?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on July 07, 2016, 01:15:16 PM
Found an interesting bit of information that I, as a skiller, never knew about. It has to do with Ranged, and this can be spread to any mode. But, if we have DD Skillers, then this information is for you!

It works exactly the same as the Attack skill (melee) in that it determines the chance of your arrow scoring a hit (damage) when it strikes your opponent. It does not determine the max hit or the amount of damage (same as melee).

The max hit is calculated the same way as melee, a product of the arrows damage value and your strength level. The only difference between ranged and melee here is that for ranged, your strength level contributes half of what it does for melee to the calculation.

I never knew Strength also counted for damage in Ranged as well as Melee.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: BeerWolfe44 on July 17, 2016, 11:58:06 AM
I got 40 uranium, amulet of flight, battle axe, and a lot of gold pieces
 /-: ::)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on October 23, 2016, 01:27:44 AM
Trub's been playing on a new Dig Deep map. Figured out it took him just over 5 hours to go from starting the map to reaching bedrock. Not all blueprints have been found, but 5 hours goes to show you don't need to invest too much time in a Dig Deep map to get it started up and have the essentials for building!

Edit: BIG TIP! Don't know how long they've been around, but there's proximity detectors rigged with C4 around the Bedrock tower... Just a heads up for anyone playing on Easy or higher.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on October 23, 2016, 01:41:20 PM
I think this topic deserves being pinned to the top of the Dig Deep section of the forums. It's filled with plenty of very helpful information, and when I last wanted to post, I had to look down a bit before I found the topic.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 23, 2016, 03:32:41 PM
I think this topic deserves being pinned to the top of the Dig Deep section of the forums. It's filled with plenty of very helpful information, and when I last wanted to post, I had to look down a bit before I found the topic.
I noticed that too (it being lower on the Dig Deep section). Wasn't sure if bob wanted to pin it or not. I would like to take more information within the topic and post it to the OP. Make it easier for folks to find what they need.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on October 23, 2016, 03:49:09 PM
I think this topic deserves being pinned to the top of the Dig Deep section of the forums. It's filled with plenty of very helpful information, and when I last wanted to post, I had to look down a bit before I found the topic.
I noticed that too (it being lower on the Dig Deep section). Wasn't sure if bob wanted to pin it or not. I would like to take more information within the topic and post it to the OP. Make it easier for folks to find what they need.

Just add a spoiler in your OP that lists off any random tips people have given in this topic!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 23, 2016, 03:49:58 PM
Just add a spoiler in your OP that lists off any random tips people have given in this topic!
Brilliant idea, Wayne! As always. 8) Something like this:

Random Tips By Members:
Trub - BIG TIP! Don't know how long they've been around, but there's proximity detectors rigged with C4 around the Bedrock tower... Just a heads up for anyone playing on Easy or higher
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on October 23, 2016, 03:53:37 PM
EXACTLY! PERFECT STUFF GARTH!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 23, 2016, 04:15:11 PM
EXACTLY! PERFECT STUFF GARTH!
Can't seem to edit the second portion of the guide either. :/
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on October 23, 2016, 06:49:39 PM
Just add a spoiler in your OP that lists off any random tips people have given in this topic!
Brilliant idea, Wayne! As always. 8) Something like this:

Random Tips By Members:
Trub - BIG TIP! Don't know how long they've been around, but there's proximity detectors rigged with C4 around the Bedrock tower... Just a heads up for anyone playing on Easy or higher


#TorchesOnTheRight

Probably the most useful navigation tip I have ever received. It makes it pretty damn near impossible to get lost in any mining game.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 23, 2016, 07:00:38 PM
Probably the most useful navigation tip I have ever received. It makes it pretty damn near impossible to get lost in any mining game.
I use that method a lot. It actually helps.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on October 23, 2016, 07:18:20 PM
If you're tunneling between various caves and don't have a way back to the surface except the way you came in, make sure all your routes and tunnel entrances are marked very obviously. I usually light dozens of torches around my tunnel entrances, especially on the darker block layers. When you have the Script Block blueprint, a simple teleport script will get you out of any cave.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 23, 2016, 07:24:11 PM
If you're tunneling between various caves and don't have a way back to the surface except the way you came in, make sure all your routes and tunnel entrances are marked very obviously. I usually light dozens of torches around my tunnel entrances, especially on the darker block layers. When you have the Script Block blueprint, a simple teleport script will get you out of any cave.
I do that as well. If you have money, use sun blocks. Bring a bunch down with you and line passage ways clearly. Very effective for keeping track of exits.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on October 23, 2016, 07:25:10 PM
If you're tunneling between various caves and don't have a way back to the surface except the way you came in, make sure all your routes and tunnel entrances are marked very obviously. I usually light dozens of torches around my tunnel entrances, especially on the darker block layers. When you have the Script Block blueprint, a simple teleport script will get you out of any cave.

Torches on the right actually helps this a lot.

The idea is to always place your torches on the right hand side.

If you want to get out of the cave, You'd simply need to follow the torches on the left hand side, And it will lead you straight out towards the entrance of your cave.


I find that marking entrances and tunnels is more useful for remembering how to get back down rather than escaping.


Although, To be fair. This is based on my experience with MC caves, Which are far more complicated than TM's caves (Something that I would love to be changed for PC.)
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 24, 2016, 03:28:20 AM
Another thing I used to do was labeled portals to each layer. I know most, if not all, players do this. As it helps with travel times down to certain layers, and not having to remember which cave system begins the trip to the bottom. This is around the time you build up enough gold to buy several different blocks of obsidian. Just place one in that region, then on your way back place another in a location (like a stronghold or base) and label the coordinates and layer in which it resides. Another useful thing to do is REALLY elaborate where the obsidian block is on said layer. By that I mean, put tons of lighting or any other system to show off the teleport block's location. Otherwise, you may have to write down the coordinates of it's location as well. I cannot tell you how many times I've searched the Oasis, or another layer, for the little single obsidian block. Anyway, just another little tip to make your life easier in Dig Deep.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Atlas Telamon on October 31, 2016, 03:23:23 AM
I think this topic should be pinned to the top of the section. This is a totally original idea by me, and I think I should get my own personal badge for coming up with this idea. Which again, is my idea and my idea alone.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 31, 2016, 04:56:44 AM
I think this topic should be pinned to the top of the section. This is a totally original idea by me, and I think I should get my own personal badge for coming up with this idea. Which again, is my idea and my idea alone.
You do. You deserve your own Atlas badge. +∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞∞
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 31, 2016, 03:13:02 PM
Another tip, not sure if it has been covered pretty sure it has, is to ALWAYS remember to break as much grass as possible at the beginning. You won't believe how much money you accrue from seeds. Not to mention, planting them just adds to your already growing pile of gold. Also remember, you will generally get more seeds back after planting the crop and harvesting it. Again, I am sure you all know this but I cannot stress how important it is for the beginning of your Dig Deep map.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: TheDestinedCrab on October 31, 2016, 03:24:33 PM
Something I saw trub do was use an openblock command for his shops and then put it in his custom menu. That way he could access his shops from anywhere. He also used a tp home script which is very useful when mining.

These are all Trub's ideas.
Psssttt.. He smells! Don't tell him though!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 31, 2016, 03:26:06 PM
Something I saw trub do was use an openblock command for his shops and then put it in his custom menu. That way he could access his shops from anywhere. He also used a tp home script which is very useful when mining.

These are all Trub's ideas.
Psssttt.. He smells! Don't tell him though!

Never would have thought to do any of that. But then again, I don't like using scripts.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: TheDestinedCrab on October 31, 2016, 03:37:02 PM
Never would have thought to do any of that.

Neither would I, his A1 Steak Sauce map is where I saw it. It's a smart trick :D .
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 31, 2016, 10:21:47 PM
I personally do NOT like scripts. But feel free to post some here, even though I don't enjoy them I know others do and would like to see more. I'll see about fixing the OP and making more room for tips and guides. Currently I cannot do much to edit both posts on the OP.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 06, 2016, 06:23:32 AM
I think this topic deserves being pinned to the top of the Dig Deep section of the forums. It's filled with plenty of very helpful information, and when I last wanted to post, I had to look down a bit before I found the topic.
Anyone else want it pinned? So far, it's staying up at the top for anyone to see. But just in case. Let us know.
- /sage
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: TheDestinedCrab on December 06, 2016, 12:46:04 PM
I think this topic deserves being pinned to the top of the Dig Deep section of the forums. It's filled with plenty of very helpful information, and when I last wanted to post, I had to look down a bit before I found the topic.
Anyone else want it pinned? So far, it's staying up at the top for anyone to see. But just in case. Let us know.
- /sage

I've liked your post but if that isn't cler enough then.. I would like to see it pinned! It'd be great to see an awesome guide such as this as soon as I click on the board.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 07, 2016, 06:57:46 AM
Thank you! And thank you to the one who pinned this. I really hope everyone benefits from this guide that everyone has contributed to.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 14, 2016, 10:34:26 PM
Something I saw trub do was use an openblock command for his shops and then put it in his custom menu. That way he could access his shops from anywhere. He also used a tp home script which is very useful when mining.
If you want Trub, maybe put the scripts on this topic for others to use? Or keep them to yourself like a selfish Canadian Skooma fiend.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on December 14, 2016, 10:40:32 PM
1: Set up your custom menu.
2: Set up the essential menu items. (Block Shop, Item Shop, Crafting Bench, Backpack, Home Teleport)
3: What are these menu item scripts? All but the Tele Home are Open Block Scripts. Just place the Chest, Shops, and Crafting Bench where randoms can't reach them, (underground in a no edit zone) and there you go. Just open their coordinates.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 16, 2016, 01:52:15 PM
Highly debating on working on Nexraptus again, I plan on finding ways to incorporate scripts and making gold to actually produce a "Production Factory" feeling to the map. As some know, part of Nexraptus will have an industrial area. I planned on trying to create something that will make this work and posting it here for other Dig Deeper's to use. Maybe even improve? If anyone else has any scripts or ideas similar to this for DD, feel free to post them. I want to get better at scripting myself, so my first course of action is learning with DD scripts on my favorite map.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on December 16, 2016, 02:57:52 PM
1: Set up your custom menu.
2: Set up the essential menu items. (Block Shop, Item Shop, Crafting Bench, Backpack, Home Teleport)
3: What are these menu item scripts? All but the Tele Home are Open Block Scripts. Just place the Chest, Shops, and Crafting Bench where randoms can't reach them, (underground in a no edit zone) and there you go. Just open their coordinates.

Why do they need to be in some random arbitrary location instead of just being in your house?
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: AlienizdPixel on December 16, 2016, 03:11:30 PM
1: Set up your custom menu.
2: Set up the essential menu items. (Block Shop, Item Shop, Crafting Bench, Backpack, Home Teleport)
3: What are these menu item scripts? All but the Tele Home are Open Block Scripts. Just place the Chest, Shops, and Crafting Bench where randoms can't reach them, (underground in a no edit zone) and there you go. Just open their coordinates.

Why do they need to be in some random arbitrary location instead of just being in your house?
He didn't specify random, it was an example. Just have it somewhere so that random players are not able to get to them.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 16, 2016, 03:13:16 PM
1: Set up your custom menu.
2: Set up the essential menu items. (Block Shop, Item Shop, Crafting Bench, Backpack, Home Teleport)
3: What are these menu item scripts? All but the Tele Home are Open Block Scripts. Just place the Chest, Shops, and Crafting Bench where randoms can't reach them, (underground in a no edit zone) and there you go. Just open their coordinates.

Why do they need to be in some random arbitrary location instead of just being in your house?
Probably assuming other players on the map have permissions, so they may break into your house. Assuming skills are not on. If they're on, might have a slightly better chance.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on December 16, 2016, 06:00:17 PM
Yeah. It was just an example, and what I do on my current map. I let the players have full access to everywhere that isn't my teleporter room at the moment, so putting them underground in a no edit zone just underneath their spawn area ensures they spawn in the blocks right away, and can't economize the shops.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Platinum Dryym on December 19, 2016, 08:03:24 PM
1: Set up your custom menu.
2: Set up the essential menu items. (Block Shop, Item Shop, Crafting Bench, Backpack, Home Teleport)
3: What are these menu item scripts? All but the Tele Home are Open Block Scripts. Just place the Chest, Shops, and Crafting Bench where randoms can't reach them, (underground in a no edit zone) and there you go. Just open their coordinates.

Why do they need to be in some random arbitrary location instead of just being in your house?
Probably assuming other players on the map have permissions, so they may break into your house. Assuming skills are not on. If they're on, might have a slightly better chance.

But zones... I know for a fact zones work on DD because I have exploited them for evil multiple times.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on December 19, 2016, 08:47:16 PM
Jesus me, Dryym, you didn't even bother reading the post directly above yours.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on December 31, 2016, 05:00:56 AM
Another idea, if anyone here likes making videos constantly...could always add one about Dig Deep here. Anything about a map, scripts, builds, your replica cat you made with blocks earned from your slave driving industry....Trub. Anyway, just a thought.
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Trubtavium Recordsmith VII on December 31, 2016, 03:11:21 PM
SLAVE DRIVING!? I've done no such thing!
Title: Re: Dig Deep Aficionados!-Discussion & Guides
Post by: Jack Of Shades on October 16, 2017, 09:46:23 PM
SLAVE DRIVING!? I've done no such thing!
Naw, slave driving would be... bad. Let's call it.. forced indentured servitude. Sounds less appalling. ;)