Total Miner Forums

Total Miner => Ideas => Topic started by: HiiPiie on January 25, 2015, 08:11:00 AM

Title: New Demi unlock methods
Post by: HiiPiie on January 25, 2015, 08:11:00 AM
Heres 5 possible ways the Demis could be obtained.

1.  Have a Developer Rate your World 5 Stars
2. Receive at least 1000 Rates
3. Have a Developer visit your map for 15 minutes.
4. Win a forum contest.(Gives a choice. Robo or Demi)
5. Have a Server of 24 people. (Quite easy though :/)

These are just Ideas. I understand you may not agree. Feel free to comment your Ideas.
Title: Re: New Demi unlock methods
Post by: Clerical on January 25, 2015, 08:19:57 AM
Heres 5 possible ways the Demis could be obtained.

1.  Have a Developer Rate your World 5 Stars
2. Receive at least 1000 Rates
3. Have a Developer visit your map for 15 minutes.
4. Win a forum contest.(Gives a choice. Robo or Demi)
5. Have a Server of 24 people. (Quite easy though :/)

These are just Ideas. I understand you may not agree. Feel free to comment your Ideas.
Problem with theese, Having anything with a dev is a no, it will have the exact same reason why the current method was removed.

Haveing people choose between the two means the demi's will have to be reset and only a few people will get it a year, And seeming they have no powers like robotic it makes it a easy choice to choose robotic,
And not to mention you will have to wait for the updates in order to use them.

The have people in the game or rates are a more reasonable, However we already have unlocks for similar method.
Title: Re: New Demi unlock methods
Post by: Jaz on January 25, 2015, 08:29:53 AM
I would have to say rates and favourites are the way to go, if the requirement was something like 1000 rates and 15 favourites then their is no doubt that the host has put a good amount of effort into their map.
Their could also be something completely new added for the soul purpose of unlocking demi's, for example their could be a new button to press called something along the lines of 'commend for demi's" and a player would need an X amount of commends to unlock them.
Title: Re: New Demi unlock methods
Post by: Clerical on January 25, 2015, 08:38:46 AM
I would have to say rates and favourites are the way to go, if the requirement was something like 1000 rates and 15 favourites then their is no doubt that the host has put a good amount of effort into their map.
Their could also be something completely new added for the soul purpose of unlocking demi's, for example their could be a new button to press called something along the lines of 'commend for demi's" and a player would need an X amount of commends to unlock them.
Lots of begging and spawn traps, The best methods i have seen/come up with are using the average rating, so 1k with a 4.0 that would still show the map is above average slightly,

Howevery i think the new unlock method should come along with a new feature or boss, not something so easily corrupted as map stats.
Title: Re: New Demi unlock methods
Post by: Zoidberg on January 25, 2015, 08:48:41 AM
Heres 5 possible ways the Demis could be obtained.

1.  Have a Developer Rate your World 5 Stars
I believe that since the original unlock method was similar, this would have the same results, and therefore nullify the reasoning of changing the unlock method.

2. Receive at least 1000 Rates
Personally, if possible, I would want the new Unlock Method to be something completely independent and not pertaining to World Visitors or Ratings, simply because those numbers do not necessarily speak for the quality of the world, and rather the amount of time the world has been hosted.

3. Have a Developer visit your map for 15 minutes.
I give the same reasoning as #1.

4. Win a forum contest.(Gives a choice. Robo or Demi)
This may not be a terrible idea, but I believe that the Robotic and the DemiGods should be completely separate, essentially for the reasons that Clerical stated.

5. Have a Server of 24 people. (Quite easy though :/)
This would be an unfair requirement simply because many people's Internet Connection cannot support 24 players in their session at once.

These are just Ideas. I understand you may not agree. Feel free to comment your Ideas.
Title: Re: New Demi unlock methods
Post by: Jaz on January 25, 2015, 08:49:11 AM
Lots of begging and spawn traps, The best methods i have seen/come up with are using the average rating, so 1k with a 4.0 that would still show the map is above average slightly,

Howevery i think the new unlock method should come along with a new feature or boss, not something so easily corrupted as map stats.
bring back the old spider model as a boss in hell ;)
Title: Re: New Demi unlock methods
Post by: HiiPiie on January 25, 2015, 10:38:12 AM
Hmm.... New Mob. Kill Zeus in DD. Could make an awesome boss and good fight. His stats could be diablo times 2. Only 1 would Spawn per world. Killing it is hard and time consuming but once accomplished its a great reward. Now theres 2 issues with this... a new mob means new lag and how would he fit in the TM World.
Title: Re: New Demi unlock methods
Post by: Jesse on January 25, 2015, 12:50:42 PM
all the dev ones will not happen as devs will still get spamed msg
Title: Re: New Demi unlock methods
Post by: Jared on January 25, 2015, 01:38:16 PM
Defeating the mighty IndiSage will grant you the power of the demi's 8)
Title: Re: New Demi unlock methods
Post by: DatAwesomenessDoe on January 25, 2015, 02:09:50 PM
How about 250 favorites?
Title: Re: New Demi unlock methods
Post by: Jesse on January 25, 2015, 02:53:43 PM
How about 250 favorites?
M2AF i have 100 friends and if you can all come and favrite my world so i can get 100 favs out the way oh and tell your friends to favriet to as well as admin will send the same msg and then just like rate or rat 5 signs there will be fav my world

thats why its not a good idea
Title: Re: New Demi unlock methods
Post by: HiiPiie on January 25, 2015, 03:05:55 PM
M2AF i have 100 friends and if you can all come and favrite my world so i can get 100 favs out the way oh and tell your friends to favriet to as well as admin will send the same msg and then just like rate or rat 5 signs there will be fav my world

thats why its not a good idea
Out of that 100.
-20 Offline
-10 No Gold
-20 Busy
-5 AFK
-15 Playing other games.
15 People join and Favorite.
Title: Re: New Demi unlock methods
Post by: Jesse on January 25, 2015, 03:09:49 PM
Out of that 100.
-20 Offline
-10 No Gold
-20 Busy
-5 AFK
-15 Playing other games.
15 People join and Favorite.
yah but at 1 point or another he will get the whole friends list to favrite i could do the same and i see a billon signs say rate or rat 5 i leve favriets to maps i truely want to come back to
Title: Re: New Demi unlock methods
Post by: ehuntley on January 27, 2015, 01:14:10 AM
M2AF i have 100 friends and if you can all come and favrite my world so i can get 100 favs out the way oh and tell your friends to favriet to as well as admin will send the same msg and then just like rate or rat 5 signs there will be fav my world

I've talked to that guy before..  ::)
Title: Re: New Demi unlock methods
Post by: DiamondBack662 on January 27, 2015, 07:55:04 PM
In my opinion, it should be left alone on Xbox.. if you don't have it.. you don't get it..
Demi should remain for those that deserved the honor and were graced with the skin. As the 360 is winding down to an end its not going to matter much longer if you have them or not.
   Craig can revamp skins for the next platform... do away with some.. add others... have particular unlocks... or whatever.. on PC probably an option to create your own would be preferable anyway as most PC players would want custom skins and raise Cain if they can't make them themselves.
Title: Re: New Demi unlock methods
Post by: Jared on January 27, 2015, 09:14:26 PM
In my opinion, it should be left alone on Xbox.. if you don't have it.. you don't get it..
Demi should remain for those that deserved the honor and were graced with the skin. As the 360 is winding down to an end its not going to matter much longer if you have them or not.
   Craig can revamp skins for the next platform... do away with some.. add others... have particular unlocks... or whatever.. on PC probably an option to create your own would be preferable anyway as most PC players would want custom skins and raise Cain if they can't make them themselves.
I agree with all of your statement except for the xbox 360 part. Players who lost demi's due to bugs should still somehow get the skins they've worked hard for. It wouldn't be fair for all those who lost what they had and they got lost due to a silly little bug.
Title: Re: New Demi unlock methods
Post by: DiamondBack662 on January 27, 2015, 09:27:38 PM
Quote from: Jeff McNewmen on Today at 09:14:26 PM (http://totalminerforums.net/index.php?topic=10614.msg122754#msg122754)<blockquote>I agree with all of your statement except for the xbox 360 part. Players who lost demi's due to bugs should still somehow get the skins they've worked hard for. It wouldn't be fair for all those who lost what they had and they got lost due to a silly little bug.
</blockquote>

This late in the game it doesn't matter any more. Xbox 360 is slipping into oblivion.
Title: Re: New Demi unlock methods
Post by: Jesse on January 27, 2015, 09:35:31 PM
Quote from: Jeff McNewmen on Today at 09:14:26 PM (http://totalminerforums.net/index.php?topic=10614.msg122754#msg122754)<blockquote>I agree with all of your statement except for the xbox 360 part. Players who lost demi's due to bugs should still somehow get the skins they've worked hard for. It wouldn't be fair for all those who lost what they had and they got lost due to a silly little bug.
</blockquote>

This late in the game it doesn't matter any more. Xbox 360 is slipping into oblivion.
even if totalminer is going to pc and PS4 there will still be players who cant afford a new PS4 and dont PC game and will stay on the xbox 360 so giveing them stuff to will help us grow the xbox players to
Title: Re: New Demi unlock methods
Post by: Jared on January 27, 2015, 09:36:14 PM
Quote from: Jeff McNewmen on Today at 09:14:26 PM (http://totalminerforums.net/index.php?topic=10614.msg122754#msg122754)<blockquote>I agree with all of your statement except for the xbox 360 part. Players who lost demi's due to bugs should still somehow get the skins they've worked hard for. It wouldn't be fair for all those who lost what they had and they got lost due to a silly little bug.
</blockquote>

This late in the game it doesn't matter any more. Xbox 360 is slipping into oblivion.
No offense, but that's a personal opinion.
Title: Re: New Demi unlock methods
Post by: DiamondBack662 on January 27, 2015, 09:45:16 PM
Quote from: Jeff McNewmen on Today at 09:36:14 PM (http://totalminerforums.net/index.php?topic=10614.msg122760#msg122760)<blockquote>No offense, but that's a personal opinion.
</blockquote>


No it's a fact that live support for Xbox 360 will end next year. Likely around Dec.. but you only have about 11-23 months of TM on Xbox left at best.. maybe less... as they've only said 2016 as of now.
Title: Re: New Demi unlock methods
Post by: Steve on January 27, 2015, 11:25:01 PM
Honestly wow guys, i'm not advocating anything if your a new player but Just go unlock it for yourself if you had it already legit, but lost it. 

If not, Wait for a new update so you can try to unlock it.

420th post...
Title: Re: New Demi unlock methods
Post by: WildLegs on January 31, 2015, 05:15:53 PM
Question what was the original way to get demi :P
Title: Re: New Demi unlock methods
Post by: Zoidberg on January 31, 2015, 05:19:54 PM
Question what was the original way to get demi :P

Have a Developer join your map and place the Zeus NPC.
Title: Re: New Demi unlock methods
Post by: crazytater94 on January 31, 2015, 06:50:07 PM
How about 250 favorites?

The entire time I've played this game(I started just before fences) I have given 1 favorite, so as you can imagine, if someone can get 250 favorites, they will have to have spammed favorites to get close to this.

I believe that the unlock method needs to be for the gifted, as that was what it was made for, rates don't show a world's rating, I'm really sure that 80% of rates involve your opinion of the host. Example: if someone has profanity, spawn traps, plz rat 6, and peni everywhere, you would probably rate one(if that)

If someone was nice, welcomed you, told you to enjoy, relax, they don't care for ratings, etc, I would vote better on their end. This also applies for friends maps, even if they just started playing these games.


I believe that the only true way to tell about the gifted ones if to either keep the current method, or to give them to people who earned a spot on the title page.

Unless there was a "trending" worlds filter where the time hosted and the visitors factor into the popularity and the most visitors per minute would be on the top(guests could be replaced with rates?) This would allow word to spread a little easier about the better worlds, which could lead to being noticed by the people in charge of giving demigods.
Title: Re: New Demi unlock methods
Post by: Tempers on January 31, 2015, 07:41:16 PM
Personally GK should be changed to lately it ha been to hard to unlock you have to beg for rates anymore people rarely rate unless you let them cheat it is stupid i think maybe to unlock demis you should have to have x number of people join the world.

For Golden Knight it should be place 1000 blocks mine 1000 blocks host the world for over 24 hours possibly 48 hours maybe even require more time or block placement it is stupid to have stuff run off other players option because people are rude if they die in a pvp they just leave and don't rate its not you fault they went to a pvp zone..
Title: Re: New Demi unlock methods
Post by: Clerical on January 31, 2015, 07:54:44 PM
Personally GK should be changed to lately it ha been to hard to unlock you have to beg for rates anymore people rarely rate unless you let them cheat it is stupid i think maybe to unlock demis you should have to have x number of people join the world.

For Golden Knight it should be place 1000 blocks mine 1000 blocks host the world for over 24 hours possibly 48 hours maybe even require more time or block placement it is stupid to have stuff run off other players option because people are rude if they die in a pvp they just leave and don't rate its not you fault they went to a pvp zone..
Multiplayer is a huge part of the game, removing unlocks around others is not a good idea, and i can place/remove 1k blocks within a few mins using a sledge, and hosting time means could just play a dd game and would get it. GK is just as easy as it has allways been.

Demi on the other hand needs a new method that does not require a specific person to join your game as that is just a silly idea, so needs to have something in game or something that could be implemented easy, as most unlocks go around  a feature.
Title: Re: New Demi unlock methods
Post by: HiiPiie on January 31, 2015, 08:14:31 PM
Multiplayer is a huge part of the game, removing unlocks around others is not a good idea, and i can place/remove 1k blocks within a few mins using a sledge, and hosting time means could just play a dd game and would get it. GK is just as easy as it has allways been.

Demi on the other hand needs a new method that does not require a specific person to join your game as that is just a silly idea, so needs to have something in game or something that could be implemented easy, as most unlocks go around  a feature.
I Got it.... okay so basically I was thinking. Unlock all avatars(Excluding Zeus, Tester and Robo) and unlock Demi. Or prehaps Find all Rare Chests in DD on Legendary.Or Reach Bedrock on Legendary DD Killing 500 Enemies along the way. I was highly influenced by the Handyman and Knight Challenges xD as they were the too hardest for me that dont require rates or other players at all.
Title: Re: New Demi unlock methods
Post by: Dauntless395 on January 31, 2015, 08:39:08 PM
I Got it.... okay so basically I was thinking. Unlock all avatars(Excluding Zeus, Tester and Robo) and unlock Demi. Or prehaps Find all Rare Chests in DD on Legendary.Or Reach Bedrock on Legendary DD Killing 500 Enemies along the way. I was highly influenced by the Handyman and Knight Challenges xD as they were the too hardest for me that dont require rates or other players at all.


- Unlocking all avatars would be too difficult, as some people have had bugged avatar skins in the past. Some avatars are much more difficult than others, as one player may build incredibly good but suck terribly at Total Invaders. Not to mention that the avatars themselves are achievements per say. To add an achievement that says "Unlock all other achievements" would be unnecessary.

- Reaching bedrock on legendary would be too easy. The simplified way of getting Knight avatar now is to spawn camp a bunch of spiders, then take a teleport down to Hell and touch bedrock. The only difference in the suggestion above would be to kill 500, then take a teleport down.
Title: Re: New Demi unlock methods
Post by: HiiPiie on January 31, 2015, 08:49:32 PM

- Unlocking all avatars would be too difficult, as some people have had bugged avatar skins in the past. Some avatars are much more difficult than others, as one player may build incredibly good but suck terribly at Total Invaders. Not to mention that the avatars themselves are achievements per say. To add an achievement that says "Unlock all other achievements" would be unnecessary.

- Reaching bedrock on legendary would be too easy. The simplified way of getting Knight avatar now is to spawn camp a bunch of spiders, then take a teleport down to Hell and touch bedrock. The only difference in the suggestion above would be to kill 500, then take a teleport down.
And the Rare Chest Idea ?
Title: Re: New Demi unlock methods
Post by: Dauntless395 on January 31, 2015, 09:03:24 PM
And the Rare Chest Idea ?


One would just make a copy of the map, convert to creative, and clip through the layers spotting each of the individual chests. Having the difficulty on legendary wouldn't change this fact.
Title: Re: New Demi unlock methods
Post by: ZP1998 on February 01, 2015, 04:51:29 PM
I have been pondering about a new balanced unlock method for the demis and this is what I have thought of. Note that some of these have already been suggested.

From what I understand the description for them will stay the say, "A gift for the gifted", so that will make them pretty difficult to unlock like they are now. I think that it should be a combination of things instead of just one thing. I believe that the player should have to get most of the characters that are unlocked in game, not counting the last four on the list, have a forum account, and have a world with 25 to 50 favorites. This would make it where the player has to play the game for a while before getting them because he or she will have to get goldenknight. The reason that I said most of the characters is because if there happens to be character bugs then the demis are still obtainable. The forum account is to get more people on the forums and the 25-50 favorites is to show that the world is decent, yes I know that one could invite friends and achieve this easily but obtaining most of the characters will be the difficult part.
Title: Re: New Demi unlock methods
Post by: Jack Of Shades on February 01, 2015, 04:58:00 PM
I have been pondering about a new balanced unlock method for the demis and this is what I have thought of. Note that some of these have already been suggested.

From what I understand the description for them will stay the say, "A gift for the gifted", so that will make them pretty difficult to unlock like they are now. I think that it should be a combination of things instead of just one thing. I believe that the player should have to get most of the characters that are unlocked in game, not counting the last four on the list, have a forum account, and have a world with 25 to 50 favorites. This would make it where the player has to play the game for a while before getting them because he or she will have to get goldenknight. The reason that I said most of the characters is because if there happens to be character bugs then the demis are still obtainable. The forum account is to get more people on the forums and the 25-50 favorites is to show that the world is decent, yes I know that one could invite friends and achieve this easily but obtaining most of the characters will be the difficult part.

This...is actually not a bad premise. I like this, it's reasonably difficult yet isn't impossible or based on PURE chance. Not bad.
Title: Re: New Demi unlock methods
Post by: Clerical on February 01, 2015, 05:12:26 PM
I have been pondering about a new balanced unlock method for the demis and this is what I have thought of. Note that some of these have already been suggested.

From what I understand the description for them will stay the say, "A gift for the gifted", so that will make them pretty difficult to unlock like they are now. I think that it should be a combination of things instead of just one thing. I believe that the player should have to get most of the characters that are unlocked in game, not counting the last four on the list, have a forum account, and have a world with 25 to 50 favorites. This would make it where the player has to play the game for a while before getting them because he or she will have to get goldenknight. The reason that I said most of the characters is because if there happens to be character bugs then the demis are still obtainable. The forum account is to get more people on the forums and the 25-50 favorites is to show that the world is decent, yes I know that one could invite friends and achieve this easily but obtaining most of the characters will be the difficult part.
I have favorited maby 3-4 worlds in 3 years, not very practical,
Also to have a forum account is not ideal, As  would mean we would get 100s of people who sign up once for the unlock,
And also with the forums means that they will have to wait for each update and Craig will have to manualy give each person the unlock, which is alot of work.

And the bug that effected certain players has been patched already, so everyone can get everything, (exept the unlocks that can not be unlocked)
Title: Re: New Demi unlock methods
Post by: YoungSykotic182 on February 01, 2015, 09:24:06 PM
I have been pondering about a new balanced unlock method for the demis and this is what I have thought of. Note that some of these have already been suggested.

From what I understand the description for them will stay the say, "A gift for the gifted", so that will make them pretty difficult to unlock like they are now. I think that it should be a combination of things instead of just one thing. I believe that the player should have to get most of the characters that are unlocked in game, not counting the last four on the list, have a forum account, and have a world with 25 to 50 favorites. This would make it where the player has to play the game for a while before getting them because he or she will have to get goldenknight. The reason that I said most of the characters is because if there happens to be character bugs then the demis are still obtainable. The forum account is to get more people on the forums and the 25-50 favorites is to show that the world is decent, yes I know that one could invite friends and achieve this easily but obtaining most of the characters will be the difficult part.
I've nothing against multi-tiered unlocks and think that it might be a pretty good idea, but I will have to disagree with the 25 favorites suggestion or anything that requires other players to unlock something for you at this point. Let's try to steer clear of those kind of methods in general.

The forums account would not work (at least not for the 360) without doing it the way Clerical mentioned above. It would have to be a manual unlock done by Craig that you would have to wait for each update to receive. This is not ideal. You won't know exactly how long you would be waiting for your avatar and neither would we. Let's try to avoid those kind of suggestions as well. Indie games cannot interact with outside sources such as websites. Even though we are moving on to PC and PS4 we still have the 360 version to consider and that is restricted by the Indie game system.


...


When coming up with suggestions you can ignore the unlock description that is used for the avatars now. The description was made based off of the current unlock. You do not need to hold your suggestions to that description. A new description can be made when a new method is selected. You all are free to suggest any type of unlock you feel would be good. You do not need to make it based on the old unlock method. That was the old way, we are looking for a new one. :)
Title: Re: New Demi unlock methods
Post by: ZP1998 on February 02, 2015, 01:52:53 AM
Thanks Clerical and YoungSkyotic for informing me. With what both of you said about the unlock method, the new method I have thought of is still similar to the first one but has a couple of modifications to it. I still think, at this point, that the best way with what we have is to use the current avatars to unlock the demis. Now if this is implemented then this May or may not me a better way. I say there should be three parts to unlock it, first being achieving all of the current characters, second being have all skills at least 40, and the third would deal with world statistics in Dig Deep or Survival, the player would have to mine and place off 150,000 blocks. The reason for it being in those two game modes is if it were creative you could enter in the store and select them where as the other two game modes you would have to either mine it or if it is Dig Deep then buy it. Yes, I do know that this is a lot to obtain just two characters but most could be knocked out at the same time such as placing and mining the blocks and leveling the skills up. While you would be doing these then you would also be working towards some characters.
Title: Re: New Demi unlock methods
Post by: Steve on February 02, 2015, 03:41:05 AM

Heres My Attempt,

The Demis Should Remain exceedingly Hard to unlock, (or at the least time consuming)
THERE are ample characters that are easy to unlock already.
This gives a player something to work for That is DIRECTLY Within their own power to unlock
(unlike robo)

You can think of them as the "Ultimate Accolade" For TM players to Reach.
It would not be far-fetched for them to take nearly month to unlock imo.

I understand It needs to be something achievable though. Right now they are not, So anything is better than nothing, as long as theres a goal to work towards.

NO DEMIS DO NOT NEED TO TEACH SOMETHING, there are countless avatars that already do this perfectly fine. (I cannot stress this enough)

It is more of a "Master Game Accomplishment" Achievement. (You get 2 avatars as well.....)


My Requirements For Demis:

1) Players MUST have all Avatars unlocked, With the exception of (zeus/tester/robo)
            (Or If you guys think thats too much, then at least a total of 30 different avatars unlocked, This allows for the skipping of 1 unlock,  You could even go 25, if thats too hard...)
(also helps those with bugged avatars, which may be a real problem for some.)

2) At least one Map that has reached 500 rates

3) Visited 300 remote maps with at least 10 minutes play time in each.

4) Total skills Level over 500 (may change due to revamp)

edgy suggestion 5) (This is not necessarily needed, but If people like the idea of implementing "favorites" you could just have a small limit on favorites such as 10-20 total)

Individually these may not be that hard, (possible exception of #1, even then mainly just time consuming = +++) But together they provide a good balanced way to claim that you truly are a Demi-God in the world of TM.

Again guys, This is not the type of Avatar one can buy the game and say (I think Im going to unlock the demis on the first day) They should be unlocked through the process of actually PLAYING THE GAME as it was supposed to, being somewhat passive unlock.
After they get hooked on the game, It lets them strive for something....  Something I was not afforded the luxury of...

(instead I was forced to chase the robo After completing all the avatar unlocks in less than a week after buying the game)  <<< this sucks as you have nothing to look forward to.. (in terms of unlocks), If you don't believe me then consider reflecting seriously on the whole point of this topic... :insertturkishmuffin:

Everyone who tries will eventually unlock this avatar, Which makes it exciting and fun, but only through a decent amount of dedication to the game. there is no "hey lets go try to unlock demi, there is just "I hope one day I have fun and play long enough to get that cool demigod skin" try to enjoy you time playing to unlock it, rather than mindlessly grinding away

Trust me players WANT something like this. And for all those who don't I would tell you that you have played the game long enough that you are not intrigued anymore/enough with the already plentyfull selection of avatars Total Miner has to offer. Or want something out of nothing.

Constraints: NOTHING that encourages over the top spamming/boosting. i.e block placement.... Even on survival and DD, you will create countless mindless drones. not what you want, In fact its cancer.



Other Notes------------------------------------------------------------------------------------------------------------

I Have no respect for the idea that only people who have it already get it (That was a Joke right??)
This will encourage nearly everyone to take advantage of mod tools/cheating, Even the "high integrity people."
And frankly will just cause way more problems than it would fix.

The Demis have SOOO much more potential, in key ways like supporting players to continue playing TM, And this would just be
wasted completely. (Actually having a reverse effect)

Contrary to popular belief, My goal is to improve the game for all players, Not a few.
In any case, as of now I find them a big source of wasted potential.

So I hope we all can agree that they should be added back ASAP.
Even if That means reaching a makeshift temporary decision, No harm done.

Also It should have nothing to do with the forums AT ALL, That kinda goes without even saying..
Why do you think we have this problem in the first place. That places it way too far out of players immediate grasp/reach, even if it just be mentally.

And guys, I don't wan't to sound harsh on your ideas or pushy/demanding with mine,
I'm just speaking my mind in hope of bettering our game, and growing our community


You are welcome to Give your input, Tweak and Improve my suggestions where needed, Or even omit one entirely, or add a completly new one like reaching max players in a game.

Just give detailed information on why you made your suggestions.

Regards,

Derfen Steve
Title: Re: New Demi unlock methods
Post by: Clerical on February 02, 2015, 11:16:31 AM
I Agree everything derfen said, apart from the unlock methods, The demi-god was originaly going to have 3 different unlock methods but it was not able to be done at the time, i do not know if its possible now or not.

I do think unlocking everything else is the best "Single" method other then a max total level
Title: Re: New Demi unlock methods
Post by: Steve on February 02, 2015, 11:30:54 AM
IThe demi-god was originaly going to have 3 different unlock methods but it was not able to be done at the time, i do not know if its possible now or not.



That is a very vital piece of information,

In fact there is nearly no use discussing this further unless we know If there can be multiple "Unlock requirements"
That are very different.

I'm not very well versed on the technical bit, however I'm lead assume that it would be fairly easy to do so?

Hopefully yes, I like a good shopping list.

If not, pick one and add restrictions and raise the difficulty dramatically, as alone, most of my suggestions would be too simple to achieve.
(not to mention it would then be kinda boring to try to unlock..)

personally, Multiple medium hard requirements, is better than one really hard thing, i.e like 1000 rates >= 4.0
And shows that you have mastered many areas, and are a quite versatile well rounded player.
Which imo is what Demi-God skin Represents



P.S. To Metal
I like the Unlocking Everything method as well Metal, Simple and well rounded.
I also personally like skills too, but I don't want to create more stupid grinding maps and drone players. Thats why its only at 500. (totally easy) :P had to throw it in there cause we all know skills are screaming to be used lol but it only works if multiple unlocks are true though. If it wasn't for the trouble it would cause I would say 700 or even 1000, but I know that won't help the game.
Title: Re: New Demi unlock methods
Post by: DiamondBack662 on February 02, 2015, 07:31:25 PM
Demi was never intended as an unlock, but as an award for talented builders that devs found exceptional. Perhaps the easiest thing for the remaining year this is going to even matter on Xbox is to just hard code in gamertags for anyone that has a picture in the load screen... obviously this may negate a few demis and some kids that probably don't even play the game anymore will lose their demi unlocks.. but frankly it's not intended for those that get "1000 rates" or get their friends to all vote for them via "favoriting" the map or digging or killing x amount of stuff in the game.. it's a "I really like your map" from a dev. I think putting the map picture on the load screen is pretty special in and of itself.. the Demi could just be the Dev's way of saying thanks for using the pics to promote the game's capabilities.

On PC I think a basic framework with a few default skins should be supplemented by user custom skins much like Minecraft's system... frankly to not have custom skins, is going to hinder sales on PC... so the whole skin unlock thing needs to be rethought...
Title: Re: New Demi unlock methods
Post by: Steve on February 02, 2015, 08:24:38 PM
Demi was never intended as an unlock, but as an award for talented builders that devs found exceptional. Perhaps the easiest thing for the remaining year this is going to even matter on Xbox is to just hard code in gamertags for anyone that has a picture in the load screen... obviously this may negate a few demis and some kids that probably don't even play the game anymore will lose their demi unlocks.. but frankly it's not intended for those that get "1000 rates" or get their friends to all vote for them via "favoriting" the map or digging or killing x amount of stuff in the game.. it's a "I really like your map" from a dev. I think putting the map picture on the load screen is pretty special in and of itself.. the Demi could just be the Dev's way of saying thanks for using the pics to promote the game's capabilities.

On PC I think a basic framework with a few default skins should be supplemented by user custom skins much like Minecraft's system... frankly to not have custom skins, is going to hinder sales on PC... so the whole skin unlock thing needs to be rethought...

The whole reason of changing the unlock was because it was FLAWED. It should not be dependent on anyone If It can not be handled by community members.
Unless you have a good way of discerning who is a good builder, IN GAME METHOD, that does not involve Dev harassment. Then that ship has obviously sailed already lol,

We have already made a grave mistake and destroyed the original game novelty of being able to only place avatars that you have unlocked, most players do not agree with all placement unlocked.

Also We are not talking about removing skins.
We are talking about adding the Demi Again.....

You must of missed my entire point, on giving players a reachable goal, Without grinding.
Or maybe you just don't like others achieving goals.


When coming up with suggestions you can ignore the unlock description that is used for the avatars now. The description was made based off of the current unlock. You do not need to hold your suggestions to that description. A new description can be made when a new method is selected. You all are free to suggest any type of unlock you feel would be good. You do not need to make it based on the old unlock method. That was the old way, we are looking for a new one. :)
Title: Re: New Demi unlock methods
Post by: YoungSykotic182 on February 02, 2015, 08:34:29 PM
A note to all, multi-tiered unlocks should be possible. It is already in the game for other avatars. (Kill 50 spiders and prospect bedrock for the Knight avatar is just one example)

Don't worry about that and feel free to continue suggesting multi-tiered unlocks! :)



Edit: There is no limit to how many methods you can have for the multi-tiered unlocks. What matters is the time frame for each of the tasks you must do. If each of the tasks take a huge amount of time to achieve it would be best to keep the overall amount of tasks required low. If the tasks are relatively short then there is no real problem in having a decent amount of tasks.
Title: Re: New Demi unlock methods
Post by: Dauntless395 on February 02, 2015, 08:57:25 PM
We have already made a grave mistake and destroyed the original game novelty of being able to only place avatars that you have unlocked, most players do not agree with all placement unlocked.

No good arguments exist in favor of re-lock something that adds creativity to one's map.
I highly doubt "most players do not agree with all placement unlocked." Everyone has benefited from being able to place a Zeus in their Greek Temples, robotics inside their sci-fi spaceships, and Sages in their fantasy adventure maps.

The NPCs aren't trophies. They are characters that add flavor to a world that cannot be achieved by having to physically unlock them.


I mean, you are in fact arguing about giving players "reachable goals" to obtain avatars, yet are quite content with the notion that players should be, for all intensive purposes, permanently forbidden to place certain NPCs. To have to beg someone who has unlocked the NPC to place it for them.

As if anyone can just shoot a developer or tester a message to drop by their map and place their exclusive NPCs every time one needs it.
Title: Re: New Demi unlock methods
Post by: Steve on February 02, 2015, 09:06:45 PM
A note to all, multi-tiered unlocks should be possible. It is already in the game for other avatars. (Kill 50 spiders and prospect bedrock for the Knight avatar is just one example)
Thankyou Young

-----------------------------------------------------

Highly doubting is not good enough,
I have Solid proof in the form of countless complaint messages.
NPCs have always been trophies since the very start lol
They used to be quite literally  "Game Achievements."
(Anyway this is besides the point)

I tried... "Floats Away"

Not worth the battle anymore, do whatever you want with demi guys.

We agree to disagree

(http://i61.tinypic.com/bhg1hu.png)
Title: Re: New Demi unlock methods
Post by: YoungSykotic182 on February 02, 2015, 09:35:14 PM
A note to all, multi-tiered unlocks should be possible. It is already in the game for other avatars. (Kill 50 spiders and prospect bedrock for the Knight avatar is just one example)

Don't worry about that and feel free to continue suggesting multi-tiered unlocks! :)

A bit of info I forgot to include with this so I'm adding another post instead of just editing the original so that it has a higher chance of being noticed.

There is no limit to how many methods you can have for the multi-tiered unlocks. What matters is the time frame for each of the tasks you must do. If each of the tasks take a huge amount of time to achieve it would be best to keep the overall amount of tasks required low. If the tasks are relatively short then there is no real problem in having a decent amount of tasks.

With that said I would also like to mention that having a goal that takes a while to achieve can definitely keep players interested and striving for that goal, but keep in mind that it can also introduce the opposite effect in that if the requirements are far too time consuming then players might start to see it as too much trouble and not worth the effort. This results in the loss of interest. A balance is needed. This will allow players who do not have the time to play due to everyday life to feel like they still have a chance at achieving the goal and not be left out. (Seen this problem appear too many times in a number of different games. Let's be sure to think of those players as well when thinking of unlocks methods)
Title: Re: New Demi unlock methods
Post by: Clerical on February 02, 2015, 11:30:35 PM
A bit of info I forgot to include with this so I'm adding another post instead of just editing the original so that it has a higher chance of being noticed.

There is no limit to how many methods you can have for the multi-tiered unlocks. What matters is the time frame for each of the tasks you must do. If each of the tasks take a huge amount of time to achieve it would be best to keep the overall amount of tasks required low. If the tasks are relatively short then there is no real problem in having a decent amount of tasks.

With that said I would also like to mention that having a goal that takes a while to achieve can definitely keep players interested and striving for that goal, but keep in mind that it can also introduce the opposite effect in that if the requirements are far too time consuming then players might start to see it as too much trouble and not worth the effort. This results in the loss of interest. A balance is needed. This will allow players who do not have the time to play due to everyday life to feel like they still have a chance at achieving the goal and not be left out. (Seen this problem appear too many times in a number of different games. Let's be sure to think of those players as well when thinking of unlocks methods)
So idealy we want either several of them that get harder so they think they are getting closer, or can have ones like counters for stats so players can see progress, but yet again do not want them to think
"Been playing ages and it's not even moved"
Title: Re: New Demi unlock methods
Post by: YoungSykotic182 on February 02, 2015, 11:44:09 PM
So idealy we want either several of them that get harder so they think they are getting closer, or can have ones like counters for stats so players can see progress, but yet again do not want them to think
"Been playing ages and it's not even moved"
Well whether or not it is ideal is up to the player. The method for unlock is completely open for discussion at this point. It doesn't need to be multi-tiered and I'm just letting everyone know that there isn't any reason that it can't be multi-tiered. They are free to suggest what they feel is ideal and, most importantly, fair for all.