Author Topic:  2.0  (Read 40990 times)

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Craig

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Re: 2.0 Release
« Reply #15 on: March 16, 2014, 07:21:32 PM »
In a previous post about combat, I mentioned you were more likely to score a higher or critical hit based on the direction and range of your strike.

This proved not very useful in real-time combat. So it's been changed to work as follows:

Each player and mob now has 2 hit boxes. The main one, which covers the whole body, from the shoulders down to the feet (it does not cover the head). And a new 2nd one which covers the critical area, the head and central torso.

If you hit the main box, the damage potential is 0 - 75% of your max hit. If you hit the critical box, the damage potential is 25 - 100% of your max hit.

This also has repercussions for combat xp farming. Obviously to maximize your xp, you want to be hitting the critical box. But that's makes farming harder because if you can see their critical box, then it's likely they can see you, and hit back.




Craig

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Re: 2.0 Release
« Reply #16 on: March 18, 2014, 11:01:53 PM »
to do:

8 bugs
4 loose ends

Craig

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Re: 2.0 Release
« Reply #17 on: March 19, 2014, 01:20:00 AM »
to do:

8 bugs
3 loose ends

Craig

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Re: 2.0 Release
« Reply #18 on: March 19, 2014, 02:01:39 AM »
to do:

7 bugs
3 loose ends

Craig

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Re: 2.0 Release
« Reply #19 on: March 19, 2014, 02:47:45 AM »
to do:

6 bugs
3 loose ends

Craig

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Re: 2.0 Release
« Reply #20 on: March 19, 2014, 03:21:07 AM »
to do:

5 bugs
3 loose ends

Craig

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Re: 2.0 Release
« Reply #21 on: March 19, 2014, 03:40:18 AM »
to do:

6 bugs
3 loose ends

Craig

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Re: 2.0 Release
« Reply #22 on: March 19, 2014, 03:51:07 AM »
to do:

6 bugs
5 loose ends

Craig

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Re: 2.0 Release
« Reply #23 on: March 19, 2014, 04:15:14 AM »
to do:

7 bugs
5 loose ends

Craig

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Re: 2.0 Release
« Reply #24 on: March 19, 2014, 07:43:43 AM »
to do:

8 bugs
5 loose ends

Craig

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Re: 2.0 Release
« Reply #25 on: March 19, 2014, 07:46:41 PM »
to do:

7 bugs
4 loose ends

Craig

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Re: 2.0 Release
« Reply #26 on: March 19, 2014, 08:05:40 PM »
to do:

6 bugs
4 loose ends

Craig

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Re: 2.0 Release
« Reply #27 on: March 19, 2014, 08:12:55 PM »
if you were wondering what the currently are:

*items with asterisk in the title are the loose ends, items without are the bugs.


Craig

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Re: 2.0 Release
« Reply #28 on: March 19, 2014, 09:26:35 PM »
to do:

6 bugs
3 loose ends

Craig

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Re: 2.0 Release
« Reply #29 on: March 20, 2014, 05:54:52 AM »
to do:

5 bugs
3 loose ends