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11
Questions and Answers / Re: Has Total Miner died?
« Last post by CDJ on November 20, 2017, 08:16:28 PM »
It will be resurrected once PC release is initiated.
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Questions and Answers / Re: Has Total Miner died?
« Last post by cY Agent 115 on November 20, 2017, 08:14:27 PM »
the only reason im not playing TMF right this instant is because my Xbox corrupted everything i own to do with TMF. so im content with waiting for the official release on PC.
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Questions and Answers / Re: pc content
« Last post by cY Agent 115 on November 20, 2017, 08:11:42 PM »
With Workshop content bound to be released in the future the possibilities will be endless.
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Questions and Answers / Re: Script help
« Last post by cY Agent 115 on November 20, 2017, 08:10:24 PM »
Player History [name] is a history based on the player that the script targets

History [name] affects your world history. you can find your world history under the history tab in the game menu. your world history is identical to player history in the sense that histories stick or are set to disperse.
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Questions and Answers / Re: Script help
« Last post by Fuertey on November 20, 2017, 07:35:47 PM »
No. It adds it as a system history. Think of it like a global history for your world.

But like I said. Be sure to check the exact commands as mine are likely to be wrong.
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Questions and Answers / Re: Script help
« Last post by SmileYourOnAim on November 20, 2017, 06:56:36 PM »
Will this add the history to all players?
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Questions and Answers / Re: pc content
« Last post by DatAwesomenessDoe on November 20, 2017, 06:12:40 PM »
Well at the moment the biggest thing I know of would probably be behaviors, at least for early access. Workshop support would be a biggie down the line too. There are a ton of things that'll eventually come, at least I hope, though those were the two that caught my attention.
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Questions and Answers / Re: Script help
« Last post by Fuertey on November 20, 2017, 06:10:10 PM »
Don't even use my 360 anymore so the commands wont be accurate but the method should be.

On the button they use to refill use the following:

If
History [minerefill] [false]
Then
History [minerefill] [add]
Your fill script here
wait [timetowaithere]
History [minerefill] [remove]
Else
Notify [You can't refill this mine right now. Please try again later.] [local]
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Questions and Answers / Script help
« Last post by SmileYourOnAim on November 20, 2017, 05:58:19 PM »
How would I make a script so that when a player refills a mine, they must wait 5 minutes until they can refill it again. This applies to all players, so if one player refills the mine, and another player tries to refill the mine, they must also wait at least 5 minutes before refilling the mine.
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Total Miner Discussion / Re: Total Miner Stream.
« Last post by Jeff on November 20, 2017, 05:43:02 PM »
Nice , I'll be happy to watch , and that's awesome!
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