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Gaming / Re: Bioshock General Discussion
« Last post by bob on Today at 11:25:47 PM »
So I finished Bioshock 2 (yeah, I'm slow). As far as how I'd rank the series, I'd go 1>Infinite>2. Not that it's a bad game, it just didn't have the freshness that 1 did at the time (and Infinite by extension with the move to Columbia). I did like the weapon variety though, and the storyline despite the reused setting.

I actually played it through BC on the Xbone and wow, is it ever some of the worst emulation I've ever seen. By about the third mission you start coming across entire sections of the stages that are transparent when they shouldn't be, walls that are missing their textures completely so you're looking through the wall and directly into the water or another room that you can't go into because there's actually a wall you can't see there. In the later stages all the prisoner models are semi-transparent so they look like weird ghosts, and the best one was when you first find Eleanor when she's locked in the chamber... she has no head. This one particularly confused me because all the other models did. I couldn't quite figure out if she was supposed to be some weird reanimated corpse or if it was a glitch. They really should not be letting people pay money for something so obviously completely untested.
Gaming / Re: Free games
« Last post by bob on Today at 08:30:37 PM »
Hacknet Deluxe is free on humble for 48 hours.
Mods / Re: Pokemon Mod Pack [Leaf Green]
« Last post by crazytater94 on Today at 04:39:07 PM »
I recommend reading some of the item descriptions. You will find some comical reading material for some of them ;)

I have started work on the 2.0 Version, but I will be holding off on the release for at least a few weeks. With it being a new version entirely, I want to add some major changes to it, and make it start with a bang. Since the 1.9 release yesterday, I have already added a ton of changes, so it should be good.

Right now is the best time to recommend things to be added, because I am in heavy development for the next version.
Site News and Information / Re: Member tagging
« Last post by Lunar on Today at 02:05:26 PM »
oh ok, cool
Your world / Re: Huttondale Modern Economy Map
« Last post by casual onion on Today at 10:45:39 AM »
Huttondale Monthly Update - April 2018

Howdy Folks!

It's time for the monthly update. You're probably not wondering why I haven't updated this. Well, since 1st May, I haven't been able to play the game but just today, I got it working! Let's go!

Huttondale Additions - April
April 3rd: New shops built on Enclave Hill, just above Hutton. I also extended JG in Wearside.
April 5th: New road built between Cottonwood and Rockford, replacing an old bridge. Demolished five of those modern houses in Bricklyn and began constructing new houses next to Enclave Lake.
April 5th: Started construction on houses in Duxford next to Enclave Lake.
April 11th: Relocated spawn to Treeton, built Allerton Terrace next door, new allotments built there too, the area is named Sweden Park.
April 12th: Pilley Village built, re-aligned Hill Top - Little Sunderland road, new terraced houses in Little Sunderland overlooking Jubilee Bridge.
April 17th to 19th: Rebuilt the entire village of Hill Top.
April 20th: JG at Treeton Mine, Bridgetown and Everdale closes, Cottonwood and Twinlakes JG made smaller.
April 23rd: Weardale village construction begins, five new houses built opposite Old Wearside.
April 24th: Mill Hill village built.
April 25th: Added more terraced houses in Little Sunderland, overlooking Jubilee Bridge.
April 26th: Huttondale property guide created, Gordinio rebuilt his house in Rockford,.
April 28th: Huttondale property guide finished.

OP Updates
Many new photos added.

There won't be much but I'll see you in June for the May update! /onion
Mods / Re: TM PC Modding API
« Last post by Craig on Today at 07:41:13 AM »
That is exactly what it was.

Now, when I hit the NPC, it plays the default player model noise. I supplied a sound file, and called upon ot for the ActorAudioData, but the sounds to not play. Do they have to be in a specific file format? I have them in .wav

ActorAudioData.xml doesn't yet support specifying external sound files. It only allows specifying sound 'keys' used to identify the games existing built in sounds. I can post a list of these keys if you think it might help. To use external files, currently you need to do that using C#. I have plans to support external files from XML but it will be after multiplayer.
Mods / Re: Pokemon Mod Pack [Leaf Green]
« Last post by crazytater94 on Today at 12:18:51 AM »
The Mod pack has been updated:

Version 1.9 - 05/23/18
> Reskinned Items: Stick, Feather.
> Fixed NPC orientation bug. All custom NPCs should be facing forward now.
> Added Block Textures: StoneWall, ColorBlack, ColorWhite.
> Added New Items: BerryJuice, LavaCookie, SacredAsh, RedBand, BlueBand, GreenBand, YellowBand, WhiteBand, BlackBand,
   PurpleBand, OrangeBand, LuckyEgg, Repel, SuperRepel, MaxRepel, BlankCD, BlueCD, RedCD, YellowCD, GreenCD, PurpleCD,
   OrangeCD, Charcoal,RedShard, BlueShard, GreenShard, YellowShard, PokeDoll, HeartScale, GoGoGoggles.
Creative Features / Re: Is there a way to make a checkpoint anybody got a script?
« Last post by Summer on May 23, 2018, 06:19:39 PM »
Oh sorry I never realized, Iím a noob at uploading files lol. I will upload it to YouTube.
That won't work. That is a file stored locally on your computer.

You need to upload it to Youtube or a similar website.
Creative Features / Re: Is there a way to make a checkpoint anybody got a script?
« Last post by Summer on May 23, 2018, 05:00:46 PM »
If you don't know how to watch it, just copy the link and paste it into another tab
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