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Messages - Oakley

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1
Creative Features / [Scripts] Re: Stuck in TP loop, please help.
« on: July 27, 2017, 03:25:08 PM »
If you are not wanting to change the positioning of the Script Blocks, adding a Menu or MessageBox command to require a player to confirm that they are wanting to teleport would counter the loop.

Oh yeah I hadn't thought of that, I'm a bit rusty on the MessageBox command but I'll give it a try

Thanks

Alternatively, If you want them to spawn in the centre whenever you enter the room, You could have it give you a history when you teleport and remove it a second later. Then you just check to make it so that you can only teleport if you do not have the history.

Then, As a failsafe, I would make it so that it removes the history when you step on it so that if it bugs you will not be stuck in the room. This keeps gameplay seamless and allows you to do exactly what you want.

It would probably be easier with histories, but I'm not quite sure if the script I have made is correct.

This is what I have done:

If
HasHistory [tp]  [player] [false]
Then
History [tp] [player] [+1]
Notify [teleporting, please wait...] [local]
Wait [1700]
Notify [5] [local]
Wait [1000]
Notify [4] [local]
Wait [1000]
Notify [3] [local]
Wait [1000]
Notify [2] [local]
Wait [1000]
Notify [1] [local]
Wait [1000]
Teleport [player] [673,269,176]

That is what I did so far but I'm not sure that this is correct, and don't know what to put next.
 

2
Creative Features / [Scripts] Re: Stuck in TP loop, please help.
« on: July 27, 2017, 11:08:52 AM »
If you are not wanting to change the positioning of the Script Blocks, adding a Menu or MessageBox command to require a player to confirm that they are wanting to teleport would counter the loop.

Oh yeah I hadn't thought of that, I'm a bit rusty on the MessageBox command but I'll give it a try

Thanks

3
Creative Features / [Scripts] Re: Stuck in TP loop, please help.
« on: July 27, 2017, 11:02:26 AM »
Unless i'm missing something, couldn't you just change the destination co-ordinates so that it teleports you to 2-3 blocks away from the center column?

I thought about doing that, but I want the teleport destination to be exactly in the middle. The columns are around the center block in the rooms

4
Creative Features / [Scripts] Stuck in TP loop, please help.
« on: July 27, 2017, 08:53:54 AM »


Hello, what you're seeing above is a series of rooms that I made, each room that you see has another room underneath it so there are 24 rooms in total. Each room will have a column in the center that can be walked into and there will be a script block in the center acting as pressure plates so when it is stepped on in the top room, it will teleport me to the bottom room. The problem with using script blocks to do this is that it makes me get stuck in a teleport loop that makes me constantly teleport from room to room. So is there any way to stop this from happening using script block or would it be better to use zones?
Thanks

5
Your world / [Challenge] Confusion - A challenge map by Oakley
« on: July 17, 2017, 09:02:01 AM »
CONFUSION!

Confusion is a challenge map where you must find hints and tips to find your way out to make it home. You will start in a small room where you must then make your way down a long corridor. This is just the beginning of your adventure, you will face many challenges along the way, and will finally have to face the masked madman.

 

Sidenote: I'm sure this is a plot to a film or game, but I'm unable to unidentify exactly where it's from.
Anyone have any ideas?


PROLOUGE:
You have awoken in a strange room
You are confused and don't know where you are.
"What the hell happened last night?" It was just a few drinks with friends and then home."
Your memory is hazy, you only remember arriving at the bar with your friends.
"Something happened between leaving the bar and home, but I have no memory of anything except arriving."
Now you must find your way out, and try to remember as much as you can.
Make your way down the long corridor.

More updates and pictures coming soon. If you have a suggestion for this map that you'd like to share then by all means, feel free to do so. I may need some help with this in the future, if so then it will be noted.

6
Creative Features / [Scripts] Re: Blinking script
« on: July 17, 2017, 05:23:31 AM »
Hello

It's great that this script has been made, but I can't get it to work, it just won't run. Maybe I've done something wrong, please could someone take a look at this to see if I messed up somewhere?

Spoiler for Hidden Content:



Thank you :)

7
Creative Features / [Help Needed] Re: How do I script stages (checkpoints) for an obstacle course?
« on: April 19, 2017, 11:55:23 PM »
Var [х] = [history:checkpoint/x]
Var [y] = [history:checkpoint/y]
Var [z] = [history:checkpoint/z]
Teleport [player] [x,y,z]

Set that as the respawn script, And for the checkpoint addition script, All you need to do is set the player's checkpoint history marks to the coordinates of the checkpoint.

Thanks, just to clarify though, is the x y and z where the coords of the checkpoints go?  And do I set their history by adding History [name] [player] [+1] to the script?

8
Creative Features / [Help Needed] How do I script stages (checkpoints) for an obstacle course?
« on: April 19, 2017, 07:25:12 PM »
Hello

I made a thread about a world in which I was making an obstacle course. This obstacle course is going to have stages, so when a player dies they can return to the stage they reached instead of having to start again. I tried the script suggested by TheDestinedCrab but when I tested it out I still ended up back at the beginning after I died. Here is a quote from TheDestinedCrab which contains the script that he suggested, I made this script exactly as he put it:

The pad bit would be pretty easy. The pad would be a textured pressure plate with a script block underneath.

Spoiler for script:
Here's the script to play when the player steps on the pad:

History [player] [stage] [+1]

And here's the one to play when they die

If
HasHistory [player] [stage] [=] [1]
Then
Teleport [x,y,z]
Elseif
HasHistory [player] [stage] [=] [2]
...

Also, speed and low gravity can be done in zones.

Good luck with it!
TheDestinedCrab.

He hasn't been online in a day or two, which is why I am making this topic, so is there any other way to script checkpoints?

9
Site Suggestions and Bugs / Re: Emoticon Suggestion
« on: April 18, 2017, 04:50:52 PM »
Everyone is able to use a personal emote, however there can only be one personal emote per user. /onion

Oh, I haven't reached the required amount of posts yet, so I guess I'll wait until I have and then ask again.

10
Site Suggestions and Bugs / Re: Emoticon Suggestion
« on: April 18, 2017, 01:43:30 PM »
http://totalminerforums.net/index.php?topic=18513.0
Info on getting new emotes
Thanks,  I wasn't asking for this to be a personal emote, just one that everyone can use.

11
Your world / [Challenge] Re: Obby map (obsricle course) a Roblox inspired map
« on: April 17, 2017, 01:30:04 PM »
The pad bit would be pretty easy. The pad would be a textured pressure plate with a script block underneath.

Spoiler for script:
Here's the script to play when the player steps on the pad:

History [player] [stage] [+1]

And here's the one to play when they die

If
HasHistory [player] [stage] [=] [1]
Then
Teleport [x,y,z]
Elseif
HasHistory [player] [stage] [=] [2]
...

Also, speed and low gravity can be done in zones.

Good luck with it!
TheDestinedCrab.

I had a go at doing this script, however there are a few things that I don't quite understand.

[stage] does the stage number go here? Should this be the name of the script so it knows which stage you're on?

Just leave it as it is. No need to change script names or add in numbers.
[=] is it just the equals sign that goes here?
Yes.
[1] what does this represent?
This represents stage 1. 2 would represent stage 2 etc.


From what I understand, I have to set this as event driven script 'player dies' but I tried making the script exactly as you did but it told me that there was a possible undeclared variable. How exactly do I get this script to work, and teleport players to that stage that they reached when they die?

Thanks

If you typed the script exactly as I did then it should work fine. If you get a possibly undeclared variable error then just ignore it because I'm fairly certain that the script will still run as we want it to.

Nope, when I die it just takes me back to the start every time, even though I have the histories given by the zones on each stage., I didn't get an error this time though so I must have done something right, maybe there is something I'm doing wrong though

This is what I put in:


12
Site Suggestions and Bugs / Emoticon Suggestion
« on: April 17, 2017, 10:07:25 AM »
Hello

I'm not sure how the system works for adding new emoticons, but I would like to make a suggestion if I may. If this is not considered in the near future, then maybe it could be put aside for future reference... I would like to suggest the rock and roll hand gesture, as this is quite a popular hand gesture among people who enjoy rock/heavy metal music,  and I'm sure there must be some here, the only person here that I know of who likes this kind of music is .ok, and myself. So what do you think? Please let me know if you think this would be a nice addition to the emoticons, below is an example of what I mean

Thanks :)

Example:





13
Your world / [Challenge] Re: Obby map (obsricle course) a Roblox inspired map
« on: April 17, 2017, 09:27:51 AM »
The pad bit would be pretty easy. The pad would be a textured pressure plate with a script block underneath.

Spoiler for script:
Here's the script to play when the player steps on the pad:

History [player] [stage] [+1]

And here's the one to play when they die

If
HasHistory [player] [stage] [=] [1]
Then
Teleport [x,y,z]
Elseif
HasHistory [player] [stage] [=] [2]
...

Also, speed and low gravity can be done in zones.

Good luck with it!
TheDestinedCrab.

I had a go at doing this script, however there are a few things that I don't quite understand.

[stage] does the stage number go here? Should this be the name of the script so it knows which stage you're on?
[=] is it just the equals sign that goes here?
[1] what does this represent?

From what I understand, I have to set this as event driven script 'player dies' but I tried making the script exactly as you did but it told me that there was a possible undeclared variable. How exactly do I get this script to work, and teleport players to that stage that they reached when they die?

Thanks

14
Your world / [Challenge] Re: Obby map (obsricle course) a Roblox inspired map
« on: April 10, 2017, 06:26:13 AM »
The pad bit would be pretty easy. The pad would be a textured pressure plate with a script block underneath.

Spoiler for script:
Here's the script to play when the player steps on the pad:

History [player] [stage] [+1]

And here's the one to play when they die

If
HasHistory [player] [stage] [=] [1]
Then
Teleport [x,y,z]
Elseif
HasHistory [player] [stage] [=] [2]
...

Also, speed and low gravity can be done in zones.

Good luck with it!
The destined crab

Ok, thanks for the tips, I'll give it a go, it's going to be hard work as I am planning on making at least 100 stages, maybe more.

15
Your world / [Challenge] Obby map (obsticle course) a Roblox inspired map
« on: April 09, 2017, 07:50:04 PM »
Hello all

I don't know about anyone else here,  but I am a frequent Roblox player, and I play a lot of obby. So I came up with the idea of making my own obby in Total Miner, but there are a few things that I still need to figure out, like having stages for example. There will be a pad to step on at the start of each stage,  so that if a player falls off and dies, they will return to the stage that they got to, rather than having to go back to the beginning to do the whole thing again. If anybody knows of any ways to make this possible, please let me know, but right now I'm focusing on getting as many stages done as quickly as possible, without rushing it too much. I would also like to know if it would be possible to make something like speed and low gravity boots, because if it is then this will be added at the finish for players to use. If you like the sound of this then please feel free to let me know, and if you have any suggestions they would be much apprecited. If you would like to help on any of the stages then also let me know, because I will probably need help with some stages. I'm hoping that this will turn out to be a good map, as I said if you have any suggestions for an obby map then please feel free to let me know.

Thanks :)

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