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Topics - TM Charles

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Bug Reports [Retail] / Keybinding Issue. Components Unrotateable
« on: December 25, 2017, 11:59:16 AM »
The control ClipboardZoom and ClipboardRotate are on the same UN-editable keybind making it so you can only zoom.

Graphics / ALL Total Miner Unlockables FOR YOU (PNG)
« on: December 23, 2017, 01:38:03 AM »

Want to spice up that thumbnail or profile picture, or whatever you want!?

I got you covered!

All 44 unlockables with pixel perfect images+transparent backgrounds for you!

This took a few hours to do so I will get to the monsters as soon as i can and will update the topic.



Feel free to like the topic if you downloaded it or just want too :P. <3

Total Miner Discussion / [PC] [OFFLINE]Streaming Total Miner PC
« on: November 16, 2017, 06:55:05 PM »
Hey guys gonna be streaming Total Miner PC @ 7pm eastern.

Feel free to ask questions or suggest things to see or do :).

Past Streams:
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General Discussion / 3 Years On The forums.
« on: June 26, 2017, 02:53:19 PM »
Really i don't have much to say as I said most of what i needed to on the 6 years of TM post but 3 years on here is a while and although i haven't been that active that much Ill still be here always. Thanks for putting up with me and helping me through stuff and helping me do things.

Ill take that award now bob or ill have to kidnap you   :-*

Also while your here already know Skill Map V1 is gonna be :fire:

General Discussion / GIVE AWAY Inside.
« on: January 29, 2017, 08:04:30 PM »
Steam: totalminergiveaway
Password: Giveaway2017

Gmail Password: Giveaway2016

This account has the game Inside on it, I posted the code in the shoutbox by accident so I had to put it on an account so no one took it. I have provided the steam and the email so that they can switch the email and all that when they get it.

Goodbye guys.

Graphics / My Art(Pixel Art, Images, and maybe some suggestion)
« on: January 18, 2017, 12:39:35 AM »
Charles's Artwork

Here I will show off any pixel art or general art I do here.
Over the last few days, I have had a sudden spark in wanting to do art so I thought while I do I shall share my adventures as well get advice on what I'm doing wrong or could do better.

I am open to suggestions on what I should do like general things, if you want personal art done PM me and ill get back to you on If I will do it or not.

Any artwork here besides the ones marked with "Not For Use!" can be used in your TM profile or anywhere as long as you credit me.

On TM Forums: Made By: TM Charles
Anywhere Else: Made By: @ieyfo

Pixel Art

Much more to come, open to suggestions :D.

Gaming / My Game made in 48 Hours for GM48 #21
« on: January 15, 2017, 08:13:01 PM »
If you would like to play the game here is the link to the page with more about it and downlaod. (Windows Only.)

Hello, 48 hours ago a competition started. GM48 #21 a quarterly game jam where users of the Game Maker Engine have to make a game and publish it out in 48 hours. Here is my experiences.

Night One... Theme Release
One of the most stressful times of the entire competition, this is where you find out what you have to work with. As the clock counted down and the 100s of people are getting ready, the clock hits 00:00:00 mean GM48 #21 has begun. Everyone frantically trying to find what theme is... well after 4 minutes nothing the website is dead twitter dead no theme said anywhere. Then 9 minutes in its said in the discord for Game Maker, the theme is one health. Everyone gets to work on ideas as do I all brainstorming ideas. I asked everyone I knew for ideas and didn't  get far. For nearly an hour ad a half I sat and drew random things to try and spark some inspiration. Then my friend comes over to get ready to do art and he had an idea! A multi-level runner platformer.  The idea was every round another element is added to the map the player runs through making it more hard every run. We planned for 50 levels meaning we had to create 50 things to kill you. Now that we had it all planned out we got to work. First was the player as he worked on the animations and such I programmed the movement, physics, and collision then after about 1 hour the player was done next was the tiles he worked on the multiple tile sets and I worked on the auto-tiling to make map making easier. Another hour passed and that was all done. Here we were 4 hours in with great progress. Then we start adding things that can kill the player. First was the dispenser. I programmed it in a way I could set any direction, shoot anything I wanted at any speed, set it to shoot if you're in a range.  This took about an hour to do but even though it took a bit of time it was gonna pay off from the flexibility we had with it. then over the next 3 hours, we added many other things likes saws, spikes, breakable pieces to the platform that you could fall into. Then we decided to call it quits and resume in the morning, I saved and we went to bed.

Day One & Night Two...
Woke up 11 am ready to get back to work sit down on my computer and go to open the file... The file is not there. I immediately start searching every folder I had anything relating to it, I check my trash bin everything it's not there. Checked GIT it's not there, everywhere it's not there. After 30 minutes of looking for the file, I let it set in that I lost almost 8 hours of coding. I tell my friend and we have to make a game plan, we still had all the art but we are now way behind. After another 30 mins, I tell him he can head home I'll just make a game on my own as he had things to do and couldn't stay the full time. So back to the drawing board. No idea no art, 1 day 6 hours left. Then an idea hit me, a wave based game. It was something fast but can be expanded to be fun and dynamic. Since it was a top-down style I had to make all new movement code. Next, I thought about wave design and if I want it to be random or hand made. I went with hand made. First, i wrote up some function to create levels in code then I wrote a few functions to load them in when the previous wave has passed or they killed them all. then I had to make the enemy. I went with a zombie as they move at a slow pace and a fast pace so they were perfect for me to use in waves with varying speed. After that, I started on the waves, all 25 of them. Took a while but I got 7 done and was happy how it was working. At round 5 I made a boss, scaled up the zombie and upped his health. It's hard but not impossible. Next, I start to see I'm gonna need better art then different color shapes. I set out to everywhere even here looking for an artist to join me then as I pop into the Game Maker discord chat I see someone type "Does anyone an artist", was the best thing that happened to me at the time. I PM him about the game show him a demo and waited for his reply. Few mins pass and he says "Sounds neat!". Everything is on track at this moment I can code he can do art. I send him a list of things then in the next 30 mins he starts showering me with animated sprites. Originally I said make the player a brain but he misread it and made a human and said "Here is Brian" we had a good laugh and I added the sprites in. Finally looking like a game. The rounds were feeling dull with just zombies so I added wood planks and snakes into the mix. The wood planks and snakes slowly were added to later levels so the player wasn't overwhelmed with things on the screen. Somehow time was flying next time I looked at the clock it was 4 am I had programmed for 15 hours. Happy with my work I saved backed up to GIT Hub and made sure it saved and went to sleep. I only wanted to sleep for 4 hours and be up at 8 so I set two alarms one for 7:30 am one for 8 am knowing I would skip the first one.

Day Two...Final Day...
The first alarm went off I skipped it, then the second alarm went off... I didn't skip it but I decided to just rest my eyes for a few extra minutes, well that turned into 3 hours and when I woke up I was refreshed, also 3 hours behind but refreshed. I sit down to open the project and get to work, I had to finish 13 waves to finish, make a start menu, win screen, death screen, fix bugs, make music and add it in, make sounds and add it in...Then submit the game. I had 7 hours to do this all. So started. I did a few levels here and there in between task. First, it was the menu, I went for a simple design where the player just hits one button and there off. Took a bit to settle on a  design but I went with just a bar across the middle with some lines added it in and it looked great. Next, I banged out a few more levels. Moved on to the death screen, went for a simple design like the main menu. I did this to save time and make it easier for the player.  Then I had to make some sounds and some music so I pulled out my tools and started making them took about 2 hours to add music and sound to the game. After that, I got up to wave 19 where I decided to make it only till wave 20. Happy at where I was at I made the win screen balanced out waves and put some bosses in every 5 levels. Tested fixed bugs and started work on the final level. I invested a decent amount of time planning it and then making it. 6 pm eastern time 1 hour left, I do a full playthrough to make sure you can win and everything is working. Proud with my work I started writing up my post for the game what it is about how to play etc. Hit submit and watched days of work become available for everyone to play.

Ideas / Connecting Blocks
« on: November 04, 2016, 01:41:05 PM »
(Inspired by Dryymmmmmmmms idea)
What I mean by connecting blocks are things like glass, paintings.

Glass is pretty self explanatory, when there are more than one glass block they will join at the seems and make it look like one blocks.

Now the painting, currently when you ass a painting to the painting block its a super low quality because  it has to fit it on at 16x16 or 64x64 block. With this feature if you have a 2x2 or 3x3 or 4x4 of painting blocks  and so on. The image would scale across all them making it more high quality.

Here are some visual examples of what i mean for anyone confused.
Each white block is a separate painting blocks but when all with the same image they can combine if the painting blocks are 1:1




Fun House / 2000 Post!?
« on: November 02, 2016, 10:04:52 PM »
So post count. Even though it don't mean anything it still holds something. It shows not that you know what your doing but that you are dedicated to the game(Unless you're a spammer..). It shows that you are excited for things and eager to ask question and expand your knowledge and others. Here to 2,000 Post and the journey that has followed. I have made new friends lost many and had fun doing it.

If i'm a supreme member do I get free supreme tacos? :D

Spoiler for something do you own investigation:

So this is something that happens then people stop caring then care again. Here we are people are talking about how they didn't get credit for something they did or did 'first'. Here is my stance on what should be and shouldn't be awarded credit.

What should be given credit.
- Any component shared to another player. (It is also the component creators job to make sure there name is somewhere in the pack to start, this is so if you share it then the person you shared it to shares it you still get credit. If the person who shares it again removes the creators name then there isn't anyway to stop them.)
- Worlds(These are simple the name of the creator is in the world statistics.)
- Scripts(This does not apply for small scripts that do things that anyone can do. This should apply only is the person copies it line for line or its a very complex script that someone altered slightly. They should still put *Originally made by: Name or something along the lines.)
- Videos(This isn't something that can be well explained cause everyone is free to do what they want but if someone has a certain video style or series. Before someone makes a 'new' series I think its important that if someone is already doing to give them a heads up as you will be possibly taking views and people away from them so that they can plan with it and not be surprised. Also the person doing the sires should credit the original creator. This shouldn't apply to things like lets plays, tutorials, and trailers.)

These are the things that should be given credit. If you think something should be changed added or removed please give reasoning. I'm open to all opinions on this subject. Anything else should be free game to anyone. Yes you can CLAIM you did it first but credit isn't needed cause its so simple anyone could have done it its not something you came up with you just thought to do it in game.

This is not to start arguments but its to set some basic principals on what should and shouldn't yield receiving credit. 

Fun House / Craig and TM
« on: October 23, 2016, 07:31:55 PM »

We truly need PC im slightly a bit more strange.

Code: [Select]
< Craig + TM>
          / |_\\\\\\\\\\\\
     .--~(  \ ~))))))))))))
    /     \  `\-(((((((((((\\
    |    | `\   ) |\       /|)
     |    |  `. _/  \_____/ |
      |    , `\~            /
       |    \  \           /
      | `.   `\|          /
      |   ~-   `\        /
       \____~._/~ -_,   (\
        |-----|\   \    ';;
       |      | :;;;'     \
      |  /    |            |
      |       |            |

Fun House / Help Make Trees.
« on: September 22, 2016, 03:57:32 PM »
This don't belong in game as its a small thing and isn't a game and we don't need people spamming for post count.

Download-Tree Creator v1

This program was made by me for another program i'm working on. It allows the user to make trees then export them to code to be then used in the game for tree and later on structure generation. I could do it the long way but that's not time effective so I did this. There was 2 reasons why I made this instead of doing it the hard way.

1. I don't know how to figure trees to look good.
2. I had to hand type all this to make the tree in game and there is room to misplace them and make errors.
Spoiler for Hidden Content:

So what I did was make another program to make them visually then export them to code so I can paste in the tree generator in the game.

When you load up the program you are presented with a grid.
Spoiler for Hidden Content:

From there you can make your tree. NOTE: Its best to click near the top left of the tile top area of each tile to prevent grid snapping issues.
Spoiler for Hidden Content:

Then you can export it.
Spoiler for Hidden Content:

Then submit.

How to Use
1. Open the program. ;).

ESCAPE = exit;
1 = swap to wood.
2 = swap to leaves.
E = export to file.
Left Click = Place Selected.
Right Click = Destroy Block at that position.
The starting point is the bottom row middle tile.

The file may be in 1 of 2 places.

It will be under the Tree Creator folder.

How to submit Tree
-Name for credit(If not provided forum name will be used.)
-Tree type(maple,oak,pine,palm,ect.)
-Tree Name(Not Required.)
-The Code from the txt

Spoiler for Hidden Content:
Christmas tree
Code: [Select]

Fun House / Craig Thug
« on: September 20, 2016, 06:58:57 PM »
Black outline made by GK
New profile picture for him? ::) :D xD
If you are offend delete it.

Site Suggestions and Bugs / What happened to tags in the 'Creative' area?
« on: September 14, 2016, 10:36:30 PM »
They were here for a split amount of time I thought they would be useful. Especially for PC when it comes out for sharing stuff and getting help so everything isn't in one giant list that can't be sorted.

Bring them Back?   

Edit: There Back!

General Discussion / (Deppression) Hermine. Current Advisory: FINAL
« on: September 03, 2016, 12:47:21 AM »
The storm has now dropped below a tropical storm and will start to die out.

All these images will auto update even if im not on to do it manually.
The latest updates from the National Hurricane Center was at 2AM EST.

At the bottom of the image you can see the info on its location, strength, movement, and other info to help understand the image. Even though the storm is now post tropical they now think it will become a hurricane faster and stay one for longer as it moves up the coast.

This image show the chance of tropical storm force winds. So far every update has made the chance of tropical storm force winds go up in the path of Hermine.

This is the rain.
(This is 48 hour prediction)

This shows the radar from the first advisory to now.

This shows the clouds and moister of the storm.

You can also keep up to date here to get the very latest.

I do plan to shoot photos and video when its nearing, during, and after if you will too great!

I hope anyone affected stays safe.

Ill be running around in it cause were America!

9/3/16- 2AM Advisory, Hermine starts to gain more power moving from a 50mph tropical storm to a 60mph tropical storm.

9/3/16- 11AM Advisory, Hermine is gaining power faster than expected and will become a hurricane faster and for a stay one for a longer time. The storm is now a 65mph post tropical storm .

9/3/16- 2PM Advisory, Hermine is gaining power faster than expected again and will become a hurricane faster and for a stay one for a longer time. The storm is now a 70mph post tropical storm .

9/3/16- 5PM Advisory, Hermine hasn't changed in power but its slowing down as predicted , once again they again don't know where there storm is going after tomorrow it could skim the the north east or make landfall right into the north east. .

9/3/16- 8PM Advisory, The storm is still a 70mph storm with wind gust up to 85mph its over water now so we will start to see it become more tropical again as it sits and slowly creeps up the coast to New England.

9/3/16- 11PM Advisory, The storm is still a 70mph storm with wind gust up to 85mph its over water now so we will start to see it become more tropical again as it sits and slowly creeps up the coast to New England. All watches and warnings remain the same. The storm is far enough off the coast that effects wont be felt till later tomorrow night into Monday, they its a big ? to whats next they know it will still be here but the power it has and where it will be over land or water is unknown.

9/4/16- 2AM Advisory, The storm is back down to a 65mph storm with gust up to 75mph but is expected to rapidly intensify to a category 1 hurricane by tomorrow night. Rain and track still very unknown.   

9/4/16- 8PM Advisory, Its now a 70mph storm and has went further of the coast than expected this is good news for everyone but New England as it starts to move up it will bring it closer.

9/5/16- 2AM Advisory, The  storm is keeping its power of 70mph as it now changes from moving East to North West, its now moving north but will continue to change direction, this is the big part that cant be predicted how far up it will be. No matter what the winds and rain will be bad its a question of how bad.

9/5/16- 8AM Advisory, Still a 70mph storm now making its turn back before going up.The GFS is now playing catch up and is putting it closer and closer to the land, there is a big chance this storm will make landfall.

9/5/16-11AM Advisory, Still a 70mph storm, as i predicted its taking the storm closer and having it here longer, to anyone living on southern New England enjoy the waves and stay away from the storm surge.

9/6/16-2AM Advisory, Still a strong 65mph storm now moving and will continue to move NW at a very slow rate making wind and rain occur for days. The rain isnt that bad but the wind is coming in 50-60mph in Rhode Island and its gonna keep whipping up. Its going to be here for a while but it will loose some power in the days to come.

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