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Topics - Holden

Pages: [1] 2
1
Ideas / Hotbar/Inventory Size
« on: September 13, 2016, 10:05:25 PM »
Limiting the amount of hotbar slots or inventory slots a player has with either scripts or a game option. Also possible being able to move the hotbar like a HUD shape.

2
Ideas / Adding text
« on: August 29, 2016, 09:14:25 PM »
An option to add on to the current text with the set text command. Basically instead of replacing text you would add on to it.

3
Ideas / Adding History Count to IsRandom
« on: January 26, 2016, 09:56:30 PM »
Making [history:x] a valid number for the IsRandom command.

Ex:
History x=1
History y=2

IsRandom [[history:x], [history:y]] = 1/2 chance

4
Ideas / Notification Log
« on: January 26, 2016, 04:24:01 PM »
Separate between notifications and chat by making a "notification log". Or you could add an option in to disable notifications to appear in your chat log.

5
Ideas / Ring of Bob
« on: January 24, 2016, 01:22:33 PM »
If attacker has ice ring/arrows it could reflect it back or have a 10% chance to or something.

6
Ideas / HUD Bar Options
« on: January 23, 2016, 02:27:00 PM »
•Colred Font

•Font Size

•Able to take off the white trim around the HUD Bar

•Max of hustory of 1 could be useful

I dont think I need to describe much because they explain themselves.

7
Questions and Answers / Skins Reset
« on: October 18, 2015, 01:18:39 PM »
When 2.42 comes out will all invaderman from total rush be reset?

Whenever new demi unlocks come out will all demis be reset?

8
Ideas / Couple Ideas
« on: October 13, 2015, 11:11:26 AM »
For loops (kinda):
Make it so you can control how many times a loop runs (ik you cab do this but i think it would be easier to put it in the loop command)

Tp direction:
Add a direction they face when they tp.

9
Questions and Answers / Mod parameter
« on: October 13, 2015, 09:35:07 AM »
I was reading through the script help things to see if they added anything new and i saw the modulus parameter (idk if this is new but its the first time iv seen it). I think ik what it is but an explanation would be reassuring. Mainly lookingfor ideas if any one has any.

10
Creative Features / Player Pickpocketing
« on: October 09, 2015, 10:41:07 AM »
Pickpocket:
Activation:(set as adventure script or give some way for player use)
Spoiler for Hidden Content:

If
HasHistory [thief]
<-my world has theif class so only theifs can activate the script
Then
History [Pickpocket] [player]
zone [Pickpocket] [prel:5,5,5] [prel:-5,-5,-5] [entry=Activating]
wait [500]
zone [Pickpocket] [delete]


Activating:
Spoiler for Hidden Content:
If
hashistory [pickpocket] [player] [false]
then
history [player count]
elseif
hashistory [pickpocket] [player] [false]
then
script [other]
else
script [thief]

Other:
Spoiler for Hidden Content:
History [Player Count]
if
isRandom [1,3]
<-chance of successful pickpocket (33%)
then
history [success]
inventory [player] [x,y,z]
<-coords for out of view chest [m0ve] [goldpieces] [amount you want stolen]

Thief:
Spoiler for Hidden Content:
if
hashistory [player count] [=] [zero]
then
notify [Nobody is close enough to pick pocket] [local]
elseif
hashistory [success] [true]
then
inventory [x,y,z]
<-same coords as before [player] [m0ve]
History [player count] [clear]
history [10G]
else
script [caught]
history [player count] [clear]
Caught:
Spoiler for Hidden Content:
History [notority] [player]
messagebox [would you like to...] [a=[take jail time] [Jail 1A]] [x=[flee][]

Jail 1:
Spoiler for Hidden Content:
Teleport [player] [x,y,z] <-jail area
History [jail 1]
Notrity [clear]
wait [time]
<-jail sentence
if
hashistory [escaped 1] [player] [false
then
teleport [player] [x,y,z]
<-area outside jail
script [stolen items A]
else
history [escaped] [jail 1] [clear] [player]

Stolen Items A:
Spoiler for Hidden Content:

Script [stolen items B]

Stolen Goods B:
Spoiler for Hidden Content:

if
hashistory [10GP] [true]
then
script [Stolen Items A]
Inventory [player] [take] [goldpieces] [10]
history [10GP] [decrease] [player]

Notority:(Set zones by gaurds and make this the entry script to that zone)
Spoiler for Hidden Content:

if
hashistory [notority] [player] [true]
then
menu [[Halt, you're going to jail peasant]]
Script [jail 2]


Jail 2:
Spoiler for Hidden Content:

Same as jail 1 but with harsher sentence

11
Questions and Answers / Xbox to pc
« on: September 14, 2015, 09:16:29 AM »
Will there be a way to transfer skills maps or unlockables to pc?

12
Total Miner Discussion / [Dig Deep] Sage Guide
« on: September 01, 2015, 11:06:06 PM »
Sage Guide:

I thought i could help out some newbs.

Starting off:
-First thing you should probably do is set you game to peaceful and make a little bit of cash to start with (32kish)
-Also mark where you placed your shops on the map
-Then creat zone and set the coordinates somewhere in the last layer (x,15,z) (x,16,z). Then set it to a spawn zone.
-Put all of your stuff in a crate or chest and escape to surface. Search around till you find the script blue print.
-Once found make a tp script to that layer.
   
Helpful scripts:
-night vision (TintColor [541, 401,536] [player]) this helps you see in the different layers. Also make sure to make a delete script because this does not work in bright places.
-tp scripts to the different layers. Just mess around with the other 2 coordinates till it spawns you there.
    -1st layer is about (x,2151,z)
    -2nd layer is about (x,1084,z)
    -3rd layer is about (x,6,y)
-shop scripts (openblock [x,y,z]) wherever you placed your shops.
-speed/gravity script (zone [world] [speed=2] [gravity=0.25]) Make a world zone by creating a zone then setting its coordinates to [1,1,1] [510,3071,510]
-money glitch (not gonna post how to do it here but you can ask someone else). To get sentry turrets in the shop you can go down to the bottom layer and prospect the sentry turrets by the bedrock base.

More Tips:
-restart your game often because it does in fact spawn more scrolls in. (Idk if its based on depth or time played)
-get a friend to help. DO NOT LET HIM PICK UP ANY SCROLLS. If he does then sage will be impossible to unlock on that map. Just give him obsidian and if he finds a scroll you can teleport to him and break it.
-only scrolls that show their text when broken and give you a notification count towards sage. You will most likely find over a 100 ones that dont count because they are duplicates.
-only search in the layers. Caves will have scrolls but you can find the same ones in the layers.




If you follow alll of this you can get it in 3-5 hours. Also sorry about the quality of the post, ik its not very organized but i typed this from my phone.  Also if you have any tips i will add them.

13
Your world / Are you up for the challenge?
« on: August 06, 2015, 07:17:34 AM »
My map i have created my hardest challnge map i have made. If anyone wants to try im going to be hosting it for a while. No one has completed it yet.

14
Ideas / Original Wield
« on: July 29, 2015, 11:52:18 PM »
I think you should put the wield option where it has blocks in left hand and tools in the right into the game (like how it was in prior updates).

Edit.
Reasons why this should be added:
  • It already was in the game so how hard could it be to add it?
  • Quite a few people have supported the idea
  • You can only open shops with certain items and its annoying af
  • If i do use both hands (rarely) i end up breaking random stuff
the problem i find is my left cursor always ends up on my sledge so when i put my right there it won't equip then i break something like a book that i then have to retype because i forgot to make a copy

15
Creative Features / [Skills] Obvious modders on TM
« on: January 17, 2015, 12:12:47 PM »
Am i the only person to notice that there is modders on TM.  Correct me if im wrong but there has been tons of people lately that have all 99 skills with basically the same xp for each skill.

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