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Messages - Holden

Pages: [1] 2 3 ... 16
1
Bug Reports [Retail] / Re: Renaming Doors
« on: July 16, 2017, 05:44:41 PM »
I may be wrong, like VERY wrong, but if you edit the name of the item ID [WoodDoorBottom] I believe that it would work... Let me know if I am correct...
Already tried that and it did not work. Also it doesnt change names in the shop.

2
Bug Reports [Retail] / Renaming Doors
« on: July 16, 2017, 03:29:51 PM »
Iv only tested with locked doors but when you rename a door, the top part will show the new name at the bottom left but the bottom part will still say door. If you click Y on either part it says the default name/desc.

3
Ideas / Re: Sprinting
« on: July 08, 2017, 09:15:53 AM »
It's fine as long as it is able to be toggled and that there is an option to refill stamina with scripts just like a health script.

4
Bug Reports [Retail] / Re: Buttons
« on: September 28, 2016, 09:34:54 AM »
I've noticed that we can walk through buttons :P Not through blocks behind it ir anything, but if there was a random button in the middle of no where.. You can walk through it.

I think this is either a bug, or a coding shotcut XD (because button's aren't supposed* to be in the middle of no-where anyway :P )

Anyway, i don't think we should be able to walk through them

Cheers,
Crab :)

I dont think this is a bug because imo it would be quite annoying if you ran into buttons on walls and stuff.

5
Total Miner Discussion / Re: Demigod progress
« on: September 21, 2016, 08:00:45 AM »
Finished last saturday :D Favs are definitely the biggest pain. Good luck :)

6
Questions and Answers / Re: How to Hud timer??
« on: September 21, 2016, 07:22:32 AM »
HudText [[history:time]]

History [time] [player] [-1]
If
History [time] [=] [ 0]
Then
Cancel script
Endif

Loop [1000]

Hope you get the idea if this wasnt clear. Also youll need an outside command setting the history of time to the amount of seconds you want the timer to count down from.

7
Ideas / Hotbar/Inventory Size
« on: September 13, 2016, 10:05:25 PM »
Limiting the amount of hotbar slots or inventory slots a player has with either scripts or a game option. Also possible being able to move the hotbar like a HUD shape.

8
Bug Reports [Retail] / Loading Header File
« on: September 13, 2016, 09:01:19 PM »
Never seen this before. Hosted up my world, left for 10 min before it loaded. This happened and it happens everytime I try to load my autosave. Happens when it says initializing server. Dont know if me losing connection last time I hosted has anything to do with this.



9
Ideas / Adding text
« on: August 29, 2016, 09:14:25 PM »
An option to add on to the current text with the set text command. Basically instead of replacing text you would add on to it.

10
Creative Features / Re: How do I...
« on: January 29, 2016, 08:10:58 PM »
1st:
If
Hasinventory [chance] [=>] [price]
Then
Inventory [add] [item] [1]
Else
Notify [you need more money] [local]


2nd:
Menu [[item name] [buy acript]] ...

Buy script:
If
Hasinventory [goldpieces] [=>] [price]
Then
Inventory [add] [item] [1]

11
This doesn't really solve the problem. It's not something that can be fixed with current scripts.

Currently if you use any sort of player relative coordinates, The command uses the coordinates relative to the player at the time the command is run.

My suggestion is a way for it to save the coordinates and view angle of the player at the time the script is run, And use those as the coordinates for relative commands if that option is chosen for the script.
Try that script out. When you teleport it runs it based off where you activate the first script. Basically if you set it to [vrel:5,0,0] then ran that with a 10 second wait timer and then it activated the tp script it would tp you 5 blocks forward from where you activated the first script, even if you flew across the map in the time that you have for the wait timer.

12
Idk if this helps but if you do

1:
Script [2] [offset] [vrel:tp distance]

2:
Wait [animation time]
Teleport [player] [rel:0,0,0]

This teleports the player from whenever he activates the first script

13
Total Miner Discussion / Re: Can anyone help make an ATM script.
« on: January 28, 2016, 05:25:55 PM »
MrMarooca made the video.
Sorry I ready it incorrectly, I read it as "You know zoidberg, I posted the video" my bad. Anyway if it is on the forums he could still have searched for it, but either way he knows how to now.

14
Total Miner Discussion / Re: Can anyone help make an ATM script.
« on: January 28, 2016, 01:57:26 PM »
Thanks Zold. Forget you Monster.
1. Monster made the vid (if what he said was true) so you should probably thank him lol
2. He was saying (in a semi rude fashion) that you could have just searched it up to prevent a pointless topic

15
Ideas / Re: Needed sqeeze in 2.44
« on: January 28, 2016, 01:51:19 PM »
I believe this needs a bump as i think this is needed and not just an idea more than common sense. I will restate: I believe the (Original HDs) Item shop needs a new texture as it should not display things it does not sell such as the Bed,total invaders arcade machine,etc.

It would be a nice change but i would rather get new scripts instead, especially since tm updates will stop soon (for 360).

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