Recent Posts

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91
Ideas / Re: In Game Pictures / Frames
« Last post by 007gadgetcookie on August 05, 2018, 04:26:15 PM »
Anyone got any ideas on how this could work if it did come to a real editor. ?
92
Clans & Friend Requests / TOTALPIXEL - Pixel Club!
« Last post by 007gadgetcookie on August 05, 2018, 04:13:23 PM »
Hello all!
Today, we're happy to compendium our Pixel Club!

===========================
▶ What Is The Pixel Club.

The Pixel Club is a privately based decision-making group of unique people that have 1/3 of a say,
 in what goes into the TotalPixel Updates, Changes and Maps threw out the TotalPixels Lifecycle.
 
We've been testing this idea for a little while now and we're excited to let you Join us.
( Please join our discord in order to be a family member )

https://discordapp.com/invite/rCMPdAm


===========================
▶ Rules / Requierments

- You must be a player of TotalPixel Servers.
- You must be creative minded
- You must always have fun
- You must be committed to TotalPixel

===========================

Thanks for reading our thread! If you have any questions/concerns or want to recommend something for the server feel free to send it to our discord, it would be appreciated.

https://discordapp.com/invite/rCMPdAm
93
Bug Reports [PC Beta] / Error Message on PC Version
« Last post by VirtualHarry on August 03, 2018, 05:40:55 PM »
Got an error message on the PC version of Total Miner, was scrolling through the furnace crafting options if that helps any. The error message told me to post on the forums so here you go, hope it helps. I also have the actual saved screenshot saved but for some reason can't attach to this post, but if it's needed for whatever reason I have it.  8)

System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at StudioForge.TotalMiner.Screens.CraftSelectBlueprintScreen.HandleInputCore(InputState input)
   at StudioForge.TotalMiner.Screens.CraftSelectBlueprintScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
94
Your world / Re: TOTALPIXEL - The Universe at Your Fingertips
« Last post by 007gadgetcookie on August 03, 2018, 10:21:59 AM »
TotalPixel Update: 03/08/2018.

▶ Hub
Fixed the glitching (spawning) of the remotes
of more than just a set of 1

▶ MiniGames
[Parkour] Updated Max Currency Gain. (Previous: 10.000) (Now: 1.000.000.000)
[BoomWars] Updated Maz Currency Gain. (Previous: 10.000) (Now: 1.000.000.000)
[BoomWars] LeaderBoards Have Been Placed.

▶ Mystery Chest
Fixed glitch with buying a VIP+ Chest.


▶ Markets
Made a Valentines pack to buy stuff as a collectable item.
95
Your world / Re: Huttondale Modern Economy Map
« Last post by Lord Leo on August 02, 2018, 04:35:11 AM »
Is my barn still there?
96
Total Miner Discussion / Re: Six Years of Total Miner!
« Last post by Lord Leo on August 02, 2018, 04:32:48 AM »
Back when my friend showed me the game, we would load in, grab grenade launcher and blow the entire map up, oh and building houses in hallow trees.
97
Total Miner Discussion / Re: Six Years of Total Miner!
« Last post by casual onion on August 02, 2018, 04:01:55 AM »

Funny, that sort of reminds me of this castle building competition I dropped out of. The runner up ended up not getting his prize and the host expected him to build castles for his new map.

I remember those days.

"I can't build castles but you can"
"Build my entire map for me"
98
Questions and Answers / Re: Can older versions of Total miner can be played?
« Last post by Jesse on August 01, 2018, 10:31:22 PM »
You are going to actually need the update file so unless you have that it won't just go into the update you wish to own.
99
Your world / Re: TOTALPIXEL - The Universe at Your Fingertips
« Last post by 007gadgetcookie on August 01, 2018, 05:05:03 PM »
TotalPixel Update: 01/08/2018

▶ Hub
Redesigned the information room
Redesigned the challenges room
Challenges have now scripts in them
Hub Easter eggs have now been made
Updated hud Money Name (Previous: Hub Coins:) (Now: Pixel Coins:)
Updated Hud Money Stack Size. (Previous: 10.000) (Now: 1.000.000.000)
added some more updated scenery to the hub

▶ Mystery Chest
Updated Mystery Chests Name. (Previous: Mystery Chest Menu) (Now: Mr Pixel's Chest)
Added in an options menu for deleting your mystery chests. (Fixes an issue that ppl accidentally pressed it)
100
Questions and Answers / Re: Can older versions of Total miner can be played?
« Last post by klopu82 on August 01, 2018, 02:29:34 PM »
Yes i was hoping to play on the old version like 1.1
The version with less items and blueprints and with the bigger spider
And using the old music

Nostalgia!

"Delete title update data I believe." isn't working
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