Recent Posts

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21
Clans & Friend Requests / Re: TOTALPIXEL - Pixel Club!
« Last post by 007gadgetcookie on August 06, 2018, 12:14:50 PM »
What will be the next chapter in TotalPixel LifeCycle?

Tell Us What U Think!

https://goo.gl/forms/OLsmSGZH0btEgv5F3
22
Your world / Re: TOTALPIXEL - The Universe at Your Fingertips
« Last post by 007gadgetcookie on August 06, 2018, 12:14:27 PM »
What will be the next chapter in TotalPixel LifeCycle?

Tell Us What U Think!

https://goo.gl/forms/OLsmSGZH0btEgv5F3
23
Mods / Re: TOTALPIXEL (Total Pixel)
« Last post by 007gadgetcookie on August 06, 2018, 12:13:51 PM »
.
24
I absolutely love the pc version so far! Although, I think it would be pretty freakin' sweet if there were a feature whereas one could modify the traits of weaponry, armors, etc.

(Likes)
1: The Dialog is quite the tool you have constructed.
2: The Behaviors are quite the thing. I guess you could say I am impressed.
3: The new start menu UI is pretty freakin' sweet, although I still use the old one. The old one is much easier to navigate.
4: Could you imagine something more amazing than the UI? Well, I can, the ability to create your own mods. How about adding a Workshop through steam?
5: Multiplayer is pretty epic, the thing I get the most kicks out of is being able and host my creations for others to enjoy. (really flawed, and doesn't work well)

(Dislikes)
1: Well, multiplayer is very flawed.
2: The community members seem to know more about the progress of Total Miner than some of the staff? Although, the staff can verify later that it was true?
3: Why should I care about such a thing, because I am human! Ever consider switching game engines?
4: Smile, because global stats are gone, and there is no ability to combine it with VAC in steam until after Multiplayer is out!
5: If there was one thing that infuriates me, well, I cannot add voice to the dialog of the NPCs! Kills the buzz man ;(
25
Total Miner Discussion / TM Behavior assistance!
« Last post by verisimilitudedude on August 06, 2018, 12:10:21 AM »
If you have a question about behaviors, post your question here, somebody should know how to help you. :P
26
Total Miner Discussion / Re: Six Years of Total Miner!
« Last post by verisimilitudedude on August 06, 2018, 12:07:13 AM »
Well. Eight years... Yeah, going on nine at the end of this year. Incredible, is it not? Regardless, the good memories were when multiplayer shot through the roof and I was hosting non-stop. Good times man.
27
Video / Re: TOTALPIXEL Player Profile Current System.
« Last post by 007gadgetcookie on August 05, 2018, 04:28:08 PM »
Ill be uploading more videos soon, but rn im trying to fix all the server stuff and thats taking over. Hope everyone who wishes to know more.
28
Ideas / Re: In Game Pictures / Frames
« Last post by 007gadgetcookie on August 05, 2018, 04:26:15 PM »
Anyone got any ideas on how this could work if it did come to a real editor. ?
29
Clans & Friend Requests / TOTALPIXEL - Pixel Club!
« Last post by 007gadgetcookie on August 05, 2018, 04:13:23 PM »
Hello all!
Today, we're happy to compendium our Pixel Club!

===========================
▶ What Is The Pixel Club.

The Pixel Club is a privately based decision-making group of unique people that have 1/3 of a say,
 in what goes into the TotalPixel Updates, Changes and Maps threw out the TotalPixels Lifecycle.
 
We've been testing this idea for a little while now and we're excited to let you Join us.
( Please join our discord in order to be a family member )

https://discordapp.com/invite/rCMPdAm


===========================
▶ Rules / Requierments

- You must be a player of TotalPixel Servers.
- You must be creative minded
- You must always have fun
- You must be committed to TotalPixel

===========================

Thanks for reading our thread! If you have any questions/concerns or want to recommend something for the server feel free to send it to our discord, it would be appreciated.

https://discordapp.com/invite/rCMPdAm
30
Bug Reports [PC Beta] / Error Message on PC Version
« Last post by VirtualHarry on August 03, 2018, 05:40:55 PM »
Got an error message on the PC version of Total Miner, was scrolling through the furnace crafting options if that helps any. The error message told me to post on the forums so here you go, hope it helps. I also have the actual saved screenshot saved but for some reason can't attach to this post, but if it's needed for whatever reason I have it.  8)

System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at StudioForge.TotalMiner.Screens.CraftSelectBlueprintScreen.HandleInputCore(InputState input)
   at StudioForge.TotalMiner.Screens.CraftSelectBlueprintScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
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