Recent Posts

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1
Questions and Answers / Re: How do I make TM full screen?
« Last post by Jeffy on Today at 12:49:39 PM »
Alt + Enter keys.
It also should be under the Game tab when in-game.

Ah, thanks, I made it full screen but for some reason when I make it full screen it completely breaks the sound and the game is completely silent, but that's not really a big deal

Thanks for the help.
2
Questions and Answers / Re: How do I make TM full screen?
« Last post by AlienizdPixel on Today at 08:17:24 AM »
Alt + Enter keys.
It also should be under the Game tab when in-game.
3
Questions and Answers / How do I make TM full screen?
« Last post by Jeffy on Today at 08:00:37 AM »
Hello, long time no see!

I am trying to make TM full screen but i'm having some trouble working out how to go about it. I have tried to find the file location of the game to no avail and it doesn't seem possible via the in-game menu.

I have tried to find it with windows key+R then entering %AppData%, then navigating to the steam folder but it's just not there. Sometimes games will appear in Microsoft>Packages but it's not there either. Can anybody tell me another likely place it would be? I am about to pull all my hair out trying to find it and i'm not quite ready for baldness yet.

Thanks in advance

Jeffy (AKA Creepz)
4
Gaming / Re: Old School Runescape - 2007 version
« Last post by Jack Of Shades on November 14, 2018, 11:11:21 PM »
Oh nice! Alright, I'll give her another shot then. Thanks, Nefty.
5
Gaming / Re: Fallout discussion topic
« Last post by amos on November 13, 2018, 10:57:42 AM »
It's almost Reclamation Day in Fallout 76!
6
Mods / Re: TM crash report/message. [Fixed]
« Last post by Mystic_ReloadzZ on November 13, 2018, 03:39:08 AM »
[Issue Solved]
7
Mods / Re: TM crash report/message. [Need Help]
« Last post by Stoneart on November 13, 2018, 01:12:33 AM »
Please post the code for XML for further help. I can't check for errors without it.
8
Mods / TM crash report/message. [Need Help]
« Last post by Mystic_ReloadzZ on November 12, 2018, 05:13:27 PM »
Hello!
I have been trying to add in a new item into the game, you may know of the "sonic screwdriver" from Doctor Who, and i have only just finished the code (for it to open locked doors and locked chests) and all the XML files. I have loaded the game to test it... and all the problems showed XD

1) The textures didn't load but the item was still in the shop/creative menu.
2) when i "bought" the item and it was in my inventory, when I exited out of the creative/shop menu the game crashed and gave me this message.
Spoiler for Hidden Content:
Total Miner.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.ArgumentOutOfRangeException: Resource size must be greater than zero.
Parameter name: vertexCount
   at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 vertexCount, BufferUsage usage)
   at StudioForge.TotalMiner.Graphics.ItemModelManager.BuildModel(Item itemID)
   at StudioForge.TotalMiner.Graphics.ItemModel.BuildMesh()
   at StudioForge.TotalMiner.Hand.SetItem(Item newItemID, Boolean overrideOtherHand)
   at StudioForge.TotalMiner.Player.CheckHotBarButtons()
   at StudioForge.TotalMiner.Player.HandlePlayInput()
   at StudioForge.TotalMiner.Player.HandleInput(GamePadState pad, GamePadState lastpad)
   at StudioForge.TotalMiner.GameInstance.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens.GameplayScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
I'm not sure if it's my code (probably, i'm pretty bad XD) or if it was something else...


**just for reference i did use one of Craig's Sample mods (https://github.com/cmartin99/TotalMinerMods/tree/develop/Lockpick) as a guide/help.
9
Gaming / Re: Old School Runescape - 2007 version
« Last post by Nefty on November 11, 2018, 04:37:44 PM »
Does it require you to have a membership to play? Like the beta did? I was disappointed when I saw that. I've missed me some runescape action. And '07 was an amazing pivotal time for good ole runescape.

No you can make a free to play account and its the same areas available as in 07
10
Gaming / Re: Old School Runescape - 2007 version
« Last post by Jack Of Shades on November 10, 2018, 09:43:05 AM »
Does it require you to have a membership to play? Like the beta did? I was disappointed when I saw that. I've missed me some runescape action. And '07 was an amazing pivotal time for good ole runescape.
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