Author Topic: [PC] Total Miner: Forge PC Edition - Discussion  (Read 34052 times)

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Craig

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[PC] Re: Total Miner: Forge PC Edition - Discussion
« Reply #30 on: June 03, 2014, 05:59:29 PM »
I thought community avatars were denied because we couldn't control obsentities and people having characters with all types of genitalia on them and Micro$haft wouldn't allow it?
No, this is a common myth, it has never been a reason against community avatars.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #31 on: June 03, 2014, 06:00:58 PM »
I thought community avatars were denied because we couldn't control obsentities and people having characters with all types of genitalia on them and Micro$haft wouldn't allow it?
Community made avatars are not being accepted because new avatar model, i am talking about making the avatar in game and making a post about the unlock to get it in the game,
not being able to have an in-game avatar creator that you can make all the unlocks in and even any genitalia or anything like that.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #32 on: June 03, 2014, 06:04:24 PM »
Community made avatars are not being accepted because new avatar model, i am talking about making the avatar in game and making a post about the unlock to get it in the game,
not being able to have an in-game avatar creator that you can make all the unlocks in and even any genitalia or anything like that.
No, this is a common myth, it has never been a reason against community avatars.

Wow, then I am way off. That's what I was told when I first started playing. Then again that was 1.5 sooo. Yeah


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Re: Total Miner: Forge PC Edition - Discussion
« Reply #33 on: June 03, 2014, 07:37:18 PM »
Would "modding" on the PC version also have to follow copyright laws?

I.e. if someone wanted to make a Skyrim mod that overlayed Elder Scroll characters on the avatars, would that be allowed on the PC version if someone from the community created it?
Im not saying breaking the law is the preferred method, but I was wondering if someone from the community would be allowed to make modifications that could be downloaded for free on Steam, that included such titles like Star Wars, Skyrim, Pokemon NPCs, etc?
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Re: Total Miner: Forge PC Edition - Discussion
« Reply #34 on: June 03, 2014, 07:53:02 PM »
Would "modding" on the PC version also have to follow copyright laws?

I.e. if someone wanted to make a Skyrim mod that overlayed Elder Scroll characters on the avatars, would that be allowed on the PC version if someone from the community created it?
Im not saying breaking the law is the preferred method, but I was wondering if someone from the community would be allowed to make modifications that could be downloaded for free on Steam, that included such titles like Star Wars, Skyrim, Pokemon NPCs, etc?
Nothing wrong with that, otherwise there would be no steam workshop XD, 90% of the things on the workshop are from other games/films

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #35 on: June 04, 2014, 11:35:10 AM »
I don't do steam, nor do I maintain much of a gaming PC these days. I prefer playing from the couch with a controller to sitting at a PC ( I do that all day for work, and have no desire to go home and do the same.), but I will look forward to the Xbone version that hopefully will follow after the PC version. Until then I'll be sticking with the 360 TM.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #36 on: June 04, 2014, 11:36:25 AM »
Nothing wrong with that, otherwise there would be no steam workshop XD, 90% of the things on the workshop are from other games/films

i cant wait for steam workshop for it XD ^_^
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Re: Total Miner: Forge PC Edition - Discussion
« Reply #37 on: June 05, 2014, 10:16:19 PM »
As for will we have to buy it again- I wouldn't do all that work for free, would you? 
Of curse they'll be more features in the PC version- all the stuff Craig envisions adding to the game, but the 360 holds him back, he'll be able to with the PC (and One).

As for the rest of your post- this isn't minecraft.  As usual, there might be something better!
First Off, I don't think you have a right to speak for Craig about his onw game.

Now in all seriousness:
Craig may not want to have diffrent features on PC. He may want the games to be the same and just make it for the variety in systems and benifit of gamers of any platform.
Also,
Just because this isn't Minecraft donsn't mean there can't be some similar aspects to the game. Maybe(as MCEdit was not made by the makers of Minecraft) somone will go and do their own world editing system for TM:F.
Craig also hasto worry about(to keep all PC gamers happy) how not all people have computers foged by God. So Low spec computers will still be a problem with adding too many RAM resourceful features
Also,
Craig may feel that the money people spent buying it on xbox is satifyong enough and make it free on Steam.(Of Course for the people who bought it.)

Again these are ALL Craig's choices so we can't control what happens. These are just my OPs on the matter. It could go either way.
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Re: Total Miner: Forge PC Edition - Discussion
« Reply #38 on: June 05, 2014, 10:26:28 PM »
As for buying it again, there is no way to tell who has purchased the game, microsoft does not allow Craig to see individual sales, so no way to tell if someone purchased the game.

And PC will be almost identical to xbox at first no fancy tools or skins, and seeming it will be using steam doubt there will be an MC edit like tool, which i am glad about, don't want people making huge maps in a few mins by pasting objects in a another software, just look at MC, impossible to tell if someone built there map or just MC edited it.
Castle Miner Z Did a code system where if you had the code from a diffrent game you could type it in in that game and you unlocked stuff. Craig could use that system. If he really want to.
Also,
Just because something was made on MCEdit donsn't make it any less of an amazing build. Besides We have sort of an In-Game MCEdit Just with limitations. So if you really think about it, nothing is built by hand too much anymore.
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crazytater94

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #39 on: November 25, 2014, 02:38:00 AM »
I am assuming that we would have to purchase the game again on PC then? As long as its still like $3 I think, It would be great
We can always just use a password to reclaim the game on other platforms, assuming you actually bought it the first time. ;)

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #40 on: November 25, 2014, 11:26:04 AM »

Chances are someone within this community has the technical skill to do such a thing. We can only hope and wait for a tutorial by them.
Though I think it would work going from xbox --> PC, not PC --> xbox if the PC is capable of making better worlds, more items and blocks, etc.

I for one would like to be able to port my old worlds around, whether it be possible via an in-game port (not quite sure that is possible, but that's for a developer to tell), or via more "shadey" options.
I have plans, once the pc version is out and I can see the saving files to try a figure out a way to do this. If the saving files on pc have any similarities to the xbox save files then it won't be that difficult. Right now the worlds save with many different headers and information, you may be able to even do something as simple as replacing these files.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #41 on: November 25, 2014, 12:55:38 PM »
Let the mod making begin (and hope for texture pack support)! Now the community can contribute towards the game more! :D

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #42 on: November 25, 2014, 04:22:36 PM »
This topic will be used for discussing the progress of the port to PC as well as for asking questions on the subject.

Link to Dev Diaries PC edition progress- http://totalminerforums.net/index.php?topic=7032.0

My first question is on the subject of modding the game once ported to PC. Will it be allowed and if so will support such as teaching guides be provided?

Update:
Now on Greenlight on Steam, go vote for it chaps.

That is weird, I used the search bar multiple times, and I couldn't find a topic about TM PC Edition. Sorry about making that other topic.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #43 on: November 25, 2014, 06:26:16 PM »
That is weird, I used the search bar multiple times, and I couldn't find a topic about TM PC Edition. Sorry about making that other topic.
You need to capitalize the 't' in "Total," and by then, the first result will be Total Miner.
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Craig

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #44 on: November 26, 2014, 05:40:20 PM »
We are not getting enough votes. At the current rate the game will not be greenlit.

If everybody could please vote it up and ask all your friends on steam to vote it up.