\\DEATH MINE// is a map made by Sora1kg.
While yes, the name is not good, the map is quite nice.
The map features open rooms, high ceilings, and classic DeathMatch design.
I quite like the map, design, and overall style, however there are some problems, which I will list below along with positives.
Pros:
-Great design for classic style Deathmatch fights
-Great use of color for effect
-Random item buttons
-Nice sprint w/ hunger system
Cons:
-Mining for items
-Random item buttons
-Sprint w/ hunger system
Ok, so lets break these down...
Breakdown:
-The design for the map is very classic DM-esque, which is excellent, but seems to be dev'd for far more faster and gun centric games, i.e. Murder Miners.
-The color for the map, is really great and adds nice detail in small bursts, and I think it makes for great map design.
-The "Random Item" button, while nice and interesting for these types of maps, is extremely terrible in actuality, as you have to go up to a pseudo box, push a button and wait, For this I would just add a script block on the ground with an item giver script, and make a wait timer for it.
-Mining for items... Oh boy, this is the worst part of the map, as it requires the player to stop and dig, just for an item in this fast paced map, effectively ruining the atmosphere, on top of this, there are no safe zones. (That I know of)
-Sprint w/ Hunger system... This is another bad design idea, since it also breaks the immersion. The map looks like it is made for fast-paced action, with the way it's designed, and yet the most basic idea for a game, is made extremely cumbersome, making for even less fun than with all the other problems.
So in short, the map is well made for straight up classic DM, but there are a lot of hindrances, and if they were removed/fixed, the map could be really good.
1: Change the name. i.e. Equinox
2: Remove the hunger idea, as it makes running cumbersome.
3: Remove mining, as it is not a good idea at all, especially on this map.
4: Remove the Random Item boxes, and put item givers on the ground.
5: Change the "Sprint" to something other than a hand swing, or remove it entirely and add a speed zone to the map.
6: Hide strong weapons in hidden areas, was able to get a Diamond Sword pretty easily, and that's not good.
There's nothing more right now to comment on, so I will check back soon to see any new changes.
"All credit goes to Sora1kg for allowing me to make this post, and give feedback about his map."