Author Topic: [Deathmatch] ~Perdition~ Welcome to Hell.  (Read 4011 times)

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Lunar

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[Deathmatch] Re: ~Perdition~ Welcome to Hell.
« Reply #15 on: January 11, 2017, 09:19:06 PM »
I have a good idea for a deathmine, it's going to be a one of a kind, should I tell you guys, I don't want anyone to copy it...

I'll say it, you only mine by hand, but you can get to such a high level, where that hand of yours will break blocks like a sledgehammer. Now I bet you're wondering, how will this work?! Well, i remembered, there were decals that were all the stages of a block being broken. So what i will do is take the amount of those, make variables on what mining level you are in the map, and then make it faster compared to that. Then it sets the decals every certain amount of time, and when its done, it clears whatever block you just mined, and spawns a pickup. There you go, i'll probably call it something like "A Handy Map", because im just that punny. It will not be started until PC, because i dont have gold to host.

crazytater94

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Re: ~Perdition~ Welcome to Hell.
« Reply #16 on: January 12, 2017, 01:26:40 PM »
I'll pass on the DM thank you, I'm not about that life 8)

LB

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Re: ~Perdition~ Welcome to Hell.
« Reply #17 on: January 12, 2017, 02:25:30 PM »

I'll pass on the DM thank you, I'm not about that life 8)

Salute to tater!

We need more people like you.

TheDestinedCrab

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Re: ~Perdition~ Welcome to Hell.
« Reply #18 on: January 12, 2017, 04:02:22 PM »
I have a good idea for a deathmine, it's going to be a one of a kind, should I tell you guys, I don't want anyone to copy it...

I'll say it, you only mine by hand, but you can get to such a high level, where that hand of yours will break blocks like a sledgehammer. Now I bet you're wondering, how will this work?! Well, i remembered, there were decals that were all the stages of a block being broken. So what i will do is take the amount of those, make variables on what mining level you are in the map, and then make it faster compared to that. Then it sets the decals every certain amount of time, and when its done, it clears whatever block you just mined, and spawns a pickup. There you go, i'll probably call it something like "A Handy Map", because im just that punny. It will not be started until PC, because i dont have gold to host.

You could start now and transfer the map over :P
Thanks Gold Knight for the amazing sig!

Lunar

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Re: ~Perdition~ Welcome to Hell.
« Reply #19 on: January 12, 2017, 06:09:07 PM »
Crab, that's very true.. I might.

Jim 💠

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Re: ~Perdition~ Welcome to Hell.
« Reply #20 on: January 13, 2017, 06:06:12 AM »
I'm curious to know roughly when this map will be finished, or open for people to join and play on, I'm eager to give it a go.




I just said I'm eager to play a deathmine.......... oh no ....


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Re: ~Perdition~ Welcome to Hell.
« Reply #21 on: January 14, 2017, 10:50:14 AM »
Sounds good, would be more than happy to play.

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Re: ~Perdition~ Welcome to Hell.
« Reply #22 on: January 22, 2017, 04:13:10 PM »
Thank you for inviting me back again! The amount of work you've done from the last time I was there is amazing. I love the theme of the place even though it is a deathmine.. The building style and the builds in general are so cool to look at!

Keep up the great work!


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Re: ~Perdition~ Welcome to Hell.
« Reply #23 on: January 22, 2017, 05:11:05 PM »
Could i possibly come take a look at it after work tomorrow? Also could you give us a release date?

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Re: ~Perdition~ Welcome to Hell.
« Reply #24 on: January 22, 2017, 05:32:11 PM »
Could i possibly come take a look at it after work tomorrow? Also could you give us a release date?

I can't give a release date. However I will be hosting it openly as soon as the core deathmine elements (Mines, Sacrificial altar for buying/selling stuff, Abyss for when you don't have enough BP for a body, Etc.) are done. During this hosting time, I will be working on getting the actual fun stuff finished to the point of being playable.


And yes, Anyone is welcome for a sneak peek.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

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Re: ~Perdition~ Welcome to Hell.
« Reply #25 on: January 29, 2017, 08:18:35 PM »
To quote my favourite game developer, "bombs away..."

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Jim 💠

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Re: ~Perdition~ Welcome to Hell.
« Reply #26 on: January 30, 2017, 02:47:21 AM »
To quote my favourite game developer, "bombs away..."

I take it that you've finished the last 2 things that you mentioned when you joined my world yesterday and you're all done now?


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Re: ~Perdition~ Welcome to Hell.
« Reply #27 on: January 30, 2017, 11:01:49 AM »
To quote my favourite game developer, "bombs away..."

I take it that you've finished the last 2 things that you mentioned when you joined my world yesterday and you're all done now?

Far from all done, But the map is hostable.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Jim 💠

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Re: ~Perdition~ Welcome to Hell.
« Reply #28 on: January 30, 2017, 12:54:39 PM »
To quote my favourite game developer, "bombs away..."

I take it that you've finished the last 2 things that you mentioned when you joined my world yesterday and you're all done now?

Far from all done, But the map is hostable.

I saw you were hosting, I'll join later.


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Re: ~Perdition~ Welcome to Hell.
« Reply #29 on: May 20, 2017, 12:25:37 AM »
How is the progress on this, by the way?
/snail       /snail    /snail         /snail /snail      /snail   /snail                /snail