Author Topic:  YouTube - Conmaan  (Read 7784 times)

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GoatOnTheMoon

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Re: YouTube - Conmaan
« Reply #30 on: September 21, 2016, 07:53:00 PM »
Your deep voice soothes.

Gary

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Re: YouTube - Conmaan
« Reply #31 on: September 21, 2016, 11:57:50 PM »


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ

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Re: YouTube - Conmaan
« Reply #32 on: September 22, 2016, 07:54:35 PM »
Got another video up today.

Total Miner v Minecraft (Discussion about the main characteristics that separate total miner from the most widely known voxel sandbox game out there, MC)

 I'm going to try and upload every tuesday/thursday, if I can. Would love to hear what you guys think of my video!





               

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Re: YouTube - Conmaan
« Reply #33 on: September 22, 2016, 09:00:07 PM »
Unlockables
Arcade Machines
Texture-able blocks
Sledge Hammer
Paintings
Skills

Those are just a few but nice video. :)


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Gary

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Re: YouTube - Conmaan
« Reply #34 on: October 14, 2016, 12:39:45 PM »
New video!

Topic: NPC Behaviors for Total Miner PC :)

There's also something I left out, which I'll make a video on at some point in the future, probably either this weekend or next week.

As always, I'd love to think what everyone thinks. I feel like this is probably my best video thusfar.



               

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Gary

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Re: YouTube - Conmaan
« Reply #35 on: October 18, 2016, 06:23:19 PM »
Another new video's up and running.



Its on the debug tool, which is a new tool coming to total miner PC. There's a couple of features of it that I left out for the sake of time, such as a green/red indicator to see whether a node failed its check, but there'll be an advanced tutorial in the future to cover everything in more detail. If anyone's got any questions in terms of how the item works, I'd be happy to share.


               

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Re: YouTube - Conmaan
« Reply #36 on: October 18, 2016, 06:34:12 PM »
2 questions.

1: Why is the debug tool changing the dynamic of the behaviour when it is used?
It is very clear that when it was active, The NPC's wandering was erratic and weird, Yet when it was inactive, The wandering looked normal and more natural.


2: Why is the sun so tiny? I realize that it's more realistic that way, But it feels odd to me.

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Re: YouTube - Conmaan
« Reply #37 on: October 18, 2016, 06:50:34 PM »
2: Why is the sun so tiny? I realize that it's more realistic that way, But it feels odd to me.
Increased View Distance. You can adjust it now and notice that the sun will change size.
-Alionz

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Re: YouTube - Conmaan
« Reply #38 on: October 18, 2016, 06:55:18 PM »
2 questions.

1: Why is the debug tool changing the dynamic of the behaviour when it is used?
It is very clear that when it was active, The NPC's wandering was erratic and weird, Yet when it was inactive, The wandering looked normal and more natural.


2: Why is the sun so tiny? I realize that it's more realistic that way, But it feels odd to me.

1: Actually I didn't  notice that when making the video. Could be a bug of some sort, not sure.

2: I think it looks better smaller. Less overwhelming. Not sure about the view distance thing since it didn't change the size of the sun for me in game, but that could very well be a factor in the console version.


               

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Re: YouTube - Conmaan
« Reply #39 on: October 18, 2016, 08:10:49 PM »
1: Why is the debug tool changing the dynamic of the behaviour when it is used?
It is very clear that when it was active, The NPC's wandering was erratic and weird, Yet when it was inactive, The wandering looked normal and more natural.
It is because in order to visually follow the execution of the nodes, the execution has to be slowed down. If it was not slowed down, the nodes are executed so fast, you would not be able to follow the execution and it would not be useful.

The wandering is affected because of this.

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Re: YouTube - Conmaan
« Reply #40 on: October 18, 2016, 09:39:42 PM »
Still loving these videos :)

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Gary

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Re: YouTube - Conmaan
« Reply #41 on: October 18, 2016, 09:51:39 PM »
Still loving these videos :)

Thanks!  ::) It means a lot to hear you say that


               

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Re: YouTube - Conmaan
« Reply #42 on: October 19, 2016, 01:10:54 AM »
YK, were both slightly dumb.... Lol, I said you could have used the notify script to show it... Then I saw the video and remembered when Craig added it one Dev stream... Lol 



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Re: YouTube - Conmaan
« Reply #43 on: October 19, 2016, 05:19:45 PM »
1: Why is the debug tool changing the dynamic of the behaviour when it is used?
It is very clear that when it was active, The NPC's wandering was erratic and weird, Yet when it was inactive, The wandering looked normal and more natural.
It is because in order to visually follow the execution of the nodes, the execution has to be slowed down. If it was not slowed down, the nodes are executed so fast, you would not be able to follow the execution and it would not be useful.

The wandering is affected because of this.
It can probably be fixed.

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Re: YouTube - Conmaan
« Reply #44 on: October 19, 2016, 07:42:00 PM »
1: Why is the debug tool changing the dynamic of the behaviour when it is used?
It is very clear that when it was active, The NPC's wandering was erratic and weird, Yet when it was inactive, The wandering looked normal and more natural.
It is because in order to visually follow the execution of the nodes, the execution has to be slowed down. If it was not slowed down, the nodes are executed so fast, you would not be able to follow the execution and it would not be useful.

The wandering is affected because of this.


Could something like this be added for scripts? Sure, It's easy enough to add a notify to areas to make sure they are working, But you can do the same thing with NPCs. In addition, Having a visual indicator as to where a script is failing would be really useful.

Especially if the game told you what the script was trying to do.


I can't tell you how many times I've messed up on a script by accidentally using global history. Those kinds of problems aren't easily noticed, And some way to quickly spot them would be great.


It may be redundant at times, But I think it would be really useful.

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