Author Topic: [PC] TM PC Modding API  (Read 11727 times)

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XBLToothPik

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[PC] Re: TM PC Modding API
« Reply #45 on: November 02, 2016, 08:19:17 PM »
Not when it initially comes out on early access,

I guess this confirms you ARE bringing it to early access (had only been talked about)?  If so, what kind of a timeframe do you think this would be?

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Re: TM PC Modding API
« Reply #46 on: November 02, 2016, 11:36:20 PM »
Not when it initially comes out on early access,

I guess this confirms you ARE bringing it to early access (had only been talked about)?  If so, what kind of a timeframe do you think this would be?
Still not 100% confirmed, but it is gaining momentum as the most likely path. You want me to give a timeframe? haha I'd have more luck predicting the end of the world.

crazytater94

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Re: TM PC Modding API
« Reply #47 on: November 03, 2016, 03:28:09 AM »
So are these mods going to be an in world feature, like scripts? Or more like an external thing, like where you type up a word document and modify the code a bit?

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Re: TM PC Modding API
« Reply #48 on: November 03, 2016, 04:29:52 AM »
So are these mods going to be an in world feature, like scripts? Or more like an external thing, like where you type up a word document and modify the code a bit?
External.

A simple mod will just be a matter of supplying an XML file, which you can edit in any XML editor program.
More sophisticated mods will require programming, and for that you'd typically use Visual Studio.

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Re: TM PC Modding API
« Reply #49 on: November 03, 2016, 07:42:50 AM »
Is it possible for mods to work online... Not speaking of textural mods. I mean is it a possibility that someone could join your game, and give themselves admin perm, air break, add/remove blocks or ping you in the air via mods?

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Re: TM PC Modding API
« Reply #50 on: November 03, 2016, 07:55:44 AM »
Is it possible for mods to work online... Not speaking of textural mods. I mean is it a possibility that someone could join your game, and give themselves admin perm, air break, add/remove blocks or ping you in the air via mods?
I would presume, if anything, that only the host will control the mods, so (very unlikely) no-one will be giving themselves admin or anything similar.
-Alionz

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Re: TM PC Modding API
« Reply #51 on: November 03, 2016, 08:21:15 AM »
Is it possible for mods to work online... Not speaking of textural mods. I mean is it a possibility that someone could join your game, and give themselves admin perm, air break, add/remove blocks or ping you in the air via mods?
I would presume, if anything, that only the host will control the mods, so (very unlikely) no-one will be giving themselves admin or anything similar.

That would suck if that were to happen. I would assume that the only mods that would work online would be texture mods


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Re: TM PC Modding API
« Reply #52 on: November 03, 2016, 08:45:08 AM »
That would suck if that were to happen. I would assume that the only mods that would work online would be texture mods
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.
-Alionz

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Re: TM PC Modding API
« Reply #53 on: November 03, 2016, 09:18:13 AM »
That would suck if that were to happen. I would assume that the only mods that would work online would be texture mods
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.


I wouldn't complain if we were given the option to enforce texture packs. I mean, Have you ever seen how terrible Rupture builds look in OrigHD and vice versa?

What about Cyberpunk builds in literally any other TP?

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Re: TM PC Modding API
« Reply #54 on: November 03, 2016, 09:46:58 AM »
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.


I wouldn't complain if we were given the option to enforce texture packs. I mean, Have you ever seen how terrible Rupture builds look in OrigHD and vice versa?

What about Cyberpunk builds in literally any other TP?
Along with that, I think preventing cheating mods (i.e., mods where anything not worth anything is white, the lighting does not include darkness, etc) would be good.
-Alionz

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Re: TM PC Modding API
« Reply #55 on: November 03, 2016, 10:54:20 AM »
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.


I wouldn't complain if we were given the option to enforce texture packs. I mean, Have you ever seen how terrible Rupture builds look in OrigHD and vice versa?

What about Cyberpunk builds in literally any other TP?
Along with that, I think preventing cheating mods (i.e., mods where anything not worth anything is white, the lighting does not include darkness, etc) would be good.

I mean, You can cheat darkness completely in the vanilla game. Just switch to Cyberpunk. The light map is all the same brightness for the sake of building.


All the more reason to allow locking TPs.

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Re: TM PC Modding API
« Reply #56 on: November 03, 2016, 11:52:48 AM »
Microsoft JScript...

I'm assuming that the red is Paul Blart: Mall Copscript, can someone please confirm that.
Not entirely, but for the sake of being an answer, yes.

Not entirely? Can you please explain what you mean?
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Re: TM PC Modding API
« Reply #57 on: November 03, 2016, 11:55:49 AM »
That would suck if that were to happen. I would assume that the only mods that would work online would be texture mods
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.


I wouldn't complain if we were given the option to enforce texture packs. I mean, Have you ever seen how terrible Rupture builds look in OrigHD and vice versa?

What about Cyberpunk builds in literally any other TP?

I agree with this


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Re: TM PC Modding API
« Reply #58 on: November 03, 2016, 12:28:57 PM »
Is it possible for mods to work online... Not speaking of textural mods. I mean is it a possibility that someone could join your game, and give themselves admin perm, air break, add/remove blocks or ping you in the air via mods?

I'd assume that there would need to be a feature like minecraft's, where you are opted to download the mod upon entering a world.


               

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Re: TM PC Modding API
« Reply #59 on: November 03, 2016, 01:26:05 PM »
Microsoft JScript...

I'm assuming that the red is Paul Blart: Mall Copscript, can someone please confirm that.
Not entirely, but for the sake of being an answer, yes.

Not entirely? Can you please explain what you mean?
Well, with a quick Google search, the difference is:
Jav*ascript is the original language, developed by Netscape
Jscript is Microsoft's implementation (hence why it's supported over the original)
There is also a ECMA Jav*ascript, which is a language standard implementation for the original.
Here is the information and more subtle difference notes
If you want to find more information via Google, simply search "Jav*aScript vs Jscript".
-Alionz