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Total Miner Discussion / Re: Six Years of Total Miner!
« Last post by The White Wabbit on Today at 11:30:55 AM »
I liked back before I found the forums. Me and my pals made so many dumb maps, and sadly all of them have been deleted over the years. Great times were had.

Then I met you sods, and my life went downhill. Too many memories, goodness me. You guys are a fun lot.

We all know you had no friends before you joined the forums!

Also my best memory was beating this tool at building an awful castle... still didn't get my 800 microsoft points.
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Questions and Answers / Re: Grenade throwing,
« Last post by Platinum Dryym on June 28, 2017, 07:05:47 PM »
Well, I created raycasting along a parabolic arc. Lemme turn it into a grenade and I will share the script.
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Questions and Answers / Re: Grenade throwing,
« Last post by Platinum Dryym on June 28, 2017, 02:12:41 PM »
Well, for us lamens who aren't script geniuses, let's just make it simple.

Use a swing event that spawns a particle slightly above your shoulder to simulate a wind up. Make the particle have a velocity of something like forward 2-4 blocks for every 1 block down. (VRel: 3,-1,0). That will give a srltraight shot out and down, but not the are that dryym wants.

After that, add a wait to simulate the time in the air, maybe spawn a particle on the ground 6 blocks away (from my x3_ y-1 example, but use is block to check that it won't float in the air.) Also, give it the "fuse" time.
 (most grenades in games take 4 seconds to explode as well, not sure if its accurate because I've never used one IRL).

Next, script an explosion at said location of x3_y-1 and there's a grenade that's not pretty, but can get a basic version done.

Ew. How are you meant to prevent grenades from going through walls, Or make it matter what angle you throw it at?
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Questions and Answers / Re: Grenade throwing,
« Last post by crazytater94 on June 28, 2017, 12:52:31 PM »
Well, for us lamens who aren't script geniuses, let's just make it simple.

Use a swing event that spawns a particle slightly above your shoulder to simulate a wind up. Make the particle have a velocity of something like forward 2-4 blocks for every 1 block down. (VRel: 3,-1,0). That will give a srltraight shot out and down, but not the are that dryym wants.

After that, add a wait to simulate the time in the air, maybe spawn a particle on the ground 6 blocks away (from my x3_ y-1 example, but use is block to check that it won't float in the air.) Also, give it the "fuse" time.
 (most grenades in games take 4 seconds to explode as well, not sure if its accurate because I've never used one IRL).

Next, script an explosion at said location of x3_y-1 and there's a grenade that's not pretty, but can get a basic version done.
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Questions and Answers / Re: Grenade throwing,
« Last post by Platinum Dryym on June 28, 2017, 12:15:35 PM »
This would require raycasting with a parabolic trajectory. In other words, A difficult script that even I have not attempted yet.
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Questions and Answers / Grenade throwing,
« Last post by MAXdragon300 on June 27, 2017, 09:02:23 PM »
This is a question about a script, I didn't know if it would go under the question or script topic...
How would I make a script that throws an object like how an arrow would and explode like a tnt as if it were a hand grenade? I know there is the grenade launcher, but I wanna try something new....
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Total Miner Discussion / Re: Six Years of Total Miner!
« Last post by Trubtavium Recordsmith VII on June 27, 2017, 07:44:18 PM »
I liked back before I found the forums. Me and my pals made so many dumb maps, and sadly all of them have been deleted over the years. Great times were had.

Then I met you sods, and my life went downhill. Too many memories, goodness me. You guys are a fun lot.
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Total Miner Discussion / Re: Six Years of Total Miner!
« Last post by Atlas Telamon on June 27, 2017, 05:08:02 PM »
I just found my old 2007 Xbox with TM on it with version 1.7 on it!  ^-^
Truly help you are joking.
No, I'm really not joking, it does have it.

2017-6= 2011

but you had in in 2007. Thats some class A lying lmao

I am confused here. My Xbox is from 2007 and it has like 8 versions of TM on it. How does the age of the console relate to him lying?

Ahhh my bad been reading it as he has version on TM from 2007

Did quotes break at some point?

Maybe you broke
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Total Miner Discussion / Re: Six Years of Total Miner!
« Last post by Platinum Dryym on June 27, 2017, 11:45:06 AM »
I just found my old 2007 Xbox with TM on it with version 1.7 on it!  ^-^
Truly help you are joking.
No, I'm really not joking, it does have it.

2017-6= 2011

but you had in in 2007. Thats some class A lying lmao

I am confused here. My Xbox is from 2007 and it has like 8 versions of TM on it. How does the age of the console relate to him lying?

Ahhh my bad been reading it as he has version on TM from 2007

Did quotes break at some point?
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General Discussion / Re: 3 Years On The forums.
« Last post by Jesse on June 27, 2017, 12:25:41 AM »
Your hitting a 3 year mark, tm hits a 6 year mark, and I'm about to hit a 4 year forum and YouTube mark. Were does time go.
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