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Bug Reports [PC Beta] / Re: Re-textured blocks
« on: April 13, 2018, 07:38:39 AM »
There is no bug. I've tested it. Must be something on your side.
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Look Wolf with Hands that are actually Front Paws but could reasonably be called Hands because they are more like Hands than Feet even though they are used primarily for walking and running, I am just scum, but I tried to frame the question in a serious note, and could not find that right note, so left it like you see it. I tried. Please don't ban me.Did you know that in the next version there is mod support for full texture packs?Look lemon, I don't know who you think you are but we don't need your blatant self promotion here. Please only ask serious questions like everyone else.
var [num] = [rand:2]
If
IsVar [num] [=] [0]
Then
Inventory [player] [add] [reward1] [1]
ElseIf
IsVar [num] [=] [1]
Then
Inventory [player] [add] [reward2] [1]
ElseIf
IsVar [num] [=] [2]
Then
Inventory [player] [add] [reward3] [1]
Else
EndIf
If this is what you mean it just gets a random number between 0-2, and then gives a certain item for each number
Freshly added to the game. Doesn't work.
While this code works, it has some flaws.Code: [Select]if (InputManager.IsKeyPressed(tmPlayer.PlayerIndex, Keys.P))
{
SoundEffect sound = game.AudioManager.LoadSoundEffectFromStream(FileSystem.RootPath + Mod.Path + "357_reload1.wav");
sound.Play();
}