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Messages - Craig

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1
fyi cY Agent 115 i renamed your topic because it was misleading.

2
Development Updates / Re: 2.6 - PC Initial
« on: November 14, 2017, 11:26:21 PM »
Hi everyone.

Here is the current situation.

The pressure to release a perfect port to Steam PC in order to attract a good number of initial sales has caused me too much stress and taken all the enjoyment out of working on this game.

So what I am going to do is this: I will work on the game for the next 2 weeks to try and remove as many bugs as possible and make it as stable as possible. I will then release the game on Steam as early access, with whatever warts remain.

There will be no multiplayer in this initial release.

Sales will be what they are, probably not great. I am not going to care about sales. If the game fails to sell, that is ok, at least you guys will have something to play.

Once it is released I will work to fix bugs and implement multiplayer. That is the very least I want to complete.

Regarding release on consoles and other platforms, that is reliant on me porting the game code from XNA to Monogame. It is also necessary to exploit 64bit on PC. I do not know if this will happen. But if I finish the multiplayer on PC and the player base is ok, and I'm still enjoying the work, I will do it.

Once again, sorry for the delays and lack of communication regarding progress. The reason is basically there hasn't been much progress. Hopefully the plan above will rectify this.

Craig.

3
General Discussion / Re: My client has informed me of some important news.
« on: September 19, 2017, 01:53:37 AM »
hbd

4
Development Updates / Re: 2.6 - PC Initial
« on: September 18, 2017, 11:36:48 PM »
TM PC dev has resumed.

I'll be giving away the last 30 or so Total Miner prepaid codes for Xbox 360 over the next few days on twitter, so if you want one, follow us @totalminer.

I might put a couple of codes on the discord server too (Total Miner).

5
Development Updates / Re: 2.6 - PC Initial
« on: May 10, 2017, 05:40:03 PM »
Hi everyone.

I apologize for my recent inactivity. Development of the PC Steam version has been delayed, but will continue soon.

Thanks for hanging in there, I know it's been a long wait. We will get there in the end.

Craig.

6
Gaming / Re: In-Dev Sandbox Indie Game Crevis
« on: March 21, 2017, 04:35:20 AM »
coz u nubten D:

7
Video / Re: How Make Script 1v1 on players?
« on: March 13, 2017, 10:18:29 PM »
Im pretty sure the number 0 is broken on xbox, try replacing it with [>=] [1]
No

8
Contests / Re: Xbox Cash Giveaway
« on: March 03, 2017, 03:50:52 AM »
gretzky

9
Ideas / Re: people to have their 360 demis unlocked for pc
« on: February 21, 2017, 10:14:58 PM »
The PC version will not load any Skill XP or unlock data from an Xbox file. Only Robotic and Wraith are hardcoded, so they will transfer over (once the Steam IDs have been verified).

10
Questions and Answers / Re: Help with atm script
« on: February 20, 2017, 07:50:47 PM »
You could put the balance amount directly in the menu item text.

Menu [[ATM]] [[Withdraw][Bank\Withdraw]] [[Deposit][Bank\Deposit]] [[Balance: [history:bank balance]][]]

11
General Discussion / Re: P.I - Private investigator award
« on: February 20, 2017, 01:04:52 AM »
sorry I am not full english

Im 0% English. Viva La Revolution!
Spoiler for Hidden Content:

Sure you don't. That's why you don't represent all 13 of them on your flag.  ;)
That declared independence from Great Britain. ;)

12
Graphics / Re: GK's Forum Award Replacer!
« on: February 16, 2017, 02:43:32 AM »
With the announced and innevitable 4 Year award, I've decided to prepare already. ;)

That text is not well center justified... :p

That's your biggest issue with it?  :P
gk sees no issue with it
Alright. In the future when someone asks 'Why is the text on the 4 year award not well center justified, it looks like it was justified by a 4 year old." I'll reply GK made it and GK has no issue with it, and neither does Fuertey apparantly.

13
Graphics / Re: GK's Forum Award Replacer!
« on: February 16, 2017, 01:43:33 AM »
With the announced and innevitable 4 Year award, I've decided to prepare already. ;)

That text is not well center justified... :p

14
Bug Reports [Retail] / Re: Variables Issue
« on: February 14, 2017, 08:31:34 PM »
Is it possible that the problem lies in networking the history change to the host?

Perhaps he isn't always receiving the history change due to a networking problem.

Since he changed it to a looping sell script, It means there are more history changes that are being sent out. Since there are more pings being sent out, If a few of them don't make it through, It won't make as much of an impact as if the entire history change didn't make it through.

Yes if there is no problem with the scripts themselves (i.e. history being reset accidently with bad logic), then the problem lies with networking. The best way to confirm that is showing the history values on the screen on both the remotes and host and seeing if they differ.

How would you do that? There's no way to see what is happening on the other person's machine.
You ask them..

15
Bug Reports [Retail] / Re: Variables Issue
« on: February 14, 2017, 06:34:47 PM »
Is it possible that the problem lies in networking the history change to the host?

Perhaps he isn't always receiving the history change due to a networking problem.

Since he changed it to a looping sell script, It means there are more history changes that are being sent out. Since there are more pings being sent out, If a few of them don't make it through, It won't make as much of an impact as if the entire history change didn't make it through.

Yes if there is no problem with the scripts themselves (i.e. history being reset accidently with bad logic), then the problem lies with networking. The best way to confirm that is showing the history values on the screen on both the remotes and host and seeing if they differ.

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