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Messages - crazytater94

Pages: [1] 2 3 ... 180
1
General Discussion / Re: Trolling Modder List
« on: June 22, 2017, 12:12:50 AM »
As a precaution, save a blank world with all your scripts in a script block, so should he delete them all you open and save that world, and they're all back

2
General Discussion / Re: Trolling Modder List
« on: June 21, 2017, 11:57:08 PM »
You cannot pause the script, so they have to dashboard.

Also, its a menu, so there's no looping to cancel

3
General Discussion / Re: Trolling Modder List
« on: June 21, 2017, 01:15:29 PM »
Possible trick for this guy?


Set a no cancel menu and a history for just him, when he joins, he gets that menu. Teleport him to an area where he won't be killed, so the menu stays.

I've locked myself out with this and couldn't do anything but dashboard, so it might work.

I'm not sure if Zeus has the power to go around it though.

4
Contests / Re: FlatOut Giveaway
« on: June 17, 2017, 01:06:15 PM »
I guess you could say that I'll be the winner... Flat out

5
Bug Reports [Retail] / Re: Hand gun not being detected as an item
« on: June 07, 2017, 12:15:35 AM »
You need it to be all 1 word.

You have:
Semi Auto Hand Gun

You need:
SemiAutoHandGun
hmm, ok, the actual item name had spaces, so I'd think it had to have spaces, guess not,

If it makes you feel any better, I renamed every item in my world, and I have to constantly reference the actual item ID name because I get used to the renamed version, so instead of using the ID: mint, I go to "elves ear", which is a pain.

6
Questions and Answers / Re: HasInventory script
« on: June 07, 2017, 12:13:08 AM »
If you're going that route, you'd be better off using huds to keep track or slugs, 9mm, 5.56mm, etc, with history counts to add bullets.

7
Bug Reports [Retail] / Re: Hand gun not being detected as an item
« on: June 04, 2017, 02:22:06 PM »
You need it to be all 1 word.

You have:
Semi Auto Hand Gun

You need:
SemiAutoHandGun

8
Questions and Answers / Re: Crops
« on: May 23, 2017, 12:08:19 AM »
False. I confirmed this earlier, without edit, the flowers did not break. I did have admin, and wasn't the host though, but I doubt that has much to do with it.


Unless when you say "from a swing event" you mean that the script takes the permission, then you'd be correct, because the block breaks before the swing event is ran.

He just has edit off as a starting rule.

9
Creative Features / [Scripts] Re: Script/How day - night
« on: May 16, 2017, 11:42:32 PM »
Well, obviously somebody doesn't like spongebob references.


No, we didn't say we don't want you here, its just with so many people writing posts that no one can understand, its hard to not start pointing them out.

10
Creative Features / [Scripts] Re: Script/How day - night
« on: May 16, 2017, 08:38:55 PM »
How make this script in day/night. But day long more build more than look night back again sleep..? I guess this script day/night not work long how?



I'm going to try and make sense of it here:


How can a make a script in a way so that the day/night cycle has longer days for more building and shorter nights, or even automatic sleeping, to skip it? I guess the scripting for the day/night cycle is not working, ive been trying for so long. How would I do it?

Answer: I would double check all of your script's spelling and grammar to see if that's not the first reason why its not working.


That's just my interpretation of the question though

11
Questions and Answers / Re: Have any cool scripted feature ideas?
« on: May 12, 2017, 01:29:08 PM »
My original thought was super wrong and tedious.


If has inventory wood 1-10, history+1 pound
If has inventory wood 11-20, history+2 pounds


I knew that could probably work, but that was when I attempted it before vars came out, and never really tried again after they did.

12
Questions and Answers / Re: Have any cool scripted feature ideas?
« on: May 12, 2017, 01:25:57 PM »
I have a small skill point system where you can get to level 100, with 25 points in each category. I plan on allowing the strength skill increase the capacity, like most RPG games.

I need to expand that skill system though, to allow more of a fallout style level up, with about 18+ attributes, and multiple skill points per level, but with there being a text limit on menu scripts, that'll be alot of scripts linking them together.

As for the startup script, I'm trying to avoid looping scripts, but with only vars, would that cause much lag?

13
Questions and Answers / Re: Have any cool scripted feature ideas?
« on: May 12, 2017, 12:34:01 AM »
Oh, OK. So you just increase the weight variable for every item, then if isvar > capacity, then slow down.

That's very easy, I was over thinking it


There's still the problem of when to have it run.

I could have every item have an equip event for this script, but even then, there's still bugs and exploits with it, since there's not a "pickupItem" event

14
Questions and Answers / Re: Have any cool scripted feature ideas?
« on: May 11, 2017, 12:40:13 AM »
I would love to see your weight system, as I'm not a master at vars, but I make do

15
Questions and Answers / Re: Have any cool scripted feature ideas?
« on: May 10, 2017, 01:34:31 PM »
Here's my "To Do" list:



Swarm of bees spell

Zombie/undead classes take damage from light/heal spells, and gain life from dark spells

Damage based on HP level
(Less HP = More Damage?)

Limit break (strong attack, but can only be used when at X HP left)

Elemental rock/paper/scissors (fire beats grass, beats water, etc)

Enemy Scan / clan HP meters (turns nameplates on for a few seconds to show HP left, then turns off?)

Element spells gets stronger based on the biome they are cast in

Camera HUD to make picture taking very easy (tutorial texts to guide the positioning of the box)

Doom spell (HP goes to 1, uses all of caster's mana)

Kamehameha script

Supernova (radial attack when dead)

Splash (does nothing, but if spammed 1000-10000 times, you get something special)

Mana drain

Random effect spell (good or bad)

Random damage attack (magnitude)
(Low cost = potential overkill?)

Secondary fire for guns

Refresh spell (regenerates mana over time)

Water breathing

Non elemental magic spell


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