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Messages - crazytater94

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Total Miner Discussion / [Game] Re: Is Total Miner dead in the water?
« on: August 17, 2017, 01:38:01 AM »
I still play, but don't host public because I don't have to be on modding/briefing patrol, and so I'm not spammed with "CaN I BuIld?"

I do host privately though, so if you want to see what I'm up to, feel free to message me and I'll invite you

Total Miner Discussion / [Game] Re: Is Total Miner dead in the water?
« on: August 16, 2017, 02:51:58 AM »
If you truly believe in the spirit of total miner, its never dead.

Not to mention, when people wear their fabulous total miner shirt (like me ;) ), its never forgotten

Clans & Friend Requests / Started an RPG. Anyone want to help?
« on: August 13, 2017, 01:41:43 PM »
I started a new RPG! (Haven't heard that one before...)

I have everything made from scratch. It was a flat bedrock map, and I'm partway through the full terrain. I'm looking for mainly quest writers, dialogue writers, dungeon makers, and all around slave labor. I'm very particular when it comes to the look and feel of things (some would say OCD) and if it doesn't all fit, I won't like it.

I'll be home today (8/13), and the later half of tomorrow, and from then on, I have Fridays and Saturdays off.

Its a race based RPG with karma type levels for each group (high karma means better prices for elves, and lower karma means they might not even sell to you)

Its a medieval theme, but not all just stone and wood. Its fantasy, which means there's some progressiveness to their technology (meaning theys a smart cookie, and a possible alien covenant dungeon and other cool tech).

There will be easter eggs for great games, such as skyrim/fallout/pokemon, etc.

Its going to be decked out to the point where many people will stop being able to load in after the first city actually completes (its 9mb right now with about 1/6th of the map started on.

You never told me that you're a male cougar ;) lol

General Discussion / Re: Our Tattoos
« on: August 09, 2017, 12:43:32 PM »
I have to keep people waiting for the good stuff ;)

Plus most of the people either quit their job, moved, or are very busy. Most of my work was on coworkers.

General Discussion / Re: Our Tattoos
« on: August 07, 2017, 12:13:20 AM »
I also have 2 binders and one book full of art and sketches, as well as 4 oil paintings.

General Discussion / Re: Our Tattoos
« on: August 07, 2017, 12:12:07 AM »
I do tattoos, as in I cause people pain to have permanent colors on their body.

I have tattoos, as in I have colored ink under my skin.

I have tattoos done to myself, as in I got the equipment, and figured that the first person I would disfigure would be myself (hence the ugly black hand on my arm, but it'll come into fruitition when I man up and sit through about 4 hours of touching up and expanding on it.)

I have given a lot of tattoos to co workers and friends, I just only have a picture of one of them, and cannot find it in my phone.

General Discussion / Re: Our Tattoos
« on: August 06, 2017, 12:29:37 PM »
Fixed it.

I need to get photos of tattoos I've done

General Discussion / Re: Our Tattoos
« on: August 05, 2017, 02:14:42 PM »
Awwww yeah, this is my topic cause I actually do tattoos :D

I have 4 tattoos, 2 done myself, and I've given out about 57 by now, and I also do them on synthetic skin sheets.

And trub, have I got the design for you ;)
Spoiler for Hidden Content:

My tattoos:

Here are my synthetic practice skins:

Be warned, my phone's camera sucks, and it tends to mess with the colors a bit. Sometimes adding red for no reason.

They are not in any order. The ones that aren't so good are my starting ones.

Contests / Re: Multi Bundles Giveaway
« on: August 02, 2017, 02:43:08 AM »

Something saying you want to enter here

Questions and Answers / Re: Preventing players from dropping stuff?
« on: July 29, 2017, 03:26:17 PM »
Clearly I read the topic wrong

Questions and Answers / Re: Preventing players from dropping stuff?
« on: July 29, 2017, 01:46:27 AM »
Or you could just use that command on a player dies event.

Questions and Answers / Re: Have any cool scripted feature ideas?
« on: July 27, 2017, 12:47:17 PM »
There was a delay added to the tint screen scripts.

Ever since that delay was added, any form of tint screen I use doesn't seem to work. I'm sure others does just dine, but I've looked through and rewritten the code, and still it does not tint the screen.

Questions and Answers / Re: Have any cool scripted feature ideas?
« on: July 26, 2017, 01:03:19 PM »
I had a night eye script, but it got ruined with Craig's anti-epilepsy update

Creative Features / Re: crazytater94's scripts.
« on: July 24, 2017, 01:06:03 AM »
Okay, to get your scripts I need to join your game, but how do I copy them once i'm in the game? It's not like I can copy+paste it to my world, because scripts don't go between worlds.

You make a new world, place a script block with whatever script you want to transfer over (many blocks)

You save/quit, and share the world.

The other person loads the world, and when saved, the scripts copy to your global folder

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