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Messages - DatAwesomenessDoe

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1
Ideas / Re: Worlds On Workshop
« on: August 03, 2017, 11:05:54 AM »
Now I know that pc edition hasn't been released yet, and this feature may already be on there, but this section is for things youd like to see, and this is something I definitely would like to see. So server tools are handy, and make it easy for things like challenge maps and Rpgs, but what about maps with a more single-player experience? Lets say someone wanted to make a puzzle map, or maybe a plot-heavy adventure map. Sure you could make scripts to do these kinds of things, but making scripts to have these kinds of maps just seems a bit unfair for those who enjoy creating these map types for various reasons, mostly because it can just be off-putting having to do extra work just because you want to do something besides deathmines, rpgs, or challenges. You could also just host a map where only one player can join, but then players can't save your progress, and it would be a bit more difficult to get all of your hard work into the community.

So here's my idea.

Why not make a section on workshop dedicated to these kinds of maps? Of course any kind of map could be put into workshop, but the main idea is to let these solo-based creators get their name's out there. People could download your map, play it, etc. You could set what permissions the player would have before they downloaded too, like a preset sort of thing. After all, Total Miner is essentially a game maker, so think of how much variety that players could add since they can now focus on a single-player experience!

Like I said, something like this could already be in development, though it hasn't been confirmed, so I figured I'd put this idea here.

Have some criticism? Feel like I missed something? Feel like yelling at me like I'm an idiot? Feel free to leave it below!
You can always share the map with people. When they receive, they can spawn by a rule book telling them to take their perms off so they can play the solo map with the full experience. Sharing worlds is already an option in total miner. It's basically the same exact thing as downloading maps.

One problem with the current sharing system though. The person sharing has to actually be online and in the process of sharing the map to do that.

Downloading map files from some external source is most certainly another option, But I feel like a lot of people would prefer a workshop system where you can just upload it to there and people can download it and load it into the game.
Dude I literally just finished making a response when you posted, lol. You got the same points though.

2
Ideas / Worlds On Workshop
« on: August 03, 2017, 01:07:07 AM »
Now I know that pc edition hasn't been released yet, and this feature may already be on there, but this section is for things youd like to see, and this is something I definitely would like to see. So server tools are handy, and make it easy for things like challenge maps and Rpgs, but what about maps with a more single-player experience? Lets say someone wanted to make a puzzle map, or maybe a plot-heavy adventure map. Sure you could make scripts to do these kinds of things, but making scripts to have these kinds of maps just seems a bit unfair for those who enjoy creating these map types for various reasons, mostly because it can just be off-putting having to do extra work just because you want to do something besides deathmines, rpgs, or challenges. You could also just host a map where only one player can join, but then players can't save your progress, and it would be a bit more difficult to get all of your hard work into the community.

So here's my idea.

Why not make a section on workshop dedicated to these kinds of maps? Of course any kind of map could be put into workshop, but the main idea is to let these solo-based creators get their name's out there. People could download your map, play it, etc. You could set what permissions the player would have before they downloaded too, like a preset sort of thing. After all, Total Miner is essentially a game maker, so think of how much variety that players could add since they can now focus on a single-player experience!

Like I said, something like this could already be in development, though it hasn't been confirmed, so I figured I'd put this idea here.

Have some criticism? Feel like I missed something? Feel like yelling at me like I'm an idiot? Feel free to leave it below!

3
Creative Features / [Help Needed] Re: How do I teleport a certain mob
« on: July 14, 2017, 05:13:07 PM »
I am not sure what you are masking for. Please elaborate.
I think he wants to be able to teleport mobs but not players.

4
Ideas / "PlaySound" Script
« on: July 06, 2017, 06:10:27 PM »
  So I'm not an expert with scripting, and I know that there have been tons of sound ideas before, but I thought of something different. We have ambient sound blocks to apply sounds to certain areas, but what if that was available in scripting? What if we had a script that could play a sound file from the game, so that if you wanted to make a different sound when you break a specific block, you could make the game play a specific sound from the files. I could also see this being somewhat useful for applying sound mods to the game, but again, I'm not very good at modding or scripting, so if something like this is or isn't possible then feel free to let me know. Also, I couldn't think of how to write an example since I'm such a nub, but I feel like you guys should be able to get a general idea of what I mean.

5
Contests / Re: Shadow of Mordor Giveaway
« on: May 19, 2017, 07:38:56 AM »
Now that's what's poppin Jimbo.

6
Ideas / Re: A change to the Ice Ring
« on: May 13, 2017, 01:41:18 PM »
While I do like the idea of the ice ring buffing who's affected to make it defensive, I could still see this mechanic being annoying since it would make everyone in PvP pretty much damage resistant by keeping anyone from being killed, not to mention that the attacker could just camp right next to the frozen player and play the waiting game.

Now if this were put into place then it would need an extra buffer to avoid becoming overly annoying. What I had in mind was maybe the amount of time someone stays frozen is reflected by the damage they do, so that a Battleaxe will freeze someone for a much shorter time (if any time at all) than let's say a Steel Sword, that way people who aren't able to fend off an attacker can escape, while an attacker cant just cage a bunch of lower-level players and wait.

7
Contests / Re: Shadow of Mordor Giveaway
« on: May 10, 2017, 06:05:12 AM »
Hola papa

8
Contests / Re: Killing Floor Giveaway
« on: April 28, 2017, 10:17:03 PM »
INTENSE VICTORY SCREECH

9
Contests / Re: Killing Floor Giveaway
« on: April 21, 2017, 11:56:39 PM »
sign me up papa

10
Creative Features / [Sharing] Re: public particle component pack
« on: April 17, 2017, 11:01:52 PM »
You guys should try and make some apocalyptic type stuff, like really old and rusted. :0

11
Contests / Re: 4 year Anniversary Giveaway
« on: April 13, 2017, 01:35:45 PM »
I may of not gotten an extra thing, but still, thank chu papa bobba ( ͡ ͜ʖ ͡ )

12
Total Miner Discussion / [Game] Re: Dark rp themes
« on: April 07, 2017, 09:46:43 PM »
Firstly, I would personally go with future. Secondly, you should probably be putting these posts in the same subject, since they're all "Dark Rp".

13
Contests / Re: 4 year Anniversary Giveaway
« on: April 04, 2017, 08:57:00 PM »
Be a bum and get free games? YEAYUH BOIII

14
Site News and Information / Re: Total Miner Forums Rank Information
« on: April 01, 2017, 11:35:20 AM »
I see errors on what Mysterio said. PC isn't close to being done yet. At least I don't think
Last thing I heard is that solo wise the game is pretty much done, but the multiplayer engine needs a lot of work.

15
General Discussion / [Other] Re: GIVEAWAY
« on: March 27, 2017, 08:08:36 PM »
April 1st...? Ehh, why not? I'm in.

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