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Topics - AlienizdPixel

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Site Suggestions and Bugs / Show Discord ID
« on: January 16, 2017, 12:30:18 PM »
The ability to show your Discord ID similar to Steam and Xbox.

Ideas / Skills Off Change
« on: November 17, 2016, 07:11:17 PM »
Whenever skills are off, it should default to setting them to Local for if they need to be enabled in Creative instead of Global due to the Item command restriction.

Bug Reports [Retail] / Tin Texture Original
« on: November 13, 2016, 01:26:35 PM »
The Tin Ingot seems to be the incorrect texture and seems to have been swapped with the texture for Titanium Ingot/Bar, as Tin appears black, while Titanium (in Original Remade only) is a vibrant white.

Bug Reports [Retail] / Item Offset Original Remade
« on: November 13, 2016, 01:08:17 PM »
Some Item textures are offset in the Original Remade texture pack, which is noticeable for items such as the Diamantium Helmet and Leggings, where (even in-game) the texture for the helmet goes over to the leggings. Other items noticed are the Iron, Steel and Diamond sword (Not in apparent in the Original texture pack).

Questions and Answers / Looting Item bonus
« on: November 12, 2016, 06:12:45 PM »
Why is the "Looting" skill bonus the only one that does not display when inspecting an item?

Bug Reports [Retail] / First Splintering Texture extra
« on: November 05, 2016, 09:26:21 PM »
The first splintering texture has essentially invisible extra on it. It is noticable when breaking an untextured Cloud block.

Ideas / Creating Cloud blocks
« on: November 03, 2016, 05:02:47 PM »
You can create the Cloud block by smelting a Bucket of Water or from an Ice block in a Furnace.
The player will require Smelting level 10, and will take around the same time as it does to smelt Sand into Glass.

Questions and Answers / Livestream to Youtube
« on: October 24, 2016, 05:47:04 PM »
Will the livestream-to-be be uploaded to Youtube for those who aren't able to watch the stream live?

Site Suggestions and Bugs / Fully Empty Message box
« on: October 23, 2016, 11:20:54 PM »
I recently attempted to post three corresponding scripts; however, for some reason whenever I would attempt to post, I would get an error message stating that the message box was blank. I'm unsure what is causing this, but the only way around it was to disable to BBC code, and I would like to know what is causing this message to turn up blank to prevent from reoccuring (or be fixed if it's a bug).
Spoiler for Message:
HUDBar [Hunger] [player] [history:hungerlevel] [100] [po,si,ti,on] [c,ol,ou,r] [label|vertical|numbers|right]
HUDBar [Thirst] [player] [history:thirstlevel] [100] [po,si,ti,on] [c,ol,ou,r] [label|vertical|numbers|right]
History [thirstlevel] [player] [100]
History [hungerlevel] [player] [100]
Script [Drain Thirst]
Script [Drain Hunger]

[color=yellow]Drain Thirst[/color]
History [thirstlevel] [player] [-1]
HasHistory [thirstlevel] [player] [false]
Health [-999]
Loop [60000]

[color=yellow]Drain Hunger[/color]
History [hungerlevel] [player] [-1]
HasHistory [hungerlevel] [player] [false]
Health [-999]
Loop [120000]

[color=limegreen]Set the "Join" script as an event driven script for whenever a player joins the map.
I did not understand what you a refering towards when saying "...your health will go down when it hits 0 when both bar are at 0%...", so currently it will simply kill the player if either reach zero.[/color]

Bug Reports [Retail] / Water flowing and Rain sound issues
« on: October 23, 2016, 06:07:28 PM »
The current sound for whenever water is flowing does not loop correctly (can easily listen for whenever the sound repeats), and seems to have extra noises in the background (some sort of chirping, noticeable more near the end).
Rain also has a pause that seems to be random in delay.

Questions and Answers / [scale] parameter HUDBar
« on: October 23, 2016, 05:43:24 PM »
What does this parameter do? There is no documentation either in-game nor here on the forums, and is never mentioned in the update notes.

Ideas / JumpTo and Label commands
« on: October 22, 2016, 08:07:31 PM »
JumpTo [label]
This command will be able to jump to Label commands, which will allow for more efficient scripts by skipping unnecessary command lines while still preventing the issue of having the skip possibly go to an unwanted command if the script is modified.
You are able to use Variables, simply by having another set of brackets to indicate that it is a variable (e.g., Variable "line", JumpTo [[line]])

Label [name]
This command is for reference in the JumpTo command. It can only use letters and numbers when creating a label
You are also able to use Variables by having another set of brackets to indicate that it is a variable (e.g., Variable "line", Label [[line]]).
New parameter for Var command: [Label:Name]. If the corresponding label is text (not a number), it will act similar to the [Hash:Text] parameter.

Feedback and concerns are welcome.

Bug Reports [Retail] / Extreme Terrain Over-head map display
« on: October 22, 2016, 04:32:22 PM »
If a world is generated with extreme terrain parameters (e.g. Max Height: "999"), the in-game over-head map will not show terrain that had reached over the world height correctly.

Bug Reports [Retail] / Bucket Used when infinite Resources
« on: October 22, 2016, 03:51:42 PM »
If a player uses a bucket on anything that would result in using it normally (picking up Water, Lava, or even getting milk), it will still remove a  bucket even if Finite Resources is disabled.

Ideas / Season Command
« on: October 09, 2016, 09:34:02 PM »
Season [summer|autumn|winter|spring] [notify] [tp]

The [summer|autumn|winter|spring] parameter changes the season within-game.
[notify] determines if whether or not a notification will be displayed for the season (e.g., "Winter has crept up on us"). If this is omitted the corresponding notification will be displayed.
[tp] determines whether or not the texture pack for players will change according towards the season. If omitted, the players will retain their active texture pack.

The reason for this addition would be that it allows for any creators who want their map to be more universally interactive, such as if a player slays the ruler of the winter, then it will forever be Summer, and still be able to have a day and night cycle; it could also be useful if seasons become more distinct, and creators would again not have to worry about having them occur.

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