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Topics - crazytater94

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1
Questions and Answers / Have any cool scripted feature ideas?
« on: May 10, 2017, 01:31:45 PM »
I'm mainly looking for ideas here, not how to do them.

What I mean is like a list of things that would be cool to have, but not told how to script them. The journey of scripting them is the fun part.

Let's put the normal things aside, like fire spells, guns, ATM's, etc, because those are everywhere.

I'm talking about things that you rarely/never see around Total Miner.

Like these:


Custom Spell creation (i just scripted it yesterday)

Weight system & over encumbrance

HUD based slot machine, with Hud screen (referring to Sora1KG's Pokémon slot)



Things of those natures, like a cool feature that may be possible, or some that would be cool, but not really though of by many.


(In other words, I've ran out of some ideas, and I need more)

2
Ideas / Compass [Player/Global] [Distance] [R/G/B/W]
« on: April 04, 2017, 03:57:26 PM »
This script would change the yellow compass markers viewable options.

What I mean is, let's say you set [distance] to 50. As long as you are within 50 blocks, you can see the marker, but at 51+, you don't.

This way, you only see nearby locations, and you could mark out every cave, town, etc, and still be able to see each marker on the compass very clearly.


I also added a [R/G/B/W] option, just in case Craig decides to go with the totally needed idea that we should be able to color our markers, so we can mark out different categories of areas.


Player/global is obvious, so I won't explain it.

3
Bug Reports [Retail] / Small bug with players stepping up
« on: January 05, 2017, 03:14:46 PM »
If you place a block and a side post in front of it like making a stair, you cannot step up to it.

4
Bug Reports [Retail] / Weird ramp texture glitch
« on: October 16, 2016, 10:41:50 PM »
I joined a world and the host pasted a tree with ramps on it, and the ramps have 4 different textures on them. It is for corner ramps, upside down ramps, normal ramps, etc. All kinds



5
Total Miner Discussion / "Through The Ages" tournament! $10 prize!!
« on: September 18, 2016, 09:17:47 PM »
"Through the Ages"
UPDATED!!!

A timelapse build, where you start with a caveman style build, move on to medieval, Victorian, modern, future, etc..

It can all be 1 build, or it can be many small ones (like a house of each). The styles aren't limited to those few, but its just to give an idea. The main goal is to portray the evolution of architecture and humankind. You can build vehicles, houses, statues, pixel art, etc...


Now on to what makes people sign up... THE PRIZE... $10 Xbox card. <-- Bought in the US, so I don't know if the UK can redeem, but I can try to work around that.


Sign up is from now until friday sept 23.

judging will either be Sunday(2nd) or Tuesday (4th) because those are the days I have off of work.

Great detail awards bonus points
Finished timeline awards bonus points
Accurate portrayal earns bonus points

Please include the following:

Time zone
Which day would be better (sun/tues)
Gamer tag


YOU CAN NOW MAKE THIS ON YOUR OWN WORLD, SO YOU CAN BUILD ON YOUR OWN TIME. THE JUDGES WILL BE JOINING IN 2 WEEKS TO TAKE SOME PICTURES AND COMPARE/RATE THE BUILD/MAP.

We decided on doing it this way, to eliminate the need to align schedules, so build away!

6
Bug Reports [Retail] / Multiple replaces with markers does not work
« on: August 29, 2016, 02:05:51 PM »
When I replace an area and set my markers to stay after I replace, it replaces once.

When I replace again, with the same settings, another block, another seed, or another percentage, nothing happens.

It works if I remove my markers and outline the area to replace again, but every time I keep the markers, its like they just become blocks after the first replace option

EDIT: it appears that once I replace a block, I cannot replace that block anymore. Ex:

Replace Dirt to Sand. I cannot replace dirt to anything anymore until I leave the game

7
Your world / South Park map
« on: August 27, 2016, 09:15:58 PM »
Hello, I've decided that since items can be named, and we have sticks, it only made sense to have a stick of truth, and once that happened, I figured why stop there, so I present to you... This...

Spoiler for Hidden Content:




As of right now, its only got 10 minutes of work, as I just got home from my job, and I'm ready to pass out, so I will resume progress over the next few weeks. (Hopefully)

I am going to leave a poll for what game mode you'd like to see incorporated into this map, so please vote. (1 vote per person)

Its going to be based off of the world map of the stick of truth, and I plan to have the easter egg/reference areas as well (sewers, space ship, etc)

8
Questions and Answers / Will steam keys for TM PC be purchasable?
« on: August 20, 2016, 08:16:46 AM »
Will you be able to buy a redeemable copy of total miner that you can gift or give out as a prize?

9
Ideas / LockView [player] [delete]
« on: August 18, 2016, 08:06:52 PM »
LockView [player]
LockView [player] [x,y,z]
LockView [player] [delete]

The idea of this script is to pretty much disable the use of the RS to look around.

Now before you say 'no", or "this is dumb", just hear me out...

Let's say you want to make a platformed using the CCTV. If the player is in the CCTV, and they rotate the RS, their whole control scheme is messed up.

An added challenge to maps could be a parkour room where you can only look 1 direction. You could also use the xyz parameter to make them focus on the exit or something.


The biggest reason I want to have this, is for an easy control scheme for a HUD based, over head Game.

Example: to allow the player to control the Hudson, I would spawn them in a room, then have a script block on each side of them. Upon stepping forward(LS up) the script would activate a check to move the pixel art sprite up (as if controlling it as the player) then teleport them to the middle, for repeat checks. The same for left, right, and back. If they are able to look around, left will be up, or down, or right. It would be chaos when trying to get turned back when you are in a CCTV.

This may very well be the only thing that stops me from making a project, that I would rather keep secret, but would be well worth it.

If you have a work around for my control idea, please let me know. It would lead to one of the(if not the most) impressive script systems on total miner.






PS:

...if you think you know what my project is, then you are wrong...

10
General Discussion / Getting a new computer
« on: August 17, 2016, 08:35:06 PM »
I have recently obtained a job, and after a few weeks, I want to get a computer and a capture card. The computer can be a laptop, or desktop, but a laptop would be easier to manage, since my TV would also be my desktop monitor.

What are some of the things I need to look for, and what should I avoid? I do want the computer to be as cheap as I can get it for, but I would like to be able to play games and record(possibly stream).

I am open to both windows and Mac, so that doesn't have to be a factor based on loyalty.

Any tips?

11
Creative Features / "Mash X" script system.
« on: August 14, 2016, 04:18:21 AM »

12
Ideas / Limiting player text chat
« on: August 14, 2016, 01:04:39 AM »
As host, you may like to add challenges to your map. One in particular that everyone seems to use is a password, especially if you use input[count].

Let's say, someone gets the password, and decides to say it out publicly, then the while game is ruined. And sure, you can take away chat from all players, but what if they need to contact the host? They could use an Xbox message, but if you're like me, and that's too much work, you may just decide to not bother with it.

The idea is to allow a host setting to filter who players can message. Not gamertag based, but settings like all, clan, admits, host, etc.

That way if they decide to send the code to all, and are set to admin only, they are in for a kick or ban script and no one gets the code from them (until they are kicked then rage and send it to everyone I guess)

13
When setting the player dies event as so

Context killer
Notify "[gamertag] got a point" [global]


It says that unknown got a point. Additionally, if you set it to local, everyone still sees it as if its global

14
Bug Reports [Retail] / Potatoes aren't available in the item shop
« on: August 10, 2016, 09:22:59 PM »
A bunch of great things were added, and they each help make the game a lot more unique, but for some reason, potatoes don't appear when I open the item shop ;)

15
Bug Reports [Retail] / R,G,B for notify can't set black
« on: August 10, 2016, 07:30:24 PM »
If you set the RGB of a notify script (haven't tested on others) to 0,0,0 (I also tried 1,1,1 in case of ommition), you get the default red color instead of black

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