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Topics - crazytater94

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1
Questions and Answers / Error for BlurprintData.XML file
« on: March 30, 2018, 01:52:23 PM »
When creating the blueprints for my custom items, I ran into this error...



I have tried undoing pretty much the whole file, and nothing seems to make the mod load, unless I drag the file to the desktop, which I think would isolate the problem to that file.

I have no idea what the error could mean, other than something was outside of the Array commands, but that's not the case.


If anyone knows more about coding than me, and can figure this out, I would appreciate it.


BlueprintData.XML (Warning, there's 1776 lines and I need to break it up into 2 posts due to character limits)
Spoiler for Hidden Content:

<?xml version="1.0"?>
<ArrayOfModBlueprintDataXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <ModBlueprintDataXML>
    <ItemID>Pokeball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Pokeball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>PokeballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

  <ModBlueprintDataXML>
    <ItemID>Greatball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Greatball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>GreatballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Ultraball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Ultraball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>UltraballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Masterball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Masterball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>MasterballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Premierball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>PPremierball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>premierballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Netball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Netball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>NetballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Safariball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Safariball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>SafariballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Diveball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Diveball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>DiveballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Nestball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Nestball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>NestballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>PokeballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>PokeballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>RedDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>RedDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
 
    <ModBlueprintDataXML>
    <ItemID>GreatballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>GreatballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>RedDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>UltraballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>UltraballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>YellowDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>YellowDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
 
    <ModBlueprintDataXML>
    <ItemID>MasterballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>MasterballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>PurpleDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>Lock</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>PurpleDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>PurpleDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>TitaniumIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>PurpleDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>PinkDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
   </ModBlueprintDataXML>
   
    <ModBlueprintDataXML>
    <ItemID>PremierballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>PremierballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
 
    <ModBlueprintDataXML>
    <ItemID>NetballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>NetballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>BlackDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>BlackDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
 
    <ModBlueprintDataXML>
    <ItemID>SafariballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>SafariballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>BrownDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>BrownDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>BrownDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
   
    <ModBlueprintDataXML>
    <ItemID>DiveballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>DiveballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>NestballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>NestballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>BrownDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
   
    <ModBlueprintDataXML>
    <ItemID>Pokeballbase</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Pokeballbase</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>SteelIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
   
    <ModBlueprintDataXML>
    <ItemID>RedDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>RedDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>RedApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
     
    <ModBlueprintDataXML>
    <ItemID>OrangeDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>OrangeDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>OrangeApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

2
Bug Reports [Retail] / Blue screen on world list loading
« on: February 09, 2018, 03:40:52 PM »
I got a blue screen after loading total miner, switching the game music up 1, and down 1 to disable the music, then going back to the main menu, and selecting to play, and it started to load my world lists.

If it helps, I did add a few changes to a texture mod before trying total miner, but it is NOT set to automatically load up through the menu settings.


Here's the error:
Spoiler for Hidden Content:
Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.Engine.GameState.MenuScreen.UnloadContent()
   at StudioForge.TotalMiner.Screens.BlockMenuScreen.UnloadContent()
   at StudioForge.Engine.GameState.ScreenManager.UnloadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.GameComponent.Dispose()
   at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
   at Microsoft.Xna.Framework.Game.Dispose()
   at StudioForge.Engine.Game.BaseGame.Run[T]()

3
I have been working on a texture pack mod for total miner, and all progress was going well, until last night...

I added about 15 textures, and was tired, so I didn't bother testing before bed like usual, seeing as the textures before that, for the last week were working no problem.

Now, when I load up total miner with the original texture pack, and the mod on, the default textures load. I know the mod is on, because the custom items are loaded in.

I triple checked the blocktextures16.xml file and all the coding is fine. here it is if it helps...
Spoiler for Hidden Content:
<?xml version="1.0"?>
<ArrayOfItemXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <ItemXML>
  <ItemID>Grass</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Chest</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ScriptBlock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SandBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Ice</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>BirchWoodPlank</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Grassside</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Dirt</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Limestone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PineLeaves</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorCreme</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PolishedAndesite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Painting</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Diorite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Fence</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorRed</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Coal</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorGreen</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>MultiTextureBlock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>MultiTextureBlock2</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>HalfBlock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Clay</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Tuff</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Leaves</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Workbench</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Serpentine</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Sapling</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WoodTop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>RedFlowers</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>LongGrass</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Sand</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Snow</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ConcreteBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SteelVent</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Andesite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>GrassShaded</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Post</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Post2</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Ladder</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Stairs</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Water</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Lava</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Scaffold</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Crate</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Gabbro</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Cobblestone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>MossyCobblestone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Sulphur</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Sandstone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Stairs2</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorLightGreen</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorLightYellow</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorLightBlue</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Marble</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SteelDoorBottom</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SteelDoorTop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SteelPlating</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorDarkBlue</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Obsidian</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>AmbientSoundBlock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WoodDoorBottom</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WoodDoorTop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>LockedDoorBottom</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>LockedDoorTop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>GrassyStone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Scoria</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Wood</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WoodVeneer</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Glass</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Cloud</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Copper</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Cassiterite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Basalt</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Dacite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Granite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>NPCSpawn</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Komatiite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Rhyolite</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Bedrock</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Carbon</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Flint</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Greenstone</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>YellowFlowers</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PolishedMarbleBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PolishedRhyoliteBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PolishedKomatiiteBrick</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Diamond</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Ruby</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Gold</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Platinum</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Iron</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Opal</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Uranium</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Bricks</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ColorOrange</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Chess</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Bookcase</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Torch</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Furnace</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>LitFurnace</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Teleport</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>TNT</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>C4</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Wisdom</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Blueprint</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WhiteFlowers</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>PurpleFlowers</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ItemShop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>BlockShop</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>WovenLeaves</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>Rope</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>BedHead</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>BedFoot</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>ArcadeMachine</ItemID>
  </ItemXML>
  <ItemXML>
  <ItemID>SnowLayer</ItemID>
  </ItemXML>
</ArrayOfItemXML>

PNG Image if needed (It's very tiny due to gimp workspace):
Spoiler for Hidden Content:




The only difference from adding the new items to the code, was that I created a new GIMP file that is set to 6400 Pixels (Wide) by 16 Pixels (tall), because I ran out of room on the original one (1600X16). I then copied all the block textures, and pasted to the new GIMP file.

I made sure to replace the original sile with save as, so no file names changed, and I also exported as for the PNG, so again, not to modify the file names. The PNG file is "TP_16.png"


Would anyone be able to shed possible light as to why it's not working?

All I could think of is that the GIMP file is too wide for it, so would there be a limit to the width that total miner could read? Or could it offset GIMP, and total miner could be reading the neghative space? (Outside of editable area in GIMP)

PS: I also removed the coding from the recent changes and tested with no luck.
PSS: I am also pretty confident that I was able to successfully test the blocks with the GIMP file being it's current size, but I can't remember when exactly I changed it.

4
Site Suggestions and Bugs / Marking question section topics as answered
« on: January 21, 2018, 07:26:24 AM »
A change that I would love to see to the forums, is an option for moderators and other people of notable reputation (Or even the topic creator), to be able to mark a question topic as answered, so you can know to check the topic if you have that same question, as well as maybe highlight the post that has the correct answer, by making that post have a green outline.

This would not lock the topic, but it would just be a great way to organize that section a little better.

5
Mods / [WIP] Pokemon Mod Pack [Leaf Green]
« on: January 20, 2018, 06:07:44 PM »
Thanks to GK's clarification, I have figured out how to add a texture Mod to total miner, so I have been working on a texture pack for my Pokemon leaf green world, and I will release it once the blocks have all been modified.

Once I finish with the blocks, I will work on the items, then eventually some mobs.

Spoiler for Hidden Content:


Spoiler for Hidden Content:


Also, Once I finish all this, and actually finish the builds on that world, I think I will be sharing that out as well (It will not be scripted, or a challenge course though)

EDIT: More progress has been made (About double), and can be seen in the project/group in the post below. I have been making about 10-15 textures a night, and the blocks/items should be done pretty quick.

6
Would someone who knows what they're doing kindly make a guide on adding your own block textures in total miner to override the current ones?

I toyed around with it myself, and got completely lost. I also tried Craig's modding API information post, and I am not sure where I went wrong.

If I add the exact files he adds there as so:

File name: "BlockTextures.XML"

<?xml version="1.0"?>
-<ArrayOfItemXML xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
-<ItemXML>
<ItemID>Grass</ItemID>
</ItemXML>
-<ItemXML>
<ItemID>Retro</ItemID>
</ItemXML>
</ArrayOfItemXML>

i assume that from that code, the 2 blocks that should change are GRASS and RETRO.

I also made a PNG that is 16 tall by 32 wide, with 2 block textures side by side in Gimp, nothing loads in total miner, but I am also not given any error message.


Is there something I am doing wrong? I would assume that part of it is that I have 2 textures in the PNG, but i compared that with a few other Mods and the PNG is set up almost the same way.


Once I figure out how to get custom block textures, I can implement a few texture packs pretty fast.


Maybe it would help if someone outlined the process from start to end, as I am finding out how much I do not know about modding.


Thanks

7
Clans & Friend Requests / Started an RPG. Anyone want to help?
« on: August 13, 2017, 01:41:43 PM »
I started a new RPG! (Haven't heard that one before...)

I have everything made from scratch. It was a flat bedrock map, and I'm partway through the full terrain. I'm looking for mainly quest writers, dialogue writers, dungeon makers, and all around slave labor. I'm very particular when it comes to the look and feel of things (some would say OCD) and if it doesn't all fit, I won't like it.

I'll be home today (8/13), and the later half of tomorrow, and from then on, I have Fridays and Saturdays off.


Its a race based RPG with karma type levels for each group (high karma means better prices for elves, and lower karma means they might not even sell to you)

Its a medieval theme, but not all just stone and wood. Its fantasy, which means there's some progressiveness to their technology (meaning theys a smart cookie, and a possible alien covenant dungeon and other cool tech).


There will be easter eggs for great games, such as skyrim/fallout/pokemon, etc.


Its going to be decked out to the point where many people will stop being able to load in after the first city actually completes (its 9mb right now with about 1/6th of the map started on.

8
Questions and Answers / Have any cool scripted feature ideas?
« on: May 10, 2017, 01:31:45 PM »
I'm mainly looking for ideas here, not how to do them.

What I mean is like a list of things that would be cool to have, but not told how to script them. The journey of scripting them is the fun part.

Let's put the normal things aside, like fire spells, guns, ATM's, etc, because those are everywhere.

I'm talking about things that you rarely/never see around Total Miner.

Like these:


Custom Spell creation (i just scripted it yesterday)

Weight system & over encumbrance

HUD based slot machine, with Hud screen (referring to Sora1KG's Pokémon slot)



Things of those natures, like a cool feature that may be possible, or some that would be cool, but not really though of by many.


(In other words, I've ran out of some ideas, and I need more)

9
Ideas / Compass [Player/Global] [Distance] [R/G/B/W]
« on: April 04, 2017, 03:57:26 PM »
This script would change the yellow compass markers viewable options.

What I mean is, let's say you set [distance] to 50. As long as you are within 50 blocks, you can see the marker, but at 51+, you don't.

This way, you only see nearby locations, and you could mark out every cave, town, etc, and still be able to see each marker on the compass very clearly.


I also added a [R/G/B/W] option, just in case Craig decides to go with the totally needed idea that we should be able to color our markers, so we can mark out different categories of areas.


Player/global is obvious, so I won't explain it.

10
Total Miner Discussion / "Through The Ages" tournament! $10 prize!!
« on: September 18, 2016, 09:17:47 PM »
"Through the Ages"
UPDATED!!!

A timelapse build, where you start with a caveman style build, move on to medieval, Victorian, modern, future, etc..

It can all be 1 build, or it can be many small ones (like a house of each). The styles aren't limited to those few, but its just to give an idea. The main goal is to portray the evolution of architecture and humankind. You can build vehicles, houses, statues, pixel art, etc...


Now on to what makes people sign up... THE PRIZE... $10 Xbox card. <-- Bought in the US, so I don't know if the UK can redeem, but I can try to work around that.


Sign up is from now until friday sept 23.

judging will either be Sunday(2nd) or Tuesday (4th) because those are the days I have off of work.

Great detail awards bonus points
Finished timeline awards bonus points
Accurate portrayal earns bonus points

Please include the following:

Time zone
Which day would be better (sun/tues)
Gamer tag


YOU CAN NOW MAKE THIS ON YOUR OWN WORLD, SO YOU CAN BUILD ON YOUR OWN TIME. THE JUDGES WILL BE JOINING IN 2 WEEKS TO TAKE SOME PICTURES AND COMPARE/RATE THE BUILD/MAP.

We decided on doing it this way, to eliminate the need to align schedules, so build away!

11
Your world / South Park map
« on: August 27, 2016, 09:15:58 PM »
Hello, I've decided that since items can be named, and we have sticks, it only made sense to have a stick of truth, and once that happened, I figured why stop there, so I present to you... This...

Spoiler for Hidden Content:




As of right now, its only got 10 minutes of work, as I just got home from my job, and I'm ready to pass out, so I will resume progress over the next few weeks. (Hopefully)

I am going to leave a poll for what game mode you'd like to see incorporated into this map, so please vote. (1 vote per person)

Its going to be based off of the world map of the stick of truth, and I plan to have the easter egg/reference areas as well (sewers, space ship, etc)

12
Questions and Answers / Will steam keys for TM PC be purchasable?
« on: August 20, 2016, 08:16:46 AM »
Will you be able to buy a redeemable copy of total miner that you can gift or give out as a prize?

13
Ideas / LockView [player] [delete]
« on: August 18, 2016, 08:06:52 PM »
LockView [player]
LockView [player] [x,y,z]
LockView [player] [delete]

The idea of this script is to pretty much disable the use of the RS to look around.

Now before you say 'no", or "this is dumb", just hear me out...

Let's say you want to make a platformed using the CCTV. If the player is in the CCTV, and they rotate the RS, their whole control scheme is messed up.

An added challenge to maps could be a parkour room where you can only look 1 direction. You could also use the xyz parameter to make them focus on the exit or something.


The biggest reason I want to have this, is for an easy control scheme for a HUD based, over head Game.

Example: to allow the player to control the Hudson, I would spawn them in a room, then have a script block on each side of them. Upon stepping forward(LS up) the script would activate a check to move the pixel art sprite up (as if controlling it as the player) then teleport them to the middle, for repeat checks. The same for left, right, and back. If they are able to look around, left will be up, or down, or right. It would be chaos when trying to get turned back when you are in a CCTV.

This may very well be the only thing that stops me from making a project, that I would rather keep secret, but would be well worth it.

If you have a work around for my control idea, please let me know. It would lead to one of the(if not the most) impressive script systems on total miner.






PS:

...if you think you know what my project is, then you are wrong...

14
General Discussion / Getting a new computer
« on: August 17, 2016, 08:35:06 PM »
I have recently obtained a job, and after a few weeks, I want to get a computer and a capture card. The computer can be a laptop, or desktop, but a laptop would be easier to manage, since my TV would also be my desktop monitor.

What are some of the things I need to look for, and what should I avoid? I do want the computer to be as cheap as I can get it for, but I would like to be able to play games and record(possibly stream).

I am open to both windows and Mac, so that doesn't have to be a factor based on loyalty.

Any tips?

15
Creative Features / "Mash X" script system.
« on: August 14, 2016, 04:18:21 AM »

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