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Messages - L3g3nD

Pages: [1] 2 3 ... 7
1
Fun House / Re: 48 65 78 61 64 65 63 69 6d 61 6c 20 43 68 61 74
« on: January 22, 2017, 04:56:47 AM »
49 20 74 68 69 6e 6b 20 73 6f 6d 65 6f 6e 65 20 77 69 6c 6c 20 70 6f 73 74 20 22 57 68 61 74 20 69 73 20 74 68 69 73 20 3f 22 20 6f 72 20 73 6f 6d 65 74 68 69 6e 67 20 6c 69 6b 65 20 74 68 61 74 2e

2
Questions and Answers / Re: cancelling scripts question
« on: December 23, 2016, 07:10:31 AM »
Have you tried to use the proximity option in the particle emmiter ?

3
Your world / Re: The Division remake (RPG/Deathmatch)
« on: December 17, 2016, 08:13:20 AM »
v1.0.8
- Statistics updated
- New things added

Weapons and missions will be added in the version 1.1.0

4
Creative Features / [Scripts] How to teleport someone to you
« on: December 12, 2016, 10:46:01 AM »
We can't teleport someone to you so I made a script for that.
You need to use 2 script for that :

Run this script to save your position :

Code: [Select]
var [x] = [pos:x]
var [y] = [pos:y] + [1]
var [z] [pos:z]
History [x] [x]
History [y] [y]
History [z] [z]


Run this script on the player you want to teleport to you :

Code: [Select]
var [x] = [syshistory:x]
var [y] = [syshistory:y]
var [z] = [syshistory:z]

Teleport [player] [x,y,z]



5
Your world / Re: Builders/Scripters needed
« on: December 10, 2016, 04:54:34 PM »
I'm a good scripter if you want. (You can look at my menu on my world)
I'm currently on TM so if you need me, you can send me a message

6
Your world / Re: The Division remake (RPG/Deathmatch)
« on: December 05, 2016, 02:25:25 PM »



v1.0.7
Christmas Update


7
Contests / Re: Xbox Cash Giveaway
« on: November 23, 2016, 09:26:58 AM »
I'm entering
Thanks TM Charles :)

8
Creative Features / [Help Needed] Re: Colour Interpolation with Vars
« on: November 09, 2016, 03:33:46 PM »
I want to do cool colour things with HUD elements, But I don't want harsh transitions.

If you mean something like a fade, here is a script :

Code: [Select]
History [Fade] [player] [255]
Script [Fade]
// Run this script to start the fade


Script: Fade
Code: [Select]

Var [fade] = [history:fade]
HUDShape [Color2] [player] ... [r,g,b,a] (this color will be behind the color 1 and will appear when the color 1 disappear)
HUDShape [Color1] [player] ... [r,g,b,fade] (this color will disappear)

If
  HasHistory [Fade] [player] [<=] [1]
Then
  HUDShape [color1] [delete]
  History [Fade] [player] [255]
   // And you can run a script for another color or another script.
Else
  History [Fade] [player] [-1] (you can change this number for a faster fade)
  HUDShape [color1] [player] ... [r,g,b,fade]
  Loop
Endif


9
Questions and Answers / Re: how to make folders
« on: November 02, 2016, 07:35:30 PM »
This is for scripts right?

Folders aren't only for scripts, if that is what you mean. You can use folders for alot of things in-game.

This includes (but may not be limited to) :

- Scripts
- Zones
- Components

This may not be a complete list, but you can use folders for all of them.

And Historys
I think that's all but I'm not sure

10
Your world / Re: The Division remake (RPG/Deathmatch)
« on: November 02, 2016, 09:01:39 AM »
This is making me mad more than sad, you are getting all these people loving you for making an animated menu and I made one way before and never got people freaking out about it.

I don't think they "love" me just for the animated menu, there's not a photo or a video of the animation. I think it's for the customization and the design (or maybe something else). But yes you was the first to make an animated menu, but it was a small menu, and I've improved it with an other animation, customization and the other things in the menu.

11
Total Miner Discussion / [Creative] Re: need help with guns scripts for dayz map
« on: October 31, 2016, 08:45:08 AM »
Need a script for guns shooting
for all people when they spawn

Script 1:

SetEventScript [ItemSwing] [Name of the gun] [Script 2]


Script 2:

If
  Intersect [ray] [vrel:0,0,0] [vrel:bulletDistance,0,0] [players]
Then
  Context [player] [target] [player]
  Health [-number]
  Inventory [player] [take] [Bullet] [NumberOfBullets]
Else
  Inventory [player] [take] [Bullet] [NumberOfBullets]

Endif


The yellow part is optional

This is the easiest script for that.
Just run the script 1 and make a script to give a gun when they spawn.

12
Creative Features / [Scripts] Re: Script Compilation
« on: October 30, 2016, 06:30:54 PM »
I have a couple points to make..

1) I'm pretty sure that the first script you posted was originally made Mr Marooca on his youtube channel.

2) These scripts are very basic to most people.

None the less, some decent-ish scripts here. Maybe something more creative next time..? :D


Mr Marooca have made this script ?????????????? I did'nt know...

And yea these script is basic, it's for peoples who did'nt know how to script...

But if u want more complex and more cool please wait !

Suggest me !

Look at my animated menu, this is a complex and cool script  :)
There are 60+ scripts...

I've seen it :P

My gamertag is dead dude12123, i visited your map a couple of days ago.

There's a new menu now

13
Creative Features / [Scripts] Re: Script Compilation
« on: October 30, 2016, 03:25:46 PM »
I have a couple points to make..

1) I'm pretty sure that the first script you posted was originally made Mr Marooca on his youtube channel.

2) These scripts are very basic to most people.

None the less, some decent-ish scripts here. Maybe something more creative next time..? :D


Mr Marooca have made this script ?????????????? I did'nt know...

And yea these script is basic, it's for peoples who did'nt know how to script...

But if u want more complex and more cool please wait !

Suggest me !

Look at my animated menu, this is a complex and cool script  :)
There are 60+ scripts...

14
Your world / Re: The Division remake (RPG/Deathmatch)
« on: October 29, 2016, 11:27:28 PM »
omg that scripting tho !!! I always pictured implementing a custom menu, but I never thought it was possible till now, plus I am a major newbie at scripting lol.

And this is animated :D
It was not possible but now it's possible with the variables and it's not hard to do (for me) but it's long, I have almost 55 scripts for this menu

15
Bug Reports [Retail] / 2 weirds bugs with spectate
« on: October 29, 2016, 10:54:28 PM »
I've found 2 bugs when we spectate someone.

1. When you have binoculars and you spectate someone. If you use your binoculars, the screens will zoom but not the item in the hand of the player and sometimes it makes weird things...

2. When you use an Intersect command and you add [display]
Example :
If
  Intersect [ray] [vrel:0,0,0] [vrel:10,0,0] [players] [display]
Then
  Loop
Else
  Loop
Endif

I know, loop make something like a spider web but when you spectate someone, you see the whites lines in the screens of this player (but the player don't see this lines) and when you move it move in the screen of the player.

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