Author Topic:  TM on Xbox One  (Read 37357 times)

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Craig

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TM on Xbox One
« on: September 05, 2013, 08:04:20 AM »
MS are sending out responses to ID@Xbox applications this week apparently.

Fingers crossed.
« Last Edit: September 03, 2014, 08:40:01 AM by Craig »

Craig

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Re: ID@Xbox
« Reply #1 on: September 15, 2013, 09:06:48 AM »
ID@Xbox is the department within MS that will be dealing with Self Published Indie Games for the Xbox One.

We sent ID@Xbox an application to develop Total Miner for the Xbox One.

ID@Xbox has responded to our application. Their answer was "not right now".

We will continue to pursue getting Total Miner on the Xbox One.
« Last Edit: September 15, 2013, 09:09:57 AM by Craig »

Craig

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Re: ID@Xbox
« Reply #2 on: September 29, 2013, 07:43:31 AM »
After pursuing our initial response from ID@Xbox, they have confirmed our application was incorrectly sorted.

We have since been invited to the developers summit in Seattle. That's about as 'Yes" as it gets for now.

Craig

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Re: ID@Xbox
« Reply #3 on: October 21, 2013, 06:50:33 AM »
I'm off to Seattle tomorrow to find out what's going on with ID@Xbox.

Back next week.

Craig

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Re: ID@Xbox
« Reply #4 on: October 29, 2013, 06:11:23 AM »
Back..

Craig

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Re: TM on Xbox One
« Reply #5 on: February 16, 2015, 02:48:33 AM »
Total Miner is programmed using the C# programming language.

Microsoft in all their wisdom have decided not to support the C# programming language, so for TM to be released on the Xbox One, the entire game would have to be rewriten in either C++ or Unity3D.

As a result, TM on Xbox One is not a priority.

Craig

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Re: TM on Xbox One
« Reply #6 on: June 21, 2015, 08:16:47 PM »
If everyone could please vote this up: http://goo.gl/BLgEZy

Also harass them on twitter too please ;)

It could help bring TM to Xbox One.
« Last Edit: June 21, 2015, 09:11:06 PM by Craig »