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Messages - Dryym

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4711
Ideas / Re: Titanium Diocarbinate New Metal
« on: April 27, 2014, 12:10:03 PM »
I liked the idea of the ingot and thought about making a sprite to demonstrate what I think it would look like xD

That also looks nice. The idea i sent you was just a vision i had in my head. I guess we'll see which one looks better.

4712
Ideas / Re: Titanium Diocarbinate New Metal
« on: April 27, 2014, 11:59:16 AM »
Because of your issue I can offer to draw the ideas if you pm me them I have a drawing pad and so I can create a quick sketch since people are getting really picky about ideas.

 Plus I like this idea and would love to help

Thanks for the offer, I'm glad you like my idea.
But it looks like Clerical has already posted pics of the weapons.

4713
Total Miner Discussion / Re: Your thoughts please
« on: April 27, 2014, 11:35:07 AM »
The pike is a actual weapon. There both different weapons.


I understand that, But the weapon that the texture shows is a Halberd.
Although, Maybe it's different in New Zealand.

4714
Ideas / Re: Titanium Diocarbinate New Metal
« on: April 27, 2014, 11:26:15 AM »
There is no pictures as an example for the weapons. Pictures would be nice to reference from.

I would make pictures, But currently my pc isn't working so i have to post using Xbox Internet Explorer. (Which is a pain btw) But, I could edit the post to have one of those Ascii crafting recipes if that would help at all.

4715
Total Miner Discussion / Re: Your thoughts please
« on: April 27, 2014, 11:14:26 AM »
I love 2.0, It adds a lot more immersion to the game in survival based games,
And a ton more options for mapmaking.

Imho One simplist and best things to do is to have someone just look through all the text in the game and correct any typos or grammar errors. (Like how the Halberd is called a Pike)

It may be a really tedious task, But i think the game will feel a lot more professional and polished after.

4716
Ideas / Re: Titanium Diocarbinate
« on: April 27, 2014, 10:59:53 AM »
Would not like this to be used in tools so glad you did not mention it :P

My logic begind this was that the metal would be used for the Sledgehammer, So new tools would be unneeded. Besides, Who needs a shovel higher then Diamond anyway?

I'm glad that you like my idea.

4717
Creative Features / Relative Coordinates for Scripts
« on: April 27, 2014, 09:57:35 AM »
Ok So i think script ideas belong here. If they don't then a moderator can just move this.

But this one is rather simple. What Relative coordinates means, Is coordinates a certain distance away from what is running the script.

So with the current system, If you were to make a script that goes
"Move block [0,0,0] [1,0,0]"

 It would move a block at x=0 y=0 z=0 To x=1 y=0 z=0.

With relative coords it would move the block at where the script is being run
Eg. The script block. Over 1 block on the x axis. And it would do tht every time the sctipt is run.

This would allow us to easily make player controlled moving vehicles. And all sorts of new creations. Aswell as possibly making the script coords easier for new players.

Consructive Critism is welcomed.

4718
Ideas / Titanium Diocarbinate New Metal
« on: April 27, 2014, 09:41:02 AM »
Hello everyone, I wanted to share an idea i had for a new high teir metal compound.

 It will be called "Titanium Diocarbinate"   The name can be changed if needed.  But essentially what it is, Is a compound of Diamonds, And Titanium.  Similar to "Dimantium" in the game currently.

It would be smelted from a Furnace out of 2 Diamond Gems, And 1 Titanium.
The ingot would look like Steel except with a noticeable Blue hue to the silvery colour.

Diocarbinate would be used to craft a new teir of armour, 2 different weapons, And it would replace
the Diamond gems in the Sledgehammer crafting recipe.
The two weapons would be the:

Diocarbinate Sabre:

Description: A classic fighting Sword, Made from ultra hard Diocarbonate.
       Awards Health Exp rather then attack.


Diocarbinate Halberd:

Description: A Medieval pole arm weapon, Made from ultra hard Diocarbinate.
       Awards Defence Exp rather then attack.


That's all i have for now. If anybody has any ideas to improve apon this idea, Don't keep them to yourself.

 Constructive Criticism is always welcomed.             First post btw

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