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Messages - Dryym

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General Discussion / Re: Question Time with Circle Cat
« on: January 19, 2018, 03:01:39 PM »
What's your favourite kind of cat?

Total Miner Discussion / [Other] Re: history vs syshistory
« on: January 18, 2018, 11:22:13 PM »
Can I see your player join script?

Total Miner Discussion / [Other] Re: history vs syshistory
« on: January 18, 2018, 06:14:51 PM »
Unless you are having difficulties networking history between players, They should not have their hunger be reset when they join. Not unless you fill it when they join. Syshistory is just history that is global to all players.

Mods / [Discussion] Re: GK's Mod Discussion/Support Topic
« on: January 17, 2018, 10:25:32 PM »

General Discussion / Re: Question Time with Trubstep Record
« on: January 16, 2018, 06:47:26 PM »
How profitable is your company?

Fun House / Re: You get a million dollars but...
« on: January 13, 2018, 04:01:57 PM »
You get a million dollars but you lose both your legs and arms.
Hell no. A million dollars doesn't even buy a house in my city.

You are offered a million dollars but you lose the love of your life.
You are offered a million dollars but you have to work a tedious job for the rest of your life.
You are offered a million dollars but you have to play Total Miner for at least 4 hours, every day, for the rest of your life.

Nah fam.
Did the math, that'd basically be less than minimum wage in my province if i died in my 80s. Plus TM does get a bit stale after awhile.
You get a million dollars but then you body swap with trubstep so  he gets to live with your fortune

You mean that I get Trub's entire company and access to his endless supply of slaves well paid workers? I see no downside to this.

Million dollars, But your life is permanently sarcastically narrated by Trub. And everyone can hear it.

Gaming / Re: Programming - C#
« on: January 13, 2018, 03:49:27 PM »
Honestly this topic is worthy of an entire category on the forums.

No, it really isn't. We tried it on the old forums and it was a disaster. It was barely used, and on the rare occasion somebody did post in it they were either giving completely inaccurate information, or making threads that amounted to "dear Craig plz teach me make vidya game thx"

I think the point being made there was more along the lines of "The information density of this subject is too much for one forum thread to properly accommodate."

Guides / Re: Dig Deep Aficionados!-Discussion & Guides
« on: January 13, 2018, 03:47:10 PM »
Return of the Dig Deep tips and tricks next year hopefully. 8)
Wayne! You ole so and so. The Hell have you been!?

Stuck underground. Can't find my way out.

BUT with some DIG DEEP TIPS, I, along with future people, can get back out safely!
Torches on the left

Bad idea. I place torches on the right. If we ever played together it would become a nightmare.

General Discussion / Re: Question Time with Destined Crab
« on: January 11, 2018, 02:43:08 PM »
Do you actually like crabs as much as your name would imply?

How many woodchucks would chuck wood if woodchucks were chucked by wood named Chuck?

What's the most evil thing you have ever done?

Who in the Total Miner community has had the most impact on you?

Fun House / Re: You get a million dollars but...
« on: January 11, 2018, 01:08:21 PM »
To the shoes one, Definitely. Humans can do just fine without shoes.

To the Boston roast, Do I get to choose the Bostonian? If so, Yes.

Million dollars but for every purchase you make with it a random possession of yours is repossessed. It could be that ugly rug that you could never find an excuse to get rid of, Or it could be your house.

Fun House / Re: You get a million dollars but...
« on: January 10, 2018, 11:52:14 PM »
Forget the money, I'd just like for my chances of dying to be that low.

You get a million dollars, but you have to live in Antarctica for the rest of your life.

Sure. You could have an awesome log home, when you've paid to import the logs obviously.

You get a million dollars but only for 12 hours. The money left over is burnt.

I'd just buy a million dollars of gold or something.

You get a million dollars, But for the rest of your life, Everyone sees you as a perfect physical clone of themselves.

Ideas / Re: DrawBlood Properties Behavior Node
« on: January 10, 2018, 10:17:37 PM »
Yes, 2łą-1 times yes! My demara race has cobalt based blood, Which is black, So this will add that much more immersion to their NPCs.

Mods / [PC] Re: Infinite Worlds Mod
« on: January 10, 2018, 10:10:35 AM »
Very interesting mod, however the only thing that completely pushes me away from using this is becuase we don't know if it will still work with the official infinite worlds once it's released, I don't see the point in spending time creating a multi-player based map on a world that I don't know will work online, even after the official infinite worlds.
Not doubting this at all though, this is by far the best mod I've seen anyone release so far, I'm excited to give survival a go on one of these worlds!
Yes it's for fun only. Do not start a serious world project on these maps. The actual infinite worlds release will likely not support your save. The initial multiplayer release 100% certainly will not.

Not even in pure single player?

Ideas / Fuel temperature
« on: January 07, 2018, 11:10:51 AM »
This is a fairly simple idea to give some depth to the game. I think that each fuel should burn at a different temperature. Fuel temperature would determine 2 things.
1: What percentage of the furnace time to use when smelting something. So a really hot fuel will melt gold a lot quicker than a cooler fuel.
2: Whether or not a certain fuel can actually melt something. So wood would not be able to melt Titanium.

This would add just a tiny bit of depth to crafting, And I think that bit of depth will improve things. Especially if it was made so that items with a furnace recipe could have a maximum fuel temperature for things like food. This way you can't just cook food with uranium, You'd have to cook it with wood or charcoal (Maybe add charcoal too?)

Currently, Uranium is too expensive to justify using it as a fuel source, And wood burns too fast to justify using it as a fuel source. This would give a reason to use these fuels if you needed to worry about which was the right temperature to smelt the thing you want to smelt.

Contests / Re: New Years Giveaway
« on: January 06, 2018, 11:49:30 PM »
Better late than never. :P

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