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Messages - Craig

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Total Miner Discussion / [Game] Re: Make total miner open source
« on: April 08, 2019, 10:03:07 PM »
perhaps make the first person to create a version with multiplayer the suggested version
Well the idea is we shouldn't have to do or worry about that. By leaving the game on Steam, it should be obvious enough that that's the best version to add anything significant to.

Otherwise there might be a scenario where different people are trying to add multi-player to their own individual copies. But that's not so good for the community. It would be better if those individuals actually worked together on a single version.

Total Miner Discussion / [Game] Re: Make total miner open source
« on: April 08, 2019, 07:12:49 PM »
I'm not really liking full open source at the moment because I fear it will fragment the game, i.e. several people will copy and maintain their own separate versions of the game, causing several different/diverging versions, all downloadable at different locations, and it won't really help anyone except those individuals.

Possibly a better option is for me to leave the game on Steam as a free game, and make the source code public on my Github account, (or maybe the TM Community Github account). This would retain an 'official' version of the game, and allow anyone to collaborate (make changes) to that version of the game and hopefully reduce the problem above. I would also have to allow a number of people access to the Steamworks page so that they can upload new versions to Steam as they are developed.

Also hopefully we can continue hosting the forum.

Total Miner Discussion / [Game] Re: Make total miner open source
« on: March 31, 2019, 03:10:24 AM »
I don't have anything against making it open source.

Though I doubt it would be useful as a learning tool. Xbox 360 optimizations pervade (and massively complicate) the entire code base, possibly up to 75% of the code is written the way it is in order to have the game run well (or run at all) on the 360. Large chunks of code, often very complex, often multi-threaded, exist solely as 360 optimizations. Particularly around dealing with the limited 360 RAM, the 360 garbage collector and the 360 file system. Most of the code doesn't make sense in the context of PC development.

To put it another way, if I was to write the program again for the PC, the code base would be very very different, and a lot simpler.

I'll look into what kind of "ongoing" effort is required to open the source on one of my Github repositories.

Development Updates / I have reached Bedrock
« on: March 28, 2019, 07:08:00 PM »
Hello everyone.

Seven years and nine months after the first release of Total Miner: Forge on the Xbox 360 Live Indie Games channel, I have reached bedrock and am unable to continue development. Add another 6 months for the development time before the initial release and this wonderful game has dominated my life for the better part of eight years.

It takes a tremendous amount of drive, energy and enthusiasm to work on an ambitious indie computer game. I no longer have the necessary drive to continue on this game.

I will keep the game open on the Steam store until the end of May, at a reduced price, and then remove it from the store, permanently. At that time I will also delete the TM twitter account, facebook account and end the hosting of this website/forum. I'll keep the youtube channel open.

I will do whatever is necessary to ensure the game is still playable/downloadable after removal from the Steam store.

For people who only know the game from Steam, I apologise for not being able to come through and get the game out of early access. The burden is too great for me now.

To all you 360'rs, thanks for the memories, it's been a blast. I couldn't have hoped for a better community supporting the game. I can't thank you enough. You've all given me so much joy. I will never forget you guys.

My friends, I wish you all the very best in your lives ahead.

General Discussion / Re: Merry Christmas!
« on: December 25, 2018, 06:59:09 PM »
Merry Christmas all. I will be back to work on Total Miner the first or second week of the new year. I hope you all have joyful Christmas holidays and New Years celebrations. See you soon.

Your Projects / [Other] Re: TM PC Modding API
« on: May 24, 2018, 07:41:13 AM »
That is exactly what it was.

Now, when I hit the NPC, it plays the default player model noise. I supplied a sound file, and called upon ot for the ActorAudioData, but the sounds to not play. Do they have to be in a specific file format? I have them in .wav

ActorAudioData.xml doesn't yet support specifying external sound files. It only allows specifying sound 'keys' used to identify the games existing built in sounds. I can post a list of these keys if you think it might help. To use external files, currently you need to do that using C#. I have plans to support external files from XML but it will be after multiplayer.

Video / Re: Farming Basics
« on: May 10, 2018, 07:08:54 AM »
Wheat > Sugar Cane > Tomato > Potato > Corn
Fruits/Berries/Tomato > Bottle Of Milk > Cheese > Bread > Duck Meat > Lamb Chops > Fish > Corn Bread > Beef > Pizza > Cake > Potato Pie

Great vid though :p

Your world / [Construction] Re: Civilizations
« on: May 05, 2018, 06:40:07 AM »
@Dauntless395 I have a copy I could throw up to the downloads page :p

Bug Reports [Retail] / Re: NPC AI
« on: May 05, 2018, 06:35:49 AM »
@JAZZ 0R KILLER It is bugged in the current retail version. I've fixed it now for the next update.

Ideas / Re: Script menu customization (?)
« on: April 29, 2018, 05:52:46 AM »
No, keep the folder/script names long (fully descriptive). Use the alias name for menu commands etc, that's what it's for.

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