Create a free account to remove all ad content.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Craig

Pages: [1] 2 3 ... 14
Development Updates / I have reached Bedrock
« on: March 28, 2019, 07:08:00 PM »
Hello everyone.

Seven years and nine months after the first release of Total Miner: Forge on the Xbox 360 Live Indie Games channel, I have reached bedrock and am unable to continue development. Add another 6 months for the development time before the initial release and this wonderful game has dominated my life for the better part of eight years.

It takes a tremendous amount of drive, energy and enthusiasm to work on an ambitious indie computer game. I no longer have the necessary drive to continue on this game.

I will keep the game open on the Steam store until the end of May, at a reduced price, and then remove it from the store, permanently. At that time I will also delete the TM twitter account, facebook account and end the hosting of this website/forum. I'll keep the youtube channel open.

I will do whatever is necessary to ensure the game is still playable/downloadable after removal from the Steam store.

For people who only know the game from Steam, I apologise for not being able to come through and get the game out of early access. The burden is too great for me now.

To all you 360'rs, thanks for the memories, it's been a blast. I couldn't have hoped for a better community supporting the game. I can't thank you enough. You've all given me so much joy. I will never forget you guys.

My friends, I wish you all the very best in your lives ahead.

Bug Reports [PC Beta] / Change Log
« on: March 22, 2018, 05:29:44 AM »
Change log.

Bug Reports [PC Beta] / PC Beta
« on: March 22, 2018, 05:19:35 AM »
We are trialing a PC Public Open Beta for testing Total Miner updates.

This means anyone who owns the game can help us test updates before they are released to the Retail version.

To access the Beta, right click Total Miner in your Steam library, select Properties, click the BETAS tab on the properties dialog, and select the beta_open - Public Beta 2.xx in the dropdown. No pass code is necessary.

This board is where you post bugs related to the changes made in the Beta version. General bugs which also occur in the retail version should be posted here

Your Retail version save files are stored in \Documents\My Games\TotalMiner
Beta version save files are stored in \Documents\My Games\TotalMinerBeta

You are free to copy world folders or files from your Retail save files to the Beta save files to help you test with your existing worlds, but you won't be able to copy them back to Retail once they have been saved in the Beta version. So make sure you COPY rather than MOVE files from Retail to Beta.

Thanks for your help. Any help with testing updates is greatly appreciated.

Development Updates / 2.7 - PC - Dig Deep
« on: February 09, 2018, 10:58:55 PM »
A final testing build for Dig Deep is ready. If all goes well we're looking at a Dig Deep release around Wednesday.

Your Projects / [PC] Infinite Worlds Mod
« on: January 07, 2018, 12:18:22 AM »
I'm kinda surprised there has been no discussion of this:

Infinite Worlds

Guides / Console Command Documentation
« on: February 09, 2017, 02:43:55 AM »
This topic will document each console command. You can also view this documentation in the console via the help command.

Full Command List:

cls: Clear the console screen.
cmd: Execute a cmd file.
console: Adjust console settings.
exit: Exit the console.
help: Display help information.
inv: Current player inventory.
kill: Kill players or mobs.
list: List various game information.
msg: Send a text message.
notify: Add a notification.
player: Change the current player.
script: Execute an existing script or single command.
tp: Current players teleports.

Development Updates / Dev Live Streams
« on: October 24, 2016, 04:50:35 AM »
I'll use this topic to post any up coming development live streams.

Fun House / Funny clothes
« on: September 10, 2016, 04:43:05 AM »

Development Updates / 2.6 - PC Initial
« on: September 06, 2016, 05:54:41 PM »
Below is a full breakdown of the work remaining before we can release to PC Steam Early Access.
This list is not yet complete. I will continue to add to it over the next week or so and then post once it is considered a complete list.

Bugs to Fix - These bugs must be fixed before release.
Count: 24 [fixed 42] [new 32]

Low Priority Bugs - These bugs can be fixed after release.
Count: 36 [new 12]

Build P2P networking solution using Steam networking.

Finalize default NPC dialog.
Finalize default behaviour for free spawning NPCs (passive and aggressive).
Fix NPC free spawning logic.

Mouse/Keyboard/Gamepad support:
Finish key textures.
Ensure gamepad can be used to fully control new GUI screens.
Add virtual keyboard for gamepad users.

File Handling:
Convert from XNA to PC.

Graphics Device:
Ensure lost graphics device is properly handled.

Scalability and RAM:
Deal with scalability issues.
Perform a full RAM profile.

Steam/Game Cards:

Mod Support:
Continue expanding the TM Modding API. This work is not critical to release.
You can browse my test mod projects here:

Pages: [1] 2 3 ... 14