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Messages - TM Charles

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Contests / Re: Game giveaway for steam
« on: March 13, 2018, 04:01:40 PM »
Sure why not

You couldn't pressure me anyway.

The limit is there for a technical reason. Once the game is ported to monogame which will enable a 64bit version, the limit can be relaxed.

If the game is being ported to Monogame does that make an Xbox One version theoretically possible?
As far as whats been said thats the plan

General Discussion / Re: Question time: Schedule and Sign Ups
« on: January 11, 2018, 10:56:21 PM »

Mods / [Other] Re: TM PC Modding API
« on: December 28, 2017, 08:05:52 PM »
They're disabled in Fullscreen because Windows sometimes crashes the game if it tries to open a File Select dialog in Fullscreen. Alt-Enter to windowed mode, close/reopen the Behaviour menu and the Export button should be enabled.

Maybe window mode TM when someone tries to use these functions and return to full screen after?

Video / Re: Ieyfo's TM PC YouTube(New Video)
« on: December 27, 2017, 10:51:30 PM »
The start of my checking my building skills :P Always nice to have some options to build next so suggest away!

Bug Reports [Retail] / Keybinding Issue. Components Unrotateable
« on: December 25, 2017, 11:59:16 AM »
The control ClipboardZoom and ClipboardRotate are on the same UN-editable keybind making it so you can only zoom.

Bug Reports [Retail] / Re: Spider Eggs
« on: December 25, 2017, 11:33:08 AM »
Has been happening in survival mode from xbox maps. New pc survival spiders can be killed.
Nope this has happened to me on pc worlds its a universal bug.

Video / Re: Ieyfo's TM PC YouTube
« on: December 23, 2017, 03:02:01 AM »

Graphics / Re: PC Release, limited time of GK's services for mods
« on: December 23, 2017, 02:45:39 AM »
As for modding, is it a case of taking out code from the actual game and using it to file in your own content?

No, you can use XML to add new items or change blocks and a few other things. If you want to add extra functionality to the game you have to use the c#/ XNA 4.0 modding api which allows you to tap into the games code to use for your mods.

Graphics / ALL Total Miner Unlockables FOR YOU (PNG)
« on: December 23, 2017, 01:38:03 AM »

Want to spice up that thumbnail or profile picture, or whatever you want!?

I got you covered!

All 44 unlockables with pixel perfect images+transparent backgrounds for you!

This took a few hours to do so I will get to the monsters as soon as i can and will update the topic.



Feel free to like the topic if you downloaded it or just want too :P. <3

General Discussion / Re: Will the game be moddable when it first comes out
« on: December 23, 2017, 12:30:28 AM »
Yes this can be done using XML to add things like items and change blocks and such. If you want to do any heavy modding like add extra functionality to the game game you will have to use the modding API which is c# and XNA 4.0

Video / Re: Ieyfo's TM PC YouTube(NEW VIDEO)
« on: December 12, 2017, 04:16:27 PM »
Top 5 changes and addition to Total Miner PC

Video / Re: Ieyfo's TM PC YouTube
« on: December 09, 2017, 08:48:36 PM »
New video is up. Just news again for people who ae blind or dont use the forms etc. snazzy timelapse in the background.
<3 A bit sick but thanks for peeping the vid if you do!

Video / Re: Ieyfo's TM PC YouTube
« on: December 05, 2017, 01:37:16 PM »
Newest video up! Just going over some things that Craig has shown and such. These videos are meant for the players that don't visit the forums or discord. Videos such as lets plays and such will come shortly!

Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: November 29, 2017, 10:21:35 PM »
My question is:

In long term future will there a point where we can create a multi-world server?

To put into context, i would like to create a "map" that i can theme in outer space. When the player hits a teleport, he will land in another map which will be sunny and atmospheric, but most of all daytime instead of perpetual night.

I have so many plans if this was to be announced!!
If we get infinite worlds, or something similar, pretty sure you can just build everything there and use scripts or teleport blocks.
That doesn't make sense at all. infinite worlds or not you can't change the fact that its a map set to space or day/night.
Actually on flat you can....

He was asking if he could have people hop from one map to another while maintaning sane world file.

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