Updated script command list: (Items in Orange are new)
I will update this list as it changes, rather than make a new post.
AddBlock [x,y,z] [block] [aux]
AddPickup [x,y,z] [item] [qty]
CaveIn [x,y,z] [seed]
CCTV [x,y,z] [n|s|e|w] [millisecs] [admin]
ClearBlock [x,y,z]
ClearRegion [x,y,z] [x,y,z] [percent]
Commit
CopyBlock [x,y,z] [x,y,z]
CopyRegion [x,y,z] [x,y,z] [x,y,z]
FillRegion [x,y,z] [x,y,z] [block]
Fog [x,z] [radius] [duration] [intensity] [r,g,b] [visibility]
Hail [x,z] [radius] [duration] [intensity] [r,g,b] [minsize,maxsize]
History [name] [delete] [player]
Inventory [player|x,y,z] [add|take|clear] [item] [qty]
Inventory [x,y,z] [player] [*move] [item] [qty]
Inventory [player] [x,y,z] [*move] [item] [qty]
Inventory [x,y,z] [x,y,z] [add|take|clear|copy|*move] [item] [qty]
Inventory [x,y,z] [x,y,z] [x,y,z] [copy|*move]
Marker [name] [delete|x,z] [admin]
MoveBlock [x,y,z] [x,y,z]
MoveRegion [x,y,z] [x,y,z] [x,y,z]
Notify [message[gamertag]] [local|global]
Paste [pack:component] [x,y,z] [facing] [copytype]
Permission [permission] [on|off]
ReplaceRegion [x,y,z] [x,y,z] [block1] [block2]
Rain [x,z] [radius] [duration] [intensity] [r,g,b]
Script [name]
SetPower [x,y,z] [on|off]
SetSwitch [x,y,z] [on|off|toggle]
SpawnMob [x,y,z] [mobtype]
Teleport [x,y,z] [x,y,z] [x,y,z] [absolute|relative]
Teleport [player] [x,y,z]
Text [x,y,z] [text[gamertag]] [page|name]
Texture [x,y,z] [id]
Wait [millisecs]
Waypoint [delete|x,z]
Zone [name] [delete] [x,y,z] [x,y,z] [edit=on|off] [pvp=on|off] [fly=on|off] [mobs=on|off] [script=name]
Conditionals:
If
CanEquip [item] [true|false]
HasAction [item] [action] [true|false]
HasAction [item] [action] [compare] [qty]
HasHistory [name] [player|global] [true|false]
HasHistory [name] [player|global] [compare] [count]
HasInventory [player|x,y,z] [item] [true|false]
HasInventory [player|x,y,z] [item] [compare] [count]
HasMarker [name] [true|false]
HasPermission [permission] [true|false]
HasSkill [skill] [compare] [level]
IsAvatar [avatar] [true|false]
IsBlock [x,y,z] [block] [true|false]
IsCombat [true|false]
IsDistance [x,y,z] [compare] [distance]
IsFiniteResources [true|false]
IsPowered [x,y,z] [true|false]
IsSkills [true|false]
IsRandom [x,y]
IsTime [player] [compare] [seconds]
Then
Elseif
Else
Endif