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Messages - JAZZ 0R KILLER

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1
Your world / [Adventure] Map similar to the game Stardew Valley
« on: July 09, 2018, 12:53:33 AM »
Hello everyone!

Lately iv'e been playing the heck out of the indie game Stardew Valley. If you don't know what that is, go check it out!

Anyways, I would love to create a map that plays out similar to that of Stardew Valley, only thing is, I need help. I can do a decent job at landscaping, and scripting, the thing that I don't major in is buildings. Houses, shops, ect.

So I was looking for some help. With Toothpicks amazing multiplayer mod, we could do this together. No the final map wouldn't be a server, but a single player adventure - I suppose you could bring a few friends to tag along just do not open it as a public server. Also, the game style for Stardew Valley has like an 8-bit game style where your character is a sprit as well as all the other characters. I do not expect for this map to be like that. I just want the map to play like the actual game meaning you get to farm, go mining, attend event help around town, and go foraging for random loot.

If you do wan't to help, feel free to message me, or just leave a comment on this topic.

Need mostly help with:
- Building
- Landscaping

I do want this map to be as large as the whole in-game world if possible, and if you would like to help with scripting, game storytelling, or have an ideas, that would be great.

2
Bug Reports [PC Beta] / Re: General talk PC
« on: June 05, 2018, 08:36:52 PM »
Glad I could assist you

3
Bug Reports [PC Beta] / Re: General talk PC
« on: June 05, 2018, 06:19:46 PM »
You can delete worlds from your game files.

Your files may be located at:

Documents > My games > TotalMiner > Maps

4
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: June 01, 2018, 10:22:36 PM »
My friend just downloaded this mod, and when he goes into the folder of PikNet, it shows the files, but on the "Localdata.txt", the file shows is just named "Localdata", and when he loads the game, and selects network, it says "No mods"

5
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: June 01, 2018, 09:21:22 PM »
Im with scottmu65 on this one, all I get is "Connecting to server" with this mod. I'm supper happy I got it installed right, and also I owe credit to scottmu65, as his solution fixed my game, so thank you @scottmu65!

Uninstalling everything from Total Miner, and then restarting my computer fixed everything.

6
Bug Reports [Retail] / Going from beta to retail
« on: May 30, 2018, 03:36:17 PM »
I've been playing the beta version for a while now, and decided to go back to retail version. But when I go to launch Total Miner after opting out of the beta, the game will not load. It will load fine if I go back into the beta, but will not load for the retail version. I have reinstalled the game, and even reinstalled XNA 4.0. Does anyone know of a solution for this?

7
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 30, 2018, 02:28:14 PM »
The game still doesn't launch, but I think it may have something to do with my XNA

8
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 30, 2018, 12:03:53 PM »
It attempts to launch, waits a few seconds, then nothing happens

9
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 30, 2018, 11:47:33 AM »
When I downgrade back to retail version, I can't launch the game for some reason.

10
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 30, 2018, 11:07:33 AM »
Dang. I have the beta, and I don't think you can downgrade back down to the retail version

11
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: May 29, 2018, 10:32:44 PM »
Alright so I looked into this mod, and I installed it, it's a great mod! But what do I do when it says i'm on a different version from the host?

12
Total Miner Discussion / [Game] Re: DeadZone Beta Test
« on: May 09, 2018, 06:49:28 AM »
This looks awesome! Would love to try it out

13
Ideas / Color in text
« on: May 06, 2018, 06:19:32 PM »
This ones simple. We should have the ability to change the color of the text in game. We have the ability to change the color of the game notifications at the top left of our screens, so we should have the ability to change the text color of signs.

Changing the color of the coding of our scripts would also we useful. I love the "Comment" line in the scripts, but having the ability to change the color of the lines of code would be really to section of parts of the script.

14
Bug Reports [Retail] / Re: NPC AI
« on: May 05, 2018, 08:11:59 AM »
Ok, thank you.

15
Ideas / Re: History value in scripts
« on: May 03, 2018, 07:56:06 PM »
Oh really? So you just type "red" for r? Stupid me tried doing [syshistory:red,g,b]

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