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Messages - crazytater94

Pages: [1] 2 3 ... 181
1
Total Miner Discussion / [PC] Re: Opinions Wanted About PC Edition!!! (Please Post)
« on: April 16, 2018, 11:49:41 PM »
Game Edition : Retail

(Likes)
1: It runs way smoother than Xbox.

2: Loving the mod support, and it's pretty user friendly after a little time spent with it and comparing your coding with other mods.

3: Has the same great feel I know and love from the Xbox Version when using a controller.


(Dislikes)
1: When changing the mouse sensitivity, I don't feel like it changes the menu's sensitivity, which poses a huge problem for a controller, because the option you are trying to hit is impossible to land on.

2: [Removed]

3: You have to find the file number for each photo/world that you are trying to delete. We could use the delete world option in-game again.

4: There's no TOTAL MINER TUTORIAL world in the system files... Perhaps someone should make one ::)

5: It needs the ability to modify game music files, to allow custom sounds for music to play in a world. (While keeping the option to have your music volume set).

6: It needs more cowbell...

2
General Discussion / Re: Question Time with Crazytater
« on: April 14, 2018, 12:53:04 AM »
Ah yes... That's right. I must have forgotten... It was tomatoes that never forget.

3
General Discussion / Re: Question Time with Crazytater
« on: April 11, 2018, 01:12:40 PM »
Yes. I remember... As the old saying goes... A potato never forgets

4
General Discussion / Re: Question Time with Crazytater
« on: April 09, 2018, 11:46:23 PM »
Did you know that in the next version there is mod support for full texture packs?


Correct! But I hope that it's easy to implement the currect .PNG I have, because i'm too lazy to redo everything :P

Did you know that in the next version there is mod support for full texture packs?
Look lemon, I don't know who you think you are but we don't need your blatant self promotion here. Please only ask serious questions like everyone else.
Look Wolf with Hands that are actually Front Paws but could reasonably be called Hands because they are more like Hands than Feet even though they are used primarily for walking and running, I am just scum, but I tried to frame the question in a serious note, and could not find that right note, so left it like you see it. I tried. Please don't ban me.

Too late!


5
General Discussion / Re: Question Time with Crazytater
« on: April 08, 2018, 01:18:41 AM »
When you upgrading to discord instead of using silly skype? :)


I tried discord, but it just kept loading then erroroing out. I might try again soon though, because Skype's sounds are annoying.


Why do you hate me?

Because you started it.

6
General Discussion / Re: Question Time with Crazytater
« on: April 07, 2018, 07:27:36 PM »
No one cares to ask about a /tater ? :'(

7
Questions and Answers / Re: Error for BlurprintData.XML file
« on: March 31, 2018, 03:49:52 PM »
I figured it out. For the premier ball, I had it listed as "Ppremier ball"

8
Mods / [Discussion] Re: YT Mysterio Mods Updates/Discussion/Support Chat
« on: March 30, 2018, 10:35:51 PM »
I love the leprechaun. 10 outta 10

9
Questions and Answers / Re: Error for BlurprintData.XML file
« on: March 30, 2018, 02:01:49 PM »
Spoiler for Hidden Content:
    <ModBlueprintDataXML>
    <ItemID>YellowDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>YellowDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>YellowApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
     
    <ModBlueprintDataXML>
    <ItemID>GreenDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>GreenDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>GreenApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
     
    <ModBlueprintDataXML>
    <ItemID>BlueDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>BlueDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>BlueApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
     
    <ModBlueprintDataXML>
    <ItemID>PurpleDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>PurpleDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>PurpleApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
     
    <ModBlueprintDataXML>
    <ItemID>PinkDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>PinkDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>PinkApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>BrownDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>BrownDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>BrownApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>BlackDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>BlackDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>BlackApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

 
    <ModBlueprintDataXML>
    <ItemID>GrayDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>GrayDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>GrayApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>WhiteDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>WhiteDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>WhiteApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>


</ArrayOfModBlueprintDataXML>

10
Questions and Answers / Error for BlurprintData.XML file
« on: March 30, 2018, 01:52:23 PM »
When creating the blueprints for my custom items, I ran into this error...



I have tried undoing pretty much the whole file, and nothing seems to make the mod load, unless I drag the file to the desktop, which I think would isolate the problem to that file.

I have no idea what the error could mean, other than something was outside of the Array commands, but that's not the case.


If anyone knows more about coding than me, and can figure this out, I would appreciate it.


BlueprintData.XML (Warning, there's 1776 lines and I need to break it up into 2 posts due to character limits)
Spoiler for Hidden Content:

<?xml version="1.0"?>
<ArrayOfModBlueprintDataXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">

  <ModBlueprintDataXML>
    <ItemID>Pokeball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Pokeball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>PokeballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

  <ModBlueprintDataXML>
    <ItemID>Greatball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Greatball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>GreatballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Ultraball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Ultraball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>UltraballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Masterball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Masterball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>MasterballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Premierball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>PPremierball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>premierballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Netball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Netball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>NetballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Safariball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Safariball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>SafariballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Diveball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Diveball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>DiveballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>Nestball</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Nestball</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material11>
    <Material12>
      <ItemID>Pokeballbase</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>NestballLid</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>PokeballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>PokeballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>RedDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>RedDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
 
    <ModBlueprintDataXML>
    <ItemID>GreatballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>GreatballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>RedDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>UltraballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>UltraballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>YellowDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>YellowDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
 
    <ModBlueprintDataXML>
    <ItemID>MasterballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>MasterballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>PurpleDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>Lock</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>PurpleDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>PurpleDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>TitaniumIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>PurpleDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>PinkDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
   </ModBlueprintDataXML>
   
    <ModBlueprintDataXML>
    <ItemID>PremierballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>PremierballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
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      <Count>0</Count>
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    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
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      <Count>0</Count>
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    <Material32>
      <ItemID>None</ItemID>
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    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
 
    <ModBlueprintDataXML>
    <ItemID>NetballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>NetballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>BlackDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>BlackDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
 
    <ModBlueprintDataXML>
    <ItemID>SafariballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>SafariballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>BrownDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>BrownDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>BrownDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
   
    <ModBlueprintDataXML>
    <ItemID>DiveballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>DiveballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>BlueDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material21>
    <Material22>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>BlueDye</ItemID>
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      <Count>1</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

    <ModBlueprintDataXML>
    <ItemID>NestballLid</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>NestballLid</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>IronIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>GreenDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>BrownDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
   
    <ModBlueprintDataXML>
    <ItemID>Pokeballbase</ItemID>
    <CraftType>Crafting</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>Pokeballbase</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>SteelIngot</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material12>
    <Material13>
      <ItemID>WhiteDye</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
   
    <ModBlueprintDataXML>
    <ItemID>RedDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
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    </Depth>
    <Result>
      <ItemID>RedDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>RedApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material22>
    <Material23>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material23>
    <Material31>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material31>
    <Material32>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>
     
    <ModBlueprintDataXML>
    <ItemID>OrangeDye</ItemID>
    <CraftType>Furnace</CraftType>
    <IsDefault>false</IsDefault>
    <Depth>
      <X>0.274452627</X>
      <Y>0.4744526</Y>
    </Depth>
    <Result>
      <ItemID>OrangeDye</ItemID>
      <Count>1</Count>
    </Result>
    <Material11>
      <ItemID>OrangeApricorn</ItemID>
      <Durability>0</Durability>
      <Count>1</Count>
    </Material11>
    <Material12>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material12>
    <Material13>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material13>
    <Material21>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material21>
    <Material22>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
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    <Material23>
      <ItemID>None</ItemID>
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      <Count>0</Count>
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    <Material31>
      <ItemID>None</ItemID>
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    <Material32>
      <ItemID>None</ItemID>
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      <Count>0</Count>
    </Material32>
    <Material33>
      <ItemID>None</ItemID>
      <Durability>0</Durability>
      <Count>0</Count>
    </Material33>
  </ModBlueprintDataXML>

11
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: March 30, 2018, 01:59:35 AM »
Latest progress as of today (Excluding NPCs because I forgot to take pictures, and i'm lazy...)

Note: Not all blocks have been retextured yet.

Spoiler for Hidden Content:
















12
Mods / [WIP] Re: Pokemon Texture Pack [Leaf Green]
« on: March 28, 2018, 01:20:17 PM »
So, I've decided to roll the mod pack out ASAP, once the textures, map, and items are complete.

I will not be making the NPCs or pokemon mobs...


...BUT YOU CAN!!!...


IF YOU WANT YOUR FAVORITE POKEMON OR TRAINER/CHARACTER  (MUST BE GEN 1-3)ADDED TO THE MOD, SIMPLY CHECK THE LIST BELOW TO SEE IF ITS ALREADY MADE, AND IF NOT, BUILD A COMPONENT OF IT, AND LET ME KNOW, AND I CAN ADD IT TO THE PACK, WITH A CREDITS FILE SO EVERYONE KNOWS YOU BUILT IT.


If you want to keep tabs on what everyone is making. Or what they look like, then check out the group in the OP.

List of NPCs/mobs made:
Spoiler for Hidden Content:
Crazytater94 -

Mudkip
Torchic
Umbreon
Charmander
Bulbasaur
Pikachu
Voltorb
Electrode
Magneton
Porygon
Dragonite


YtMysterio (Jesse) -

Ash ketchum
Magnemite




13
Mods / [WIP] Re: Pokemon Texture Pack [Leaf Green]
« on: March 25, 2018, 01:05:28 PM »
I low key wanna make a ash Ketchum now, Do you plan to have trainer npcs?

I thought about it, and I might make a few of the main ones like nurse joy, professor oak, and the gym leaders, but my biggest priority is co playing the textures, adding the rest of the nodded items, and modifying the map for exploration before release to the public

14
Mods / [WIP] Re: Pokemon Texture Pack [Leaf Green]
« on: March 24, 2018, 09:02:28 PM »
Sweet! I found #137... good thing I brought extra Poke'balls ;)




...TOTALLY NOT SPOILERS...



15
Total Miner Discussion / [PC] Re: Builders Challenge Sign up Info
« on: March 24, 2018, 04:36:55 PM »
Once I get my new computer in a few weeks, sign me up. I'll be down for any selection, but maybe not a judge, because I'm gotten a lot more straight forward and blunt with my replies to questions from my new job, so I don't want to hurt feelings when I turn into a simon cowell/Gordon ramsay

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