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Topics - JAZZ 0R KILLER

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1
Questions and Answers / [Unanswered] BlockMaterialData
« on: April 14, 2018, 09:56:19 PM »
Playing around with modding blocks, and changing files and such, I noticed that for the "BlockMaterialData", changing the resistance of the block doesn't do anything. Changing anything doesn't affect anything. Is this a bug? Am I doing something wrong? There is no error, I have it set to the right material, but it still doesn't change anything. I even copied the same example.

2
Bug Reports [PC Beta] / Re-textured blocks
« on: April 08, 2018, 03:48:17 PM »
I'm not sure how to create an actual texture pack, but I went through and created some textures, then used them to re-texture some blocks the same way I did in my Dark Items mod. I noticed that with the modded textures, if you stand back a few blocks, the texture glitches out. I'll post pics sometime soon, but is this a bug? Could it be the texture itself?

- Wow, the word texture was used a lot in this subject

3
Questions and Answers / Modding blocks
« on: April 07, 2018, 05:22:37 PM »
Is it possible to have a modded block spawn naturally? I re textured an unused block. Also, can we change what items blocks drop from being mined?

4
Mods / [WIP] Dark Items v1.1 - Topic
« on: April 07, 2018, 04:19:12 PM »
Hello everyone!

Mod - http://totalminerforums.net/index.php?action=downloads;sa=view;down=76

I've always thought that it would be cool if Total Miner had a new class call "Dark" the class would have its own set of items and these items would be better than titanium, and they would have magical properties. I am currently working on a mod that adds these items, and unfortunately, I cannot add any special properties to these items yet. The mod also features a custom block that is the ore form of the new added Dark Gem Stone.

History:
1.0 - Adds Dark Ore - Block, Dark Gem Stone, Dark Pickaxe
1.1 - Adds Dark Sword, Dark Shovel, slightly re-textured pickaxe
1.2 coming soon - Adds Dark bow, Dark Arrow, re-textured pickaxe


Mod currently adds:
Dark Ore - Block
Dark Gem Stone
Dark Pickaxe
Dark Sword
Dark Shovel


To be added:
Dark Bow
Dark Arrow
Dark torch
Dark Battleaxe
Dark Hatchet
Dark Armor - ???
Crafting recipes


This topic will be updated when I update the mod, pictures to come soon.


5
Mods / [WIP] C# (Edit)
« on: April 02, 2018, 08:30:46 PM »
Big shout out to Justyn! He has helped me with almost all of this project that I am working on.

I am working on a project that adds a sound effect to the game when a button is pressed. I got all the way up to the point to where you add the references, and you're supposed to add all the .dll files from the Total Miner directory. For some reason it doesn't let me add all of the .dlls, I get an error. Can someone help me out? What am I doing wrong?

Spoiler for Hidden Content:
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;

namespace Sound_Effects_Mod
{
    public class Class1
    {
        SoundEffect[] SoundEffects;
        ITMGame gameVar;
        public void Draw(ITMPlayer player, ITMPlayer virtualPlayer)
        {

        }

        public void Initialize(ITMPluginManager agr, string path)
        {

        }

        public void InitializeGame(ITMGame game)
        {
            this.gameVar = game;
            this.SoundEffects = new SoundEffect[1];
            this.SoundEffects[0] = this.gameVar.AudioManager.LoadSoundEffectFromStream(@"C:\Users\First.Last\Desktop\Sound_Effects\Sound_Effect.wav");

        }

        public void PlayerJoined(ITMPlayer player)
        {

        }

        public void PlayerLeft(ITMPlayer player)
        {

        }

        public void Update(ITMPlayer player)
        {
            if (InputManager.IsKeyReleasedNew(player.PlayerIndex, Keys.N))
            {
                int index = this.gameVar.Random.Next(1, 1);
                this.SoundEffects[index].Play();
            }
        }

        public void Update()
        {

        }
    }
}

6
Questions and Answers / [Unanswered] Block history
« on: April 02, 2018, 09:21:22 AM »
Is there any way I can give a history to a block, then have a script run, and if that block has that history, something else happens?

Ex. I'm making a strategy - adventure map where you can farm to make money, then upgrade your farm to have more plots. I want to set a script where you can plant crops using scripts, and the block where you planted your crops will have a set history. Another script will run checking for the history, and if the block has the history, it will run another script, speeding up the crops life cycle.

This is really hard to explain, but hopefully you will understand what I'm trying to say.

7
Questions and Answers / World names
« on: March 31, 2018, 09:07:50 AM »
How do you change the world name?

8
Bug Reports [Retail] / Total Miner not opening
« on: March 30, 2018, 08:54:54 PM »
Total Miner was working just fine for me. One day I decided to check out the forums, see whats going on. I noticed something that caught my eye, Total Miner Beta. I ran the beta version through Steam to check it out and see what it has to offer, then sometime later I decided to go back and launch the game in its standard form. Now when I try to run Total miner Retail release, it tries to launch, but then nothing happens. I can easily go back into the beta version and play the game that way, but I prefer the Retail version.

Any ideas? I'm sorry I can't remember your name right now, but someone else had this issue, Total Miner not running, and they suggested we install the latest Microsoft XNA. The kind person (You know who you are) left the link, I installed it, but it's still broken.

The Algordo was the person suggesting we install the latest XNA.

9
Bug Reports [Retail] / Button Menus and the B Button (Possible Bug?)
« on: March 12, 2018, 09:31:51 AM »
I'm not totally settled on this being a bug, maybe Craig thought it would be a feature?

Anyways, when you script the button menu in game, and you choose an option for the B button, when you press the B button to run that option, it opens up the inventory. The script that you set up to be executed from the B button is still carried out, it just gets kind of annoying while it opens your inventory.

I feel like this could be a simple fix, but who knows. Does anyone out there know exactly what I'm talking about? Perhaps you have stumbled across this possible bug?

10
Questions and Answers / [Answered] Access Denied Adding Mods
« on: March 11, 2018, 09:37:34 AM »
As the title suggests, I get an Access Denied error when I try to upload a mod. What do I do?

11
Your world / [Other] Strange Town Horror
« on: March 06, 2018, 08:04:29 PM »
Strange Town Horror

Strange Town Horror is a map I started working on recently, and I think I've got a good start on it. There are no pictures, only a short preview video. Check it out, let me know what you think! The video is really laggy due to me using free game capturing software, and a cheap PC.

Credits are listed in the video, though most, almost all of the work is done by me.

Features: Custom NPCs, Custom Items, Eerie weather, Blinking Effect, More to come!

Video -

12
Ideas / Mods
« on: March 04, 2018, 08:13:55 AM »
Hello everyone!

I have a few ideas for modding items.

1. The ability to have any size of an item.
    I think it would be really cool to have a large sword. Having bigger sized items could lead to bigger possibilities.

2. The ability to add animated items.
    I'm not sure how difficult it would be to animate an items texture, but I had an idea that maybe you could copy the items texture, and change it up in MS Paint, or any other program. There could be a new coding section of the Item texture API that allows you to input the edited copied textures. You could have them set on loop, so when you enter the game, the textures loop. creating an animated effect.

3. The ability to add effects to items.
    It would be cool it you could add effects to items. An example would be giving an item a glow effect. You could set the values of how bright the item glows, it could even glow at night/in the dark.

I'm very bad at explaining things, but hopefully you might understand.

13
Bug Reports [Retail] / Scripts can't equip jewelry
« on: March 03, 2018, 10:50:46 PM »
I've found another bug.

Using scripts, you cannot equip any jewelry.
Run Script - Equip\[Lefthand\Righthand\Body]

It doesn't work

14
Questions and Answers / Sizing modded items (New question)
« on: March 03, 2018, 10:27:53 PM »
Is it possible to make an item texture bigger than 32?

15
Mods / [Completed] Item textures. (Fixed it)
« on: March 03, 2018, 09:42:23 PM »
Hello everyone!

I have probably the worst memory here. It's been a while since I've tried my hand at modding this game. I've came out with a few modded items in the past, and they all worked fine. Though I do remember having an issue at one point.

I go through, code the items, and then I have the issue of going into the game, and the item texture is invisible. When I equip the item, my game crashes. I've fixed this issue in the past, but I don't remember what I did. Can someone help? I've gone back and checked everything over and over again, it all seems fine.

My guess is it has something to do with the item textures file.

Thanks for reading, and as always, thanks for your wonderful help!

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