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Topics - Craig

Pages: [1] 2 3 ... 8
1
Bug Reports [PC Beta] / Change Log
« on: March 22, 2018, 05:29:44 AM »
Change log.

2
Bug Reports [PC Beta] / PC Beta
« on: March 22, 2018, 05:19:35 AM »
We are trialing a PC Public Open Beta for testing Total Miner updates.

This means anyone who owns the game can help us test updates before they are released to the Retail version.

To access the Beta, right click Total Miner in your Steam library, select Properties, click the BETAS tab on the properties dialog, and select the beta_open - Public Beta 2.xx in the dropdown. No pass code is necessary.



This board is where you post bugs related to the changes made in the Beta version. General bugs which also occur in the retail version should be posted here

Your Retail version save files are stored in \Documents\My Games\TotalMiner
Beta version save files are stored in \Documents\My Games\TotalMinerBeta

You are free to copy world folders or files from your Retail save files to the Beta save files to help you test with your existing worlds, but you won't be able to copy them back to Retail once they have been saved in the Beta version. So make sure you COPY rather than MOVE files from Retail to Beta.

Thanks for your help. Any help with testing updates is greatly appreciated.

3
Development Updates / 2.7 - PC - Dig Deep
« on: February 09, 2018, 10:58:55 PM »
A final testing build for Dig Deep is ready. If all goes well we're looking at a Dig Deep release around Wednesday.


4
Mods / [PC] Infinite Worlds Mod
« on: January 07, 2018, 12:18:22 AM »
I'm kinda surprised there has been no discussion of this:

Infinite Worlds

5
Guides / Console Command Documentation
« on: February 09, 2017, 02:43:55 AM »
This topic will document each console command. You can also view this documentation in the console via the help command.

Full Command List:

cls: Clear the console screen.
cmd: Execute a cmd file.
console: Adjust console settings.
exit: Exit the console.
help: Display help information.
inv: Current player inventory.
kill: Kill players or mobs.
list: List various game information.
msg: Send a text message.
notify: Add a notification.
player: Change the current player.
script: Execute an existing script or single command.
tp: Current players teleports.

6
Development Updates / Dev Live Streams
« on: October 24, 2016, 04:50:35 AM »
I'll use this topic to post any up coming development live streams.

7
Fun House / Funny clothes
« on: September 10, 2016, 04:43:05 AM »

9
Development Updates / 2.6 - PC Initial
« on: September 06, 2016, 05:54:41 PM »
Below is a full breakdown of the work remaining before we can release to PC Steam Early Access.
This list is not yet complete. I will continue to add to it over the next week or so and then post once it is considered a complete list.

Bugs to Fix - These bugs must be fixed before release.
Count: 24 [fixed 42] [new 32]

Low Priority Bugs - These bugs can be fixed after release.
Count: 36 [new 12]

Networking:
Build P2P networking solution using Steam networking.

NPCs:
Finalize default NPC dialog.
Finalize default behaviour for free spawning NPCs (passive and aggressive).
Fix NPC free spawning logic.

Mouse/Keyboard/Gamepad support:
Finish key textures.
Ensure gamepad can be used to fully control new GUI screens.
Add virtual keyboard for gamepad users.

File Handling:
Convert from XNA to PC.

Graphics Device:
Ensure lost graphics device is properly handled.

Scalability and RAM:
Deal with scalability issues.
Perform a full RAM profile.

Steam/Game Cards:

Mod Support:
Continue expanding the TM Modding API. This work is not critical to release.
You can browse my test mod projects here: https://github.com/cmartin99/TotalMinerMods

10
Creative Features / Script Variables
« on: August 23, 2016, 10:55:54 PM »
I'm curious how are people getting on with these?

Are they enabling the power you hoped they would?

Is there any last minute tweaks I can do to them to enhance? Any built in vars I can add?

Let me know. Thanks.

11
Creative Features / [Scripts] Script Tips
« on: August 15, 2016, 12:32:20 AM »
Script tips: Post yours below and I'll consider adding them to this OP.

I'll start it off with the first few. I'll also be tweeting the ones that will fit in a tweet.


Script tip #1:
You can use a variable anywhere you can use a number.

Script tip #2:
Substitute a variable for it's value in any [text] message by surrounding it in square brackets, eg. notify [Count=[count]]

Script tip #3:
Format a variable text value to x decimal places in [text[var:x]] by specifying # of decimal places after a colon after the var name.
e.g. notify [Radiation=[rad:2]] means the text will show the rad value truncated to 2 decimal places.

Script tip #4:
A simple coordinate based hash:
var [hash] = [31] + [rel:x] * [rel:z]
var [hash] = [31] * [hash] + [rel:y]
var [hash] = [31] * [hash] + [rel:z]
and to limit the hash to x number of digits use modulus [%] with a value of 10^x (like for a pin etc).
var [hash] = [hash] % [10000] // e.g. will limit it to 4 digits 10^4

Script tip #5:
Use a history value anywhere you can use a number by first loading it into a var.
e.g: var [bla] = [history:bla], now use bla in another command.

Script tip #6: (2.5 only)
A simple gamertag based hash:
var hash = [hash:[gamertag]]

Script tip #7:
Many parameters can be omitted, and where appropriate will use a default value. (See help/docs).

Script tip #8:
All variables (vars) are 64-bit floating-point values.

Script tip #9:
History values are 64-bit integer values. To store a fractional value from a variable to history, first multiply the variable by 10^x where x is the number of decimal places to store. Then when you want to use the fractional value again, divide by 10^x when assigning to a variable.

Script tip #10:
Notify and HudText are very useful debug tools. If you're not sure why something isn't working correctly then placing notify or HudText commands in the right places to display the relevant data on screen (history, variables etc) is a great help to find out where the script is going wrong.

Script tip #11:
Wait [100]
Loop                // delay omitted = default [16] i.e. same as Loop [16]
is the same as
Loop [116]

Script tip #12:
var assignments are processed strictly left to right, there is no operator preference.

Script tip #13:
Press the Back button to instantly exit the script editor window (no need to go through the B menu). If you've made changes to the script, you'll be prompted.

Script tip #14:
Press the Start button on any command that specifies another script to open that script in another editor window. It will automatically create a new script if it doesn't yet exist.

Script tip #15:
Whenever you use Loop, consider the highest delay possible for 'good enough' function. The higher the delay, the less potential for script lag.

12
Development Updates / 2.5 - Xbox Final
« on: August 11, 2016, 07:20:56 AM »
The final Xbox 360 update.

This update must be submitted to peer review around 25 August.
There is no time for features, only time for fixes.

Additions:
Corner ramps (auto).
Posts can be positioned in corners.
Ramps2, Stairs2, Halfblocks2, Stacks2, Post2, MT2 (for more textures).
6 new tech blocks (most emit light).
5 new color blocks.
2 new crops.
15 herbs.
Demigods are now unlockable.
New [*move] MobState script command option.
IsInZone and SetRegionAux script commands.
Added var [hash:text], [eye:x|y|z], [sqrt:x]
SetEventScript accepts position and scale for Button events.

Fixes:
Measure and Remove Marker menu items swapped.
Item script command properties clamped.
Heal property added to Item script command.
Chat log filters not showing sent msgs.
Decimal point spam on number entry windows.
Script particle command not finding custom templates.
Script Skill command fix.
Script documentation fixes.
[r,g,b] now defaults alpha to 255.
Sphere tool capped when using multiple markers.
Handyman and Chef unlockable fixed.
Some textures realigned.
Creative tool seed / remote synch problems fixed.
Script IsRandom [rand:x] remote synch fixed.
Locked Door key bug fixed.
Some sound issues fixed.
Some exploits removed.
CCTV flashing removed.
Messagebox NoCancel fixed.
HUD fixes.
Ramp lighting fixes.
Various other fixes.

13
Contests / Total Rush Robotic Contest
« on: August 08, 2016, 04:54:30 AM »
The contest is over.

Congratulations to the following Total Rush Decorated Robotic Captains:

4,841,977 - Kinetic Toxic - Supreme Robotic Captain
3,606,598 - Cc NightMare cC
2,741,290 - TFAR Vicious
2,592,774 - Liam Bradbury
2,522,027 - jakub34


These scores are confirmed. The Robotic avatar will be unlocked for the winners after installing the upcoming 2.5 update.

Thanks everyone for participating.



Score board:

Top Ten
1  -  4,841,977
2  -  3,606,598
3  -  2,741,290
4  -  2,592,774
5  -  2,522,027
6  -  2,089,358
7  -  1,939,576
8  -  1,751,345
9  -  1,740,184
10 - 1,124,936


==========================================================

This contest will be run after 2.44 is released. This will be the last Xbox 360 Robotic contest.

News Flash: 3 Robotic avatars up for grabs - anyone can enter, just follow the instructions below.

Sorry everyone, I have run out of time to run the contest in the planned way of me joining you in a world at an agreed time while you play. With 24 contestants, it will take too long, and the time zones are not helpful. I'd rather spend the time making 2.5 as best it can be.

So this is how we will do it now:

1. The top 3 scorers will receive the Robotic avatar.
2. You create a new FLAT CREATIVE world with CACTUS as the ground block.
3. Play Total Rush on that world until you have a score you're happy to submit.
4. SAVE THE WORLD!!! I will need to join it if I need to confirm your score.
5. Post your gamertag and score here or to me by PM.
6. Ignore what other scores are posted, they might be tricking ;)
7. Cutoff date is Monday 22 August.
8. Do not let anybody else join your world (for more than a few minutes).
9. See 8. Do not have someone take a pic of your score, just post it here with writing. I will confirm later.

Once all the scores have been submitted I will join whichever worlds I need to confirm the winning score.

btw, because we are now doing it this way, anybody can submit a score, not just the contestants listed below.

What are you waiting for? Get to it. Good luck!

==========================================================

14
General Discussion / Happy Birthday Total Miner!
« on: June 24, 2016, 09:01:30 AM »
Happy Birthday Total Miner!

5 years old today!

Woohoo Woot.

We hope you can help make many gamers a little bit happier this next year!

Love Craig, Natalia, Sofia & Mia xxx


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