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Messages - JAZZ 0R KILLER

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1
Questions and Answers / [Unanswered] Re: BlockMaterialData
« on: April 15, 2018, 04:22:04 PM »
<?xml version="1.0"?>
<ArrayOfModBlockMaterialDataXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ModBlockMaterialDataXML>
    <Material>Brick</Material>
    <Resistance>50</Resistance>
    <BaseEfficiency>100</BaseEfficiency>
    <PickEfficiency>100</PickEfficiency>
    <ShovelEfficiency>0</ShovelEfficiency>
    <HatchetEfficiency>0</HatchetEfficiency>
    <WeaponEfficiency>0</WeaponEfficiency>
    <XPAdjust>0</XPAdjust>
  </ModBlockMaterialDataXML>
</ArrayOfModBlockMaterialDataXML>

2
Questions and Answers / [Unanswered] BlockMaterialData
« on: April 14, 2018, 09:56:19 PM »
Playing around with modding blocks, and changing files and such, I noticed that for the "BlockMaterialData", changing the resistance of the block doesn't do anything. Changing anything doesn't affect anything. Is this a bug? Am I doing something wrong? There is no error, I have it set to the right material, but it still doesn't change anything. I even copied the same example.

3
Bug Reports [PC Beta] / Re: Re-textured blocks
« on: April 14, 2018, 03:32:43 PM »
Really? Thanks! I didn't know that

5
Bug Reports [PC Beta] / Re: Re-textured blocks
« on: April 13, 2018, 03:38:11 PM »
Im going to upload the mod that re-textures things. I'm sure it is me too, but someone can have a look

6
Bug Reports [PC Beta] / Re: Re-textured blocks
« on: April 12, 2018, 08:13:11 PM »
This is still not fixed

7
Bug Reports [PC Beta] / Re: Re-textured blocks
« on: April 10, 2018, 07:52:03 PM »
The blocks still disappear when stepping a few blocks back

8
Bug Reports [PC Beta] / Re: Re-textured blocks
« on: April 10, 2018, 06:34:51 PM »
When I add a buffer, it doesn't load my game, and glitches out. For my solid blocks, I have a value of 8 set on the buffer, and for my transparent block, a value of 4.

9
Bug Reports [PC Beta] / Re: Re-textured blocks
« on: April 10, 2018, 04:24:30 PM »
So for the buffer, would I use a high value? Or a small value? I want it to not glitch out at all, like any normal untouched block

10
Bug Reports [PC Beta] / Re: Re-textured blocks
« on: April 09, 2018, 08:01:57 PM »
Okay, I found my problem. When making the textures, I left in some white, and forgot to make that part transparent.

*UPDATE* Now that that's all fixed, there is another problem. When you stand back a longer distance, the blocks completely disappear.

Also, can you add transparency to a "CustomBlock#"? I want to add a new glass block to the game.

11
Bug Reports [PC Beta] / Re-textured blocks
« on: April 08, 2018, 03:48:17 PM »
I'm not sure how to create an actual texture pack, but I went through and created some textures, then used them to re-texture some blocks the same way I did in my Dark Items mod. I noticed that with the modded textures, if you stand back a few blocks, the texture glitches out. I'll post pics sometime soon, but is this a bug? Could it be the texture itself?

- Wow, the word texture was used a lot in this subject

12
Mods / [WIP] Re: C# (Edit)
« on: April 08, 2018, 09:13:20 AM »
"The name 'tmPlayer' does not exist in the current context"

13
Mods / [WIP] Re: Dark Items v1.1 - Topic
« on: April 08, 2018, 08:32:42 AM »
@Craig have you downloaded this? I reuploaded the mod this time without the MaterialData, it should be fixed

14
Questions and Answers / Modding blocks
« on: April 07, 2018, 05:22:37 PM »
Is it possible to have a modded block spawn naturally? I re textured an unused block. Also, can we change what items blocks drop from being mined?

15
Who's mod were you using?

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