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Messages - Craig

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Bug Reports [Retail] / Re: I cant start Totalminer
« on: February 22, 2018, 06:23:08 PM »
Among steam, are there any other free games made with XNA?
I'll try find out. Will get back to you soon.

Bug Reports [Retail] / Re: Spawn mob with custom AI (Bug)
« on: February 22, 2018, 06:05:58 PM »
I only added those parameters recently, and they worked fine. I will test again.

Bug Reports [Retail] / Re: I cant start Totalminer
« on: February 22, 2018, 06:04:08 PM »
Should I buy a new keyboard?
If you can, that's about all I can suggest. I honestly have no idea why this is happening, I've never seen it happen in the 7 years I've been working on the game. I cannot reproduce it. They keyboard is the only thing I can think of that could be causing the problem.

Do you have any other games made with XNA? Does the keyboard work properly with them?

Bug Reports [Retail] / Re: I cant start Totalminer
« on: February 22, 2018, 05:48:09 PM »
What keyboard do you have?

General Discussion / Re: Question time: Schedule and Sign Ups
« on: February 22, 2018, 05:46:43 PM »




When mob has kill script with a teleport script it won't work that's bad news...
? How can it teleport a dead mob?

Ideas / Re: Drill
« on: February 22, 2018, 12:58:33 AM »
no no no bedrock is bedrock, it cannot be dusted, polished, broken, mined, drilled, blasted, lasered, nuked, anti-mattered into inverse-reverse-matter. it cannot be crushed by super massive black holes. it is denser than the densy densist densiest neutron stars. it is bedrock. you cannot undo bedrock. bedrock is bedrock. bedrock stays. it is the end of the universe. it encompasses all dimensions, multi-dimensional universe travellers cannot travel through bedrock. am i clear yet?

Bug Reports [Retail] / Re: Spawn mob with custom AI (Bug)
« on: February 22, 2018, 12:49:40 AM »
Mobs attack now.

Ideas / Re: Force Input Script Command
« on: February 22, 2018, 12:18:51 AM »
Or maybe an Player Enter Script where they join the map and this script will trigger. I'd love that.

Development Updates / Re: 2.7 - PC - Dig Deep
« on: February 21, 2018, 09:09:06 PM »
All modders please note the change to ItemTypeData.xml and ItemTypeClassData.xml

<Class> in ItemTypeData.xml has been changed to <ClassID>
<ItemClass> in ItemTypeClassData.xml has been changed to <ClassID>

If your mods have these fields in their xml files, you'll need to change them and reupload for the mod to continue to work as expected.

Development Updates / Re: 2.7 - PC - Dig Deep
« on: February 20, 2018, 02:28:11 AM »
In the new update, don't load existing worlds and then save them. There is a bad bug which may corrupt the save. Fix coming soon.

Was only happening on new worlds. The fix is released. Be sure to get the update. Version 27008.

Development Updates / Re: 2.7 - PC - Dig Deep
« on: February 20, 2018, 02:13:15 AM »
PC Version 2.7 - The Dig Deep Update is live

The Dig Deep game mode is now enabled.

Other changes:
PRESS ANY KEY prompt removed from startup screen.
Enemy NPCs now attack as expected.
Rock layer transition noise.
Hotbar Mouse wheel now works properly for single hand wielding.
NPC spawn block loot tables disabled for Dig Deep and Survival game modes.
Some gamepad/keyboard icon fixes.
PgUp/PgDn keys swapped for Books.
Inputs added for dropping items directly from hotbar, and rebuild local light.
Some RAM management tweaks.
Some anti-piracy measures implemented.
Script Mob commands changed to NPC. (Mob still supported for backwards compat).
AI and dialog options added to npc spawn script command.
A few other small bug fixes.

Mod Changes:
Some C# API changes.
Manage Mods item removed from Setup menu. Use the Lobby screen instead.
Added support for modded multiplayer servers (GetPluginNet).
Added support for Arcade block game custom resolution.
Added support for large numbers of new modded items. Shop screen has page #;
Added CanBreatheUnderWater and ShowHitBoxes to NPC xml.

Your world / [WIP] Re: Forgeplex reboot!
« on: February 19, 2018, 06:41:04 PM »
Already said it before, I don't have anything ready! Also scripts are giving me a lot of trouble where when I press one button it just continually does it.
You could edit your scripts using an external editor until I fix this problem.

Mods / [C#] Re: Guide to installing XNA Game Studio in latest Visual Studio 2017
« on: February 18, 2018, 11:37:32 PM »
DXSetup? Will that replace my DirectX 11 with a low version? If so then no.
No, DirectX is designed in such a way that newer versions support previous version interfaces.

Questions and Answers / [Answered] Re: unlockables
« on: February 16, 2018, 05:38:23 AM »
Not the Dig Deep update. Unlockables are to be merged with Steam Achievements. That will be an incremental process over the course of Early access, i.e. We will add unlockables/achievements a few at a time over several updates.

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