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Messages - Dryym

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1
Ideas / Re: Drill
« on: February 22, 2018, 02:18:46 PM »
no no no bedrock is bedrock, it cannot be dusted, polished, broken, mined, drilled, blasted, lasered, nuked, anti-mattered into inverse-reverse-matter. it cannot be crushed by super massive black holes. it is denser than the densy densist densiest neutron stars. it is bedrock. you cannot undo bedrock. bedrock is bedrock. bedrock stays. it is the end of the universe. it encompasses all dimensions, multi-dimensional universe travellers cannot travel through bedrock. am i clear yet?


This is false. For one, I think you can delete it with the creative clear tool. I haven't tested that in a while though. You aught to try that on the tower at the bottom of a DD world.

Two. You can noclip through bedrock. If there weren't an invisible barrier under it, You could go under bedrock.

Three. The sphere tool could also break bedrock last I checked.

Four. If bedrock had the density of just the densest neutron star, A player standing on a single block of bedrock would be experiencing over 16000000 Gs.
Clearly this does not happen, So it is clearly not that dense.

2
My only problem with this idea is how many bloody fonts (Not literally) I would need to make.

I would need to make a standard print, Calligraphy print, And cursive print for every language in the world.

That is a lot of work.


To add onto this, The game should support all Unicode characters on text.

3
Ideas / Re: Force Input Script Command
« on: February 20, 2018, 08:23:03 PM »
I want this. Like, A lot. Wanna know why?

This allows me to do in some kinda hacky way two things I have always wanted to do.

1: Disable double jump.
2: Add momentum to jumping so that you can't move around in midair like a weirdo.

One minor thing, I think that forcing movement should be a 3D vector and not be clamped to the player's max speed. This allows you to both do the normal thing of moving the player like they are moving normally, But it also allows you to do cooler things, Like making a hangglider script that allows you to glide in the direction you are looking.


This could also be used to simulate strong winds and all sorts of things by not disabling movement input and adding movement input in a certain direction.

4
Your world / [WIP] Re: Forgeplex reboot!
« on: February 20, 2018, 12:27:21 AM »
Another suggestion would be to stop marking your own replies as the best answer. Especially when they contribute nothing or very little to the topic.
I do that for latest updates to the thread.

As much as I hate to admit it, That is actually a pretty good idea. It allows one to directly be linked to the most recent update on the map. Granted, It would work better on a world where there are more steady replies coming in, And where the most recent update is actually an update...

5
General Discussion / Re: Question Time with Dryym
« on: February 17, 2018, 09:32:13 AM »
Would you say you are a perfectionist when it comes to builds?

I would say I am. But I also get lazy at times. So that kinda stops the perfectionism from going too far.

6
Ideas / Re: SetEventScript Overhaul
« on: February 14, 2018, 01:35:44 PM »
1: Yes. Just do the set event script and omit the script path.

2: And your example does not help me in the slightest. The event runs the script once. You can't just make a script run for longer unless you're using loops or waits.

7
Ideas / Re: SetEventScript Overhaul
« on: February 14, 2018, 09:59:57 AM »
To clear it you just omit the script path.

What do you mean make it run longer?

8
General Discussion / Re: Question Time with Jared
« on: February 13, 2018, 11:43:46 PM »
How did you get into Total Miner? What is your best memory of the game?

How did you get into Total Miner? What is your best memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

How did you get into Total Miner? What is your favorite memory of the game?

9
General Discussion / Re: Question Time with Jesse
« on: February 11, 2018, 08:58:25 PM »
Why do you hate spiders so bloody much?

10
Ideas / Re: Pocket Watch
« on: February 09, 2018, 06:48:25 PM »
I don't like using "You can do this with scripts" as a reason to not add something, But here it causes a problem. You can literally just do a copy/paste script to make a clock that refreshes every 60 ingame milliseconds.

The ability to easily do that in any gamemode just kinda devalues the clock item for anything other than crafting. So unless Craig removes the ability for us to use the [clock:] variable in survival, This isn't going to have as much value as it should.
I see what you mean, but what if you aren't an admin? I mean if I am in someone's world I would have to walk them through how to write that script or convince them to give me admin to do it myself

Ultimately, It is up to the host whether or not they want the clock anyway.

I feel like it would take 10 minutes (if that) to just put a simple HUDText clock script into the system default scripts. This isn't quite as exciting for crafting, But it'd solve the problem you just said.
What do you mean it's up to the host? I mean I wouldn't have get the hosts permission to make a pickaxe or even a battleaxe. I'm just saying it would be cool to have an item ingame that lets you know what time it is, and can be used in crafting recipes. Honestly I am probably going to add them into my wild west texture pack in place of amulets, but I just thought it would be cool to have a working one in game.

You don't need the host's permission because they can outright disable it entirely if they want to.

Likewise, If the host wants you to be able to tell the time they will make it possible to tell time.

I'm in no way against adding a clock item. There's a reason I have made so many different clock scripts. But the problem with the idea is that the ease of scripting it makes the item almost completely worthless because why waste resources on something that you can get for free?

11
Ideas / Re: Pocket Watch
« on: February 08, 2018, 04:57:08 PM »
I don't like using "You can do this with scripts" as a reason to not add something, But here it causes a problem. You can literally just do a copy/paste script to make a clock that refreshes every 60 ingame milliseconds.

The ability to easily do that in any gamemode just kinda devalues the clock item for anything other than crafting. So unless Craig removes the ability for us to use the [clock:] variable in survival, This isn't going to have as much value as it should.
I see what you mean, but what if you aren't an admin? I mean if I am in someone's world I would have to walk them through how to write that script or convince them to give me admin to do it myself

Ultimately, It is up to the host whether or not they want the clock anyway.

I feel like it would take 10 minutes (if that) to just put a simple HUDText clock script into the system default scripts. This isn't quite as exciting for crafting, But it'd solve the problem you just said.

12
Ideas / Re: Pocket Watch
« on: February 08, 2018, 12:53:52 PM »
I don't like using "You can do this with scripts" as a reason to not add something, But here it causes a problem. You can literally just do a copy/paste script to make a clock that refreshes every 60 ingame milliseconds.

The ability to easily do that in any gamemode just kinda devalues the clock item for anything other than crafting. So unless Craig removes the ability for us to use the [clock:] variable in survival, This isn't going to have as much value as it should.

13
General Discussion / Re: Question Time with Dryym
« on: February 07, 2018, 03:40:04 PM »
How did you get into Total Miner? What is your favorite memory of the game?

A question isn't very personal if you ask it to literally everyone.

First voxel game I ever played was FortressCraft on the XBLIG. One day I was watching a video of someone's build on there and one of the comments there was something like "This game sucks. Total Miner is better, It has a crafting system and  health and" blah blah. So I took to YouTube and saw a few videos on the game. I had very much enjoyed the look of it but did not purchase it right away.

I did not purchase it right away, But I did eventually buy it. It was some time before 1.8, But I can't remember when.

I didn't really get into the game until I saw the things Craig was doing for the 2.0 update. That was the point where I thought the game had potential to be better than MC. And that's when I started playing it seriously.

As for my favourite memory, Probably either the fact that my fantasy universe started because of the Diablo skin, Or when I found the bug with the NPCs to give myself admin. I felt accomplished by finding that just based on curiosity.


I mean, I've only heard one but favourite Katzenjammer song?

I'll let you guess which I've heard...


Not sure, Ask me later.
Not sure.


What was the first Total Miner map you were proud of making and what did you do with it

First map that I am proud of in retrospect, Not just at the time was the medieval fantasy map I never got to finish because the scripts were too much for multiplayer to handle.

That map was basically just my big planned PC project at a smaller scale. You were going to get to live in a small section of my fantasy universe.


@An Atlas Will Rise you've spelt Dryym's name wrong
No, he's just been spelling it wrong this whole time

Tell that to 3 year old me.


What would you normally do on a day-to-day basis? Any hobbies etc?

I don't really have a set routine aside from unloading the dishwasher each morning. As for hobbies, Basically literally anything I can do. Worldbuilding being probably the biggest one.


Why were you no help in my Diablo quest? Jk Do you own a home with a spider in it?

To say I was no help is not giving me any credit. I would put it in this way. My helpfulness was outweighed by my hindrances.

No, I do not own any house. Though I may make a birdhouse with the sole intent of letting a spider live there. My house does have spiders in it though. Loads of them. They like living in the corners of the wall and ceiling.

14
General Discussion / Re: Question Time with Dryym
« on: February 06, 2018, 08:35:50 PM »
What do you dislike about medieval architecture?

What interests you?

How little of it actually survived into the modern day maybe? I am not sure what I actually dislike about it.

I will tell you when the list stops growing towards infinity.

Why are you associated with demon bats?

I am not associated with them, They are associated with me.

What kind of music are you into?

I care less about genre of music and more about the actual music itself. Tool, Voltaire, And Katzenjammer are the things I'd say I listen to the most as of now.

Why do you think its okay to spell your name with no vowels?

Vowels are sounds, My name has two vowel sounds combined in a single syllable (Specifically an open front unrounded vowel and a near-close near-front unrounded vowel) This is known as a diphthong.

Dryym is not an English word, It never has been. The yy in it represents the diphthong aɪ, Making the full pronunciation draɪm, leading to the memory device "Dryym rhymes with Rhyme."

15
You realize that you can expand vertically, Right? It doesn't have to be a really long and narrow strip.

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