Author Topic: [PC] Total Miner: Forge PC Edition - Discussion  (Read 47214 times)

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Tom

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[PC] Total Miner: Forge PC Edition - Discussion
« on: June 02, 2014, 06:35:12 AM »
This topic will be used for discussing the progress of the port to PC as well as for asking questions on the subject.

Link to Dev Diaries PC edition progress- http://totalminerforums.net/index.php?topic=7032.0

My first question is on the subject of modding the game once ported to PC. Will it be allowed and if so will support such as teaching guides be provided?

Update:
Now on Greenlight on Steam, go vote for it chaps.
« Last Edit: November 25, 2014, 02:39:00 AM by Tom »


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Re: Total Miner: Forge PC Edition - Discussion
« Reply #1 on: June 02, 2014, 07:15:51 AM »
Personally, I'm not interested in 'mods' of any kind.... at all.  A vast majority of mods are nothing but cheats and the rest are from some individual who thinks that they know better than the developers how to make the game 'better'.

My question is if it's being ported to the "PC" and sold through (choke) Steam, will there be a Mac version? 
(Never mind, I can guess what the answer is to that one.  Oh well.)
« Last Edit: June 02, 2014, 07:19:05 AM by Geneo »

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #2 on: June 02, 2014, 08:14:46 AM »
Personally, I'm not interested in 'mods' of any kind.... at all.  A vast majority of mods are nothing but cheats and the rest are from some individual who thinks that they know better than the developers how to make the game 'better'.

My question is if it's being ported to the "PC" and sold through (choke) Steam, will there be a Mac version? 
(Never mind, I can guess what the answer is to that one.  Oh well.)

Personally I see modding as something that could inspire players to learn coding to a degree so that they can personalise there own game. However I believe to allow modding should be the decision of the game developer alone.

As to the Mac version would depend on if any licences would be required to make the game for Mac and whether Craig chooses to pursue that path.

(Don't quote me in anything as I have little knowledge about coding or games development)


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Re: Total Miner: Forge PC Edition - Discussion
« Reply #3 on: June 02, 2014, 09:16:05 AM »
A successful modding API is something that needs to be integrated into the development of the game from the start. Case study fail: Minecraft.

As TM was originally designed for the Xbox, where mods are not an option, modding has not been considered during development, and therefor would probably end up being as big a fail as Minecrafts attempts on the PC.

Also I don't yet know how modding might work within the Steam ecosystem.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #4 on: June 02, 2014, 09:20:21 AM »
Since there are obvious seperations between what TMF on PC and TMF on xbox360 are capable of,will there be any platform exclusive content between the two versions of the game?


               

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #5 on: June 02, 2014, 09:31:15 AM »
Since there are obvious seperations between what TMF on PC and TMF on xbox360 are capable of,will there be any platform exclusive content between the two versions of the game?
I imagine there will be less limitations imposed by the capability of the Xbox hardware. So there may be exclusive content.


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Re: Total Miner: Forge PC Edition - Discussion
« Reply #6 on: June 02, 2014, 09:32:42 AM »
Since there are obvious seperations between what TMF on PC and TMF on xbox360 are capable of,will there be any platform exclusive content between the two versions of the game?
The answer to this is complex with many factors. Ideally we want to get the game onto the Xbox One which would be able to keep up with PC features.

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #7 on: June 02, 2014, 09:40:12 AM »
The answer to this is complex with many factors. Ideally we want to get the game onto the Xbox One which would be able to keep up with PC features.

Thats what I was thinking, but the PC version of the game may very well go deep into development before greenlight is given for the XboxOne port of TMF.


               

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #8 on: June 02, 2014, 09:52:16 AM »
I only have one question for this. Once the game is out on PC, is there a possibility of porting worlds between PC and Xbox?

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #9 on: June 02, 2014, 10:24:11 AM »
I only have one question for this. Once the game is out on PC, is there a possibility of porting worlds between PC and Xbox?

That is one thing I do hope occurs I hope we are able to transfer our save files over to PC or else my mega project would all be it... Forgotten. :(

Other than that I cannot wait to see what occurs with a new shiny PC version ;)

 
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Re: Total Miner: Forge PC Edition - Discussion
« Reply #10 on: June 02, 2014, 11:26:07 AM »
I am assuming that we would have to purchase the game again on PC then? As long as its still like $3 I think, It would be great

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #11 on: June 02, 2014, 12:16:34 PM »
I only have one question for this. Once the game is out on PC, is there a possibility of porting worlds between PC and Xbox?


Chances are someone within this community has the technical skill to do such a thing. We can only hope and wait for a tutorial by them.
Though I think it would work going from xbox --> PC, not PC --> xbox if the PC is capable of making better worlds, more items and blocks, etc.

I for one would like to be able to port my old worlds around, whether it be possible via an in-game port (not quite sure that is possible, but that's for a developer to tell), or via more "shadey" options.
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Re: Total Miner: Forge PC Edition - Discussion
« Reply #12 on: June 02, 2014, 12:34:15 PM »
1.) Will special seeds make a comeback in the PC version?

If so, will there be new ones such as a survival island?

2.) Will there be an exclusive bonus to PC version?

Such as a block, seed, avatar?

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #13 on: June 02, 2014, 12:42:47 PM »
1.) Will special seeds make a comeback in the PC version?

If so, will there be new ones such as a survival island?

2.) Will there be an exclusive bonus to PC version?

Such as a block, seed, avatar?
Special seeds will return on xbox at some point, Nothing about special seeds are because of xbox limits.

And at some point yes, also PC can be updated without the need of peer review, so bug fixed would be alot quicker

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #14 on: June 02, 2014, 12:47:05 PM »
And at some point yes, also PC can be updated without the need of peer review, so bug fixed would be alot quicker

I don't know if this would help, but maybe let the bug fixes go first on the PC and if they're fine then send it in for peer review on the xbox so you don't have to worry about failing peer review and the 2 week wait time.

But that would kind of show that the PC side is more important then xbox so I don't know, just thinking out loud.,